Editing PS2 Emulation
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{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center; font-size:small;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center; font-size:small;" | ||
! Command !! Emulator Support !! Values !! Value Type !! Notes !! Usage | ! Command !! Emulator Support !! Values !! Value Type !! Notes !! Usage | ||
|-style="background-color:#D7EF54" | |||
| Controllers || || || || || | |||
|- | |- | ||
| --ds4-deadzone-adjust || {{universal}} || || || || | | --ds4-deadzone-adjust || {{universal}} || || || || | ||
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| --mtap2 || {{universal}} || Disabled, Always, ByHost || {{string}} || Multitap switch. Some games require multitap to be selected only on second port (1, 2-a, 2-b, 2-c layout). To achieve that, we need to disable the first mtap. In some cases, the emulator can be flawed in how it handles multi-tap when it involves "--mtap2". All functions for 2A, 2B, 2C, 2D must be redirected to ports on multi-tap 1 by using memory patches. || --mtap2=always | | --mtap2 || {{universal}} || Disabled, Always, ByHost || {{string}} || Multitap switch. Some games require multitap to be selected only on second port (1, 2-a, 2-b, 2-c layout). To achieve that, we need to disable the first mtap. In some cases, the emulator can be flawed in how it handles multi-tap when it involves "--mtap2". All functions for 2A, 2B, 2C, 2D must be redirected to ports on multi-tap 1 by using memory patches. || --mtap2=always | ||
|} | |} | ||
=====Memory Card===== | =====Memory Card===== | ||
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