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== Official games ==
=='''PSPHD'''==
 
The new ps plus psp emulator has a lot of undiscovered functionalities. It even allows patches directly to the emulated Allegrex cpu.
=== PSP Demos on PS4 ===
Sadly sony has not made it easy for users to use CLI commands. Since sony mostly uses lua patches for the psp releases, not many cli commands were added. Very few commands have a description to their usage inside of the eboot.bin. Everything else is just guesswork from the scene. The psp emulator has not gained the same popularity as the ps2 emulator because currently, there is an unofficial PPSSPP core in the unofficial retroarch port for the ps4. and as far as the compatibility and performance goes, the retroarch core is second to no one. This emulator may still hold potential, though sadly it does not seem to have support for gamedata installation. and that has led to many games becoming currently unusable. with an official retroarch release coming into ps4's way it seems delving deeper into the PSPHD emulator and the PS1's new psplus emulator is pretty useless.
 
* LocoRoco™2 Remastered Retail Kiosk Demo UP9000-CUSA10806_00-LOCOROCO2DEMO001 or JP9000-CUSA10952_00-LOCOROCO2DEMO001 DRM Free with license, removed from PS Store, present on PS4 IDU Disc
* PaRappa The Rapper™ Remastered 20th Anniversary Demo JP9000-CUSA07156_00-UCJS10046PSXDEMO or UP9000-CUSA07045_00-UCUS98702PSXDEMO or EP9000-CUSA07203_00-UCES00775PSXDEMO DRM Free with license, present on Japan, US and Europe PS Store, present on PS4 IDU Disc
 
=== PSP games available on PS4 PS Store ===
 
* Castlevania Requiem UP0101-CUSA13434_00-CASTLEVANIA00001 2018-10-26. The Dracula X Chronicles versions of Symphony of the Night and Rondo of Blood were re-released for the PlayStation 4 on October 26, 2018 as part of the Castlevania Requiem compilation. A port of Castlevania: Symphony of the Night was included as unlockable bonus content in Castlevania: The Dracula X Chronicles for the PlayStation Portable, which was released in North America on October 23, 2007, in Japan on November 8, 2007, and in Europe on February 18, 2008. Except for the Japanese release, the English translation features a new script and newly recorded voice acting, with the option to use the original Japanese voices. The PSP release is a port of the PlayStation version, but contains some additions and changes.
* Jeanne d'Arc (2006) UP9000-CUSA41018_00-UCUS987000000000 (PS5: UP9000-PPSA13995_00-UCUS987000000000) 2024-07-16
* Ratchet & Clank: Size Matters (2007) UP9000-CUSA41395_00-UCUS986330000000 (PS5: UP9000-PPSA14431_00-UCUS986330000000) 2024-07-16 PS4 11.50
* LEGO Star Wars II: The Original Trilogy UP1082-CUSA41250_00-ULUS101550000000 or EP1006-CUSA41251_00-ULES004790000000 (PS5: UP1082-PPSA14300_00-ULUS101550000000 or UP1082-PPSA14300_00-0804842924824650) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
* GODS EATER BURST PS4® & PS5® (PS5: UP0700-PPSA07715_00-GODEATERBURST000 or JP0700-PPSA07713_00-GODEATERBURST000) 2024-03-19
* Daxter UP9000-CUSA36097_00-NPUG803290000000 (PS5: UP9000-PPSA09695_00-NPUG803290000000) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
* Jak and Daxter: The Lost Frontier UP9000-CUSA41282_00-NPUG803300000000 (PS5: UP9000-PPSA14325_00-NPUG803300000000) 2024-03-19 patch 1.02 requires PS4 11.50 or PS5 9.00
* Thrillville EP1006-CUSA41330_00-ULES006460000000 or UP1082-CUSA41329_00-ULUS101910000000 (PS5: UP1082-PPSA14358_00-0724668029168071) 2023-12-19
* Thrillville: Off the Rails (PS5: UP1082-PPSA14360_00-0645898243839752) 2023-12-19
* Tekken 6 PS4® & PS5® UP0700-CUSA33754_00-TEKKEN6000000000 or JP0700-CUSA33752_00-TEKKEN6000000000 (PS5: UP0700-PPSA07707_00-ULUS104660000000) 2023-10-17
* Soulcalibur: Broken Destiny PS4® & PS5® UP0700-CUSA33758_00-SOULCALIBURBD000 or JP0700-CUSA33756_00-SOULCALIBURBD000 2023-10-17
* Disney•Pixar Up UP1082-CUSA41345_00-0227660722516578 2023-11-21
* MediEvil Resurrection™ UP9000-CUSA33589_00-UCUS986200000000 2023-08-15
* Ridge Racer 2 PS4 & PS5 UP0700-CUSA33740_00-RIDGERACER200000 or JP0700-CUSA33738_00-RIDGERACER200000 2022-12-20
* Gravity Crash Portable UP9000-CUSA40479_00-NPUG803210000000 or JP9000-CUSA40480_00-NPJG000440000000 2023-07-18
* Killzone: Liberation (2006) EP9000-CUSA37875_00-UCES002790000000 or UP9000-CUSA37874_00-UCUS986460000000 (PS5: UP9000-PPSA11141_00-UCUS986460000000) 2023-06-20 PS5 7.40
* Pursuit Force (2005) UP9000-CUSA37191_00-UCUS986400000000 or EP9000-CUSA37192_00-UCES000190000000 or JP9000-CUSA37932_00-ULJM050970000000 or HP9000-CUSA37193_00-UCKS450160000000 (PS5: UP9000-PPSA10609_00-UCUS986400000000) 2023-05-16
* Pursuit Force: Extreme Justice UP9000-CUSA34853_00-UCUS987030000000 (PS5: UP9000-PPSA08696_00-UCUS987030000000) 2023-08-15
* Blade Dancer: Lineage of Light UP9000-CUSA37870_00-ULUS101240000000 or JP9000-CUSA37872_00-UCJS100210000000 2023-05-16
* Pinball Heroes UP9000-CUSA33617_00-0000000000000000 2022-12-20
* Disney•Pixar Toy Story 3 UP1082-CUSA33343_00-4838282977086414 2022-09-20
* Kingdom of Paradise UP9000-CUSA33573_00-UCUS986230000000 or JP9000-CUSA33575_00-UCJS100100000000 or HP9000-CUSA34893_00-UCAS400230000000 2022-09-20
* No Heroes Allowed! UP9000-CUSA33595_00-NPUG804600000000 2022-07-19
* LocoRoco Midnight Carnival UP9000-CUSA32639_00-0000000000000000 or JP9000-CUSA32641_00-0000000000000000 or EP9000-CUSA32640_00-0000000000000000 2022-07-19
* Ape Escape: On the Loose UP9000-CUSA37860_00-UCUS986090000000 or EP9000-CUSA37861_00-UCES000450000000 or JP9000-CUSA37862_00-UCJS100040000000 2023-08-15 PS4 10.70
* Ape Escape Academy UP9000-CUSA33020_00-UCUS986190000000 or JP9000-CUSA33022_00-UCJS100030000000 2023-10-17
* Ape Academy 2 UP9000-CUSA37900_00-UCES003020000000 or JP9000-CUSA37866_00-UCJS100200000000 2023-03-21
* Secret Agent Clank UP9000-CUSA41276_00-UCUS986970000000 (PS5: UP9000-PPSA14319_00-UCUS986970000000) 2024-09-17
* Syphon Filter: Logan's Shadow (2007) EP9000-CUSA32631_00-UCES007100000000 or UP9000-CUSA32630_00-UCUS986060000000 (PS5: UP9000-PPSA06782_00-UCUS986060000000) 2023-05-16 PS5 9.00
* Syphon Filter: Dark Mirror UP9000-CUSA32633_00-UCUS986410000000 2023-03-21
* echochrome UP9000-CUSA32644_00-NPUG801350000000 or JP9000-CUSA32646_00-UCJS100810000000 2022-06-13
* Super Stardust Portable (2007) EP9000-CUSA33036_00-NPEG000080000000 or UP9000-CUSA33035_00-NPUG802210000000 or JP9000-CUSA33037_00-NPJG000130000000 (PS5: UP9000-PPSA07135_00-NPUG802210000000 or EP9000-PPSA07136_00-NPEG000080000000) 2022-06-13
* echoshift UP9000-CUSA33585_00-NPUG803030000000 or JP9000-CUSA33587_00-UCJS100960000000 2022-07-19
* Resistance: Retribution (2009) EP9000-CUSA32637_00-UCES011840000000 or UP9000-CUSA32636_00-UCUS986680000000 (PS5: EP9000-PPSA06789_00-UCES011840000000 or UP9000-PPSA06788_00-UCUS986680000000 or JP9000-PPSA06790_00-UCJS100900000000) 2024-02-20
* 勇者のくせになまいきだ:3D (What Did I Do to Deserve This, My Lord? 3D) JP9000-CUSA33597_00-UCJS101090000000 2022-07-19
* Coded Soul JP9000-CUSA33571_00-UCJS100610000000 or HP9000-CUSA34502_00-UCAS401800000000 2023-06-20
* Ore no Shikabane o Koete Yuke (PS5: JP9000-PPSA09382_00-UCJS101170000000) 2024-04-16
 
=== PSP remaster games available on PS4 PS Store ===
 
Note that some of these remastered games like LocoRoco™ 2 Remastered use a PSP emulator and most original files, but with additional files like replacement textures for example. There are even some features like 60 fps that are available only on PS4 Pro but not on standard PS4.
 
* LocoRoco™ Remastered UP9000-CUSA06090_00-UCUS986620000001 or EP9000-CUSA07286_00-UCES003040000001 or JP9000-CUSA06933_00-UCUS986620000001 2017-05-09
* LocoRoco™ 2 Remastered UP9000-CUSA06091_00-UCUS987310000001 or EP9000-CUSA07695_00-LOCOROCO2HD00001 or JP9000-CUSA06934_00-LOCOROCO2HD00001 2017-12-09
* LUMINES REMASTERED UP0751-CUSA11624_00-LUMINESREMASTERE or JP1049-CUSA11673_00-LUMINESREMASTERE or EP0748-CUSA11647_00-LUMINESREMASTERE 2018-07-10
* Patapon™ Remastered UP9000-CUSA06171_00-UCUS987110000001 or EP9000-CUSA07285_00-UCES009950000001 or JP9000-CUSA06935_00-PATAPON100000001 2017-08-01
* Patapon 2 Remastered UP9000-CUSA07321_00-UCES011770000001 or EP9000-CUSA07694_00-UCES009950000001 or JP9000-CUSA08178_00-PATAPON200000001 2020-01-30
* Patapon 3 UP9000-CUSA41279_00-UCUS987510000000 2025-01-15. Enhanced with up-rendering, rewind, quick save, and custom video filters.
* Metal Slug Double X JP0576-CUSA11717_00-METALSLUGXX00001 or EP0576-CUSA11740_00-METALSLUGXX00001 or UP0576-CUSA11667_00-METALSLUGXX00001 2018-05-30
* PaRappa The Rapper™ Remastered JP9000-CUSA06932_00-UCJS100460000001 or UP9000-CUSA05289_00-UCUS987020000001 or EP9000-CUSA07172_00-UCES007750000001 2017-04-04
 
== '''PSPHD''' ==
 
The PSP emulator for PlayStation 4 includes plenty of undiscovered functionalities. It even allows patches directly to the emulated Allegrex CPU. Not many CLI commands were added this time around. Very few commands have a description to their usage inside of the eboot.bin, everything else is just guesswork from the scene. Plenty of Lua commands need to be understood before the compatibility of games can improve. The PSP emulator has not gained the same popularity in the scene as the PS2 emulator due to the existence of an unofficial PPSSPP core in the unofficial Retroarch port for hacked PS4. As far as the compatibility and performance go, the Retroarch core is yet to be bested. This official emulator may hold potential, but the potential can only go so far as it seems not to have support for gamedata installation, which in turn will render many games unplayable.


