Editing PS2 Emulation
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Latest revision | Your text | ||
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| SetFprHex || eeObj.SetFprHex(<FPU register (0-31), value (u32)>)|| Set floating point register value as hex string | | SetFprHex || eeObj.SetFprHex(<FPU register (0-31), value (u32)>)|| Set floating point register value as hex string | ||
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| GetFpr || eeObj.GetFpr(<register number>) || example eeObj.GetFpr(14) | | GetFpr / GetFPR || eeObj.GetFpr(<register number>) || example eeObj.GetFpr(14) | ||
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| SetFpr | | SetFpr / SetFPR || eeObj.SetFpr(<fpr register number>, <value>) || Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0 | ||
But we can also combine commands to add/sub from registers | But we can also combine commands to add/sub from registers | ||
eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value | eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value |