Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 977: | Line 977: | ||
| EnableImposeMenu || emuObj.EnableImposeMenu(<true/false>) || EnableImposeMenu(false) | | EnableImposeMenu || emuObj.EnableImposeMenu(<true/false>) || EnableImposeMenu(false) | ||
|- | |- | ||
|LoadConfig || | |LoadConfig || || | ||
|- | |- | ||
|SaveConfig || | |SaveConfig || || | ||
|- | |- | ||
|GetPad || emuObj.GetPad(<gamepad button by bits>)|| example usage for reading input: | |GetPad || emuObj.GetPad(<gamepad button by bits>)|| example usage for reading input: |