Editing PS2 Emulation

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| --fpu-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub-range=0x1acce0,0x2acce0
 
| --fpu-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub-range=0x1acce0,0x2acce0
 
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| --fpu-rsqrt-fast-estimate || 0,1 || less accurate rsqrt (possible speed improvement, but can degrade accuracy) || --fpu-rsqrt-fast-estimate=1
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| --fpu-rsqrt-fast-estimate || 0,1 || less accurate rsqrt (possible seeps improvement, but can hit accuracy) || --fpu-rsqrt-fast-estimate=1
 
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| --fpu-no-clamp-range || 0x0 to 0x1ffffff || EE memory range where clamping not gonna be used when use clamping global function || --fpu-no-clamp-range=0x123456, 0x212345
 
| --fpu-no-clamp-range || 0x0 to 0x1ffffff || EE memory range where clamping not gonna be used when use clamping global function || --fpu-no-clamp-range=0x123456, 0x212345

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