Editing PS2 Classics Emulator Compatibility List

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| Kengo 3 || {{notavailable}} || {{notavailable}} || {{minorissues}} || Works great  Story Mode and VS Mode, some enemies heads appear as black or white in extra modes but nothing game-breaking.  
| Kengo 3 || {{notavailable}} || {{notavailable}} || {{minorissues}} || Works great  Story Mode and VS Mode, some enemies heads appear as black or white in extra modes but nothing game-breaking.  
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| Killer7 || {{playable}} || {{playable}} || ? || Completely fine with special config. Check [[Custom Configuration Files#Killer7|Emulator Configuration]] for additional details.
| Killer7 || {{playable}} || {{playable}} || ? || Completely fine with special config. Check [[Talk:PS2 Classics Emulator Compatibility List#Killer7|Emulator Configuration]] for additional details.
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| Kill Switch (kill.switch) || {{playable}} || {{playable}} || {{notavailable}} || PAL works with Bully emu. NTSC works perfectly with Psychonauts v2 emu
| Kill Switch (kill.switch) || {{playable}} || {{playable}} || {{notavailable}} || PAL works with Bully emu. NTSC works perfectly with Psychonauts v2 emu
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| Killzone || {{unplayable}} ||  {{unplayable}} || {{unplayable}} || Very low framerate - Unplayable.
| Killzone || {{unplayable}} ||  {{unplayable}} || {{unplayable}} || Very low framerate - Unplayable.
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| Kim Possible: What's the Switch || {{playable}} || {{playable}} || ? || fixed lag during cutscenes; see here for more details [[Custom Configuration Files#Kim Possible: What's the Switch|Emulator Configuration]]
| Kim Possible: What's the Switch || {{playable}} || {{playable}} || ? || fixed lag during cutscenes; see here for more details [[Talk:PS2 Classics Emulator Compatibility List#Kim Possible: What's the Switch|Emulator Configuration]]
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| Kinetica || {{official}} || {{official}} || {{notavailable}} ||  
| Kinetica || {{official}} || {{official}} || {{notavailable}} ||  
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| King of Colloseum 2 || {{notavailable}} || {{notavailable}} || {{minorissues}} || Minor glitches appear in the ring mat.
| King of Colloseum 2 || {{notavailable}} || {{notavailable}} || {{minorissues}} || Minor glitches appear in the ring mat.
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| The King of Fighters: '94 Re-Bout || {{notavailable}} || {{notavailable}} || {{playable}} || 3D background stage polygons glitch over character sprites affecting playability of game. <span style="color:white; background:#FF1000>Rogue emulator runs perfect but ingame skips too heavily when trying to access the memory card.</span> <span style="background-color:#90FF90>'''UPDATE: [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339293 Config]'''</span>
| The King of Fighters: '94 Re-Bout || {{notavailable}} || {{notavailable}} || {{playable}} || 3D background stage polygons glitch over character sprites affecting playability of game. <span style="color:white; background:#FF1000>Rogue emulator runs perfect but ingame skips too heavily when trying to access the memory card.</span> <span style="background-color:#90FF90>'''UPDATE: Config = www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339293'''</span>
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| The King of Fighters: '98 Ultimate Match || {{official}} || {{official}} || ? ||  
| The King of Fighters: '98 Ultimate Match || {{official}} || {{official}} || ? ||  
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| The King of Fighters: 2002 Unlimited Match || {{notavailable}} || {{notavailable}} || ? || PS4 version released 9/2/2021 (d/m/y) seems to not be PS2 version despite using PS2 game ID in title_id. KOF98 and KOF2000 runs the same well as for some reasons.
| The King of Fighters: 2002 Unlimited Match || {{notavailable}} || {{notavailable}} || ? || PS4 version released 9/2/2021 (d/m/y) seems to not be PS2 version despite using PS2 game ID in title_id. KOF98 and KOF2000 runs the same well as for some reasons.
