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== Official games ==
=== PSP games available on PS4 PS Store ===
<pre>
Jeanne d'Arc (2006) UP9000-CUSA41018_00-UCUS987000000000 (PS5: UP9000-PPSA13995_00-UCUS987000000000) 2024-07-16
Ratchet & Clank: Size Matters (2007) UP9000-CUSA41395_00-UCUS986330000000 (PS5: UP9000-PPSA14431_00-UCUS986330000000) 2024-07-16 PS4 11.50
LEGO Star Wars II: The Original Trilogy UP1082-CUSA41250_00-ULUS101550000000 or EP1006-CUSA41251_00-ULES004790000000 (PS5: UP1082-PPSA14300_00-ULUS101550000000 or UP1082-PPSA14300_00-0804842924824650) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
GODS EATER BURST PS4® & PS5® (PS5: UP0700-PPSA07715_00-GODEATERBURST000 or JP0700-PPSA07713_00-GODEATERBURST000) 2024-03-19
Daxter UP9000-CUSA36097_00-NPUG803290000000 (PS5: UP9000-PPSA09695_00-NPUG803290000000) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
Jak and Daxter: The Lost Frontier UP9000-CUSA41282_00-NPUG803300000000 (PS5: UP9000-PPSA14325_00-NPUG803300000000) 2024-03-19 patch 1.02 requires PS4 11.50 or PS5 9.00
Thrillville EP1006-CUSA41330_00-ULES006460000000 or UP1082-CUSA41329_00-ULUS101910000000 (PS5: UP1082-PPSA14358_00-0724668029168071) 2023-12-19
Thrillville: Off the Rails (PS5: UP1082-PPSA14360_00-0645898243839752) 2023-12-19
Tekken 6 PS4® & PS5® UP0700-CUSA33754_00-TEKKEN6000000000 or JP0700-CUSA33752_00-TEKKEN6000000000 (PS5: UP0700-PPSA07707_00-ULUS104660000000) 2023-10-17
Soulcalibur: Broken Destiny PS4® & PS5® UP0700-CUSA33758_00-SOULCALIBURBD000 or JP0700-CUSA33756_00-SOULCALIBURBD000 2023-10-17
Disney•Pixar Up UP1082-CUSA41345_00-0227660722516578 2023-11-21
MediEvil Resurrection™ UP9000-CUSA33589_00-UCUS986200000000 2023-08-15
Ridge Racer 2 PS4 & PS5 UP0700-CUSA33740_00-RIDGERACER200000 or JP0700-CUSA33738_00-RIDGERACER200000 2022-12-20
Gravity Crash Portable UP9000-CUSA40479_00-NPUG803210000000 or JP9000-CUSA40480_00-NPJG000440000000 2023-07-18
Killzone: Liberation (2006) EP9000-CUSA37875_00-UCES002790000000 or UP9000-CUSA37874_00-UCUS986460000000 (PS5: UP9000-PPSA11141_00-UCUS986460000000) 2023-06-20 PS5 7.40
Pursuit Force (2005) UP9000-CUSA37191_00-UCUS986400000000 or EP9000-CUSA37192_00-UCES000190000000 or JP9000-CUSA37932_00-ULJM050970000000 or HP9000-CUSA37193_00-UCKS450160000000 (PS5: UP9000-PPSA10609_00-UCUS986400000000) 2023-05-16
Pursuit Force: Extreme Justice UP9000-CUSA34853_00-UCUS987030000000 (PS5: UP9000-PPSA08696_00-UCUS987030000000) 2023-08-15
Blade Dancer: Lineage of Light UP9000-CUSA37870_00-ULUS101240000000 or JP9000-CUSA37872_00-UCJS100210000000 2023-05-16
Pinball Heroes UP9000-CUSA33617_00-0000000000000000 2022-12-20
Disney•Pixar Toy Story 3 UP1082-CUSA33343_00-4838282977086414 2022-09-20
Kingdom of Paradise UP9000-CUSA33573_00-UCUS986230000000 or JP9000-CUSA33575_00-UCJS100100000000 or HP9000-CUSA34893_00-UCAS400230000000 2022-09-20
No Heroes Allowed! UP9000-CUSA33595_00-NPUG804600000000 2022-07-19
LocoRoco Midnight Carnival UP9000-CUSA32639_00-0000000000000000 or JP9000-CUSA32641_00-0000000000000000 2022-07-19
Ape Escape: On the Loose UP9000-CUSA37860_00-UCUS986090000000 or EP9000-CUSA37861_00-UCES000450000000 or JP9000-CUSA37862_00-UCJS100040000000 2023-08-15 PS4 10.70
Ape Escape Academy UP9000-CUSA33020_00-UCUS986190000000 or JP9000-CUSA33022_00-UCJS100030000000 2023-10-17
Ape Academy 2 UP9000-CUSA37900_00-UCES003020000000 or JP9000-CUSA37866_00-UCJS100200000000 2023-03-21
Secret Agent Clank UP9000-CUSA41276_00-UCUS986970000000 (PS5: UP9000-PPSA14319_00-UCUS986970000000) 2024-09-17
Syphon Filter: Logan's Shadow (2007) EP9000-CUSA32631_00-UCES007100000000 or UP9000-CUSA32630_00-UCUS986060000000 (PS5: UP9000-PPSA06782_00-UCUS986060000000) 2023-05-16 PS5 9.00
Syphon Filter: Dark Mirror UP9000-CUSA32633_00-UCUS986410000000 2023-03-21
echochrome UP9000-CUSA32644_00-NPUG801350000000 or JP9000-CUSA32646_00-UCJS100810000000 2022-06-13
Super Stardust Portable (2007) EP9000-CUSA33036_00-NPEG000080000000 or UP9000-CUSA33035_00-NPUG802210000000 or JP9000-CUSA33037_00-NPJG000130000000 (PS5: UP9000-PPSA07135_00-NPUG802210000000 or EP9000-PPSA07136_00-NPEG000080000000) 2022-06-13
echoshift UP9000-CUSA33585_00-NPUG803030000000 or JP9000-CUSA33587_00-UCJS100960000000 2022-07-19
Resistance: Retribution (2009) EP9000-CUSA32637_00-UCES011840000000 or UP9000-CUSA32636_00-UCUS986680000000 (PS5: EP9000-PPSA06789_00-UCES011840000000 or UP9000-PPSA06788_00-UCUS986680000000 or JP9000-PPSA06790_00-UCJS100900000000) 2024-02-20
勇者のくせになまいきだ:3D (What Did I Do to Deserve This, My Lord? 3D) JP9000-CUSA33597_00-UCJS101090000000 2022-07-19
Coded Soul JP9000-CUSA33571_00-UCJS100610000000 or HP9000-CUSA34502_00-UCAS401800000000 2023-06-20
Ore no Shikabane o Koete Yuke (PS5: JP9000-PPSA09382_00-UCJS101170000000) 2024-04-16
</pre>
=== PSP remaster games available on PS4 PS Store ===
* LocoRoco™ Remastered UP9000-CUSA06090_00-UCUS986620000001 2017-05-09
* LocoRoco™ 2 Remastered UP9000-CUSA06091_00-UCUS987310000001 2017-12-09
* LUMINES REMASTERED UP0751-CUSA11624_00-LUMINESREMASTERE or JP1049-CUSA11673_00-LUMINESREMASTERE 2018-07-10
* Patapon™ Remastered UP9000-CUSA06171_00-UCUS987110000001 2017-08-01
* Patapon 2 Remastered UP9000-CUSA07321_00-UCES011770000001 2020-01-30
* Metal Slug Double X JP0576-CUSA11717_00-METALSLUGXX00001 2018-05-30
* PaRappa The Rapper™ Remastered UP9000-CUSA05289_00-UCUS987020000001 2017-04-04
=='''PSPHD'''==
=='''PSPHD'''==
 