== Commands ==
== Commands ==
'''Known functions:''' Require cleanup.
'''Known functions:''' Require cleanup.
 
<br>The rest of the cli and lua commands can all be found inside of an emu's decrypted '''eboot.bin'''.
<br>The rest of the CLI and Lua commands can all be found inside of any PSP emulator's decrypted '''eboot.bin'''.
=== config-title.txt commands ===
 
''General purpose CLI commands, or unknown usage''
=== CLI commands ===
These commands can be added to any of these files:
* '''config-title.txt'''
* '''package-ps4.conf'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage  
! Command !! Values !! Notes !! Usage  
Line 81: Line 16:
|-
|-
| --notrophies || || Enable/disable trophies||  
| --notrophies || || Enable/disable trophies||  
|-
| --ps4-trophies  || || ||
|-
|-
| --locale || || ||
| --locale || || ||
Line 119: Line 52:
|-
|-
| --depthscalehack || true?, false? || ||--depthscalehack=true
| --depthscalehack || true?, false? || ||--depthscalehack=true
|-
| --texloadcores || 0, 100 || textures to load || texloadcores=2
|-
| --smoothlevel || 0, 100 ||  Mesh smoothing level? || --smoothlevel=0
|-
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
|-
|-
| --depthscalehack || true?, false? || ||--depthscalehack=true
| --depthscalehack || true?, false? || ||--depthscalehack=true
Line 130: Line 69:
|  || Game fixes || ||
|  || Game fixes || ||
|-
|-
| --godofwarhack || true, false || Likely a performance patch for games that go way above the fps cap. Managed to help '''God Of War - Ghost Of Sparta''' skip intro freeze. it could possibly be used as a speedhack.  [https://github.com/hrydgard/ppsspp/pull/15640 Might be this?]|| --godofwarhack=true
| --godofwarhack || true, false || Likely a performance patch for games that go the fps cap. Managed to help '''God Of War - Ghost Of Sparta''' skip intro freeze and it could possibly be a speedhack.  [https://github.com/hrydgard/ppsspp/pull/15640 Might be this?]|| --godofwarhack=true
|-style="background-color:#03fcc2"
|-style="background-color:#03fcc2"
|  || No effect / unknown values || ||
|  || No effect / unknown values || ||
|-
| --texloadcores || 0, 100 || textures to load || texloadcores=2
|-
| --smoothlevel || 0, 100 ||  Mesh smoothing level? || --smoothlevel=0
|-
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
|-
|-
| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
Line 157: Line 90:
|-
|-
|-style="background-color:#7698FF"
|-style="background-color:#7698FF"
|  || Speedhacks / Possible duplicates|| ||
|  || Speedhacks || ||
|-
|-
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
Line 177: Line 110:
| --texrecent || true || Optimize texture hashes ||--texrecent=true
| --texrecent || true || Optimize texture hashes ||--texrecent=true
|}
|}
====Syphon Filter Dark Mirror====
 
====Texture replacement====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage   
! Command !! Values !! Notes !! Usage   
|-
|-
| --force-native-aspect-ratio || || ||
| --texswitch||true, false|| Enables Texture replacement || --texswitch=true
|-
|-
| --use-higher-precision-depth || || ||
| --texsave || || ||
|-
|-
| --optimize-fb-self-resolves || || ||
| --texmissingsave || || ||
|-
|-
| --force-dsf-present || || ||
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
|-
|-
| --bend-30hz-lock|| || ||
| --texreplace || Directory || Set directory of texture replacement folder || --texreplace="host0:texreplace"
|-
|-
| --setframebuf-auto-vblank-wait-threshold|| || ||
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
|-
|-
| --gpu-renderthread|| || ||
| --replacementalpha || true, false || || --replacementalpha=true
|-
|-
| --force-triangle-clip-off|| || ||
|}
 
===XXXXYYYYY_patches.lua===
Your lua can be placed as '''scripts\XXXXYYYYY_patches.lua'''
<br>'''Requires Cleanup'''.
 
====Emulator commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
| --hack-use-sku-vms|| || ||
|getEmuObject || '''local emuObj = getEmuObject()''' || Required for all functions using emuObj
|-
|-
| --active-sku || || ||
|LoadSlideshow ||emuObj.LoadSlideshow()||
|-
|-
| --psp-right-stick-action || 0,1 || ||--psp-right-stick-action=1
|StartSlideshow ||emuObj.StartSlideshow()||
|-
|-
| --psp-right-stick-deadzone-x || || ||--psp-right-stick-deadzone-x=15
|Log ||emuObj.Log()||
|-
|-
| --psp-right-stick-deadzone-y || || ||--psp-right-stick-deadzone-y=15
| GetLanguage ||emuObj.GetLanguage()|| Get the language the ps4 is using
|-
|-
| --psp-right-stick-deadzone-semicircle-arc || || ||--psp-right-stick-deadzone-semicircle-arc=40
| GetNativeLanguage ||emuObj.GetNativeLanguage()||
|-
|-
|}
|DisplayManual || emuObj.DisplayManual()||
 
====Resistance====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage 
|-
|-
| --fb-tex-detection-mode || first-line, full, exact || ? ||
| DisplayProduct||emuObj.DisplayProduct()||
|-
|-
| --enable-infected-mode || || ? ||
|LoadConfig ||emuObj.LoadConfig()||
|-
|-
| --enable-resistance-retribution-plus-mode || || ? ||
| SaveConfig||emuObj.SaveConfig()||
|-
|-
| --psp-slower-disc-io || %s(%s, %08x) || ? ||
| LoadMIDI ||emuObj.LoadMIDI()||
|-
|-
| --force-flip-on-vblank || ? ||
| GetMIDINotesAtTick ||emuObj.GetMIDINotesAtTick()||
|-
|-
|}
|LoadState ||emuObj.LoadState()||
 
====Texture replacement====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage 
|-
|-
| --texswitch||true, false|| Enables Texture replacement || --texswitch=true
| SaveState ||emuObj.SaveState()||  
|-
|-
| --texsave || || ||
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()|| 0? 1?
|-
|-
| --texmissingsave || || ||
| MeshSmooth ||emuObj.MeshSmooth()||
|-
|-
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
| SetHue ||emuObj.SetHue()||
|-
|-
| --texreplace || Directory || Set directory of texture replacement folder || --texreplace="host0:texreplace"
| SetSaturation ||emuObj.SetSaturation()||
|-
|-
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
| SetBrightness ||emuObj.SetBrightness()||
|-
|-
| --replacementalpha || true, false || || --replacementalpha=true
| SetContrast ||emuObj.SetContrast()||
|-
|-
|}
| VideoScale ||emuObj.VideoScale()||
 
===XXXXYYYYY_patches.lua===
 
The lua can be placed as: '''scripts\XXXXYYYYY_patches.lua'''
 
====Emulator commands====
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
|getEmuObject || '''local emuObj = getEmuObject()''' || Required for all functions using emuObj
| SetOverlay ||emuObj.SetOverlay()||
|-
|-
|LoadSlideshow ||emuObj.LoadSlideshow()||
| DisplayUIOverlay ||emuObj.DisplayUIOverlay()||
|-
|-
|StartSlideshow ||emuObj.StartSlideshow()||
| CRC32 ||emuObj.CRC32()||
|-
|-
|Log ||emuObj.Log()||
| SASGetCRC ||emuObj.SASGetCRC()||
|-
|-
| GetLanguage ||emuObj.GetLanguage()|| Get the language the ps4 is using
| SASGetSampleRate ||emuObj.SASGetSampleRate()
|-
|-
| GetNativeLanguage ||emuObj.GetNativeLanguage()||
| GetAppName ||emuObj.GetAppName()||
|-
|-
|DisplayManual || emuObj.DisplayManual()||
| ReadFile ||emuObj.ReadFile()||
|-
|-
| DisplayProduct||emuObj.DisplayProduct()||
| RemapFB ||emuObj.RemapFB()||
|-
|-
|LoadConfig ||emuObj.LoadConfig()||
| InvalFB ||emuObj.InvalFB()||
|-
|-
| SaveConfig||emuObj.SaveConfig()||
| PlayVideo||emuObj.PlayVideo()||
|-
|-
| LoadMIDI ||emuObj.LoadMIDI()||
| RescaleUForUpscale ||emuObj.RescaleUForUpscale()||
|-
|-
| GetMIDINotesAtTick ||emuObj.GetMIDINotesAtTick()||
| RescaleVForUpscale||emuObj.RescaleVForUpscale()||
|-
|-
|LoadState ||emuObj.LoadState()||
| ShrinkUVRect ||emuObj.ShrinkUVRect()||
|-
|-
| SaveState ||emuObj.SaveState()||  
| ScalePosition ||emuObj.ScalePosition()||
|-
|-
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()|| 0? 1?
| AdjustUVJitter ||emuObj.AdjustUVJitter()||
|-
|-
| MeshSmooth ||emuObj.MeshSmooth()||
| OverrideFBSize||emuObj.OverrideFBSize()|| Override framebuffer size ?
|-
|-
| SetHue ||emuObj.SetHue()||
|RemapSavedata || emuObj.RemapSavedata() ||emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
|-
|-
| SetSaturation ||emuObj.SetSaturation()||
| NeoMode || emuObj.NeoMode() || Checks whether or not the ps4 is pro
|-
|-
| SetBrightness ||emuObj.SetBrightness()||
| ThrottleMax || emuObj.ThrottleMax() || Disable framelimiter during loading screens. This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power.
|-
|-
| SetContrast ||emuObj.SetContrast()||
| ThrottleFast|| emuObj.ThrottleFast() || Faster than default, but exact value is unknown.
|-
|-
| VideoScale ||emuObj.VideoScale()||
| ThrottleNorm ||emuObj.ThrottleNorm() || Enable default framelimiter (50/60 fps depend on region)
|-
|-
| SetOverlay ||emuObj.SetOverlay()||
|SetTextureHashMode||emuObj.SetTextureHashMode()||
|-
|-
| DisplayUIOverlay ||emuObj.DisplayUIOverlay()||
|SetTextureScaleOffset||emuObj.SetTextureScaleOffset()||
|-
|-
| CRC32 ||emuObj.CRC32()||
|SetTextureSaveSubdir||emuObj.SetTextureSaveSubdir()||
|-
|-
| SASGetCRC ||emuObj.SASGetCRC()||
| SetDrawEDRam || emuObj.SetDrawEDRam() ||
|-
|-
| SASGetSampleRate ||emuObj.SASGetSampleRate()
|SetSampleTitle||emuObj.SetSampleTitle()||
|-
|-
| GetAppName ||emuObj.GetAppName()||
|ToggleTextures||emuObj.ToggleTextures()||
|-
|-
| ReadFile ||emuObj.ReadFile()||
| CopyFB || emuObj.CopyFB() ||
|-style="background-color:#c6ecd9"
| Hooks  || ||
|-
|-
| RemapFB ||emuObj.RemapFB()||
| AddVsyncHook ||emuObj.AddVsyncHook()|| Set function to be done on every vsync
|-
|-
| InvalFB ||emuObj.InvalFB()||
| RemoveVsyncHook ||emuObj.RemoveVsyncHook()|| Remove vsynchook
|-
|-
| PlayVideo||emuObj.PlayVideo()||
| AddBootHook ||emuObj.AddBootHook()|| Set function to be done when the game boots up
|-
|-
| RescaleUForUpscale ||emuObj.RescaleUForUpscale()||
|RemoveBootHook||emuObj.RemoveBootHook()|| remove function to be done when the game boots up
|-
|-
| RescaleVForUpscale||emuObj.RescaleVForUpscale()||
| AddGPUHook ||emuObj.AddGPUHook()||
|-
|-
| ShrinkUVRect ||emuObj.ShrinkUVRect()||
|-style="background-color:#D7EF54"
|  Pad || ||  
|-
|-
| ScalePosition ||emuObj.ScalePosition()||
| Pad require ||'''local pad = require("pad")''' || Required for all commands that rely on pad
|-
|-
| AdjustUVJitter ||emuObj.AdjustUVJitter()||
|PadRead || emuObj.PadRead() ||
|-
<br>L3        = 0x00000002
| OverrideFBSize||emuObj.OverrideFBSize()|| Override framebuffer size ?
<br>R3        = 0x00000004
|-
<br>OPTIONS  = 0x00000008
|RemapSavedata || emuObj.RemapSavedata() ||emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
<br>UP        = 0x00000010
|-
<br>RIGHT    = 0x00000020
| NeoMode || emuObj.NeoMode() || Checks whether or not the ps4 is pro
<br>DOWN      = 0x00000040
<br>LEFT      = 0x00000080
<br>L2        = 0x00000100
<br>R2        = 0x00000200
<br>L1        = 0x00000400
<br>R1        = 0x00000800
<br>TRIANGLE  = 0x00001000
<br>CIRCLE    = 0x00002000
<br>CROSS    = 0x00004000
<br>SQUARE    = 0x00008000
<br>SELECT    = 0x00010000
<br>START    = 0x00020000
|-
|-
| ThrottleMax || emuObj.ThrottleMax() || Disable framelimiter during loading screens. This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power.
|PadReadPitch || emuObj.PadReadPitch() ||
|-
|-
| ThrottleFast|| emuObj.ThrottleFast() || Faster than default, but exact value is unknown.
|PadReadRoll || emuObj.PadReadRoll()||
|-
|-
| ThrottleNorm ||emuObj.ThrottleNorm() || Enable default framelimiter (50/60 fps depend on region)
|PadRegisterSamples || emuObj.PadRegisterSamples()||
|-
|-
|SetTextureHashMode||emuObj.SetTextureHashMode()||
| PadSetButtonsMode || emuObj.PadSetButtonsMode() ||  
<br>0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
<br>1 = Touch bar is Start. Option is Select
<br>2 = Touch bar is Select. Option is Start
|-
|-
|SetTextureScaleOffset||emuObj.SetTextureScaleOffset()||
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)
|-
|-
|SetTextureSaveSubdir||emuObj.SetTextureSaveSubdir()||
|}
|-
 
