Editing PS2 Emulation
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| --iop-tight-slice-count || {{Exclusive}} || Fastest = 0<br>Default = 8<br>Slowest=65534 || {{4 Bytes}} || Seems to slow down the iop the higher the value. Can be used to fix CDVD timing issues. || --iop-tight-slice-count=12 | | --iop-tight-slice-count || {{Exclusive}} || Fastest = 0<br>Default = 8<br>Slowest=65534 || {{4 Bytes}} || Seems to slow down the iop the higher the value. Can be used to fix CDVD timing issues. || --iop-tight-slice-count=12 | ||
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| --iop-hook || {{Variable}} || AdvanceClock<br>FastForwardClock<br>Mfifodrain | | | --iop-hook || {{Variable}} || AdvanceClock<br>FastForwardClock<br>Mfifodrain || 4 Byte hex (offset),string,4 Byte hex (opcode),4 Byte Decimals (advanceclock value) || IOP native hook, Sony uses it on their official release of Red Dead Revolver. It helps fix timing issues. It runs the specified functionality each time a selected IOP offset is reached. FastForwardClock and AdvanceClock help fix core sync issues. It is believed that AdvanceClock stalls the IOP for a specified amount of cycles, while FastForwardClock behaves similarly. For a mysterious reason, some offsets are ignored by AdvanceClock - it could be that this function only works on instructions 2 cycles ahead of a branch, likely specifically designed to work at both the start or end of a branch (on newer emus, only the end of a branch works). Mfifodrain is still unknown. || --iop-hook=0x0086ac,FastForwardClock | ||
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| --iop-block-validation || {{Universal}} || IsC, ShortHash, Hash || {{string}} || Way of validating that block been modified, and require recompilation. Other Possible values include PageProt, None, PageProtection || --iop-block-validation=IsC | | --iop-block-validation || {{Universal}} || IsC, ShortHash, Hash || {{string}} || Way of validating that block been modified, and require recompilation. Other Possible values include PageProt, None, PageProtection || --iop-block-validation=IsC |