Editing PS2 Emulation
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| --gs-fieldswap-delay || {{Universal}} || Default = 0<br>Highest = 254 || {{1 Byte}} || Wait longer than usual to change field. In essence, it blurs/sharpens image. || | | --gs-fieldswap-delay || {{Universal}} || Default = 0<br>Highest = 254 || {{1 Byte}} || Wait longer than usual to change field. In essence, it blurs/sharpens image. || | ||
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| --gs-uv-shift-pointsampling || {{Exclusive}} || 0, 1 || {{binary}} || It is used on games like | | --gs-uv-shift-pointsampling || {{Exclusive}} || 0, 1 || {{binary}} || It is used on games like manhunt. || --gs-uv-shift-pointsampling=1 | ||
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| --gs-render-tile-threshold || {{Exclusive}} || Lowest = 0<br>Default = 4294967295 || {{4 Bytes}} || Unknown. Used by Psychonauts|| --gs-render-tile-threshold=300000 | | --gs-render-tile-threshold || {{Exclusive}} || Lowest = 0<br>Default = 4294967295 || {{4 Bytes}} || Unknown. Used by Psychonauts|| --gs-render-tile-threshold=300000 |