Editing PS2 Classics Emulator Compatibility List

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| style="background-color:#FFAA00;" | Homebrew iso (NTSC-U/C version) cannot save or load due to memory card corruption. Use custom config to fix terrain rendering. Clouds using shaders have the wrong shader applied, upscaler issue, remove up2x2 render to fix. Check [[Custom Configuration Files#Ace Combat 5|Emulator Configuration]] for additional details.
| style="background-color:#FFAA00;" | Homebrew iso (NTSC-U/C version) cannot save or load due to memory card corruption. Use custom config to fix terrain rendering. Clouds using shaders have the wrong shader applied, upscaler issue, remove up2x2 render to fix. Check [[Custom Configuration Files#Ace Combat 5|Emulator Configuration]] for additional details.
|-
|-
| Ace Lightning || {{playable}} || ? || ? || Works with both several emulators. Memory card saved files only with Rogue emulator. SLES-51503 tested on PS4 6.72.
| Ace Lightning || {{playable}} || ? || ? || Works with both several emulators. Memory card saved files only with Rogue emulator. SLES-51503 tested on PS4 FW 6.xx.
|-
|-
| Activision Anthology || {{playable}} || {{playable}} || ? || works. <span style="color:white; background:#FF1000>Jak emulator runs very slow.</span>
| Activision Anthology || {{playable}} || {{playable}} || ? || works. <span style="color:white; background:#FF1000>Jak emulator runs very slow.</span>
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| Agressive Inline || {{playable}} || ? || ? || Works fine.
| Agressive Inline || {{playable}} || ? || ? || Works fine.
|-
|-
| AirForce Delta Strike || ? || {{playable}} || ? || Game crashes in the early minutes. Works just fine on Samurai Shodown emu.
| AirForce Delta Strike || ? || {{unplayable}} || ? || Game crashes in the early minutes.
|-
|-
| AirBlade || {{playable}} || {{playable}} || ? || Works fantastically using Jak emulator and config fix for flickering models. Check [[Custom Configuration Files#AirBlade|Emulator Configuration]] for additional details. With Jak, the game works very well on PS4 Fat.
| AirBlade || {{playable}} || {{playable}} || ? || Works fantastically using Jak emulator and config fix for flickering models. Check [[Custom Configuration Files#AirBlade|Emulator Configuration]] for additional details. With Jak, the game works very well on Original PS4.
|-
|-
| Akira Psycho Ball || {{playable}} || ? || ? ||
| Akira Psycho Ball || {{playable}} || ? || ? ||
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! style="width:27%" | Name !! style="width:7%"| {{flagonly|EU}} PAL !! style="width:7%"| {{flagonly|US}} NTSC-U/C !! style="width:7%"| {{flagonly|JP}} NTSC-J !! style="width:52%"| Notes <small><div style="float:right;">[[PS2 Classics Emulator Compatibility List#top|Back to top]]</div></small>
! style="width:27%" | Name !! style="width:7%"| {{flagonly|EU}} PAL !! style="width:7%"| {{flagonly|US}} NTSC-U/C !! style="width:7%"| {{flagonly|JP}} NTSC-J !! style="width:52%"| Notes <small><div style="float:right;">[[PS2 Classics Emulator Compatibility List#top|Back to top]]</div></small>
|-
|-
| B-Boy || ? || {{playable}} || ? || Substantial graphical corruption, missing characters, missing textures. Tried on various emulators, tried with clutmerge enabled. No go. Fixed on Samurai Showdown emu with vu1clamping.
| B-Boy || ? || {{unplayable}} || ? || Substantial graphical corruption, missing characters, missing textures. Tried on various emulators, tried with clutmerge enabled. No go.
|-
|-
| Backyard Wrestling : Don't Try This At Home || ? || {{playable}} || ? || [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-158#post-332654 Config]
| Backyard Wrestling : Don't Try This At Home || ? || {{playable}} || ? || [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-158#post-332654 Config]
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| Bomber Man Land 2 || ? || ? || {{playable}} ||
| Bomber Man Land 2 || ? || ? || {{playable}} ||
|-
|-
| Bouncer, The || ? || {{playable}} || {{playable}} || NTSC-U, NTSC-J tested with Jakv2 emulator on PS4 6.72.
| Bouncer, The || ? || {{playable}} || {{playable}} || NTSC-U, NTSC-J tested with Jakv2 emulator on PS4 6.72 FW.
|-
|-
| Bratz: Forever Diamondz || ? || {{playable}} || {{notavailable}} || The game freezes at the intro screen. Works using Destroy ALL HUMANS V2 emu.
| Bratz: Forever Diamondz || ? || {{playable}} || {{notavailable}} || The game freezes at the intro screen. Works using Destroy ALL HUMANS V2 emu.
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| Bratz Rock Angelz || ? || {{playable}} || {{notavailable}} || The game freezes at the intro screen. Works using Destroy ALL HUMANS V2 emu.
| Bratz Rock Angelz || ? || {{playable}} || {{notavailable}} || The game freezes at the intro screen. Works using Destroy ALL HUMANS V2 emu.
|-
|-
| Brave - The search for spirit dancer || {{playable}} || {{playable}} || ? || Massive graphics and physics issues makes the game unplayable. Fixable with Samurai Shodown emulator and a config.
| Brave - The search for spirit dancer || {{unplayable}} || {{unplayable}} || ? || Massive graphics and physics issues makes the game unplayable.
|-
|-
| Breath of Fire V: Dragon Quarter || {{minorissues}} || {{minorissues}} || ? || Some minor title screen font corruption, applicable to both EU and NA versions, though utterly inconsequential to game itself.
| Breath of Fire V: Dragon Quarter || {{minorissues}} || {{minorissues}} || ? || Some minor title screen font corruption, applicable to both EU and NA versions, though utterly inconsequential to game itself.
