Editing PS2 Emulation
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| --vu-hack-triace || {{Universal}} || 0, 1 || {{binary}} || A hack designed specifically for games developed by Tri Ace. Corrects the VU's addi calculation. Without it, the result will be one bit off, which is enough to break the game's decryption algo | | --vu-hack-triace || {{Universal}} || 0, 1 || {{binary}} || A hack designed specifically for games developed by Tri Ace. Corrects the VU's addi calculation. Without it, the result will be one bit off, which is enough to break the game's decryption algo. || --vu-hack-triace=1 | ||
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| --vu-branch-hazard || {{Universal}} || 0, 1 || {{binary}} || This command relates to how the emulator handles branch hazards in the Vector Units (VU). Setting it to 0 might fix freezes at the expense of causing SPS in some games, while 1 might improve performance. Seems to be enabled by default. Disabling it prevented "'''Batman - Rise of Sin Tzu'''" from crashing|| --vu-branch-hazard=0 | | --vu-branch-hazard || {{Universal}} || 0, 1 || {{binary}} || This command relates to how the emulator handles branch hazards in the Vector Units (VU). Setting it to 0 might fix freezes at the expense of causing SPS in some games, while 1 might improve performance. Seems to be enabled by default. Disabling it prevented "'''Batman - Rise of Sin Tzu'''" from crashing|| --vu-branch-hazard=0 |