Editing PS2 Emulation

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| --gs-flush-ad-xyz || {{Exclusive}} ||  always, safe, safeZwrite, off, 0 || {{string}} || Force a primitive flush when a framebuffer is also an input texture. This fixes some processing effects, but it can sometimes be heavy on the GS in terms of performance. GTA: SA, and Jak 3 use this command. || --gs-flush-ad-xyz=safe
| --gs-flush-ad-xyz || {{Exclusive}} ||  always, safe, safeZwrite, off, 0 || {{string}} || Force a primitive flush when a framebuffer is also an input texture. This fixes some processing effects, but it can sometimes be heavy on the GS in terms of performance. GTA: SA, and Jak 3 use this command. || --gs-flush-ad-xyz=safe
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| --gs-force-bilinear || {{Universal}} || 0, 1 || {{binary}} || Forces bilinear filtering, can fix ghosting problems in some cases, and corrects positioning between pixels. Recommended for most games except the ones using 2D images, as it could possibly break games that rely on nearest filtering. || --gs-force-bilinear=1
| --gs-force-bilinear || {{Universal}} || 0, 1 || {{binary}} || Forces bilinear filtering, can fix ghosting problems in some cases. Not recommended for games that use 2D images, as it could possibly break games that rely on nearest filtering.|| --gs-force-bilinear=1
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