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| Burnout Dominator || {{unplayable}} || {{unplayable}} || ? || US version freeze before race begins (Jak emu), EUR doesn't boot up within GTA3 emu.
| Burnout Dominator || {{unplayable}} || {{unplayable}} || ? || US version freeze before race begins (Jak emu), EUR doesn't boot up within GTA3 emu.
|-
|-
| Burnout Revenge || {{minorissues}} || {{minorissues}} || {{unplayable}} || Game crashes at first but next time onwards runs perfectly in full speed. Little pink/blue line appears left side of the screen but it won't bother gameplay. Used Rogue Emu while compiling. (Tested by xamtra on PS4 9.00). '''Update: Rogue emu used. Use [http://www.psx-place.com/attachments/sles-53507_config-rar.36715/ Config]''' JAP version crashes after loading with a Unhandled pagefault exception over GTA3 emulation.
| Burnout Revenge || {{minorissues}} || {{minorissues}} || {{unplayable}} || Game crashes at first but next time onwards runs perfectly in full speed. Little pink/blue line appears left side of the screen but it won't bother gameplay. Used Rogue Emu while compiling. (Tested by xamtra on FW 9.00). '''Update: Rogue emu used. Use [http://www.psx-place.com/attachments/sles-53507_config-rar.36715/ Config]''' JAP version crashes after loading with a Unhandled pagefault exception over GTA3 emulation.
|}
|}
<span style="font-size:85%"><div align="right">'''[[##|#]]{{dot}}[[#A|A]]{{dot}}<span style="color:#FF0000">B</span>{{dot}}[[#C|C]]{{dot}}[[#D|D]]{{dot}}[[#E|E]]{{dot}}[[#F|F]]{{dot}}[[#G|G]]{{dot}}[[#H|H]]{{dot}}[[#I|I]]{{dot}}[[#J|J]]{{dot}}[[#K|K]]{{dot}}[[#L|L]]{{dot}}[[#M|M]]{{dot}}[[#N|N]]{{dot}}[[#O|O]]{{dot}}[[#P|P]]{{dot}}[[#Q|Q]]{{dot}}[[#R|R]]{{dot}}[[#S|S]]{{dot}}[[#T|T]]{{dot}}[[#U|U]]{{dot}}[[#V|V]]{{dot}}[[#W|W]]{{dot}}[[#X|X]]{{dot}}[[#Y|Y]]{{dot}}[[#Z|Z]]'''</div></span>
<span style="font-size:85%"><div align="right">'''[[##|#]]{{dot}}[[#A|A]]{{dot}}<span style="color:#FF0000">B</span>{{dot}}[[#C|C]]{{dot}}[[#D|D]]{{dot}}[[#E|E]]{{dot}}[[#F|F]]{{dot}}[[#G|G]]{{dot}}[[#H|H]]{{dot}}[[#I|I]]{{dot}}[[#J|J]]{{dot}}[[#K|K]]{{dot}}[[#L|L]]{{dot}}[[#M|M]]{{dot}}[[#N|N]]{{dot}}[[#O|O]]{{dot}}[[#P|P]]{{dot}}[[#Q|Q]]{{dot}}[[#R|R]]{{dot}}[[#S|S]]{{dot}}[[#T|T]]{{dot}}[[#U|U]]{{dot}}[[#V|V]]{{dot}}[[#W|W]]{{dot}}[[#X|X]]{{dot}}[[#Y|Y]]{{dot}}[[#Z|Z]]'''</div></span>
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| Delta Force Black Hawk Down || ? || {{majorissues}} || ? || Low fps in menu and game, visual glitches in game
| Delta Force Black Hawk Down || ? || {{majorissues}} || ? || Low fps in menu and game, visual glitches in game
|-
|-
| Destroy All Humans! || {{official}} || {{official}} || ? || Also available as remaster.
| Destroy All Humans! || {{official}} || {{official}} || ? ||  
|-
|-
| Destroy All Humans! 2 || {{official}} || {{official}} || {{notavailable}} || Also available as remaster.
