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== Official games ==
=='''PSPHD'''==
 
The new ps plus psp emulator has a lot of undiscovered functionalities. It even allows patches directly to the emulated Allegrex cpu.
=== PSP Demos on PS4 ===
Sadly sony has not made it easy for users to use CLI commands. Since sony mostly uses lua patches for the psp releases, not many cli commands were added. Very few commands have a description to their usage inside of the eboot.bin. Everything else is just guesswork from the scene. The psp emulator has not gained the same popularity as the ps2 emulator because currently, there is an unofficial PPSSPP core in the unofficial retroarch port for the ps4. and as far as the compatibility and performance goes, the retroarch core is second to no one. This emulator may still hold potential, though sadly it does not seem to have support for gamedata installation. and that has led to many games becoming currently unusable. with an official retroarch release coming into ps4's way it seems delving deeper into the PSPHD emulator and the PS1's new psplus emulator is pretty useless.
 
* LocoRoco™2 Remastered Retail Kiosk Demo UP9000-CUSA10806_00-LOCOROCO2DEMO001 or JP9000-CUSA10952_00-LOCOROCO2DEMO001 DRM Free with license, removed from PS Store, present on PS4 IDU Disc
* PaRappa The Rapper™ Remastered 20th Anniversary Demo JP9000-CUSA07156_00-UCJS10046PSXDEMO or UP9000-CUSA07045_00-UCUS98702PSXDEMO or EP9000-CUSA07203_00-UCES00775PSXDEMO DRM Free with license, present on Japan, US and Europe PS Store, present on PS4 IDU Disc
 
=== PSP games available on PS4 PS Store ===
 
* Castlevania Requiem UP0101-CUSA13434_00-CASTLEVANIA00001 2018-10-26. The Dracula X Chronicles versions of Symphony of the Night and Rondo of Blood were re-released for the PlayStation 4 on October 26, 2018 as part of the Castlevania Requiem compilation. A port of Castlevania: Symphony of the Night was included as unlockable bonus content in Castlevania: The Dracula X Chronicles for the PlayStation Portable, which was released in North America on October 23, 2007, in Japan on November 8, 2007, and in Europe on February 18, 2008. Except for the Japanese release, the English translation features a new script and newly recorded voice acting, with the option to use the original Japanese voices. The PSP release is a port of the PlayStation version, but contains some additions and changes.
* Jeanne d'Arc (2006) UP9000-CUSA41018_00-UCUS987000000000 (PS5: UP9000-PPSA13995_00-UCUS987000000000) 2024-07-16
* Ratchet & Clank: Size Matters (2007) UP9000-CUSA41395_00-UCUS986330000000 (PS5: UP9000-PPSA14431_00-UCUS986330000000) 2024-07-16 PS4 11.50
* LEGO Star Wars II: The Original Trilogy UP1082-CUSA41250_00-ULUS101550000000 or EP1006-CUSA41251_00-ULES004790000000 (PS5: UP1082-PPSA14300_00-ULUS101550000000 or UP1082-PPSA14300_00-0804842924824650) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
* GODS EATER BURST PS4® & PS5® (PS5: UP0700-PPSA07715_00-GODEATERBURST000 or JP0700-PPSA07713_00-GODEATERBURST000) 2024-03-19
* Daxter UP9000-CUSA36097_00-NPUG803290000000 (PS5: UP9000-PPSA09695_00-NPUG803290000000) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
* Jak and Daxter: The Lost Frontier UP9000-CUSA41282_00-NPUG803300000000 (PS5: UP9000-PPSA14325_00-NPUG803300000000) 2024-03-19 patch 1.02 requires PS4 11.50 or PS5 9.00
* Thrillville EP1006-CUSA41330_00-ULES006460000000 or UP1082-CUSA41329_00-ULUS101910000000 (PS5: UP1082-PPSA14358_00-0724668029168071) 2023-12-19
* Thrillville: Off the Rails (PS5: UP1082-PPSA14360_00-0645898243839752) 2023-12-19
* Tekken 6 PS4® & PS5® UP0700-CUSA33754_00-TEKKEN6000000000 or JP0700-CUSA33752_00-TEKKEN6000000000 (PS5: UP0700-PPSA07707_00-ULUS104660000000) 2023-10-17
* Soulcalibur: Broken Destiny PS4® & PS5® UP0700-CUSA33758_00-SOULCALIBURBD000 or JP0700-CUSA33756_00-SOULCALIBURBD000 2023-10-17
* Disney•Pixar Up UP1082-CUSA41345_00-0227660722516578 2023-11-21
* MediEvil Resurrection™ UP9000-CUSA33589_00-UCUS986200000000 2023-08-15
* Ridge Racer 2 PS4 & PS5 UP0700-CUSA33740_00-RIDGERACER200000 or JP0700-CUSA33738_00-RIDGERACER200000 2022-12-20
* Gravity Crash Portable UP9000-CUSA40479_00-NPUG803210000000 or JP9000-CUSA40480_00-NPJG000440000000 2023-07-18
* Killzone: Liberation (2006) EP9000-CUSA37875_00-UCES002790000000 or UP9000-CUSA37874_00-UCUS986460000000 (PS5: UP9000-PPSA11141_00-UCUS986460000000) 2023-06-20 PS5 7.40
* Pursuit Force (2005) UP9000-CUSA37191_00-UCUS986400000000 or EP9000-CUSA37192_00-UCES000190000000 or JP9000-CUSA37932_00-ULJM050970000000 or HP9000-CUSA37193_00-UCKS450160000000 (PS5: UP9000-PPSA10609_00-UCUS986400000000) 2023-05-16
* Pursuit Force: Extreme Justice UP9000-CUSA34853_00-UCUS987030000000 (PS5: UP9000-PPSA08696_00-UCUS987030000000) 2023-08-15
* Blade Dancer: Lineage of Light UP9000-CUSA37870_00-ULUS101240000000 or JP9000-CUSA37872_00-UCJS100210000000 2023-05-16
* Pinball Heroes UP9000-CUSA33617_00-0000000000000000 2022-12-20
* Disney•Pixar Toy Story 3 UP1082-CUSA33343_00-4838282977086414 2022-09-20
* Kingdom of Paradise UP9000-CUSA33573_00-UCUS986230000000 or JP9000-CUSA33575_00-UCJS100100000000 or HP9000-CUSA34893_00-UCAS400230000000 2022-09-20
* No Heroes Allowed! UP9000-CUSA33595_00-NPUG804600000000 2022-07-19
* LocoRoco Midnight Carnival UP9000-CUSA32639_00-0000000000000000 or JP9000-CUSA32641_00-0000000000000000 or EP9000-CUSA32640_00-0000000000000000 2022-07-19
* Ape Escape: On the Loose UP9000-CUSA37860_00-UCUS986090000000 or EP9000-CUSA37861_00-UCES000450000000 or JP9000-CUSA37862_00-UCJS100040000000 2023-08-15 PS4 10.70
* Ape Escape Academy UP9000-CUSA33020_00-UCUS986190000000 or JP9000-CUSA33022_00-UCJS100030000000 2023-10-17
* Ape Academy 2 UP9000-CUSA37900_00-UCES003020000000 or JP9000-CUSA37866_00-UCJS100200000000 2023-03-21
* Secret Agent Clank UP9000-CUSA41276_00-UCUS986970000000 (PS5: UP9000-PPSA14319_00-UCUS986970000000) 2024-09-17
* Syphon Filter: Logan's Shadow (2007) EP9000-CUSA32631_00-UCES007100000000 or UP9000-CUSA32630_00-UCUS986060000000 (PS5: UP9000-PPSA06782_00-UCUS986060000000) 2023-05-16 PS5 9.00
* Syphon Filter: Dark Mirror UP9000-CUSA32633_00-UCUS986410000000 2023-03-21
* echochrome UP9000-CUSA32644_00-NPUG801350000000 or JP9000-CUSA32646_00-UCJS100810000000 2022-06-13
* Super Stardust Portable (2007) EP9000-CUSA33036_00-NPEG000080000000 or UP9000-CUSA33035_00-NPUG802210000000 or JP9000-CUSA33037_00-NPJG000130000000 (PS5: UP9000-PPSA07135_00-NPUG802210000000 or EP9000-PPSA07136_00-NPEG000080000000) 2022-06-13
* echoshift UP9000-CUSA33585_00-NPUG803030000000 or JP9000-CUSA33587_00-UCJS100960000000 2022-07-19
* Resistance: Retribution (2009) EP9000-CUSA32637_00-UCES011840000000 or UP9000-CUSA32636_00-UCUS986680000000 (PS5: EP9000-PPSA06789_00-UCES011840000000 or UP9000-PPSA06788_00-UCUS986680000000 or JP9000-PPSA06790_00-UCJS100900000000) 2024-02-20
* 勇者のくせになまいきだ:3D (What Did I Do to Deserve This, My Lord? 3D) JP9000-CUSA33597_00-UCJS101090000000 2022-07-19
* Coded Soul JP9000-CUSA33571_00-UCJS100610000000 or HP9000-CUSA34502_00-UCAS401800000000 2023-06-20
* Ore no Shikabane o Koete Yuke (PS5: JP9000-PPSA09382_00-UCJS101170000000) 2024-04-16
 
=== PSP remaster games available on PS4 PS Store ===
 
Note that some of these remastered games like LocoRoco™ 2 Remastered use a PSP emulator and most original files, but with additional files like replacement textures for example. There are even some features like 60 fps that are available only on PS4 Pro but not on standard PS4.
 