The new ps plus psp emulator has a lot of undiscovered functionalities. It even allows patches directly to the emulated Allegrex cpu.
The PSP emulator for PlayStation 4 includes plenty of undiscovered functionalities. It even allows patches directly to the emulated Allegrex CPU. Not many CLI commands were added this time around. Very few commands have a description to their usage inside of the eboot.bin, everything else is just guesswork from the scene. Plenty of Lua commands need to be understood before the compatibility of games can improve. The PSP emulator has not gained the same popularity in the scene as the PS2 emulator due to the existence of an unofficial PPSSPP core in the unofficial Retroarch port for hacked PS4. As far as the compatibility and performance go, the Retroarch core is yet to be bested. This official emulator may hold potential, but the potential can only go so far as it seems not to have support for gamedata installation, which in turn will render many games unplayable.
Sadly sony has not made it easy for users to use CLI commands. Since sony mostly uses lua patches for the psp releases, not many cli commands were added. Very few commands have a description to their usage inside of the eboot.bin. Everything else is just guesswork from the scene. The psp emulator has not gained the same popularity as the ps2 emulator because currently, there is an unofficial PPSSPP core in the unofficial retroarch port for the ps4. and as far as the compatibility and performance goes, the retroarch core is second to no one. This emulator may still hold potential, though sadly it does not seem to have support for gamedata installation. and that has led to many games becoming currently unusable. with an official retroarch release coming into ps4's way it seems delving deeper into the PSPHD emulator and the PS1's new psplus emulator is pretty useless.


== Commands ==
== Commands ==
'''Known functions:''' Require cleanup.
'''Known functions:''' Require cleanup.
 
