Editing PS2 Emulation
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Latest revision | Your text | ||
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eeObj.ReadMem32(gp - 31348) | eeObj.ReadMem32(gp - 31348) | ||
|- | |- | ||
| WriteMem32 || | | WriteMem32 || || <pre>eeObj.WriteMem32(<ee memory offset>, <data>)</pre> || Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0) | ||
|- | |- | ||
| ReadMem16 || || <pre>eeObj.ReadMem16(<ee memory offset>)</pre> || Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198) | | ReadMem16 || || <pre>eeObj.ReadMem16(<ee memory offset>)</pre> || Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198) | ||
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| || || Dma || | | || || Dma || | ||
|- | |- | ||
| SetVifDataCycleScalar || | | SetVifDataCycleScalar || || || Used in Jak3 = eeObj.SetVifDataCycleScalar(1, 1.80) | ||
|- | |- | ||
|DmaAddHook || {{Universal}} || <pre>eeobj.DmaAddHook(channel=%d key=%x)</pre> || Possible Dma channel numbers (?) | |DmaAddHook || {{Universal}} || <pre>eeobj.DmaAddHook(channel=%d key=%x)</pre> || Possible Dma channel numbers (?) | ||
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| GetClock || {{Exclusive}} || eeObj.GetClock() || Returns the value of how many cycles the EE is ahead of normal clock (?) | | GetClock || {{Exclusive}} || eeObj.GetClock() || Returns the value of how many cycles the EE is ahead of normal clock (?) | ||
|- | |- | ||
|Vu1MpgCycles || | |Vu1MpgCycles || || eeObj.Vu1MpgCycles(<cycles>) || Works just like the cli command --vu1-mpg-cycles= | ||
|-style="background-color:#FEA15C" | |-style="background-color:#FEA15C" | ||
| || || Other || | | || || Other || |