* LocoRoco™ Remastered UP9000-CUSA06090_00-UCUS986620000001 or EP9000-CUSA07286_00-UCES003040000001 or JP9000-CUSA06933_00-UCUS986620000001 2017-05-09
* LocoRoco™ 2 Remastered UP9000-CUSA06091_00-UCUS987310000001 or EP9000-CUSA07695_00-LOCOROCO2HD00001 or JP9000-CUSA06934_00-LOCOROCO2HD00001 2017-12-09
* LUMINES REMASTERED UP0751-CUSA11624_00-LUMINESREMASTERE or JP1049-CUSA11673_00-LUMINESREMASTERE or EP0748-CUSA11647_00-LUMINESREMASTERE 2018-07-10
* Patapon™ Remastered UP9000-CUSA06171_00-UCUS987110000001 or EP9000-CUSA07285_00-UCES009950000001 or JP9000-CUSA06935_00-PATAPON100000001 2017-08-01
* Patapon 2 Remastered UP9000-CUSA07321_00-UCES011770000001 or EP9000-CUSA07694_00-UCES009950000001 or JP9000-CUSA08178_00-PATAPON200000001 2020-01-30
* Patapon 3 UP9000-CUSA41279_00-UCUS987510000000 2025-01-15. Enhanced with up-rendering, rewind, quick save, and custom video filters.
* Metal Slug Double X JP0576-CUSA11717_00-METALSLUGXX00001 or EP0576-CUSA11740_00-METALSLUGXX00001 or UP0576-CUSA11667_00-METALSLUGXX00001 2018-05-30
* PaRappa The Rapper™ Remastered JP9000-CUSA06932_00-UCJS100460000001 or UP9000-CUSA05289_00-UCUS987020000001 or EP9000-CUSA07172_00-UCES007750000001 2017-04-04
 
== '''PSPHD''' ==
 
The PSP emulator for PlayStation 4 includes plenty of undiscovered functionalities. It even allows patches directly to the emulated Allegrex CPU. Not many CLI commands were added this time around. Very few commands have a description to their usage inside of the eboot.bin, everything else is just guesswork from the scene. Plenty of Lua commands need to be understood before the compatibility of games can improve. The PSP emulator has not gained the same popularity in the scene as the PS2 emulator due to the existence of an unofficial PPSSPP core in the unofficial Retroarch port for hacked PS4. As far as the compatibility and performance go, the Retroarch core is yet to be bested. This official emulator may hold potential, but the potential can only go so far as it seems not to have support for gamedata installation, which in turn will render many games unplayable.


== Commands ==
== Commands ==
'''Known functions:''' Require cleanup.
'''Known functions:''' Require cleanup.
 
<br>The rest of the cli and lua commands can all be found inside of an emu's decrypted '''eboot.bin'''.
<br>The rest of the CLI and Lua commands can all be found inside of any PSP emulator's decrypted '''eboot.bin'''.
=== config-emu-ps4.txt commands ===
 
''General purpose CLI commands, or unknown usage''
=== CLI commands ===
These commands can be added to any of these files:
* '''config-title.txt'''
* '''package-ps4.conf'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage  
! Command !! Values !! Notes !! Usage  
|-style="background-color:#FEA15C"
|  || General || ||
|-
|-
| --boot || || Set directory of psp game's boot.bin || [disc0:/PSP_GAME/SYSDIR/BOOT.BIN]
| --boot || || Set directory of psp game's boot.bin || [disc0:/PSP_GAME/SYSDIR/BOOT.BIN]
|-
|-
| --notrophies || || Enable/disable trophies||  
| --notrophies || || Enable/disable trophies||  
|-
| --ps4-trophies  || || ||
|-
|-
| --locale || || ||
| --locale || || ||
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| --addon || || ||
| --addon || || ||
|-
|-
| --host || Sets host directory || --host="/hostapp/" ||
| --host || || Sets host directory || --host="/hostapp/"
|-
|-
| --loglevel || none, all, warn, info, error, debug, trace || debug logging ||
| --loglevel || none, all, warn, info, error, debug, trace || debug logging  
|-
|-
| --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese gamers ||
| --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese gamers  
|-
|-
| --lang || Including but not limited to "en" "jp" "fr" "it"  || Language selector || --lang="en"
| --lang || Including but not limited to "en" "jp" "fr" "it"  || Language selector || --lang="en"
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|-
|-
| --samplesave || ? || ? ||
| --samplesave || ? || ? ||
|-style="background-color:#ff99c2"
|-
| || Graphical fixes || ||
| --vramcopyback || 0, 10000000 || || --vramcopyback=45
|-
| --msxxadhoc || true?, false? || ad hoc support ? ||
|-
|}
====Graphics====
''Commands that serve the purpose of improving / fixing graphics and textures''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
| --parappareplacecolor || The command expects 8 Hex values || (rgb?) ||
|-
|-
| --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off
| --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off
|-
|-
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full || for issues with texture cache (modes lower than full possibly read some textures directly without cache). || --texcachemode=patchworkheroes
| --clamp-line-thickness-min || ? || ? ||
|-
| --clamp-line-thickness-max || ? || ? ||
|-
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo || Seems to be a selector of texture caching method|| --texcachemode=patchworkheroes
|-
|-
| --texclutmode || filter, full || || --texclutmode=full
| --texclutmode || filter, full || || --texclutmode=full
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| --depthscalehack || true?, false? || ||--depthscalehack=true
| --depthscalehack || true?, false? || ||--depthscalehack=true
|-
|-
| --depthscalehack || true?, false? || ||--depthscalehack=true
| --texloadcores || 0, 100 || textures to load || texloadcores=2
|-
| --locorocomeshsmooth || true, false || Custom mesh smoothing for loco roco games(?)|| --locorocomeshsmooth=true
|-
| --locorocomeshsmoothnonindexed || true, false || Turns "locorocomeshsmooth" mesh smoothing into non-indexed(?) ||--locorocomeshsmoothnonindexed=true
|-
| --forcenobilinear || true, false || Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images ||--forcenobilinear=true
|-style="background-color:#D7EF54"
|  || Game fixes || ||
|-
| --godofwarhack || true, false || Likely a performance patch for games that go way above the fps cap. Managed to help '''God Of War - Ghost Of Sparta''' skip intro freeze. it could possibly be used as a speedhack.  [https://github.com/hrydgard/ppsspp/pull/15640 Might be this?]|| --godofwarhack=true
|-style="background-color:#03fcc2"
|  || No effect / unknown values || ||
|-
| --texloadcores || 0, 100 || textures to load || texloadcores=2
|-
|-
| --smoothlevel || 0, 100 ||  Mesh smoothing level? || --smoothlevel=0
| --smoothlevel || 0, 100 ||  Mesh smoothing level? || --smoothlevel=0
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| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
|-
|-
| --clamp-line-thickness-min || ? || ? ||
| --depthscalehack || true?, false? || ||--depthscalehack=true
|-
|-
| --clamp-line-thickness-max || ? || ? ||
| --locorocomeshsmooth || true, false || Custom mesh smoothing for loco roco games|| --locorocomeshsmooth=true
|-
|-
| --parappareplacecolor || The command expects 8 Hex values || (rgb?) ||
| --locorocomeshsmoothnonindexed || true, false || Non-indexed mesh smoothing ||--locorocomeshsmoothnonindexed=true
|-
|-
| --msxxadhoc || true?, false? || ad hoc support ? ||
| --forcenobilinear || true, false || Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images ||--forcenobilinear=true
|-
|-
| --parappaalphahack || true?, false? || Doesn't seem to have any effect.|| --parappaalphahack=true
|}
 
==== Gamefixes / Hacks ====
''Commands that serve the purpose of fixing broken games''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
| --umddelay || ? || Seems to be I/O timing method, Some games need a delay to work properly. [https://github.com/hrydgard/ppsspp/issues/7647 More here]  ||
|-
|-
| --umddelay || ? || Seems to be I/O timing method. Doesn't seem to have any effect ||
| --godofwarhack || true?, false? || Seems specifically made for god of war, unknown effect || --godofwarhack=true
|-
|-
| --vramcopyback || 0, 10000000 || for games that download data from GPU to Allegrex || --vramcopyback=45
| --parappaalphahack || true?, false? || || --parappaalphahack=true
|-
|-
|-style="background-color:#7698FF"
|}
| || Speedhacks / Possible duplicates|| ||
 