<br>The rest of the cli and lua commands can all be found inside of an emu's decrypted '''eboot.bin'''.
<br>The rest of the CLI and Lua commands can all be found inside of any PSP emulator's decrypted '''eboot.bin'''.
=== config-emu-ps4.txt commands ===
 
''General purpose CLI commands, or unknown usage''
=== CLI commands ===
These commands can be added to any of these files:
* '''config-title.txt'''
* '''package-ps4.conf'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage  
! Command !! Values !! Notes !! Usage  
Line 74: Line 16:
|-
|-
| --notrophies || || Enable/disable trophies||  
| --notrophies || || Enable/disable trophies||  
|-
| --ps4-trophies  || || ||
|-
|-
| --locale || || ||
| --locale || || ||
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| --addon || || ||
| --addon || || ||
|-
|-
| --host || Sets host directory || --host="/hostapp/" ||
| --host || || Sets host directory || --host="/hostapp/"
|-
|-
| --loglevel || none, all, warn, info, error, debug, trace || debug logging ||
| --loglevel || none, all, warn, info, error, debug, trace || debug logging  
|-
|-
| --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese gamers ||
| --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese gamers  
|-
|-
| --lang || Including but not limited to "en" "jp" "fr" "it"  || Language selector || --lang="en"
| --lang || Including but not limited to "en" "jp" "fr" "it"  || Language selector || --lang="en"
Line 100: Line 40:
|-
|-
| --samplesave || ? || ? ||
| --samplesave || ? || ? ||
|-
| --vramcopyback || 0, 10000000 || for games that download data from GPU to Allegrex || --vramcopyback=45
|-
| --msxxadhoc || true?, false? || ad hoc support ? ||
|-style="background-color:#ff99c2"
|-style="background-color:#ff99c2"
| || Graphical fixes || ||
| || Graphical fixes || ||
|-
| --parappareplacecolor || The command expects 8 Hex values || (rgb?) ||
|-
|-
| --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off
| --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off
|-
| --clamp-line-thickness-min || ? || ? ||
|-
| --clamp-line-thickness-max || ? || ? ||
|-
|-
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full || for issues with texture cache (modes lower than full possibly read some textures directly without cache). || --texcachemode=patchworkheroes
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full || for issues with texture cache (modes lower than full possibly read some textures directly without cache). || --texcachemode=patchworkheroes
Line 113: Line 63:
| --depthscalehack || true?, false? || ||--depthscalehack=true
| --depthscalehack || true?, false? || ||--depthscalehack=true
|-
|-
| --depthscalehack || true?, false? || ||--depthscalehack=true
| --texloadcores || 0, 100 || textures to load || texloadcores=2
|-
|-
| --locorocomeshsmooth || true, false || Custom mesh smoothing for loco roco games(?)|| --locorocomeshsmooth=true
| --smoothlevel || 0, 100 || Mesh smoothing level? || --smoothlevel=0
|-
|-
| --locorocomeshsmoothnonindexed || true, false || Turns "locorocomeshsmooth" mesh smoothing into non-indexed(?) ||--locorocomeshsmoothnonindexed=true
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
|-
|-
| --forcenobilinear || true, false || Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images ||--forcenobilinear=true
| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
|-style="background-color:#D7EF54"
|-
| || Game fixes || ||
| --depthscalehack || true?, false? || ||--depthscalehack=true
|-
|-
| --godofwarhack || true, false || Likely a performance patch for games that go way above the fps cap. Managed to help '''God Of War - Ghost Of Sparta''' skip intro freeze. it could possibly be used as a speedhack.  [https://github.com/hrydgard/ppsspp/pull/15640 Might be this?]|| --godofwarhack=true
| --locorocomeshsmooth || true, false || Custom mesh smoothing for loco roco games|| --locorocomeshsmooth=true
|-style="background-color:#03fcc2"
|  || No effect / unknown values || ||
|-
|-
| --texloadcores || 0, 100 || textures to load || texloadcores=2
| --locorocomeshsmoothnonindexed || true, false || Non-indexed mesh smoothing ||--locorocomeshsmoothnonindexed=true
|-
|-
| --smoothlevel || 0, 100 || Mesh smoothing level? || --smoothlevel=0
| --forcenobilinear || true, false || Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images ||--forcenobilinear=true
|-style="background-color:#D7EF54"
|  || Game fixes || ||
|-
|-
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
| --umddelay || ? || Seems to be I/O timing method, Some games need a delay to work properly. [https://github.com/hrydgard/ppsspp/issues/7647 More here]  ||
|-
| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
|-
|-
| --clamp-line-thickness-min || ? || ? ||
| --godofwarhack || true?, false? || Seems specifically made for god of war, unknown effect || --godofwarhack=true
|-
| --clamp-line-thickness-max || ? || ? ||
|-
| --parappareplacecolor || The command expects 8 Hex values || (rgb?) ||
|-
| --msxxadhoc || true?, false? || ad hoc support ? ||
|-
| --parappaalphahack || true?, false? || Doesn't seem to have any effect.|| --parappaalphahack=true
|-
| --umddelay || ? || Seems to be I/O timing method. Doesn't seem to have any effect  ||
|-
| --vramcopyback || 0, 10000000 || for games that download data from GPU to Allegrex || --vramcopyback=45
|-
|-
| --parappaalphahack || true?, false? || || --parappaalphahack=true
|-style="background-color:#7698FF"
|-style="background-color:#7698FF"
|  || Speedhacks / Possible duplicates|| ||
|  || Speedhacks || ||
|-
|-
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
Line 166: Line 103:
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
|-
|-
| --present || vblankstart, setframebuf, drawsync|| set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. Doesn't seem to have any effect. ||--present=setframebuf
| --present || vblankstart, setframebuf, drawsync|| set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. ||--present=setframebuf
|-
|-
| --texrecent || true || Optimize texture hashes ||--texrecent=true
| --texrecent || true || Optimize texture hashes ||--texrecent=true
|}
|}
====Syphon Filter Dark Mirror====
 