| SetDrawEDRam || emuObj.SetDrawEDRam() ||
====Allegrex commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
|SetSampleTitle||emuObj.SetSampleTitle()||
| getAXObject ||'''local axObj = getAXObject()''' || Required for all functions using AXObject
|-
|-
|ToggleTextures||emuObj.ToggleTextures()||
| AddHook || axObj.AddHook() ||
|-
|-
| CopyFB || emuObj.CopyFB() ||
| RemoveHook || axObj.RemoveHook() ||
|-style="background-color:#c6ecd9"
| Hooks  || ||
|-
|-
| AddVsyncHook ||emuObj.AddVsyncHook()|| Set function to be done on every vsync
| BurnCycles|| axobj.BurnCycles() || Could be an option to overclock cpu at a hooked offset
|-
|-
| RemoveVsyncHook ||emuObj.RemoveVsyncHook()|| Remove vsynchook
|AddAOTBlock ||axObj.AddAOTBlock()|| Ahead of time compilation block ?
|-
|-
| AddBootHook ||emuObj.AddBootHook()|| Set function to be done when the game boots up
|Overlay ||axObj.Overlay()||
|-style="background-color:#ff8080"
| GPR || ||
|-
|-
|RemoveBootHook||emuObj.RemoveBootHook()|| remove function to be done when the game boots up
| gpr require || '''local gpr = require("ax-gpr-alias")''' || Required for any command that includes gpr registers
|-
|-
| AddGPUHook ||emuObj.AddGPUHook()||
|SetPC|| axObj.SetPC() ||
|-
|-
|-style="background-color:#D7EF54"
|GetPC|| axObj.GetPC() ||
|  Pad || ||  
|-
|-
| Pad require ||'''local pad = require("pad")''' || Required for all commands that rely on pad
| GetGpr || axObj.GetGpr() ||
|-
|-
|PadRead || emuObj.PadRead() ||
| SetGpr ||axObj.SetGpr() ||
<br>L3        = 0x00000002
<br>R3        = 0x00000004
<br>OPTIONS  = 0x00000008
<br>UP        = 0x00000010
<br>RIGHT    = 0x00000020
<br>DOWN      = 0x00000040
<br>LEFT      = 0x00000080
<br>L2        = 0x00000100
<br>R2        = 0x00000200
<br>L1        = 0x00000400
<br>R1        = 0x00000800
<br>TRIANGLE  = 0x00001000
<br>CIRCLE    = 0x00002000
<br>CROSS    = 0x00004000
<br>SQUARE    = 0x00008000
<br>SELECT    = 0x00010000
<br>START    = 0x00020000
|-
|-
|PadReadPitch || emuObj.PadReadPitch() ||
|SetFpr|| axObj.SetFpr() ||axObj.SetFpr(0)
|-
|-
|PadReadRoll || emuObj.PadReadRoll()||
|GetFpr || axObj.GetFpr() ||
|-
|-
|PadRegisterSamples || emuObj.PadRegisterSamples()||
|SetHi|| axObj.SetHi()||
|-
|-
| PadSetButtonsMode || emuObj.PadSetButtonsMode() ||  
|GetHi|| axObj.GetHi()||
<br>0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
<br>1 = Touch bar is Start. Option is Select
<br>2 = Touch bar is Select. Option is Start
|-
|-
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)
| SetLo || axObj.SetLo()||
|-
|-
|}
| GetLo ||axObj.GetLo()||
 
====Allegrex commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
| getAXObject ||'''local axObj = getAXObject()''' || Required for all functions using AXObject
| SetReg||axObj.SetReg()||
|-
|-
| AddHook || axObj.AddHook() ||
|GetReg||axObj.GetReg()||
|-style="background-color:#D7EF54"
| Memory editing || || Do note that the offsets on PPSSPP are different than the ones on the PS4
|-
|-
| RemoveHook || axObj.RemoveHook() ||
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset
|-
|-
| BurnCycles|| axobj.BurnCycles() || Could be an option to overclock cpu at a hooked offset
| WriteMem32 || axObj.WriteMem32() || Write 4 bytes to offset
|-
|-
|AddAOTBlock ||axObj.AddAOTBlock()|| Ahead of time compilation block ?
| ReadMem16 || axObj.ReadMem16() || Read 2 bytes from offset
|-
|-
|Overlay ||axObj.Overlay()||
| WriteMem16 || axObj.WriteMem16() || Write 2 bytes to offset
|-style="background-color:#ff8080"
| GPR || ||
|-
|-
| gpr require || '''local gpr = require("ax-gpr-alias")''' || Required for any command that includes gpr registers
| ReadMem8 || axObj.ReadMem8() || Read 1 byte from offset
|-
|-
|SetPC|| axObj.SetPC() ||
| WriteMem8 || axObj.WriteMem8() || Write 1 byte to offset
|-
|-
|GetPC|| axObj.GetPC() ||
| ReadMemString || axObj.ReadMemString() ||
|-
|-
| GetGpr || axObj.GetGpr() ||
| WriteMemString || axObj.WriteMemString() ||
|-
|-
| SetGpr ||axObj.SetGpr() ||
| WriteMemStr16 || axObj.WriteMemStr16() ||
|-
|-
|SetFpr|| axObj.SetFpr() ||axObj.SetFpr(0)
|WriteMemStr16Z  ||axObj.WriteMemStr16Z() ||
|-
|-
|GetFpr || axObj.GetFpr() ||
| WriteMemStringZ ||axobj.WriteMemStringZ ||
|-
|-
|SetHi|| axObj.SetHi()||
|ReadMemFloat || axObj.ReadMemFloat() ||
|-
|-
|GetHi|| axObj.GetHi()||
|WriteMemFloat || axObj.WriteMemFloat() ||
|-
|-
| SetLo || axObj.SetLo()||
! !! Other/Unknown/Standalone Commands !!
|-
|-
| GetLo ||axObj.GetLo()||
|FuncReplace || axFuncReplace() || axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function.
|-
|-
| SetReg||axObj.SetReg()||
| InsnReplace || axInsnReplace() || Replace allegrex memory
|-
|-
|GetReg||axObj.GetReg()||
|}
|-style="background-color:#D7EF54"
 
| Memory editing || || Do note that the offsets on PPSSPP are mapped differently than the ones on the PS4
====Examples====
|-
<br>'''''LUA example:'''''
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset
<br>
|-
<br>Coconut Dodge "NPEZ00164"
| WriteMem32 || axObj.WriteMem32() || Write 4 bytes to offset
<pre>
|-
local axObj = getAXObject()
| ReadMem16 || axObj.ReadMem16() || Read 2 bytes from offset
local emuObj = getEmuObject()
|-
 
| WriteMem16 || axObj.WriteMem16() || Write 2 bytes to offset
local patcher = function()
|-
--Infinite lives
| ReadMem8 || axObj.ReadMem8() || Read 1 byte from offset
axObj.WriteMem32(0x8ACA1A4, 0x3) --0x08ACE1A4 on PPSSPP, PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
|-
end
| WriteMem8 || axObj.WriteMem8() || Write 1 byte to offset
 
|-
emuObj.AddVsyncHook(patcher)
| ReadMemString || axObj.ReadMemString() ||
</pre>
|-
 
| WriteMemString || axObj.WriteMemString() ||
[https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files More patches can be found here]
|-
=====Patches.lua=====
| WriteMemStr16 || axObj.WriteMemStr16() ||
'''An official lua created by sony for Patapon 2'''
|-
<pre>
|WriteMemStr16Z  ||axObj.WriteMemStr16Z() ||
-- Lua 5.3
|-
-- Title:  Patapon 2 PSP - UCUS-98732 (USA)
| WriteMemStringZ ||axobj.WriteMemStringZ ||
 
|-
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
|ReadMemFloat || axObj.ReadMemFloat() ||
 
|-
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
|WriteMemFloat || axObj.WriteMemFloat() ||
local emuObj = getEmuObject() -- emulator
|-
local axObj = getAXObject() -- allegrex
! !! Other/Unknown/Standalone Commands !!
local pad = require("pad")
|-
|FuncReplace || axFuncReplace() || axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function.
|-
| InsnReplace || axInsnReplace() || Replace allegrex memory
|-
|}


=====User-made examples=====
-- Hook memcpy to catch framebuffer effects
<br>'''Coconut Dodge'''
axFuncReplace(0x881D194, "patapon_memcpy")
<br>"NPEZ00164"
<pre>
local axObj = getAXObject()
local emuObj = getEmuObject()


local patcher = function()
-- Accelerate some functions
--Infinite lives
axFuncReplace(0x8804670, "__ptmf_scall")
axObj.WriteMem32(0x8ACA1A4, 0x3) --0x08ACE1A4 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv")
end
axFuncReplace(0x88209A8, "patapon_strcmp")
axFuncReplace(0x8815130, "sceGupSetStatus")
axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv")
axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv")
axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv")
axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0")
axFuncReplace(0x89B25B0, "sceGmoCol4Multiply")
axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv")
axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv")
axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv")
axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0")
axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path
--axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address
axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv")
axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality
axFuncReplace(0x897927C, "__extendsfdf2")
axFuncReplace(0x8979AF8, "__muldf3")
axFuncReplace(0x8979A8C, "__adddf3")
axFuncReplace(0x897A750, "__truncdfsf2")
axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16
axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp)


emuObj.AddVsyncHook(patcher)
-- Switch Select command to "Options" button.
</pre>
emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
<br>'''Daxter'''
<br>"NPUG80329"
<pre>
local axObj = getAXObject()
local emuObj = getEmuObject()


local patcher = function()
-- Remove "Transfer Patapon Saved Data" option from New Game option
--Performance patch
--axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li  a3,0x2  (change 2 menu options to 1)
axObj.WriteMem32(0x08862E40, 0x10000019) --0x08866E40 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
axObj.WriteMem32(0x08862EAC, 0x0) --0x08866EAC on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
end


emuObj.AddVsyncHook(patcher)
-- Fix "Tree of Life" unaligned lines and shadows
</pre>
axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f
 
local context = axObj.GetGpr(gpr.a0)
[https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files More patches can be found here]
local cmdCount = axObj.ReadMem32(context + 0x14)
 
if (cmdCount & 1) == 1 then -- we have at least 2 commands
====Patches.lua====
local cmdBuffer = axObj.ReadMem32(context + 0x10)
 
local cx = axObj.GetFpr(12)
======Syphon Filter: Dark Mirror======
local cy = axObj.GetFpr(13)
 
local ox = axObj.ReadMemFloat(cmdBuffer-12)
<pre>
local oy = axObj.ReadMemFloat(cmdBuffer-8)
-- Lua 5.3
-- Title: Syphon Filter: Dark Mirror
if cx == ox then
 
axObj.SetFpr(12, cx + 0.5)
-- Patches for fixing issues with post fx in games using the Syphon Filter/Resistance engine
axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5)
elseif cy == oy then
axObj.SetFpr(13, cy + 0.5)
axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5)
end
end
end)


apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
-- LANGUAGES --
local langCode = "us" -- default
--local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"}
--local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"}
local languageList = {"","English","","","","","","","","Spanish","French","","","",""}
local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""}


local emuObj = getEmuObject()
-- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage)
local cpu = getAXObject()
-- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6
-- JP: jp = 0
-- HP: ko = 7, ch = 8,
-- GLOBAL FUNCTIONS --


