Editing PS2 Emulation
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| || 2015 || || | | || 2015 || || | ||
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| War of the Monsters v1 || Subjectively the best emulator to use. Used as PS2CLASSICSGUI's default emulator, it is the best one around for accurate GS emulation, as some graphical issues on the Ratchet series and Tekken 5 can only be fixed by it. Another interesting case is GTA SA's lack of need for auto flush on it, and being natively performant. Additionally, its VU0 timing as well as performance is much better than Jakv2's | | War of the Monsters v1 || Subjectively the best emulator to use. Used as PS2CLASSICSGUI's default emulator, it is the best one around for accurate GS emulation, as some graphical issues on the Ratchet series and Tekken 5 can only be fixed by it. Another interesting case is GTA SA's lack of need for auto flush on it, and being natively performant. Additionally, its VU0 timing as well as performance is much better than Jakv2's, making it one of the best emulators on the PS4. || 0.1 || '''Rogue v1 and v2, Arc the Lad, Star Wars Jedi Starfighter''' | ||
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| GTA III || Fixed the PAL version of '''Genji: Dawn of the Samurai'''. || 0.6 || | | GTA III || Fixed the PAL version of '''Genji: Dawn of the Samurai'''. || 0.6 || | ||
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| || || || Other || || | | || || || Other || || | ||
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| --cop2-regalloc || {{Universal}} || 0, 1 || {{Binary}} || Optimized Register Allocation(?). PCSX2 seems to have this enabled by default. Seems to slow down COP2 when disabled. || | | --cop2-regalloc || {{Universal}} || 0, 1 ? || {{Binary}} || Optimized Register Allocation(?). PCSX2 seems to have this enabled by default. Seems to slow down COP2 when disabled. || | ||
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| --cop2-inst-q || {{Universal}} || 0, 1 || {{Binary}} || instant Q, no stalling on VWAITQ, or instances of Q. Crashes some games when enabled. || | | --cop2-inst-q || {{Universal}} || 0, 1 || {{Binary}} || instant Q, no stalling on VWAITQ, or instances of Q. Crashes some games when enabled. || | ||
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| || || Other || || || | | || || Other || || || | ||
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| --framelimit-mode || {{Universal}} || slowest,slower,slow, | | --framelimit-mode || {{Universal}} || slowest,slower,slow,normal,fast,fastest,turbo || {{string}} || Standalone Framelimiter|| --framelimit-mode=fast | ||
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| --framelimiter || {{Universal}} || 0, 1 || {{binary}} || Enable or disable Frame limiting || --framelimiter=1 | | --framelimiter || {{Universal}} || 0, 1 || {{binary}} || Enable or disable Frame limiting || --framelimiter=1 | ||
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| {{cellcolors|#0b9fb3|#000000}}VuAddSubHack ||{{cellcolors|#03fcb1|#000000}}--vu-hack-triace=1 || Required for every single game developed by TriAce | | {{cellcolors|#0b9fb3|#000000}}VuAddSubHack ||{{cellcolors|#03fcb1|#000000}}--vu-hack-triace=1 || Required for every single game developed by TriAce | ||
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| {{cellcolors|#0b9fb3|#000000}}vuClampMode: 2 ||{{cellcolors|#03fcb1|#000000}}<br>--vu1-no-clamping=0<br>--vu0-no-clamping=0<br>--cop2-no-clamping=0 || | | {{cellcolors|#0b9fb3|#000000}}vuClampMode: 2 ||{{cellcolors|#03fcb1|#000000}}<br>--vu1-no-clamping=0<br>--vu0-no-clamping=0<br>--cop2-no-clamping=0 || | ||
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| {{cellcolors|#0b9fb3|#000000}}vuClampMode: 3 || {{cellcolors|#03fcb1|#000000}}<br>--vu1-no-clamping=1<br>--vu0-no-clamping=1<br>--cop2-no-clamping=1<br>--vu-to-double=1 || | | {{cellcolors|#0b9fb3|#000000}}vuClampMode: 3 || {{cellcolors|#03fcb1|#000000}}<br>--vu1-no-clamping=1<br>--vu0-no-clamping=1<br>--cop2-no-clamping=1<br>--vu-to-double=1 || | ||
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| {{cellcolors|#0b9fb3|#000000}}eeClampMode: 2 || {{cellcolors|#03fcb1|#000000}}--fpu-to-double=0<br>--fpu-no-clamping=0<br> || | | {{cellcolors|#0b9fb3|#000000}}eeClampMode: 2 || {{cellcolors|#03fcb1|#000000}}--fpu-to-double=0<br>--fpu-no-clamping=0<br> || | ||
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| {{cellcolors|#0b9fb3|#000000}}eeClampMode: 3 || {{cellcolors|#03fcb1|#000000}}--fpu-to-double=1<br>--fpu-no-clamping=1<br> || | | {{cellcolors|#0b9fb3|#000000}}eeClampMode: 3 || {{cellcolors|#03fcb1|#000000}}--fpu-to-double=1<br>--fpu-no-clamping=1<br> || | ||
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| {{cellcolors|#0b9fb3|#000000}}eeRoundMode: || {{cellcolors|#03fcb1|#000000}}--fpu-accurate-muldiv=1<br>--fpu-accurate-addsub=1 || | | {{cellcolors|#0b9fb3|#000000}}eeRoundMode: || {{cellcolors|#03fcb1|#000000}}--fpu-accurate-muldiv=1<br>--fpu-accurate-addsub=1 || |