Editing PS2 Emulation
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,283: | Line 1,283: | ||
|SetDisplayAspectNormal || || emuObj.SetDisplayAspectNormal() || Force display area to 4:3. | |SetDisplayAspectNormal || || emuObj.SetDisplayAspectNormal() || Force display area to 4:3. | ||
|- | |- | ||
|ForceRefreshRate || | |ForceRefreshRate || || emuObj.ForceRefreshRate(<hz>) || emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default. | ||
|- | |- | ||
|LoadFsShader || || emuObj.LoadFsShader(<slot?>, "<path>") || <div align="left"><pre>Shaders must be loaded right after GS has been initialized. | |LoadFsShader || || emuObj.LoadFsShader(<slot?>, "<path>") || <div align="left"><pre>Shaders must be loaded right after GS has been initialized. |