==== Speedhacks ====
''Commands that imrpove the game's performance. It can contain duplicate commands''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage  
|-
|-
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
Line 167: Line 109:
| --smoothlevel || 0 || Set mesh smooth level||--smoothlevel=0
| --smoothlevel || 0 || Set mesh smooth level||--smoothlevel=0
|-
|-
| --gputhread || true, false || possibly move GPU emulation to another thread. Speedhack, but can decrease compatibility. || --gputhread=true
| --gputhread || true, false || Run the PSP GPU on a separate thread || --gputhread=true
|-
|-
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo || Set texture caching method ||--texcachemode=patchworkheroes
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo || Set texture caching method ||--texcachemode=patchworkheroes
Line 173: Line 115:
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
|-
|-
| --present || vblankstart, setframebuf, drawsync|| set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. Doesn't seem to have any effect. ||--present=setframebuf
| --present || vblankstart, setframebuf, drawsync|| Display on draw to reduce latency ||--present=setframebuf
|-
|-
| --texrecent || true || Optimize texture hashes ||--texrecent=true
| --texrecent || true || Optimize texture hashes ||--texrecent=true
|}
|}
====Syphon Filter Dark Mirror====
 
====Texture replacement====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage   
! Command !! Values !! Notes !! Usage   
|-
|-
| --force-native-aspect-ratio || || ||
| --texswitch||true, false|| Enables Texture replacement || --texswitch=true
|-
|-
| --use-higher-precision-depth || || ||
| --texsave || || ||
|-
|-
| --optimize-fb-self-resolves || || ||
| --texmissingsave || || ||
|-
|-
| --force-dsf-present || || ||
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
|-
|-
| --bend-30hz-lock|| || ||
| --texreplace || Directory || Set directory of texture replacement folder || --texreplace="host0:texreplace"
|-
|-
| --setframebuf-auto-vblank-wait-threshold|| || ||
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
|-
|-
| --gpu-renderthread|| || ||
| --replacementalpha || true, false || || --replacementalpha=true
|-
|-
| --force-triangle-clip-off|| || ||
|}
 
===XXXXYYYYY_patches.lua===
Your lua can be placed as '''scripts\XXXXYYYYY_patches.lua'''
<br>'''Requires Cleanup'''.
 
====Emulator commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
| --hack-use-sku-vms|| || ||
|getEmuObject || '''local emuObj = getEmuObject()''' || Required for all functions using emuObj
|-
|-
| --active-sku || || ||
| AddVsyncHook ||emuObj.AddVsyncHook()|| Set function to be done on every vsync
|-
|-
| --psp-right-stick-action || 0,1 || ||--psp-right-stick-action=1
| RemoveVsyncHook ||emuObj.RemoveVsyncHook()|| Remove vsynchook
|-
|-
| --psp-right-stick-deadzone-x || || ||--psp-right-stick-deadzone-x=15
| AddBootHook ||emuObj.AddBootHook()|| Set function to be done when the game boots up
|-
|-
| --psp-right-stick-deadzone-y || || ||--psp-right-stick-deadzone-y=15
|RemoveBootHook||emuObj.RemoveBootHook()|| remove function to be done when the game boots up
|-
|-
| --psp-right-stick-deadzone-semicircle-arc || || ||--psp-right-stick-deadzone-semicircle-arc=40
|PadRead || emuObj.PadRead() ||
|-
|-
|}
|PadReadPitch || emuObj.PadReadPitch() ||
 
====Resistance====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage 
|-
|-
| --fb-tex-detection-mode || first-line, full, exact || ? ||
|PadReadRoll || emuObj.PadReadRoll()||
|-
|-
| --enable-infected-mode || || ? ||
|PadRegisterSamples || emuObj.PadRegisterSamples()||
|-
|-
| --enable-resistance-retribution-plus-mode || || ? ||
|LoadSlideshow ||emuObj.LoadSlideshow()||
|-
|-
| --psp-slower-disc-io || %s(%s, %08x) || ? ||
|StartSlideshow ||emuObj.StartSlideshow()||
|-
|-
| --force-flip-on-vblank || ? ||
|Log ||emuObj.Log()||
|-
|-
|}
| GetLanguage ||emuObj.GetLanguage()|| Get the language the ps4 is using
 
|-
====Texture replacement====
| GetNativeLanguage ||emuObj.GetNativeLanguage()||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
|-
! Command !! Values !! Notes !! Usage 
|DisplayManual || emuObj.DisplayManual()||
|-
|-
| --texswitch||true, false|| Enables Texture replacement || --texswitch=true
| DisplayProduct||emuObj.DisplayProduct()||
|-
|-
| --texsave || || ||
|LoadConfig ||emuObj.LoadConfig()||
|-
|-
| --texmissingsave || || ||
| SaveConfig||emuObj.SaveConfig()||
|-
|-
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
| LoadMIDI ||emuObj.LoadMIDI()||
|-
|-
| --texreplace || Directory || Set directory of texture replacement folder || --texreplace="host0:texreplace"
| GetMIDINotesAtTick ||emuObj.GetMIDINotesAtTick()||
|-
|-
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
|LoadState ||emuObj.LoadState()||
|-
|-
| --replacementalpha || true, false || || --replacementalpha=true
| SaveState ||emuObj.SaveState()||  
|-
|-
|}
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()||
 
===XXXXYYYYY_patches.lua===
 
The lua can be placed as: '''scripts\XXXXYYYYY_patches.lua'''
 