| Destroy All Humans! 2 || {{official}} || {{official}} || {{notavailable}} ||
|-
|-
| Destruction Derby Arenas || ? || {{playable}} || ? || '''Works great with [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-138#post-321908 Config]. Emu used = ADK'''
| Destruction Derby Arenas || ? || {{playable}} || ? || '''Works great with [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-138#post-321908 Config]. Emu used = ADK'''
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| Drive to Survive (Mashed: Fully Loaded) || ? || {{playable}} || ? || Included in Japan by the ''Simple 2000 Series Vol. 28: Bousou! Kenka Grand Prix, Drive to Survive''
| Drive to Survive (Mashed: Fully Loaded) || ? || {{playable}} || ? || Included in Japan by the ''Simple 2000 Series Vol. 28: Bousou! Kenka Grand Prix, Drive to Survive''
|-
|-
| Driving Emotion Type-S || {{playable}} || ? || ? || Europe Version works fine. It was tested on PS4 9.00. In PS2-FPKG v0.4 use Rogue v1. It does not work in Jak v2 emulator (the game freezes on course selection, after choose the vehicle in Arcade Mode)
| Driving Emotion Type-S || {{playable}} || ? || ? || Europe Version works fine. It was tested in PS4 version 9.0. In PS2-FPKG v0.4 use Rogue v1. It don't work in Jak v2 emulator (the game freezes on course selection, after choose the vehicle in Arcade Mode)
|-
|-
| Driver - Parallel Lines (AKA. Driver 4 - Parallel Lines in Japan by UbiSoft) || {{majorissues}} || {{majorissues}} || {{unplayable}} || Same as Driver 3 with Jak emulator, however no graphical glitches observed as such. <span style="color:white; background:#FF1000;>Rogue emulator throws unhandled pagefault error and Japanese version crashes on Jak and Rogue emulator as well.</span>
| Driver - Parallel Lines (AKA. Driver 4 - Parallel Lines in Japan by UbiSoft) || {{majorissues}} || {{majorissues}} || {{unplayable}} || Same as Driver 3 with Jak emulator, however no graphical glitches observed as such. <span style="color:white; background:#FF1000;>Rogue emulator throws unhandled pagefault error and Japanese version crashes on Jak and Rogue emulator as well.</span>
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| Grand Theft Auto: Vice City || {{official}} || {{official}} || {{available}} ||  
| Grand Theft Auto: Vice City || {{official}} || {{official}} || {{available}} ||  
|-
|-
| Grand Theft Auto: Vice City Stories || {{playable}} || {{playable}} || {{unplayable}}|| Lags on PS4 9.00. Tested PAL / Fix Available. NTSC-J lets you get past Capcom FMV then it crashes anomaly in RECVX Emu v1.
| Grand Theft Auto: Vice City Stories || {{playable}} || {{playable}} || {{unplayable}}|| Lags on 9.00 Tested PAL / Fix Available. NTSC-J lets you get past Capcom FMV then it crashes anomaly in RECVX Emu v1.
|-
|-
| Grand Theft Auto: Liberty City Stories || {{playable}} || {{playable}} || {{unplayable}}|| Lags on PS4 9.00. Tested PAL / Fix Available. NTSC-J lets you get past Capcom FMV then it crashes anomaly in RECVX Emu v1.
| Grand Theft Auto: Liberty City Stories || {{playable}} || {{playable}} || {{unplayable}}|| Lags on 9.00 Tested PAL / Fix Available. NTSC-J lets you get past Capcom FMV then it crashes anomaly in RECVX Emu v1.
|-
|-
| Grandia Xtreme || {{notavailable}} || {{playable}} || ? ||  
| Grandia Xtreme || {{notavailable}} || {{playable}} || ? ||  
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| Indiana Jones and the Emperor's Tomb || ? || {{playable}} || ? || fully works
| Indiana Jones and the Emperor's Tomb || ? || {{playable}} || ? || fully works
|-
|-
| Indiana Jones and the Staff of Kings || {{minorissues}} || {{official}} || ? || On unofficial emulator: Some graphical glitches. PAL version looks a bit blurry. Cutscenes stutter slightly, boost mode might fix this (not tried).
| Indiana Jones and the Staff of Kings || {{minorissues}} || {{minorissues}} || ? || Some graphical glitches. PAL version looks a bit blurry. Cutscenes stutter slightly, boost mode might fix this (haven't tried).
|-
|-
| Initial D Special Stage || ? || {{playable}} || ? || Tested on PS4 9.00 and working.
| Initial D Special Stage || ? || {{playable}} || ? || Tested on 9.00 and working.
|-
|-
| Innocent Life: A Futuristic Harvest Moon || ? || {{playable}} || ? || No issues noticed in my short testing. Works on Roguev2 and StarOcean3. Jakv2 emu causes substantial slowdown in FMVs.
| Innocent Life: A Futuristic Harvest Moon || ? || {{playable}} || ? || No issues noticed in my short testing. Works on Roguev2 and StarOcean3. Jakv2 emu causes substantial slowdown in FMVs.
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| InuYasha: Secret of the Cursed Mask || ? || {{minorissues}} || {{playable}} || Occasional flickering during battle transition and lip movements are choppy or nonexistent during dialogue. NTSC-J works perfect. No problems with lip movement. There is occasional flickering, but from my memory, it's not a bug but a feature, it had it on PS2 too.
| InuYasha: Secret of the Cursed Mask || ? || {{minorissues}} || {{playable}} || Occasional flickering during battle transition and lip movements are choppy or nonexistent during dialogue. NTSC-J works perfect. No problems with lip movement. There is occasional flickering, but from my memory, it's not a bug but a feature, it had it on PS2 too.
|-
|-
| I-Ninja || {{playable}} || {{playable}} || ? || No known issues. Played on PS4 9.00 and works well.
| I-Ninja || {{playable}} || {{playable}} || ? || No known issues. PLayed on 9.00 Firmware & works well.
|-
|-
| Iridium Runners || ? || {{minorissues}} || ? || Small FPS drop when in a race, the title screen doesnt render properly, and a few minor graphical issues.
| Iridium Runners || ? || {{minorissues}} || ? || Small FPS drop when in a race, the title screen doesnt render properly, and a few minor graphical issues.
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| Kamen Rider 555 || {{notavailable}} || {{notavailable}} || {{playable}} || No known issues.
| Kamen Rider 555 || {{notavailable}} || {{notavailable}} || {{playable}} || No known issues.
|-
|-
| Kao the Kangaroo: Round 2 || ? || {{playable}} || {{notavailable}} || Major issue with GFX makes game unplayable. Works perfectly fine on Destroy All Humans emu.
| Kao the Kangaroo: Round 2 || ? || {{unplayable}} || {{notavailable}} || Major issue with GFX makes game unplayable.
|-
|-
| Kappa no Kai-kata: How to Breed Kappas || ? || ? || {{playable}} || Very high language barrier. Couldn´t figure out if I try to check the memory card.
| Kappa no Kai-kata: How to Breed Kappas || ? || ? || {{playable}} || Very high language barrier. Couldn´t figure out if I try to check the memory card.
