Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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|FastForwardClock || eeObj.FastForwardClock() || Skip Emotion Engine cycles? | |FastForwardClock || eeObj.FastForwardClock() || Skip Emotion Engine cycles? | ||
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|AdvanceClock || eeObj.AdvanceClock() || Likely skips an allocated amount of EE cycles. | |AdvanceClock || eeObj.AdvanceClock() || Likely skips an allocated amount of EE cycles. | ||
<pre> | <pre> | ||
eeObj. | eeObj.WriteMem32(0x001958A0, 0x10000086) | ||
end</pre> | |||
end | |||
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| GetClock || eeObj.GetClock() || Returns the value of how many cycles the EE is ahead of normal clock (?) | | GetClock || eeObj.GetClock() || Returns the value of how many cycles the EE is ahead of normal clock (?) |