Editing PS2 Emulation

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|  || GS features || ||
|  || GS features || ||
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| --gs-use-mipmap || 0, 1 || Enables mipmapping support. Can be used to fix graphics. Needs --gs-kernel-cl="mipmap" for full mipmapping support. If upscaling, however, --gs-kernel-cl-up="mipmap2x2" is also needed. It works best on War of the Monsters emulator, as can be seen in the Ratchet series' mipmapping issues responding only to this emu's mipmapping functionality.|| --gs-use-mipmap=1
| --gs-use-mipmap || 0, 1 || Enables mipmapping support. Can be used to fix graphics. Needs --gs-kernel-cl="mipmap" for full mipmapping support. If upscaling, however, --gs-kernel-cl-up="mipmap2x2" is also needed. It works best on War of the Monsters emulator, as the Ratchet series' mipmapping issues can only be fixed by it.|| --gs-use-mipmap=1
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|-  
| --gs-use-deferred-l2h || 0, 1 || Delay option for L2H (local to host, GS to EE). || --gs-use-deferred-l2h=1  
| --gs-use-deferred-l2h || 0, 1 || Delay option for L2H (local to host, GS to EE). || --gs-use-deferred-l2h=1  
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| || || Natively fixed || ||
| || || Natively fixed || ||
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| Bad FPU math || Disabling EE recompiler / Janky GameDB patch ||Armored Core Nine Breaker || The AI becomes stuck on some levels, working only when EE recompiler's disabled || #8587
| ? || Disabling EE recompiler ||Armored Core Nine Breaker || The AI becomes stuck on some levels, working only when EE recompiler's disabled || #8587
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| ? || Enabling EETimingHack || Pac-Man World 2 || Hanging in Butane Pain, Ghost Bayou, Pinky's Revenge and Clyde in the Caldera levels. || Unavailable
| ? || Enabling EETimingHack || Pac-Man World 2 || Hanging in Butane Pain, Ghost Bayou, Pinky's Revenge and Clyde in the Caldera levels. || Unavailable
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| ? || Unavailable || Mega Man X8 || Flickering subtitles on FMVS || #5192
| ? || Unavailable || Mega Man X8 || Flickering subtitles on FMVS || #5192
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| Bad timing. || Unavailable || Spyro Enter the Dragonfly || Audio-video desync || #8286
| ? || Unavailable || Spyro Enter the Dragonfly || Audio-video desync || #8286
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| ? || Unavailable || Petit Copter 2 || In-game hang || #10380
| ? || Unavailable || Petit Copter 2 || In-game hang || #10380
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| ? || Unavailable || Yu-Gi-Oh! The Duelists of the Roses || In-game data corruption (?) leading to a hang || #11576
| ? || Unavailable || Yu-Gi-Oh! The Duelists of the Roses || In-game data corruption (?) leading to a hang || #11576
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| IPU running faster than it should? || Janky patch || Flame of Recca: Final Burning || || #11335
| ? || Janky patch || Flame of Recca: Final Burning || IPU running faster than it should. || #11335
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| Bad timing || Unavailable || Ape Escape 3 || Sudden burst of in-game speed at some random points in the map || Unavailable
| ? || Unavailable || Ape Escape 3 || Sudden burst of in-game speed at some random points in the map || Unavailable
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| ? || vu0RoundMode: 2 || Ape Escape 3 || The character's buster malforms when spawning anew || #11386
| ? || vu0RoundMode: 2 || Ape Escape 3 || The character's buster malforms when spawning anew || #11386
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