Editing PS2 Classics Configuration Files (Official)

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| type = style
| text = To Do:
| text = To Do:
There should be something between 50 and 60 <nowiki>{{official}}</nowiki> <span class="plainlinks">[[PS2_Emulation#Official_games|"PS2 Classics"]]</span> released by Sony.<br>Are there duplicates used for several releases or why we list only 48 here?
There should be something between 50 and 60 <nowiki>{{official}}</nowiki> <span class="plainlinks">[{{ps3wikiurl}}User_talk:Roxanne#Notebook "PS2 Classics"]</span> {{InvertibleImage|Icon_ps3.png|24px|This Article leads towards PS3 Developer Wiki}} released by Sony.<br>Are there duplicates used for several releases or why we list only 41 here?
Please take a look. Thank you.
Please take a look. Thank you.
}}
}}
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====ADK Damashii====
====ADK Damashii====
<br>CLI
'''CLI'''
<br>SLPS-25906
<pre>
<pre>
--gs-uprender=none
--gs-uprender=none
Line 16: Line 17:
--force-frame-blend=1
--force-frame-blend=1
</pre>
</pre>
====Ape Escape 2====
<br>SCES-50885
<br>CLI
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-scanout-offsetx=27
--vu1-injection=1
--gs-packed15-fmv-opt=1
--gs-skip-dirty-flush-on-mipmap=1
--cop2-accurate-addsub-range=0x3151e8,0x315414
</pre>
<br>SCES-50885
<br>LUA
<br>LUA
<pre>
<pre>
-- ps2isd_hash=5c8433ad15a27ffa : GENERATED BY SCRIPT FOR LOCAL RUNENV USE ONLY (  
local gpr = require("ee-gpr-alias")
-- Title:  ADK Tamashii PS2 - SLPS-25906 (JPN)
require( "ee-hwaddr" )
-- Author:  Ernesto Corvi
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Changelog:
local eeObj = getEEObject()
-- v1.1: Added video mode support
-- v1.4: Adjusted SNK logo timing
-- v1.5: Adjusted Main Volume
-- v2.0: Fixed Bug 10184


apiRequest(1.6) -- request version 1.6 API. Calling apiRequest() is mandatory.
-- -- never gonna die
-- eeInsnReplace( 0x2bd0a0, 0x27bdfff0, 0x03e00008) -- addiu sp,sp,-16
-- eeInsnReplace( 0x2bd0a4, 0x3c02003e, 0x00000000) --  lui v0,0x3e


local eeObj = getEEObject()
local emuObj = getEmuObject()


local gpr = require("ee-gpr-alias")
-- performance fix bug #9789
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
local emuObj = getEmuObject()
local PadConnectType = require("pad-connect-type")
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
emuObj.SetGsTitleFix( "includeAreaUpdate", "reserved" , {alpha = 0x80000048 } )  
emuObj.SetGsTitleFix( "ignoreUpRender", 50 , { } )


HIDPad_Enable()


emuObj.SetVolumes(0.3, 1.0, 1.0);


local snklogo = 0
</pre>
local scanlogos = 0
 
local L1 = function()
local flag = eeObj.GetGpr(gpr.a2)
if flag ~= 0 then
emuObj.ThrottleMax()
end
end


local L2 = function()
emuObj.ThrottleNorm()
end


eeObj.AddHook(0x175a40, 0x8c468650, L1)
eeObj.AddHook(0x19af40, 0x27bdfff0, L2)


-----------------------
====Arc the Lad: Twilight of the Spirits™====
-- Video Options
SCUS 972.31
-----------------------
<br>Cli
<pre>
--gs-force-bilinear=1
--gs-kernel-cl-up="up2x2Simple"
--lopnor-config=1
</pre>


local SaveData = emuObj.LoadConfig(0)
SCUS 972.31
<br>lua
<pre>
require("ee-gpr-alias")
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


if SaveData.vid_mode == nil then
eeObj = getEEObject()
SaveData.vid_mode      = 1
end


if SaveData.vid_scanlines == nil then
-- Bug#8359 (see bugzilla for the detail)
SaveData.vid_scanlines  = 1
-- Skip FadeSet call if map is 'Scrappe Plateau' and the latest loaded script file is 'evt03B_07_0.moc'.
end
-- This game seems to have a problem (sensitive) with frame count on the script engine.
-- On our emulator, frame counting is slightly different from the original.
-- therefore it reads out 'overun' script command, which is 'cmd_fade' to fade-in.
-- At here, we will skip FADE-IN command if the situation meets the requirement.
skip_fade_flag = { map_name = false, file_name = false }


local sprite0 = getSpriteObject(0)
-- fade skip Bug#8359. skip FadeSet if skip_fade_flag meets the requirement.
local sprite1 = getSpriteObject(1)
eeObj.AddHook(  0x13c464, 0x8e0500c0, function()
local sprite2 = getSpriteObject(2)
  -- print(skip_fade_flag.map_name)
local sprite3 = getSpriteObject(3)
  -- print(skip_fade_flag.file_name)
  if skip_fade_flag.map_name and skip_fade_flag.file_name then
  -- print("SKIP FADE")
  eeObj.SetPc(0x13c470)
  skip_fade_flag.map_name = false
  skip_fade_flag.file_name = false
  end
end)


-- Notifications should be assigned to two unused sprite slots. Since we want them to
-- cmd_read_file(const char* filename)
-- be displayed on top of everything else, they should be the highest sprites in the list.
eeObj.AddHook(0x13dad0, 0x27bdffc0, function()
local spr_p1_notify = getSpriteObject(4)
local filename = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
local spr_p2_notify = getSpriteObject(5)
-- print(string.format("cmd_read_file %s", filename))
local spr_p1d_notify = getSpriteObject(6)
if "chara/evt_camera/evt03B_07_0.moc" == filename then
local spr_p2d_notify = getSpriteObject(7)
-- print("skip_fade!")
skip_fade_flag.file_name = true
else
skip_fade_flag.file_name = false
end
end)


-- note: Texture 0 is fixed as the PS2 scanout.
-- cmd_map_name(const char* mapname)
local texture1 = getTextureObject(1)
eeObj.AddHook(0x13f138, 0x0080282d, function()
local texture2 = getTextureObject(2)
local mapname = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
local texture3 = getTextureObject(3)
-- print(string.format("cmd_map_name %s", mapname))
local texture4 = getTextureObject(4)
if "Scrappe Plateau" == mapname then
local texture5 = getTextureObject(5)
-- print("skip_fade!")
local texture6 = getTextureObject(6)
skip_fade_flag.map_name = true
local texture7 = getTextureObject(7)
else
local texture8 = getTextureObject(8)
skip_fade_flag.map_name = false
end
end)


-- ------------------------------------------------------------
</pre>
local STATE_STOPPED = 0
local STATE_RUNNING = 1


local notify_ypos = 24
====Canis Canem Edit (Bully)====
local notify_p1_xsize = 0
<br>CLI
local notify_p2_xsize = 0
<pre>--fpu-accurate-mul-fast=1
local notify_p1d_xsize = 0
--fpu-muldiv-range=0x3fa5c0,0x3fa5c0
local notify_p2d_xsize = 0
--gs-flush-ad-xyz=SafeZWrite
local notify_ysize = 0
--vu1-opt-vf00=2
 
