Editing PS2 Emulation
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| --vu1-inst-p || | | --vu1-inst-p || || 0, 1 || {{binary}} || instant P, no stalling on WAITP, or instances of P || --vu1-inst-p=1 | ||
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| --vu1-use-rcp || | | --vu1-use-rcp || || 0, 1 || {{binary}} || Use SSE/AVX RCP. Speedhack. Likely used only in EFU pipeline, due to rare use, its really not worth to enable it. Speed improvement will be marginally/unnoticeable. Disabled by default || | ||
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| --vu1-use-rsqrt || | | --vu1-use-rsqrt || || 0, 1 || {{binary}} || Use SSE/AVX rsqrt instead of doing sqrt and then div. Speedhack, rather safe to use on VU1. || | ||
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| --vu1-clamp-operands || | | --vu1-clamp-operands || || 0, 1 || {{binary}} || Clamp operands before mathematical operation. || --vu1-clamp-operands=1 | ||
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| --vu1-clamp-results || | | --vu1-clamp-results || || 0, 1 || {{binary}} || Clamp result after mathematical operation. || --vu1-clamp-results=1 | ||
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| --vu1-inst-q || | | --vu1-inst-q || || 0, 1 || {{binary}} || instant Q, no stalling on WAITQ, or instances of Q. || --vu1-inst-q=1 | ||
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| --assert-path1-ad || {{Universal}} || 0, 1 || {{binary}} || Path 1 is how the GIF takes data from VU1 via XGKICK instruction. It's unknown what this command does but it's related to VU1, and helps prevent crashes in VU1 sensitive games when enabled. || --assert-path1-ad=1 | | --assert-path1-ad || {{Universal}} || 0, 1 || {{binary}} || Path 1 is how the GIF takes data from VU1 via XGKICK instruction. It's unknown what this command does but it's related to VU1, and helps prevent crashes in VU1 sensitive games when enabled. || --assert-path1-ad=1 |