Editing PS2 Classics Emulator Compatibility List

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| Backyard Wrestling 2: There Goes The Neighborhood || ? || {{playable}} || ? || [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-158#post-332654 Config]
| Backyard Wrestling 2: There Goes The Neighborhood || ? || {{playable}} || ? || [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-158#post-332654 Config]
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| Baldur's Gate : Dark Alliance || {{minorissues}} || {{minorissues}} || {{unplayable}} || '''Remaster is available natively on PS4.''' Converted PS2 version runs with some graphical glitches and occasional slowdown with many enemies and water effects on screen. NTSC-J Doesn't boot in Resident Evil Code Veronica X emulator. Emu used = eternal ring v2 or KOF2000
| Baldur's Gate : Dark Alliance || {{minorissues}} || {{minorissues}} || {{notavailable}} || '''Remaster is available natively on PS4.''' Converted PS2 version runs with some graphical glitches and occasional slowdown with many enemies and water effects on screen. Emu used = eternal ring v2 or KOF2000
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| Baldur's Gate : Dark Alliance II || {{playable}} || {{playable}}|| {{unplayable}} || '''Remaster is available natively on PS4.''' Converted PS2 version runs with some graphical glitches and occasional slowdown with many enemies and water effects on screen. '''Emu used = eternal ring v2 or KOF2000. NTSC-J doesn't boot in Resident Evil Code Veronica X emu. Config [[Custom Configuration Files#Baldur's Gate: Dark Alliance II|here]]
| Baldur's Gate : Dark Alliance II || {{playable}} || {{playable}}|| {{notavailable}} || '''Remaster is available natively on PS4.''' Converted PS2 version runs with some graphical glitches and occasional slowdown with many enemies and water effects on screen. '''Emu used = eternal ring v2 or KOF2000. Config [[Custom Configuration Files#Baldur's Gate: Dark Alliance II|here]]
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| Bard's tale, The || ? || {{playable}} || ? || Minor graphical issues, fixed [[Custom Configuration Files#Bard's tale, the|here]] Use war of the monsters v1 emu (default_PS4PS2ClassicsGUI) to fix the crash.
| Bard's tale, The || ? || {{playable}} || ? || Minor graphical issues, fixed [[Custom Configuration Files#Bard's tale, the|here]] Use war of the monsters v1 emu (default_PS4PS2ClassicsGUI) to fix the crash.
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| Call of Duty: Finest Hour || {{unplayable}} || {{playable}} || ? || SLES-52782 It tears and it has unbelievable lag, you can't even hear the dialog. Config available for NTSC @PSX-Place
| Call of Duty: Finest Hour || {{unplayable}} || {{playable}} || ? || SLES-52782 It tears and it has unbelievable lag, you can't even hear the dialog. Config available for NTSC @PSX-Place
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| Call of Duty 2: Big Red One || ? || {{majorissues}} || {{unplayable}} || It tears and it has unbelievable lag, you can't even hear the dialog. Update: [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-143#post-323147 Config] JP is unbootable with a RECVX emu.
| Call of Duty 2: Big Red One || ? || {{majorissues}} || ? || It tears and it has unbelievable lag, you can't even hear the dialog. Update: [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-143#post-323147 Config]
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| Call of Duty 3 || ? || {{unplayable}} || ? || It tears and it has unbelievable lag, you can't even hear the dialog. UPDATE FIX(PAL): https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-215#post-364914 still slowdowns. UPDATE FIX(US): https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-216#post-366988
| Call of Duty 3 || ? || {{unplayable}} || ? || It tears and it has unbelievable lag, you can't even hear the dialog. UPDATE FIX(PAL): https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-215#post-364914 still slowdowns. UPDATE FIX(US): https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-216#post-366988
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| Driver - Parallel Lines (AKA. Driver 4 - Parallel Lines in Japan by UbiSoft) || {{majorissues}} || {{majorissues}} || {{unplayable}} || Same as Driver 3 with Jak emulator, however no graphical glitches observed as such. <span style="color:white; background:#FF1000;>Rogue emulator throws unhandled pagefault error and Japanese version crashes on Jak and Rogue emulator as well.</span>
| Driver - Parallel Lines (AKA. Driver 4 - Parallel Lines in Japan by UbiSoft) || {{majorissues}} || {{majorissues}} || {{unplayable}} || Same as Driver 3 with Jak emulator, however no graphical glitches observed as such. <span style="color:white; background:#FF1000;>Rogue emulator throws unhandled pagefault error and Japanese version crashes on Jak and Rogue emulator as well.</span>