--vu1-di-bits=0
local notify_frames_p1 = 0
--ee-hook=0x001f3ef4,FastForwardClock
local notify_frames_p2 = 0
--gs-use-deferred-l2h=0
local notify_animstate_p1 = STATE_STOPPED
--vu1-injection=1
local notify_animstate_p2 = STATE_STOPPED
--vu1-mpg-cycles=2500
--fpu-rsqrt-fast-estimate=0
--safe-area-min=1.0</pre>


local connected_p1 = 47
SLES 535.61
local connected_p2 = 47
<br>LUA
local blink_on_p1 = true
<pre>apiRequest(0.1)
local blink_on_p2 = true


-- ---------------------------------------------------
-- EA sports cricket 07 bug 9392
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
-- Performance fix
-- the GS has been initialized.  Textures and Shaders must be loaded here.
local emuObj = getEmuObject()
--
local thresholdArea = 600
Global_InitGpuResources = function()
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 , tw=4, th=4  } )</pre>
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
emuObj.LoadFsShader(1, "./shader_scanlines_any_p.sb") -- (1) = Scanlines for SNK logo
emuObj.LoadFsShader(2, "./shader_SL480_p.sb") -- (2) = 480P ScanLine Sim
texture1.Load("./ART1.png")
texture2.Load("./ART2.png")
texture3.Load("./SNK_LOGO.png")
texture4.Load("./p1.png")
texture5.Load("./p2.png")
texture6.Load("./p1d.png")
texture7.Load("./p2d.png")
texture8.Load("./SNK_LOGO_sl.png")


local p1_w,p1_h = texture4.GetSize()
local p2_w,p2_h = texture5.GetSize()
local p1d_w,p1d_h = texture6.GetSize()
local p2d_w,p2d_h = texture7.GetSize()
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h


spr_p1_notify.BindTexture(4)
SLUS-21269
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)  -- default position is fully obscured from view
<br>SLUS-21269_features.lua
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
<pre>This is a substantial file. Over 150 lines with an extensive performance fix. I'm sharing the file itself as a download link.
spr_p1_notify.SetPosUV(0,0)
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p2_notify.BindTexture(5)
https://drive.google.com/file/d/12gt2fONqMP1rmEB9UMw3rIpEYbz1dQq8/view
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
spr_p2_notify.SetPosUV(0,0)
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p1d_notify.BindTexture(6)
#Official widescreen support.</pre>
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
spr_p1d_notify.SetPosUV(0,0)
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p2d_notify.BindTexture(7)
====Destroy All Humans====
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)  -- default position is fully obscured from view
SLUS_209.45
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
<br>CLI
spr_p2d_notify.SetPosUV(0,0)
<pre>--gs-use-mipmap=1
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
--gs-kernel-cl="mipmap"
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
--gs-kernel-cl-up="mipmap2x2"
end
--gs-ignore-dirty-page-border=1
--fpu-accurate-addsub-range=0x28bf00,0x28c100
#Fix for graphical glitches.</pre>


local update_notifications_p1 = function()
SLUS_209.45
<br>SLUS-20945_features.lua
<pre>-- Lua 5.3
-- Title:  Destroy All Humans! PS2 - SLUS-20945 (USA)
-- Author:  Ernesto Corvi, Adam McInnis


if notify_animstate_p1 == STATE_STOPPED then
-- Changelog:
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
return
end


L2()
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


local keyframe = 15
local eeObj = getEEObject()
local emuObj = getEmuObject()
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


notify_frames_p1 = notify_frames_p1 + 1
-- Widescreen
eeObj.AddHook(0x308270, 0x3c0336c5, function() -- Graphics::Script::SetScreenRatio
local mode = eeObj.GetGpr(gpr.v0)
-- print(string.format("mode: %08x", mode))
if mode == 0x36c59d2b then -- widescreen
emuObj.SetDisplayAspectWide()
elseif mode == 0x855a87ef then -- standard
emuObj.SetDisplayAspectNormal()
end
end)


if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
eeObj.AddHook(0x3078F4, 0xae0000f4, function() -- Graphics::Renderer::Renderer
if blink_on_p1 == true then notify_ypos = 24 end
local renderer = eeObj.GetGpr(gpr.s0)
if blink_on_p1 == false then notify_ypos = -84 end
eeObj.WriteMemFloat(renderer+0x200, 1.3333333)
eeObj.WriteMemFloat(renderer+0x204, 1.7777777)
eeObj.WriteMem32(renderer+0x208, 2)
end)


-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
emuObj.SetDisplayAspectWide()
-- print(string.format("notify_frames_p1 %s", notify_frames_p1))


if notify_frames_p1 >= 225 then
-- CRC "settings.display.widescreen" = 0xbcf14d81
notify_animstate_p1 = STATE_STOPPED
-- $s2 = SaveType (1 = new save)
notify_frames_p1 = 0
connected_p1 = 47
end


if connected_p1 == true then
local overlay = InsnOverlay({
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
0x27bdffe0, -- addiu $sp, -0x20
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
0xffbf0010, -- sd $ra, 0x10($sp)
spr_p1_notify.Enable()
0x0c0d49d8, -- jal Core::Memset(void *,int,uint)
end
0x00000000, -- nop
 
0x24030001, -- li $v1, 1
if connected_p1 == false then
0x1472000b, -- bne $s2, $v1, +11
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
0x00000000, -- nop
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
0x0c09dacc, -- jal UFO::Progress::Get(void)
spr_p1d_notify.Enable()
0x00000000, -- nop
end
0x3c01bcf1, -- lui $at, 0xbcf1
end
0x34214d81, -- ori $at, $at, 0x4d81
0xafa10000, -- sw $at, 0($sp)
0x24030001, -- li $v1, 1
0xa3a30004, -- sb $v1, 4($sp)
0x03a0282d, -- move $a1, $sp
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
0x0040202d, -- move $a0, $v0
0xdfbf0010, -- ld $ra, 0x10($sp)
0x03e00008, -- jr $ra
0x27bd0020  -- addiu $sp, 0x20
})
local call_overlay = 0x0c000000 | (overlay >> 2)
eeInsnReplace(0x2789F8, 0x0c0d49d8, call_overlay) -- UFO::Progress::Storage::PrepareWrite
#Official widescreen support.</pre>


local update_notifications_p2 = function()
====Destroy All Humans 2====
SLUS_214.39
<br>CLI
<pre>--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix for graphical glitches.</pre>


if notify_animstate_p2 == STATE_STOPPED then
SLUS_214.39
spr_p2_notify.Disable()
<br>SLUS-21439_features.lua
spr_p2d_notify.Disable()
<pre>-- Lua 5.3
return
-- Title:  Destroy All Humans! 2 PS2 - SLUS-21439 (USA)
end
-- Author:  Ernesto Corvi, Adam McInnis


L2()
-- Changelog:


local keyframe = 15
apiRequest(0.7) -- request version 0.1 API. Calling apiRequest() is mandatory.


notify_frames_p2 = notify_frames_p2 + 1
local eeObj = getEEObject()
local emuObj = getEmuObject()
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
-- Widescreen
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
eeObj.AddHook(0x33ca98, 0x3c0436c5, function() -- Graphics::Script::SetScreenRatio
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end
local mode = eeObj.GetGpr(gpr.v0)
 