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| The King of Fighters: '94 Re-Bout || {{notavailable}} || {{notavailable}} || {{playable}} || 3D background stage polygons glitch over character sprites affecting playability of game. <span style="color:white; background:#FF1000>Rogue emulator runs perfect but ingame skips too heavily when trying to access the memory card.</span> <span style="background-color:#90FF90>'''UPDATE: [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339293 Config]'''</span>
| The King of Fighters: '94 Re-Bout || {{notavailable}} || {{notavailable}} || {{playable}} || 3D background stage polygons glitch over character sprites affecting playability of game. <span style="color:white; background:#FF1000>Rogue emulator runs perfect but ingame skips too heavily when trying to access the memory card.</span> <span style="background-color:#90FF90>'''UPDATE: [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339293 Config]'''</span>
|-
|-
| The King of Fighters: '98 Ultimate Match || {{official}} || {{official}} || ? || Also available as remaster.
| The King of Fighters: '98 Ultimate Match || {{official}} || {{official}} || ? ||  
|-
|-
| The King of Fighters: 2000 || {{official}} || {{official}} || {{playable}} || South Korea Ver(NTSC=J) = playable
| The King of Fighters: 2000 || {{official}} || {{official}} || {{playable}} || South Korea Ver(NTSC=J) = playable
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! style="width:27%" | Name !! style="width:7%"| {{flagonly|EU}} PAL !! style="width:7%"| {{flagonly|US}} NTSC-U/C !! style="width:7%"| {{flagonly|JP}} NTSC-J !! style="width:52%"| Notes <small><div style="float:right;">[[PS2 Classics Emulator Compatibility List#top|Back to top]]</div></small>
! style="width:27%" | Name !! style="width:7%"| {{flagonly|EU}} PAL !! style="width:7%"| {{flagonly|US}} NTSC-U/C !! style="width:7%"| {{flagonly|JP}} NTSC-J !! style="width:52%"| Notes <small><div style="float:right;">[[PS2 Classics Emulator Compatibility List#top|Back to top]]</div></small>
|-
|-
| L.A. Rush || ? || {{majorissues}} || {{notavailable}} || Almost every cutscene and FMV is a black screen, including the publisher, demo, ect, but they are still playing. Ingame, it drops frames when you do anything other than drive like a normal person. Not a very pleasant experience, but its playable.
| L.A. Rush || ? || {{majorissues}} || ? || Almost every cutscene and FMV is a black screen, including the publisher, demo, ect, but they are still playing. Ingame, it drops frames when you do anything other than drive like a normal person. Not a very pleasant experience, but its playable.
|-
|-
| Le Avventure di Lupin III - Lupin la Morte, Zenigata l'Amore || {{unplayable}} || ? || ? || Black Screen when you try and load on PS2.
| Le Avventure di Lupin III - Lupin la Morte, Zenigata l'Amore || {{unplayable}} || ? || ? || Black Screen when you try and load on PS2.
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| Le Avventure di "Lupin III" - Il tesoro del Re Stregone || {{unplayable}} || ? || ? || All cut scenes are perfect, however when in game some assets don't load.
| Le Avventure di "Lupin III" - Il tesoro del Re Stregone || {{unplayable}} || ? || ? || All cut scenes are perfect, however when in game some assets don't load.
|-
|-
| Largo Winch - Empire Under Threat || {{playable}} || {{notavailable}} || {{notavailable}} || Freeze after the first ingame custscene (just before the gameplay) The lua fix can be found [[Custom Configuration Files#Largo Winch - Empire Under Threat|here]]
| Largo Winch - Empire Under Threat || {{playable}} || ? || ? || Freeze after the first ingame custscene (just before the gameplay) The lua fix can be found [[Custom Configuration Files#Largo Winch - Empire Under Threat|here]]
|-
|-
| Legacy of Kain: Soul Reaver 2 || {{playable}} || {{playable}} || ? || Also available as remaster. Graphical issues fixed. Check [[Custom Configuration Files#Legacy of Kain: Soul Reaver 2|Emulator Configuration]]
| Legacy of Kain: Soul Reaver 2 || {{playable}} || {{playable}} || ? || Graphical issues fixed. Check [[Custom Configuration Files#Legacy of Kain: Soul Reaver 2|Emulator Configuration]]
|-
|-
| Legacy of Kain: Blood Omen 2 || ? || {{playable}} || ? || Black screen after PS2 logo is fixed along with graphics by this [[Custom Configuration Files#The Legacy of Kain - Blood Omen 2|Config]] Credits to '''[[User:Kozarovv|Kozarovv]] and [https://www.psx-place.com/members/stayhye.33996/ Stayhye]'''
| Legacy of Kain: Blood Omen 2 || ? || {{playable}} || ? || Black screen after PS2 logo is fixed along with graphics by this [[Custom Configuration Files#The Legacy of Kain - Blood Omen 2|Config]] Credits to '''[[User:Kozarovv|Kozarovv]] and [https://www.psx-place.com/members/stayhye.33996/ Stayhye]'''
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| Legaia 2: Duel Saga || ? || {{playable}} || ? || No issues of any note.
| Legaia 2: Duel Saga || ? || {{playable}} || ? || No issues of any note.