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| The King of Fighters: 2002 Unlimited Match [Tougeki Ver.] || {{notavailable}} || {{notavailable}} || {{playable}} || Use Lua, and Txt config from that post to fix all issues. [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-45#post-238835 [1<nowiki>]</nowiki>] '''UPDATE: Use config = [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339294 [2<nowiki>]</nowiki>]'''
| The King of Fighters: 2002 Unlimited Match [Tougeki Ver.] || {{notavailable}} || {{notavailable}} || {{playable}} || Use Lua, and Txt config from that post to fix all issues. [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-45#post-238835 [1<nowiki>]</nowiki>] '''UPDATE: Use config = www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339294'''
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| The King of Fighters: 2003 || {{playable}} || {{majorissues}} || {{unplayable}} || 3D background stage polygons glitch over character sprites affecting playability of game. Not *as* bad as 94RB or 2002UM, but still visible in 2 or 3 stages. <span style="color:white; background:#FF1000>NTSC-J version works but ingame skips very heavily when trying to access the memory card.</span> <span style="background-color:#90FF90>'''UPDATE: Use [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339107 config] for PAL'''</span>  
| The King of Fighters: 2003 || {{playable}} || {{majorissues}} || {{unplayable}} || 3D background stage polygons glitch over character sprites affecting playability of game. Not *as* bad as 94RB or 2002UM, but still visible in 2 or 3 stages. <span style="color:white; background:#FF1000>NTSC-J version works but ingame skips very heavily when trying to access the memory card.</span> <span style="background-color:#90FF90>'''UPDATE: Use config for PAL = www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-174#post-339107'''</span>  
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| The King of Fighters: Maximum Impact (KOF Maximum Impact) || {{playable}} || {{playable}} || {{playable}} || Plays great, no noticeable issues. <span style="color:white; background:#FF1000>KOF98 Emu hangs before you can try to access the memory card.</span>
| The King of Fighters: Maximum Impact (KOF Maximum Impact) || {{playable}} || {{playable}} || {{playable}} || Plays great, no noticeable issues. <span style="color:white; background:#FF1000>KOF98 Emu hangs before you can try to access the memory card.</span>
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| Kingdom Hearts II [Final Mix +] || {{minorissues}} || ? || ? || Game plays fine, some minor graphical glitches [(Tested using PS4 PRO 5.05 Kexploit) - (Also works on PS3 CFW Rebug 4.82)].
| Kingdom Hearts II [Final Mix +] || {{minorissues}} || ? || ? || Game plays fine, some minor graphical glitches [(Tested using PS4 PRO 5.05 Kexploit) - (Also works on PS3 CFW Rebug 4.82)].
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| Klonoa 2: Lunatea's Veil || {{minorissues}} || {{minorissues}} || {{unplayable}} || Heavy glitches on characters models only in cutscenes (--fpu-no-clamping=1 on config file fixes misplaced items on stages). Check [[Custom Configuration Files#Klonoa 2|Emulator Configuration]] for additional details (Known in Japan as ''Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono [風のクロノア2 世界が望んだ忘れもの]''). <span style="color:white; background:#FF1000>NTSC-J version runs well but ingame skips too heavily.</span>
| Klonoa 2: Lunatea's Veil || {{minorissues}} || {{minorissues}} || {{unplayable}} || Heavy glitches on characters models only in cutscenes (--fpu-no-clamping=1 on config file fixes misplaced items on stages). Check [[Talk:PS2 Classics Emulator Compatibility List#Klonoa 2|Emulator Configuration]] for additional details (Known in Japan as ''Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono [風のクロノア2 世界が望んだ忘れもの]''). <span style="color:white; background:#FF1000>NTSC-J version runs well but ingame skips too heavily.</span>
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| Knights of the Temple: Infernal Crusade || {{minorissues}} || {{notavailable}} || {{notavailable}} || White outline in the corners and around some characters.
| Knights of the Temple: Infernal Crusade || {{minorissues}} || {{notavailable}} || {{notavailable}} || White outline in the corners and around some characters.
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| Knockout Kings 2001 || {{unplayable}} || {{unplayable}} || {{unplayable}} || Random freezes during gameplay even with multiple patches to get pass loading screens. Very bad port to PS2.  
| Knockout Kings 2001 || {{unplayable}} || {{unplayable}} || {{unplayable}} || Random freezes during gameplay even with multiple patches to get pass loading screens. Very bad port to PS2.  
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| Knockout Kings 2002 || {{available}} || {{playable}} || {{available}} || <span style="background-color:#90FF90>'''Playable [http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-101#post-311477 Config]'''</span>
| Knockout Kings 2002 || {{available}} || {{playable}} || {{available}} || <span style="background-color:#90FF90>'''Playable config = www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-101#post-311477'''</span>
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| Kuma Uta || {{notavailable}} || {{notavailable}} || {{playable}} || No issues whatsoever. (Alternatively known as ''"Bear Song"'' in English ''(くまうた)'')
| Kuma Uta || {{notavailable}} || {{notavailable}} || {{playable}} || No issues whatsoever. (Alternatively known as ''"Bear Song"'' in English ''(くまうた)'')
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