Editing PS2 Classics Configuration Files (Official)

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| type = style
| type = style
| text = To Do:
| text = To Do:
There should be something between 50 and 60 <nowiki>{{official}}</nowiki> <span class="plainlinks">[[PS2_Emulation#Official_games|"PS2 Classics"]]</span> released by Sony.<br>Are there duplicates used for several releases or why we list only 48 here?
There should be something between 50 and 60 <nowiki>{{official}}</nowiki> <span class="plainlinks">[{{ps3wikiurl}}User_talk:Roxanne#Notebook "PS2 Classics"]</span> {{InvertibleImage|Icon_ps3.png|24px|This Article leads towards PS3 Developer Wiki}} released by Sony.<br>Are there duplicates used for several releases or why we list only 41 here?
Please take a look. Thank you.
Please take a look. Thank you.
}}
}}
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====ADK Damashii====
====ADK Damashii====
<br>CLI
'''CLI'''
<br>SLPS-25906
<pre>
<pre>
--gs-uprender=none
--gs-uprender=none
Line 16: Line 17:
--force-frame-blend=1
--force-frame-blend=1
</pre>
</pre>
====Ape Escape 2====
<br>SCES-50885
<br>CLI
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-scanout-offsetx=27
--vu1-injection=1
--gs-packed15-fmv-opt=1
--gs-skip-dirty-flush-on-mipmap=1
--cop2-accurate-addsub-range=0x3151e8,0x315414
</pre>
<br>SCES-50885
<br>LUA
<br>LUA
<pre>
<pre>
-- ps2isd_hash=5c8433ad15a27ffa : GENERATED BY SCRIPT FOR LOCAL RUNENV USE ONLY (  
local gpr = require("ee-gpr-alias")
-- Title:  ADK Tamashii PS2 - SLPS-25906 (JPN)
require( "ee-hwaddr" )
-- Author:  Ernesto Corvi
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Changelog:
local eeObj = getEEObject()
-- v1.1: Added video mode support
-- v1.4: Adjusted SNK logo timing
-- v1.5: Adjusted Main Volume
-- v2.0: Fixed Bug 10184


apiRequest(1.6) -- request version 1.6 API. Calling apiRequest() is mandatory.
-- -- never gonna die
-- eeInsnReplace( 0x2bd0a0, 0x27bdfff0, 0x03e00008) -- addiu sp,sp,-16
-- eeInsnReplace( 0x2bd0a4, 0x3c02003e, 0x00000000) --  lui v0,0x3e


local eeObj = getEEObject()
local emuObj = getEmuObject()


local gpr = require("ee-gpr-alias")
-- performance fix bug #9789
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
local emuObj = getEmuObject()
local PadConnectType = require("pad-connect-type")
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
emuObj.SetGsTitleFix( "includeAreaUpdate", "reserved" , {alpha = 0x80000048 } )  
emuObj.SetGsTitleFix( "ignoreUpRender", 50 , { } )


HIDPad_Enable()


emuObj.SetVolumes(0.3, 1.0, 1.0);


local snklogo = 0
</pre>
local scanlogos = 0


local L1 = function()
local flag = eeObj.GetGpr(gpr.a2)
if flag ~= 0 then
emuObj.ThrottleMax()
end
end


local L2 = function()
emuObj.ThrottleNorm()
end


eeObj.AddHook(0x175a40, 0x8c468650, L1)
====Arc the Lad: Twilight of the Spirits™====
eeObj.AddHook(0x19af40, 0x27bdfff0, L2)
SCUS 972.31
 
<br>Cli
-----------------------
<pre>
-- Video Options
--gs-force-bilinear=1
-----------------------
--gs-kernel-cl-up="up2x2Simple"
--lopnor-config=1
</pre>


local SaveData = emuObj.LoadConfig(0)
SCUS 972.31
<br>lua
<pre>
require("ee-gpr-alias")
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


if SaveData.vid_mode == nil then
eeObj = getEEObject()
SaveData.vid_mode      = 1
end


if SaveData.vid_scanlines == nil then
-- Bug#8359 (see bugzilla for the detail)
SaveData.vid_scanlines  = 1
-- Skip FadeSet call if map is 'Scrappe Plateau' and the latest loaded script file is 'evt03B_07_0.moc'.
end
-- This game seems to have a problem (sensitive) with frame count on the script engine.
-- On our emulator, frame counting is slightly different from the original.
-- therefore it reads out 'overun' script command, which is 'cmd_fade' to fade-in.
-- At here, we will skip FADE-IN command if the situation meets the requirement.
skip_fade_flag = { map_name = false, file_name = false }


local sprite0 = getSpriteObject(0)
-- fade skip Bug#8359. skip FadeSet if skip_fade_flag meets the requirement.
local sprite1 = getSpriteObject(1)
eeObj.AddHook(  0x13c464, 0x8e0500c0, function()
local sprite2 = getSpriteObject(2)
  -- print(skip_fade_flag.map_name)
local sprite3 = getSpriteObject(3)
  -- print(skip_fade_flag.file_name)
  if skip_fade_flag.map_name and skip_fade_flag.file_name then
  -- print("SKIP FADE")
  eeObj.SetPc(0x13c470)
  skip_fade_flag.map_name = false
  skip_fade_flag.file_name = false
  end
end)


-- Notifications should be assigned to two unused sprite slots. Since we want them to
-- cmd_read_file(const char* filename)
-- be displayed on top of everything else, they should be the highest sprites in the list.
eeObj.AddHook(0x13dad0, 0x27bdffc0, function()
local spr_p1_notify = getSpriteObject(4)
local filename = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
local spr_p2_notify = getSpriteObject(5)
-- print(string.format("cmd_read_file %s", filename))
local spr_p1d_notify = getSpriteObject(6)
if "chara/evt_camera/evt03B_07_0.moc" == filename then
local spr_p2d_notify = getSpriteObject(7)
-- print("skip_fade!")
skip_fade_flag.file_name = true
else
skip_fade_flag.file_name = false
end
end)


-- note: Texture 0 is fixed as the PS2 scanout.
-- cmd_map_name(const char* mapname)
local texture1 = getTextureObject(1)
eeObj.AddHook(0x13f138, 0x0080282d, function()
local texture2 = getTextureObject(2)
local mapname = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
local texture3 = getTextureObject(3)
-- print(string.format("cmd_map_name %s", mapname))
local texture4 = getTextureObject(4)
if "Scrappe Plateau" == mapname then
local texture5 = getTextureObject(5)
-- print("skip_fade!")
local texture6 = getTextureObject(6)
skip_fade_flag.map_name = true
local texture7 = getTextureObject(7)
else
local texture8 = getTextureObject(8)
skip_fade_flag.map_name = false
end
end)


-- ------------------------------------------------------------
</pre>
local STATE_STOPPED = 0
local STATE_RUNNING = 1


local notify_ypos = 24
====Canis Canem Edit (Bully)====
local notify_p1_xsize = 0
<br>CLI
local notify_p2_xsize = 0
<pre>--fpu-accurate-mul-fast=1
local notify_p1d_xsize = 0
--fpu-muldiv-range=0x3fa5c0,0x3fa5c0
local notify_p2d_xsize = 0
--gs-flush-ad-xyz=SafeZWrite
local notify_ysize = 0
--vu1-opt-vf00=2
--vu1-di-bits=0
--ee-hook=0x001f3ef4,FastForwardClock
--gs-use-deferred-l2h=0
--vu1-injection=1
--vu1-mpg-cycles=2500
--fpu-rsqrt-fast-estimate=0
--safe-area-min=1.0</pre>


local notify_frames_p1 = 0
SLES 535.61
local notify_frames_p2 = 0
<br>LUA
local notify_animstate_p1 = STATE_STOPPED
<pre>apiRequest(0.1)
local notify_animstate_p2 = STATE_STOPPED
 
-- EA sports cricket 07 bug 9392
-- Performance fix
local emuObj = getEmuObject()
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 , tw=4, th=4  } )</pre>


local connected_p1 = 47
local connected_p2 = 47
local blink_on_p1 = true
local blink_on_p2 = true


-- ---------------------------------------------------
SLUS-21269
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
<br>SLUS-21269_features.lua
-- the GS has been initialized. Textures and Shaders must be loaded here.
<pre>This is a substantial file. Over 150 lines with an extensive performance fix. I'm sharing the file itself as a download link.
--
Global_InitGpuResources = function()
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
emuObj.LoadFsShader(1, "./shader_scanlines_any_p.sb") -- (1) = Scanlines for SNK logo
emuObj.LoadFsShader(2, "./shader_SL480_p.sb") -- (2) = 480P ScanLine Sim
texture1.Load("./ART1.png")
texture2.Load("./ART2.png")
texture3.Load("./SNK_LOGO.png")
texture4.Load("./p1.png")
texture5.Load("./p2.png")
texture6.Load("./p1d.png")
texture7.Load("./p2d.png")
texture8.Load("./SNK_LOGO_sl.png")


local p1_w,p1_h = texture4.GetSize()
https://drive.google.com/file/d/12gt2fONqMP1rmEB9UMw3rIpEYbz1dQq8/view
local p2_w,p2_h = texture5.GetSize()
local p1d_w,p1d_h = texture6.GetSize()
local p2d_w,p2d_h = texture7.GetSize()
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h


spr_p1_notify.BindTexture(4)
#Official widescreen support.</pre>
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
spr_p1_notify.SetPosUV(0,0)
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p2_notify.BindTexture(5)
====Destroy All Humans====
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)  -- default position is fully obscured from view
SLUS_209.45
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
<br>CLI
spr_p2_notify.SetPosUV(0,0)
<pre>--gs-use-mipmap=1
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
--gs-kernel-cl="mipmap"
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)
--gs-kernel-cl-up="mipmap2x2"
--gs-ignore-dirty-page-border=1
--fpu-accurate-addsub-range=0x28bf00,0x28c100
#Fix for graphical glitches.</pre>


spr_p1d_notify.BindTexture(6)
SLUS_209.45
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)   -- default position is fully obscured from view
<br>SLUS-20945_features.lua
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
<pre>-- Lua 5.3
spr_p1d_notify.SetPosUV(0,0)
-- Title:   Destroy All Humans! PS2 - SLUS-20945 (USA)
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
-- Author:  Ernesto Corvi, Adam McInnis
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p2d_notify.BindTexture(7)
-- Changelog:
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
spr_p2d_notify.SetPosUV(0,0)
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
end


local update_notifications_p1 = function()
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


if notify_animstate_p1 == STATE_STOPPED then
local eeObj = getEEObject()
spr_p1_notify.Disable()
local emuObj = getEmuObject()
spr_p1d_notify.Disable()
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
return
end


L2()
-- Widescreen
 
eeObj.AddHook(0x308270, 0x3c0336c5, function() -- Graphics::Script::SetScreenRatio
local keyframe = 15
local mode = eeObj.GetGpr(gpr.v0)
 
notify_frames_p1 = notify_frames_p1 + 1
-- print(string.format("mode: %08x", mode))
 
if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
if mode == 0x36c59d2b then -- widescreen
if blink_on_p1 == true then notify_ypos = 24 end
emuObj.SetDisplayAspectWide()
if blink_on_p1 == false then notify_ypos = -84 end
elseif mode == 0x855a87ef then -- standard
 
emuObj.SetDisplayAspectNormal()
-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
-- print(string.format("notify_frames_p1 %s", notify_frames_p1))
 
if notify_frames_p1 >= 225 then
notify_animstate_p1 = STATE_STOPPED
notify_frames_p1 = 0
connected_p1 = 47
end
end
end)


if connected_p1 == true then
eeObj.AddHook(0x3078F4, 0xae0000f4, function() -- Graphics::Renderer::Renderer
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
local renderer = eeObj.GetGpr(gpr.s0)
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
eeObj.WriteMemFloat(renderer+0x200, 1.3333333)
spr_p1_notify.Enable()
eeObj.WriteMemFloat(renderer+0x204, 1.7777777)
end
eeObj.WriteMem32(renderer+0x208, 2)
end)


if connected_p1 == false then
emuObj.SetDisplayAspectWide()
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
spr_p1d_notify.Enable()
end
end


local update_notifications_p2 = function()
-- CRC "settings.display.widescreen" = 0xbcf14d81
-- $s2 = SaveType (1 = new save)


if notify_animstate_p2 == STATE_STOPPED then
local overlay = InsnOverlay({
spr_p2_notify.Disable()
0x27bdffe0, -- addiu $sp, -0x20
spr_p2d_notify.Disable()
0xffbf0010, -- sd $ra, 0x10($sp)
return
0x0c0d49d8, -- jal Core::Memset(void *,int,uint)
end
0x00000000, -- nop
 
0x24030001, -- li $v1, 1
L2()
0x1472000b, -- bne $s2, $v1, +11
0x00000000, -- nop
0x0c09dacc, -- jal UFO::Progress::Get(void)
0x00000000, -- nop
0x3c01bcf1, -- lui $at, 0xbcf1
0x34214d81, -- ori $at, $at, 0x4d81
0xafa10000, -- sw $at, 0($sp)
0x24030001, -- li $v1, 1
0xa3a30004, -- sb $v1, 4($sp)
0x03a0282d, -- move $a1, $sp
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
0x0040202d, -- move $a0, $v0
0xdfbf0010, -- ld $ra, 0x10($sp)
0x03e00008, -- jr $ra
0x27bd0020  -- addiu $sp, 0x20
})
local call_overlay = 0x0c000000 | (overlay >> 2)
eeInsnReplace(0x2789F8, 0x0c0d49d8, call_overlay) -- UFO::Progress::Storage::PrepareWrite
#Official widescreen support.</pre>


local keyframe = 15
====Destroy All Humans 2====
SLUS_214.39
<br>CLI
<pre>--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix for graphical glitches.</pre>


notify_frames_p2 = notify_frames_p2 + 1
SLUS_214.39
<br>SLUS-21439_features.lua
<pre>-- Lua 5.3
-- Title:  Destroy All Humans! 2 PS2 - SLUS-21439 (USA)
-- Author:  Ernesto Corvi, Adam McInnis


if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
-- Changelog:
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end


-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
apiRequest(0.7) -- request version 0.1 API. Calling apiRequest() is mandatory.


if notify_frames_p2 >= 225 then
local eeObj = getEEObject()
notify_animstate_p2 = STATE_STOPPED
local emuObj = getEmuObject()
notify_frames_p2 = 0
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
connected_p2 = 47
end


-- print(string.format("connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))
-- Widescreen
 
eeObj.AddHook(0x33ca98, 0x3c0436c5, function() -- Graphics::Script::SetScreenRatio
if connected_p2 == true then
local mode = eeObj.GetGpr(gpr.v0)
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
-- print(string.format("mode: %08x", mode))
spr_p2_notify.Enable()
if mode == 0x36c59d2b then -- widescreen
emuObj.SetDisplayAspectWide()
elseif mode == 0x855a87ef then -- standard
emuObj.SetDisplayAspectNormal()
end
end
end)


if connected_p2 == false then
eeObj.AddHook(0x33afac, 0x0000282d, function() -- Graphics::Renderer::Renderer
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
eeObj.SetGpr(gpr.a1, 2)
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
end)
spr_p2d_notify.Enable()
end


end
emuObj.SetDisplayAspectWide()


-- slot can range from 0 to 3, for users 1 thru 4.
-- CRC "settings.display.anamorphic" = 0x8b36afe9
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
-- $s2 = SaveType (1 = new save)
local onHIDPadEvent = function(slot, connected, pad_type)
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
-- print(string.format("slot %s, connected %s, pad_type %s", slot, connected, pad_type))
if pad_type == PadConnectType.HID then
notify_frames_p1 = 0
notify_frames_p2 = 0
blink_on_p1 = true
blink_on_p2 = true
if slot == 0 then
connected_p1 = connected
notify_animstate_p1 = STATE_RUNNING
end
if slot == 1 then
connected_p2 = connected
notify_animstate_p2 = STATE_RUNNING
end
end
end


local scanlineParams = {
local overlay = InsnOverlay({
240.0, -- float scanlineCount
0x27bdffe0, -- addiu $sp, -0x20
  0.7, -- float scanlineHeight;
0xffbf0010, -- sd $ra, 0x10($sp)
1.5,       -- float scanlineBrightScale;
0x0c059d02, -- memset
0.5,       -- float scanlineAlpha;
0x00000000, -- nop
0.5        -- float vignetteStrength;
0x24030001, -- li $v1, 1
}
0x1472000b, -- bne $s2, $v1, +11
0x00000000, -- nop
0x0c09b400, -- jal UFO::Progress::Get(void)
0x00000000, -- nop
0x3c01bcf1, -- lui $at, 0x8b36
0x34214d81, -- ori $at, $at, 0xafe9
0xafa10000, -- sw $at, 0($sp)
0x24030001, -- li $v1, 1
0xa3a30004, -- sb $v1, 4($sp)
0x03a0282d, -- move $a1, $sp
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
0x0040202d, -- move $a0, $v0
0xdfbf0010, -- ld $ra, 0x10($sp)
0x03e00008, -- jr $ra
0x27bd0020  -- addiu $sp, 0x20
})
local call_overlay = 0x0c000000 | (overlay >> 2)
eeInsnReplace(0x271AD0, 0x0c059d02, call_overlay) -- UFO::Progress::Storage::PrepareWrite