-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
-- print(string.format("mode: %08x", mode))
 
if notify_frames_p2 >= 225 then
if mode == 0x36c59d2b then -- widescreen
notify_animstate_p2 = STATE_STOPPED
emuObj.SetDisplayAspectWide()
notify_frames_p2 = 0
elseif mode == 0x855a87ef then -- standard
connected_p2 = 47
emuObj.SetDisplayAspectNormal()
end
end
end)


-- print(string.format("connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))
eeObj.AddHook(0x33afac, 0x0000282d, function() -- Graphics::Renderer::Renderer
eeObj.SetGpr(gpr.a1, 2)
end)


if connected_p2 == true then
emuObj.SetDisplayAspectWide()
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
spr_p2_notify.Enable()
end


if connected_p2 == false then
-- CRC "settings.display.anamorphic" = 0x8b36afe9
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
-- $s2 = SaveType (1 = new save)
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
spr_p2d_notify.Enable()
end


end
local overlay = InsnOverlay({
 
0x27bdffe0, -- addiu $sp, -0x20
-- slot can range from 0 to 3, for users 1 thru 4.
0xffbf0010, -- sd $ra, 0x10($sp)
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
0x0c059d02, -- memset
local onHIDPadEvent = function(slot, connected, pad_type)
0x00000000, -- nop
spr_p1_notify.Disable()
0x24030001, -- li $v1, 1
spr_p1d_notify.Disable()
0x1472000b, -- bne $s2, $v1, +11
spr_p2_notify.Disable()
0x00000000, -- nop
spr_p2d_notify.Disable()
0x0c09b400, -- jal UFO::Progress::Get(void)
-- print(string.format("slot %s, connected %s, pad_type %s", slot, connected, pad_type))
0x00000000, -- nop
if pad_type == PadConnectType.HID then
0x3c01bcf1, -- lui $at, 0x8b36
notify_frames_p1 = 0
0x34214d81, -- ori $at, $at, 0xafe9
notify_frames_p2 = 0
0xafa10000, -- sw $at, 0($sp)
blink_on_p1 = true
0x24030001, -- li $v1, 1
blink_on_p2 = true
0xa3a30004, -- sb $v1, 4($sp)
if slot == 0 then
0x03a0282d, -- move $a1, $sp
connected_p1 = connected
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
notify_animstate_p1 = STATE_RUNNING
0x0040202d, -- move $a0, $v0
end
0xdfbf0010, -- ld $ra, 0x10($sp)
if slot == 1 then
0x03e00008, -- jr $ra
connected_p2 = connected
0x27bd0020  -- addiu $sp, 0x20
notify_animstate_p2 = STATE_RUNNING
})
end
local call_overlay = 0x0c000000 | (overlay >> 2)
end
eeInsnReplace(0x271AD0, 0x0c059d02, call_overlay) -- UFO::Progress::Storage::PrepareWrite
end
 
-- Disable Progressive Scan and Adjust Screen Position


local scanlineParams = {
local overlay2 = InsnOverlay({
240.0, -- float scanlineCount
0x27bdfff0, -- addiu $sp, -0x10
  0.7, -- float scanlineHeight;
0xffbf0000, -- sd $ra, 0(sp)
1.5,       -- float scanlineBrightScale;
0xffb00008, -- sd $s0, 8(sp)
0.5,       -- float scanlineAlpha;
0x3c05000f, -- lui $a1, 0x000f
0.5        -- float vignetteStrength;
0x34a57000, -- ori $a1, 0x7000
}
0x0c0db8b6, -- jal Script::State::DoString
0x0080802d, -- move $s0, $a0
0x24050001, -- li $a1, 1
0x0c0dba4c, -- jal Script::State::IsNull(int)
0x0200202d, -- move $a0, $s0
0xdfb00008, -- ld $s0, 8(sp)
0xdfbf0000, -- ld $ra, 0(sp)
0x03e00008, -- jr ra
0x27bd0010  -- addiu $sp, 0x10
})
local call_overlay2 = 0x0c000000 | (overlay2 >> 2)
eeInsnReplace(0x2e5a14, 0x0c0dba4c, call_overlay2) -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag


-- ---------------------------------------------------
eeObj.AddHook(0x2e5a10, 0x0240202d, function() -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag
-- Full Screen (480p) NoFX
local luaString = [[
-- ---------------------------------------------------
-- disable progressive scan and adjust screen
gui.i.SMOptionsDisplay.table.slots[3] = nil
gui.i.SMOptionsDisplay.table.slots[4] = nil
]]
eeObj.WriteMemStrZ(0xf7000, luaString)
end)
#Official widescreen support.</pre>


local original_mode = function()
====Eternal ring====
if snklogo == 1 then
'''CLI'''
sprite0.BindTexture(3)
<pre>
sprite0.SetPosXY(0,0)
--pad-analog-to-digital=0
sprite0.SetSizeXY(1920,1080)
--gs-use-deferred-l2h=1
sprite0.SetPosUV(0,0)
--host-display-mode=16:9
sprite0.SetSizeUV(1920,1080)
</pre>
else
'''LUA'''
sprite0.BindTexture(0)
<pre>
sprite0.BindFragmentShader(0)
local gpr = require("ee-gpr-alias")
sprite0.SetPosXY((1920-1440)/2,0)
local PadStick = require("PadStick")
sprite0.SetSizeXY(1440,1080)
 
end
apiRequest(1.5)
sprite0.Enable()
 
sprite1.Disable()
local eeObj = getEEObject()
end
local emuObj = getEmuObject()
 
 
-- ---------------------------------------------------
local patcher = function()
-- Full Screen + ScanLines (480p)
-- ---------------------------------------------------


local scanlines_mode = function()
--X-Fov - ELF hack
if snklogo == 1 then
--803f013c 00a88144 0045013c
sprite0.BindTexture(8)
eeObj.WriteMem32(0x00100fcc,0x3c013f40) --3c013f80
sprite0.SetPosXY(0,0)
sprite0.SetSizeXY(1920,1080)
sprite0.SetPosUV(0,0)
sprite0.SetSizeUV(1920,1080)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
else
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1440)/2,0)
sprite0.SetSizeXY(1440,1080)
sprite0.BindFragmentShader(2)
sprite0.SetShaderParams(scanlineParams)
end
sprite0.Enable()
sprite1.Disable()
end


-- ---------------------------------------------------
--Memory hack
-- Bezel NoFX
--eeObj.WriteMem32(0x201FF100,0x43c00000)
-- ---------------------------------------------------
local bezel_mode = function(bezel)
if snklogo == 1 then
sprite0.BindTexture(3)
sprite0.SetPosXY(0,0)
sprite0.SetSizeXY(1920,1080)
sprite0.SetPosUV(0,0)
sprite0.SetSizeUV(1920,1080)
else
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
end
sprite0.Enable()


sprite1.BindTexture(bezel)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
end


