Editing PS2 Emulation
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,765: | Line 1,765: | ||
|- | |- | ||
| GsCustomShader || || | | GsCustomShader || || | ||
|- | |||
| getTrophyObject || local trophyObj = getTrophyObject() || Required for all functions using trophyObj | |||
|- | |||
| getDmaObject || local dmaObj = getDmaObject() || Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it. | |||
|- | |- | ||
| Unlock || || | | Unlock || || | ||
|- | |||
| getScreenShotObject || || | |||
|- | |- | ||
| IsUnlocked || || | | IsUnlocked || || | ||
Line 1,896: | Line 1,902: | ||
<pre>local sprite0 = getSpriteObject(0) | <pre>local sprite0 = getSpriteObject(0) | ||
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)</pre></div> | sprite0.SetBlendColor(1.0,1.0,1.0,1.0)</pre></div> | ||
|- | |- | ||
|} | |} |