-- ---------------------------------------------------
-- Disable Progressive Scan and Adjust Screen Position
-- Full Screen (480p) NoFX
-- ---------------------------------------------------


local original_mode = function()
local overlay2 = InsnOverlay({
if snklogo == 1 then
0x27bdfff0, -- addiu $sp, -0x10
sprite0.BindTexture(3)
0xffbf0000, -- sd $ra, 0(sp)
sprite0.SetPosXY(0,0)
0xffb00008, -- sd $s0, 8(sp)
sprite0.SetSizeXY(1920,1080)
0x3c05000f, -- lui $a1, 0x000f
sprite0.SetPosUV(0,0)
0x34a57000, -- ori $a1, 0x7000
sprite0.SetSizeUV(1920,1080)
0x0c0db8b6, -- jal Script::State::DoString
else
0x0080802d, -- move $s0, $a0
sprite0.BindTexture(0)
0x24050001, -- li $a1, 1
sprite0.BindFragmentShader(0)
0x0c0dba4c, -- jal Script::State::IsNull(int)
sprite0.SetPosXY((1920-1440)/2,0)
0x0200202d, -- move $a0, $s0
sprite0.SetSizeXY(1440,1080)
0xdfb00008, -- ld $s0, 8(sp)
end
0xdfbf0000, -- ld $ra, 0(sp)
sprite0.Enable()
0x03e00008, -- jr ra
sprite1.Disable()
0x27bd0010  -- addiu $sp, 0x10
end
})
 
local call_overlay2 = 0x0c000000 | (overlay2 >> 2)
-- ---------------------------------------------------
eeInsnReplace(0x2e5a14, 0x0c0dba4c, call_overlay2) -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag
-- Full Screen + ScanLines (480p)
-- ---------------------------------------------------


local scanlines_mode = function()
eeObj.AddHook(0x2e5a10, 0x0240202d, function() -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag
if snklogo == 1 then
local luaString = [[
sprite0.BindTexture(8)
-- disable progressive scan and adjust screen
sprite0.SetPosXY(0,0)
gui.i.SMOptionsDisplay.table.slots[3] = nil
sprite0.SetSizeXY(1920,1080)
gui.i.SMOptionsDisplay.table.slots[4] = nil
sprite0.SetPosUV(0,0)
]]
sprite0.SetSizeUV(1920,1080)
eeObj.WriteMemStrZ(0xf7000, luaString)
sprite0.BindFragmentShader(1)
end)
sprite0.SetShaderParams(scanlineParams)
#Official widescreen support.</pre>
else
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1440)/2,0)
sprite0.SetSizeXY(1440,1080)
sprite0.BindFragmentShader(2)
sprite0.SetShaderParams(scanlineParams)
end
sprite0.Enable()
sprite1.Disable()
end


-- ---------------------------------------------------
====Eternal ring====
-- Bezel NoFX
'''CLI'''
-- ---------------------------------------------------
<pre>
local bezel_mode = function(bezel)
--pad-analog-to-digital=0
if snklogo == 1 then
--gs-use-deferred-l2h=1
sprite0.BindTexture(3)
--host-display-mode=16:9
sprite0.SetPosXY(0,0)
</pre>
sprite0.SetSizeXY(1920,1080)
'''LUA'''
sprite0.SetPosUV(0,0)
<pre>
sprite0.SetSizeUV(1920,1080)
local gpr = require("ee-gpr-alias")
else
local PadStick = require("PadStick")
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
end
sprite0.Enable()


sprite1.BindTexture(bezel)
apiRequest(1.5)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end


-- ---------------------------------------------------
local eeObj = getEEObject()
-- Bezel + ScanLines (480p)
local emuObj = getEmuObject()
-- ---------------------------------------------------
 
local patcher = function()


local bezel_scanlines_mode = function(bezel)
--X-Fov - ELF hack
if snklogo == 1 then
--803f013c 00a88144 0045013c
sprite0.BindTexture(8)
eeObj.WriteMem32(0x00100fcc,0x3c013f40) --3c013f80
sprite0.SetPosXY(0,0)
sprite0.SetSizeXY(1920,1080)
sprite0.SetPosUV(0,0)
sprite0.SetSizeUV(1920,1080)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
else
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(2)
sprite0.SetShaderParams(scanlineParams)
end
sprite0.Enable()


sprite1.BindTexture(bezel)
--Memory hack
sprite1.SetPosXY(0,0)
--eeObj.WriteMem32(0x201FF100,0x43c00000)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end


local updateMode = function(mode, scanlines)
if scanlines == 1 then
if mode == 1 then
original_mode()
else
bezel_mode(mode - 1)
end
else
if mode == 1 then
scanlines_mode()
else
bezel_scanlines_mode(mode - 1)
end
end
local needsSave = (SaveData.vid_mode ~= mode or SaveData.vid_scanlines ~= scanlines)
if needsSave == true then
SaveData.vid_mode = mode
SaveData.vid_scanlines = scanlines
emuObj.SaveConfig(0, SaveData)
end
end
end


emuObj.AddVsyncHook(patcher)


local vid_modeOptions = {"NONE", "ART1", "ART2"}
if 1 then
local vid_scanlineOptions = {"OFF", "ON"}
-- bug#10361 (intro slowdown) & bug#9823 (conveyor belt effect)
local vid_mode = SaveData.vid_mode
-- Use Deferred L2H except for conveyor belt effect.
local vid_scanlines = SaveData.vid_scanlines


local updateVideoMode = function(mode)
-- Unsure if other convery or similar effects are present, so use permissive match for bypassing deferral.
if mode > 32 then
L2H_SetNonDeferred({TRXREG=0x0000000900000080}) -- match any TRXPOS or BITBLTBUF
vid_mode = vid_mode - 1
elseif mode ~= 0 then
vid_mode = vid_mode + 1
end
if vid_mode < 1 then
vid_mode = #vid_modeOptions
elseif vid_mode > #vid_modeOptions then
vid_mode = 1
end
if mode ~= 0 then
updateMode(vid_mode, vid_scanlines)
end
end


local updateScanlineMode = function(mode)
-- Full specification of conveyor belt effect.
if mode > 32 then
-- L2H_SetNonDeferred({BITBLTBUF=0x0000000013023240,TRXPOS=0x0000000000770000,TRXREG=0x0000000900000080})
vid_scanlines = vid_scanlines - 1
elseif mode ~= 0 then
vid_scanlines = vid_scanlines + 1
end
if vid_scanlines < 1 then
vid_scanlines = #vid_scanlineOptions
elseif vid_scanlines > #vid_scanlineOptions then
vid_scanlines = 1
end
if mode ~= 0 then
updateMode(vid_mode, vid_scanlines)
end
end
end


local V1 = function()
local data = eeObj.GetGpr(gpr.v1)
local menu = eeObj.GetGpr(gpr.a3)
local buf = eeObj.GetGpr(gpr.a2)
if menu == 17 then -- Position X (Artwork)
local mode = eeObj.ReadMem32(data + 0x10)
updateVideoMode(mode)
eeObj.WriteMemStrZ(buf, vid_modeOptions[vid_mode])
eeObj.SetGpr(gpr.a3, 0)
if mode ~= 0 then
eeObj.WriteMem32(data + 0x10, 0)
end
elseif menu == 18 then -- Position Y (Scanlines)
local mode = eeObj.ReadMem32(data + 0x14)
updateScanlineMode(mode)
eeObj.WriteMemStrZ(buf, vid_scanlineOptions[vid_scanlines])
eeObj.SetGpr(gpr.a3, 0)
if mode ~= 0 then
eeObj.WriteMem32(data + 0x14, 0)
end
end
end


eeObj.AddHook(0x16c13c, 0x268300a0, V1)
local PadStickRemap_EternalRing_Default = {
LR=PadStick.AxisRX_Pos,
LL=PadStick.AxisRX_Neg,
LU=PadStick.AxisLY_Neg,
LD=PadStick.AxisLY_Pos,


eeInsnReplace(0x16BB64, 0x8e420010, 0x0040202d) -- move $a0, $v0
L1=PadStick.AxisLX_Neg,
eeInsnReplace(0x16BC0C, 0x8e420014, 0x0040202d) -- move $a0, $v0
R1=PadStick.AxisLX_Pos,
L2=PadStick.AxisRY_Neg,
R2=PadStick.AxisRY_Pos,
}


eeObj.AddHook(0x180f40, 0x26300010, function()
local PadStickRemap_EternalRing_InvertY = {
local addr = eeObj.GetGpr(gpr.s0)
L2=PadStick.AxisRY_Pos,
local posx = {0x07, 0x00, 0x00, 0x03, 0x01, 0x82, 0x6f, 0x82, 0x6e, 0x82, 0x72, 0x82, 0x68, 0x82, 0x73, 0x82, 0x68, 0x82, 0x6e, 0x82, 0x6d, 0x81, 0x40, 0x82, 0x77}
R2=PadStick.AxisRY_Neg,
local posy = {0x07, 0x00, 0x00, 0x03, 0x01, 0x82, 0x6f, 0x82, 0x6e, 0x82, 0x72, 0x82, 0x68, 0x82, 0x73, 0x82, 0x68, 0x82, 0x6e, 0x82, 0x6d, 0x81, 0x40, 0x82, 0x78}
}
local artw = {0x07, 0x00, 0x00, 0x03, 0x01, 0x81, 0x40, 0x82, 0x60, 0x82, 0x71, 0x82, 0x73, 0x82, 0x76, 0x82, 0x6e, 0x82, 0x71, 0x82, 0x6a, 0x81, 0x40, 0x81, 0x40}
local scan = {0x07, 0x00, 0x00, 0x03, 0x01, 0x82, 0x72, 0x82, 0x62, 0x82, 0x60, 0x82, 0x6d, 0x82, 0x6b, 0x82, 0x68, 0x82, 0x6d, 0x82, 0x64, 0x82, 0x72, 0x81, 0x40}
local found = true
for x = 1, #posx - 1 do
if eeObj.ReadMem8(addr+x-1) ~= posx[x] then
found = false
break
end
end
if found == true then
local repl
if eeObj.ReadMem8(addr+#posx-1) == posx[#posx] then
repl = artw
else
repl = scan
end
for x = 1, #repl do
eeObj.WriteMem8(addr+x-1, repl[x])
end
end
end)


emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_Default)


-- Fight stick
-- Supporting Inverted Y Axis requires smoe menu changes, and should be done via features.lua
local pad = function()
--emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_InvertY) </pre>
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
====Everybody's Tennis/Hot Shots Tennis====
emuObj.AddVsyncHook(update_notifications_p1)
SCES_545.35
emuObj.AddVsyncHook(update_notifications_p2)
<br>CLI
end
<pre>--gs-use-deferred-l2h=0
--l2h-2d-params=0x0000000800000010,0x00000000300a1400,256
--gs-motion-factor=50
--mtap1=always
--gs-opt-frbuff-switch=1
--gs-ignore-dirty-page-border=1
--gs-ignore-rect-correction=1
--ee-native-function=memcpy,0x11e328
--ee-native-function=memset,0x11e4e0
#performance and visual fix(?)</pre>


emuObj.AddPadHook(onHIDPadEvent)
SCES_545.35
emuObj.AddEntryPointHook(pad)
<br>LUA
<pre>local gpr = require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(1.4)


-- replace SNK logo
local eeObj = getEEObject()


local scanlogos_on = function()
-- function dump(addr)
scanlogos = 1
--    print(string.format("=== dump %x ===", addr))
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
--    for i=0,0x1e do
end
--   print(string.format("  %08x : %08x %08x %08x %08x",
--   addr + i*16,
--   eeObj.ReadMem32(addr + i*16 + 0),
--   eeObj.ReadMem32(addr + i*16 + 4),
--   eeObj.ReadMem32(addr + i*16 + 8),
--   eeObj.ReadMem32(addr + i*16 +12)))
--    end
-- end
 
-- Bug#8285
-- This patch changes the color of background on :
-- - Language selection
-- - Company logo
-- - Start screen
-- - Some menu
-- which are in menu.bin overlay. Nothing affected in the actual game.
eeObj.DmaAddHook( 1, function()
if eeObj.ReadMem32(vif1_hw.TADR) == 0x1fd1c0 then
-- On language select
if eeObj.ReadMem32(0x4c8ef0) == 0x00ff9090 then
  eeObj.WriteMem32(0x4c8ef0, 0)
end
if eeObj.ReadMem32(0x548f30) == 0x00ff9090 then
  eeObj.WriteMem32(0x548f30, 0)
end
-- On company logo
if eeObj.ReadMem32(0x4c6d70) == 0x00ff9090 then
  eeObj.WriteMem32(0x4c6d70, 0)
end
if eeObj.ReadMem32(0x546db0) == 0x00ff9090 then
  eeObj.WriteMem32(0x546db0, 0)
end
end
end)


local logos_anim = function()
if scanlogos == 1 then
local a0 = eeObj.GetGpr(gpr.a0)
local a1 = eeObj.GetGpr(gpr.a1)
-- print(string.format("anim: %08x, %08x", a0, a1))
if a1 == 2 then
local a040 = eeObj.ReadMem32(a0+0x40)
local a050 = eeObj.ReadMem32(a0+0x50)
-- print(string.format("stage 2: %08x, %08x", a040, a050))
if a050 == 0 and a040 ~= 0 then
local curFrame = eeObj.ReadMem32(a040+0x50)
-- print(string.format("stage 3: %08x", curFrame))
if curFrame == 0x9e then
print("SNK logo on")
snklogo = 1
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
end
elseif a050 == 2 then
print("SNK logo off")
snklogo = 0
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
scanlogos = 0
end
end
end
end


eeObj.AddHook(0x10026C, 0x0220202d, scanlogos_on)
eeInsnReplace(0x103d58, 0x27bdffc0, 0x03e00008)                 -- <SyncDCache>
eeObj.AddHook(0x16EAF0, 0x27bdff80, logos_anim)
eeInsnReplace(0x103d5c, 0xffb20020, 0x00000000)
eeNativeHook (0x103d58, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103dd8, 0x3c02ffff, 0x03e00008)                -- <iSyncDCache>
eeInsnReplace(0x103ddc, 0x3442ffc0, 0x00000000)
eeNativeHook (0x103dd8, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103e98, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x103e9c, 0xffb20020, 0x00000000)
eeNativeHook (0x103e98, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103f18, 0x3c02ffff, 0x03e00008)                -- <iInvalidDCache>
eeInsnReplace(0x103f1c, 0x3442ffc0, 0x00000000)
eeNativeHook (0x103f18, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x106970, 0x3c19ffff, 0x03e00008)                -- <sceSifWriteBackDCache>
eeInsnReplace(0x106974, 0x3739ffc0, 0x00000000)
eeNativeHook (0x106970, 0x03e00008,'AdvanceClock',0x1700)
</pre>
</pre>


====Ape Escape 2====
====Fahrenheit/Indigo Prophecy====
<br>SCES-50885
SLES_535.39
<br>CLI
<br>CLI
<pre>
<pre>--ee-hook=0x002097d0,FastForwardClock,0x8c6261fc
--gs-use-mipmap=1
--ee-hook=0x1a5570,AdvanceClock,,500000
--gs-kernel-cl="mipmap"
--ee-hook=0x00223c48,AdvanceClock,0x0080382d,8000
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl="h2lpool"
--gs-scanout-offsetx=27
--gs-kernel-cl-up="h2lpool2x2"
--vu1-injection=1
#Performance fix.</pre>
--gs-packed15-fmv-opt=1
 
--gs-skip-dirty-flush-on-mipmap=1
SLES_535.39
--cop2-accurate-addsub-range=0x3151e8,0x315414
</pre>
<br>SCES-50885
<br>LUA
<br>LUA
<pre>
<pre>This is a substantial file. Over 20,000 lines with an extensive performance fix. I'm sharing the file itself as a download link.
local gpr = require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


local eeObj = getEEObject()
https://drive.google.com/file/d/1L2YxondID65KIAybKVCBH9KgFegqqOeQ/view


-- -- never gonna die
-- Performace fix (bug #9785 )
-- eeInsnReplace( 0x2bd0a0, 0x27bdfff0, 0x03e00008) -- addiu sp,sp,-16
-- bug#8571
-- eeInsnReplace(  0x2bd0a4, 0x3c02003e, 0x00000000) -- lui v0,0x3e
-- ignore 'no wait vsync' case.
-- unsyncv causes major slowness on loading screen, because the game pushes LOTS of identical frame data to GS.</pre>


