Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8 | WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8 | ||
ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc | ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc | ||
GetCPR0 SetCPR0</pre></div> | GetCPR0 SetCPR0 iopInsnReplace</pre></div> | ||
|-style="background-color:#7698FF" | |-style="background-color:#7698FF" | ||
| || Memory editing || | | || Memory editing || | ||
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|SetCPR0 || iopObj.SetCPR0(<COP0 register>) || | |SetCPR0 || iopObj.SetCPR0(<COP0 register>) || | ||
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| iopInsnReplace || iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF | |||
|- | |- | ||
|-style="background-color:#FEA15C" | |-style="background-color:#FEA15C" |