====Emulator commands====
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
|getEmuObject || '''local emuObj = getEmuObject()''' || Required for all functions using emuObj
| MeshSmooth ||emuObj.MeshSmooth()||
|-
|-
|LoadSlideshow ||emuObj.LoadSlideshow()||
| SetHue ||emuObj.SetHue()||
|-
|-
|StartSlideshow ||emuObj.StartSlideshow()||
| SetSaturation ||emuObj.SetSaturation()||
|-
|-
|Log ||emuObj.Log()||
| SetBrightness ||emuObj.SetBrightness()||
|-
|-
| GetLanguage ||emuObj.GetLanguage()|| Get the language the ps4 is using
| SetContrast ||emuObj.SetContrast()||
|-
|-
| GetNativeLanguage ||emuObj.GetNativeLanguage()||
| VideoScale ||emuObj.VideoScale()||
|-
|-
|DisplayManual || emuObj.DisplayManual()||
| SetOverlay ||emuObj.SetOverlay()||
|-
|-
| DisplayProduct||emuObj.DisplayProduct()||
| DisplayUIOverlay ||emuObj.DisplayUIOverlay()||
|-
|-
|LoadConfig ||emuObj.LoadConfig()||
| CRC32 ||emuObj.CRC32()||
|-
|-
| SaveConfig||emuObj.SaveConfig()||
| SASGetCRC ||emuObj.SASGetCRC()||
|-
|-
| LoadMIDI ||emuObj.LoadMIDI()||
| SASGetSampleRate ||emuObj.SASGetSampleRate()
|-
|-
| GetMIDINotesAtTick ||emuObj.GetMIDINotesAtTick()||
| GetAppName ||emuObj.GetAppName()||
|-
|-
|LoadState ||emuObj.LoadState()||
| ReadFile ||emuObj.ReadFile()||
|-
|-
| SaveState ||emuObj.SaveState()||  
| RemapFB ||emuObj.RemapFB()||
|-
|-
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()|| 0? 1?
| InvalFB ||emuObj.InvalFB()||
|-
|-
| MeshSmooth ||emuObj.MeshSmooth()||
| PlayVideo||emuObj.PlayVideo()||
|-
|-
| SetHue ||emuObj.SetHue()||
| AddGPUHook ||emuObj.AddGPUHook()||
|-
|-
| SetSaturation ||emuObj.SetSaturation()||
| RescaleUForUpscale ||emuObj.RescaleUForUpscale()||
|-
|-
| SetBrightness ||emuObj.SetBrightness()||
| RescaleVForUpscale||emuObj.RescaleVForUpscale()||
|-
|-
| SetContrast ||emuObj.SetContrast()||
| ShrinkUVRect ||emuObj.ShrinkUVRect()||
|-
|-
| VideoScale ||emuObj.VideoScale()||
| ScalePosition ||emuObj.ScalePosition()||
|-
|-
| SetOverlay ||emuObj.SetOverlay()||
| AdjustUVJitter ||emuObj.AdjustUVJitter()||
|-
|-
| DisplayUIOverlay ||emuObj.DisplayUIOverlay()||
| OverrideFBSize||emuObj.OverrideFBSize()|| Override framebuffer size ?
|-
|-
| CRC32 ||emuObj.CRC32()||
| PadSetButtonsMode || emuObj.PadSetButtonsMode() || emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
|-
|-
| SASGetCRC ||emuObj.SASGetCRC()||
|RemapSavedata || emuObj.RemapSavedata() ||emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
|-
|-
| SASGetSampleRate ||emuObj.SASGetSampleRate()
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)
|-
| GetAppName ||emuObj.GetAppName()||
|-
| ReadFile ||emuObj.ReadFile()||
|-
| RemapFB ||emuObj.RemapFB()||
|-
| InvalFB ||emuObj.InvalFB()||
|-
| PlayVideo||emuObj.PlayVideo()||
|-
| RescaleUForUpscale ||emuObj.RescaleUForUpscale()||
|-
| RescaleVForUpscale||emuObj.RescaleVForUpscale()||
|-
| ShrinkUVRect ||emuObj.ShrinkUVRect()||
|-
| ScalePosition ||emuObj.ScalePosition()||
|-
| AdjustUVJitter ||emuObj.AdjustUVJitter()||
|-
| OverrideFBSize||emuObj.OverrideFBSize()|| Override framebuffer size ?
|-
|RemapSavedata || emuObj.RemapSavedata() ||emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
|-
|-
| NeoMode || emuObj.NeoMode() || Checks whether or not the ps4 is pro  
| NeoMode || emuObj.NeoMode() || Checks whether or not the ps4 is pro  
|-
|-
| ThrottleMax || emuObj.ThrottleMax() ||  Disable framelimiter during loading screens. This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power.
| ThrottleMax || emuObj.ThrottleMax() ||  Disable framelimiter During loading screens, This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power.
|-
|-
| ThrottleFast|| emuObj.ThrottleFast() || Faster than default, but exact value is unknown.
| ThrottleFast|| emuObj.ThrottleFast() || Faster than default, but exact value is unknown.
Line 353: Line 267:
|-
|-
| CopyFB || emuObj.CopyFB() ||
| CopyFB || emuObj.CopyFB() ||
|-style="background-color:#c6ecd9"
| Hooks  || ||
|-
|-
| AddVsyncHook ||emuObj.AddVsyncHook()|| Set function to be done on every vsync
|}
====Allegrex commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
| RemoveVsyncHook ||emuObj.RemoveVsyncHook()|| Remove vsynchook
| getAXObject ||'''local axObj = getAXObject()''' || Required for all functions using AXObject
|-
|-
| AddBootHook ||emuObj.AddBootHook()|| Set function to be done when the game boots up
| AddHook || axObj.AddHook() ||
|-
|-
|RemoveBootHook||emuObj.RemoveBootHook()|| remove function to be done when the game boots up
| RemoveHook || axObj.RemoveHook() ||
|-
|-
| AddGPUHook ||emuObj.AddGPUHook()||
|SetPC|| axObj.SetPC() ||
|-
|-
|-style="background-color:#D7EF54"
|GetPC|| axObj.GetPC() ||
|  Pad || ||  
|-
|-
| Pad require ||'''local pad = require("pad")''' || Required for all commands that rely on pad
| BurnCycles|| axobj.BurnCycles() || Could be an option to overclock cpu at a hooked offset
|-
|-
|PadRead || emuObj.PadRead() ||
|AddAOTBlock ||axObj.AddAOTBlock()|| Ahead of time compilation block ?
<br>L3        = 0x00000002
<br>R3        = 0x00000004
<br>OPTIONS  = 0x00000008
<br>UP        = 0x00000010
<br>RIGHT    = 0x00000020
<br>DOWN      = 0x00000040
<br>LEFT      = 0x00000080
<br>L2        = 0x00000100
<br>R2        = 0x00000200
<br>L1        = 0x00000400
<br>R1        = 0x00000800
<br>TRIANGLE  = 0x00001000
<br>CIRCLE    = 0x00002000
<br>CROSS    = 0x00004000
<br>SQUARE    = 0x00008000
<br>SELECT    = 0x00010000
<br>START    = 0x00020000
|-
|-
|PadReadPitch || emuObj.PadReadPitch() ||
|Overlay ||axObj.Overlay()||
|-style="background-color:#ff8080"
| GPR || ||  
|-
|-
|PadReadRoll || emuObj.PadReadRoll()||
| gpr require || '''local gpr = require("ax-gpr-alias")''' || Required for any command that includes gpr registers
|-
|-
|PadRegisterSamples || emuObj.PadRegisterSamples()||
| GetGpr || axObj.GetGpr() ||
|-
|-
| PadSetButtonsMode || emuObj.PadSetButtonsMode() ||  
| SetGpr ||axObj.SetGpr() ||
<br>0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
<br>1 = Touch bar is Start. Option is Select
<br>2 = Touch bar is Select. Option is Start
|-
|-
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)
|SetFpr|| axObj.SetFpr() ||axObj.SetFpr(0)
|-
|-
|}
|GetFpr || axObj.GetFpr() ||
 
====Allegrex commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
| getAXObject ||'''local axObj = getAXObject()''' || Required for all functions using AXObject
|SetHi|| axObj.SetHi()||
|-
|-
| AddHook || axObj.AddHook() ||
|GetHi|| axObj.GetHi()||
|-
|-
| RemoveHook || axObj.RemoveHook() ||
| SetLo || axObj.SetLo()||
|-
|-
| BurnCycles|| axobj.BurnCycles() || Could be an option to overclock cpu at a hooked offset
| GetLo ||axObj.GetLo()||
|-
|-
|AddAOTBlock ||axObj.AddAOTBlock()|| Ahead of time compilation block ?
| SetReg||axObj.SetReg()||
|-
|-
|Overlay ||axObj.Overlay()||
|GetReg||axObj.GetReg()||
|-style="background-color:#ff8080"
|-style="background-color:#D7EF54"
| GPR || ||  
| Memory editing || || Do note that the offsets on PPSSPP are different than the ones on the PS4
|-
|-
| gpr require || '''local gpr = require("ax-gpr-alias")''' || Required for any command that includes gpr registers
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset
|-
|-
|SetPC|| axObj.SetPC() ||
| WriteMem32 || axObj.WriteMem32() || Write 4 bytes to offset
|-
|-
|GetPC|| axObj.GetPC() ||
| ReadMem16 || axObj.ReadMem16() || Read 2 bytes from offset
|-
|-
| GetGpr || axObj.GetGpr() ||
| WriteMem16 || axObj.WriteMem16() || Write 2 bytes to offset
|-
|-
| SetGpr ||axObj.SetGpr() ||
| ReadMem8 || axObj.ReadMem8() || Read 1 byte from offset
|-
|-
|SetFpr|| axObj.SetFpr() ||axObj.SetFpr(0)
| WriteMem8 || axObj.WriteMem8() || Write 1 byte to offset
|-
|-
|GetFpr || axObj.GetFpr() ||
| ReadMemString || axObj.ReadMemString() ||
|-
|-
|SetHi|| axObj.SetHi()||
| WriteMemString || axObj.WriteMemString() ||
|-
|-
|GetHi|| axObj.GetHi()||
| WriteMemStr16 || axObj.WriteMemStr16() ||
|-
|-
| SetLo || axObj.SetLo()||
|WriteMemStr16Z  ||axObj.WriteMemStr16Z() ||
|-
|-
| GetLo ||axObj.GetLo()||
| WriteMemStringZ ||axobj.WriteMemStringZ ||
|-
|-
| SetReg||axObj.SetReg()||
|ReadMemFloat || axObj.ReadMemFloat() ||
|-
|-
|GetReg||axObj.GetReg()||
|WriteMemFloat || axObj.WriteMemFloat() ||
|-style="background-color:#D7EF54"
| Memory editing || || Do note that the offsets on PPSSPP are mapped differently than the ones on the PS4
|-
|-
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset
! !! Other/Unknown/Standalone Commands !!
|-
|-
| WriteMem32 || axObj.WriteMem32() || Write 4 bytes to offset
|FuncReplace || axFuncReplace() || axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function.
|-
|-
| ReadMem16 || axObj.ReadMem16() || Read 2 bytes from offset
| InsnReplace || axInsnReplace() || Replace allegrex memory
|-
| WriteMem16 || axObj.WriteMem16() || Write 2 bytes to offset
|-
| ReadMem8 || axObj.ReadMem8() || Read 1 byte from offset
|-
| WriteMem8 || axObj.WriteMem8() || Write 1 byte to offset
|-
| ReadMemString || axObj.ReadMemString() ||
|-
| WriteMemString || axObj.WriteMemString() ||
|-
| WriteMemStr16 || axObj.WriteMemStr16() ||
|-
|WriteMemStr16Z  ||axObj.WriteMemStr16Z() ||
|-
| WriteMemStringZ ||axobj.WriteMemStringZ ||
|-
|ReadMemFloat || axObj.ReadMemFloat() ||
|-
|WriteMemFloat || axObj.WriteMemFloat() ||
|-
! !! Other/Unknown/Standalone Commands !!
|-
|FuncReplace || axFuncReplace() || axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function.
|-
| InsnReplace || axInsnReplace() || Replace allegrex memory
|-
|-
|}
|}
 
