Editing PS2 Emulation
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| DMA writes when busy signal is engaged || Ratchet and Clank games, Metal gear solid 2, others || None yet || AKA eetiminghack | | DMA writes when busy signal is engaged || Ratchet and Clank games, Metal gear solid 2, others || None yet || AKA eetiminghack | ||
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|VIF1 runs too fast || Urban reign, Avatar, PaRappa The Rapper 2, Eternal Poison, Soul Calibur 2, Soul Calibur 3, Others || Using LUA's SchedulerDelayEvent command or CLI'S vif1-instant-xfer command | |VIF1 runs too fast || Urban reign, Avatar, PaRappa The Rapper 2, Eternal Poison, Soul Calibur 2, Soul Calibur 3, Others || Using LUA's SchedulerDelayEvent command or CLI'S vif1-instant-xfer command. The emu, Redfaction, has a higher chance of fixing this issue. || Sony wanted to improve the performance, which is the reason VIF1 is instant. The lua's command can be customizable to set the delay period, the cli can't, therefore lua's command is much more compatible | ||
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|Reading VU TPC registers returns wrong values || Street Fighter 3 EX(VU0), R: Racing Revolution(VU0), Spiderman 3 (VU0, in T-Bit handler...), Edge of Reality games(VU1) || Patches in lua. || In this emu TPC stores full addresses, which is wrong. Real hardware keep there addr >> 3. Worth noting that EoR games read VU1 TPC in a nasty way, accessing 0x43A0(VU1 TPC) from COP2 code. | |Reading VU TPC registers returns wrong values || Street Fighter 3 EX(VU0), R: Racing Revolution(VU0), Spiderman 3 (VU0, in T-Bit handler...), Edge of Reality games(VU1) || Patches in lua. || In this emu TPC stores full addresses, which is wrong. Real hardware keep there addr >> 3. Worth noting that EoR games read VU1 TPC in a nasty way, accessing 0x43A0(VU1 TPC) from COP2 code. |