Editing PS2 Emulation
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* Destroy All Humans! 2 (in Destroy All Humans! 2 - Reprobed) (PS5: UP4389-PPSA05398_00-DAH2REPRODBEDUS0) 2022-08-30 | * Destroy All Humans! 2 (in Destroy All Humans! 2 - Reprobed) (PS5: UP4389-PPSA05398_00-DAH2REPRODBEDUS0) 2022-08-30 | ||
* Metal Gear Solid 2: Sons of Liberty (HD Collection version i.e. Metal Gear Solid 2: Substance) (in METAL GEAR SOLID: MASTER COLLECTION Vol.1 PS4 & PS5) 2023-10-24 | * Metal Gear Solid 2: Sons of Liberty (HD Collection version i.e. Metal Gear Solid 2: Substance) (in METAL GEAR SOLID: MASTER COLLECTION Vol.1 PS4 & PS5) 2023-10-24 | ||
* Metal Gear Solid 3: Snake Eater (HD Collection version | * Metal Gear Solid 3: Snake Eater (HD Collection version) (in METAL GEAR SOLID: MASTER COLLECTION Vol.1 PS4 & PS5) 2023-10-24 | ||
* Tales of Symphonia (in Tales of Symphonia Remastered) UP0700-CUSA29214_00-TALESOFSYMPHONIA 2023-02-17 | * Tales of Symphonia (in Tales of Symphonia Remastered) UP0700-CUSA29214_00-TALESOFSYMPHONIA 2023-02-17 | ||
* Legacy of Kain™ Soul Reaver 2 (in Legacy of Kain™ Soul Reaver 1&2 Remastered PS4 & PS5) (PS5: UP1032-PPSA18153_00-SOULREAVER120824) 2024-12-10 | * Legacy of Kain™ Soul Reaver 2 (in Legacy of Kain™ Soul Reaver 1&2 Remastered PS4 & PS5) (PS5: UP1032-PPSA18153_00-SOULREAVER120824) 2024-12-10 | ||
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| --vif-ignore-invalid-cmd || {{Exclusive}} || 0, 1 || {{Binary}} || Ignore invalid vif commands. In some cases, setting it to 1 can fix games that freeze while showing the same frame. || --vif-ignore-invalid-cmd=1 | | --vif-ignore-invalid-cmd || {{Exclusive}} || 0, 1 || {{Binary}} || Ignore invalid vif commands. In some cases, setting it to 1 can fix games that freeze while showing the same frame. || --vif-ignore-invalid-cmd=1 | ||
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| --vif-thread-chunk-size || {{Exclusive}} || 0, 1024 || {{2 Bytes}} || Slows down both VIFS the lower it is | | --vif-thread-chunk-size || {{Exclusive}} || 0, 1024 || {{2 Bytes}} || Slows down both VIFS the lower it is, and speeds them up the higher it is. 1024 is the limit, with 112 being the default value. || --vif-thread-chunk-size=100 | ||
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| --detect-idle-vif || {{Universal}} || 0, 1 || {{Binary}} || Enabled by default. Unknown function || --detect-idle-vif=0 | | --detect-idle-vif || {{Universal}} || 0, 1 || {{Binary}} || Enabled by default. Unknown function || --detect-idle-vif=0 | ||
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| IOP-CDVD desync || Genji - Dawn of the Samurai, Wild Arms 4, Wild Arms 5, Official Releases such as War of the Monsters and Kinetica, unofficial releases such as every Ratchet game, God of War, as well as others. || LUA patches as seen in official releases. Setting iopcyclescalar to 0.38 yielded the best results, but still wrong. || The least significant effect would be a restarting music track. The most significant would be a game freezing at a single image with looping audio. | | IOP-CDVD desync || Genji - Dawn of the Samurai, Wild Arms 4, Wild Arms 5, Official Releases such as War of the Monsters and Kinetica, unofficial releases such as every Ratchet game, God of War, as well as others. || LUA patches as seen in official releases. Setting iopcyclescalar to 0.38 yielded the best results, but still wrong. || The least significant effect would be a restarting music track. The most significant would be a game freezing at a single image with looping audio. | ||
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