Editing PS2 Emulation
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| || || Game fixes || || || | | || || Game fixes || || || | ||
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| --vu0-clamp-range || {{Exclusive}} || start, end offset (0x0 - 0x200) || | | --vu0-clamp-range || {{Exclusive}} || start, end offset (0x0 - 0x200) || || per range clamping for VU0. Strangely, it rejects offsets higher than 0x200. || --vu0-clamp-range=0x100,0x120 | ||
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| --vu0-no-clamping || {{Universal}} || 0,1 || {{binary}} || Changes the clamping behavior of the VU0. Setting specific to ps4 emulators, unimplemented in pcsx2. The default emulator's value is 1. || --vu0-no-clamping=0 | | --vu0-no-clamping || {{Universal}} || 0,1 || {{binary}} || Changes the clamping behavior of the VU0. Setting specific to ps4 emulators, unimplemented in pcsx2. The default emulator's value is 1. || --vu0-no-clamping=0 | ||
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| --vu0-accurate-addsub-range || {{Exclusive}} || offset (0x0 - 0x200) || | | --vu0-accurate-addsub-range || {{Exclusive}} || offset (0x0 - 0x200) || || Allows the VU0 to accurately Add/Subtract in the specified memory range by using software floats rather than hardware floats. Strangely, it rejects offsets higher than 0x200. || | ||
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| --vu0-mul0fix-range || {{Exclusive}} || vu0 memory offset start,end (0x0 - 0x200) || | | --vu0-mul0fix-range || {{Exclusive}} || vu0 memory offset start,end (0x0 - 0x200) || || Allows the VU0 to accurately Multiply by 0 in the specified memory range by using software floats rather than hardware floats. Strangely, it rejects offsets higher than 0x200. || | ||
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