-- ---------------------------------------------------
emuObj.AddVsyncHook(patcher)
-- Bezel + ScanLines (480p)
-- ---------------------------------------------------


local bezel_scanlines_mode = function(bezel)
if 1 then
if snklogo == 1 then
-- bug#10361 (intro slowdown) & bug#9823 (conveyor belt effect)
sprite0.BindTexture(8)
-- Use Deferred L2H except for conveyor belt effect.
sprite0.SetPosXY(0,0)
sprite0.SetSizeXY(1920,1080)
sprite0.SetPosUV(0,0)
sprite0.SetSizeUV(1920,1080)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
else
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(2)
sprite0.SetShaderParams(scanlineParams)
end
sprite0.Enable()


sprite1.BindTexture(bezel)
-- Unsure if other convery or similar effects are present, so use permissive match for bypassing deferral.
sprite1.SetPosXY(0,0)
L2H_SetNonDeferred({TRXREG=0x0000000900000080}) -- match any TRXPOS or BITBLTBUF
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end


local updateMode = function(mode, scanlines)
-- Full specification of conveyor belt effect.
if scanlines == 1 then
-- L2H_SetNonDeferred({BITBLTBUF=0x0000000013023240,TRXPOS=0x0000000000770000,TRXREG=0x0000000900000080})
if mode == 1 then
original_mode()
else
bezel_mode(mode - 1)
end
else
if mode == 1 then
scanlines_mode()
else
bezel_scanlines_mode(mode - 1)
end
end
local needsSave = (SaveData.vid_mode ~= mode or SaveData.vid_scanlines ~= scanlines)
if needsSave == true then
SaveData.vid_mode = mode
SaveData.vid_scanlines = scanlines
emuObj.SaveConfig(0, SaveData)
end
end
end




local vid_modeOptions = {"NONE", "ART1", "ART2"}
local PadStickRemap_EternalRing_Default = {
local vid_scanlineOptions = {"OFF", "ON"}
LR=PadStick.AxisRX_Pos,
local vid_mode = SaveData.vid_mode
LL=PadStick.AxisRX_Neg,
local vid_scanlines = SaveData.vid_scanlines
LU=PadStick.AxisLY_Neg,
LD=PadStick.AxisLY_Pos,


local updateVideoMode = function(mode)
L1=PadStick.AxisLX_Neg,
if mode > 32 then
R1=PadStick.AxisLX_Pos,
vid_mode = vid_mode - 1
L2=PadStick.AxisRY_Neg,
elseif mode ~= 0 then
R2=PadStick.AxisRY_Pos,
vid_mode = vid_mode + 1
}
end
 
local PadStickRemap_EternalRing_InvertY = {
if vid_mode < 1 then
L2=PadStick.AxisRY_Pos,
vid_mode = #vid_modeOptions
R2=PadStick.AxisRY_Neg,
elseif vid_mode > #vid_modeOptions then
}
vid_mode = 1
end
if mode ~= 0 then
updateMode(vid_mode, vid_scanlines)
end
end


local updateScanlineMode = function(mode)
emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_Default)
if mode > 32 then
vid_scanlines = vid_scanlines - 1
elseif mode ~= 0 then
vid_scanlines = vid_scanlines + 1
end
if vid_scanlines < 1 then
vid_scanlines = #vid_scanlineOptions
elseif vid_scanlines > #vid_scanlineOptions then
vid_scanlines = 1
end
if mode ~= 0 then
updateMode(vid_mode, vid_scanlines)
end
end


local V1 = function()
-- Supporting Inverted Y Axis requires smoe menu changes, and should be done via features.lua
local data = eeObj.GetGpr(gpr.v1)
--emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_InvertY) </pre>
local menu = eeObj.GetGpr(gpr.a3)
====Everybody's Tennis/Hot Shots Tennis====
local buf = eeObj.GetGpr(gpr.a2)
SCES_545.35
<br>CLI
if menu == 17 then -- Position X (Artwork)
<pre>--gs-use-deferred-l2h=0
local mode = eeObj.ReadMem32(data + 0x10)
--l2h-2d-params=0x0000000800000010,0x00000000300a1400,256
updateVideoMode(mode)
--gs-motion-factor=50
eeObj.WriteMemStrZ(buf, vid_modeOptions[vid_mode])
--mtap1=always
eeObj.SetGpr(gpr.a3, 0)
--gs-opt-frbuff-switch=1
if mode ~= 0 then
--gs-ignore-dirty-page-border=1
eeObj.WriteMem32(data + 0x10, 0)
--gs-ignore-rect-correction=1
end
--ee-native-function=memcpy,0x11e328
elseif menu == 18 then -- Position Y (Scanlines)
--ee-native-function=memset,0x11e4e0
local mode = eeObj.ReadMem32(data + 0x14)
#performance and visual fix(?)</pre>
updateScanlineMode(mode)
eeObj.WriteMemStrZ(buf, vid_scanlineOptions[vid_scanlines])
eeObj.SetGpr(gpr.a3, 0)
if mode ~= 0 then
eeObj.WriteMem32(data + 0x14, 0)
end
end
end


eeObj.AddHook(0x16c13c, 0x268300a0, V1)
SCES_545.35
<br>LUA
<pre>local gpr = require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(1.4)


eeInsnReplace(0x16BB64, 0x8e420010, 0x0040202d) -- move $a0, $v0
local eeObj = getEEObject()
eeInsnReplace(0x16BC0C, 0x8e420014, 0x0040202d) -- move $a0, $v0


eeObj.AddHook(0x180f40, 0x26300010, function()
-- function dump(addr)
local addr = eeObj.GetGpr(gpr.s0)
--    print(string.format("=== dump %x ===", addr))
local posx = {0x07, 0x00, 0x00, 0x03, 0x01, 0x82, 0x6f, 0x82, 0x6e, 0x82, 0x72, 0x82, 0x68, 0x82, 0x73, 0x82, 0x68, 0x82, 0x6e, 0x82, 0x6d, 0x81, 0x40, 0x82, 0x77}
--    for i=0,0x1e do
local posy = {0x07, 0x00, 0x00, 0x03, 0x01, 0x82, 0x6f, 0x82, 0x6e, 0x82, 0x72, 0x82, 0x68, 0x82, 0x73, 0x82, 0x68, 0x82, 0x6e, 0x82, 0x6d, 0x81, 0x40, 0x82, 0x78}
--   print(string.format("  %08x : %08x %08x %08x %08x",
local artw = {0x07, 0x00, 0x00, 0x03, 0x01, 0x81, 0x40, 0x82, 0x60, 0x82, 0x71, 0x82, 0x73, 0x82, 0x76, 0x82, 0x6e, 0x82, 0x71, 0x82, 0x6a, 0x81, 0x40, 0x81, 0x40}
--   addr + i*16,
local scan = {0x07, 0x00, 0x00, 0x03, 0x01, 0x82, 0x72, 0x82, 0x62, 0x82, 0x60, 0x82, 0x6d, 0x82, 0x6b, 0x82, 0x68, 0x82, 0x6d, 0x82, 0x64, 0x82, 0x72, 0x81, 0x40}
--   eeObj.ReadMem32(addr + i*16 + 0),
--   eeObj.ReadMem32(addr + i*16 + 4),
local found = true
--   eeObj.ReadMem32(addr + i*16 + 8),
for x = 1, #posx - 1 do
--   eeObj.ReadMem32(addr + i*16 +12)))
if eeObj.ReadMem8(addr+x-1) ~= posx[x] then
--    end
found = false
-- end
break
 
end
-- Bug#8285
end
-- This patch changes the color of background on :
-- - Language selection
if found == true then
-- - Company logo
local repl
-- - Start screen
if eeObj.ReadMem8(addr+#posx-1) == posx[#posx] then
-- - Some menu
repl = artw
-- which are in menu.bin overlay. Nothing affected in the actual game.
else
eeObj.DmaAddHook( 1, function()
repl = scan
if eeObj.ReadMem32(vif1_hw.TADR) == 0x1fd1c0 then
end
-- On language select
if eeObj.ReadMem32(0x4c8ef0) == 0x00ff9090 then
for x = 1, #repl do
  eeObj.WriteMem32(0x4c8ef0, 0)
eeObj.WriteMem8(addr+x-1, repl[x])
end
end
if eeObj.ReadMem32(0x548f30) == 0x00ff9090 then
end
  eeObj.WriteMem32(0x548f30, 0)
end
-- On company logo
if eeObj.ReadMem32(0x4c6d70) == 0x00ff9090 then
  eeObj.WriteMem32(0x4c6d70, 0)
end
if eeObj.ReadMem32(0x546db0) == 0x00ff9090 then
  eeObj.WriteMem32(0x546db0, 0)
end
end
end)
end)