-- The bloom filter uses 1.5 pixel jitter to make a ghetto blur. When up-ressed, this doesn't look good.
local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1
-- To compensate, reduce the jitter amount before rendering.
function BloomJitterPlusAdjust()
-- 1.5 pixel "+" pattern
emuObj.AdjustUVJitter(0, 4, 0.0, 1.5)
emuObj.AdjustUVJitter(4, 4, 0.0, -1.5)
emuObj.AdjustUVJitter(8, 4, 1.5, 0.0)
emuObj.AdjustUVJitter(12, 4, -1.5, 0.0)
end


function BloomJitterCrossAdjust()
function getGlobalAddr() -- gets Global to user data.
-- 1.5 pixel "x" pattern
-- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1
emuObj.AdjustUVJitter(0, 4, 1.5, 1.5)
-- add 0x20 to address to align it with the word "none"
emuObj.AdjustUVJitter(4, 4, -1.5, 1.5)
emuObj.AdjustUVJitter(8, 4, 1.5, -1.5)
local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0
emuObj.AdjustUVJitter(12, 4, -1.5, -1.5)
if main == 0xFFFFFFFF or main == 0 then
end
return 0xFFFFFFFF
 
end
local jitterFixPlus = emuObj.AddGPUHook(0x40dc000, 0, 16, 0x40d4000, BloomJitterPlusAdjust)
local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840
local jitterFixCross = emuObj.AddGPUHook(0x40d4000, 0, 16, 0x40dc000, BloomJitterCrossAdjust)
if ptr == 0xFFFFFFFF or ptr == 0 then
 
return 0xFFFFFFFF
function depthquery()
local querystruct = 0x8eda968 -- this is always in a fixed location
-- the depth query struct is fixed to 24 entries
-- 0..15 seem to be always used for lights, 16..23 are for npcs
for i=0,23 do
local querytype = cpu.ReadMem32(querystruct+0)
local valid = cpu.ReadMem32(querystruct+1*4)
if valid ~= 0xffffffff then
--local queryx = cpu.ReadMem32(querystruct+2*4)
--local queryy = cpu.ReadMem32(querystruct+3*4)
--local querydepth = cpu.ReadMem32(querystruct+4*4)
--local querywidth = cpu.ReadMem32(querystruct+5*4)
--local queryheight = cpu.ReadMem32(querystruct+6*4)
--local param1c = cpu.ReadMem32(querystruct+7*4)
--local param20 = cpu.ReadMem32(querystruct+8*4)
local param24 = cpu.ReadMem32(querystruct+9*4)
--local result = cpu.ReadMemFloat(querystruct+10*4)
if param24 <= 0 then
cpu.WriteMem32(querystruct+1*4, 0xffffffff) -- to be removed from the list -> mark as invalid
else
if querytype == 3 then -- n x n coverage based occlusion used by lights. Object opacity is set to (visible_samples / total_samples)
cpu.WriteMemFloat(querystruct+10*4, 0.0) -- always hide lights
else -- Enemies use a 5-point (corners + center) occlusion check. Object is visible if any of the points is visible.
cpu.WriteMemFloat(querystruct+10*4, 1.0) -- set always visible
end
end
end
querystruct = querystruct + 0x2c
end
end
return ptr
end
end


cpu.AddHook(0x8c163d4, 0x27bdff80, depthquery) -- = addiu sp, sp, -0x80
-- MAIN FUNCTIONS --
-- the hook code replaces the occlusion function, so just adjust the stack and return
cpu.InsnReplace(0x8c163d8, 0x34040000, 0x27bd0080) -- addiu sp, sp, 0x80
cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop
</pre>


======Patapon 2'''======
local H1 = function() -- Labo::Bases::Camp::Scene::updateTips
local v0 = axObj.GetGpr(gpr.v0)
if v0 > 0 then
emuObj.ThrottleMax()
else
emuObj.ThrottleNormal()
end
end


<pre>
local H2 = function() -- GameSystem__SaveDataController__setStateMessage
-- Lua 5.3
local ptr = axObj.GetGpr(gpr.a2)
-- Title:   Patapon 2 PSP - UCUS-98732 (USA)
local str = axObj.ReadMemStr16(ptr)
 
local newStr = "Now loading. Do not turn off the power."
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
-- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
 
-- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
-- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
local emuObj = getEmuObject() -- emulator
-- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
local axObj = getAXObject() -- allegrex
-- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
local pad = require("pad")
-- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
 
-- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
-- Hook memcpy to catch framebuffer effects
-- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
axFuncReplace(0x881D194, "patapon_memcpy")
 
if string.find(str, "Now loading") then
-- Accelerate some functions
newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
axFuncReplace(0x8804670, "__ptmf_scall")
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv")
elseif string.find(str, "Checking Memory Stick") then
axFuncReplace(0x88209A8, "patapon_strcmp")
newStr = "Please wait." -- English: Checking Memory Stick Duo™.
axFuncReplace(0x8815130, "sceGupSetStatus")
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv")
elseif string.find(str, "Now saving")then
axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv")
newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power.
axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv")
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0")
--
axFuncReplace(0x89B25B0, "sceGmoCol4Multiply")
elseif string.find(str, "Cargando.") then
axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv")
newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv")
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv")
elseif string.find(str, "Guardando...")then
axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0")
newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema.
axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer
elseif string.find(str, "Comprobando el Memory Stick") then
axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path
newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™.
--axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv")
--
axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality
elseif string.find(str, "Chargement.") then
axFuncReplace(0x897927C, "__extendsfdf2")
newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
axFuncReplace(0x8979AF8, "__muldf3")
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x8979A8C, "__adddf3")
elseif string.find(str, "Vérification du Memory Stick")then
axFuncReplace(0x897A750, "__truncdfsf2")
newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™.
axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16
axObj.WriteMemStr16Z(ptr, newStr)
axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp)
elseif string.find(str, "Sauvegarde.") then
 
newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
-- Switch Select command to "Options" button.
axObj.WriteMemStr16Z(ptr, newStr)
emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
--
 
elseif string.find(str, "Caricamento in corso") then
-- Remove "Transfer Patapon Saved Data" option from New Game option
newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
--axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li  a3,0x2  (change 2 menu options to 1)
axObj.WriteMemStr16Z(ptr, newStr)
emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
elseif string.find(str, "Controllo del Memory Stick")then
 
newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™.
-- Fix "Tree of Life" unaligned lines and shadows
axObj.WriteMemStr16Z(ptr, newStr)
axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f
elseif string.find(str, "Salvataggio in corso") then
local context = axObj.GetGpr(gpr.a0)
newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
local cmdCount = axObj.ReadMem32(context + 0x14)
axObj.WriteMemStr16Z(ptr, newStr)
if (cmdCount & 1) == 1 then -- we have at least 2 commands
--
local cmdBuffer = axObj.ReadMem32(context + 0x10)
elseif string.find(str, "Lädt") then
local cx = axObj.GetFpr(12)
newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
local cy = axObj.GetFpr(13)
axObj.WriteMemStr16Z(ptr, newStr)
local ox = axObj.ReadMemFloat(cmdBuffer-12)
elseif string.find(str, "Memory Stick Duo™ wird überprüft")then
local oy = axObj.ReadMemFloat(cmdBuffer-8)
newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft.
axObj.WriteMemStr16Z(ptr, newStr)
if cx == ox then
elseif string.find(str, "Speichert.") then
axObj.SetFpr(12, cx + 0.5)
newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten.
axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5)
axObj.WriteMemStr16Z(ptr, newStr)
elseif cy == oy then
--
axObj.SetFpr(13, cy + 0.5)
elseif string.find(str, "システムデータをロード中です。") then
axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5)
newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
end
axObj.WriteMemStr16Z(ptr, newStr)
end
elseif string.find(str, "Memory Stick Duo™のチェック中です。")then
end)
newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。
 
axObj.WriteMemStr16Z(ptr, newStr)
-- LANGUAGES --
elseif string.find(str, "システムデータをセーブ中です。") then
local langCode = "us" -- default
newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
--local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"}
axObj.WriteMemStr16Z(ptr, newStr)
--local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"}
--
local languageList = {"","English","","","","","","","","Spanish","French","","","",""}
elseif string.find(str, "系統資料載入中。") then
local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""}
newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Memory Stick Duo™確認中。")then
newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "保存中。") then
newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then
newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then
newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "시스템 데이터를 저장 중입니다") then
newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오.
axObj.WriteMemStr16Z(ptr, newStr)
end
end


-- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage)
local H3 = function() -- Localize__Manager__getLanguageName
-- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6
local v0 = axObj.GetGpr(gpr.v0)
-- JP: jp = 0
local langPtr = axObj.ReadMem32(v0)
-- HP: ko = 7, ch = 8,
langCode = axObj.ReadMemStr(langPtr)
end
-- GLOBAL FUNCTIONS --


local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1
local bundleFileName = ""
local H4 = function() -- System::Util__BNDFile__doNameCallback
local ptr = axObj.GetGpr(gpr.a0)
bundleFileName = axObj.ReadMemStr(ptr)
end


function getGlobalAddr() -- gets Global to user data.
local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject
-- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1
local ptr = axObj.GetGpr(gpr.s5)
-- add 0x20 to address to align it with the word "none"
local dataPtr = axObj.ReadMem32(ptr)
local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0
if bundleFileName == "colony_data.pac" then
if main == 0xFFFFFFFF or main == 0 then
axObj.WriteMem16(dataPtr + 0x79ba, 4)
return 0xFFFFFFFF
end
local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840
if ptr == 0xFFFFFFFF or ptr == 0 then
return 0xFFFFFFFF
end
end
return ptr
end
end


-- MAIN FUNCTIONS --
-- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching --
local blackSmithRunning = false
local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
blackSmithRunning = true
end
local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv
if blackSmithRunning == true then
local a0 = axObj.GetGpr(gpr.a0)
axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide"
end
blackSmithRunning = false
end


local H1 = function() -- Labo::Bases::Camp::Scene::updateTips
-- TIPS System hacks --
local v0 = axObj.GetGpr(gpr.v0)
axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82.
if v0 > 0 then
local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv
emuObj.ThrottleMax()
local global = getGlobalAddr()
else
if global == 0xFFFFFFFF then
emuObj.ThrottleNormal()
return
end
end
local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table)
local tipsPtr = unitTable + 0x1F5E4
local badTips = axObj.ReadMem32(tipsPtr + 8)
badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer
axObj.WriteMem32(tipsPtr + 8, badTips)
end
end


local H2 = function() -- GameSystem__SaveDataController__setStateMessage
-- Remove AutoSave menu from initial startup --
local ptr = axObj.GetGpr(gpr.a2)
local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv
local str = axObj.ReadMemStr16(ptr)
local s3 = axObj.GetGpr(gpr.s3)
local newStr = "Now loading. Do not turn off the power."
local flg = axObj.ReadMem32(s3 + 0x7eed)
-- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
local val = axObj.ReadMem32(s3 + 0x7efc)
-- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
-- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
-- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
-- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
-- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
-- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
-- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
if string.find(str, "Now loading") then
if flg == 0 and val == 0x14 then
newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
axObj.WriteMem32(s3 + 0x7efc, 0x13)
axObj.WriteMemStr16Z(ptr, newStr)
end
elseif string.find(str, "Checking Memory Stick") then
end
newStr = "Please wait." -- English: Checking Memory Stick Duo™.
 