====Examples====
=====User-made examples=====
<br>'''''LUA example:'''''
<br>'''Coconut Dodge'''  
<br>
<br>"NPEZ00164"
<br>Coconut Dodge "NPEZ00164"
<pre>
<pre>
local axObj = getAXObject()
local axObj = getAXObject()
Line 494: Line 358:
local patcher = function()
local patcher = function()
--Infinite lives
--Infinite lives
axObj.WriteMem32(0x8ACA1A4, 0x3) --0x08ACE1A4 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
axObj.WriteMem32(0x8ACA1A4, 0x3)
end
 
emuObj.AddVsyncHook(patcher)
</pre>
<br>'''Daxter'''
<br>"NPUG80329"
<pre>
local axObj = getAXObject()
local emuObj = getEmuObject()
 
local patcher = function()
--Performance patch
axObj.WriteMem32(0x08862E40, 0x10000019) --0x08866E40 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
axObj.WriteMem32(0x08862EAC, 0x0) --0x08866EAC on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
end
end


Line 514: Line 364:
</pre>
</pre>


[https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files More patches can be found here]
=====Patches.lua=====
 
'''An official lua created by sony for Patapon 2'''
====Patches.lua====
 
======Syphon Filter: Dark Mirror======
 
<pre>
<pre>
-- Lua 5.3
-- Lua 5.3
-- Title: Syphon Filter: Dark Mirror
-- Title:   Patapon 2 PSP - UCUS-98732 (USA)
 
-- Patches for fixing issues with post fx in games using the Syphon Filter/Resistance engine


apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.


local emuObj = getEmuObject()
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local cpu = getAXObject()  
local emuObj = getEmuObject() -- emulator
local axObj = getAXObject() -- allegrex
local pad = require("pad")


-- The bloom filter uses 1.5 pixel jitter to make a ghetto blur. When up-ressed, this doesn't look good.
-- Hook memcpy to catch framebuffer effects
-- To compensate, reduce the jitter amount before rendering.
axFuncReplace(0x881D194, "patapon_memcpy")
function BloomJitterPlusAdjust()
-- 1.5 pixel "+" pattern
emuObj.AdjustUVJitter(0, 4, 0.0, 1.5)
emuObj.AdjustUVJitter(4, 4, 0.0, -1.5)
emuObj.AdjustUVJitter(8, 4, 1.5, 0.0)
emuObj.AdjustUVJitter(12, 4, -1.5, 0.0)
end


function BloomJitterCrossAdjust()
-- Accelerate some functions
-- 1.5 pixel "x" pattern
axFuncReplace(0x8804670, "__ptmf_scall")
emuObj.AdjustUVJitter(0, 4, 1.5, 1.5)
emuObj.AdjustUVJitter(4, 4, -1.5, 1.5)
emuObj.AdjustUVJitter(8, 4, 1.5, -1.5)
emuObj.AdjustUVJitter(12, 4, -1.5, -1.5)
end
 
local jitterFixPlus = emuObj.AddGPUHook(0x40dc000, 0, 16, 0x40d4000, BloomJitterPlusAdjust)
local jitterFixCross = emuObj.AddGPUHook(0x40d4000, 0, 16, 0x40dc000, BloomJitterCrossAdjust)
 
function depthquery()
local querystruct = 0x8eda968 -- this is always in a fixed location
-- the depth query struct is fixed to 24 entries
-- 0..15 seem to be always used for lights, 16..23 are for npcs
for i=0,23 do
local querytype = cpu.ReadMem32(querystruct+0)
local valid = cpu.ReadMem32(querystruct+1*4)
if valid ~= 0xffffffff then
--local queryx = cpu.ReadMem32(querystruct+2*4)
--local queryy = cpu.ReadMem32(querystruct+3*4)
--local querydepth = cpu.ReadMem32(querystruct+4*4)
--local querywidth = cpu.ReadMem32(querystruct+5*4)
--local queryheight = cpu.ReadMem32(querystruct+6*4)
--local param1c = cpu.ReadMem32(querystruct+7*4)
--local param20 = cpu.ReadMem32(querystruct+8*4)
local param24 = cpu.ReadMem32(querystruct+9*4)
--local result = cpu.ReadMemFloat(querystruct+10*4)
if param24 <= 0 then
cpu.WriteMem32(querystruct+1*4, 0xffffffff) -- to be removed from the list -> mark as invalid
else
if querytype == 3 then -- n x n coverage based occlusion used by lights. Object opacity is set to (visible_samples / total_samples)
cpu.WriteMemFloat(querystruct+10*4, 0.0) -- always hide lights
else -- Enemies use a 5-point (corners + center) occlusion check. Object is visible if any of the points is visible.
cpu.WriteMemFloat(querystruct+10*4, 1.0) -- set always visible
end
end
end
querystruct = querystruct + 0x2c
end
end
 
cpu.AddHook(0x8c163d4, 0x27bdff80, depthquery) -- = addiu sp, sp, -0x80
-- the hook code replaces the occlusion function, so just adjust the stack and return
cpu.InsnReplace(0x8c163d8, 0x34040000, 0x27bd0080) -- addiu sp, sp, 0x80
cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop
</pre>
 
======Patapon 2'''======
 
<pre>
-- Lua 5.3
-- Title:  Patapon 2 PSP - UCUS-98732 (USA)
 
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
 
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local emuObj = getEmuObject() -- emulator
local axObj = getAXObject() -- allegrex
local pad = require("pad")
 
-- Hook memcpy to catch framebuffer effects
axFuncReplace(0x881D194, "patapon_memcpy")
 
-- Accelerate some functions
axFuncReplace(0x8804670, "__ptmf_scall")
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv")
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv")
axFuncReplace(0x88209A8, "patapon_strcmp")
axFuncReplace(0x88209A8, "patapon_strcmp")
Line 997: Line 771:


== Emulators ==
== Emulators ==
 
<pre>Every emulator is programmed in a different way, sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. this list includes The typical usage of some of The emulators.</pre>
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Emulator !! Usage !! API Version !! Similar emulators (compatibility)
! Emulator !! Usage !! API Version !! Similar emulators (Usage)
|-
|-
| Echochrome || The default PSP emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ?
| Echochrome || The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ?
|-
|-
| Resistance: Retribution || || ? || ?
| LocoRoco Midnight Carnival  || ? || ? || ?
|-
|-
| LocoRoco Midnight Carnival || ? || ? || ?
| LocoRoco || ? || ? || ?
|-
|-
| LocoRoco Remastered || ? || ? || ?
| LocoRoco || ? || ? || ?
|-
|-
| Loco Roco 2 PSP DEMO - NPJG00011 (JP) Kiosk Demo || ? || ? || ?
| Castlevania Requiem  || ? || ? || ?
|-
|-
| Patapon 2 PSP - UCUS98732 (USA) || ? || ? || ?
| Patapon 2 || ? || ? || ?
|-
|-
| Castlevania Requiem || ? || ? || ?
| PaRappa the Rapper || An unofficial emulator developed by sony with very bad compatibility || ? || ?
|-
|-
| Patapon 2 || ? || ? || ?
|}
|-
 
| PaRappa the Rapper Demo || An unofficial emulator developed by Sony with very bad compatibility || ? || ?
==Memory mapping==
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Offset From !! Offset To !! Name
|-
|-
| PaRappa the Rapper || An unofficial emulator developed by Sony with very bad compatibility || ? || ?
| 0x1008000000 || 0x10887FFFFF  || Allegrex memory(?)
|-
|-
| Syphon Filter: Dark Mirror || ? || ? || ?
|}
|}
 
==Registers Map==
== Memory mapping ==
 
<br>'''Note''': The memory on PPSSPP is 0x4000 offsets ahead of the memory on the PS4
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Size !! Offset From -> Offset To !! Name
! Register !! Offset
|-
|-
| || 1008000000 -> 10887FFFFF ||  Allegrex memory(?)
| - || -
|-
|-
|640.00MB  || 228200000 -> 250200000 ||
|}
|-
 
|64.00MB  ||  250200000 -> 254200000 ||
= Known issues =
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Issue !! Games affected !! Solution !! Description
|-
|-
|32.00MB  ||  254200000 -> 256200000 ||
| - || || ||
|-
|2048.00MB ||  256200000 -> 2d6200000 ||
|-
|16.00MB  ||  2d6200000 -> 2d7200000 ||
|-
|16.00MB  ||  2d7200000 -> 2d8200000 ||
|-
|16.00MB  ||  2d8200000 -> 2d9200000 ||
|-
|16.00MB  ||  2d9200000 -> 2da200000 ||
|-
|-
|}
|}


===Registers map===
=LUA include files=
<br>Registers that are marked with '''(?)''' are untested but should be accurate.
ax-gpr-alias.lua
<br>*'''Note''': The offsets' positions change as the CLI file's content increases, but the offsets should still be somewhere nearby the offsets listed below and the layout should be the same regardless. The PC pointer script can be used to locate another PC register properly in Echochrome's emulator
<pre>
{| class=wikitable style="border: none; background: none;"
 