SLES_535.39
<br>SLES-53539_features.lua
<pre>-- Lua 5.3
-- Title:  Fahrenheit PS2 - SLES-53539 (EUR)
-- Author:  Ernesto Corvi, Adam McInnis


-- performance fix bug #9789
-- Changelog:
local emuObj = getEmuObject()
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
emuObj.SetGsTitleFix( "includeAreaUpdate", "reserved" , {alpha = 0x80000048 } )
emuObj.SetGsTitleFix( "ignoreUpRender", 50 , { } )


require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
require( "ee-cpr0-alias" ) -- for EE CPR


apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


</pre>
local eeObj = getEEObject()
local emuObj = getEmuObject()


local L1 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Run
emuObj.ThrottleMax()
end
local L2 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Stop
emuObj.ThrottleNorm()
end
local load1 = eeObj.AddHook(0x387040, 0x3c02004b, L1) -- QDT::SINT::SCRIPT_LOADING_SCREEN::Run
local load2 = eeObj.AddHook(0x387090, 0x3c02004b, L2) -- QDT::SINT::SCRIPT_LOADING_SCREEN::Stop


-- Widescreen
eeInsnReplace(0x20a7c0, 0x3c013faa, 0x3c013fe3)
eeInsnReplace(0x20a7c4, 0x3421aaab, 0x34218e39)
emuObj.SetDisplayAspectWide()


====Arc the Lad: Twilight of the Spirits™====
-- Skip video mode options
SCUS 972.31
local videomenuVM = { 0x04, 0x01, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00,
<br>Cli
  0x3B, 0x0D, 0x00, 0x00, 0x3B, 0x0B, 0x00, 0x00,
<pre>
  0x3B, 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }
--gs-force-bilinear=1
 
--gs-kernel-cl-up="up2x2Simple"
local visualmenuVM = { 0x04, 0x01, 0x00, 0x00, 0xA2, 0x00, 0x00, 0x00,
--lopnor-config=1
  0x3B, 0x19, 0x00, 0x00, 0x3B, 0x18, 0x00, 0x00 }
</pre>


SCUS 972.31
-- locates src chunk on (dst,cnt). -1 if not found, offset if found
<br>lua
local locateChunk = function(src, dst, count)
local offs = -1
for x = 0, count - #src do
if eeObj.ReadMem8(dst+x) == src[1] then
local found = true
for y = 1, #src do
if eeObj.ReadMem8(dst+x+y-1) ~= src[y] then
found = false
break
end
end
if found == true then
offs = x
break
end
end
end
return offs
end
 
eeObj.AddHook(0x2812b0, 0x27bdfff0, function() -- QDT::VM::BYTE_CODE::BYTE_CODE
local obj = eeObj.GetGpr(gpr.a1)
local bytecode = eeObj.ReadMem32(obj+0x18)
local count = eeObj.ReadMem32(obj+0x20)
if count > #videomenuVM then
local offs = locateChunk(videomenuVM, bytecode, count)
if offs >= 0 then
print("Skipping video mode menu")
eeObj.WriteMem8(bytecode+offs+4, 8) -- beq 0x44 -> beq 0x8
end
end
if count > #visualmenuVM then
local offs = locateChunk(visualmenuVM, bytecode, count)
if offs >= 0 then
print("Skipping visual mode video menu")
eeObj.WriteMem8(bytecode+offs+1, 2) -- beq 0xa2 -> bne 0xa2
end
end
end)
 
-- Force 60hz
eeInsnReplace(0x207ae0, 0x00a0802d, 0x24100001) -- move $s0, $a1 -> li $s0, 1
 
-- Fix for bug 9716, which is a bug in the game.
-- Trying to retrieve a COM handle in the game will cause an infinite
-- loop if the handle has been deallocated and the debug server is not
-- connected. There's apparently a small race condition in the Asylum
-- level that sometimes can trigger the bug.
-- The fix involves getting out of the loop.
-- It causes a small visual glitch but otherwise the game continues to work fine.
 
eeInsnReplace(0x1c5958, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
eeInsnReplace(0x1c5b6c, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
eeInsnReplace(0x1c5d24, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
#Official widescreen support, forced 60Hz/NTSC, along with a game crash bug fix.</pre>
====Fantavision====
'''CLI'''
<br>SCES-50002
<pre>
--gs-kernel-cl-up="fantavision"
--gs-motion-factor=1
</pre>
'''LUA'''
<br>SCES-50002
<pre>
<pre>
require("ee-gpr-alias")
require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


eeObj = getEEObject()
eeObj = getEEObject()


-- Bug#8359 (see bugzilla for the detail)
--
-- Skip FadeSet call if map is 'Scrappe Plateau' and the latest loaded script file is 'evt03B_07_0.moc'.
-- Bug#93709 (JP Bugzilla)
-- This game seems to have a problem (sensitive) with frame count on the script engine.
-- Same as Parappa the Rapper 2, it's VIF1 vs GIF xfer timing issue.
-- On our emulator, frame counting is slightly different from the original.
-- The game expects PATH3 happens before VU1 xgkick, but actually Olympus doesn't do like that.
-- therefore it reads out 'overun' script command, which is 'cmd_fade' to fade-in.
-- Game kicks  : PATH3(Context1) PATH1(Rendering using Context1&2) PATH3(Context2)
-- At here, we will skip FADE-IN command if the situation meets the requirement.
-- Game expects: PATH3(Context1) PATH3(Context2) PATH1(Rendering using Context1&2)
skip_fade_flag = { map_name = false, file_name = false }
-- Hence VIF1 DMA needs to be delayed.
eeObj.AddHook(0x1b1468, 0xae020000, function()
local ee = eeObj
local s0 = ee.GetGpr(gpr.s0)


-- fade skip Bug#8359. skip FadeSet if skip_fade_flag meets the requirement.
if s0 == vif1_hw.CHCR then
eeObj.AddHook( 0x13c464, 0x8e0500c0, function()
local chcr = ee.GetGpr(gpr.v0)
  -- print(skip_fade_flag.map_name)
if (chcr & 0x05) == 0x05 then
  -- print(skip_fade_flag.file_name)
  local tadr = ee.ReadMem32(vif1_hw.TADR)
  if skip_fade_flag.map_name and skip_fade_flag.file_name then
  if tadr == 0x8883e0 or tadr == 0x9f6b60 then
  -- print("SKIP FADE")
  ee.SchedulerDelayEvent("vif1.dma", 0x5000)
  eeObj.SetPc(0x13c470)
  end
  skip_fade_flag.map_name = false
end
  skip_fade_flag.file_name = false
  end
end)
 
-- cmd_read_file(const char* filename)
eeObj.AddHook(0x13dad0, 0x27bdffc0, function()
local filename = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
-- print(string.format("cmd_read_file %s", filename))
if "chara/evt_camera/evt03B_07_0.moc" == filename then
-- print("skip_fade!")
skip_fade_flag.file_name = true
else
skip_fade_flag.file_name = false
end
end
end)
end)


-- cmd_map_name(const char* mapname)
eeObj.AddHook(0x13f138, 0x0080282d, function()
local mapname = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
-- print(string.format("cmd_map_name %s", mapname))
if "Scrappe Plateau" == mapname then
-- print("skip_fade!")
skip_fade_flag.map_name = true
else
skip_fade_flag.map_name = false
end
end)


-- Performace fix
local emuObj = getEmuObject()
-- twIsLess=5 - texture width is less or eq. than 32
emuObj.SetGsTitleFix( "forcePointSampling", "reserved", {alpha = 0x80000048, twIsLess=5, thIsLess=5 } )
</pre>
</pre>


====Canis Canem Edit (Bully)====
====Fatal Fury: Battle Archives volume 2====
ALL
<br>CLI
<br>CLI
<pre>--fpu-accurate-mul-fast=1
<pre>--gs-uprender=none
--fpu-muldiv-range=0x3fa5c0,0x3fa5c0
--gs-upscale=point
--gs-flush-ad-xyz=SafeZWrite
--host-audio-latency=0.010
--vu1-opt-vf00=2
--force-frame-blend=1
--vu1-di-bits=0
</pre>
--ee-hook=0x001f3ef4,FastForwardClock
<br>LUA
--gs-use-deferred-l2h=0
<pre>
--vu1-injection=1
-- Lua 5.3
--vu1-mpg-cycles=2500
-- Title: Fatal Fury: Battle Archives Volume 2 - SLUS-21723 (USA) v1.00
--fpu-rsqrt-fast-estimate=0
-- Author:  Nicola Salmoria
--safe-area-min=1.0</pre>
-- Date: February 3, 2017


SLES 535.61
<br>LUA
<pre>apiRequest(0.1)


-- EA sports cricket 07 bug 9392
apiRequest(1.6)
-- Performance fix
local emuObj = getEmuObject()
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 , tw=4, th=4  } )</pre>


local gpr = require( "ee-gpr-alias" )
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
local PadConnectType = require("pad-connect-type")


SLUS-21269
local eeObj = getEEObject()
<br>SLUS-21269_features.lua
local emuObj = getEmuObject()
<pre>This is a substantial file. Over 150 lines with an extensive performance fix. I'm sharing the file itself as a download link.


https://drive.google.com/file/d/12gt2fONqMP1rmEB9UMw3rIpEYbz1dQq8/view


#Official widescreen support.</pre>
local sprite0 = getSpriteObject(0)
local sprite1 = getSpriteObject(1)
local sprite2 = getSpriteObject(2)
local sprite3 = getSpriteObject(3)


====Destroy All Humans====
-- Notifications should be assigned to two unused sprite slots.  Since we want them to
SLUS_209.45
-- be displayed on top of everything else, they should be the highest sprites in the list.
<br>CLI
local spr_p1_notify = getSpriteObject(4)
<pre>--gs-use-mipmap=1
local spr_p2_notify = getSpriteObject(5)
--gs-kernel-cl="mipmap"
local spr_p1d_notify = getSpriteObject(6)
--gs-kernel-cl-up="mipmap2x2"
local spr_p2d_notify = getSpriteObject(7)
--gs-ignore-dirty-page-border=1
 
--fpu-accurate-addsub-range=0x28bf00,0x28c100
-- note: Texture 0 is fixed as the PS2 scanout.
#Fix for graphical glitches.</pre>
local texture1 = getTextureObject(1)
local texture2 = getTextureObject(2)
local texture3 = getTextureObject(3)
local texture4 = getTextureObject(4)
local texture5 = getTextureObject(5)
local texture6 = getTextureObject(6)
local texture7 = getTextureObject(7)


SLUS_209.45
-- ------------------------------------------------------------
<br>SLUS-20945_features.lua
local STATE_STOPPED = 0
<pre>-- Lua 5.3
local STATE_RUNNING = 1
-- Title:  Destroy All Humans! PS2 - SLUS-20945 (USA)
-- Author:  Ernesto Corvi, Adam McInnis


-- Changelog:
local notify_ypos = 24
local notify_p1_xsize = 0
local notify_p2_xsize = 0
local notify_p1d_xsize = 0
local notify_p2d_xsize = 0
local notify_ysize = 0


apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
local notify_frames_p1 = 0
local notify_frames_p2 = 0
local notify_animstate_p1 = STATE_STOPPED
local notify_animstate_p2 = STATE_STOPPED


local eeObj = getEEObject()
local connected_p1 = 47
local emuObj = getEmuObject()
local connected_p2 = 47
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
local blink_on_p1 = true
local blink_on_p2 = true


-- Widescreen
-- ---------------------------------------------------
eeObj.AddHook(0x308270, 0x3c0336c5, function() -- Graphics::Script::SetScreenRatio
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
local mode = eeObj.GetGpr(gpr.v0)
-- the GS has been initialized. Textures and Shaders must be loaded here.
--
-- print(string.format("mode: %08x", mode))
Global_InitGpuResources = function()
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
if mode == 0x36c59d2b then -- widescreen
emuObj.LoadFsShader(1, "./shader_SL480_p.sb") -- (1) = 480P ScanLine Sim
emuObj.SetDisplayAspectWide()
elseif mode == 0x855a87ef then -- standard
emuObj.SetDisplayAspectNormal()
end
end)


eeObj.AddHook(0x3078F4, 0xae0000f4, function() -- Graphics::Renderer::Renderer
texture1.Load("./ART1.png")
local renderer = eeObj.GetGpr(gpr.s0)
texture2.Load("./ART2.png")
eeObj.WriteMemFloat(renderer+0x200, 1.3333333)
texture3.Load("./SNK_LOGO.png")
eeObj.WriteMemFloat(renderer+0x204, 1.7777777)
texture4.Load("./p1.png")
eeObj.WriteMem32(renderer+0x208, 2)
texture5.Load("./p2.png")
end)
texture6.Load("./p1d.png")
texture7.Load("./p2d.png")


emuObj.SetDisplayAspectWide()
local p1_w,p1_h = texture4.GetSize()
local p2_w,p2_h = texture5.GetSize()
local p1d_w,p1d_h = texture6.GetSize()
local p2d_w,p2d_h = texture7.GetSize()
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h


-- CRC "settings.display.widescreen" = 0xbcf14d81
spr_p1_notify.BindTexture(4)
-- $s2 = SaveType (1 = new save)
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
spr_p1_notify.SetPosUV(0,0)
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)


local overlay = InsnOverlay({
spr_p2_notify.BindTexture(5)
0x27bdffe0, -- addiu $sp, -0x20
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)  -- default position is fully obscured from view
0xffbf0010, -- sd $ra, 0x10($sp)
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
0x0c0d49d8, -- jal Core::Memset(void *,int,uint)
spr_p2_notify.SetPosUV(0,0)
0x00000000, -- nop
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
0x24030001, -- li $v1, 1
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)
0x1472000b, -- bne $s2, $v1, +11
0x00000000, -- nop
0x0c09dacc, -- jal UFO::Progress::Get(void)
0x00000000, -- nop
0x3c01bcf1, -- lui $at, 0xbcf1
0x34214d81, -- ori $at, $at, 0x4d81
0xafa10000, -- sw $at, 0($sp)
0x24030001, -- li $v1, 1
0xa3a30004, -- sb $v1, 4($sp)
0x03a0282d, -- move $a1, $sp
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
0x0040202d, -- move $a0, $v0
0xdfbf0010, -- ld $ra, 0x10($sp)
0x03e00008, -- jr $ra
0x27bd0020  -- addiu $sp, 0x20
})
local call_overlay = 0x0c000000 | (overlay >> 2)
eeInsnReplace(0x2789F8, 0x0c0d49d8, call_overlay) -- UFO::Progress::Storage::PrepareWrite
#Official widescreen support.</pre>


====Destroy All Humans 2====
spr_p1d_notify.BindTexture(6)
SLUS_214.39
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)  -- default position is fully obscured from view
<br>CLI
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
<pre>--gs-use-mipmap=1
spr_p1d_notify.SetPosUV(0,0)
--gs-kernel-cl="mipmap"
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
--gs-kernel-cl-up="mipmap2x2"
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)
#Fix for graphical glitches.</pre>


SLUS_214.39
spr_p2d_notify.BindTexture(7)
<br>SLUS-21439_features.lua
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)   -- default position is fully obscured from view
<pre>-- Lua 5.3
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
-- Title:   Destroy All Humans! 2 PS2 - SLUS-21439 (USA)
spr_p2d_notify.SetPosUV(0,0)
-- Author:  Ernesto Corvi, Adam McInnis
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
end


-- Changelog:


apiRequest(0.7) -- request version 0.1 API. Calling apiRequest() is mandatory.


local eeObj = getEEObject()
local update_notifications_p1 = function()
local emuObj = getEmuObject()
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


-- Widescreen
if notify_animstate_p1 == STATE_STOPPED then  
eeObj.AddHook(0x33ca98, 0x3c0436c5, function() -- Graphics::Script::SetScreenRatio
spr_p1_notify.Disable()
local mode = eeObj.GetGpr(gpr.v0)
spr_p1d_notify.Disable()
return
-- print(string.format("mode: %08x", mode))
if mode == 0x36c59d2b then -- widescreen
emuObj.SetDisplayAspectWide()
elseif mode == 0x855a87ef then -- standard
emuObj.SetDisplayAspectNormal()
end
end
end)


eeObj.AddHook(0x33afac, 0x0000282d, function() -- Graphics::Renderer::Renderer
emuObj.ThrottleNorm()
eeObj.SetGpr(gpr.a1, 2)
 
end)
local keyframe = 15
 
notify_frames_p1 = notify_frames_p1 + 1


emuObj.SetDisplayAspectWide()
if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
if blink_on_p1 == true then notify_ypos = 24 end
if blink_on_p1 == false then notify_ypos = -84 end


