Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,379: | Line 1,379: | ||
|texMode || || 1 - Point? , 2 - bilinear | |texMode || || 1 - Point? , 2 - bilinear | ||
|-style="background-color:#D7EF54" | |-style="background-color:#D7EF54" | ||
| || Argument || | | || Argument / unknown || | ||
|- | |- | ||
|alphaIsNot || || alpha - is not X | |alphaIsNot || || alpha - is not X | ||
Line 1,399: | Line 1,399: | ||
PSMT4 = 20 PSMZ16S = 58 | PSMT4 = 20 PSMZ16S = 58 | ||
PSMT8H = 27 </pre> | PSMT8H = 27 </pre> | ||
|- | |- | ||
|zmsk || || Z (depth) draw mask | |zmsk || || Z (depth) draw mask | ||
Line 1,434: | Line 1,420: | ||
2 - Pass if Z grater or equal to Z buffer | 2 - Pass if Z grater or equal to Z buffer | ||
3 - Pass if Z grater than Z buffer</pre> | 3 - Pass if Z grater than Z buffer</pre> | ||
|- | |||
|mipIsGt || || mip level is grater than X (?) | |||
|- | |- | ||
|mmin || || MMIN flag | |mmin || || MMIN flag | ||
Line 1,444: | Line 1,432: | ||
|- | |- | ||
|prim || || GS primitive type | |prim || || GS primitive type | ||
<pre>Point = 0 | |||
Line = 1 | |||
LineStrip = 2 | |||
Triangle = 3 | |||
TriangleStrip = 4 | |||
TriangleFan = 5 | |||
Sprite = 6</pre> | |||
|- | |||
|primIsNot || || GS primitive type - is not | |||
<pre>Point = 0 | <pre>Point = 0 | ||
Line = 1 | Line = 1 |