Editing PS2 Emulation

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|  || || Speedhacks || ||  ||
|  || || Speedhacks || ||  ||
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| --vu1-mpg-cycles  || {{Universal}} || 1 - 65535 || {{2 Bytes}}||  Set initial speed for VU1 Micro-programs. 100 is the default value. If VU1 requirements were a bottleneck, increasing it will result in better performance while decreasing it will result in the opposite. As a side note, increasing it can benefit MTVU-sensitive games. || --vu1-mpg-cycles=1000<br><pre> Symbols (They change values close to VU1-mpg-cycles' offset):
| --vu1-mpg-cycles  || {{Universal}} || 1 - 65535 || {{2 Bytes}}||  Set initial speed for VU1 Micro-programs. 100 is the default value. If VU1 requirements were a bottleneck, increasing it will result in better performance while decreasing it will result in the opposite. Increasing it can be beneficial for MTVU sensitive games.|| --vu1-mpg-cycles=1000<br><pre> Symbols (They change values close to VU1-mpg-cycles' offset):


$ goes to the specified succeeding offsets. $0 will go 2 bytes forward and change them. $1 will go 4 bytes forward and change the 2 bytes specified. For example, $0,$1 will change the 4 bytes ahead as the specified 2 bytes' value.
$ goes to the specified succeeding offsets. $0 will go 2 bytes forward and change them. $1 will go 4 bytes forward and change the 2 bytes specified. For example, $0,$1 will change the 4 bytes ahead as the specified 2 bytes' value.
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| --vu1 || {{Universal}} || jit-sync || {{string}}  || Selector between IR/JIT and it modes. Jit-sync works similarly to disabling MTVU. jit, trans, and jit-async are unimplemented functions that do not change anything. || --vu1=jit-sync
| --vu1 || {{Universal}} || jit-sync || {{string}}  || Selector between IR/JIT and it modes. Jit-sync works similarly to disabling MTVU. jit, trans, and jit-async are unimplemented functions that do not change anything. || --vu1=jit-sync
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| --vu1-no-clamping || {{Universal}} ||  0,1 || {{binary}} || Changes the clamping behavior of the VU1. Setting specific to PS4 emulators, (unimplemented in PCSX2) with 0 resembling PCSX2's extra, and 1 extra + preserve sign. The default emulator's value is 1. || --vu1-no-clamping=0
| --vu1-no-clamping || {{Universal}} ||  0,1 || {{binary}} || Changes the clamping behavior of the VU1. Setting specific to ps4 emulators, unimplemented in pcsx2, with 0 being closest to extra, and 1 to extra + preserve sign. The default emulator's value is 1. || --vu1-no-clamping=0
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| --vu1-clamp-range || {{Exclusive}} || vu1 memory offset start,end (0x0 - 0x800) ||  style="background:#5c32a8; color:#ffffff;"|Hex combination || Values must not exceed 0x800 ||
| --vu1-clamp-range || {{Exclusive}} || vu1 memory offset start,end (0x0 - 0x800) ||  style="background:#5c32a8; color:#ffffff;"|Hex combination || Values must not exceed 0x800 ||
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