Editing PS2 Classics Configuration Files (Unofficial)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:




=Custom Configuration Files=
====18 Wheeler - American Pro Trucker====
====18 Wheeler - American Pro Trucker====
<br>NTSC
<br>NTSC
Line 47: Line 48:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1




Line 275: Line 290:


emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
====Batman Vengeance====
<pre>
#Speedhacks
--ee-cycle-scalar=3
#Upscaling fix
--gs-upscale=none
--gs-uprender=none
</pre>
</pre>


Line 303: Line 309:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--vif1-instant-xfer=0
--vif1-instant-xfer=0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
</pre>
</pre>


Line 327: Line 341:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 447: Line 464:
==== Call of Duty: World at War - Final Fronts ====
==== Call of Duty: World at War - Final Fronts ====
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
</pre>
</pre>
Line 461: Line 487:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1


# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
Line 553: Line 583:
'''SLPM-62114_cli.conf'''
'''SLPM-62114_cli.conf'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--force-frame-blend=1
--force-frame-blend=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 697: Line 730:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--force-frame-blend=1
--force-frame-blend=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=jit-sync
--vu1=jit-sync
--vu1-mpg-cycles=2200
--vu1-mpg-cycles=2200
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
Line 853: Line 890:
#Fixes slowdowns in The game
#Fixes slowdowns in The game
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=800
--vu1-const-prop=1
--vu1-mpg-cycles=700
--ee-cycle-scalar=1.2
#Fixes black screen caused by MTVU
#Fixes black screen caused by MTVU
--vu1=jit-sync
--vu1=jit-sync
Line 908: Line 947:
--gs-kernel-cl-up="up2x2simple"
--gs-kernel-cl-up="up2x2simple"
#Fix for Performance
#Fix for Performance
--vu1-mpg-cycles=400
--vu1-mpg-cycles=200
--vu1-di-bits=0
--vu1-di-bits=0
--ee-cycle-scalar=1.2
</pre>
</pre>


Line 937: Line 977:
<pre>
<pre>
#Fix upscaling artifacts (flames and lights)
#Fix upscaling artifacts (flames and lights)
--gs-upscale=none
--gs-kernel-cl-up="up2x2simple"
--gs-uprender=none
#Use Mipmap for sharper terrain textures
--gs-use-mipmap=1
#Fix faintly flickering floor shadow textures
--gs-use-clut-merge=1
#Use EE clamping
#Use EE clamping
--fpu-no-clamping=0
--fpu-no-clamping=0
Line 944: Line 987:
#Speedhacks
#Speedhacks
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=200
--vu1-mpg-cycles=300
</pre>
</pre>


Line 1,029: Line 1,072:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
--framelimit-mode=normal
--framelimit-mode=normal
#Fix for missing character/world parts
#Fix for missing character/world parts
Line 1,148: Line 1,194:
#use the rest just in case
#use the rest just in case
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
#Fixes disappearing models during cutscenes and during gameplay</pre>
#Fixes disappearing models during cutscenes and during gameplay</pre>


Line 1,155: Line 1,207:
<br>CLI
<br>CLI
<pre>--fpu-no-clamping=0
<pre>--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
#fix for missing character models
#fix for missing character models
--vu-xgkick-delay=0
--vu-xgkick-delay=0.58
#KOF98Emu used</pre>
#KOF98Emu used</pre>


====Galarians: Ash====
====Galarians: Ash====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 1,404: Line 1,461:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
--host-display-mode=16:9
#emu used=psychonauts v2
#emu used=psychonauts v2
</pre>
</pre>
Line 1,455: Line 1,516:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 1,467: Line 1,530:
</pre>
</pre>


 
====God Hand====
 
====Goblin Commander====
'''''CLI'''''
<pre>
#Speedhacks
--vu1-mpg-cycles=800
--vu1-di-bits=0
#Crash fix
--vif1-instant-xfer=0
</pre>
 
====God Hand====
'''''CLI'''''
'''''CLI'''''


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#fix for graphical glitches, specially the missing ground.
#fix for graphical glitches, specially the missing ground.
Line 1,509: Line 1,566:
<br>'''US'''
<br>'''US'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 1,515: Line 1,574:


--ee-cycle-scalar=2.0
--ee-cycle-scalar=2.0
--vu1-mpg-cycles=2000
--vu1-mpg-cycles=2000
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=trans
#Cdvd timing
#Cdvd timing
--iop-cycle-scalar=0.20
--iop-cycle-scalar=0.20
Line 1,542: Line 1,603:
====God of War 2====
====God of War 2====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--ee-cycle-scalar=0.62
--ee-cycle-scalar=0.62
Line 1,550: Line 1,612:
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--cdvd-sector-read-cycles=4000
--cdvd-sector-read-cycles=4000
--host-audio-latency=1.6
--host-display-mode=16:9


*Jakx Emu used*</pre>
*Jakx Emu used*</pre>
Line 1,676: Line 1,740:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
 
--vu1-no-clamping=0
--vu1-no-clamping=0
#fix for graphical glitches.
#fix for graphical glitches.
</pre>
</pre>
Line 1,769: Line 1,839:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1


#fix for flickering polygons.</pre>
#fix for flickering polygons.</pre>
Line 1,927: Line 2,001:
<br>SLES-51093
<br>SLES-51093
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--cdvd-sector-read-cycles=5000
--cdvd-sector-read-cycles=5000
#emu used=rotk v1
#emu used=rotk v1
Line 2,152: Line 2,228:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-block-validation=PageProt
--ee-block-validation=PageProt
--vu1-opt-flags=2
--vu1-opt-flags=2
Line 2,184: Line 2,263:
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed green, blue and red graphical issues. The game works better.
# Fixed green, blue and red graphical issues. The game works better.
</pre>
</pre>
Line 2,344: Line 2,429:
====Okami====
====Okami====
'''''CLI'''''
'''''CLI'''''
<br>All versions
<br>All versions
<pre>
<pre>
#Fix graphical glitches
--gs-use-mipmap=1
--gs-force-bilinear=1
--gs-force-bilinear=1
--gs-kernel-cl-up="up2x2simple"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-clamp-results=1
--cop2-no-clamping=0
#Fixes for slowdowns
#Fixes for slowdowns
--vu1-const-prop=1
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=230
--ee-cycle-scalar=1.2
--vu1-injection=1
#RECVX EMU Fixes Crash Near Orochi boss fight</pre>
#RECVX EMU Fixes Crash Near Orochi boss fight</pre>


====Oni====
'''''LUA file'''''
'''''LUA'''''
<br>All Versions
<pre>
apiRequest(0.4)
 
local emuObj = getEmuObject()
 
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )</pre>
 
====Oni====
'''''LUA'''''


<br>SLES_501.34  
<br>SLES_501.34  
Line 2,382: Line 2,487:
<br>SLES-53959
<br>SLES-53959
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
--host-display-mode=16:9
#Fix for fmvs showing black screen with subtitles
#Fix for fmvs showing black screen with subtitles
--fpu-accurate-range=0x3f3068,0x3f32bc
--fpu-accurate-range=0x3f3068,0x3f32bc
Line 2,826: Line 2,934:


<pre>--gs-upscale=point
<pre>--gs-upscale=point
--gs-uprender=2x2
--gs-motion-factor=25
--host-audio-latency=0.01
--gs-ignore-dirty-page-border=1
--gs-ignore-dirty-page-border=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 2,831: Line 2,942:
--gs-h2l-list-opt=1
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-h2l-accurate-hash=1
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>


Line 3,250: Line 3,362:
ALL
ALL
<br>CLI
<br>CLI
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl-up="up2x2skipinterp"
--gs-kernel-cl-up="up2x2skipinterp"


Line 3,291: Line 3,404:


emuObj.AddVsyncHook(WS)
emuObj.AddVsyncHook(WS)
</pre>
====Spartan - Total Warrior====
ALL
<br>CLI
<pre>
#Speedhacks
--ee-cycle-scalar=1.2
# Fix black screen upon starting new game
--vu1-mpg-cycles=1
--vu1-no-clamping=0
--vu0-no-clamping=0
</pre>
</pre>


Line 3,314: Line 3,414:
--cop2-no-clamping=0
--cop2-no-clamping=0
</pre>
</pre>
====Spider-Man 3 ====
====Spider-Man 3 ====
ALL
ALL
Line 3,325: Line 3,424:


--vu1-mpg-cycles=600
--vu1-mpg-cycles=600
--host-audio-latency=2.21


#Fix for slowdown and micro-freezes</pre>
#Fix for slowdown and micro-freezes</pre>
Line 3,336: Line 3,437:
#Rest might be unnecessary
#Rest might be unnecessary
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
</pre>
</pre>


Line 3,364: Line 3,471:
<pre>
<pre>
--iop-cycle-scalar=1.8
--iop-cycle-scalar=1.8
--host-audio-latency=1.1


#Use JakX v2 emu</pre>
#Use JakX v2 emu</pre>
====SSX 3====
<br>'''''CLI'''''
<br>All versions
<pre>
#Speedhacks
--vu1-mpg-cycles=300
--vu1-di-bits=0
#Gs graphics fixes
--gs-upscale=none
--gs-uprender=none
#Use WOTM emu
</pre>
<br>'''''LUA'''''
<br>SLUS-20772
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Freeze fix
eeObj.WriteMem32(0x002EC824, 0x0)
eeObj.WriteMem32(0x002EC68C, 0x0)
end
emuObj.AddVsyncHook(patcher)
#Use WOTM emu
</pre>
<br>'''''LUA'''''
<br>SLES-51697
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Freeze fix
eeObj.WriteMem32(0x002EC594, 0x0)
eeObj.WriteMem32(0x002EC5E4, 0x0)
end
emuObj.AddVsyncHook(patcher)
#Use WOTM emu
</pre>


====Star Wars - Episode 3 - Die Rache der Sith====
====Star Wars - Episode 3 - Die Rache der Sith====
Line 3,470: Line 3,529:
--vu0-di-bits=0
--vu0-di-bits=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu0-const-prop=1
--vu1-const-prop=1
--ee-cycle-scalar=1.5
--ee-cycle-scalar=1.5
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--vu1-injection=1
--vu1-injection=1
#Misc
--host-audio-latency=0.01


#PS4 Pro required for full speed
#PS4 Pro required for full speed
Line 3,551: Line 3,614:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--fpu-accurate-range=0x27FFFC,0x27FFFF
--fpu-accurate-range=0x27FFFC,0x27FFFF
Line 3,558: Line 3,623:
--vu1-no-clamping=0
--vu1-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--host-display-mode=16:9
</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
Line 3,844: Line 3,911:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--fpu-clamp-results=1
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 3,956: Line 4,027:


<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--force-frame-blend=1
--force-frame-blend=1
Line 4,053: Line 4,126:
<br>CLI
<br>CLI
<pre>--gs-motion-factor=50
<pre>--gs-motion-factor=50
--host-audio-latency=0.01
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,063: Line 4,137:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,117: Line 4,193:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-progressive=1
--gs-progressive=1
--gs-force-bilinear=1
--gs-force-bilinear=1
Line 4,140: Line 4,218:
<br>CLI
<br>CLI
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#Fix for texture glitches</pre>
#Fix for texture glitches</pre>
Line 4,162: Line 4,246:
====X-Files - Resist or Serve====
====X-Files - Resist or Serve====
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 4,177: Line 4,262:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=motionvector
--gs-upscale=motionvector
--gs-optimize-30fps=1
--gs-optimize-30fps=1
Line 4,248: Line 4,334:
#Fix for random crashes during fights
#Fix for random crashes during fights
--ee-ignore-segfault=readwrite
--ee-ignore-segfault=readwrite
#Fix graphics during battle (SLUS-20515)
--fpu-accurate-range=0x001FAFB0,0x001FB0A4
</pre>
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
Line 4,256: Line 4,342:
<br>CLI
<br>CLI
<pre>
<pre>
#Fix for freeze. Works on old emus like WOTM AND RECVX.
#Fix for freeze. RECVX emu is required.
--vu1=jit-sync
--vu1=jit-sync
#Fix for minor lighting flickering in Odion level
--gs-use-clut-merge=1
</pre>
</pre>


Line 4,274: Line 4,358:
--vu1-no-clamping=0
--vu1-no-clamping=0
#likely unnecessary commands
#likely unnecessary commands
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--fpu-clamp-results=1


#Jak Emu used*</pre>
#Jak Emu used*</pre>
Line 4,312: Line 4,400:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
Please note that all contributions to PS4 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS4 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)