Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
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| --gs-ignore-dirty-page-border || 0, 1 || ? ||--gs-ignore-dirty-page-border=1 | | --gs-ignore-dirty-page-border || 0, 1 || ? ||--gs-ignore-dirty-page-border=1 | ||
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| --gs-ignore-rect-correction || 0, 1 || Setting it to 1 is known to fix graphical glitches in far distances || --gs-ignore-rect-correction=1 | | --gs-ignore-rect-correction || 0, 1 || Setting it to 1 is known to fix graphical glitches occurring in far distances || --gs-ignore-rect-correction=1 | ||
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| --gs-opt-frbuff-switch || 0, 1 || || --gs-opt-frbuff-switch=0 | | --gs-opt-frbuff-switch || 0, 1 || || --gs-opt-frbuff-switch=0 | ||
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| --force-pal-60hz || 0, 1 || Enables 60hz PAL mode. || --force-pal-60hz=1 | | --force-pal-60hz || 0, 1 || Enables 60hz PAL mode. || --force-pal-60hz=1 | ||
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| --gs-progressive || 0, 1 || Enables progressive scan. | | --gs-progressive || 0, 1 || Enables progressive scan. It's used to fix graphical glitches/double screen issues. || | ||
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| --gs-vert-precision || 8, 16 || 3D rendering vertex precision. The emu expects the values of 8 or 16, any other values are not permitted. || --gs-vert-precision=8 | | --gs-vert-precision || 8, 16 || 3D rendering vertex precision. The emu expects the values of 8 or 16, any other values are not permitted. || --gs-vert-precision=8 |