-- CRC "settings.display.anamorphic" = 0x8b36afe9
-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
-- $s2 = SaveType (1 = new save)
-- print(string.format("notify_frames_p1 %s", notify_frames_p1))


local overlay = InsnOverlay({
if notify_frames_p1 >= 225 then
0x27bdffe0, -- addiu $sp, -0x20
notify_animstate_p1 = STATE_STOPPED
0xffbf0010, -- sd $ra, 0x10($sp)
notify_frames_p1 = 0
0x0c059d02, -- memset
connected_p1 = 47
0x00000000, -- nop
end
0x24030001, -- li $v1, 1
 
0x1472000b, -- bne $s2, $v1, +11
if connected_p1 == true then
0x00000000, -- nop
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
0x0c09b400, -- jal UFO::Progress::Get(void)
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
0x00000000, -- nop
spr_p1_notify.Enable()
0x3c01bcf1, -- lui $at, 0x8b36
end
0x34214d81, -- ori $at, $at, 0xafe9
0xafa10000, -- sw $at, 0($sp)
0x24030001, -- li $v1, 1
0xa3a30004, -- sb $v1, 4($sp)
0x03a0282d, -- move $a1, $sp
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
0x0040202d, -- move $a0, $v0
0xdfbf0010, -- ld $ra, 0x10($sp)
0x03e00008, -- jr $ra
0x27bd0020  -- addiu $sp, 0x20
})
local call_overlay = 0x0c000000 | (overlay >> 2)
eeInsnReplace(0x271AD0, 0x0c059d02, call_overlay) -- UFO::Progress::Storage::PrepareWrite


-- Disable Progressive Scan and Adjust Screen Position
if connected_p1 == false then
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
spr_p1d_notify.Enable()
end
end


local overlay2 = InsnOverlay({
local update_notifications_p2 = function()
0x27bdfff0, -- addiu $sp, -0x10
0xffbf0000, -- sd $ra, 0(sp)
0xffb00008, -- sd $s0, 8(sp)
0x3c05000f, -- lui $a1, 0x000f
0x34a57000, -- ori $a1, 0x7000
0x0c0db8b6, -- jal Script::State::DoString
0x0080802d, -- move $s0, $a0
0x24050001, -- li $a1, 1
0x0c0dba4c, -- jal Script::State::IsNull(int)
0x0200202d, -- move $a0, $s0
0xdfb00008, -- ld $s0, 8(sp)
0xdfbf0000, -- ld $ra, 0(sp)
0x03e00008, -- jr ra
0x27bd0010  -- addiu $sp, 0x10
})
local call_overlay2 = 0x0c000000 | (overlay2 >> 2)
eeInsnReplace(0x2e5a14, 0x0c0dba4c, call_overlay2) -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag


eeObj.AddHook(0x2e5a10, 0x0240202d, function() -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag
if notify_animstate_p2 == STATE_STOPPED then
local luaString = [[
spr_p2_notify.Disable()
-- disable progressive scan and adjust screen
spr_p2d_notify.Disable()
gui.i.SMOptionsDisplay.table.slots[3] = nil
return
gui.i.SMOptionsDisplay.table.slots[4] = nil
end
]]
eeObj.WriteMemStrZ(0xf7000, luaString)
end)
#Official widescreen support.</pre>


====Eternal ring====
emuObj.ThrottleNorm()
'''CLI'''
<pre>
--pad-analog-to-digital=0
--gs-use-deferred-l2h=1
--host-display-mode=16:9
</pre>
'''LUA'''
<pre>
local gpr = require("ee-gpr-alias")
local PadStick = require("PadStick")


apiRequest(1.5)
local keyframe = 15


local eeObj = getEEObject()
notify_frames_p2 = notify_frames_p2 + 1
local emuObj = getEmuObject()


local patcher = function()
if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end


--X-Fov - ELF hack
-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
--803f013c 00a88144 0045013c
eeObj.WriteMem32(0x00100fcc,0x3c013f40) --3c013f80


--Memory hack
if notify_frames_p2 >= 225 then
--eeObj.WriteMem32(0x201FF100,0x43c00000)
notify_animstate_p2 = STATE_STOPPED
notify_frames_p2 = 0
connected_p2 = 47
end


end
-- print(string.format("connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))


emuObj.AddVsyncHook(patcher)
if connected_p2 == true then
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
spr_p2_notify.Enable()
end


if 1 then
if connected_p2 == false then
-- bug#10361 (intro slowdown) & bug#9823 (conveyor belt effect)
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
-- Use Deferred L2H except for conveyor belt effect.
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
spr_p2d_notify.Enable()
end


-- Unsure if other convery or similar effects are present, so use permissive match for bypassing deferral.
end
L2H_SetNonDeferred({TRXREG=0x0000000900000080}) -- match any TRXPOS or BITBLTBUF


-- Full specification of conveyor belt effect.
-- slot can range from 0 to 3, for users 1 thru 4.
-- L2H_SetNonDeferred({BITBLTBUF=0x0000000013023240,TRXPOS=0x0000000000770000,TRXREG=0x0000000900000080})
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
local onHIDPadEvent = function(slot, connected, pad_type)
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
-- print(string.format("slot %s, connected %s, pad_type %s", slot, connected, pad_type))
if pad_type == PadConnectType.HID then
notify_frames_p1 = 0
notify_frames_p2 = 0
blink_on_p1 = true
blink_on_p2 = true
if slot == 0 then
connected_p1 = connected
notify_animstate_p1 = STATE_RUNNING
end
if slot == 1 then
connected_p2 = connected
notify_animstate_p2 = STATE_RUNNING
end
end
end
end




local PadStickRemap_EternalRing_Default = {
local scanlineParams = {
LR=PadStick.AxisRX_Pos,
240.0, -- float scanlineCount
LL=PadStick.AxisRX_Neg,
  0.7, -- float scanlineHeight;
LU=PadStick.AxisLY_Neg,
1.5,       -- float scanlineBrightScale;
LD=PadStick.AxisLY_Pos,
0.5,       -- float scanlineAlpha;
 
0.5        -- float vignetteStrength;
L1=PadStick.AxisLX_Neg,
R1=PadStick.AxisLX_Pos,
L2=PadStick.AxisRY_Neg,
R2=PadStick.AxisRY_Pos,
}
}


local PadStickRemap_EternalRing_InvertY = {
-- ---------------------------------------------------
L2=PadStick.AxisRY_Pos,
-- Full Screen (480p) NoFX
R2=PadStick.AxisRY_Neg,
-- ---------------------------------------------------
}


emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_Default)
local original = function()
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1440)/2,0)
sprite0.SetSizeXY(1440,1080)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()


-- Supporting Inverted Y Axis requires smoe menu changes, and should be done via features.lua
sprite1.Disable()
--emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_InvertY) </pre>
end
====Everybody's Tennis/Hot Shots Tennis====
SCES_545.35
<br>CLI
<pre>--gs-use-deferred-l2h=0
--l2h-2d-params=0x0000000800000010,0x00000000300a1400,256
--gs-motion-factor=50
--mtap1=always
--gs-opt-frbuff-switch=1
--gs-ignore-dirty-page-border=1
--gs-ignore-rect-correction=1
--ee-native-function=memcpy,0x11e328
--ee-native-function=memset,0x11e4e0
</pre>


SCES_545.35
-- ---------------------------------------------------
<br>LUA
-- Full Screen + ScanLines (480p)
<pre>local gpr = require("ee-gpr-alias")
-- ---------------------------------------------------
require( "ee-hwaddr" )
apiRequest(1.4)


local eeObj = getEEObject()
local scanlines = function()
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1440)/2,0)
sprite0.SetSizeXY(1440,1080)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()


-- function dump(addr)
sprite1.Disable()
--    print(string.format("=== dump %x ===", addr))
end
--    for i=0,0x1e do
--   print(string.format("  %08x : %08x %08x %08x %08x",
--   addr + i*16,
--   eeObj.ReadMem32(addr + i*16 + 0),
--   eeObj.ReadMem32(addr + i*16 + 4),
--   eeObj.ReadMem32(addr + i*16 + 8),
--   eeObj.ReadMem32(addr + i*16 +12)))
--    end
-- end


-- Bug#8285
-- ---------------------------------------------------
-- This patch changes the color of background on :
-- SNK Overlay NoFX
-- - Language selection
-- ---------------------------------------------------
-- - Company logo
local bezel = function()
-- - Start screen
sprite0.BindTexture(0)
-- - Some menu
sprite0.BindFragmentShader(0)
-- which are in menu.bin overlay. Nothing affected in the actual game.
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
eeObj.DmaAddHook( 1, function()
sprite0.SetSizeXY(1280,896)
if eeObj.ReadMem32(vif1_hw.TADR) == 0x1fd1c0 then
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
-- On language select
sprite0.Enable()
if eeObj.ReadMem32(0x4c8ef0) == 0x00ff9090 then
  eeObj.WriteMem32(0x4c8ef0, 0)
end
if eeObj.ReadMem32(0x548f30) == 0x00ff9090 then
  eeObj.WriteMem32(0x548f30, 0)
end
-- On company logo
if eeObj.ReadMem32(0x4c6d70) == 0x00ff9090 then
  eeObj.WriteMem32(0x4c6d70, 0)
end
if eeObj.ReadMem32(0x546db0) == 0x00ff9090 then
  eeObj.WriteMem32(0x546db0, 0)
end
end
end)


sprite1.BindTexture(1)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end


eeInsnReplace(0x103d58, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
-- ---------------------------------------------------
eeInsnReplace(0x103d5c, 0xffb20020, 0x00000000)
-- SNK Overlay + ScanLines (480p)
eeNativeHook (0x103d58, 0x03e00008,'AdvanceClock',0x600)
-- ---------------------------------------------------
eeInsnReplace(0x103dd8, 0x3c02ffff, 0x03e00008)                -- <iSyncDCache>
eeInsnReplace(0x103ddc, 0x3442ffc0, 0x00000000)
eeNativeHook (0x103dd8, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103e98, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x103e9c, 0xffb20020, 0x00000000)
eeNativeHook (0x103e98, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103f18, 0x3c02ffff, 0x03e00008)                -- <iInvalidDCache>
eeInsnReplace(0x103f1c, 0x3442ffc0, 0x00000000)
eeNativeHook (0x103f18, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x106970, 0x3c19ffff, 0x03e00008)                -- <sceSifWriteBackDCache>
eeInsnReplace(0x106974, 0x3739ffc0, 0x00000000)
eeNativeHook (0x106970, 0x03e00008,'AdvanceClock',0x1700)
</pre>
 
====Fahrenheit/Indigo Prophecy====
SLES_535.39
<br>CLI
<pre>--ee-hook=0x002097d0,FastForwardClock,0x8c6261fc
--ee-hook=0x1a5570,AdvanceClock,,500000
--ee-hook=0x00223c48,AdvanceClock,0x0080382d,8000
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
</pre>
<br>LUA(config.lua)
<pre>


-- indigo_prophecy
local bezel_scanlines = function()
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()


apiRequest(1.2) -- request version 0.1 API. Calling apiRequest() is mandatory.
sprite1.BindTexture(1)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end


-- Performace fix (bug #9785 )
-- ---------------------------------------------------
local emuObj = getEmuObject()
-- Arcade Overlay NoFX
emuObj.SetGsTitleFix( "globalSet",  "reserved", { waveThreshold = 90000} )
-- ---------------------------------------------------
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
local bezel2 = function()
-- Accumulate fill area only when conditions are met
sprite0.BindTexture(0)
emuObj.SetGsTitleFix( "includeAreaUpdate", "reserved" , {alphaIsNot = 0, zmsk = 1, tw = 6, th = 6 , tbp = 0x00302000} )  
sprite0.BindFragmentShader(0)
emuObj.SetGsTitleFix( "ignoreUpRender", 130 , { totalArea= 700} )
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()


sprite1.BindTexture(2)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end


-- bug#8571
-- ---------------------------------------------------
-- ignore 'no wait vsync' case.
-- Arcade Overlay + ScanLines (480p)
-- unsyncv causes major slowness on loading screen, because the game pushes LOTS of identical frame data to GS.
-- ---------------------------------------------------
eeInsnReplace(0x2097b8, 0x1040000c, 0) -- beqz v0,2097ec <QDT::KCORE::RENDER_CONTEXT::DoSwapStuff(void)+0x1a4>