-- Fight stick
eeInsnReplace(0x103d58, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
local pad = function()
eeInsnReplace(0x103d5c, 0xffb20020, 0x00000000)
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
eeNativeHook (0x103d58, 0x03e00008,'AdvanceClock',0x600)
emuObj.AddVsyncHook(update_notifications_p1)
eeInsnReplace(0x103dd8, 0x3c02ffff, 0x03e00008)                -- <iSyncDCache>
emuObj.AddVsyncHook(update_notifications_p2)
eeInsnReplace(0x103ddc, 0x3442ffc0, 0x00000000)
end
eeNativeHook (0x103dd8, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103e98, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x103e9c, 0xffb20020, 0x00000000)
eeNativeHook (0x103e98, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103f18, 0x3c02ffff, 0x03e00008)                -- <iInvalidDCache>
eeInsnReplace(0x103f1c, 0x3442ffc0, 0x00000000)
eeNativeHook (0x103f18, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x106970, 0x3c19ffff, 0x03e00008)                 -- <sceSifWriteBackDCache>
eeInsnReplace(0x106974, 0x3739ffc0, 0x00000000)
eeNativeHook (0x106970, 0x03e00008,'AdvanceClock',0x1700)
</pre>
 
====Fahrenheit/Indigo Prophecy====
SLES_535.39
<br>CLI
<pre>--ee-hook=0x002097d0,FastForwardClock,0x8c6261fc
--ee-hook=0x1a5570,AdvanceClock,,500000
--ee-hook=0x00223c48,AdvanceClock,0x0080382d,8000
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
#Performance fix.</pre>


emuObj.AddPadHook(onHIDPadEvent)
SLES_535.39
emuObj.AddEntryPointHook(pad)
<br>LUA
<pre>This is a substantial file. Over 20,000 lines with an extensive performance fix. I'm sharing the file itself as a download link.


-- replace SNK logo
https://drive.google.com/file/d/1L2YxondID65KIAybKVCBH9KgFegqqOeQ/view


local scanlogos_on = function()
-- Performace fix (bug #9785 )
scanlogos = 1
-- bug#8571
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
-- ignore 'no wait vsync' case.
end
-- unsyncv causes major slowness on loading screen, because the game pushes LOTS of identical frame data to GS.</pre>


local logos_anim = function()
SLES_535.39
if scanlogos == 1 then
<br>SLES-53539_features.lua
local a0 = eeObj.GetGpr(gpr.a0)
<pre>-- Lua 5.3
local a1 = eeObj.GetGpr(gpr.a1)
-- Title:   Fahrenheit PS2 - SLES-53539 (EUR)
-- print(string.format("anim: %08x, %08x", a0, a1))
-- Author: Ernesto Corvi, Adam McInnis
if a1 == 2 then
local a040 = eeObj.ReadMem32(a0+0x40)
local a050 = eeObj.ReadMem32(a0+0x50)
-- print(string.format("stage 2: %08x, %08x", a040, a050))
if a050 == 0 and a040 ~= 0 then
local curFrame = eeObj.ReadMem32(a040+0x50)
-- print(string.format("stage 3: %08x", curFrame))
if curFrame == 0x9e then
print("SNK logo on")
snklogo = 1
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
end
elseif a050 == 2 then
print("SNK logo off")
snklogo = 0
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
scanlogos = 0
end
end
end
end


eeObj.AddHook(0x10026C, 0x0220202d, scanlogos_on)
-- Changelog:
eeObj.AddHook(0x16EAF0, 0x27bdff80, logos_anim)
 
</pre>
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
require( "ee-cpr0-alias" ) -- for EE CPR


====Ape Escape 2====
<br>SCES-50885
<br>CLI
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-scanout-offsetx=27
--vu1-injection=1
--gs-packed15-fmv-opt=1
--gs-skip-dirty-flush-on-mipmap=1
--cop2-accurate-addsub-range=0x3151e8,0x315414
</pre>
<br>SCES-50885
<br>LUA
<pre>
local gpr = require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()


-- -- never gonna die
local L1 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Run
-- eeInsnReplace( 0x2bd0a0, 0x27bdfff0, 0x03e00008) -- addiu sp,sp,-16
emuObj.ThrottleMax()
-- eeInsnReplace( 0x2bd0a4, 0x3c02003e, 0x00000000) -- lui v0,0x3e
end
local L2 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Stop
emuObj.ThrottleNorm()
end
local load1 = eeObj.AddHook(0x387040, 0x3c02004b, L1) -- QDT::SINT::SCRIPT_LOADING_SCREEN::Run
local load2 = eeObj.AddHook(0x387090, 0x3c02004b, L2) -- QDT::SINT::SCRIPT_LOADING_SCREEN::Stop


-- Widescreen
eeInsnReplace(0x20a7c0, 0x3c013faa, 0x3c013fe3)
eeInsnReplace(0x20a7c4, 0x3421aaab, 0x34218e39)
emuObj.SetDisplayAspectWide()


-- performance fix bug #9789
-- Skip video mode options
local emuObj = getEmuObject()
local videomenuVM = { 0x04, 0x01, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00,
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
  0x3B, 0x0D, 0x00, 0x00, 0x3B, 0x0B, 0x00, 0x00,
emuObj.SetGsTitleFix( "includeAreaUpdate", "reserved" , {alpha = 0x80000048 } )
  0x3B, 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }
emuObj.SetGsTitleFix( "ignoreUpRender", 50 , { } )
 
local visualmenuVM = { 0x04, 0x01, 0x00, 0x00, 0xA2, 0x00, 0x00, 0x00,
  0x3B, 0x19, 0x00, 0x00, 0x3B, 0x18, 0x00, 0x00 }