|-
|-
| Legend of Spyro: Dawn of the Dragon, The || {{playable}} || ? || {{notavailable}} || No known issues
| Legend of Spyro: Dawn of the Dragon, The || {{playable}} || ? || ? || No known issues
|-
|-
| Legends of Wrestling II || {{playable}} || ? || ? || No known issues
| Legends of Wrestling II || {{playable}} || ? || ? || No known issues
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| Metal Arms: Glitch in the System || {{majorissues}} || ? || ? || FMVs stutter and there is a pervasive spiky-poly-syndrome glitch going on.
| Metal Arms: Glitch in the System || {{majorissues}} || ? || ? || FMVs stutter and there is a pervasive spiky-poly-syndrome glitch going on.
|-
|-
| Metal Gear Solid 2: Sons of Liberty || {{playable}} || {{playable}} || {{available}} || Also available as remaster. PAL and NTSC U/C play fine with no patching needed but Substance VR freezes EE error while trying to save also feels like an earthquake happening during the cutscenes. [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Metal_Gear_Solid_2_-_Sons_of_Liberty Config with freeze fix here]
| Metal Gear Solid 2: Sons of Liberty || {{playable}} || {{playable}} || {{available}} || PAL and NTSC U/C play fine with no patching needed but Substance VR freezes EE error while trying to save also feels like an earthquake happening during the cutscenes. [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Metal_Gear_Solid_2_-_Sons_of_Liberty Config with freeze fix here]
|-
|-
| Metal Gear Solid 2: Substance || {{majorissues}} || {{majorissues}} || {{unplayable}} || Also available as remaster. Huge slowdown in Tanker chapter when outside in the rain, otherwise plays fine... also tested out 16:9 Patched .ISO with a 16:9 config, Perfection. (swapping Square with R2 would be nice to avoid the Digital face button issue/limitation... Aim/Shoot instead of having to unequip a weapon to come out of Aiming without discharging... <span style="color:white; background:#FF1000>NTSC-J version has less than USA/Europe versions.</span>
| Metal Gear Solid 2: Substance || {{majorissues}} || {{majorissues}} || {{unplayable}} || Huge slowdown in Tanker chapter when outside in the rain, otherwise plays fine... also tested out 16:9 Patched .ISO with a 16:9 config, Perfection. (swapping Square with R2 would be nice to avoid the Digital face button issue/limitation... Aim/Shoot instead of having to unequip a weapon to come out of Aiming without discharging... <span style="color:white; background:#FF1000>NTSC-J version has less than USA/Europe versions.</span>
|-
|-
| Metal Gear Solid 3: Snake Eater || {{unplayable}} || {{unplayable}} || {{unplayable}} || Also available as remaster. Significant low framerate (1 fps) issue, resulting the game to be unplayable.
| Metal Gear Solid 3: Snake Eater || {{unplayable}} || {{unplayable}} || {{unplayable}} || Significant low framerate (1 fps) issue, resulting the game to be unplayable.
|-
|-
| Metal Gear Solid 3: Subsistence || {{playable}} || {{playable}} ||? || Also available as remaster. Same issue as in MGS3 Snake Eater. [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Metal_Gear_Solid_3_Subsistence Config with fix here]
| Metal Gear Solid 3: Subsistence || {{playable}} || {{playable}} ||? || Same issue as in MGS3 Snake Eater. [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Metal_Gear_Solid_3_Subsistence Config with fix here]
|-
|-
| Metal Saga || ? || {{unplayable}} || ? || SatCom black screen issues fixed due to combination of Jak & Daxter Precursor emulator, and config switches. Check [[Talk:PS2 Classics Emulator Compatibility List#Metal Saga|Emulator Configuration]] for additional details. Game freezes during combat. Returned to unplayable status.
| Metal Saga || ? || {{unplayable}} || ? || SatCom black screen issues fixed due to combination of Jak & Daxter Precursor emulator, and config switches. Check [[Talk:PS2 Classics Emulator Compatibility List#Metal Saga|Emulator Configuration]] for additional details. Game freezes during combat. Returned to unplayable status.
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| Mercenaries 2 - World in Flames || {{unplayable}} || {{unplayable}} || ? || Very low framerate
| Mercenaries 2 - World in Flames || {{unplayable}} || {{unplayable}} || ? || Very low framerate
|-
|-
| Mercury Meltdown Remix || ? || {{playable}} || ? || Runs flawlessly. Tested on PS4 9.00, PKG created with PS4 PS2 Classics GUI.
| Mercury Meltdown Remix || ? || {{playable}} || ? || Runs flawlessly. Tested on 9.00, PKG created with PS4 PS2 Classics GUI.
|-
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| Michigan: Report From Hell || {{playable}} || ? || ? || Seems to work great, no issues detected.
| Michigan: Report From Hell || {{playable}} || ? || ? || Seems to work great, no issues detected.
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| Mortal Kombat: Armageddon || ? || {{minorissues}} || ? || Small graphical glitches relating to small particles both in Konquest and when in a fight (falling leaves, sparks from metal or lava, etc.) Otherwise, runs perfectly fine. Motor Kombat has some slowdown when too many karts on screen at once.
| Mortal Kombat: Armageddon || ? || {{minorissues}} || ? || Small graphical glitches relating to small particles both in Konquest and when in a fight (falling leaves, sparks from metal or lava, etc.) Otherwise, runs perfectly fine. Motor Kombat has some slowdown when too many karts on screen at once.
|-
|-
| Mortal Kombat: Deadly Alliance || {{playable}} || {{playable}} || ? || Skip initial profile creation screen on first-launch, create save/profile manually once you reach the title screen. No noticeable gameplay/graphical issues. UNPLAYABLE because L1 L2 R2 buttons do not register unable to do combos or load profile NEEDS FIX. Practise mode indicates input working fine on PAL. For USA version to work fine, it needs to use Jak v2 emulatoe in PS2-FPKG v0.4 (also it was tested on PS4 9.00).