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| Driv3r (Driver 3) || {{majorissues}} || {{majorissues}} || {{unplayable}} || Game menu runs fine; Major lag/frame drops once in actual gameplay and whitewashed coloring. <span style="color:black; background:#FFAA00>This game does not seem to reset after you complete the final Mission.</span> <span style="color:white; background:#FF1000>NTSC-J version still loads perfect but Atari logo, and loading screen skips very heavily, and has glitches than US and PAL versions. GTA 3 v1 Emulator stops to the Atari logo due to few beggining. The game still gets past the Loading screen and then crashes within an Unhandled pagefault exception in every emulator bases are RECVX (Resident Evil - Code Veronica X), Bully and GTASA (Grand Theft Auto - San Andreas).</span>
| Driv3r (Driver 3) || {{majorissues}} || {{majorissues}} || {{unplayable}} || Game menu runs fine; Major lag/frame drops once in actual gameplay and whitewashed coloring. <span style="color:black; background:#FFAA00>This game does not seem to reset after you complete the final Mission.</span> <span style="color:white; background:#FF1000>NTSC-J version still loads perfect but Atari logo, and loading screen skips very heavily, and has glitches than US and PAL versions. GTA 3 v1 Emulator stops to the Atari logo due to few beggining. The game still gets past the Loading screen and then crashes within an Unhandled pagefault exception in every emulator bases are RECVX, Bully and GTASA.</span>
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| Dual Hearts || ? || {{playable}} || ? || Works perfectly with emu GTA 3 v1
| Dual Hearts || ? || {{playable}} || ? || Works perfectly with emu GTA 3 v1
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| Fight Night: Round 3 || ? || {{minorissues}} || ? || sometimes gives errors when finishing a match.
| Fight Night: Round 3 || ? || {{minorissues}} || ? || sometimes gives errors when finishing a match.
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| Fight-Box || {{available}} || {{notavailable}} || {{notavailable}} || RECVX Emu v1: The game keeps crashing PS4 with a Unhandled pagefault error exception on start.<br>GTA3 Emu v1: Works perfect.
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| Final Fantasy X || {{available}} || {{playable}} || {{available}} || No issues noticed (NTSC U/C).
| Final Fantasy X || {{available}} || {{playable}} || {{available}} || No issues noticed (NTSC U/C).
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| Grand Theft Auto: Vice City || {{official}} || {{official}} || {{available}} ||  
| Grand Theft Auto: Vice City || {{official}} || {{official}} || {{available}} ||  
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| Grand Theft Auto: Vice City Stories || {{playable}} || {{playable}} || {{unplayable}}|| Lags on 9.00 Tested PAL / Fix Available. NTSC-J lets you get past Capcom FMV then it crashes anomaly in RECVX Emu v1.
| Grand Theft Auto: Vice City Stories || {{playable}} || {{playable}} || {{available}} || Lags on 9.00 Tested NTSC U/C / Fix Available
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| Grand Theft Auto: Liberty City Stories || {{playable}} || {{playable}} || {{unplayable}}|| Lags on 9.00 Tested PAL / Fix Available. NTSC-J lets you get past Capcom FMV then it crashes anomaly in RECVX Emu v1.
| Grand Theft Auto: Liberty City Stories || {{playable}} || {{playable}} || {{available}} || Lags on 9.00 Tested PAL / Fix Available
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| Grandia Xtreme || {{notavailable}} || {{playable}} || ? ||  
| Grandia Xtreme || {{notavailable}} || {{playable}} || ? ||  
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| Harry Potter: Quidditch World Cup || ? || {{playable}} || ? || Works with emu used=rise of the kasai v1.
| Harry Potter: Quidditch World Cup || ? || {{playable}} || ? || Works with emu used=rise of the kasai v1.
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| Harry Potter and the Philosopher's Stone || {{minorissues}} || {{minorissues}} || {{Unplayable}} || It works , the only thing you need to know is the game will lag in some scenes , but it is still playable. See https://www.youtube.com/watch?v=2DomP_KOCZo. '''Update: Works good with emu used=rise of the kasai v1.''' JP version will not boot in RECVX emulation.
| Harry Potter and the Philosopher's Stone || {{minorissues}} || {{minorissues}} || ? || It works , the only thing you need to know is the game will lag in some scenes , but it is still playable. See https://www.youtube.com/watch?v=2DomP_KOCZo. '''Update: Works good with emu used=rise of the kasai v1.'''
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| Harry Potter and the Prisoner of Azkaban || ? || {{playable}} || ? || Black screen. Config available to fix the issue.
| Harry Potter and the Prisoner of Azkaban || ? || {{playable}} || ? || Black screen. Config available to fix the issue.
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| High Heat Major League Baseball 2002 || {{unplayable}} || {{playable}} || ? || PAL version boots but gfx glitches and crashes somewhere in RECVX and GTASA emulations.
| High Heat Major League Baseball 2002 || {{unplayable}} || {{playable}} || ? || PAL version boots but gfx glitches and crashes somewhere in RECVX and GTASA emulations.