-- bug#9727
local bezel2_scanlines = function()
require("utils")
sprite0.BindTexture(0)
local eeObj = getEEObject()
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
local PrecompileAddrs = Queue.new(
sprite0.SetSizeXY(1280,896)
  {
sprite0.BindFragmentShader(1)
0x3b92ec,
sprite0.SetShaderParams(scanlineParams)
0x1f23d0,
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
0x2bad48,
sprite0.Enable()
0x2b9718,
0x14d6c4,
0x14d7fc,
0x1b5a44,
0x14fbf4,
0x1b7aac,
0x195e38,
0x14f4f4,
0x2f54d0,
0x3a7a50,
0x1528a4,
0x1f50a0,
0x152c54,
0x1f6b20,
0x14ffe0,
0x114db0,
0x3cb4e4,
0x21ae90,
0x21b2f8,
0x2218a8,
0x20fa80,
0x20fcf4,
0x20c438,
0x20cb98,
0x20cd40,
0x20cdb0,
0x20b498,
0x20d054,
0x20d0d4,
0x1d910c,
0x1da700,
0x1da81c,
0x331048,
0x1b6ca8,
0x1b7230,
0x3ddf04,
0x1e5b30,
0x2e4668,
0x3ba020,
0x3b1d7c,
0x3b2074,
0x18c13c,
0x3bc678,
0x3bbf60,
0x3bbf7c,
0x3bbfc4,
0x24cfb0,
0x24cfc4,
0x24cfd8,
0x24cfe0,
0x24d014,
0x275dd0,
0x1d7398,
0x1ccf24,
0x1ca534,
0x1ca468,
0x1cb1f0,
0x1cb2d4,
0x1ca478,
0x1ca53c,
0x1ca548,
0x1ca498,
0x1ca4ac,
0x1ca550,
0x1ca55c,
0x1ca564,
0x1ca570,
0x1d73bc,
0x1d73c4,
0x1d73dc,
0x1d73e8,
0x1d73f4,
0x1d7580,
0x237810,
0x1d7588,
0x1d7404,
0x1d73e0,
0x1d7598,
0x1d7418,
0x275de0,
0x24d05c,
0x3bbfcc,
0x24d080,
0x24d090,
0x275f20,
0x1d7d88,
0x1d7ddc,
0x275f3c,
0x24d0a4,
0x3bbfd4,
0x3bc688,
0x2fcfe0,
0x2f9c10,
0x2f9c2c,
0x2f9c40,
0x2f9c48,
0x275a80,
0x275a94,
0x274570,
0x1fea88,
0x1fea98,
0x1feaa8,
0x1feab0,
0x274580,
0x275a9c,
0x275ab0,
0x2f9c54,
0x2f9c60,
0x2fcfe8,
0x2fcff0,
0x2fdb58,
0x2fdba0,
0x2fdbb0,
0x2fdbc4,
0x2fdbcc,
0x2fdbdc,
0x2fdbf4,
0x2fdc00,
0x2fd768,
0x2fcd08,
0x2fd784,
0x2fd790,
0x2fccf0,
0x2fd798,
0x2fd7a0,
0x2fd7ac,
0x2fd7b4,
0x2fd7bc,
0x2fd7c4,
0x2fd7cc,
0x2fd7d4,
0x2fd7ec,
0x2fd7f4,
0x2fd808,
0x2fdc08,
0x2fdc1c,
0x2fdcb4,
0x2fdcbc,
0x2fdd58,
0x2fdd68,
0x2fdd70,
0x2fdd88,
0x2fde1c,
0x2fde4c,
0x2fd6a0,
0x2fd6c0,
0x2fd6cc,
0x2fd6e0,
0x2fd6ec,
0x2fd6f4,
0x2fd6fc,
0x2fd714,
0x2fd744,
0x2fd74c,
0x2fde54,
0x2fcff8,
0x2fd0c0,
0x1fee40,
0x1fee48,
0x1fee6c,
0x1fee74,
0x1fee94,
0x1fef1c,
0x1fef44,
0x3bbae0,
0x3bbc60,
0x3bbc7c,
0x3bbc84,
0x3b7c10,
0x3b7c28,
0x3b7c30,
0x3b7c7c,
0x3b7c88,
0x3b7c90,
0x3b7c98,
0x3b7ca4,
0x3bbc8c,
0x3b8c70,
0x3b8c84,
0x3b8c8c,
0x3b8c94,
0x3b8c9c,
0x3b8ca4,
0x3bbc94,
0x3b19b0,
0x3b19d4,
0x3bbc9c,
0x3b1af8,
0x3bbca4,
0x3b1a50,
0x3bbcac,
0x3bbb08,
0x3bc7e0,
0x3b1950,
0x3bc80c,
0x24c8e8,
0x24c914,
0x2378d0,
0x23794c,
0x237958,
0x237960,
0x24c938,
0x3bc818,
0x3bbb14,
0x3103c4,
0x3103cc,
0x310f98,
0x3103d8,
0x3103ec,
0x2f3764,
0x2f3768,
0x2f37a0,
0x2f37a8,
0x2f3874,
0x2f3920,
0x2f3870,
0x2f391c,
0x2f8de8,
0x2f8df0,
0x3ca7bc,
0x3ca7c8,
0x3adb70,
0x3adb84,
0x3adb8c,
0x3adb94,
0x3afef0,
0x3afd60,
0x3aff18,
0x3aff5c,
0x3adbac,
0x3afec0,
0x3adbb8,
0x3af370,
0x3aeea0,
0x3af3b4,
0x3af3c0,
0x3aeeb8,
0x3af3d0,
0x267a38,
0x267870,
0x267888,
0x267250,
0x267288,
0x21a4e0,
0x21a4ec,
0x267298,
0x2672a0,
0x21a500,
0x21a50c,
0x2672a8,
0x2672bc,
0x267890,
0x267a48,
0x3af3e0,
0x3af3e8,
0x2679d8,
0x2678a0,
0x2678cc,
0x2678d4,
0x267038,
0x267068,
0x2674d8,
0x267074,
0x267080,
0x267538,
0x267090,
0x267550,
0x2670a4,
0x307118,
0x301208,
0x301274,
0x303e48,
0x303e5c,
0x303e74,
0x30127c,
0x3012a4,
0x3012e8,
0x3012fc,
0x30132c,
0x3013d8,
0x30140c,
0x301488,
0x301648,
0x30165c,
0x301674,
0x303c00,
0x301688,
0x301694,
0x3014a4,
0x3014ec,
0x30133c,
0x307134,
0x2670b8,
0x267088,
0x36ce68,
0x36ce90,
0x36cef8,
0x36cf28,
0x36cf38,
0x300d30,
0x36cf50,
0x36cf5c,
0x36cfac,
0x36cfb4,
0x36cfdc,
0x36ce9c,
0x36cff8,
0x36d01c,
0x36d264,
0x36d270,
0x36d290,
0x370a60,
0x370a7c,
0x36d2d0,
0x36d300,
0x36d308,
0x36d310,
0x352890,
0x36d328,
0x36d3d8,
0x370a94,
0x36d29c,
0x36d2a8,
0x36d2c0,
0x36ceb0,
0x36ced8,
0x2670c4,
0x2678f0,
0x2679e8,
0x3af3fc,
0x3af3c8,
0x285388,
0x2853c8,
0x285394,
0x2853b0,
0x27e4bc,
0x27e4c4,
0x27e4cc,
0x27e4d8,
0x27e4f4,
0x27e508,
0x27e510,
0x27e518,
0x2881c0,
0x2881d0,
0x27e524,
0x27e534,
0x27e544,
0x27e54c,
0x27e558,
0x27e574,
0x27e57c,
0x27e588,
0x27e594,
0x27e5a8,
0x27e5b0,
0x27e5c4,
0x3dd3b0,
0x3dd3e0,
0x27e5cc,
0x27e5d4,
0x27e5ec,
0x27e5f8,
0x27e604,
0x27e614,
0x27e62c,
0x27e634,
0x27e640,
0x289c80,
0x289ca4,
0x289cf0,
0x289cf8,
0x289d08,
0x289d18,
0x289d24,
0x289d30,
0x27e654,
0x27e65c,
0x27e674,
0x27e680,
0x27e68c,
0x27e698,
0x27e6a4,
0x3dd208,
0x27e6ac,
0x27d920,
0x27e6b4,
0x28d820,
0x28d840,
0x28d868,
0x28dcf8,
0x28dd34,
0x293580,
0x2935ac,
0x2935d4,
0x2935fc,
0x290720,
0x290748,
0x29076c,
0x290788,
0x290638,
0x290670,
0x290694,
0x2906b0,
0x2906d4,
0x29070c,
0x2911a0,
0x2911d0,
0x2911f8,
0x291188,
0x291208,
0x28d8c8,
0x28d8f8,
0x28d908,
0x28b994,
0x27e6c0,
0x27e6c8,
0x27e0f8,
0x27e6d0,
0x27e6ec,
0x27e6f4,
0x27e72c,
0x27e734,
0x355898,
0x267270,
0x2672b8,
0x36b4f0,
0x36b518,
0x36b3c8,
0x36b3e4,
0x36b3f0,
0x36b3fc,
0x36b414,
0x36b420,
0x36b428,
0x36b43c,
0x36b520,
0x36b528,
0x36b540,
0x36d3d4,
0x36b554,
0x368d78,
0x368d8c,
0x368d94,
0x368d9c,
0x36b574,
0x2ff6c8,
0x2ff6e4,
0x3aff78,
0x2ff6ec,
0x2ff724,
0x2ff780,
0x2ff7c8,
0x3af40c,
0x3adbcc,
0x285fa4,
0x285fac,
0x334a1c,
0x2ff800,
0x334a38,
0x334a40,
0x334a48,
0x334a50,
0x2ff860,
0x334a5c,
0x334a70,
0x334a7c,
0x334ab0,
0x2ff878,
0x334ab8,
0x334ad4,
0x334b20,
0x3e5eb8,
0x3e6078,
0x3e6098,
0x3e60b0,
0x3e60cc,
0x334b28,
0x334b64,
0x3e6080,
0x334b6c,
0x334b78,
0x334a30,
0x334aac,
0x334b04,
0x38de50,
0x38de60,
0x38de7c,
0x334c2c,
0x334c38,
0x334ccc,
0x334c30,
0x334cd8,
0x334868,
0x38d850,
0x38d884,
0x38d924,
0x38da00,
0x38dad4,
0x38dbb0,
0x38dc80,
0x334898,
0x334900,
0x334870,
0x2ff1fc,
0x2ff200,
0x3adb98,
0x301464,
0x3015f8,
0x30160c,
0x301618,
0x303c08,
0x30162c,
0x301638,
0x301480,
0x3014a8,
0x36d27c,
0x36d288,
0x370aa8,
0x370ac4,
0x36d3f0,
0x36d428,
0x36d430,
0x36d438,
0x36d450,
0x36d514,
0x370adc,
0x36d510,
0x2ff5b0,
0x2ff5f0,
0x3aff80,
0x2ff5f8,
0x2ff668,
0x2ff6b0,
0x3349a0,
0x334b48,
0x334b74,
0x334a84,
0x334a90,
0x334a98,
0x334aa4,
0x334abc,
0x38dd48,
0x3a68e0,
0x3a7c30,
0x3a7c6c,
0x3a7c84,
0x3a7c9c,
0x3a7cd8,
0x3a7d08,
0x3a7e18,
0x3a7e20,
0x3a7e40,
0x3a7e50,
0x3a7e68,
0x3a6370,
0x3a7e70,
0x3a7e80,
0x3a7e88,
0x3a7eb0,
0x3a7f0c,
0x3a6904,
0x3a6918,
0x3a6920,
0x3a6928,
0x3a6930,
0x3a6938,
0x3a69ec,
0x38dd50,
0x38dd60,
0x38ddd0,
0x38dde0,
0x38ddfc,
0x38d894,
0x38d89c,
0x38d8bc,
0x38d8dc,
0x38d8fc,
0x38dc84,
0x3348a4,
0x3348ac,
0x3348b8,
0x3348d0,
0x3348d8,
0x3348e4,
0x334910,
0x3331fc,
0x3335d8,
0x33360c,
0x33364c,
0x333610,
0x333618,
0x333620,
0x32eef0,
0x32ef28,
0x32ef3c,
0x32ef50,
0x32ef58,
0x32ef64,
0x32ef78,
0x32ef88,
0x32efa0,
0x32efb0,
0x31e4f0,
0x31e57c,
0x31e598,
0x31e5c8,
0x31e5fc,
0x31e604,
0x31e614,
0x31e5a0,
0x31e5b4,
0x32efc8,
0x32efa8,
0x32efd4,
0x32efe0,
0x32efe8,
0x31f418,
0x31f434,
0x31f440,
0x32effc,
0x333628,
0x333634,
0x333644,
0x33365c,
0x333668,
0x33367c,
0x333694,
0x3336a4,
0x32fa28,
0x32fa44,
0x3e5818,
0x3e5834,
0x3e5720,
0x3e5734,
0x3e57c0,
0x3e57c8,
0x3e55d0,
0x3e5634,
0x3e57e4,
0x3e5808,
0x3e583c,
0x32fa50,
0x3cdbe0,
0x3cdc0c,
0x3cdc38,
0x3cdc40,
0x3cdc74,
0x3cdcb0,
0x3cdcc4,
0x3cdb80,
0x3cdba4,
0x3cdbb4,
0x3cdbc0,
0x3cdcd8,
0x3cdd0c,
0x3cdd60,
0x3cde40,
0x32fa5c,
0x32fa80,
0x32fa9c,
0x3cdd70,
0x3cdd84,
0x3cddb4,
0x3cde44,
0x32faa8,
0x32fab4,
0x32fac0,
0x3336b0,
0x3336c0,
0x32cf80,
0x3336c8,
0x3336dc,
0x32cf88,
0x3336e4,
0x32cf28,
0x32cf40,
0x32cf6c,
0x3336f4,
0x333704,
0x333204,
0x333214,
0x333588,
0x33359c,
0x3335b8,
0x3335c0,
0x33321c,
0x333230,
0x333240,
0x32d5a8,
0x32d614,
0x32d634,
0x32f090,
0x32f0dc,
0x32f0e8,
0x32f0f0,
0x32f0fc,
0x32f118,
0x32f144,
0x32f15c,
0x32f16c,
0x32f184,
0x32f1c4,
0x32f204,
0x32f2f4,
0x32d664,
0x32d67c,
0x32d684,
0x32d690,
0x32d698,
0x32d648,
0x32f174,
0x32f130,
0x32f22c,
0x32f238,
0x38ccf8,
0x38cd08,
0x38cd48,
0x38ce50,
0x32f250,
0x32f258,
0x32f278,
0x32f2f0,
0x32d5f4,
0x32da40,
0x337430,
0x32da5c,
0x338520,
0x32da64,
0x32da70,
0x32da78,
0x338088,
0x3380c0,
0x3380d4,
0x3380e0,
0x3380ec,
0x2978e0,
0x297910,
0x297938,
0x297954,
0x297964,
0x333da8,
0x333dc4,
0x1e57b0,
0x1e57b8,
0x1e57c4,
0x1e57d0,
0x1e57e0,
0x1e57e8,
0x1e57f8,
0x1e5804,
0x1e5820,
0x2932a8,
0x2932fc,
0x287bb4,
0x338100,
0x33810c,
0x32da88,
0x32d5fc,
0x32d6a8,
0x32d6b4,
0x32d6bc,
0x32d6c4,
0x32d730,
0x33325c,
0x33326c,
0x337660,
0x337718,
0x32397c,
0x323ca8,
0x323d5c,
0x323f08,
0x323f24,
0x323f58,
0x323f64,
0x323f74,
0x174438,
0x174450,
0x174460,
0x323f80,
0x323d78,
0x323d28,
0x323d54,
0x323d64,
0x323d8c,
0x323da0,
0x31e4dc,
0x337698,
0x3376a8,
0x3376b0,
0x32c668,
0x32c680,
0x32c790,
0x32c7d8,
0x32c814,
0x32d330,
0x32d348,
0x32c824,
0x32c82c,
0x32c838,
0x32c860,
0x32c870,
0x32c904,
0x32d768,
0x32d794,
0x32d7ac,
0x32d7b4,
0x32d7c0,
0x32d7c8,
0x2934e0,
0x29350c,
0x293534,
0x29355c,
0x290058,
0x290088,
0x2900b0,
0x290048,
0x2900c0,
0x28f470,
0x28f4a8,
0x28f4c8,
0x28f4e4,
0x28f508,
0x28f52c,
0x28f538,
0x28f544,
0x28f550,
0x28f564,
0x28f574,
0x28f580,
0x28f590,
0x28f5bc,
0x28f5d4,
0x28f624,
0x28f630,
0x28f664,
0x28f698,
0x28f6ec,
0x2dc768,
0x2dc77c,
0x2c8c80,
0x2d6118,
0x2d612c,
0x2d6138,
0x2d6140,
0x2d6148,
0x2d615c,
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0x269dac,
0x269de0,
0x26d388,
0x270940,
0x27095c,
0x270964,
0x1e0f38,
0x1e1148,
0x1e1178,
0x1e1184,
0x1e119c,
0x24a9a0,
0x24a9c8,
0x1e11ac,
0x1e11d4,
0x1e11ec,
0x24aa80,
0x24aaa0,
0x1e11fc,
0x1e11f0,
0x1e1220,
0x1e1140,
0x1e123c,
0x1e139c,
0x1e0f6c,
0x270978,
0x26d390,
0x26c6f8,
0x26bda8,
0x28abe8,
0x280788,
0x28ac08,
0x28ac10,
0x28ac18,
0x28ac24,
0x28ac4c,
0x297fe0,
0x298014,
0x29801c,
0x2c9360,
0x26c9d0,
0x26c9b0,
0x26ea48,
0x26ebb8,
0x26ea5c,
0x26ea64,
0x26ea6c,
0x26ea98,
0x26c9c0,
0x26c9f8,
0x26ca04,
0x26ca10,
0x26ca1c,
0x269c78,
0x269b00,
0x269b74,
0x269c8c,
0x269c9c,
0x269cb0,
0x26ca2c,
0x26ca38,
0x26ca40,
0x269c00,
0x269b98,
0x269bb0,
0x2709c8,
0x2709e0,
0x269bb8,
0x269be4,
0x3dbb60,
0x3dbbd0,
0x3dbbf0,
0x3dbc24,
0x3dbc60,
0x3dbc74,
0x3dbc8c,
0x3dbcbc,
0x3dbd14,
0x269bec,
0x269c18,
0x270ca8,
0x270cb8,
0x269c28,
0x26ca48,
0x26ca58,
0x2c9390,
0x2c939c,
0x1e4ed8,
0x1e4ef4,
0x2c93a4,
0x2c9458,
0x2c9470,
0x2c9498,
0x1e3e78,
0x1e3ea8,
0x2c94ac,
0x2c94cc,
0x1f0f58,
0x1e40b8,
0x1e40e8,
0x1f0f90,
0x3d84b8,
0x1f0fb0,
0x1f0fc8,
0x1f0fe0,
0x1f0ff8,
0x1f1010,
0x1f1028,
0x1f1048,
0x1f1060,
0x1f1078,
0x1f1090,
0x1f10a8,
0x1f10c0,
0x1f10d8,
0x1f10f0,
0x1f1108,
0x1f1120,
0x1f1138,
0x1f1150,
0x1f1168,
0x1f1180,
0x1f1198,
0x1f11b0,
0x1f11c8,
0x1f11e0,
0x1f11f8,
0x1f1210,
0x1f1228,
0x1f1240,
0x1f1258,
0x1f1270,
0x1f1288,
0x2c94d4,
0x2c93c0,
0x270e90,
0x1e4a68,
0x270ec8,
0x1e3bb8,
0x1e3bd0,
0x270edc,
0x2708c8,
0x2708e4,
0x2707a8,
0x1e3a78,
0x1e3ad0,
0x2707cc,
0x1e3b98,
0x2707d8,
0x2708f0,
0x270ee4,
0x270f04,
0x270f1c,
0x1e4d00,
0x1e4d2c,
0x1e4d44,
0x1e4d5c,
0x1e3ae8,
0x1e3af8,
0x1e4d74,
0x1e4d88,
0x1e3b08,
0x1e3b1c,
0x1e4d94,
0x1e4db4,
0x1e4dcc,
0x270f2c,
0x270f54,
0x3dc140,
0x3dc1b0,
0x3dc1d0,
0x3dc204,
0x3dc240,
0x3dc254,
0x3dc26c,
0x3dc29c,
0x3dc2f4,
0x270f5c,
0x2c93d0,
0x298038,
0x298060,
0x290320,
0x1e5df0,
0x1e5e0c,
0x1e5e14,
0x1e5e1c,
0x3bdf28,
0x3bdf38,
0x3bdf7c,
0x3be060,
0x3be040,
0x3be068,
0x1e5e28,
0x1e5e34,
0x290360,
0x269b38,
0x270ca0,
0x269b50,
0x269b5c,
0x269b78,
0x269ca4,
0x26ca50,
0x290374,
0x29037c,
0x270df8,
0x270e1c,
0x270e5c,
0x3dc2b4,
0x3dc2d0,
0x270e64,
0x290388,
0x2903b0,
0x293308,
0x269b64,
0x3dbcd4,
0x3dbcf0,
0x29334c,
0x293354,
0x270cc8,
0x270cec,
0x270d28,
0x270d30,
0x293360,
0x293388,
0x269b40,
0x3bd970,
0x3bd97c,
0x3bd9a8,
0x270d14,
0x2de280,
0x1c0938,
0x2e4588,
0x1e3a10,
0x1e3a54,
0x2e45c8,
0x1d95b8,
0x2e45e0,
0x2e4608,
0x1dac98,
0x1dacf8,
0x1dad2c,
0x1dad64,
0x1dad94,
0x1db0e0,
0x1db0f0,
0x1db0fc,
0x1dadd0,
0x1dae38,
0x1dae40,
0x1dae4c,
0x1dae8c,
0x1daec0,
0x1daef4,
0x1daf24,
0x1dafdc,
0x1daff4,
0x1db004,
0x1db048,
0x1db064,
0x1dafec,
0x1daff8,
0x1daf68,
0x1daf74,
0x1db008,
0x1db038,
0x1db040,
0x1db054,
0x1db0f8,
0x1db108,
0x1db12c,
0x1db160,
0x1db194,
0x1db1c4,
0x1db370,
0x1db384,
0x1db208,
0x1db220,
0x1db228,
0x1db280,
0x1db29c,
0x1db318,
0x1db380,
0x1db390,
0x1db3a4,
0x1db3b0,
0x1db40c,
0x1db428,
0x1db4a4,
0x2e464c,
0x1e3fe0,
0x1e4010,
0x2e48a8,
0x2e47c0,
0x2e47cc,
0x2e47d4,
0x1bf0e8,
0x1bf114,
0x1bf12c,
0x2e47e0,
0x2e47f8,
0x2e4844,
0x2e48a4,
0x2e48b4,
0x2e48d0,
0x2e48d8,
0x1d95d0,
0x1d95ec,
0x1d9620,
0x1d9650,
0x1d9678,
0x2e48e0,
0x2e48f0,
0x1d9628,
0x1d9630,
0x2e48fc,
0x2e4914,
0x2e4920,
0x2e2608,
0x2e2628,
0x2e4930,
0x2e4944,
0x2e495c,
0x2e4968,
0x2e4974,
0x2e497c,
0x1bf1a8,
0x1bf1d0,
0x1e5c48,
0x1e5c6c,
0x1e6a48,
0x1e6a60,
0x1e5c78,
0x1e5c84,
0x1e5c90,
0x1bf1dc,
0x1e5b58,
0x1e5b80,
0x1e5b90,
0x1e5b98,
0x1e5bac,
0x1e5bb8,
0x1e5bc8,
0x1e5bd4,
0x1bf1ec,
0x1bf1f8,
0x2e4988,
0x2e4994,
0x2eabc8,
0x2eabf0,
0x2eabfc,
0x2eac10,
0x2eac1c,
0x2eac28,
0x2eac30,
0x2eac3c,
0x2eac48,
0x2eac58,
0x2eac60,
0x2eac6c,
0x2eac78,
0x2ead88,
0x2eadb8,
0x2eadc4,
0x2eadcc,
0x2eadd8,
0x2eadec,
0x2eac90,
0x2eaca0,
0x2eacb0,
0x27e5f4,
0x270e48,
0x2967f8,
0x296844,
0x296850,
0x296858,
0x1fd388,
0x1fd3b8,
0x3d84c8,
0x1fd3d0,
0x1fd3e8,
0x1fd400,
0x1fd418,
0x1fd430,
0x1fd448,
0x1fd460,
0x1fd478,
0x1fd490,
0x1fd4a8,
0x1fd4c0,
0x1fd4d8,
0x296868,
0x270f40,
0x296878,
0x2968a0,
0x295170,
0x2951bc,
0x2951c8,
0x2951d0,
0x2951e0,
0x2951f0,
0x295218,
0x3dc1e0,
0x3dc1ec,
0x291380,
0x2913c4,
0x2913cc,
0x270d60,
0x270d84,
0x270db0,
0x270dcc,
0x2913d8,
0x291400,
0x2d4080,
0x2d40ac,
0x2d40b8,
0x2d0698,
0x2d06a8,
0x12de18,
0x2d06b0,
0x2d40c0,
0x2d40d0,
0x35c2a8,
0x35c2d8,
0x35c2e4,
0x35c2ec,
0x35c308,
0x35c334,
0x35c344,
0x2eacd8,
0x2ea4d8,
0x2ea4ec,
0x2ea4fc,
0x2ea50c,
0x2eace0,
0x2eacec,
0x2eacf8,
0x2ead08,
0x2ead10,
0x2ead1c,
0x2ead28,
0x2acda0,
0x2acdbc,
0x269bd0,
0x3dc2c0,
0x3dc2c8,
0x3dc2f8,
0x2acde4,
0x2acdf0,
0x2ead44,
0x2ead50,
0x2ead5c,
0x2ead68,
0x2e49b0,
0x2e49bc,
0x2e49cc,
0x2e49d4,
0x2e49dc,
0x2e49e4,
0x2e49f0,
0x2e49f8,
0x2e4a04,
0x2e4a10,
0x2e4a1c,
0x2e4a28,
0x2c95b0,
0x2c95e0,
0x2e4a34,
0x2e4a40,
0x2e4a48,
0x2e4a50,
0x2e4a5c,
0x2c95f8,
0x2c9614,
0x2c962c,
0x2e4a64,
0x2e4a90,
0x2e4a98,
0x2e4aa4,
0x2fe130,
0x2fe170,
0x2fe178,
0x2fe184,
0x2fe190,
0x2fe19c,
0x2fe1a4,
0x2fe1b4,
0x2fe1bc,
0x2fe1cc,
0x2fe188,
0x2fe1e8,
0x2fe204,
0x2fe20c,
0x2fe218,
0x2fe224,
0x2fe234,
0x2fe244,
0x2fe24c,
0x2fe25c,
0x2fe264,
0x2fe274,
0x2fe284,
0x3ab830,
0x3ab860,
0x1e4070,
0x1e40a0,
0x3ab878,
0x3ab890,
0x1e3f98,
0x1e3fc8,
0x3ab8a8,
0x3ab8c0,
0x3ab8d8,
0x3ab8f0,
0x3ab908,
0x3ab920,
0x3ab938,
0x3ab950,
0x2fe290,
0x2fe29c,
0x2fe2b8,
0x2fe2d4,
0x2fe2ec,
0x2fe2fc,
0x2fe314,
0x2fe324,
0x2fe33c,
0x2fe354,
0x2fe36c,
0x2fe384,
0x2fe210,
0x2fe388,
0x2fe394,
0x2fe3a0,
0x2e4aac,
0x2e4ac4,
0x2e4acc,
0x2e4ad8,
0x2e4ae4,
0x2e4af0,
0x2e4afc,
0x3d7af0,
0x3d7b1c,
0x3d7b38,
0x3d7b28,
0x3d7b50,
0x2e4b04,
0x1e3b58,
0x1e3b14,
0x1e3b7c,
0x2e4b28,
0x3be054,
0x2dd0a8,
0x2dd0c4,
0x2dd0d0,
0x2a80a8,
0x2a80c4,
0x2a80d0,
0x298110,
0x298144,
0x298168,
0x298178,
0x294390,
0x294398,
0x2943ac,
0x270dc4,
0x3bdff4,
0x292eb0,
0x292edc,
0x292f08,
0x292f30,
0x292f78,
0x2926e0,
0x292710,
0x292738,
0x292760,
0x2926c8,
0x292770,
0x2885cc,
0x3dc228,
0x3dc238,
0x3dbc00,
0x3dbc0c,
0x26c208,
0x26c230,
0x26c8f8,
0x3b53d8,
0x3b4550,
0x3bd380,
0x3bd3d4,
0x3bd3e0,
0x3bd3f0,
0x3bd40c,
0x3bd41c,
0x3bd424,
0x3bd438,
0x3bd440,
0x3bd454,
0x3bd47c,
0x3bd4ac,
0x3bd4c4,
0x3b45a0,
0x3bd260,
0x3bd2a0,
0x3bd2ac,
0x3bd2b4,
0x3bd2bc,
0x3bd328,
0x3bd33c,
0x3bd354,
0x3bd36c,
0x3bd2c4,
0x3bd2d4,
0x3bd2dc,
0x3bd2e4,
0x3bd2fc,
0x3b45b0,
0x3b45d0,
0x3b45e0,
0x3b4600,
0x3b460c,
0x3b461c,
0x3b4634,
0x3b53ec,
0x26c918,
0x26c240,
0x26c254,
0x291a48,
0x291a70,
0x291a94,
0x291ab0,
0x26c268,
0x26c284,
0x26c930,
0x3b53f8,
0x3b4b70,
0x3b3de8,
0x201560,
0x3b3dfc,
0x3b4b80,
0x3b3e78,
0x3b4470,
0x21a2e0,
0x3b448c,
0x3b4498,
0x3bdc58,
0x3bdc70,
0x3bdd10,
0x3bdd30,
0x3bdd50,
0x3bdd54,
0x3bdd6c,
0x3be074,
0x3be16c,
0x3be184,
0x3bdd74,
0x3b44e4,
0x3b4538,
0x3b3e9c,
0x2015e0,
0x3b3eac,
0x3b3eb4,
0x2015f0,
0x3b3ec0,
0x3b3ecc,
0x3b41f0,
0x3bd298,
0x3bd300,
0x3b4220,
0x3b423c,
0x3b4248,
0x3b4258,
0x3b4264,
0x3b4290,
0x3b42ac,
0x3bcc20,
0x3bcc6c,
0x3bcc78,
0x3bcc80,
0x3bcc88,
0x3bcca4,
0x3be650,
0x3be7c8,
0x3be7d0,
0x3be7ec,
0x3be7f8,
0x3be810,
0x3bccb8,
0x3bccfc,
0x3bcd14,
0x3b42c0,
0x3b4360,
0x3b442c,
0x3b3ef0,
0x3b3ee0,
0x3bd2cc,
0x3b422c,
0x3b4240,
0x3b42c8,
0x3b42d0,
0x3bcc08,
0x3b42d8,
0x3b4300,
0x3b430c,
0x3bce40,
0x3bce80,
0x3bce8c,
0x3bce9c,
0x3bcedc,
0x3bcef4,
0x3b4314,
0x3b4428,
0x3b4320,
0x3b4328,
0x3b4330,
0x2015c0,
0x3b433c,
0x3b4348,
0x3b4354,
0x3bcd80,
0x3bcdb0,
0x3bcdbc,
0x3bcdcc,
0x3bce00,
0x3bce18,
0x3b435c,
0x3b4384,
0x3b43e0,
0x3b4408,
0x3b4410,
0x3b4418,
0x3b3ef8,
0x3b3f08,
0x3b4b98,
0x3b4ba0,
0x3b3f20,
0x3b3f38,
0x3b3f44,
0x201600,
0x3b3f50,
0x3b4ba8,
0x3b4bb0,
0x3b4bbc,
0x3b4bd4,
0x3b4bf0,
0x3b4bf8,
0x3b4c00,
0x3b3e50,
0x201590,
0x2015b4,
0x3b3e6c,
0x3b4c0c,
0x3b4c20,
0x3b540c,
0x26c944,
0x26c290,
0x12d820,
0x12d834,
0x12d48c,
0x12d578,
0x12d588,
0x12d594,
0x12d59c,
0x12d5a8,
0x12d5b8,
0x12d508,
0x12d518,
0x12d520,
0x12d528,
0x12d534,
0x12d544,
0x12d54c,
0x3cc468,
0x3cc478
  }
)
eeObj.AddHook(0x100568, 0x3c020045, function()
for i=1,5 do
if not PrecompileAddrs:isEmpty() then
  local addr = PrecompileAddrs:dequeue()
  --print(string.format("Precompile %x", addr))
  eeObj.Precompile(addr)
end
end
end)


