Editing PS2 Emulation
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| --gs-progressive || {{Universal}} || 0, 1 || {{binary}} || Enables progressive scan. Can fix graphical glitches/double screen issues. || | | --gs-progressive || {{Universal}} || 0, 1 || {{binary}} || Enables progressive scan. Can fix graphical glitches/double screen issues. || | ||
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| --gs-vert-precision || {{Exclusive}} || 8, 16|| {{1 Byte}} || This option allows the user to choose between 8-bit and 16-bit precision for the vertex calculations in 3D graphics rendering. It reduces the likelihood of visual distortions such as jagged edges, improper alignment of, or | | --gs-vert-precision || {{Exclusive}} || 8, 16|| {{1 Byte}} || This option allows the user to choose between 8-bit and 16-bit precision for the vertex calculations in 3D graphics rendering. It reduces the likelihood of visual distortions such as jagged edges, improper alignment of polygons, or model "warping." The emu expects the values of 8 or 16, any other values are not permitted. It is set at 16 by default. || --gs-vert-precision=8 | ||
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| --gs-skip-dirty-flush-on-mipmap || {{Universal}} || 0, 1 || {{binary}} || Skip flushing textures marked as dirty from cache when enabled. It does, however, require mipmap to be enabled first. || --gs-skip-dirty-flush-on-mipmap=1 | | --gs-skip-dirty-flush-on-mipmap || {{Universal}} || 0, 1 || {{binary}} || Skip flushing textures marked as dirty from cache when enabled. It does, however, require mipmap to be enabled first. || --gs-skip-dirty-flush-on-mipmap=1 |