Editing PS2 Emulation

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= PCSX2 glitches not present on PS4=
= Unconfirmed or unknown issues (vodoo/speculation) =
<pre>
 
This is a list of glitches that the PS4 does not suffer from, as opposed to PCSX2.</pre>
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Issue !! PCSX2's fix !! Games affected !! Description !! PCSX2 issue no.
! Issue !! Games affected !! Solution !! Description
|--style="background-color:#7698FF"
| || || Natively fixed || ||
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| ? || Disabling EE recompiler ||Armored Core Nine Breaker || The AI becomes stuck on some levels, working only when EE recompiler's disabled || #8587
| Inaccurate GIF timing || The Matrix: Path of Neo, Tenchu - Fatal Shadows, Batman begins, and possibly many more! || LUA patches, or hooking schedulerdelayevent on an affected offset ||
|-
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| ? || Enabling EETimingHack || Pac-Man World 2 || Hanging in Butane Pain, Ghost Bayou, Pinky's Revenge and Clyde in the Caldera levels. || Unavailable
| (CDVD -> IOP -> EE) timing inaccuracy || The Simpsons, Bee Movie, Robot Alchemic Drive, Raw Danger!, Wild ARMS 4, Genji dawn of the samurai, Dragon ball z budokai tenkaichi 1, Shadowman(Textures), God of war (Music), Ratchet and clank size matters (Music), every game that's listed to require CDVD_READ_DELAY. || IOP, EE, CDVD CLI commands, Lua patches, and even VU1 commands. || The IOP is set by default to run 2x faster than it's designed, and what it's designed at is likely incorrect in the first place. Likewise with CDVD, making it hard to recognize the correct speed. Users may encounter frozen or distorted audio, games irresponsive to input, and frozen fmvs repeating the same frame and sound they were stuck at. Red Dead Revolver is an official release affected by this issue.
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| ? || Unavailable || Persona 3 || Stuttering noise when saving || #7316
| IPU emulation inaccuracy || Burnout 3, Tony Hawk's Underground, Onimusha Dawn of Dreams || ? ||  
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| ? || Unavailable || Mega Man X8 || Flickering subtitles on FMVS || #5192
| Inaccurate hsync rate/bad ipu timing || Bee movie, Never7, Tomb Raider: The Angel of Darkness, ESPN - NBA 2K5 || Underclocking/overclocking the EE, limiting the fps, and LUA patches. || Because the video goes out of sync either initially or midpoint, the game freezes at whatever frame it was at, repeating the exact same audio over and over again, or in some cases skipping parts of it and continuing normally. This is a timing issue that can be the result of more than one thing. As such, the cause can be one thing, or a combination of things going wrong. Predicting the cause can be a challenge, as PCSX2 is also affected by this issue, albeit at a lesser degree.
|-
| ? || Unavailable || Spyro Enter the Dragonfly || Audio-video desync || #8286
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| ? || Unavailable || Petit Copter 2 || In-game hang || #10380
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| ? || Unavailable || Yu-Gi-Oh! The Duelists of the Roses || In-game data corruption (?) leading to a hang || #11576
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| ? || Unavailable || Ape Escape 3 || Sudden burst of in-game speed at some random points in the map || Unavailable
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| ? || vu0RoundMode: 2 || Ape Escape 3 || The character's buster malforms when spawning anew || #11386
|--style="background-color:#D7EF54"
| || || Fixed by using certain commands || ||
|-
| Inaccurate COP2 add/sub implementation|| Unavailable || Driv3r || AI cop car drives at the incorrect direction (Fixed on PS4 with accurate COP2 add/sub) || #11714
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