-- locates src chunk on (dst,cnt). -1 if not found, offset if found
local locateChunk = function(src, dst, count)
local offs = -1
for x = 0, count - #src do
if eeObj.ReadMem8(dst+x) == src[1] then
local found = true
for y = 1, #src do
if eeObj.ReadMem8(dst+x+y-1) ~= src[y] then
found = false
break
end
end
if found == true then
offs = x
break
end
end
end
return offs
end


eeObj.AddHook(0x2812b0, 0x27bdfff0, function() -- QDT::VM::BYTE_CODE::BYTE_CODE
local obj = eeObj.GetGpr(gpr.a1)
local bytecode = eeObj.ReadMem32(obj+0x18)
local count = eeObj.ReadMem32(obj+0x20)
if count > #videomenuVM then
local offs = locateChunk(videomenuVM, bytecode, count)
if offs >= 0 then
print("Skipping video mode menu")
eeObj.WriteMem8(bytecode+offs+4, 8) -- beq 0x44 -> beq 0x8
end
end
if count > #visualmenuVM then
local offs = locateChunk(visualmenuVM, bytecode, count)
if offs >= 0 then
print("Skipping visual mode video menu")
eeObj.WriteMem8(bytecode+offs+1, 2) -- beq 0xa2 -> bne 0xa2
end
end
end)


</pre>
-- Force 60hz
eeInsnReplace(0x207ae0, 0x00a0802d, 0x24100001) -- move $s0, $a1 -> li $s0, 1


-- Fix for bug 9716, which is a bug in the game.
-- Trying to retrieve a COM handle in the game will cause an infinite
-- loop if the handle has been deallocated and the debug server is not
-- connected. There's apparently a small race condition in the Asylum
-- level that sometimes can trigger the bug.
-- The fix involves getting out of the loop.
-- It causes a small visual glitch but otherwise the game continues to work fine.


 
eeInsnReplace(0x1c5958, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
====Arc the Lad: Twilight of the Spirits™====
eeInsnReplace(0x1c5b6c, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
SCUS 972.31
eeInsnReplace(0x1c5d24, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
<br>Cli
#Official widescreen support, forced 60Hz/NTSC, along with a game crash bug fix.</pre>
====Fantavision====
'''CLI'''
<br>SCES-50002
<pre>
<pre>
--gs-force-bilinear=1
--gs-kernel-cl-up="fantavision"
--gs-kernel-cl-up="up2x2Simple"
--gs-motion-factor=1
--lopnor-config=1
</pre>
</pre>
 
'''LUA'''
SCUS 972.31
<br>SCES-50002
<br>lua
<pre>
<pre>
require("ee-gpr-alias")
require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


eeObj = getEEObject()
eeObj = getEEObject()


-- Bug#8359 (see bugzilla for the detail)
--
-- Skip FadeSet call if map is 'Scrappe Plateau' and the latest loaded script file is 'evt03B_07_0.moc'.
-- Bug#93709 (JP Bugzilla)
-- This game seems to have a problem (sensitive) with frame count on the script engine.
-- Same as Parappa the Rapper 2, it's VIF1 vs GIF xfer timing issue.
-- On our emulator, frame counting is slightly different from the original.
-- The game expects PATH3 happens before VU1 xgkick, but actually Olympus doesn't do like that.
-- therefore it reads out 'overun' script command, which is 'cmd_fade' to fade-in.
-- Game kicks  : PATH3(Context1) PATH1(Rendering using Context1&2) PATH3(Context2)
-- At here, we will skip FADE-IN command if the situation meets the requirement.
-- Game expects: PATH3(Context1) PATH3(Context2) PATH1(Rendering using Context1&2)
skip_fade_flag = { map_name = false, file_name = false }
-- Hence VIF1 DMA needs to be delayed.
eeObj.AddHook(0x1b1468, 0xae020000, function()
local ee = eeObj
local s0 = ee.GetGpr(gpr.s0)


-- fade skip Bug#8359. skip FadeSet if skip_fade_flag meets the requirement.
if s0 == vif1_hw.CHCR then
eeObj.AddHook( 0x13c464, 0x8e0500c0, function()
local chcr = ee.GetGpr(gpr.v0)
  -- print(skip_fade_flag.map_name)
if (chcr & 0x05) == 0x05 then
  -- print(skip_fade_flag.file_name)
  local tadr = ee.ReadMem32(vif1_hw.TADR)
  if skip_fade_flag.map_name and skip_fade_flag.file_name then
  if tadr == 0x8883e0 or tadr == 0x9f6b60 then
  -- print("SKIP FADE")
  ee.SchedulerDelayEvent("vif1.dma", 0x5000)
  eeObj.SetPc(0x13c470)
  end
  skip_fade_flag.map_name = false
end
  skip_fade_flag.file_name = false
  end
end)
 
-- cmd_read_file(const char* filename)
eeObj.AddHook(0x13dad0, 0x27bdffc0, function()
local filename = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
-- print(string.format("cmd_read_file %s", filename))
if "chara/evt_camera/evt03B_07_0.moc" == filename then
-- print("skip_fade!")
skip_fade_flag.file_name = true
else
skip_fade_flag.file_name = false
end
end
end)
end)


-- cmd_map_name(const char* mapname)
eeObj.AddHook(0x13f138, 0x0080282d, function()
local mapname = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0))
-- print(string.format("cmd_map_name %s", mapname))
if "Scrappe Plateau" == mapname then
-- print("skip_fade!")
skip_fade_flag.map_name = true
else
skip_fade_flag.map_name = false
end
end)


-- Performace fix
local emuObj = getEmuObject()
-- twIsLess=5 - texture width is less or eq. than 32
emuObj.SetGsTitleFix( "forcePointSampling", "reserved", {alpha = 0x80000048, twIsLess=5, thIsLess=5 } )
</pre>
</pre>


====Canis Canem Edit (Bully)====
====Fatal Fury: Battle Archives volume 2====
ALL
<br>CLI
<br>CLI
<pre>--fpu-accurate-mul-fast=1
<pre>--gs-uprender=none
--fpu-muldiv-range=0x3fa5c0,0x3fa5c0
--gs-upscale=point
--gs-flush-ad-xyz=SafeZWrite
--host-audio-latency=0.010
--vu1-opt-vf00=2
--force-frame-blend=1
--vu1-di-bits=0
#Graphical fix.</pre>
--ee-hook=0x001f3ef4,FastForwardClock
--gs-use-deferred-l2h=0
--vu1-injection=1
--vu1-mpg-cycles=2500
--fpu-rsqrt-fast-estimate=0
--safe-area-min=1.0</pre>


SLES 535.61
SLUS_217.23
<br>LUA
<br>SLUS-21723_features.lua
<pre>apiRequest(0.1)
<pre>This is a substantial file. Over 500 lines with additional controller/fightstick support and various shader/bezel files. I'm sharing the file itself as a download link.