====Texture replacement====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage   
! Command !! Values !! Notes !! Usage   
|-
|-
| --force-native-aspect-ratio || || ||
| --texswitch||true, false|| Enables Texture replacement || --texswitch=true
|-
|-
| --use-higher-precision-depth || || ||
| --texsave || || ||
|-
|-
| --optimize-fb-self-resolves || || ||
| --texmissingsave || || ||
|-
|-
| --force-dsf-present || || ||
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
|-
|-
| --bend-30hz-lock|| || ||
| --texreplace || Directory || Set directory of texture replacement folder || --texreplace="host0:texreplace"
|-
| --setframebuf-auto-vblank-wait-threshold|| || ||
|-
| --gpu-renderthread|| || ||
|-
| --force-triangle-clip-off|| || ||
|-
| --hack-use-sku-vms|| || ||
|-
| --active-sku || || ||
|-
| --psp-right-stick-action || 0,1 || ||--psp-right-stick-action=1
|-
| --psp-right-stick-deadzone-x || || ||--psp-right-stick-deadzone-x=15
|-
| --psp-right-stick-deadzone-y || || ||--psp-right-stick-deadzone-y=15
|-
| --psp-right-stick-deadzone-semicircle-arc || || ||--psp-right-stick-deadzone-semicircle-arc=40
|-
|}
 
====Texture replacement====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage 
|-
| --texswitch||true, false|| Enables Texture replacement || --texswitch=true
|-
| --texsave || || ||
|-
| --texmissingsave || || ||
|-
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
|-
| --texreplace || Directory || Set directory of texture replacement folder || --texreplace="host0:texreplace"
|-
|-
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
Line 225: Line 129:


===XXXXYYYYY_patches.lua===
===XXXXYYYYY_patches.lua===
The lua can be placed as: '''scripts\XXXXYYYYY_patches.lua'''  
Your lua can be placed as '''scripts\XXXXYYYYY_patches.lua'''  
<br>'''Requires Cleanup'''.


====Emulator commands====
====Emulator commands====
Line 259: Line 164:
| SaveState ||emuObj.SaveState()||  
| SaveState ||emuObj.SaveState()||  
|-
|-
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()|| 0? 1?
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()||
|-
|-
| MeshSmooth ||emuObj.MeshSmooth()||
| MeshSmooth ||emuObj.MeshSmooth()||
Line 424: Line 329:
|GetReg||axObj.GetReg()||
|GetReg||axObj.GetReg()||
|-style="background-color:#D7EF54"
|-style="background-color:#D7EF54"
| Memory editing || || Do note that the offsets on PPSSPP are mapped differently than the ones on the PS4  
| Memory editing || || Do note that the offsets on PPSSPP are different than the ones on the PS4  
|-
|-
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset
Line 476: Line 381:
</pre>
</pre>


[https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files More patches can be found here]
=====Patches.lua=====
=====Patches.lua=====
======Syphon Filter: Dark Mirror======
'''An official lua created by sony for Patapon 2'''
 
<pre>
<pre>
-- Lua 5.3
-- Lua 5.3
-- Title: Syphon Filter: Dark Mirror
-- Title:   Patapon 2 PSP - UCUS-98732 (USA)
 
-- Patches for fixing issues with post fx in games using the Syphon Filter/Resistance engine


apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.


local emuObj = getEmuObject()
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local cpu = getAXObject()
 
