Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1,018: | Line 1,018: | ||
|AddVsyncHook || emuObj.AddVsyncHook(<task to be done every vsync>) || emuObj.AddVsyncHook(my_function) | |AddVsyncHook || emuObj.AddVsyncHook(<task to be done every vsync>) || emuObj.AddVsyncHook(my_function) | ||
my_function can be anything, from simple patches, to extensive hook. | my_function can be anything, from simple patches, to extensive hook. | ||
Example usage can be found in SLUS-21550 features file. some games are not compatible with it | Example usage can be found in SLUS-21550 features file. some games are not compatible with it an will crash upon startup. | ||
|- | |- | ||
|RemoveVsyncHook || emuObj.RemoveVsyncHook(<previously added task to be removed>) || emuObj.RemoveVsyncHook(my_function) | |RemoveVsyncHook || emuObj.RemoveVsyncHook(<previously added task to be removed>) || emuObj.RemoveVsyncHook(my_function) |