| Mortal Kombat: Deadly Alliance || {{playable}} || {{playable}} || ? || Skip initial profile creation screen on first-launch, create save/profile manually once you reach the title screen. No noticeable gameplay/graphical issues. UNPLAYABLE because L1 L2 R2 buttons do not register unable to do combos or load profile NEEDS FIX. Practise mode indicates input working fine on PAL. For USA version works fine, it needs to use Jak v2 in PS2-FPKG v0.4 (also it was tested in PS4 version 9.0).
|-
|-
| Mortal Kombat: Deception || ? || {{playable}} || ? || No noticeable issues.
| Mortal Kombat: Deception || ? || {{playable}} || ? || No noticeable issues.
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| Need for Speed: Most Wanted || {{majorissues}} || {{majorissues}} || {{majorissues}} || Major reflections glitches with minor sound stuttering.
| Need for Speed: Most Wanted || {{majorissues}} || {{majorissues}} || {{majorissues}} || Major reflections glitches with minor sound stuttering.
|-
|-
| Need for Speed: Hot Pursuit 2 || {{minorissues}} || {{playable}} || {{available}} || Broken reflections, stripes around car model (PAL version). No known issues (USA Version on PS4 9.00)
| Need for Speed: Hot Pursuit 2 || {{minorissues}} || {{playable}} || {{available}} || Broken reflections, stripes around car model (PAL version). no known issues (USA Version FW 9.00)
|-
|-
| Need for Speed: ProStreet || {{unplayable}} || {{available}} || {{available}} || 1 FPS in main menu (PAL version).
| Need for Speed: ProStreet || {{unplayable}} || {{available}} || {{available}} || 1 FPS in main menu (PAL version).
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| Pac-Man World 3 || {{playable}} || {{playable}} || ? || Game is fully working using config [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Pac_Man_World_3] NTSC Version also works but the addresses need to be ported from PAL Version into NTSC
| Pac-Man World 3 || {{playable}} || {{playable}} || ? || Game is fully working using config [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Pac_Man_World_3] NTSC Version also works but the addresses need to be ported from PAL Version into NTSC
|-
|-
| Pac-Man World Rally || {{playable}} || {{playable}} || ? || Save and Loading screens are glitchy, the stages go invisible the closer you get to them but the game doesn't encounter slow downs. Fixed with a config.
| Pac-Man World Rally || {{unplayable}} || {{majorissues}} || ? || Save and Loading screens are glitchy, the stages go invisible the closer you get to them but the game doesn't encounter slow downs.
|-
|-
| PaRappa the Rapper 2 || {{official}} || {{official}} || ? ||  
| PaRappa the Rapper 2 || {{official}} || {{official}} || ? ||  
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| Sega Soccer Slam || {{unplayable}} || ? || ? || Stops before loading the menu.
| Sega Soccer Slam || {{unplayable}} || ? || ? || Stops before loading the menu.
|-
|-
| Seigi no Mikata (正義の味方) || {{notavailable}} || {{notavailable}} || {{playable}} || Works great. Converted using PS2-FPKG V.06 on Goldhen 2.4b14, PS4 Fat 9.00. (September 2023)
| Seigi no Mikata (正義の味方) || {{notavailable}} || {{notavailable}} || {{playable}} || Works great. Converted using PS2-FPKG V.06 on Goldhen 2.4b14, PS4 Phat FW 9.0. (September 2023)
|-
|-
| Sengoku Anthology || {{playable}} || ? || ? || Runs perfect. No issues detected.
| Sengoku Anthology || {{playable}} || ? || ? || Runs perfect. No issues detected.
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| Shin Megami Tensei: Persona 4 || {{playable}} || {{playable}} || ? || Tested the USA version, Game working perfectly on jakv2, Only extremely minor graphical glitches, for instance when fusing personas the new persona is transparent, only its eyes and weapons appearing, Fixed with Txt config [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Shin_Megami_Tensei:_Persona_4]
| Shin Megami Tensei: Persona 4 || {{playable}} || {{playable}} || ? || Tested the USA version, Game working perfectly on jakv2, Only extremely minor graphical glitches, for instance when fusing personas the new persona is transparent, only its eyes and weapons appearing, Fixed with Txt config [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Shin_Megami_Tensei:_Persona_4]
|-
|-
| Shining Force EXA || ? || {{playable}} || ? || Works perfect.
| Shining Force EXE || ? || {{playable}} || ? || Works perfect.
|-
|-
| Shining Force Neo || ? || {{playable}} || ? || No noticeable issues that I can tell.
| Shining Force Neo || ? || {{playable}} || ? || No noticeable issues that I can tell.