-- EA sports cricket 07 bug 9392
https://drive.google.com/file/d/1FPPPJiHOazTXaD-H6K3kLACYDSdDeAE1/view
-- Performance fix
local emuObj = getEmuObject()
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 , tw=4, th=4  } )</pre>


#official widescreen support in the form of screen bezels, along with expanded fightstick support and scanline shaders.</pre>


SLUS-21269
====Fu'un Super Combo!!!====
<br>SLUS-21269_features.lua
SLPS_257.81
<pre>This is a substantial file. Over 150 lines with an extensive performance fix. I'm sharing the file itself as a download link.
<br>CLI
<pre>--gs-uprender=2x2
--gs-upscale=point
--host-audio-latency=0.3
--ee-hook=0x127050,AdvanceClock,0x2403002b,0x4000
--ee-hook=0x106734,FastForwardClock,0x0c04149c
--ee-native-function=memcpy,0x11fa9c,0x0080402d
--force-frame-blend=1
--vif1-ignore-cmd-ints=1
#Graphical and performance fixes.</pre>


https://drive.google.com/file/d/12gt2fONqMP1rmEB9UMw3rIpEYbz1dQq8/view
SLPS_257.81
<br>LUA
<pre>
apiRequest(1.4)


#Official widescreen support.</pre>
eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
eeNativeFunction(0x11fb48, 0x2cc20008, 'memset')


====Destroy All Humans====
eeInsnReplace(0x1279d0, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
SLUS_209.45
eeInsnReplace(0x1279d4, 0xffb20020, 0x00000000)
<br>CLI
eeNativeHook (0x1279d0, 0x03e00008,'AdvanceClock',0xa00)
<pre>--gs-use-mipmap=1
eeInsnReplace(0x127b00, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
--gs-kernel-cl="mipmap"
eeInsnReplace(0x127b04, 0xffb20020, 0x00000000)
--gs-kernel-cl-up="mipmap2x2"
eeNativeHook (0x127b00, 0x03e00008,'AdvanceClock',0xa00)
--gs-ignore-dirty-page-border=1
eeInsnReplace(0x12a258, 0x3c19ffff, 0x03e00008)                -- <sceSifWriteBackDCache>
--fpu-accurate-addsub-range=0x28bf00,0x28c100
eeInsnReplace(0x12a25c, 0x3739ffc0, 0x00000000)
#Fix for graphical glitches.</pre>
eeNativeHook (0x12a258, 0x03e00008,'AdvanceClock',0x1700)


SLUS_209.45
require("ee-gpr-alias")
<br>SLUS-20945_features.lua
<pre>-- Lua 5.3
-- Title:  Destroy All Humans! PS2 - SLUS-20945 (USA)
-- Author:  Ernesto Corvi, Adam McInnis


-- Changelog:
local eeObj = getEEObject()
local emuObj = getEmuObject()


apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
-- *** viBufBeginPut (1)
--eeInsnReplace(0x105628, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
eeInsnReplace(0x1056c8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufEndPut (1)
eeInsnReplace(0x105708, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
--eeInsnReplace(0x105730, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufFlush (1)
--eeInsnReplace(0x105a88, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
--eeInsnReplace(0x105ab8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufPutTs (1)
eeInsnReplace(0x105c10, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
eeInsnReplace(0x105cf4, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>


local eeObj = getEEObject()
-- it's redundant calling of _waitIpuIdle in libmpeg... not so huge impact tho.
local emuObj = getEmuObject()
eeInsnReplace(0x118620, 0x0c04672a, 0) -- jal 119ca8 <_waitIpuIdle>
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


-- Widescreen
-- bug# 9972
eeObj.AddHook(0x308270, 0x3c0336c5, function() -- Graphics::Script::SetScreenRatio
local emuObj = getEmuObject()
local mode = eeObj.GetGpr(gpr.v0)
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } )
#Crash/stall fixes.</pre>
-- print(string.format("mode: %08x", mode))
 
====Grand Theft Auto III====
if mode == 0x36c59d2b then -- widescreen
SLUS_200.62
emuObj.SetDisplayAspectWide()
<br>CLI
elseif mode == 0x855a87ef then -- standard
<pre>--vu1-no-clamping=0
emuObj.SetDisplayAspectNormal()
--gs-check-trans-rejection=1
end
--gs-kernel-cl-up="up2x2tc"
end)
--gs-optimize-30fps=1
--ee-hook=0x27cea8,FastForwardClock
#Performance and graphical fix.</pre>


eeObj.AddHook(0x3078F4, 0xae0000f4, function() -- Graphics::Renderer::Renderer
SLUS_200.62
local renderer = eeObj.GetGpr(gpr.s0)
<br>LUA
eeObj.WriteMemFloat(renderer+0x200, 1.3333333)
<pre>
eeObj.WriteMemFloat(renderer+0x204, 1.7777777)
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
eeObj.WriteMem32(renderer+0x208, 2)
end)


emuObj.SetDisplayAspectWide()
-- Performace fix
local emuObj = getEmuObject()
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } )


-- CRC "settings.display.widescreen" = 0xbcf14d81
-- $s2 = SaveType (1 = new save)


local overlay = InsnOverlay({
-- Bug#9133
0x27bdffe0, -- addiu $sp, -0x20
-- workaround ... -16020(gp) value is something wrong. the value comes from CCamera::Process().
0xffbf0010, -- sd $ra, 0x10($sp)
--               unfortunately accurate math or any other flags don't help for this problem,
0x0c0d49d8, -- jal Core::Memset(void *,int,uint)
--   even though it should be calculation error issue.
0x00000000, -- nop
--   for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension()
0x24030001, -- li $v1, 1
--   actually the cloud is a billboard, so it should have 0 degree in view-space.
0x1472000b, -- bne $s2, $v1, +11
--   so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something)
0x00000000, -- nop
eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp)
0x0c09dacc, -- jal UFO::Progress::Get(void)
#Performance fix.</pre>
0x00000000, -- nop
0x3c01bcf1, -- lui $at, 0xbcf1
0x34214d81, -- ori $at, $at, 0x4d81
0xafa10000, -- sw $at, 0($sp)
0x24030001, -- li $v1, 1
0xa3a30004, -- sb $v1, 4($sp)
0x03a0282d, -- move $a1, $sp
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
0x0040202d, -- move $a0, $v0
0xdfbf0010, -- ld $ra, 0x10($sp)
0x03e00008, -- jr $ra
0x27bd0020  -- addiu $sp, 0x20
})
local call_overlay = 0x0c000000 | (overlay >> 2)
eeInsnReplace(0x2789F8, 0x0c0d49d8, call_overlay) -- UFO::Progress::Storage::PrepareWrite
#Official widescreen support.</pre>


====Destroy All Humans 2====
SLUS_200.62
SLUS_214.39
<br>SLUS-20062_features.lua
<br>CLI
<pre>-- Lua 5.3
<pre>--gs-use-mipmap=1
-- Title:  Grand Theft Auto III PS2 - SLUS-20062 (USA) v1.40
--gs-kernel-cl="mipmap"
-- Author: Nicola Salmoria
--gs-kernel-cl-up="mipmap2x2"
-- Date:  November 3, 2015
#Fix for graphical glitches.</pre>


SLUS_214.39
<br>SLUS-21439_features.lua
<pre>-- Lua 5.3
-- Title:  Destroy All Humans! 2 PS2 - SLUS-21439 (USA)
-- Author:  Ernesto Corvi, Adam McInnis


-- Changelog:
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


apiRequest(0.7) -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(0.7) -- need widescreen support


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


-- Widescreen
 
eeObj.AddHook(0x33ca98, 0x3c0436c5, function() -- Graphics::Script::SetScreenRatio
local USEWIDESCREEN_ADDRESS = 0x416748
local mode = eeObj.GetGpr(gpr.v0)
 
local H1 = -- start of main()
-- print(string.format("mode: %08x", mode))
function()
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen
if mode == 0x36c59d2b then -- widescreen
emuObj.SetDisplayAspectWide()
elseif mode == 0x855a87ef then -- standard
emuObj.SetDisplayAspectNormal()
end
end
end)


eeObj.AddHook(0x33afac, 0x0000282d, function() -- Graphics::Renderer::Renderer
local H2 = -- change widescreen flag
eeObj.SetGpr(gpr.a1, 2)
function()
end)
local isWidescreen = eeObj.GetGpr(gpr.v0)
if isWidescreen == 0 then
emuObj.SetDisplayAspectNormal()
else
emuObj.SetDisplayAspectWide()
end
end


emuObj.SetDisplayAspectWide()
local hook1 = eeObj.AddHook(0x27ed04, 0x7fbf0000, H1) -- <main>:
local hook2 = eeObj.AddHook(0x270e50, 0xa382b8d8, H2) -- <CMenuManager::AnaliseMenuContents(void)>:
#Official widescreen support.</pre>


