Editing PS2 Emulation

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|  || || Game fixes || || ||
|  || || Game fixes || || ||
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| --vu0-clamp-range ||  {{Exclusive}} || start, end offset (0x0 - 0x200) ||  style="background:#5c32a8; color:#ffffff;"|Hex combination || per range clamping for VU0. Strangely, it rejects offsets higher than 0x200. || --vu0-clamp-range=0x100,0x120
| --vu0-clamp-range ||  {{Exclusive}} || start, end offset (0x0 - 0x200) ||  || per range clamping for VU0. Strangely, it rejects offsets higher than 0x200. || --vu0-clamp-range=0x100,0x120
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| --vu0-no-clamping || {{Universal}} || 0,1 || {{binary}} || Changes the clamping behavior of the VU0. Setting specific to ps4 emulators, unimplemented in pcsx2. The default emulator's value is 1. || --vu0-no-clamping=0
| --vu0-no-clamping || {{Universal}} || 0,1 || {{binary}} || Changes the clamping behavior of the VU0. Setting specific to ps4 emulators, unimplemented in pcsx2. The default emulator's value is 1. || --vu0-no-clamping=0
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| --vu0-accurate-addsub-range || {{Exclusive}} || offset (0x0 - 0x200) || style="background:#5c32a8; color:#ffffff;"|Hex combination || Allows the VU0 to accurately Add/Subtract in the specified memory range by using software floats rather than hardware floats. Strangely, it rejects offsets higher than 0x200. ||  
| --vu0-accurate-addsub-range || {{Exclusive}} || offset (0x0 - 0x200) || || Allows the VU0 to accurately Add/Subtract in the specified memory range by using software floats rather than hardware floats. Strangely, it rejects offsets higher than 0x200. ||  
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| --vu0-mul0fix-range || {{Exclusive}} || vu0 memory offset start,end (0x0 - 0x200) ||  style="background:#5c32a8; color:#ffffff;"|Hex combination || Allows the VU0 to accurately Multiply by 0 in the specified memory range by using software floats rather than hardware floats. Strangely, it rejects offsets higher than 0x200. ||
| --vu0-mul0fix-range || {{Exclusive}} || vu0 memory offset start,end (0x0 - 0x200) ||  || Allows the VU0 to accurately Multiply by 0 in the specified memory range by using software floats rather than hardware floats. Strangely, it rejects offsets higher than 0x200. ||
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|-style="background-color:#FEA15C"
|-style="background-color:#FEA15C"
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