! scope=col | GPR
-- Recommended method to import this module:
! scope=col | Offset
--  local gpr = require("ax-gpr-alias")
! scope=col | Notes
 
| rowspan=900 style="border: none; background: none;"|
 
! scope=col | FPU
gpr = {}
! scope=col | Offset
 
|-
gpr.zero = 0
| zero || 0x200414CA8? || || f0 || 0x200414D4C?
gpr.at   = 1
|--style="background-color:#EEEFF2"
gpr.v0   = 2
| at || 0x200414CAC? || || f1 || 0x200414D50
gpr.v1   = 3
|-
gpr.a0   = 4
| v0 || 0x200414CB0  || || f2 || 0x200414D54?
gpr.a1   = 5
|--style="background-color:#EEEFF2"
gpr.a2   = 6
| v1 || 0x200414CB4  || || f3 || 0x200414D58?
gpr.a3   = 7
|-
gpr.t0   = 8
| a0 || 0x200414CB8  || || f4 || 0x200414D5C?
gpr.t1   = 9
|--style="background-color:#EEEFF2"
gpr.t2   = 10
| a1 || 0x200414CBC? || || f5 || 0x200414D60?
gpr.t3   = 11
|-
gpr.t4   = 12
| a2 || 0x200414CC0? || || f6 || 0x200414D64?
gpr.t5   = 13
|--style="background-color:#EEEFF2"
gpr.t6   = 14
| a3 ||  0x200414CC4? || || f7 || 0x200414D68?
gpr.t7   = 15
|-
gpr.s0   = 16
| t0 || 0x200414CC8? || ||f8|| 0x200414D6C?
gpr.s1   = 17
|--style="background-color:#EEEFF2"
gpr.s2   = 18
| t1 || 0x200414CCC? || ||f9 || 0x200414D70?
gpr.s3   = 19
|-
gpr.s4   = 20
| t2 ||  0x200414CD0? || || f10 || 0x200414D74?
gpr.s5   = 21
|--style="background-color:#EEEFF2"
gpr.s6   = 22
| t3 ||  0x200414CD4? || ||f11|| 0x200414D78?
gpr.s7   = 23
|-
gpr.t8   = 24
| t4 ||  0x200414CD8? || || f12 || 0x200414D7C?
gpr.t9   = 25
|--style="background-color:#EEEFF2"
gpr.k0   = 26
| t5 ||  0x200414CDC? || || f13 || 0x200414D80?
gpr.k1   = 27
|-
gpr.gp   = 28
| t6 || 0x200414CE0? || || f14 || 0x200414D84?
gpr.sp   = 29
|--style="background-color:#EEEFF2"
gpr.fp   = 30
| t7 || 0x200414CE4? || || f15 || 0x200414D88?
gpr.ra   = 31
|-
 
| s0 ||  0x200414CE8? || || f16 || 0x200414D8C?
return gpr
|--style="background-color:#EEEFF2"
 
| s1 || 0x200414CEC? || || f17 || 0x200414D90?
</pre>
|-
pad.lua
| s2 ||  0x200414CF0? || || f18 || 0x200414D94?
|--style="background-color:#EEEFF2"
| s3 || 0x200414CF4? || || f19 || 0x200414D98?
|-
| s4 ||  0x200414CF8? || || f20|| 0x200414D9C?
|--style="background-color:#EEEFF2"
| s5 ||  0x200414CFC? || || f21 || 0x200414DA0?
|-
| s6 ||  0x200414D00? || || f22 || 0x200414DA4?
|--style="background-color:#EEEFF2"
| s7 ||  0x200414D04? || || f23|| 0x200414DA8?
|-
| t8 ||  0x200414D08? || || f24 || 0x200414DAC?
|--style="background-color:#EEEFF2"
| t9 ||  0x200414D0C? || || f25 || 0x200414DB0?
|-
| k0 ||  0x200414D10 || ||f26 || 0x200414DB4?
|--style="background-color:#EEEFF2"
| k1 ||  0x200414D14 || || f27 || 0x200414DB8?
|-
| gp ||  0x200414D18 || || f28|| 0x200414DBC?
|--style="background-color:#EEEFF2"
| sp || 0x200414D1C || || f29 || 0x200414DC0?
|-
| fp || 0x200414D20 ||  || f30 || 0x200414DC4?
|--style="background-color:#EEEFF2"
| {{cellcolors|#D7EF54|#000000}}ra || 0x200414D24 || || f31 || 0x200414DC8
|-
| ? || 0x20AD14D28 || ||  ||
|--style="background-color:#EEEFF2"
| last syscall? || 0x20AD14D2C || ||  ||
|-
| {{cellcolors|#7698FF|#000000}}pc || 0x200414D34 || Will show "0x0", "0x1", "0x5", if the Allegrex cpu is idle(?). || ||
|--style="background-color:#EEEFF2"
| hi || 0x200414D38 || ||  ||
|-
| lo || 0x200414D3C || ||  ||
|--style="background-color:#EEEFF2"
| Memory base? || 0x200414D48 || Shows "0x08800000", could be used as pointer or something?|| ||
|-
|}
====PC pointer====
<br>PS4CHEATER
<br>'''PSP.cht'''
<pre>
<pre>
1.5|eboot.bin|ID:|VER:01.00|FM:505
-- Recommended method to import this module:
simple pointer|pointer|4 bytes|@C6B8C8_2_6B8C8+210+108|data|4 bytes|143011412|0||
--  local pad = require("pad")
</pre>
--
'''VFPU'''
-- Buttons marked PS4 are not used by the emulator, but can be read from Lua
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
--
! Register !! Offset !! Register !! Offset !! Register !! Offset !! Register !! Offset
-- Read the Pad state with getEmuObject().PadRead()
|-
-- ie:
| S000|| 0x200414DE0 || S001|| 0x200414DE4 || S002|| 0x200414DE8 || S003|| 0x200414DEC
-- local padstate = getEmuObject().PadRead()
|-
--
| S010|| 0x200414DF0 || S011|| 0x200414DF4 || S012|| 0x200414DF8  || S013|| 0x200414DFC
 
|-
pad = {}
| S020|| 0x200414E00 || S021|| 0x200414E04 || S022||  0x200414E08 || S023|| 0x200414E0C
 
|-
pad.L3        = 0x00000002 -- L3 (PS4)
|S030|| 0x200414E10 || S031|| 0x200414E14 || S032|| 0x200414E18  || S033|| 0x200414E1C
pad.R3        = 0x00000004 -- R3 (PS4)
|-
pad.OPTIONS   = 0x00000008 -- Options (PS4)
|S100|| 0x200414E20  || S101|| 0x200414E24  || S102||  0x200414E28  || S103|| 0x200414E2C
pad.UP        = 0x00000010 -- Up
|-
pad.RIGHT    = 0x00000020 -- Right
| S110 || 0x200414E30  || S111|| 0x200414E34 || S112||  0x200414E38 || S113||0x200414E3C
pad.DOWN      = 0x00000040 -- Down
|-
pad.LEFT      = 0x00000080 -- Left
| S120|| 0x200414E40  || S121|| 0x200414E44 || S122|| 0x200414E48 || S123|| 0x200414E4C
pad.L2        = 0x00000100 -- L2 (PS4)
|-
pad.R2        = 0x00000200 -- R2 (PS4)
|S130|| 0x200414E50 || S131||0x200414E54  || S132|| 0x200414E58  || S133|| 0x200414E5C
pad.L1        = 0x00000400 -- L1
|-
pad.R1        = 0x00000800 -- R1
|S200|| 0x200414E60  || S201|| 0x200414E64 || S202||  0x200414E68 || S203||0x200414E6C
pad.TRIANGLE = 0x00001000 -- Triangle
|-
pad.CIRCLE    = 0x00002000 -- Circle
|S210|| 0x200414E70  || S211|| 0x200414E74 || S212||  0x200414E78 || S213|| 0x200414E7C
pad.CROSS    = 0x00004000 -- Cross
|-
pad.SQUARE    = 0x00008000 -- Square
|S220|| 0x200414E80  || S221|| 0x200414E84 || S222|| 0x200414E88 || S223|| 0x200414E8C
pad.SELECT    = 0x00010000 -- Select
|-
pad.START    = 0x00020000 -- Start
|S230|| 0x200414E90 || S231|| 0x200414E94 || S232||   0x200414E98 || S233|| 0x200414E9C
|-
|S300|| 0x200414EA0  || S301|| 0x200414EA4 || S302||  0x200414EA8 || S303|| 0x200414EAC
|-
|S310|| 0x200414EB0  || S311|| 0x200414EB4 || S312|| 0x200414EB8  || S313|| 0x200414EBC
|-
|S320|| 0x200414EC0  || S321|| 0x200414EC4 || S322|| 0x200414EC8 || S323||0x200414ECC
|-
|S330|| 0x200414ED0 || S331|| 0x200414ED4 || S332|| 0x200414ED8 || S333||0x200414EDC
|-
|S400|| 0x200414EE0  || S401||  0x200414EE4 || S402|| 0x200414EE8 || S403|| 0x200414EEC
|-
|S410|| 0x200414EF0  || S411||  0x200414EF4 || S412||  0x200414EF8 || S413|| 0x200414EFC
|-
|S420|| 0x200414F00 || S421|| 0x200414F04 || S422||  0x200414F08 || S423|| 0x200414F0C
|-
|S430|| 0x200414F10 || S431|| 0x200414F14 || S432||  0x200414F18 || S433|| 0x200414F1C
|-
|S500|| 0x200414F20 || S501|| 0x200414F24|| S502|| 0x200414F28 || S503|| 0x200414F2C
|-
|S510|| 0x200414F30 || S511|| 0x200414F34 || S512|| 0x200414F38 || S513|| 0x200414F3C
|-
|S520|| 0x200414F40 || S521|| 0x200414F44 || S522|| 0x200414F48 || S523||0x200414F4C
|-
|S530 || 0x200414F50|| S531|| 0x200414F54 || S532||  0x200414F58|| S533|| 0x200414F5C
|-
|S600|| 0x200414F60 || S601|| 0x200414F64 || S602|| 0x200414F68 || S603|| 0x200414F6C
|-
|S610|| 0x200414F70  || S611|| 0x200414F74 || S612||  0x200414F78 || S613||0x200414F7C
|-
|S620|| 0x200414F80  || S621|| 0x200414F84 || S622|| 0x200414F88 || S623|| 0x200414F8C
|-
|S630 || 0x200414F90 || S631|| 0x200414F94 || S632||  0x200414F98 || S633|| 0x200414F9C
|-
|S700|| 0x200414FA0 || S701 || 0x200414FA4 || S702|| 0x200414FA8  || S703|| 0x200414FAC
|-
|S710|| 0x200414FB0  || S711|| 0x200414FB4 || S712||  0x200414FB8 || S713|| 0x200414FBC
|-
|S720|| 0x200414FC0  || S721|| 0x200414FC4 || S722|| 0x200414FC8 || S723|| 0x200414FCC
|-
|S730 || 0x200414FD0|| S731|| 0x200414FD4 || S732||  0x200414FD8 || S733|| 0x200414FDC
|-
|}