-- The bloom filter uses 1.5 pixel jitter to make a ghetto blur. When up-ressed, this doesn't look good.
-- To compensate, reduce the jitter amount before rendering.
function BloomJitterPlusAdjust()
-- 1.5 pixel "+" pattern
emuObj.AdjustUVJitter(0, 4, 0.0, 1.5)
emuObj.AdjustUVJitter(4, 4, 0.0, -1.5)
emuObj.AdjustUVJitter(8, 4, 1.5, 0.0)
emuObj.AdjustUVJitter(12, 4, -1.5, 0.0)
end
 
function BloomJitterCrossAdjust()
-- 1.5 pixel "x" pattern
emuObj.AdjustUVJitter(0, 4, 1.5, 1.5)
emuObj.AdjustUVJitter(4, 4, -1.5, 1.5)
emuObj.AdjustUVJitter(8, 4, 1.5, -1.5)
emuObj.AdjustUVJitter(12, 4, -1.5, -1.5)
end
 
local jitterFixPlus = emuObj.AddGPUHook(0x40dc000, 0, 16, 0x40d4000, BloomJitterPlusAdjust)
local jitterFixCross = emuObj.AddGPUHook(0x40d4000, 0, 16, 0x40dc000, BloomJitterCrossAdjust)
 
function depthquery()
local querystruct = 0x8eda968 -- this is always in a fixed location
-- the depth query struct is fixed to 24 entries
-- 0..15 seem to be always used for lights, 16..23 are for npcs
for i=0,23 do
local querytype = cpu.ReadMem32(querystruct+0)
local valid = cpu.ReadMem32(querystruct+1*4)
if valid ~= 0xffffffff then
--local queryx = cpu.ReadMem32(querystruct+2*4)
--local queryy = cpu.ReadMem32(querystruct+3*4)
--local querydepth = cpu.ReadMem32(querystruct+4*4)
--local querywidth = cpu.ReadMem32(querystruct+5*4)
--local queryheight = cpu.ReadMem32(querystruct+6*4)
--local param1c = cpu.ReadMem32(querystruct+7*4)
--local param20 = cpu.ReadMem32(querystruct+8*4)
local param24 = cpu.ReadMem32(querystruct+9*4)
--local result = cpu.ReadMemFloat(querystruct+10*4)
if param24 <= 0 then
cpu.WriteMem32(querystruct+1*4, 0xffffffff) -- to be removed from the list -> mark as invalid
else
if querytype == 3 then -- n x n coverage based occlusion used by lights. Object opacity is set to (visible_samples / total_samples)
cpu.WriteMemFloat(querystruct+10*4, 0.0) -- always hide lights
else -- Enemies use a 5-point (corners + center) occlusion check. Object is visible if any of the points is visible.
cpu.WriteMemFloat(querystruct+10*4, 1.0) -- set always visible
end
end
end
querystruct = querystruct + 0x2c
end
end
 
cpu.AddHook(0x8c163d4, 0x27bdff80, depthquery) -- = addiu sp, sp, -0x80
-- the hook code replaces the occlusion function, so just adjust the stack and return
cpu.InsnReplace(0x8c163d8, 0x34040000, 0x27bd0080) -- addiu sp, sp, 0x80
cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop
</pre>
======Patapon 2'''======
<pre>
-- Lua 5.3
-- Title:  Patapon 2 PSP - UCUS-98732 (USA)
 
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
 
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local emuObj = getEmuObject() -- emulator
local emuObj = getEmuObject() -- emulator
local axObj = getAXObject() -- allegrex
local axObj = getAXObject() -- allegrex
Line 955: Line 788:


== Emulators ==
== Emulators ==
<pre>Every emulator is programmed in a differently. Sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. This list includes The typical usage of some of The emulators.</pre>
<pre>Every emulator is programmed in a different way, sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. this list includes The typical usage of some of The emulators.</pre>
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Emulator !! Usage !! API Version !! Similar emulators (compatibility)
! Emulator !! Usage !! API Version !! Similar emulators (Usage)
|-
|-
| Echochrome || The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ?
| Echochrome || The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ?
Line 972: Line 805:
|-
|-
| PaRappa the Rapper || An unofficial emulator developed by sony with very bad compatibility ||  ? || ?
| PaRappa the Rapper || An unofficial emulator developed by sony with very bad compatibility ||  ? || ?
|-
| Syphon Filter: Dark Mirror || ? || ? || ?
|-
|-
|}
|}


==Memory mapping==
==Memory mapping==
<br>'''Note''': The memory on PPSSPP is 0x4000 offsets ahead of the memory on the PS4
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Size !! Offset From -> Offset To !! Name
! Offset From !! Offset To !! Name
|-
|-
| || 1008000000 -> 10887FFFFF ||   Allegrex memory(?)
| 0x1008000000 || 0x10887FFFFF  || Allegrex memory(?)
|-
|-
|640.00MB  || 228200000 -> 250200000 ||
|}
|-
==Register map==
|64.00MB  ||  250200000 -> 254200000 ||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Register !! Offset
|-
|-
|32.00MB  ||  254200000 -> 256200000 ||
| v0 || 0x200414CB0
|-
|-
|2048.00MB ||  256200000 -> 2d6200000 ||
| v1 || 0x200414CB4
|-
|-
|16.00MB  ||  2d6200000 -> 2d7200000 ||
| a0 || 0x200414CB8
|-
|-
|16.00MB  || 2d7200000 -> 2d8200000 ||
| pc || 0x200414D34 - 200414D24
|-
|16.00MB  ||  2d8200000 -> 2d9200000 ||
|-
|16.00MB  ||  2d9200000 -> 2da200000 ||
|-
|-
|}
|}


