Editing PS2 Emulation

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| --vu-xgkick-delay  || {{Universal}} || Limit is between (0 => 31)  || {{1 Byte}}|| Delay xgkick instruction execution. PCSX2 uses 6 cycles, PS3 uses 2-8 cycles depending on the game. A game with missing graphics will require a low value such as 0, while one that crashes might require a high value such as 7.|| --vu-xgkick-delay=8
| --vu-xgkick-delay  || {{Universal}} || Limit is between (0 => 31)  || {{1 Byte}}|| Delay xgkick instruction execution. PCSX2 uses 6 cycles, PS3 uses 2-8 cycles depending on the game. A game with missing graphics will require a low value such as 0, while one that crashes might require a high value such as 7.|| --vu-xgkick-delay=8
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| --vu-custom-min-max  || {{Universal}} || 0, 1 || {{binary}} || Custom Max/Mini logic for denormals. Disabled on pcsx2 by default but enabled by default on a couple of emus such as jakv2. Disabling it could potentially restore missing graphics, as it tends to adjust VU timing.|| --vu-custom-min-max=0
| --vu-custom-min-max  || {{Universal}} || 0, 1 || {{binary}} || Custom Max/Mini logic for denormals. Disabled on pcsx2 by default but enabled by default on a couple of emus such as jakv2. Disabling it could potentially restore missing graphics.|| --vu-custom-min-max=0
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