= Known issues =
-- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode)
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
-- ie:
! Issue !! Games affected !! Solution !! Description
-- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
|-
| No gamdata installation functionality (?)|| || ||
|-
| Highly unoptimized graphics renderer || || || Low fps
|-
| No support for some syscalls || || ||
|-
|}


= Lua include files =
pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select
pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start


<br>Files that need to be placed in the '''/lua_include/''' folder
return pad


'''uv-clamping.lua'''
</pre>
<pre>
print ("Loading uv-clamping.lua from global scripts")
 
UV_CLAMPING_ENABLE = true
UV_CLAMPING_DISABLE = false
 
UV_CLAMPING_USE_ZERO_EDGE_ALPHA = true
UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA = false
 
emuObj = getEmuObject()
 
-- Turns off UV clamping for the given list of textures.
-- textureTable: A list of texture base addresses.
DisableUvClampingForTextures = function(textureTable)
if emuObj.OverrideUvClampingState then
for _, texAddr in ipairs(textureTable) do
emuObj.OverrideUvClampingState(texAddr, UV_CLAMPING_DISABLE, UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA);
end
else
print ("This emulator does not support OverrideUvClampingState()")
end
end


=Information=
Note: Missing entries
==Folder/File layout==
===Echochrome===
<pre>
├── assets
├── iso
├── lua_include
├── sce_module
├── sce_sys
├── SIEA
│  └── data
│  └── USER_L0.IMG
├── usermodule
│  └──libfont.lib
├── sce_discmap.plt
├── config-title.txt
├── package-ps4.conf
├── eboot.bin
├── revision.conf
└── config-title.txt
</pre>
</pre>
'''sce-locale.lua'''
===Old emulators===
<pre>
<pre>
print ("Loading sce-locale.lua from global scripts")
├── assets
 
├── flash0
-- Language codes
├── iso
--
├── lua_include
-- ja    Japanese
├── scripts
-- en    English (US)
├──XXXXYYYYY_patches.lua
-- fr    French (France)
├──XXXXYYYYY_features.lua
-- es    Spanish (Spain)
├──XXXXYYYYY_tooling.lua
-- de    German
└──XXXXYYYYY_trophies.lua
-- it    Italian
├── pspfonts
-- nl    Dutch
├── sce_module
-- pt    Portuguese (Portugal)
├── sce_sys
-- ru    Russian
├── trophy_data
-- ko    Korean
├── usermodule
-- zh-TW Chinese (traditional)
│  └──libfont.lib
-- zh-CN Chinese (simplified)
├── sce_discmap.plt
-- fi    Finnish
├── eboot.bin
-- sv    Swedish
├── revision.conf
-- da    Danish
└── config-title.txt
-- no    Norwegian
</pre>
-- pl    Polish
-- pt-BR Portuguese (Brazil)
-- en-GB English (UK)
-- tr    Turkish
-- es-MX  Spanish (Latin America)
-- ar    Arabic
-- fr-CA  French (Canada)
-- cs    Czech
-- hu    Hungarian
-- el    Greek ("Ελληνικά" in the system language menu)
-- ro    Romanian
-- th    Thai
-- vi    Vietnamese
-- id    Indonesian
-- uk    Ukrainian


-- returns locale (en-US) and language only (us), useful for lookups with fallback.
==Other==
GetLocaleLangPair = function()
<pre>
local locale, lang
XXXXYYYYY_config.txt
locale = AppHost_GetLocaleTag()
videos/
lang = locale:sub(1,2)    -- grab first two digits, eg. en-US -> en
.mp4
videos/%08x.mp4
audio/%08x.ogg


print ("[BOOT] App Host Langauge =", lang)
Paths:  
 
if locale ~= nil then
print ("[BOOT] App Host Locale =", locale)
else
print ("[BOOT] Deprecated Native Language =", lang)
end
 
return locale, lang
end
 
FindLocaleTableKey = function(table, primary, fallback, default)
-- try for a specific Locale, and if that fails fallback on just a language (without region),
-- and if that fails fallback on default.
 
local keyres = primary
if keyres == nil or table[keyres] == nil then
keyres = fallback
end
 
if keyres == nil or table[keyres] == nil then
print ("WARNING: No table entry for locale", primary, "or language", fallback, ", using default", default);
keyres = default
else
print ("Found locale table entry", keyres);
end
 