axObj.WriteMemStr16Z(ptr, newStr)
-- Change game save name to "Patapon 2 Remastered" --
elseif string.find(str, "Now saving")then
local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString
newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power.
local ptr = axObj.GetGpr(gpr.s1)
axObj.WriteMemStr16Z(ptr, newStr)
local strPtr = axObj.ReadMem32(ptr)
--
local newStr = "PATAPON™ 2 Remastered"
elseif string.find(str, "Cargando.") then
newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
axObj.WriteMemStrZ(strPtr, newStr)
axObj.WriteMemStr16Z(ptr, newStr)
end
elseif string.find(str, "Guardando...")then
 
newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema.
-- Change description for the "Friendship" weapon to remove game sharing text --
axObj.WriteMemStr16Z(ptr, newStr)
local itemsTable = {}
elseif string.find(str, "Comprobando el Memory Stick") then
itemsTable[1] = "Proof of friendship establish" -- English
newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™.
itemsTable[2] = "Prueba de la amistad establecida" -- Spanish
axObj.WriteMemStr16Z(ptr, newStr)
itemsTable[3] = "Preuve de l'amitié établie" -- French
--
itemsTable[4] = "Preuve d'une amitié" -- French alt
elseif string.find(str, "Chargement.") then
newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
function changeStrings(strPtr) -- modify strings
axObj.WriteMemStr16Z(ptr, newStr)
local str = axObj.ReadMemStr16(strPtr) -- ptr to the string
elseif string.find(str, "Vérification du Memory Stick")then
local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match.
newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™.
strFind = string.gsub(strFind, " ", " ") -- change any double spaces due to above change to only 1 space.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Sauvegarde.") then
for i = 1, #itemsTable do
newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
local startPos, endPos = string.find(strFind, itemsTable[i])
axObj.WriteMemStr16Z(ptr, newStr)
--
if startPos ~= nil then
elseif string.find(str, "Caricamento in corso") then
str = string.sub(str, 1, (startPos-1) )
newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
-- SPECIAL fixes --
axObj.WriteMemStr16Z(ptr, newStr)
str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird)
elseif string.find(str, "Controllo del Memory Stick")then
str = string.gsub(str, "aumente","augmente") -- French incorrect grammar.
newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™.
 
axObj.WriteMemStr16Z(ptr, newStr)
axObj.WriteMemStr16Z(strPtr, str)
elseif string.find(str, "Salvataggio in corso") then
end
newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
end
axObj.WriteMemStr16Z(ptr, newStr)
end
--
elseif string.find(str, "Lädt") then
local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId
newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
local ptr = axObj.GetGpr(gpr.a0)
axObj.WriteMemStr16Z(ptr, newStr)
local a2 = axObj.GetGpr(gpr.a2)
elseif string.find(str, "Memory Stick Duo™ wird überprüft")then
local valPtr = axObj.ReadMem32(ptr)
newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft.
local v1 = valPtr + 8
axObj.WriteMemStr16Z(ptr, newStr)
local v0 = a2 * 4
elseif string.find(str, "Speichert.") then
v0 = v0 + v1
newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten.
local strPtr = axObj.ReadMem32(v0)
axObj.WriteMemStr16Z(ptr, newStr)
strPtr = strPtr + valPtr
--
 
elseif string.find(str, "システムデータをロード中です。") then
changeStrings(strPtr)
newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
end
axObj.WriteMemStr16Z(ptr, newStr)
 
elseif string.find(str, "Memory Stick Duo™のチェック中です。")then
-- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue.
newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。
local menuSkip = false
axObj.WriteMemStr16Z(ptr, newStr)
local H12 = function() -- Bases__Talk__CommandCamp__showDialog
elseif string.find(str, "システムデータをセーブ中です。") then
menuSkip = true
newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
end
axObj.WriteMemStr16Z(ptr, newStr)
local H13 = function() -- Bases__Talk__CommandCamp__showDialog
--
if menuSkip == true then
elseif string.find(str, "系統資料載入中。") then
axObj.SetGpr(gpr.v1, 0)
newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
menuSkip = false
axObj.WriteMemStr16Z(ptr, newStr)
end
elseif string.find(str, "Memory Stick Duo™確認中。")then
end
newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。
local H14 = function() -- Bases__Talk__CommandCamp__showDialog
axObj.WriteMemStr16Z(ptr, newStr)
if menuSkip == true then
elseif string.find(str, "保存中。") then
axObj.SetPC(0x88D908C)
newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then
newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then
newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "시스템 데이터를 저장 중입니다") then
newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오.
axObj.WriteMemStr16Z(ptr, newStr)
end
end
end
end


local H3 = function() -- Localize__Manager__getLanguageName
local v0 = axObj.GetGpr(gpr.v0)
local langPtr = axObj.ReadMem32(v0)
langCode = axObj.ReadMemStr(langPtr)
end


local bundleFileName = ""
-- HOOKS --
local H4 = function() -- System::Util__BNDFile__doNameCallback
local hook1  = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips
local ptr = axObj.GetGpr(gpr.a0)
local hook2  = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage
bundleFileName = axObj.ReadMemStr(ptr)
local hook3  = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName
end
local hook4  = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback
local hook5  = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject
local hook6  = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
local hook7  = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv
local hook8  = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv
local hook9  = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv
local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString
local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId
local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog
local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog
local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog
local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11)
 


local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject
-- US game bug fix.  "Paraget" -> "Patagate" --
local ptr = axObj.GetGpr(gpr.s5)
axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv
local dataPtr = axObj.ReadMem32(ptr)
local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions.
local str = axObj.ReadMemStr16(strPtr)
if bundleFileName == "colony_data.pac" then
if string.find(str, "The Paraget will") then
axObj.WriteMem16(dataPtr + 0x79ba, 4)
-- org string: The Paraget will teleport you to/another world…
end
local newStr = "The Patagate can teleport you to/another world…"
end
axObj.WriteMemStr16Z(strPtr, newStr)
 
elseif string.find(str, "Paraget Shrine") then
-- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching --
-- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter.
local blackSmithRunning = false
local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter."
local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
axObj.WriteMemStr16Z(strPtr, newStr)
blackSmithRunning = true
end
local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv
if blackSmithRunning == true then
local a0 = axObj.GetGpr(gpr.a0)
axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide"
end
end
end)
blackSmithRunning = false
end


-- TIPS System hacks --
--[[
axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82.
axObj.AddHook(0x08982F48, 0x24070001, function()
local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv
if emuObj.NeoMode() then
local global = getGlobalAddr()
axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode
if global == 0xFFFFFFFF then
end
return
end)
]]--
 
--- MOVIE FIX ---
local movieLastTime = 0.0
local movieFix = function() -- Labo::GameSystem__MovieModule__render
local t = axObj.GetFpr(0)
if t == 0 and movieLastTime > 0 then
local s0 = axObj.GetGpr(gpr.s0)
axObj.WriteMemFloat(s0 + 0x44, movieLastTime)
elseif t > 0 then
movieLastTime = t
end
end
end
axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix)


local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table)
local tipsPtr = unitTable + 0x1F5E4
local badTips = axObj.ReadMem32(tipsPtr + 8)
badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer
axObj.WriteMem32(tipsPtr + 8, badTips)
end


-- Remove AutoSave menu from initial startup --
--- PAT2-16 FIX ---
local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv
axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update
local s3 = axObj.GetGpr(gpr.s3)
local ptr = axObj.GetGpr(gpr.sp) + 0x28
local flg = axObj.ReadMem32(s3 + 0x7eed)
local posy = axObj.ReadMemFloat(ptr + 4)
local val = axObj.ReadMem32(s3 + 0x7efc)
if flg == 0 and val == 0x14 then
if posy < -30 then
axObj.WriteMem32(s3 + 0x7efc, 0x13)
local obj = axObj.GetGpr(gpr.a0)
axObj.WriteMem8(obj + 0x2a8, 0)
end
end
end
end)
</pre>


-- Change game save name to "Patapon 2 Remastered" --
== Emulators ==
local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString
<pre>Every emulator is programmed in a different way, sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. this list includes The typical usage of some of The emulators.</pre>
local ptr = axObj.GetGpr(gpr.s1)
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
local strPtr = axObj.ReadMem32(ptr)
! Emulator !! Usage !! API Version !! Similar emulators (Usage)
local newStr = "PATAPON™ 2 Remastered"
|-
| Echochrome || The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ?
axObj.WriteMemStrZ(strPtr, newStr)
|-
end
| LocoRoco Midnight Carnival  || ? || ? || ?
|-
| LocoRoco 1  || ? || ? || ?
|-
| LocoRoco 2  || ? || ? || ?
|-
| Castlevania Requiem  || ? || ? || ?
|-
| Patapon 2 || ? ||  ? || ?
|-
| PaRappa the Rapper || An unofficial emulator developed by sony with very bad compatibility ||  ? || ?
|-
|}


-- Change description for the "Friendship" weapon to remove game sharing text --
==Memory mapping==
local itemsTable = {}
<br>'''Note''': The memory in PPSSPP is 0x4000 offsets ahead of the memory on the PS4
itemsTable[1] = "Proof of friendship establish" -- English
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
itemsTable[2] = "Prueba de la amistad establecida" -- Spanish
! Offset From !! Offset To !! Name
itemsTable[3] = "Preuve de l'amitié établie" -- French
|-
itemsTable[4] = "Preuve d'une amitié" -- French alt
| 0x1008000000 || 0x10887FFFFF  ||  Allegrex memory(?)
|-
function changeStrings(strPtr) -- modify strings
|}
local str = axObj.ReadMemStr16(strPtr) -- ptr to the string
local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match.
strFind = string.gsub(strFind, " ", " ") -- change any double spaces due to above change to only 1 space.
for i = 1, #itemsTable do
local startPos, endPos = string.find(strFind, itemsTable[i])
if startPos ~= nil then
str = string.sub(str, 1, (startPos-1) )
-- SPECIAL fixes --
str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird)
str = string.gsub(str, "aumente","augmente") -- French incorrect grammar.


axObj.WriteMemStr16Z(strPtr, str)
==Register map==
end
<br>Registers with (?) are untested.
end
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
end
! Register !! Offset
|-
local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId
| v0 || 0x200414CB0
local ptr = axObj.GetGpr(gpr.a0)
|-
local a2 = axObj.GetGpr(gpr.a2)
| v1 || 0x200414CB4
local valPtr = axObj.ReadMem32(ptr)
|-
local v1 = valPtr + 8
| a0 || 0x200414CB8
local v0 = a2 * 4
|-
v0 = v0 + v1
| a1 || 0x200414CBC?
local strPtr = axObj.ReadMem32(v0)
|-
strPtr = strPtr + valPtr
| a2 || 0x200414CC0?
 