</pre>
sprite1.BindTexture(2)
<br>LUA(features.lua)
sprite1.SetPosXY(0,0)
<pre>
sprite1.SetSizeXY(1920,1080)
-- Lua 5.3
sprite1.SetPosUV(0,0)
-- Title:  Indigo Prophecy PS2 - SLUS-21196 (USA)
sprite1.SetSizeUV(1920,1080)
-- Author:  Ernesto Corvi, Adam McInnis
sprite1.Enable()
end


-- Changelog:


require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
local VIDEOMODE_ORIGINAL = 0*2 + 0
require( "ee-cpr0-alias" ) -- for EE CPR
local VIDEOMODE_SCANLINES = 0*2 + 1
local VIDEOMODE_ART1 = 1*2 + 0
local VIDEOMODE_ART1_SCANLINES = 1*2 + 1
local VIDEOMODE_ART2 = 2*2 + 0
local VIDEOMODE_ART2_SCANLINES = 2*2 + 1
local VIDEOMODE_LOGO = 127


apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
local lastVideoMode = nil


local eeObj = getEEObject()
local function switchVideoMode(mode)
local emuObj = getEmuObject()
if lastVideoMode ~= mode then
lastVideoMode = mode


local L1 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Run
emuObj.ThrottleNorm()
emuObj.ThrottleMax()
end
local L2 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Stop
if mode == VIDEOMODE_ORIGINAL then
emuObj.ThrottleNorm()
original()
elseif mode == VIDEOMODE_SCANLINES then
scanlines()
elseif mode == VIDEOMODE_ART1 then
bezel()
elseif mode == VIDEOMODE_ART1_SCANLINES then
bezel_scanlines()
elseif mode == VIDEOMODE_ART2 then
bezel2()
elseif mode == VIDEOMODE_ART2_SCANLINES then
bezel2_scanlines()
end
end
end
end
local load1 = eeObj.AddHook(0x387040, 0x3c02004b, L1) -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Run
local load2 = eeObj.AddHook(0x387090, 0x3c02004b, L2) -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Stop


-- Widescreen
eeInsnReplace(0x20A7C0, 0x3c013faa, 0x3c013fe3)
eeInsnReplace(0x20A7C4, 0x3421aaab, 0x34218e39)
emuObj.SetDisplayAspectWide()


-- Fix for bug 9716, which is a bug in the game.
local logoON = function(fade)
-- Trying to retrieve a COM handle in the game will cause an infinite
lastVideoMode = VIDEOMODE_LOGO
-- loop if the handle has been deallocated and the debug server is not
-- connected. There's apparently a small race condition in the Asylum
-- level that sometimes can trigger the bug.
-- The fix involves getting out of the loop.
-- It causes a small visual glitch but otherwise the game continues to work fine.


eeInsnReplace(0x1c5958, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
sprite0.BindTexture(3)
eeInsnReplace(0x1c5b6c, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
sprite0.SetPosXY(0,0)
eeInsnReplace(0x1c5d24, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
sprite0.SetSizeXY(1920,1080)
 
sprite0.SetPosUV(0,0)
</pre>
sprite0.SetSizeUV(1920,1080)
sprite0.SetBlendColor(fade,fade,fade,fade)
sprite0.SetBlendColorEquation(blendConstFadeEquation)
sprite0.Enable()


====Fantavision====
sprite1.Disable()
'''CLI'''
end
<br>SCES-50002
<pre>
--gs-kernel-cl-up="fantavision"
--gs-motion-factor=1
</pre>
'''LUA'''
<br>SCES-50002
<pre>
require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


eeObj = getEEObject()


--
-- Bug#93709 (JP Bugzilla)
-- Same as Parappa the Rapper 2, it's VIF1 vs GIF xfer timing issue.
-- The game expects PATH3 happens before VU1 xgkick, but actually Olympus doesn't do like that.
-- Game kicks  : PATH3(Context1) PATH1(Rendering using Context1&2) PATH3(Context2)
-- Game expects: PATH3(Context1) PATH3(Context2) PATH1(Rendering using Context1&2)
-- Hence VIF1 DMA needs to be delayed.
eeObj.AddHook(0x1b1468, 0xae020000, function()
local ee = eeObj
local s0 = ee.GetGpr(gpr.s0)


if s0 == vif1_hw.CHCR then
local chcr = ee.GetGpr(gpr.v0)
if (chcr & 0x05) == 0x05 then
  local tadr = ee.ReadMem32(vif1_hw.TADR)
  if tadr == 0x8883e0 or tadr == 0x9f6b60 then
  ee.SchedulerDelayEvent("vif1.dma", 0x5000)
  end
end
end
end)


-- convert unsigned int to signed
local function asSigned(n)
local MAXINT = 0x80000000
return (n >= MAXINT and n - 2*MAXINT) or n
end


-- Performace fix
local emuObj = getEmuObject()
-- twIsLess=5 - texture width is less or eq. than 32
emuObj.SetGsTitleFix( "forcePointSampling", "reserved", {alpha = 0x80000048, twIsLess=5, thIsLess=5 } )
</pre>


====Fatal Fury: Battle Archives volume 2====
local TH1 = -- LoadingScreen constructor
ALL
function()
<br>CLI
emuObj.ThrottleMax()
<pre>--gs-uprender=none
end
--gs-upscale=point
 