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| High Heat Major League Baseball 2003 || {{unplayable}} || {{majorissues}} || {{unplayable}} || PAL-E and NTSC-J crashes when you boot the game in RECVX emulation. NTSC-U works well, but major gfx glitches once you're ingame.
| High Heat Major League Baseball 2003 || ? || ? || ? || PAL-E and NTSC-J crashes when you boot the game. NTSC-U works well, but major gfx glitches once you're ingame.
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| The History Channel: Battle for the Pacific || ? || {{majorissues}} || ? || Weapon textures don't render properly. Major slowdown
| The History Channel: Battle for the Pacific || ? || {{majorissues}} || ? || Weapon textures don't render properly. Major slowdown
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| The King of Fighters: 2000 || {{official}} || {{official}} || {{playable}} || South Korea Ver(NTSC=J) = playable
| The King of Fighters: 2000 || {{official}} || {{official}} || {{playable}} || South Korea Ver(NTSC=J) = playable
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| The King of Fighters: 2002 Unlimited Match || {{notavailable}} || {{notavailable}} || ? || PS4 version released 9/2/2021 (d/m/y) seems to not be PS2 version despite using PS2 game ID in title_id. KOF98 and KOF2000 runs the same well as for some reasons.
| The King of Fighters: 2002 Unlimited Match || {{notavailable}} || {{notavailable}} || ? || PS4 version released 9/2/2021 (d/m/y) seems to not be PS2 version despite using PS2 game ID in title_id.
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| The King of Fighters: 2002 Unlimited Match [Tougeki Ver.] || {{notavailable}} || {{notavailable}} || {{playable}} || Use Lua, and Txt config from that post to fix all issues. [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-45#post-238835 [1<nowiki>]</nowiki>] '''UPDATE: Use config = [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339294 [2<nowiki>]</nowiki>]'''
| The King of Fighters: 2002 Unlimited Match [Tougeki Ver.] || {{notavailable}} || {{notavailable}} || {{playable}} || Use Lua, and Txt config from that post to fix all issues. [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-45#post-238835 [1<nowiki>]</nowiki>] '''UPDATE: Use config = [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339294 [2<nowiki>]</nowiki>]'''
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| Matrix, The: Path of Neo || {{minorissues}} || {{minorissues}} || ? || Intense texture flickering on main menu, and minor texture flickering in FMVs with subtitles enabled. Occasional texture flicker in gameplay, but overall completely playable.
| Matrix, The: Path of Neo || {{minorissues}} || {{minorissues}} || ? || Intense texture flickering on main menu, and minor texture flickering in FMVs with subtitles enabled. Occasional texture flicker in gameplay, but overall completely playable.
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| Max Payne || {{official}} || {{official}} || {{unplayable}} || NTSC-JP can't boot via RECVX Emu.
| Max Payne || {{official}} || {{official}} || ? ||  
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| Max Payne 2: The Fall of Max Payne || {{minorissues}} || ? || {{notavailable}} || Patched green, blue and red graphical issues  (PAL version only, not tested for NTSC). The game works well, please check [[Talk:PS2_Classics_Emulator_Compatibility_List#Max_Payne_2|Emu config details here]].Just a bug, player must avoid bullet time mode, as this reduces fps to great extent.
| Max Payne 2: The Fall of Max Payne || {{minorissues}} || ? || {{notavailable}} || Patched green, blue and red graphical issues  (PAL version only, not tested for NTSC). The game works well, please check [[Talk:PS2_Classics_Emulator_Compatibility_List#Max_Payne_2|Emu config details here]].Just a bug, player must avoid bullet time mode, as this reduces fps to great extent.
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| Medal of Honor: Frontline || {{playable}} || {{playable}} || ? || Config available
| Medal of Honor: Frontline || {{playable}} || {{playable}} || ? || Config available
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| Medal of Honor: Rising Sun || {{majorissues}} || {{playable}} || {{unplayable}} || See https://www.youtube.com/watch?v=BcN5L9wE__c // SLES-51873/SLUS-20753 In both menu and perforamnce is fine but in first level game crashes with error CE-34878-0. NTSC-J is totally broken (Only Black screen works, but no sound or control working.)
| Medal of Honor: Rising Sun || {{majorissues}} || {{playable}} || ? || See https://www.youtube.com/watch?v=BcN5L9wE__c // SLES-51873/SLUS-20753 In both menu and perforamnce is fine but in first level game crashes with error CE-34878-0.