|-
changeStrings(strPtr)
| a3 ||  0x200414CC4?
end
|-
| t0 || 0x200414CC8?
|-
| t1 || 0x200414CCC?
|-
| t2 ||  0x200414CD0?
|-
| t3 ||  0x200414CD4?
|-
| t4 ||  0x200414CD8?
|-
| t5 ||  0x200414CDC?
|-
| t6 || 0x200414CE0?
|-
| t7 || 0x200414CE4?
|-
| s0 ||  0x200414CE8?
|-
| s1 || 0x200414CEC?
|-
| s2 ||  0x200414CF0?
|-
| s3 || 0x200414CF4?
|-
| s4 ||  0x200414CF8?
|-
| s5 ||  0x200414CFC?
|-
| s6 ||  0x200414D00?
|-
| s7 ||  0x200414D04?
|-
| t8 ||  0x200414D08?
|-
| t9 ||  0x200414D0C?
|-
| k0 ||  0x200414D10
|-
| k1 ||  0x200414D14
|-
| gp ||  0x200414D18
|-
| sp || 0x200414D1C
|-
| fp || 0x200414D20
|-style="background-color:#D7EF54"
| ra || 0x200414D24
|-
| last syscall? || 0x20AD14D2C
|-style="background-color:#7698FF"
| pc || 0x200414D34
|-
| ? || 20B9F3264
|-
|}


-- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue.
= Known issues =
local menuSkip = false
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
local H12 = function() -- Bases__Talk__CommandCamp__showDialog
! Issue !! Games affected !! Solution !! Description
menuSkip = true
|-
end
| - || || ||
local H13 = function() -- Bases__Talk__CommandCamp__showDialog
|-
if menuSkip == true then
|}
axObj.SetGpr(gpr.v1, 0)
 
menuSkip = false
=LUA include files=
end
<br>Files that need to be placed in the '''/lua_include/''' folder
end
 
local H14 = function() -- Bases__Talk__CommandCamp__showDialog
'''ax-gpr-alias.lua'''
if menuSkip == true then
<pre>
axObj.SetPC(0x88D908C)
 
end
-- Recommended method to import this module:
end
--  local gpr = require("ax-gpr-alias")




-- HOOKS --
gpr = {}
local hook1  = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips
local hook2  = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage
local hook3  = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName
local hook4  = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback
local hook5  = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject
local hook6  = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
local hook7  = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv
local hook8  = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv
local hook9  = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv
local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString
local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId
local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog
local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog
local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog
local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11)


gpr.zero = 0
gpr.at  = 1
gpr.v0  = 2
gpr.v1  = 3
gpr.a0  = 4
gpr.a1  = 5
gpr.a2  = 6
gpr.a3  = 7
gpr.t0  = 8
gpr.t1  = 9
gpr.t2  = 10
gpr.t3  = 11
gpr.t4  = 12
gpr.t5  = 13
gpr.t6  = 14
gpr.t7  = 15
gpr.s0  = 16
gpr.s1  = 17
gpr.s2  = 18
gpr.s3  = 19
gpr.s4  = 20
gpr.s5  = 21
gpr.s6  = 22
gpr.s7  = 23
gpr.t8  = 24
gpr.t9  = 25
gpr.k0  = 26
gpr.k1  = 27
gpr.gp  = 28
gpr.sp  = 29
gpr.fp  = 30
gpr.ra  = 31


-- US game bug fix. "Paraget" -> "Patagate" --
return gpr
axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv
 
local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions.
</pre>
local str = axObj.ReadMemStr16(strPtr)
'''multiapp.lua'''
<pre>
if string.find(str, "The Paraget will") then
-- Recommended method to import this module:
-- org string: The Paraget will teleport you to/another world…
--   local mapp = require("mapp")
local newStr = "The Patagate can teleport you to/another world…"
--
axObj.WriteMemStr16Z(strPtr, newStr)
-- Multi-application support module
elseif string.find(str, "Paraget Shrine") then
-- Wraps common hook calls to support multiple executables
-- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter.
--
local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter."
 
axObj.WriteMemStr16Z(strPtr, newStr)
local emuObj = getEmuObject() -- emulator
end
local axObj = getAXObject() -- allegrex
end)
 
 
mapp = {}
--[[
mapp.curAppName = emuObj.GetAppName()
axObj.AddHook(0x08982F48, 0x24070001, function()
 
if emuObj.NeoMode() then
mapp.AddBootHook = function(app, func)
axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode
if mapp[app] == nil then
mapp[app] = {}
end
end
end)
]]--


--- MOVIE FIX ---
mapp[app].boot = func
local movieLastTime = 0.0
local movieFix = function() -- Labo::GameSystem__MovieModule__render
local t = axObj.GetFpr(0)
if t == 0 and movieLastTime > 0 then
local s0 = axObj.GetGpr(gpr.s0)
axObj.WriteMemFloat(s0 + 0x44, movieLastTime)
elseif t > 0 then
movieLastTime = t
end
end
end


axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix)
mapp.AddHook = function(app, pc, verify, func)
 
if mapp[app] == nil then
 
mapp[app] = {}
--- PAT2-16 FIX ---
end
axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update
local ptr = axObj.GetGpr(gpr.sp) + 0x28
local posy = axObj.ReadMemFloat(ptr + 4)
if posy < -30 then
if mapp[app].hooks == nil then
local obj = axObj.GetGpr(gpr.a0)
mapp[app].hooks = {}
axObj.WriteMem8(obj + 0x2a8, 0)
mapp[app].hookids = 1
end
end
end)
</pre>
local localid = mapp[app].hookids
mapp[app].hookids = mapp[app].hookids + 1
local handler = { addr = pc, v = verify, f = func, id = 0 }
if mapp.curAppName == app then
handler.id = axObj.AddHook(pc, verify, func)
end
-- print(string.format("Added Hook for app: %s, pc=%08x, handler=%d", app, pc, localid))
mapp[app].hooks[localid] = handler
return localid
end


== Emulators ==
mapp.RemoveHook = function(app, hookid)
 
-- print(string.format("RemoveHook for app: %s, id=%d", app, hookid))
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Emulator !! Usage !! API Version !! Similar emulators (compatibility)
if mapp[app] ~= nil then
|-
if mapp[app].hooks ~= nil then
| Echochrome || The default PSP emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ?
if mapp[app].hooks[hookid] ~= nil then
|-
local id = mapp[app].hooks[hookid].id
| Resistance: Retribution ||  || ? || ?
mapp[app].hooks[hookid] = nil -- WBD 7/6/2018
|-
if mapp.curAppName == app and id > 0 then
| LocoRoco Midnight Carnival || ? || ? || ?
axObj.RemoveHook(id)
|-
end
| LocoRoco Remastered || ? || ? || ?
end
|-
end
| Loco Roco 2 PSP DEMO - NPJG00011 (JP) Kiosk Demo || ? || ? || ?
end
|-
end
| Patapon 2 PSP - UCUS98732 (USA) || ? || ? || ?
|-
| Castlevania Requiem || ? || ? || ?
|-
| Patapon 2 || ? || ? || ?
|-
| PaRappa the Rapper Demo || An unofficial emulator developed by Sony with very bad compatibility || ? || ?
|-
| PaRappa the Rapper || An unofficial emulator developed by Sony with very bad compatibility || ? || ?
|-
| Syphon Filter: Dark Mirror || ? || ? || ?
|}


== Memory mapping ==
mapp.GetHookPC = function(app, hookid)
if mapp[app] ~= nil then
if mapp[app].hooks ~= nil then
if mapp[app].hooks[hookid] ~= nil then
return mapp[app].hooks[hookid].addr
end
end
end
return 0
end


<br>'''Note''': The memory on PPSSPP is 0x4000 offsets ahead of the memory on the PS4
mapp.AddVSyncHook = function(app, func)
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
if mapp[app] == nil then
! Size !! Offset From -> Offset To !! Name
mapp[app] = {}
|-
end
| || 1008000000 -> 10887FFFFF ||  Allegrex memory(?)
|-
mapp[app].vsync = func
|640.00MB  || 228200000 -> 250200000 ||
|-
if mapp.curAppName == app then
|64.00MB  ||  250200000 -> 254200000 ||
emuObj.AddVsyncHook(func)
|-
end
|32.00MB  ||  254200000 -> 256200000 ||
end
|-
|2048.00MB ||  256200000 -> 2d6200000 ||
|-
|16.00MB  ||  2d6200000 -> 2d7200000 ||
|-
|16.00MB  ||  2d7200000 -> 2d8200000 ||
|-
|16.00MB  ||  2d8200000 -> 2d9200000 ||
|-
|16.00MB  ||  2d9200000 -> 2da200000 ||
|-
|}


===Registers map===
mapp.RemoveVSyncHook = function(app)
<br>Registers that are marked with '''(?)''' are untested but should be accurate.
if mapp[app] == nil then
<br>*'''Note''': The offsets' positions change as the CLI file's content increases, but the offsets should still be somewhere nearby the offsets listed below and the layout should be the same regardless. The PC pointer script can be used to locate another PC register properly in Echochrome's emulator
mapp[app] = {}
{| class=wikitable style="border: none; background: none;"
end
! scope=col | GPR
! scope=col | Offset
if mapp[app].vsync ~= nil then
! scope=col | Notes
table.remove(mapp[app].vsync)
| rowspan=900 style="border: none; background: none;"|
end
! scope=col | FPU
! scope=col | Offset
if mapp.curAppName == app then
|-
emuObj.RemoveVsyncHook(func)
| zero || 0x200414CA8? || || f0 || 0x200414D4C?
end
|--style="background-color:#EEEFF2"
end
| at  || 0x200414CAC? || || f1 || 0x200414D50
 
|-
-- Actual switch functionality
| v0 || 0x200414CB0  || || f2 || 0x200414D54?
emuObj.AddBootHook(function()
|--style="background-color:#EEEFF2"
local app = emuObj.GetAppName()
| v1 || 0x200414CB4  || || f3 || 0x200414D58?
 