===Registers map===
= Known issues =
<br>Registers that are marked with '''(?)''' are untested but should be accurate.
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
<br>*'''Note''': The offsets' positions change as the CLI file's content increases, but the offsets should still be somewhere nearby the offsets listed below and the layout should be the same regardless. The PC pointer script can be used to locate another PC register properly in Echochrome's emulator
! Issue !! Games affected !! Solution !! Description
{| class=wikitable style="border: none; background: none;"
! scope=col | GPR
! scope=col | Offset
! scope=col | Notes
| rowspan=900 style="border: none; background: none;"|
! scope=col | FPU
! scope=col | Offset
|-
| zero || 0x200414CA8? || || f0 || 0x200414D4C?
|--style="background-color:#EEEFF2"
| at  || 0x200414CAC? || || f1 || 0x200414D50
|-
| v0 || 0x200414CB0  || || f2 || 0x200414D54?
|--style="background-color:#EEEFF2"
| v1 || 0x200414CB4  || || f3 || 0x200414D58?
|-
| a0 || 0x200414CB8  || || f4 || 0x200414D5C?
|--style="background-color:#EEEFF2"
| a1 || 0x200414CBC? || || f5 || 0x200414D60?
|-
| a2 || 0x200414CC0? || || f6 || 0x200414D64?
|--style="background-color:#EEEFF2"
| a3 ||  0x200414CC4? || || f7 || 0x200414D68?
|-
| t0 || 0x200414CC8? || ||f8|| 0x200414D6C?
|--style="background-color:#EEEFF2"
| t1 || 0x200414CCC? || ||f9 || 0x200414D70?
|-
| t2 ||  0x200414CD0? || || f10 || 0x200414D74?
|--style="background-color:#EEEFF2"
| t3 ||  0x200414CD4? || ||f11|| 0x200414D78?
|-
|-
| t4 ||  0x200414CD8? || || f12 || 0x200414D7C?
| - || || ||
|--style="background-color:#EEEFF2"
| t5 ||  0x200414CDC? || || f13 || 0x200414D80?
|-
| t6 || 0x200414CE0? || || f14 || 0x200414D84?
|--style="background-color:#EEEFF2"
| t7 || 0x200414CE4? || || f15 || 0x200414D88?
|-
| s0 ||  0x200414CE8? || || f16 || 0x200414D8C?
|--style="background-color:#EEEFF2"
| s1 || 0x200414CEC? || || f17 || 0x200414D90?
|-
| s2 ||  0x200414CF0? || || f18 || 0x200414D94?
|--style="background-color:#EEEFF2"
| s3 || 0x200414CF4? || || f19 || 0x200414D98?
|-
| s4 ||  0x200414CF8? || || f20|| 0x200414D9C?
|--style="background-color:#EEEFF2"
| s5 ||  0x200414CFC? || || f21 || 0x200414DA0?
|-
| s6 ||  0x200414D00? || || f22 || 0x200414DA4?
|--style="background-color:#EEEFF2"
| s7 ||  0x200414D04? || || f23|| 0x200414DA8?
|-
| t8 ||  0x200414D08? || || f24 || 0x200414DAC?
|--style="background-color:#EEEFF2"
| t9 ||  0x200414D0C? || || f25 || 0x200414DB0?
|-
| k0 ||  0x200414D10 || ||f26 || 0x200414DB4?
|--style="background-color:#EEEFF2"
| k1 ||  0x200414D14 || || f27 || 0x200414DB8?
|-
| gp ||  0x200414D18 || || f28|| 0x200414DBC?
|--style="background-color:#EEEFF2"
| sp || 0x200414D1C || || f29 || 0x200414DC0?
|-
| fp || 0x200414D20 ||  || f30 || 0x200414DC4?
|--style="background-color:#EEEFF2"
| {{cellcolors|#D7EF54|#000000}}ra || 0x200414D24 || || f31 || 0x200414DC8
|-
| ? || 0x20AD14D28 || ||  ||
|--style="background-color:#EEEFF2"
| last syscall? || 0x20AD14D2C || ||  ||
|-
| {{cellcolors|#7698FF|#000000}}pc || 0x200414D34 || Will show "0x0", "0x1", "0x5", if the Allegrex cpu is idle(?). || ||
|--style="background-color:#EEEFF2"
| hi || 0x200414D38 || ||  ||
|-
| lo || 0x200414D3C || ||  ||
|--style="background-color:#EEEFF2"
| Memory base? || 0x200414D48 || Shows "0x08800000", could be used as pointer or something?|| ||
|-
|-
|}
|}
====PC pointer====
 