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| Simple 2000 Series Vol. 105 - The Maid-fuku to Kikanjuu || ? || ? || {{minorissues}} || The game works almost perfectly, but the sniper rifle scope doesn't work properly in stage 3. Getting an S rank there on PS4 is near impossible, and that's required to get all the weapons, thus all the costumes. On PCSX2 easy-peasy.
| Simple 2000 Series Vol. 105 - The Maid-fuku to Kikanjuu || ? || ? || {{minorissues}} || The game works almost perfectly, but the sniper rifle scope doesn't work properly in stage 3. Getting an S rank there on PS4 is near impossible, and that's required to get all the weapons, thus all the costumes. On PCSX2 easy-peasy.
|-
|-
| Simple 2000 Series Vol. 113: The Tairyou Jigoku || ? || ? || {{unplayable}} || Black screen after PlayStation 2 logo.
| Simple 2000 Series Vol. 113: The Tairyou Jigoku || ? || ? || {{unplayable}} || Black screen after playstation 2 logo.
|-
|-
| Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou - Oharu-chan GoGoGo! || ? || ? || {{unplayable}} || The game boots, first screen is normal, some menus do not show up, first room of the stage is ok, second is blackscreen, even though the gameplay continues. Hence it is unplayable.
| Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou - Oharu-chan GoGoGo! || ? || ? || {{unplayable}} || The game boots, first screen is normal, some menus don't show up, first room of the stage is ok, second is blackscreen, even though the gameplay continues. I don't think that can be called playable.
|-
|-
| Siratsu tankenbu (Kor name:시라츄 탐험부) || {{notavailable}} || {{notavailable}} || {{playable}} || South Korea Ver(NTSC-J) = playable [SLKA-25109]
| Siratsu tankenbu (Kor name:시라츄 탐험부) || {{notavailable}} || {{notavailable}} || {{playable}} || South Korea Ver(NTSC-J) = playable [SLKA-25109]
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| Sitting ducks || ? || {{playable}} || ? || Works.
| Sitting ducks || ? || {{playable}} || ? || Works.
|-
|-
| SkyGunner || ? || {{official}} || ? || Unofficial emulator: No issues noticed.
| SkyGunner || ? || {{playable}} || ? || No issues noticed.
|-
|-
| Sky Odyssey || {{playable}} || ? || ? || Issues fixed with Bully V2 emulator. Works fine
| Sky Odyssey || {{playable}} || ? || ? || Issues fixed with Bully V2 emulator. Works fine
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| Superman: Shadow of Apokolips || ? || {{playable}} || ? || Freezes when entering main menu. Only Rogue emu tried. All issues fixed by a config used on Jak x v2 emu.
| Superman: Shadow of Apokolips || ? || {{playable}} || ? || Freezes when entering main menu. Only Rogue emu tried. All issues fixed by a config used on Jak x v2 emu.
|-
|-
| Super Monkey Ball Adventure || ? || {{minorissues}} || ? || Apart from some minute graphic artifacts here and there (there are light reflections that look like arcs on the walls), the game plays totally fine with no disruptions whatsoever. Tested on PS4 9.00, PKG created with PS4 PS2 Classics GUI.
| Super Monkey Ball Adventure || ? || {{minorissues}} || ? || Apart from some minute graphic artifacts here and there (there are light reflections that look like arcs on the walls), the game plays totally fine with no disruptions whatsoever. Tested on 9.00, PKG created with PS4 PS2 Classics GUI.
|-
|-
| Super Monkey Ball DELUXE || {{unplayable}} || {{playable}} || ? || White/gray screen instead of whats intended. However, the game runs at 30 FPS still (the FPS was capped to this) and everything else works. I somehow got into story mode and beat a level. on slus-20918 played on pcsx2 emulator and had no problems.
| Super Monkey Ball DELUXE || {{unplayable}} || {{playable}} || ? || White/gray screen instead of whats intended. However, the game runs at 30 FPS still (the FPS was capped to this) and everything else works. I somehow got into story mode and beat a level. on slus-20918 played on pcsx2 emulator and had no problems.
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|-
|-
| Tales of Legendia || {{notavailable}} || {{unplayable}} || {{available}} || Framerate 5-10 FPS (NTSC U/C)
| Tales of Legendia || {{notavailable}} || {{unplayable}} || {{available}} || Framerate 5-10 FPS (NTSC U/C)
|-
| Tales of Symphonia || ? || ? || ? || Also available as remaster.
|-
|-
| Tales of Rebirth || {{notavailable}} || {{notavailable}} || {{playable}} || Use config file from "Tales of Destiny"  '''--gs-use-clut-merge=1, --gs-kernel-cl="clutmerge",--gs-kernel-cl-up="clutmerge2x2"''' which fixes block textures.  
| Tales of Rebirth || {{notavailable}} || {{notavailable}} || {{playable}} || Use config file from "Tales of Destiny"  '''--gs-use-clut-merge=1, --gs-kernel-cl="clutmerge",--gs-kernel-cl-up="clutmerge2x2"''' which fixes block textures.  