--host-audio-latency=0.010
local TH2 = -- LoadingScreen destructor
--force-frame-blend=1
function()
</pre>
emuObj.ThrottleNorm()
<br>LUA
end
<pre>
-- Lua 5.3
-- Title: Fatal Fury: Battle Archives Volume 2 - SLUS-21723 (USA) v1.00
-- Author:  Nicola Salmoria
-- Date: February 3, 2017




apiRequest(1.6)
local LH1 = -- update splash screen
function()
local base = eeObj.GetGpr(gpr.s0)
local fade = eeObj.GetGpr(gpr.a1)
local splashNum = eeObj.ReadMem32(base + 12)
if splashNum == 4 then
logoON(fade / 128.0)
elseif splashNum == 5 then
switchVideoMode(VIDEOMODE_ORIGINAL)
end
end


local gpr = require( "ee-gpr-alias" )
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
local PadConnectType = require("pad-connect-type")


local eeObj = getEEObject()
local FH1 = -- initialize autosave flag
local emuObj = getEmuObject()
function()
local base = eeObj.GetGpr(gpr.a0)


eeObj.WriteMem8(base + 8, 1) -- ON
end


local sprite0 = getSpriteObject(0)
local sprite1 = getSpriteObject(1)
local sprite2 = getSpriteObject(2)
local sprite3 = getSpriteObject(3)


-- Notifications should be assigned to two unused sprite slots.  Since we want them to
local FH2A = -- prepare Display Settings menu
-- be displayed on top of everything else, they should be the highest sprites in the list.
function()
local spr_p1_notify = getSpriteObject(4)
local artwork = "ARTWORK"
local spr_p2_notify = getSpriteObject(5)
local scanlines = "SCANLINES"
local spr_p1d_notify = getSpriteObject(6)
local spr_p2d_notify = getSpriteObject(7)


-- note: Texture 0 is fixed as the PS2 scanout.
eeObj.WriteMemStrZ(0x1b8d07, artwork)
local texture1 = getTextureObject(1)
eeObj.WriteMemStrZ(0x1b8d12, scanlines)
local texture2 = getTextureObject(2)
end
local texture3 = getTextureObject(3)
local texture4 = getTextureObject(4)
local texture5 = getTextureObject(5)
local texture6 = getTextureObject(6)
local texture7 = getTextureObject(7)


-- ------------------------------------------------------------
local FH2B = -- update Position X (now Artwork) description
local STATE_STOPPED = 0
function()
local STATE_RUNNING = 1
local base = eeObj.GetGpr(gpr.s2)
local buffer = eeObj.GetGpr(gpr.a1)


local notify_ypos = 24
local pos = asSigned(eeObj.ReadMem32(base + 256))
local notify_p1_xsize = 0
-- limit to valid range
local notify_p2_xsize = 0
pos = pos % 3
local notify_p1d_xsize = 0
eeObj.WriteMem32(base + 256, pos)
local notify_p2d_xsize = 0
local notify_ysize = 0


local notify_frames_p1 = 0
local options = {"NONE", "ART1", "ART2"}
local notify_frames_p2 = 0
eeObj.WriteMemStrZ(buffer, options[pos + 1])
local notify_animstate_p1 = STATE_STOPPED
end
local notify_animstate_p2 = STATE_STOPPED


local connected_p1 = 47
local FH2C = -- update Position Y (now Scanlines) description
local connected_p2 = 47
function()
local blink_on_p1 = true
local base = eeObj.GetGpr(gpr.s2)
local blink_on_p2 = true
local buffer = eeObj.GetGpr(gpr.a1)


-- ---------------------------------------------------
local pos = asSigned(eeObj.ReadMem32(base + 260))
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
-- limit to valid range
-- the GS has been initialized.  Textures and Shaders must be loaded here.
pos = pos % 2
--
eeObj.WriteMem32(base + 260, pos)
Global_InitGpuResources = function()
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
emuObj.LoadFsShader(1, "./shader_SL480_p.sb") -- (1) = 480P ScanLine Sim


texture1.Load("./ART1.png")
local options = {"OFF", "ON"}
texture2.Load("./ART2.png")
eeObj.WriteMemStrZ(buffer, options[pos + 1])
texture3.Load("./SNK_LOGO.png")
end
texture4.Load("./p1.png")
texture5.Load("./p2.png")
texture6.Load("./p1d.png")
texture7.Load("./p2d.png")


local p1_w,p1_h = texture4.GetSize()
local p2_w,p2_h = texture5.GetSize()
local p1d_w,p1d_h = texture6.GetSize()
local p2d_w,p2d_h = texture7.GetSize()
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h


spr_p1_notify.BindTexture(4)
local FH3 = -- apply display position x/y settings (now Artwork/Scanlines)
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)  -- default position is fully obscured from view
function()
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
local posX = asSigned(eeObj.GetGpr(gpr.a0))
spr_p1_notify.SetPosUV(0,0)
local posY = asSigned(eeObj.GetGpr(gpr.a1))
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p2_notify.BindTexture(5)
eeObj.SetGpr(gpr.a0, 0) -- force pos X to 0
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)   -- default position is fully obscured from view
eeObj.SetGpr(gpr.a1, 0) -- force pos Y to 0
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
spr_p2_notify.SetPosUV(0,0)
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p1d_notify.BindTexture(6)
-- limit to valid range
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)  -- default position is fully obscured from view
posX = posX % 3
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
posY = posY % 2
spr_p1d_notify.SetPosUV(0,0)
 
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
switchVideoMode(posX * 2 + posY)
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)
end


spr_p2d_notify.BindTexture(7)
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
spr_p2d_notify.SetPosUV(0,0)
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
end




-- register hooks


local update_notifications_p1 = function()
local elfChkSelect = function(opcode, pc, expectedOpcode)
local checkValue = eeObj.ReadMem32(0x100120)


if notify_animstate_p1 == STATE_STOPPED then  
if checkValue == 0x3c030026 then
spr_p1_notify.Disable()
assert(opcode == expectedOpcode, string.format("Overlay opcode mismatch @ 0x%06x: expected 0x%08x, found %08x", pc, expectedOpcode, opcode))
spr_p1d_notify.Disable()
return true
return
else
return false
end
end
end


emuObj.ThrottleNorm()
local elfChkBoot = function(opcode, pc, expectedOpcode)
local checkValue = eeObj.ReadMem32(0x100120)


local keyframe = 15
if checkValue == 0xffb00000 then
assert(opcode == expectedOpcode, string.format("Overlay opcode mismatch @ 0x%06x: expected 0x%08x, found %08x", pc, expectedOpcode, opcode))
return true
else
return false
end
end


notify_frames_p1 = notify_frames_p1 + 1
local hooks = {
-- Loading screen
eeObj.AddHook(0x105fa8, function(op, pc) return elfChkSelect(op, pc, 0x27bdfff0) end, TH1), -- <LoadingScreen::LoadingScreen(void)>:
eeObj.AddHook(0x106090, function(op, pc) return elfChkSelect(op, pc, 0x27bdffd0) end, TH2), -- <LoadingScreen::~LoadingScreen(void)>:


if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
-- SNK logo
if blink_on_p1 == true then notify_ypos = 24 end
eeObj.AddHook(0x100964, function(op, pc) return elfChkBoot(op, pc, 0x8e050090) end, LH1), -- <_ZN25_GLOBAL__N_logo.cppFOxZrb8LogoPlay4stepEv>:
if blink_on_p1 == false then notify_ypos = -84 end


-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
-- turn on auto save
-- print(string.format("notify_frames_p1 %s", notify_frames_p1))
eeObj.AddHook(0x108778, function(op, pc) return elfChkSelect(op, pc, 0xa0800008) end, FH1), -- <__0o5LMenuContentISaveLoadctv>:


if notify_frames_p1 >= 225 then
-- patch Position x/y options to show Artwork/Scanlines options
notify_animstate_p1 = STATE_STOPPED
eeObj.AddHook(0x110f50, function(op, pc) return elfChkSelect(op, pc, 0x34050005) end, FH2A), -- <__0o5X__N_8_menu_cpp_761e2d17TMenuDispSettingItemctv>:
notify_frames_p1 = 0
eeObj.AddHook(0x110d88, function(op, pc) return elfChkSelect(op, pc, 0x02802825) end, FH2B), -- <__0f5X__N_8_menu_cpp_761e2d17XMenuDispSettingPropertyEstepv>:
connected_p1 = 47
eeObj.AddHook(0x110dc4, function(op, pc) return elfChkSelect(op, pc, 0x02802825) end, FH2C), -- <__0f5X__N_8_menu_cpp_761e2d17XMenuDispSettingPropertyEstepv>:
end


if connected_p1 == true then
-- apply artwork / scanlines settings
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
eeObj.AddHook(0x1084d4, function(op, pc) return elfChkSelect(op, pc, 0x8e050104) end, FH3), -- <__0FTapplyDisplaySettingv>:
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
}
spr_p1_notify.Enable()
end


if connected_p1 == false then
-- disallow skipping splash screens
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
eeInsnReplace(0x1009a0, 0xae000014, 0x00000000) -- nop
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
spr_p1d_notify.Enable()
end
end


local update_notifications_p2 = function()


if notify_animstate_p2 == STATE_STOPPED then
-- Fight stick
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
return
end


emuObj.ThrottleNorm()
HIDPad_Enable()


local keyframe = 15
local addedHooks = false
local pad = function()
if addedHooks == false then
addedHooks = true
switchVideoMode(VIDEOMODE_ORIGINAL)
emuObj.AddVsyncHook(update_notifications_p1)
emuObj.AddVsyncHook(update_notifications_p2)


notify_frames_p2 = notify_frames_p2 + 1
-- test message on boot
-- onHIDPadEvent(0, true, PadConnectType.HID)


if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
-- bug report:
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
-- please decrease the following title sound volume to the PS4 recommendation.
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end
-- REALBOUT FATAL FURY -11.49LKFS
 
-- REALBOUT FATAL FURY SPECIAL -10.95LKFS
-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
-- RB2 THE NEWCOMERS -10.04LKFS
 
-- PS4 recommendation:-24LKFS(±2)
if notify_frames_p2 >= 225 then
--
notify_animstate_p2 = STATE_STOPPED
-- that's an average of -10.83
notify_frames_p2 = 0
-- So set main volume to 0.3162 i.e. about 10dB attenuation.
connected_p2 = 47
emuObj.SetVolumes(0.3162, 1.0, 1.0)
end
end
end


-- print(string.format("connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))
emuObj.AddPadHook(onHIDPadEvent)
emuObj.AddEntryPointHook(pad)


if connected_p2 == true then
</pre>
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
spr_p2_notify.Enable()
end


if connected_p2 == false then
====Fu'un Super Combo!!!====
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
SLPS_257.81
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
<br>CLI
spr_p2d_notify.Enable()
<pre>--gs-uprender=2x2
end
--gs-upscale=point
--host-audio-latency=0.3
--ee-hook=0x127050,AdvanceClock,0x2403002b,0x4000
--ee-hook=0x106734,FastForwardClock,0x0c04149c
--ee-native-function=memcpy,0x11fa9c,0x0080402d
--force-frame-blend=1
--vif1-ignore-cmd-ints=1
#Graphical and performance fixes.</pre>


end
SLPS_257.81
<br>LUA
<pre>
apiRequest(1.4)


-- slot can range from 0 to 3, for users 1 thru 4.
eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
eeNativeFunction(0x11fb48, 0x2cc20008, 'memset')
local onHIDPadEvent = function(slot, connected, pad_type)
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
-- print(string.format("slot %s, connected %s, pad_type %s", slot, connected, pad_type))
if pad_type == PadConnectType.HID then
notify_frames_p1 = 0
notify_frames_p2 = 0
blink_on_p1 = true
blink_on_p2 = true
if slot == 0 then
connected_p1 = connected
notify_animstate_p1 = STATE_RUNNING
end
if slot == 1 then
connected_p2 = connected
notify_animstate_p2 = STATE_RUNNING
end
end
end


eeInsnReplace(0x1279d0, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
eeInsnReplace(0x1279d4, 0xffb20020, 0x00000000)
eeNativeHook (0x1279d0, 0x03e00008,'AdvanceClock',0xa00)
eeInsnReplace(0x127b00, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x127b04, 0xffb20020, 0x00000000)
eeNativeHook (0x127b00, 0x03e00008,'AdvanceClock',0xa00)
eeInsnReplace(0x12a258, 0x3c19ffff, 0x03e00008)                -- <sceSifWriteBackDCache>
eeInsnReplace(0x12a25c, 0x3739ffc0, 0x00000000)
eeNativeHook (0x12a258, 0x03e00008,'AdvanceClock',0x1700)


local scanlineParams = {
require("ee-gpr-alias")
240.0, -- float scanlineCount
  0.7, -- float scanlineHeight;
1.5,        -- float scanlineBrightScale;
0.5,        -- float scanlineAlpha;
0.5        -- float vignetteStrength;
}


-- ---------------------------------------------------
local eeObj = getEEObject()
-- Full Screen (480p) NoFX
local emuObj = getEmuObject()
-- ---------------------------------------------------


local original = function()
-- *** viBufBeginPut (1)
sprite0.BindTexture(0)
--eeInsnReplace(0x105628, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
sprite0.BindFragmentShader(0)
eeInsnReplace(0x1056c8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
sprite0.SetPosXY((1920-1440)/2,0)
-- *** viBufEndPut (1)
sprite0.SetSizeXY(1440,1080)
eeInsnReplace(0x105708, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
--eeInsnReplace(0x105730, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
sprite0.Enable()
-- *** viBufFlush (1)
--eeInsnReplace(0x105a88, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
--eeInsnReplace(0x105ab8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufPutTs (1)
eeInsnReplace(0x105c10, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
eeInsnReplace(0x105cf4, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>


sprite1.Disable()
-- it's redundant calling of _waitIpuIdle in libmpeg... not so huge impact tho.
end
eeInsnReplace(0x118620, 0x0c04672a, 0) -- jal 119ca8 <_waitIpuIdle>


-- ---------------------------------------------------
-- bug# 9972
-- Full Screen + ScanLines (480p)
local emuObj = getEmuObject()
-- ---------------------------------------------------
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } )
#Crash/stall fixes.</pre>


local scanlines = function()
====Grand Theft Auto III====
sprite0.BindTexture(0)
SLUS_200.62
sprite0.SetPosXY((1920-1440)/2,0)
<br>CLI
sprite0.SetSizeXY(1440,1080)
<pre>--vu1-no-clamping=0
sprite0.BindFragmentShader(1)
--gs-check-trans-rejection=1
sprite0.SetShaderParams(scanlineParams)
--gs-kernel-cl-up="up2x2tc"
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
--gs-optimize-30fps=1
sprite0.Enable()
--ee-hook=0x27cea8,FastForwardClock
#Performance and graphical fix.</pre>


sprite1.Disable()
SLUS_200.62
end
<br>LUA
<pre>
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- ---------------------------------------------------
-- Performace fix
-- SNK Overlay NoFX
local emuObj = getEmuObject()
-- ---------------------------------------------------
local thresholdArea = 600
local bezel = function()
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } )
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()