<br>PS4CHEATER
=LUA include files=
<br>'''PSP.cht'''
<br>Files that need to be placed in the '''/lua_include/''' folder
<pre>
1.5|eboot.bin|ID:|VER:01.00|FM:505
simple pointer|pointer|4 bytes|@C6B8C8_2_6B8C8+210+108|data|4 bytes|143011412|0||
</pre>
'''VFPU'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Register !! Offset !! Register !! Offset !! Register !! Offset !! Register !! Offset
|-
| S000|| 0x200414DE0 || S001|| 0x200414DE4 || S002|| 0x200414DE8 || S003|| 0x200414DEC
|-
| S010|| 0x200414DF0 || S011|| 0x200414DF4 || S012|| 0x200414DF8  || S013|| 0x200414DFC
|-
| S020|| 0x200414E00 || S021|| 0x200414E04 || S022||  0x200414E08 || S023|| 0x200414E0C
|-
|S030|| 0x200414E10 || S031|| 0x200414E14 || S032|| 0x200414E18  || S033|| 0x200414E1C
|-
|S100|| 0x200414E20  || S101|| 0x200414E24  || S102||  0x200414E28  || S103|| 0x200414E2C
|-
| S110 || 0x200414E30  || S111|| 0x200414E34 || S112||  0x200414E38 || S113||0x200414E3C
|-
| S120|| 0x200414E40  || S121|| 0x200414E44 || S122|| 0x200414E48 || S123|| 0x200414E4C
|-
|S130|| 0x200414E50 || S131||0x200414E54  || S132|| 0x200414E58  || S133|| 0x200414E5C
|-
|S200|| 0x200414E60  || S201|| 0x200414E64 || S202||  0x200414E68 || S203||0x200414E6C
|-
|S210|| 0x200414E70  || S211|| 0x200414E74 || S212||  0x200414E78 || S213|| 0x200414E7C
|-
|S220|| 0x200414E80  || S221|| 0x200414E84 || S222|| 0x200414E88 || S223|| 0x200414E8C
|-
|S230|| 0x200414E90 || S231|| 0x200414E94 || S232||  0x200414E98 || S233|| 0x200414E9C
|-
|S300|| 0x200414EA0  || S301|| 0x200414EA4 || S302||  0x200414EA8 || S303|| 0x200414EAC
|-
|S310|| 0x200414EB0  || S311|| 0x200414EB4 || S312|| 0x200414EB8  || S313|| 0x200414EBC
|-
|S320|| 0x200414EC0  || S321|| 0x200414EC4 || S322|| 0x200414EC8 || S323||0x200414ECC
|-
|S330|| 0x200414ED0 || S331|| 0x200414ED4 || S332|| 0x200414ED8 || S333||0x200414EDC
|-
|S400|| 0x200414EE0  || S401||  0x200414EE4 || S402|| 0x200414EE8 || S403|| 0x200414EEC
|-
|S410|| 0x200414EF0  || S411||  0x200414EF4 || S412||  0x200414EF8 || S413|| 0x200414EFC
|-
|S420|| 0x200414F00 || S421|| 0x200414F04 || S422||  0x200414F08 || S423|| 0x200414F0C
|-
|S430|| 0x200414F10 || S431|| 0x200414F14 || S432||  0x200414F18 || S433|| 0x200414F1C
|-
|S500|| 0x200414F20 || S501|| 0x200414F24|| S502|| 0x200414F28 || S503|| 0x200414F2C
|-
|S510|| 0x200414F30  || S511|| 0x200414F34 || S512|| 0x200414F38 || S513|| 0x200414F3C
|-
|S520|| 0x200414F40 || S521|| 0x200414F44 || S522|| 0x200414F48 || S523||0x200414F4C
|-
|S530 || 0x200414F50|| S531|| 0x200414F54 || S532||  0x200414F58|| S533|| 0x200414F5C
|-
|S600|| 0x200414F60 || S601|| 0x200414F64 || S602|| 0x200414F68 || S603|| 0x200414F6C
|-
|S610|| 0x200414F70  || S611|| 0x200414F74 || S612||  0x200414F78 || S613||0x200414F7C
|-
|S620|| 0x200414F80  || S621|| 0x200414F84 || S622|| 0x200414F88 || S623|| 0x200414F8C
|-
|S630 || 0x200414F90 || S631|| 0x200414F94 || S632||  0x200414F98 || S633|| 0x200414F9C
|-
|S700|| 0x200414FA0 || S701 || 0x200414FA4 || S702|| 0x200414FA8  || S703|| 0x200414FAC
|-
|S710|| 0x200414FB0  || S711|| 0x200414FB4 || S712||  0x200414FB8 || S713|| 0x200414FBC
|-
|S720|| 0x200414FC0  || S721|| 0x200414FC4 || S722|| 0x200414FC8 || S723|| 0x200414FCC
|-
|S730 || 0x200414FD0|| S731|| 0x200414FD4 || S732||  0x200414FD8 || S733|| 0x200414FDC
|-
|}
 