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| Tomb Raider: Legend || {{official}} || {{official}} || {{official}} || style="background-color:#90FF90;" | Graphical issues fixed. Check [[Talk:PS2 Classics Emulator Compatibility List]]
| Tomb Raider: Legend || {{official}} || {{official}} || {{official}} || style="background-color:#90FF90;" | Graphical issues fixed. Check [[Talk:PS2 Classics Emulator Compatibility List]]
|-
|-
| Tomb Raider: The Angel of Darkness || {{minorissues}} || {{minorissues}} || ? || Also available as remaster. Black screen after first cutscene, cannot go in-menu. This [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Tomb_Raider:_The_Angel_of_Darkness Config] Fixes the hang in the menu, but you'll have to skip the first video as it's still not fixed, and there will be some minor graphical glitches ingame
| Tomb Raider: The Angel of Darkness || {{minorissues}} || {{minorissues}} || ? || Black screen after first cutscene, can't go in-menu. This [https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List#Tomb_Raider:_The_Angel_of_Darkness Config] Fixes the hang in the menu, but you'll have to skip the first video as it's still not fixed, and there will be some minor graphical glitches ingame
|-
|-
| Tomb Raider: Underworld || {{minorissues}} || {{minorissues}} || {{majorissues}} || Minor frame rate issues on first level, else works fine. <span style="color:black; background:#FFAA00>This game does not reset after pressing start on the titlescreen in JAP version.</span>
| Tomb Raider: Underworld || {{minorissues}} || {{minorissues}} || {{majorissues}} || Minor frame rate issues on first level, else works fine. <span style="color:black; background:#FFAA00>This game does not reset after pressing start on the titlescreen in JAP version.</span>
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! style="width:27%" | Name !! style="width:7%"| {{flagonly|EU}} PAL !! style="width:7%"| {{flagonly|US}} NTSC-U/C !! style="width:7%"| {{flagonly|JP}} NTSC-J !! style="width:52%"| Notes <small><div style="float:right;">[[PS2 Classics Emulator Compatibility List#top|Back to top]]</div></small>
! style="width:27%" | Name !! style="width:7%"| {{flagonly|EU}} PAL !! style="width:7%"| {{flagonly|US}} NTSC-U/C !! style="width:7%"| {{flagonly|JP}} NTSC-J !! style="width:52%"| Notes <small><div style="float:right;">[[PS2 Classics Emulator Compatibility List#top|Back to top]]</div></small>
|-
|-
| V-Rally III (V-Rally 3) || {{playable}} || {{playable}} || {{playable}} || Working on PS4 Pro 5.05. <span style="color:white; background:#FF1000>RECVX and GTA3 emus crashes somewhere and has some issues rather than US/EU versions in the JAP version.</span>
| V-Rally III (V-Rally 3) || {{playable}} || {{playable}} || {{playable}} || Working on PS4 Pro FW 5.05. <span style="color:white; background:#FF1000>RECVX and GTA3 emus crashes somewhere and has some issues rather than US/EU versions in the JAP version.</span>
|-
|-
| Valkyrie Profile 2 - Silmeria || {{majorissues}} || {{majorissues}} || {{minorissues}} || Loads with TriAce hack, though it suffers purple screen "filter" in Forest area, but with substantial performance issues. Screen jitter on modern HD TVs. PAL version has no Progressive Scan mode, unlike NTSC. Unplayable with modern Jak emu due to geometry failing.
| Valkyrie Profile 2 - Silmeria || {{majorissues}} || {{majorissues}} || {{minorissues}} || Loads with TriAce hack, though it suffers purple screen "filter" in Forest area, but with substantial performance issues. Screen jitter on modern HD TVs. PAL version has no Progressive Scan mode, unlike NTSC. Unplayable with modern Jak emu due to geometry failing.
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| Wild Arms 4 || {{playable}} || {{playable}} || ? || Freezes with audio loop on first FMV. But works on Redfaction emu.
| Wild Arms 4 || {{playable}} || {{playable}} || ? || Freezes with audio loop on first FMV. But works on Redfaction emu.
|-
|-
| Wild Arms 5 || ? || {{playable}} || ? || Can get further into the game using Jak emulator, passed title screen and options menu, into gameplay itself. Game then freezes with audio loop when you enter first area. Seems to be an IOP-CDVD issue related to timing. Briefly tested with a patch, and the game works perfectly fine.
| Wild Arms 5 || ? || {{unplayable}} || ? || Can get further into the game using Jak emulator, passed title screen and options menu, into gameplay itself. Game then freezes with audio loop when you enter first area.
|-
|-
| Wild Arms Alter Code : F || ? || {{minorissues}} || ? || No freeze or glitches any more, using Jak emu, though there are some instances of slowdown during *some* spell effects, predominantly fire. Very minor issue though.
| Wild Arms Alter Code : F || ? || {{minorissues}} || ? || No freeze or glitches any more, using Jak emu, though there are some instances of slowdown during *some* spell effects, predominantly fire. Very minor issue though.
|-
|-
| Wild Wild Racing || {{playable}} || ? || ? || No noticeable issues on Pal version (using Rogue v1 emulator on FPKG v0.4 - tested on PS4 9.00)
| Wild Wild Racing || {{playable}} || ? || ? || No noticeable issues on Pal version (using Rogue v1 emulator on FPKG v0.4 - tested in PS4 9.0 version)
|-
|-
| WinBack: Covert Operations (Operation WinBack) || ? || {{playable}} || ? || missing background level assets, use [[Talk:PS2 Classics Emulator Compatibility List#WinBack: Covert Operations|config]].
| WinBack: Covert Operations (Operation WinBack) || ? || {{playable}} || ? || missing background level assets, use [[Talk:PS2 Classics Emulator Compatibility List#WinBack: Covert Operations|config]].
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| Yu-Gi-Oh! GX: Tag Force Evolution || {{unplayable}} || ? || ? || PAL version gets stuck in permanent loading loop after selecting "New Game" on title screen.
| Yu-Gi-Oh! GX: Tag Force Evolution || {{unplayable}} || ? || ? || PAL version gets stuck in permanent loading loop after selecting "New Game" on title screen.
|-
|-
| Yu-Gi-Oh! GX: The Beginning of Destiny || {{playable}} || {{playable}} || ? || Seems to work fine, played around an hour on PS4 9.00.
| Yu-Gi-Oh! GX: The Beginning of Destiny || {{playable}} || {{playable}} || ? || Seems to work fine, played around an hour on PS4 FW 9.00.
|-
|-
| Yu Yu Hakusho Forever || ? || ? || {{unplayable}} || Converted using JABU's PS2-FPKG 0.6. Crash on main menu (press start screen).  
| Yu Yu Hakusho Forever || ? || ? || {{unplayable}} || Converted using JABU's PS2-FPKG 0.6. Crash on main menu (press start screen).  
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