|-
if app ~= mapp.curAppName then
| a0 || 0x200414CB8  || || f4 || 0x200414D5C?
-- switch out the old handlers
|--style="background-color:#EEEFF2"
-- print(string.format("Switching out handlers for app: %s", mapp.curAppName))
| a1 || 0x200414CBC? || || f5 || 0x200414D60?
if mapp[mapp.curAppName] ~= nil then
|-
if mapp[mapp.curAppName].vsync ~= nil then
| a2 || 0x200414CC0? || || f6 || 0x200414D64?
emuObj.RemoveVsyncHook()
|--style="background-color:#EEEFF2"
end
| a3 ||  0x200414CC4? || || f7 || 0x200414D68?
|-
if mapp[mapp.curAppName].hooks ~= nil then
| t0 || 0x200414CC8? || ||f8|| 0x200414D6C?
local hooks = mapp[mapp.curAppName].hooks
|--style="background-color:#EEEFF2"
| t1 || 0x200414CCC? || ||f9 || 0x200414D70?
-- print(string.format("hooks: %d", #hooks))
|-
| t2 ||  0x200414CD0? || || f10 || 0x200414D74?
for k,v in pairs(hooks) do
|--style="background-color:#EEEFF2"
if v.id > 0 then
| t3 ||  0x200414CD4? || ||f11|| 0x200414D78?
axObj.RemoveHook(v.id)
|-
v.id = 0
| t4 ||  0x200414CD8? || || f12 || 0x200414D7C?
end
|--style="background-color:#EEEFF2"
end
| t5 ||  0x200414CDC? || || f13 || 0x200414D80?
end
|-
end
| t6 || 0x200414CE0? || || f14 || 0x200414D84?
|--style="background-color:#EEEFF2"
-- switch current app name
| t7 || 0x200414CE4? || || f15 || 0x200414D88?
mapp.curAppName = app
|-
| s0 ||  0x200414CE8? || || f16 || 0x200414D8C?
-- install the new handlers
|--style="background-color:#EEEFF2"
-- print(string.format("Switching in handlers for app: %s", mapp.curAppName))
| s1 || 0x200414CEC? || || f17 || 0x200414D90?
if mapp[mapp.curAppName] ~= nil then
|-
if mapp[mapp.curAppName].vsync ~= nil then
| s2 ||  0x200414CF0? || || f18 || 0x200414D94?
emuObj.AddVsyncHook(mapp[mapp.curAppName].vsync)
|--style="background-color:#EEEFF2"
end
| s3 || 0x200414CF4? || || f19 || 0x200414D98?
|-
if mapp[mapp.curAppName].hooks ~= nil then
| s4 ||  0x200414CF8? || || f20|| 0x200414D9C?
local hooks = mapp[mapp.curAppName].hooks
|--style="background-color:#EEEFF2"
| s5 ||  0x200414CFC? || || f21 || 0x200414DA0?
-- print(string.format("hooks: %d", #hooks))
|-
| s6 ||  0x200414D00? || || f22 || 0x200414DA4?
for k,v in pairs(hooks) do
|--style="background-color:#EEEFF2"
v.id = axObj.AddHook(v.addr, v.v, v.f)
| s7 ||  0x200414D04? || || f23|| 0x200414DA8?
end
|-
end
| t8 ||  0x200414D08? || || f24 || 0x200414DAC?
end
|--style="background-color:#EEEFF2"
end
| t9 ||  0x200414D0C? || || f25 || 0x200414DB0?
|-
if mapp[mapp.curAppName] ~= nil then
| k0 ||  0x200414D10 || ||f26 || 0x200414DB4?
if mapp[mapp.curAppName].boot ~= nil then
|--style="background-color:#EEEFF2"
mapp[mapp.curAppName].boot()
| k1 ||  0x200414D14 || || f27 || 0x200414DB8?
end
|-
end
| gp ||  0x200414D18 || || f28|| 0x200414DBC?
end)
|--style="background-color:#EEEFF2"
| sp || 0x200414D1C || || f29 || 0x200414DC0?
|-
| fp || 0x200414D20 ||  || f30 || 0x200414DC4?
|--style="background-color:#EEEFF2"
| {{cellcolors|#D7EF54|#000000}}ra || 0x200414D24 || || f31 || 0x200414DC8
|-
| ? || 0x20AD14D28 || ||  ||
|--style="background-color:#EEEFF2"
| last syscall? || 0x20AD14D2C || ||  ||
|-
| {{cellcolors|#7698FF|#000000}}pc || 0x200414D34 || Will show "0x0", "0x1", "0x5", if the Allegrex cpu is idle(?). || ||
|--style="background-color:#EEEFF2"
| hi || 0x200414D38 || ||  ||
|-
| lo || 0x200414D3C || ||  ||
|--style="background-color:#EEEFF2"
| Memory base? || 0x200414D48 || Shows "0x08800000", could be used as pointer or something?|| ||
|-
|}
====PC pointer====
<br>PS4CHEATER
<br>'''PSP.cht'''
<pre>
1.5|eboot.bin|ID:|VER:01.00|FM:505
simple pointer|pointer|4 bytes|@C6B8C8_2_6B8C8+210+108|data|4 bytes|143011412|0||
</pre>
'''VFPU'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Register !! Offset !! Register !! Offset !! Register !! Offset !! Register !! Offset
|-
| S000|| 0x200414DE0 || S001|| 0x200414DE4 || S002|| 0x200414DE8 || S003|| 0x200414DEC
|-
| S010|| 0x200414DF0 || S011|| 0x200414DF4 || S012|| 0x200414DF8  || S013|| 0x200414DFC
|-
| S020|| 0x200414E00 || S021|| 0x200414E04 || S022||  0x200414E08 || S023|| 0x200414E0C
|-
|S030|| 0x200414E10 || S031|| 0x200414E14 || S032|| 0x200414E18  || S033|| 0x200414E1C
|-
|S100|| 0x200414E20  || S101|| 0x200414E24  || S102||  0x200414E28  || S103|| 0x200414E2C
|-
| S110 || 0x200414E30  || S111|| 0x200414E34 || S112||  0x200414E38 || S113||0x200414E3C
|-
| S120|| 0x200414E40  || S121|| 0x200414E44 || S122|| 0x200414E48 || S123|| 0x200414E4C
|-
|S130|| 0x200414E50 || S131||0x200414E54  || S132|| 0x200414E58  || S133|| 0x200414E5C
|-
|S200|| 0x200414E60  || S201|| 0x200414E64 || S202||  0x200414E68 || S203||0x200414E6C
|-
|S210|| 0x200414E70  || S211|| 0x200414E74 || S212||  0x200414E78 || S213|| 0x200414E7C
|-
|S220|| 0x200414E80  || S221|| 0x200414E84 || S222|| 0x200414E88 || S223|| 0x200414E8C
|-
|S230|| 0x200414E90 || S231|| 0x200414E94 || S232||  0x200414E98 || S233|| 0x200414E9C
|-
|S300|| 0x200414EA0  || S301|| 0x200414EA4 || S302||  0x200414EA8 || S303|| 0x200414EAC
|-
|S310|| 0x200414EB0  || S311|| 0x200414EB4 || S312|| 0x200414EB8  || S313|| 0x200414EBC
|-
|S320|| 0x200414EC0  || S321|| 0x200414EC4 || S322|| 0x200414EC8 || S323||0x200414ECC
|-
|S330|| 0x200414ED0 || S331|| 0x200414ED4 || S332|| 0x200414ED8 || S333||0x200414EDC
|-
|S400|| 0x200414EE0  || S401||  0x200414EE4 || S402|| 0x200414EE8 || S403|| 0x200414EEC
|-
|S410|| 0x200414EF0  || S411||  0x200414EF4 || S412||  0x200414EF8 || S413|| 0x200414EFC
|-
|S420|| 0x200414F00 || S421|| 0x200414F04 || S422||  0x200414F08 || S423|| 0x200414F0C
|-
|S430|| 0x200414F10 || S431|| 0x200414F14 || S432||  0x200414F18 || S433|| 0x200414F1C
|-
|S500|| 0x200414F20 || S501|| 0x200414F24|| S502|| 0x200414F28 || S503|| 0x200414F2C
|-
|S510|| 0x200414F30  || S511|| 0x200414F34 || S512|| 0x200414F38 || S513|| 0x200414F3C
|-
|S520|| 0x200414F40 || S521|| 0x200414F44 || S522|| 0x200414F48 || S523||0x200414F4C
|-
|S530 || 0x200414F50|| S531|| 0x200414F54 || S532||  0x200414F58|| S533|| 0x200414F5C
|-
|S600|| 0x200414F60 || S601|| 0x200414F64 || S602|| 0x200414F68 || S603|| 0x200414F6C
|-
|S610|| 0x200414F70  || S611|| 0x200414F74 || S612||  0x200414F78 || S613||0x200414F7C
|-
|S620|| 0x200414F80  || S621|| 0x200414F84 || S622|| 0x200414F88 || S623|| 0x200414F8C
|-
|S630 || 0x200414F90 || S631|| 0x200414F94 || S632||  0x200414F98 || S633|| 0x200414F9C
|-
|S700|| 0x200414FA0 || S701 || 0x200414FA4 || S702|| 0x200414FA8  || S703|| 0x200414FAC
|-
|S710|| 0x200414FB0  || S711|| 0x200414FB4 || S712||  0x200414FB8 || S713|| 0x200414FBC
|-
|S720|| 0x200414FC0  || S721|| 0x200414FC4 || S722|| 0x200414FC8 || S723|| 0x200414FCC
|-
|S730 || 0x200414FD0|| S731|| 0x200414FD4 || S732||  0x200414FD8 || S733|| 0x200414FDC
|-
|}
 
= Known issues =
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Issue !! Games affected !! Solution !! Description
|-
| No gamdata installation functionality (?)|| || ||
|-
| Highly unoptimized graphics renderer || || || Low fps
|-
| No support for some syscalls || || ||
|-
|}


= Lua include files =
return mapp


<br>Files that need to be placed in the '''/lua_include/''' folder
</pre>


'''uv-clamping.lua'''
'''pad.lua'''
<pre>
<pre>
print ("Loading uv-clamping.lua from global scripts")
-- Recommended method to import this module:
--  local pad = require("pad")
--
-- Buttons marked PS4 are not used by the emulator, but can be read from Lua
--
-- Read the Pad state with getEmuObject().PadRead()
-- ie:
-- local padstate = getEmuObject().PadRead()
--


UV_CLAMPING_ENABLE = true
pad = {}
UV_CLAMPING_DISABLE = false


UV_CLAMPING_USE_ZERO_EDGE_ALPHA = true
pad.L3        = 0x00000002 -- L3 (PS4)
UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA = false
pad.R3        = 0x00000004 -- R3 (PS4)
 
pad.OPTIONS  = 0x00000008 -- Options (PS4)
emuObj = getEmuObject()
pad.UP        = 0x00000010 -- Up
 
pad.RIGHT    = 0x00000020 -- Right
-- Turns off UV clamping for the given list of textures.
pad.DOWN      = 0x00000040 -- Down
-- textureTable: A list of texture base addresses.
pad.LEFT      = 0x00000080 -- Left
DisableUvClampingForTextures = function(textureTable)
pad.L2        = 0x00000100 -- L2 (PS4)
pad.R2        = 0x00000200 -- R2 (PS4)
if emuObj.OverrideUvClampingState then
pad.L1        = 0x00000400 -- L1
for _, texAddr in ipairs(textureTable) do
pad.R1        = 0x00000800 -- R1
emuObj.OverrideUvClampingState(texAddr, UV_CLAMPING_DISABLE, UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA);
pad.TRIANGLE  = 0x00001000 -- Triangle
end
pad.CIRCLE    = 0x00002000 -- Circle
else
pad.CROSS    = 0x00004000 -- Cross
print ("This emulator does not support OverrideUvClampingState()")
pad.SQUARE    = 0x00008000 -- Square
end
pad.SELECT    = 0x00010000 -- Select
end
pad.START    = 0x00020000 -- Start


</pre>
-- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode)
'''sce-locale.lua'''
-- ie:
<pre>
-- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
print ("Loading sce-locale.lua from global scripts")


-- Language codes
pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
--
pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select
-- ja    Japanese
pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start
-- en    English (US)
-- fr    French (France)
-- es    Spanish (Spain)
-- de    German
-- it    Italian
-- nl    Dutch
-- pt    Portuguese (Portugal)
-- ru    Russian
-- ko    Korean
-- zh-TW  Chinese (traditional)
-- zh-CN  Chinese (simplified)
-- fi    Finnish
-- sv    Swedish
-- da    Danish
-- no    Norwegian
-- pl    Polish
-- pt-BR  Portuguese (Brazil)
-- en-GB  English (UK)
-- tr    Turkish
-- es-MX  Spanish (Latin America)
-- ar    Arabic
-- fr-CA  French (Canada)
-- cs    Czech
-- hu    Hungarian
-- el    Greek ("Ελληνικά" in the system language menu)
-- ro    Romanian
-- th    Thai
-- vi    Vietnamese
-- id    Indonesian
-- uk    Ukrainian


-- returns locale (en-US) and language only (us), useful for lookups with fallback.
return pad
GetLocaleLangPair = function()
local locale, lang
locale = AppHost_GetLocaleTag()
lang = locale:sub(1,2)    -- grab first two digits, eg. en-US -> en
 
print ("[BOOT] App Host Langauge =", lang)
 
if locale ~= nil then
print ("[BOOT] App Host Locale =", locale)
else
print ("[BOOT] Deprecated Native Language =", lang)
end
 
return locale, lang
end
 
FindLocaleTableKey = function(table, primary, fallback, default)
-- try for a specific Locale, and if that fails fallback on just a language (without region),
-- and if that fails fallback on default.
 
local keyres = primary
if keyres == nil or table[keyres] == nil then
keyres = fallback
end
 
if keyres == nil or table[keyres] == nil then
print ("WARNING: No table entry for locale", primary, "or language", fallback, ", using default", default);
keyres = default
else
print ("Found locale table entry", keyres);
end
 
return keyres
end


</pre>
</pre>
'''disc-selection.lua'''
<pre>
print ("Loading disc-selection.lua from global scripts")
require "sce-locale"