= Known issues =
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Issue !! Games affected !! Solution !! Description
|-
| No gamdata installation functionality (?)|| || ||
|-
| Highly unoptimized graphics renderer || || || Low fps
|-
| No support for some syscalls || || ||
|-
|}
 
=LUA include files=
<br>Files that need to be placed in the '''/lua_include/''' folder
 
'''uv-clamping.lua'''
<pre>
print ("Loading uv-clamping.lua from global scripts")
 
UV_CLAMPING_ENABLE = true
UV_CLAMPING_DISABLE = false
 
UV_CLAMPING_USE_ZERO_EDGE_ALPHA = true
UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA = false
 
emuObj = getEmuObject()
 
-- Turns off UV clamping for the given list of textures.
-- textureTable: A list of texture base addresses.
DisableUvClampingForTextures = function(textureTable)
if emuObj.OverrideUvClampingState then
for _, texAddr in ipairs(textureTable) do
emuObj.OverrideUvClampingState(texAddr, UV_CLAMPING_DISABLE, UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA);
end
else
print ("This emulator does not support OverrideUvClampingState()")
end
end
 
</pre>
'''sce-locale.lua'''
<pre>
print ("Loading sce-locale.lua from global scripts")
 
-- Language codes
--
-- ja    Japanese
-- en    English (US)
-- fr    French (France)
-- es    Spanish (Spain)
-- de    German
-- it    Italian
-- nl    Dutch
-- pt    Portuguese (Portugal)
-- ru    Russian
-- ko    Korean
-- zh-TW  Chinese (traditional)
-- zh-CN  Chinese (simplified)
-- fi    Finnish
-- sv    Swedish
-- da    Danish
-- no    Norwegian
-- pl    Polish
-- pt-BR  Portuguese (Brazil)
-- en-GB  English (UK)
-- tr    Turkish
-- es-MX  Spanish (Latin America)
-- ar    Arabic
-- fr-CA  French (Canada)
-- cs    Czech
-- hu    Hungarian
-- el    Greek ("Ελληνικά" in the system language menu)
-- ro    Romanian
-- th    Thai
-- vi    Vietnamese
-- id    Indonesian
-- uk    Ukrainian
 
-- returns locale (en-US) and language only (us), useful for lookups with fallback.
GetLocaleLangPair = function()
local locale, lang
locale = AppHost_GetLocaleTag()
lang = locale:sub(1,2)    -- grab first two digits, eg. en-US -> en
 
print ("[BOOT] App Host Langauge =", lang)
 
if locale ~= nil then
print ("[BOOT] App Host Locale =", locale)
else
print ("[BOOT] Deprecated Native Language =", lang)
end
 
return locale, lang
end
 
FindLocaleTableKey = function(table, primary, fallback, default)
-- try for a specific Locale, and if that fails fallback on just a language (without region),
-- and if that fails fallback on default.
 
local keyres = primary
if keyres == nil or table[keyres] == nil then
keyres = fallback
end
 
if keyres == nil or table[keyres] == nil then
print ("WARNING: No table entry for locale", primary, "or language", fallback, ", using default", default);
keyres = default
else
print ("Found locale table entry", keyres);
end
 
return keyres
end
 
</pre>
'''disc-selection.lua'''
<pre>
print ("Loading disc-selection.lua from global scripts")
require "sce-locale"
 
-- Determines and sets the active SKU.
--
-- sku_map: Cannot be nil.  A table of the form
-- {
-- en = <sku dir name>,
-- fr = <sku dir name>,
-- de = <sku dir name>,
-- it = <sku dir name>,
-- es = <sku dir name>,
--  ...
-- }
--
RegisterSkus = function(sku_map, default_locale)
if default_locale == nil then
default_locale = "en"
end
local locale, lang = GetLocaleLangPair()
local key = FindLocaleTableKey(sku_map, locale, lang, default_locale)
local sku_name = sku_map[key]
 
if EM_SetActiveSku == nil then
print "EM_SetActiveSku is undefined, use the stable branch of the packager or use a new version of the emulator."
end
EM_SetActiveSku(sku_name)
 
end
 
</pre>


'''ax-gpr-alias.lua'''
'''ax-gpr-alias.lua'''
Line 1,579: Line 1,102:
│  ├── ax-gpr-alias.lua
│  ├── ax-gpr-alias.lua
│  ├── multiapp.lua
│  ├── multiapp.lua
│  ├── sce-locale.lua
│  ├── uv-clamping.lua
│  ├── disc-selection.lua
│  └── pad.lua
│  └── pad.lua
├── scripts
├── scripts
Line 2,211: Line 1,731:
* https://forums.ppsspp.org/showthread.php?tid=11961
* https://forums.ppsspp.org/showthread.php?tid=11961
* https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
* https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
* https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files
* https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List


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