return keyres
end


/app0/
/download0/
/savedata
/host/
/hostapp/
/data/
</pre>
</pre>
'''disc-selection.lua'''
<pre>
print ("Loading disc-selection.lua from global scripts")
require "sce-locale"
-- Determines and sets the active SKU.
--
-- sku_map: Cannot be nil.  A table of the form
-- {
-- en = <sku dir name>,
-- fr = <sku dir name>,
-- de = <sku dir name>,
-- it = <sku dir name>,
-- es = <sku dir name>,
--  ...
-- }
--
RegisterSkus = function(sku_map, default_locale)
if default_locale == nil then
default_locale = "en"
end
local locale, lang = GetLocaleLangPair()
local key = FindLocaleTableKey(sku_map, locale, lang, default_locale)
local sku_name = sku_map[key]
if EM_SetActiveSku == nil then
print "EM_SetActiveSku is undefined, use the stable branch of the packager or use a new version of the emulator."
end
EM_SetActiveSku(sku_name)
end
</pre>
'''ax-gpr-alias.lua'''
<pre>
-- Recommended method to import this module:
--  local gpr = require("ax-gpr-alias")
gpr = {}
gpr.zero = 0
gpr.at  = 1
gpr.v0  = 2
gpr.v1  = 3
gpr.a0  = 4
gpr.a1  = 5
gpr.a2  = 6
gpr.a3  = 7
gpr.t0  = 8
gpr.t1  = 9
gpr.t2  = 10
gpr.t3  = 11
gpr.t4  = 12
gpr.t5  = 13
gpr.t6  = 14
gpr.t7  = 15
gpr.s0  = 16
gpr.s1  = 17
gpr.s2  = 18
gpr.s3  = 19
gpr.s4  = 20
gpr.s5  = 21
gpr.s6  = 22
gpr.s7  = 23
gpr.t8  = 24
gpr.t9  = 25
gpr.k0  = 26
gpr.k1  = 27
gpr.gp  = 28
gpr.sp  = 29
gpr.fp  = 30
gpr.ra  = 31
return gpr
</pre>
'''multiapp.lua'''
<pre>
-- Recommended method to import this module:
--  local mapp = require("mapp")
--
-- Multi-application support module
-- Wraps common hook calls to support multiple executables
--
local emuObj = getEmuObject() -- emulator
local axObj = getAXObject() -- allegrex
mapp = {}
mapp.curAppName = emuObj.GetAppName()
mapp.AddBootHook = function(app, func)
if mapp[app] == nil then
mapp[app] = {}
end
mapp[app].boot = func
end
mapp.AddHook = function(app, pc, verify, func)
if mapp[app] == nil then
mapp[app] = {}
end
if mapp[app].hooks == nil then
mapp[app].hooks = {}
mapp[app].hookids = 1
end
local localid = mapp[app].hookids
mapp[app].hookids = mapp[app].hookids + 1
local handler = { addr = pc, v = verify, f = func, id = 0 }
if mapp.curAppName == app then
handler.id = axObj.AddHook(pc, verify, func)
end
-- print(string.format("Added Hook for app: %s, pc=%08x, handler=%d", app, pc, localid))
mapp[app].hooks[localid] = handler
return localid
end
mapp.RemoveHook = function(app, hookid)
-- print(string.format("RemoveHook for app: %s, id=%d", app, hookid))
if mapp[app] ~= nil then
if mapp[app].hooks ~= nil then
if mapp[app].hooks[hookid] ~= nil then
local id = mapp[app].hooks[hookid].id
mapp[app].hooks[hookid] = nil -- WBD 7/6/2018
if mapp.curAppName == app and id > 0 then
axObj.RemoveHook(id)
end
end
end
end
end
mapp.GetHookPC = function(app, hookid)
if mapp[app] ~= nil then
if mapp[app].hooks ~= nil then
if mapp[app].hooks[hookid] ~= nil then
return mapp[app].hooks[hookid].addr
end
end
end
return 0
end
mapp.AddVSyncHook = function(app, func)
if mapp[app] == nil then
mapp[app] = {}
end
mapp[app].vsync = func
if mapp.curAppName == app then
emuObj.AddVsyncHook(func)
end
end
mapp.RemoveVSyncHook = function(app)
if mapp[app] == nil then
mapp[app] = {}
end
if mapp[app].vsync ~= nil then
table.remove(mapp[app].vsync)
end
if mapp.curAppName == app then
emuObj.RemoveVsyncHook(func)
end
end
-- Actual switch functionality
emuObj.AddBootHook(function()
local app = emuObj.GetAppName()
if app ~= mapp.curAppName then
-- switch out the old handlers
-- print(string.format("Switching out handlers for app: %s", mapp.curAppName))
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].vsync ~= nil then
emuObj.RemoveVsyncHook()
end
if mapp[mapp.curAppName].hooks ~= nil then
local hooks = mapp[mapp.curAppName].hooks
-- print(string.format("hooks: %d", #hooks))
for k,v in pairs(hooks) do
if v.id > 0 then
axObj.RemoveHook(v.id)
v.id = 0
end
end
end
end
-- switch current app name
mapp.curAppName = app
-- install the new handlers
-- print(string.format("Switching in handlers for app: %s", mapp.curAppName))
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].vsync ~= nil then
emuObj.AddVsyncHook(mapp[mapp.curAppName].vsync)
end
if mapp[mapp.curAppName].hooks ~= nil then
local hooks = mapp[mapp.curAppName].hooks
-- print(string.format("hooks: %d", #hooks))
for k,v in pairs(hooks) do
v.id = axObj.AddHook(v.addr, v.v, v.f)
end
end
end
end
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].boot ~= nil then
mapp[mapp.curAppName].boot()
end
end
end)
return mapp
</pre>
'''pad.lua'''
<pre>
-- Recommended method to import this module:
--  local pad = require("pad")
--
-- Buttons marked PS4 are not used by the emulator, but can be read from Lua
--
-- Read the Pad state with getEmuObject().PadRead()
-- ie:
-- local padstate = getEmuObject().PadRead()
--
pad = {}
pad.L3        = 0x00000002 -- L3 (PS4)
pad.R3        = 0x00000004 -- R3 (PS4)
pad.OPTIONS  = 0x00000008 -- Options (PS4)
pad.UP        = 0x00000010 -- Up
pad.RIGHT    = 0x00000020 -- Right
pad.DOWN      = 0x00000040 -- Down
pad.LEFT      = 0x00000080 -- Left
pad.L2        = 0x00000100 -- L2 (PS4)
pad.R2        = 0x00000200 -- R2 (PS4)
pad.L1        = 0x00000400 -- L1
pad.R1        = 0x00000800 -- R1
pad.TRIANGLE  = 0x00001000 -- Triangle
pad.CIRCLE    = 0x00002000 -- Circle
pad.CROSS    = 0x00004000 -- Cross
pad.SQUARE    = 0x00008000 -- Square
pad.SELECT    = 0x00010000 -- Select
pad.START    = 0x00020000 -- Start
-- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode)
-- ie:
-- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select
pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start
return pad
</pre>
= config-emu-ps4.txt =
Example from Loco Roco 2 Kiosk Demo:
<pre>
; Windows configuration file for PSPHD
; Game Image
--image="data/USER_L0.IMG"
; Redirect host0: to a another directory (uncomment to enable).
; By default it's mapped to the working directory where the executable starts
;--host="D:\Sony\PSPHD"
; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\videos" directory (make sure the directory exists)
;--dumpvideos="host0:videos"
; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\audio" directory (make sure the directory exists)
;--dumpaudio="host0:audio"
; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\texdump" directory (make sure the directory exists)
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"
; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "D:\Sony\PSPHD\texreplace" directory
; If the --scale setting is set to 4 or 8, the program will also look for replacement textures on '4x' or '8x' directories within this directory
--texreplace="host0:texreplace"
; This forces alpha blending to on for replaced textures. (uncomment to enable)
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true
; This enables bilinear filtering on replaced textures. (uncomment to enable)
--replacementfilter=true
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
; Choices: off, SSAA4x, MSAA4x
--antialias=SSAA4x
; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows
;--texswitch=true
; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
--autoresampler=true
; Turns on filtering of CLUT hashes to avoid repeat indexed textures
--texclutmode=filter
; Enable Multiple Savegames
--multisaves=true
; Custom locoroco2 texture hasher
--texcachemode="locoroco2"
; X/O button mode. "oenter" sets Circle as enter, "xenter" sets Cross as enter. If not present/enabled, it's selected by the system language (Asian
; languages default to oenter, everything else "xenter"). Notice this only works when the game queries the PSP OS for the button configuration.
--xobuttonmode="oenter"
; Use vector fonts for the system fonts
--fontreplace="host0:pspfonts"
; Enable encrypted savegames
--securesaves=true
; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max)
--volume="0.50"
; Use 5 cores to load textures at boot
--texloadcores=4


; LocoRoco mesh tesselation mode
==Sample==
--locorocomeshsmoothnonindexed=true


; Set age restriction
<pre>; PS4 configuration file for PSPHD
--agerestrict=0
 
--notrophies=true
</pre>
 
Example from PaRappa the Rapper:
<pre>
; PS4 configuration file for PSPHD
   
   
; Game Image
; Game Image
Line 1,746: Line 1,015:
--parappaalphahack=true
--parappaalphahack=true
</pre>
</pre>
 
==NIDs in HLE==
= Information =
 
Note: Missing entries
 
==Folder/File layout==
 
<pre>
├── assets
│  ├── common
│  └── PSPHD
├── app
│  └── USER_L0.IMG
├── lua_include
│  ├── ax-gpr-alias.lua
│  ├── multiapp.lua
│  ├── sce-locale.lua
│  ├── uv-clamping.lua
│  ├── disc-selection.lua
│  └── pad.lua
├── scripts
│  ├──XXXXYYYYY_patches.lua
│  ├──XXXXYYYYY_features.lua
│  ├──XXXXYYYYY_tooling.lua
│  └──XXXXYYYYY_trophies.lua
├── sce_module
├── sce_sys
├── vms
├── trophy_data
├── usermodule
│  └──libfont.lib
├── sce_discmap.plt
├── eboot.bin
├── revision.conf
├── package-ps4.conf
└── config-title.txt or config-emu-ps4.txt
</pre>
 
= Other files =
 
<pre>
XXXXYYYYY_config.txt
videos/
.mp4
videos/%08x.mp4
audio/%08x.ogg
</pre>
 
= Paths =
 
<pre>
/app0/
/download0/
/savedata
/host/
/hostapp/
/data/
</pre>
 
== NIDs in HLE ==
 
See also [https://www.psdevwiki.com/ps3/PSP_Emulation#4.46_PS3_PSP_HLE_NIDs 4.46 PS3 PSP HLE NIDs].
 
<pre>
<pre>
|HLEInterruptManager|
|HLEInterruptManager|
Line 2,352: Line 1,559:
* https://forums.ppsspp.org/showthread.php?tid=11961
* https://forums.ppsspp.org/showthread.php?tid=11961
* https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
* https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
* https://www.psdevwiki.com/ps4/PSP_Classics_Configuration_Files_(Official)
* https://www.psdevwiki.com/ps4/PSP_Classics_Configuration_Files_(Unofficial)
* https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List


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===More Information:===
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