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| Medal of Honor: European Assault || {{minorissues}} || {{playable}} || ? || Config available for NTSC.  The game now runs and it doesn't crash anymore at the first mission , but it could freeze during gameplay for a few seconds , also the game could lag a little bit at the start of missions but it is not persistent. See https://www.youtube.com/watch?v=9fpyZs_B7EY // SLES-53332/SLUS-21199 In both menu and perforamnce is fine but in first level game crashes with error CE-34878-0.//SLES-53333(fr) fixed with Starocean 3 emu.
| Medal of Honor: European Assault || {{minorissues}} || {{playable}} || ? || Config available for NTSC.  The game now runs and it doesn't crash anymore at the first mission , but it could freeze during gameplay for a few seconds , also the game could lag a little bit at the start of missions but it is not persistent. See https://www.youtube.com/watch?v=9fpyZs_B7EY // SLES-53332/SLUS-21199 In both menu and perforamnce is fine but in first level game crashes with error CE-34878-0.//SLES-53333(fr) fixed with Starocean 3 emu.
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| Mega Man X Collection || ? || {{playable}} || ? || Works perfect.
| Mega Man X Collection || ? || {{playable}} || ? || Works perfect.
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| Mega Man X Command Mission || ? || {{playable}} || {{unplayable}} || No known issues. Works perfectly with Jak v2 emu. Uprender 2x2 for a crisp look.  (Does not slow down gameplay.) NTSC-J is totally broken via RECVX AND GTASA emus.
| Mega Man X Command Mission || ? || {{playable}} || ? || No known issues. Works perfectly with Jak v2 emu. Uprender 2x2 for a crisp look.  (Does not slow down gameplay.)
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| Melty Blood Actress Again || {{notavailable}} || {{notavailable}} || {{playable}} || No known issues. Jakv2 emu used.
| Melty Blood Actress Again || {{notavailable}} || {{notavailable}} || {{playable}} || No known issues. Jakv2 emu used.
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| Micro Machines V4 || ? || {{playable}} || ? || Fully working on jakv2
| Micro Machines V4 || ? || {{playable}} || ? || Fully working on jakv2
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| Midnight Club: Street Racing || {{playable}} || ? || {{unplayable}}|| NTSC-J lets you get past FMV screens then it crashes anomaly in RECVX Emu v1.
| Midnight Club: Street Racing || {{playable}} || ? || ? ||  
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| Midnight Club ll || {{playable}} || {{playable}} || ? || The USA version seems to run more smoother.
| Midnight Club ll || {{playable}} || {{playable}} || ? || The USA version seems to run more smoother.
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| Predator: Concrete Jungle || {{playable}} || ? || ? || No issues noticed.
| Predator: Concrete Jungle || {{playable}} || ? || ? || No issues noticed.
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| Primal || {{official}} || {{official}} || {{unplayable}} || Known in Japan as ''Saints: Seinaru Mamono (セインツ せいなるまもの)'' NTSC-J gets stuck at the logo screens with a RECVX emu v1.
| Primal || {{official}} || {{official}} || ? || Known in Japan as ''Saints: Seinaru Mamono (セインツ せいなるまもの)''
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| Prince of Persia: The Sands of Time || {{majorissues}} || {{majorissues}} || ? || Laggy cutscenes; Visual Bugs on Characters; Muffled Sound (In-Game); If you can ignore this the game is pretty playable
| Prince of Persia: The Sands of Time || {{majorissues}} || {{majorissues}} || ? || Laggy cutscenes; Visual Bugs on Characters; Muffled Sound (In-Game); If you can ignore this the game is pretty playable
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| Tenchu: Fatal Shadows || {{majorissues}} || {{majorissues}} || {{available}} || Freezes before the game even begins. Tried on multiple emulators. Destroy all humans emulator works on tutorial levels only with some graphics corruption. Story mode crashes after selecting a mission. A patch is currently available but it's not yet complete as the game produces many graphical artifacts. UPDATE: https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-214#post-363367 now boots, but still remain graphical corruption.
| Tenchu: Fatal Shadows || {{majorissues}} || {{majorissues}} || {{available}} || Freezes before the game even begins. Tried on multiple emulators. Destroy all humans emulator works on tutorial levels only with some graphics corruption. Story mode crashes after selecting a mission. A patch is currently available but it's not yet complete as the game produces many graphical artifacts. UPDATE: https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-214#post-363367 now boots, but still remain graphical corruption.
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| Terminator 3: Rise Of The Machines || ? || {{minorissues}} || {{unplayable}} || Minor graphical issues. All allies and enemy are invisible. Probably from textures not rendering correctly. NTSC J is totally broken (only black screen works, but no control or sound working at all) via Resident Evil - Code Veronica X PS2 Emu v1.
| Terminator 3: Rise Of The Machines || {{notavailable}} || {{minorissues}} || {{notavailable}} || Minor graphical issues. All allies and enemy are invisible. Probably from textures not rendering correctly.
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| Terminator 3: The Redemption || {{available}} || {{playable}} || {{available}} || No issues of note (NTSC U/C version).
| Terminator 3: The Redemption || {{available}} || {{playable}} || {{available}} || No issues of note (NTSC U/C version).
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