Editing PS2 Emulation
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| --fpu-custom-min-max || {{Universal}} || 0, 1 || {{Binary}} || Custom Max/Mini logic for denormals. Enabled by default. Disabling it might break some games || --fpu-custom-min-max=0 | | --fpu-custom-min-max || {{Universal}} || 0, 1 || {{Binary}} || Custom Max/Mini logic for denormals. Enabled by default. Disabling it might break some games || --fpu-custom-min-max=0 | ||
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| --fpu-accurate-range || {{Universal}} || start,end offset (0x0 - 0x1FFFFFF) || | | --fpu-accurate-range || {{Universal}} || start,end offset (0x0 - 0x1FFFFFF) || || Accurate Mul/Div/Add/Sub Math instructions for the FPU by using software floats rather than hardware floats. Can be used for full EE/FPU Mathematical accuracy in the specified range. || --fpu-accurate-range=0x1acce0,0x2acce0 | ||
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| --fpu-no-clamp-range || {{Exclusive}} || start,end offset (0x0 - 0x1FFFFFF) || | | --fpu-no-clamp-range || {{Exclusive}} || start,end offset (0x0 - 0x1FFFFFF) || || Per-range clamping for the FPU in the selected memory range. || --fpu-no-clamp-range=0x1acce0,0x2acce0 | ||
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| --fpu-accurate-muldiv || {{Universal}} || 0 = Disabled<br>1 = Enabled || {{Binary}} || Allows the FPU to accurately Divide/Multiply for all offsets by using software floats rather than hardware floats. (Extremely slow) || --fpu-accurate-muldiv=1 | | --fpu-accurate-muldiv || {{Universal}} || 0 = Disabled<br>1 = Enabled || {{Binary}} || Allows the FPU to accurately Divide/Multiply for all offsets by using software floats rather than hardware floats. (Extremely slow) || --fpu-accurate-muldiv=1 | ||
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| --fpu-accurate-addsub || {{Universal}} || 0 = Disabled<br>1 = Enabled || {{Binary}} || Allows the FPU to accurately Add/Subtract for all offsets by using software floats rather than hardware floats. Though slow on PS4, many games that work fine on PCSX2 (Pac-Man World 3, Jackie Chan Adventures) experience issues on PS4 because ADD/SUB is disabled by default. || --fpu-accurate-addsub=1 | | --fpu-accurate-addsub || {{Universal}} || 0 = Disabled<br>1 = Enabled || {{Binary}} || Allows the FPU to accurately Add/Subtract for all offsets by using software floats rather than hardware floats. Though slow on PS4, many games that work fine on PCSX2 (Pac-Man World 3, Jackie Chan Adventures) experience issues on PS4 because ADD/SUB is disabled by default. || --fpu-accurate-addsub=1 | ||
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| --fpu-accurate-muldiv-range || {{Universal}} || start,end offset (0x0 - 0x1FFFFFF) || | | --fpu-accurate-muldiv-range || {{Universal}} || start,end offset (0x0 - 0x1FFFFFF) || || Allows the FPU to accurately Divide/Multiply in the specified ee memory range by using software floats rather than hardware floats. || --fpu-accurate-muldiv-range=0x1acce0,0x2acce0 | ||
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| --fpu-accurate-addsub-range || {{Universal}} || start,end offset (0x0 - 0x1FFFFFF) || | | --fpu-accurate-addsub-range || {{Universal}} || start,end offset (0x0 - 0x1FFFFFF) || || Allows the FPU to accurately Add/Subtract in the specified ee memory range by using software floats rather than hardware floats. || --fpu-accurate-addsub-range=0x1acce0,0x2acce0 | ||
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