-- Determines and sets the active SKU.
=Information=
--
Note: Missing entries
-- sku_map: Cannot be nil.  A table of the form
==Folder/File layout==
-- {
-- en = <sku dir name>,
-- fr = <sku dir name>,
-- de = <sku dir name>,
-- it = <sku dir name>,
-- es = <sku dir name>,
--  ...
-- }
--
RegisterSkus = function(sku_map, default_locale)
if default_locale == nil then
default_locale = "en"
end
local locale, lang = GetLocaleLangPair()
local key = FindLocaleTableKey(sku_map, locale, lang, default_locale)
local sku_name = sku_map[key]
 
if EM_SetActiveSku == nil then
print "EM_SetActiveSku is undefined, use the stable branch of the packager or use a new version of the emulator."
end
EM_SetActiveSku(sku_name)
 
end
 
</pre>
 
'''ax-gpr-alias.lua'''
<pre>
<pre>
├── assets
│  ├── common
│  └── PSPHD
├── app
│  └── USER_L0.IMG
├── lua_include
│  ├── ax-gpr-alias.lua
│  ├── multiapp.lua
│  └── pad.lua
├── scripts
│  ├──XXXXYYYYY_patches.lua
│  ├──XXXXYYYYY_features.lua
│  ├──XXXXYYYYY_tooling.lua
│  └──XXXXYYYYY_trophies.lua
├── sce_module
├── sce_sys
├── vms
├── trophy_data
├── usermodule
│  └──libfont.lib
├── sce_discmap.plt
├── eboot.bin
├── revision.conf
├── package-ps4.conf
└── config-title.txt
</pre>


-- Recommended method to import this module:
==Other==
--  local gpr = require("ax-gpr-alias")
<pre>
 
XXXXYYYYY_config.txt
 
videos/
gpr = {}
.mp4
 
videos/%08x.mp4
gpr.zero = 0
audio/%08x.ogg
gpr.at  = 1
gpr.v0  = 2
gpr.v1  = 3
gpr.a0  = 4
gpr.a1  = 5
gpr.a2  = 6
gpr.a3  = 7
gpr.t0  = 8
gpr.t1  = 9
gpr.t2  = 10
gpr.t3  = 11
gpr.t4  = 12
gpr.t5  = 13
gpr.t6  = 14
gpr.t7  = 15
gpr.s0  = 16
gpr.s1  = 17
gpr.s2  = 18
gpr.s3  = 19
gpr.s4  = 20
gpr.s5  = 21
gpr.s6  = 22
gpr.s7  = 23
gpr.t8  = 24
gpr.t9  = 25
gpr.k0  = 26
gpr.k1  = 27
gpr.gp  = 28
gpr.sp  = 29
gpr.fp  = 30
gpr.ra  = 31
 
return gpr
 
</pre>
'''multiapp.lua'''
<pre>
-- Recommended method to import this module:
--  local mapp = require("mapp")
--
-- Multi-application support module
-- Wraps common hook calls to support multiple executables
--
 
local emuObj = getEmuObject() -- emulator
local axObj = getAXObject() -- allegrex
 
mapp = {}
mapp.curAppName = emuObj.GetAppName()
 
mapp.AddBootHook = function(app, func)
if mapp[app] == nil then
mapp[app] = {}
end
 
mapp[app].boot = func
end
 
mapp.AddHook = function(app, pc, verify, func)
if mapp[app] == nil then
mapp[app] = {}
end
if mapp[app].hooks == nil then
mapp[app].hooks = {}
mapp[app].hookids = 1
end
local localid = mapp[app].hookids
mapp[app].hookids = mapp[app].hookids + 1
local handler = { addr = pc, v = verify, f = func, id = 0 }
if mapp.curAppName == app then
handler.id = axObj.AddHook(pc, verify, func)
end
-- print(string.format("Added Hook for app: %s, pc=%08x, handler=%d", app, pc, localid))
mapp[app].hooks[localid] = handler
return localid
end
 
mapp.RemoveHook = function(app, hookid)
-- print(string.format("RemoveHook for app: %s, id=%d", app, hookid))
if mapp[app] ~= nil then
if mapp[app].hooks ~= nil then
if mapp[app].hooks[hookid] ~= nil then
local id = mapp[app].hooks[hookid].id
mapp[app].hooks[hookid] = nil -- WBD 7/6/2018
if mapp.curAppName == app and id > 0 then
axObj.RemoveHook(id)
end
end
end
end
end
 
mapp.GetHookPC = function(app, hookid)
if mapp[app] ~= nil then
if mapp[app].hooks ~= nil then
if mapp[app].hooks[hookid] ~= nil then
return mapp[app].hooks[hookid].addr
end
end
end
return 0
end
 
mapp.AddVSyncHook = function(app, func)
if mapp[app] == nil then
mapp[app] = {}
end
mapp[app].vsync = func
if mapp.curAppName == app then
emuObj.AddVsyncHook(func)
end
end
 
mapp.RemoveVSyncHook = function(app)
if mapp[app] == nil then
mapp[app] = {}
end
if mapp[app].vsync ~= nil then
table.remove(mapp[app].vsync)
end
if mapp.curAppName == app then
emuObj.RemoveVsyncHook(func)
end
end
 
-- Actual switch functionality
emuObj.AddBootHook(function()
local app = emuObj.GetAppName()
 
if app ~= mapp.curAppName then
-- switch out the old handlers
-- print(string.format("Switching out handlers for app: %s", mapp.curAppName))
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].vsync ~= nil then
emuObj.RemoveVsyncHook()
end
if mapp[mapp.curAppName].hooks ~= nil then
local hooks = mapp[mapp.curAppName].hooks
-- print(string.format("hooks: %d", #hooks))
for k,v in pairs(hooks) do
if v.id > 0 then
axObj.RemoveHook(v.id)
v.id = 0
end
end
end
end
-- switch current app name
mapp.curAppName = app
-- install the new handlers
-- print(string.format("Switching in handlers for app: %s", mapp.curAppName))
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].vsync ~= nil then
emuObj.AddVsyncHook(mapp[mapp.curAppName].vsync)
end
if mapp[mapp.curAppName].hooks ~= nil then
local hooks = mapp[mapp.curAppName].hooks
-- print(string.format("hooks: %d", #hooks))
for k,v in pairs(hooks) do
v.id = axObj.AddHook(v.addr, v.v, v.f)
end
end
end
end
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].boot ~= nil then
mapp[mapp.curAppName].boot()
end
end
end)
 
return mapp
 
</pre>
 
'''pad.lua'''
<pre>
-- Recommended method to import this module:
--  local pad = require("pad")
--
-- Buttons marked PS4 are not used by the emulator, but can be read from Lua
--
-- Read the Pad state with getEmuObject().PadRead()
-- ie:
-- local padstate = getEmuObject().PadRead()
--
 
pad = {}
 
pad.L3        = 0x00000002 -- L3 (PS4)
pad.R3        = 0x00000004 -- R3 (PS4)
pad.OPTIONS  = 0x00000008 -- Options (PS4)
pad.UP        = 0x00000010 -- Up
pad.RIGHT    = 0x00000020 -- Right
pad.DOWN      = 0x00000040 -- Down
pad.LEFT      = 0x00000080 -- Left
pad.L2        = 0x00000100 -- L2 (PS4)
pad.R2        = 0x00000200 -- R2 (PS4)
pad.L1        = 0x00000400 -- L1
pad.R1        = 0x00000800 -- R1
pad.TRIANGLE  = 0x00001000 -- Triangle
pad.CIRCLE    = 0x00002000 -- Circle
pad.CROSS    = 0x00004000 -- Cross
pad.SQUARE    = 0x00008000 -- Square
pad.SELECT    = 0x00010000 -- Select
pad.START    = 0x00020000 -- Start
 
-- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode)
-- ie:
-- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
 
pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select
pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start
 
return pad
 
</pre>
 
= config-emu-ps4.txt =
 
Example from Loco Roco 2 Kiosk Demo:
<pre>
; Windows configuration file for PSPHD
 
; Game Image
--image="data/USER_L0.IMG"
 
; Redirect host0: to a another directory (uncomment to enable).
; By default it's mapped to the working directory where the executable starts
;--host="D:\Sony\PSPHD"
 
; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\videos" directory (make sure the directory exists)
;--dumpvideos="host0:videos"
 
; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\audio" directory (make sure the directory exists)
;--dumpaudio="host0:audio"
 
; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\texdump" directory (make sure the directory exists)
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"
 
; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "D:\Sony\PSPHD\texreplace" directory
; If the --scale setting is set to 4 or 8, the program will also look for replacement textures on '4x' or '8x' directories within this directory
--texreplace="host0:texreplace"


; This forces alpha blending to on for replaced textures. (uncomment to enable)
Paths:
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true


; This enables bilinear filtering on replaced textures. (uncomment to enable)
/app0/
--replacementfilter=true
/download0/
 
/savedata
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
/host/
; Choices: off, SSAA4x, MSAA4x
/hostapp/
--antialias=SSAA4x
/data/
 
</pre>
; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows
;--texswitch=true
 
; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
--autoresampler=true
 
; Turns on filtering of CLUT hashes to avoid repeat indexed textures
--texclutmode=filter
 
; Enable Multiple Savegames
--multisaves=true
 
; Custom locoroco2 texture hasher
--texcachemode="locoroco2"
 
; X/O button mode. "oenter" sets Circle as enter, "xenter" sets Cross as enter. If not present/enabled, it's selected by the system language (Asian
; languages default to oenter, everything else "xenter"). Notice this only works when the game queries the PSP OS for the button configuration.
--xobuttonmode="oenter"
 
; Use vector fonts for the system fonts
--fontreplace="host0:pspfonts"
 
; Enable encrypted savegames
--securesaves=true
 
; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max)
--volume="0.50"
 
; Use 5 cores to load textures at boot
--texloadcores=4
 
; LocoRoco mesh tesselation mode
--locorocomeshsmoothnonindexed=true
 
; Set age restriction
--agerestrict=0


--notrophies=true
==Sample==
</pre>


Example from PaRappa the Rapper:
<pre>; PS4 configuration file for PSPHD
<pre>
; PS4 configuration file for PSPHD
   
   
; Game Image
; Game Image
Line 1,746: Line 1,252:
--parappaalphahack=true
--parappaalphahack=true
</pre>
</pre>
 
==NIDs in HLE==
= Information =
 
Note: Missing entries
 
==Folder/File layout==
 
<pre>
├── assets
│  ├── common
│  └── PSPHD
├── app
│  └── USER_L0.IMG
├── lua_include
│  ├── ax-gpr-alias.lua
│  ├── multiapp.lua
│  ├── sce-locale.lua
│  ├── uv-clamping.lua
│  ├── disc-selection.lua
│  └── pad.lua
├── scripts
│  ├──XXXXYYYYY_patches.lua
│  ├──XXXXYYYYY_features.lua
│  ├──XXXXYYYYY_tooling.lua
│  └──XXXXYYYYY_trophies.lua
├── sce_module
├── sce_sys
├── vms
├── trophy_data
├── usermodule
│  └──libfont.lib
├── sce_discmap.plt
├── eboot.bin
├── revision.conf
├── package-ps4.conf
└── config-title.txt or config-emu-ps4.txt
</pre>
 
= Other files =
 
<pre>
XXXXYYYYY_config.txt
videos/
.mp4
videos/%08x.mp4
audio/%08x.ogg
</pre>
 
= Paths =
 
<pre>
/app0/
/download0/
/savedata
/host/
/hostapp/
/data/
</pre>
 
== NIDs in HLE ==
 
See also [https://www.psdevwiki.com/ps3/PSP_Emulation#4.46_PS3_PSP_HLE_NIDs 4.46 PS3 PSP HLE NIDs].
 
<pre>
<pre>
|HLEInterruptManager|
|HLEInterruptManager|
Line 2,352: Line 1,796:
* https://forums.ppsspp.org/showthread.php?tid=11961
* https://forums.ppsspp.org/showthread.php?tid=11961
* https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
* https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
* https://www.psdevwiki.com/ps4/PSP_Classics_Configuration_Files_(Official)
* https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files
* https://www.psdevwiki.com/ps4/PSP_Classics_Configuration_Files_(Unofficial)
* https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List
* https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List


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