Editing PS2 Classics Configuration Files (Official)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
| type = style | | type = style | ||
| text = To Do: | | text = To Do: | ||
There should be something between 50 and 60 <nowiki>{{official}}</nowiki> <span class="plainlinks">[ | There should be something between 50 and 60 <nowiki>{{official}}</nowiki> <span class="plainlinks">[{{ps3wikiurl}}User_talk:Roxanne#Notebook "PS2 Classics"]</span> {{InvertibleImage|Icon_ps3.png|24px|This Article leads towards PS3 Developer Wiki}} released by Sony.<br>Are there duplicates used for several releases or why we list only 46 here? | ||
Please take a look. Thank you. | Please take a look. Thank you. | ||
}} | }} | ||
Line 949: | Line 949: | ||
--ee-native-function=memcpy,0x11e328 | --ee-native-function=memcpy,0x11e328 | ||
--ee-native-function=memset,0x11e4e0 | --ee-native-function=memset,0x11e4e0 | ||
</pre> | #performance and visual fix(?)</pre> | ||
SCES_545.35 | SCES_545.35 | ||
Line 8,969: | Line 8,969: | ||
--gs-optimize-30fps=1 | --gs-optimize-30fps=1 | ||
--ee-hook=0x27cea8,FastForwardClock | --ee-hook=0x27cea8,FastForwardClock | ||
</pre> | #Performance and graphical fix.</pre> | ||
SLUS_200.62 | SLUS_200.62 | ||
Line 8,990: | Line 8,990: | ||
-- so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something) | -- so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something) | ||
eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp) | eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp) | ||
</pre> | #Performance fix.</pre> | ||
SLUS_200.62 | SLUS_200.62 | ||
Line 9,040: | Line 9,040: | ||
--vu1-clamp-range=0x04a,0x069 | --vu1-clamp-range=0x04a,0x069 | ||
--gs-use-deferred-l2h=0 | --gs-use-deferred-l2h=0 | ||
</pre> | #Performance optimisation/fix.</pre> | ||
SLUS_209.46 | SLUS_209.46 | ||
Line 9,063: | Line 9,063: | ||
local thresholdArea = 700 | local thresholdArea = 700 | ||
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } ) | emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } ) | ||
</pre> | #Performance and rendering fixes.</pre> | ||
SLUS_209.46 | SLUS_209.46 | ||
Line 11,976: | Line 11,976: | ||
--ee-hook=0x1d1d60,AdvanceClock,0x27bdffb0,225 | --ee-hook=0x1d1d60,AdvanceClock,0x27bdffb0,225 | ||
--ee-hook=0x1d71e0,AdvanceClock,0x0c09a4d0,100 | --ee-hook=0x1d71e0,AdvanceClock,0x0c09a4d0,100 | ||
</pre> | #Fix crane issue, and probably fixing lightsourcing.</pre> | ||
SLUS_208.27 | SLUS_208.27 | ||
Line 12,013: | Line 12,013: | ||
eeObj.AddHookJT(0x1d71f8, 0x10000036, FixBug9277) | eeObj.AddHookJT(0x1d71f8, 0x10000036, FixBug9277) | ||
#Further bug fixes as well as fixing bloom/overglare from lightsources.</pre> | #Further bug fixes as well as fixing bloom/overglare from lightsources.</pre> | ||
====Max Payne==== | ====Max Payne==== | ||
SLES_503.26 | SLES_503.26 | ||
Line 12,749: | Line 12,748: | ||
local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end | local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end | ||
eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame) -- <GameApp::EndFrame()>: | eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame) -- <GameApp::EndFrame()>: | ||
</pre> | #Performance and optimisations</pre> | ||
====Red Faction==== | ====Red Faction==== | ||
Line 12,920: | Line 12,919: | ||
<pre>--gs-kernel-cl-up="up2x2skipinterp" | <pre>--gs-kernel-cl-up="up2x2skipinterp" | ||
--gs-optimize-30fps=1 | --gs-optimize-30fps=1 | ||
</pre> | #visual fixes and performance optimisation.</pre> | ||
SCUS_974_90 | SCUS_974_90 | ||
Line 12,930: | Line 12,929: | ||
-- See https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8404 | -- See https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8404 | ||
eeInsnReplace(0x124898, 0x3442ffff, 0x3442fffe) -- ori v0,v0,0xffff | eeInsnReplace(0x124898, 0x3442ffff, 0x3442fffe) -- ori v0,v0,0xffff | ||
</pre> | #unsure what this fixes.</pre> | ||
====Rise of the Kasai==== | ====Rise of the Kasai==== | ||
Line 14,108: | Line 14,107: | ||
-- NOTE: new libarary also loops just 500dec around. 0x1389 is too much. | -- NOTE: new libarary also loops just 500dec around. 0x1389 is too much. | ||
eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti v0,v0,0x1389 | eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti v0,v0,0x1389 | ||
</pre> | #Performance and stall fixes.</pre> | ||