sprite1.BindTexture(1)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
-- ---------------------------------------------------
-- SNK Overlay + ScanLines (480p)
-- ---------------------------------------------------
local bezel_scanlines = function()
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
sprite1.BindTexture(1)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
-- ---------------------------------------------------
-- Arcade Overlay NoFX
-- ---------------------------------------------------
local bezel2 = function()
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
sprite1.BindTexture(2)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
-- ---------------------------------------------------
-- Arcade Overlay + ScanLines (480p)
-- ---------------------------------------------------
local bezel2_scanlines = function()
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
sprite1.BindTexture(2)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
local VIDEOMODE_ORIGINAL = 0*2 + 0
local VIDEOMODE_SCANLINES = 0*2 + 1
local VIDEOMODE_ART1 = 1*2 + 0
local VIDEOMODE_ART1_SCANLINES = 1*2 + 1
local VIDEOMODE_ART2 = 2*2 + 0
local VIDEOMODE_ART2_SCANLINES = 2*2 + 1
local VIDEOMODE_LOGO = 127
local lastVideoMode = nil
local function switchVideoMode(mode)
if lastVideoMode ~= mode then
lastVideoMode = mode
emuObj.ThrottleNorm()
if mode == VIDEOMODE_ORIGINAL then
original()
elseif mode == VIDEOMODE_SCANLINES then
scanlines()
elseif mode == VIDEOMODE_ART1 then
bezel()
elseif mode == VIDEOMODE_ART1_SCANLINES then
bezel_scanlines()
elseif mode == VIDEOMODE_ART2 then
bezel2()
elseif mode == VIDEOMODE_ART2_SCANLINES then
bezel2_scanlines()
end
end
end
local logoON = function(fade)
lastVideoMode = VIDEOMODE_LOGO
sprite0.BindTexture(3)
sprite0.SetPosXY(0,0)
sprite0.SetSizeXY(1920,1080)
sprite0.SetPosUV(0,0)
sprite0.SetSizeUV(1920,1080)
sprite0.SetBlendColor(fade,fade,fade,fade)
sprite0.SetBlendColorEquation(blendConstFadeEquation)
sprite0.Enable()
sprite1.Disable()
end
-- convert unsigned int to signed
local function asSigned(n)
local MAXINT = 0x80000000
return (n >= MAXINT and n - 2*MAXINT) or n
end
local TH1 = -- LoadingScreen constructor
function()
emuObj.ThrottleMax()
end
local TH2 = -- LoadingScreen destructor
function()
emuObj.ThrottleNorm()
end
local LH1 = -- update splash screen
function()
local base = eeObj.GetGpr(gpr.s0)
local fade = eeObj.GetGpr(gpr.a1)
local splashNum = eeObj.ReadMem32(base + 12)
if splashNum == 4 then
logoON(fade / 128.0)
elseif splashNum == 5 then
switchVideoMode(VIDEOMODE_ORIGINAL)
end
end
local FH1 = -- initialize autosave flag
function()
local base = eeObj.GetGpr(gpr.a0)
eeObj.WriteMem8(base + 8, 1) -- ON
end
local FH2A = -- prepare Display Settings menu
function()
local artwork = "ARTWORK"
local scanlines = "SCANLINES"
eeObj.WriteMemStrZ(0x1b8d07, artwork)
eeObj.WriteMemStrZ(0x1b8d12, scanlines)
end
local FH2B = -- update Position X (now Artwork) description
function()
local base = eeObj.GetGpr(gpr.s2)
local buffer = eeObj.GetGpr(gpr.a1)
local pos = asSigned(eeObj.ReadMem32(base + 256))
-- limit to valid range
pos = pos % 3
eeObj.WriteMem32(base + 256, pos)
local options = {"NONE", "ART1", "ART2"}
eeObj.WriteMemStrZ(buffer, options[pos + 1])
end
local FH2C = -- update Position Y (now Scanlines) description
function()
local base = eeObj.GetGpr(gpr.s2)
local buffer = eeObj.GetGpr(gpr.a1)
local pos = asSigned(eeObj.ReadMem32(base + 260))
-- limit to valid range
pos = pos % 2
eeObj.WriteMem32(base + 260, pos)
local options = {"OFF", "ON"}
eeObj.WriteMemStrZ(buffer, options[pos + 1])
end
local FH3 = -- apply display position x/y settings (now Artwork/Scanlines)
function()
local posX = asSigned(eeObj.GetGpr(gpr.a0))
local posY = asSigned(eeObj.GetGpr(gpr.a1))
eeObj.SetGpr(gpr.a0, 0) -- force pos X to 0
eeObj.SetGpr(gpr.a1, 0) -- force pos Y to 0
-- limit to valid range
posX = posX % 3
posY = posY % 2
switchVideoMode(posX * 2 + posY)
end
-- register hooks
local elfChkSelect = function(opcode, pc, expectedOpcode)
local checkValue = eeObj.ReadMem32(0x100120)
if checkValue == 0x3c030026 then
assert(opcode == expectedOpcode, string.format("Overlay opcode mismatch @ 0x%06x: expected 0x%08x, found %08x", pc, expectedOpcode, opcode))
return true
else
return false
end
end
local elfChkBoot = function(opcode, pc, expectedOpcode)
local checkValue = eeObj.ReadMem32(0x100120)
if checkValue == 0xffb00000 then
assert(opcode == expectedOpcode, string.format("Overlay opcode mismatch @ 0x%06x: expected 0x%08x, found %08x", pc, expectedOpcode, opcode))
return true
else
return false
end
end
local hooks = {
-- Loading screen
eeObj.AddHook(0x105fa8, function(op, pc) return elfChkSelect(op, pc, 0x27bdfff0) end, TH1), -- <LoadingScreen::LoadingScreen(void)>:
eeObj.AddHook(0x106090, function(op, pc) return elfChkSelect(op, pc, 0x27bdffd0) end, TH2), -- <LoadingScreen::~LoadingScreen(void)>:
-- SNK logo
eeObj.AddHook(0x100964, function(op, pc) return elfChkBoot(op, pc, 0x8e050090) end, LH1), -- <_ZN25_GLOBAL__N_logo.cppFOxZrb8LogoPlay4stepEv>:
-- turn on auto save
eeObj.AddHook(0x108778, function(op, pc) return elfChkSelect(op, pc, 0xa0800008) end, FH1), -- <__0o5LMenuContentISaveLoadctv>:
-- patch Position x/y options to show Artwork/Scanlines options
eeObj.AddHook(0x110f50, function(op, pc) return elfChkSelect(op, pc, 0x34050005) end, FH2A), -- <__0o5X__N_8_menu_cpp_761e2d17TMenuDispSettingItemctv>:
eeObj.AddHook(0x110d88, function(op, pc) return elfChkSelect(op, pc, 0x02802825) end, FH2B), -- <__0f5X__N_8_menu_cpp_761e2d17XMenuDispSettingPropertyEstepv>:
eeObj.AddHook(0x110dc4, function(op, pc) return elfChkSelect(op, pc, 0x02802825) end, FH2C), -- <__0f5X__N_8_menu_cpp_761e2d17XMenuDispSettingPropertyEstepv>:
-- apply artwork / scanlines settings
eeObj.AddHook(0x1084d4, function(op, pc) return elfChkSelect(op, pc, 0x8e050104) end, FH3), -- <__0FTapplyDisplaySettingv>:
}
-- disallow skipping splash screens
eeInsnReplace(0x1009a0, 0xae000014, 0x00000000) -- nop
-- Fight stick
HIDPad_Enable()
local addedHooks = false
local pad = function()
if addedHooks == false then
addedHooks = true
switchVideoMode(VIDEOMODE_ORIGINAL)
emuObj.AddVsyncHook(update_notifications_p1)
emuObj.AddVsyncHook(update_notifications_p2)
-- test message on boot
-- onHIDPadEvent(0, true, PadConnectType.HID)
-- bug report:
-- please decrease the following title sound volume to the PS4 recommendation.
-- REALBOUT FATAL FURY -11.49LKFS
-- REALBOUT FATAL FURY SPECIAL -10.95LKFS
-- RB2 THE NEWCOMERS -10.04LKFS
-- PS4 recommendation:-24LKFS(±2)
--
-- that's an average of -10.83
-- So set main volume to 0.3162 i.e. about 10dB attenuation.
emuObj.SetVolumes(0.3162, 1.0, 1.0)
end
end
emuObj.AddPadHook(onHIDPadEvent)
emuObj.AddEntryPointHook(pad)
</pre>
====Fu'un Super Combo!!!====
SLPS_257.81
<br>CLI
<pre>--gs-uprender=2x2
--gs-upscale=point
--host-audio-latency=0.3
--ee-hook=0x127050,AdvanceClock,0x2403002b,0x4000
--ee-hook=0x106734,FastForwardClock,0x0c04149c
--ee-native-function=memcpy,0x11fa9c,0x0080402d
--force-frame-blend=1
--vif1-ignore-cmd-ints=1
#Graphical and performance fixes.</pre>
SLPS_257.81
<br>LUA
<pre>
apiRequest(1.4)
eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
eeNativeFunction(0x11fb48, 0x2cc20008, 'memset')
eeInsnReplace(0x1279d0, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
eeInsnReplace(0x1279d4, 0xffb20020, 0x00000000)
eeNativeHook (0x1279d0, 0x03e00008,'AdvanceClock',0xa00)
eeInsnReplace(0x127b00, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x127b04, 0xffb20020, 0x00000000)
eeNativeHook (0x127b00, 0x03e00008,'AdvanceClock',0xa00)
eeInsnReplace(0x12a258, 0x3c19ffff, 0x03e00008)                -- <sceSifWriteBackDCache>
eeInsnReplace(0x12a25c, 0x3739ffc0, 0x00000000)
eeNativeHook (0x12a258, 0x03e00008,'AdvanceClock',0x1700)
require("ee-gpr-alias")
local eeObj = getEEObject()
local emuObj = getEmuObject()
-- *** viBufBeginPut (1)
--eeInsnReplace(0x105628, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
eeInsnReplace(0x1056c8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufEndPut (1)
eeInsnReplace(0x105708, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
--eeInsnReplace(0x105730, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufFlush (1)
--eeInsnReplace(0x105a88, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
--eeInsnReplace(0x105ab8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufPutTs (1)
eeInsnReplace(0x105c10, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
eeInsnReplace(0x105cf4, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- it's redundant calling of _waitIpuIdle in libmpeg... not so huge impact tho.
eeInsnReplace(0x118620, 0x0c04672a, 0) -- jal 119ca8 <_waitIpuIdle>
-- bug# 9972
local emuObj = getEmuObject()
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } )
#Crash/stall fixes.</pre>
====Grand Theft Auto III====
SLUS_200.62
<br>CLI
<pre>--vu1-no-clamping=0
--gs-check-trans-rejection=1
--gs-kernel-cl-up="up2x2tc"
--gs-optimize-30fps=1
--ee-hook=0x27cea8,FastForwardClock
</pre>
SLUS_200.62
<br>LUA
<pre>
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
-- Performace fix
local emuObj = getEmuObject()
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } )


 
-- Bug#9133
-- Bug#9133
-- workaround ... -16020(gp) value is something wrong. the value comes from CCamera::Process().
-- workaround ... -16020(gp) value is something wrong. the value comes from CCamera::Process().
--                unfortunately accurate math or any other flags don't help for this problem,
--                unfortunately accurate math or any other flags don't help for this problem,
--   even though it should be calculation error issue.
--   even though it should be calculation error issue.
--   for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension()
--   for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension()
--   actually the cloud is a billboard, so it should have 0 degree in view-space.
--   actually the cloud is a billboard, so it should have 0 degree in view-space.
--   so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something)
--   so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something)
eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp)
eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp)
#Performance fix.</pre>
</pre>


SLUS_200.62
SLUS_200.62
Line 9,040: Line 1,351:
--vu1-clamp-range=0x04a,0x069
--vu1-clamp-range=0x04a,0x069
--gs-use-deferred-l2h=0
--gs-use-deferred-l2h=0
</pre>
#Performance optimisation/fix.</pre>


SLUS_209.46
SLUS_209.46
Line 9,063: Line 1,374:
local thresholdArea = 700
local thresholdArea = 700
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } )
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } )
</pre>
#Performance and rendering fixes.</pre>


SLUS_209.46
SLUS_209.46
Line 9,354: Line 1,665:
</pre>
</pre>
====Jak 3====
====Jak 3====
'''CLI'''
<br>SCUS-97330
<pre>
--ee-jit-pagefault-threshold=30
--gs-frontend-opt-mode=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--cop2-no-clamping=1
--vu1-mpg-cycles=250
--gs-adaptive-frameskip=1
</pre>
'''LUA'''
'''LUA'''
<br>SCUS-97330
<br>SCUS-97330
Line 11,976: Line 4,275:
--ee-hook=0x1d1d60,AdvanceClock,0x27bdffb0,225
--ee-hook=0x1d1d60,AdvanceClock,0x27bdffb0,225
--ee-hook=0x1d71e0,AdvanceClock,0x0c09a4d0,100
--ee-hook=0x1d71e0,AdvanceClock,0x0c09a4d0,100
</pre>
#Fix crane issue, and probably fixing lightsourcing.</pre>


SLUS_208.27
SLUS_208.27
Line 12,013: Line 4,312:
eeObj.AddHookJT(0x1d71f8, 0x10000036, FixBug9277)
eeObj.AddHookJT(0x1d71f8, 0x10000036, FixBug9277)
#Further bug fixes as well as fixing bloom/overglare from lightsources.</pre>
#Further bug fixes as well as fixing bloom/overglare from lightsources.</pre>
====Max Payne====
====Max Payne====
SLES_503.26
SLES_503.26
Line 12,320: Line 4,618:
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x00000000 } )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x00000000 } )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x80000048 } )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x80000048 } )
</pre>
====Puzzle Quest====
<br>LUA
<br>SLUS-21692
<pre>
require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
eeObj = getEEObject()
-- Bug#8536
-- the game has a discrepancy between PATH1+2(for env+polygon) and PATH3(tex)
-- At here, we will replace VIF packet including MSKPATH3 just only the first one in a frame.
-- The packet sits at 0x35cbd0 statically and the game uses CALL tag to refer it for each draw-calls.
-- Because it's shared among all drawcalls, we can't rewrite it directly.
-- Instead of that, changing the address of CALL tag and placing our own packet excluding MSKPATH3=OFF on Overlay area.
-- Strategy
-- - Create our special packet on Overlay area
-- - just before kicking Ch1DMA, replace CALL tag's address to our own one.
--
-- the original packets at 0x35cbd0
-- 6000001f 00000000 11000000 50000002 : RET QWC=1f
-- 00008001 10000000 0000000e 00000000
-- 00000000 00000000 0000007f 00000000
-- 00000000 00000000 13000000 50000002
-- 00008001 10000000 0000000e 00000000
-- 00000000 00000000 0000003f 00000000
-- 00000000 00000000 00000000 06000000 : MSKPATH3=OFF
-- 00000000 00000000 00000000 00000000 x 23 qword
-- Reserve memory area for our packet.
-- Because InsnOverlay is for instructions, we can't use directly the API for 'data'.
local addrReplacePacket = InsnOverlay( {
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0
})
-- Create our packet at the top of 'main'
eeObj.AddHook( 0x205be0, 0x27bdff80, function()
  local addr = addrReplacePacket
  -- create replace packet on the reserved area.
  eeObj.WriteMem128(addr + 0x00, 0x60000006, 0x00000000, 0x11000000, 0x50000002)
  eeObj.WriteMem128(addr + 0x10, 0x00008001, 0x10000000, 0x0000000e, 0x00000000)
  eeObj.WriteMem128(addr + 0x20, 0x00000000, 0x00000000, 0x0000007f, 0x00000000)
  eeObj.WriteMem128(addr + 0x30, 0x00000000, 0x00000000, 0x13000000, 0x50000002)
  eeObj.WriteMem128(addr + 0x40, 0x00008001, 0x10000000, 0x0000000e, 0x00000000)
  eeObj.WriteMem128(addr + 0x50, 0x00000000, 0x00000000, 0x0000003f, 0x00000000)
  eeObj.WriteMem128(addr + 0x60, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
end)
-- Replace the address of CALL to our own packet.
eeObj.AddHook( 0x1faff0, 0x24030145, function()
  local ee  = eeObj
  local tadr = ee.ReadMem32(vif1_hw.TADR)
  local addr_openClosePATH3Chain = 0x35cbd0
  -- the first VIF tag of the chain must be 'CALL 0x35cbd0'.
  if ee.ReadMem32(tadr) ~= 0x50000000 or ee.ReadMem32(tadr+4) ~= addr_openClosePATH3Chain then
-- print(stirng.format("***** UNEXPECTED PACKET *****"))
return
  end
  -- change call address to our own no-mskpath3 packets.
  ee.WriteMem32(tadr+4, addrReplacePacket)
  -- print(string.format("=== replace packet %08x ===", addrReplacePacket))
  -- for i=0,6 do
  -- print(string.format("  %08x %08x %08x %08x", ee.ReadMem128(addrReplacePacket + i*16)))
  -- end
end)


</pre>
</pre>
Line 12,749: Line 4,972:
local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end
local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end
eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame)   -- <GameApp::EndFrame()>:
eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame)   -- <GameApp::EndFrame()>:
</pre>
#Performance and optimisations</pre>


====Red Faction====
====Red Faction====
Line 12,920: Line 5,143:
<pre>--gs-kernel-cl-up="up2x2skipinterp"
<pre>--gs-kernel-cl-up="up2x2skipinterp"
--gs-optimize-30fps=1
--gs-optimize-30fps=1
</pre>
#visual fixes and performance optimisation.</pre>


SCUS_974_90
SCUS_974_90
Line 12,930: Line 5,153:
-- See https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8404
-- See https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8404
eeInsnReplace(0x124898, 0x3442ffff, 0x3442fffe) -- ori v0,v0,0xffff
eeInsnReplace(0x124898, 0x3442ffff, 0x3442fffe) -- ori v0,v0,0xffff
</pre>
#unsure what this fixes.</pre>


====Rise of the Kasai====
====Rise of the Kasai====
Line 13,657: Line 5,880:
-- Karla Quiros Manager Business Finance & Ops
-- Karla Quiros Manager Business Finance & Ops
-- Special thanks to A-R&D
-- Special thanks to A-R&D
</pre>
====Forbidden Siren====
<br>CLI
<pre>
--ee-context-switch-cycles=1440
</pre>
</pre>


Line 14,108: Line 6,326:
-- NOTE: new libarary also loops just 500dec around. 0x1389 is too much.
-- NOTE: new libarary also loops just 500dec around. 0x1389 is too much.
eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti        v0,v0,0x1389
eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti        v0,v0,0x1389
</pre>
#Performance and stall fixes.</pre>




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