-- CRC "settings.display.anamorphic" = 0x8b36afe9
====Grand Theft Auto: San Andreas====
-- $s2 = SaveType (1 = new save)
SLUS_209.46
<br>CLI
<pre>--gs-optimize-30fps=1
--ee-hook=0x34dee8,FastForwardClock
--ee-hook=0x00245ee0,FastForwardClock
--cop2-no-clamping=1
--gs-flush-ad-xyz=safe
--vu1-clamp-range=0x04a,0x069
--gs-use-deferred-l2h=0
#Performance optimisation/fix.</pre>


local overlay = InsnOverlay({
SLUS_209.46
0x27bdffe0, -- addiu $sp, -0x20
<br>LUA
0xffbf0010, -- sd $ra, 0x10($sp)
<pre>apiRequest(0.6) -- request version 0.1 API. Calling apiRequest() is mandatory.
0x0c059d02, -- memset
 
0x00000000, -- nop
-- bug#8979
0x24030001, -- li $v1, 1
-- The game bugged.
0x1472000b, -- bne $s2, $v1, +11
-- CStreaming::StreamPedsIntoRandomSlots(int*) expects 8 integers arrray to process,
0x00000000, -- nop
-- but CCheat::LoveConquersAllCheat() function copies just only 6 integers to the stack.
0x0c09b400, -- jal UFO::Progress::Get(void)
-- it seems the table of the source is correct, so using lq/sq instead of ld/sd to copy
0x00000000, -- nop
-- the contents of the table correctly.
0x3c01bcf1, -- lui $at, 0x8b36
eeInsnReplace(0x59fbb0, 0xdca20010, 0x78a20010) -- ld v0,16(a1) => lq
0x34214d81, -- ori $at, $at, 0xafe9
eeInsnReplace(0x59fbb8, 0xfc820010, 0x7c820010) -- sd v0,16(a0) => sq
0xafa10000, -- sw $at, 0($sp)
0x24030001, -- li $v1, 1
0xa3a30004, -- sb $v1, 4($sp)
0x03a0282d, -- move $a1, $sp
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&)
0x0040202d, -- move $a0, $v0
0xdfbf0010, -- ld $ra, 0x10($sp)
0x03e00008, -- jr $ra
0x27bd0020  -- addiu $sp, 0x20
})
local call_overlay = 0x0c000000 | (overlay >> 2)
eeInsnReplace(0x271AD0, 0x0c059d02, call_overlay) -- UFO::Progress::Storage::PrepareWrite


-- Disable Progressive Scan and Adjust Screen Position
-- bug#8979, actually different one
-- the game has another bug... see https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8979
eeInsnReplace(0x1abdd8, 0x102000d9, 0x102000cf) -- beqz at,1ac140 <CPopulation::AddPed(ePedType, unsigned int, CVector const &, bool)+0x3a0>


local overlay2 = InsnOverlay({
-- Performace fix
0x27bdfff0, -- addiu $sp, -0x10
local emuObj = getEmuObject()
0xffbf0000, -- sd $ra, 0(sp)
local thresholdArea = 700
0xffb00008, -- sd $s0, 8(sp)
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } )
0x3c05000f, -- lui $a1, 0x000f
#Performance and rendering fixes.</pre>
0x34a57000, -- ori $a1, 0x7000
 
0x0c0db8b6, -- jal Script::State::DoString
SLUS_209.46
0x0080802d, -- move $s0, $a0
<br>SLUS-20946_features.lua
0x24050001, -- li $a1, 1
<pre>-- Lua 5.3
0x0c0dba4c, -- jal Script::State::IsNull(int)
-- Title: Grand Theft Auto: San Andreas - SLUS-20946 (USA) v3.00
0x0200202d, -- move $a0, $s0
-- Author: Nicola Salmoria
0xdfb00008, -- ld $s0, 8(sp)
-- Date:  November 5, 2015
0xdfbf0000, -- ld $ra, 0(sp)
0x03e00008, -- jr ra
0x27bd0010  -- addiu $sp, 0x10
})
local call_overlay2 = 0x0c000000 | (overlay2 >> 2)
eeInsnReplace(0x2e5a14, 0x0c0dba4c, call_overlay2) -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag


eeObj.AddHook(0x2e5a10, 0x0240202d, function() -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag
local luaString = [[
-- disable progressive scan and adjust screen
gui.i.SMOptionsDisplay.table.slots[3] = nil
gui.i.SMOptionsDisplay.table.slots[4] = nil
]]
eeObj.WriteMemStrZ(0xf7000, luaString)
end)
#Official widescreen support.</pre>


====Eternal ring====
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
'''CLI'''
<pre>
--pad-analog-to-digital=0
--gs-use-deferred-l2h=1
--host-display-mode=16:9
</pre>
'''LUA'''
<pre>
local gpr = require("ee-gpr-alias")
local PadStick = require("PadStick")


apiRequest(1.5)
apiRequest(0.7) -- need widescreen support


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()


local patcher = function()


--X-Fov - ELF hack
local USEWIDESCREEN_ADDRESS = 0x7004ef
--803f013c 00a88144 0045013c
eeObj.WriteMem32(0x00100fcc,0x3c013f40) --3c013f80


--Memory hack
local H1 = -- init widescreen flag
--eeObj.WriteMem32(0x201FF100,0x43c00000)
function()
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen
end


end
local H2 = -- main game loop
function()
local isWidescreen = eeObj.ReadMem8(USEWIDESCREEN_ADDRESS)
if isWidescreen == 0 then
emuObj.SetDisplayAspectNormal()
else
emuObj.SetDisplayAspectWide()
end
end


emuObj.AddVsyncHook(patcher)


if 1 then
local hook1 = eeObj.AddHook(0x233584, 0xa200004f, H1) -- <CMenuManager::__ct(void)>:
-- bug#10361 (intro slowdown) & bug#9823 (conveyor belt effect)
local hook2 = eeObj.AddHook(0x246750, 0x24040012, H2) -- <TheGame(void)>:
-- Use Deferred L2H except for conveyor belt effect.
#Official widescreen support.</pre>


-- Unsure if other convery or similar effects are present, so use permissive match for bypassing deferral.
====Grand Theft Auto: Vice City====
L2H_SetNonDeferred({TRXREG=0x0000000900000080}) -- match any TRXPOS or BITBLTBUF
SLUS_205.52
<br>CLI
<pre>--gs-check-trans-rejection=1
--gs-kernel-cl-up="up2x2tc"
--gs-optimize-30fps=1
--ee-hook=0x277b88,FastForwardClock
--ee-hook=0x279a18,FastForwardClock
</pre>


-- Full specification of conveyor belt effect.
SLUS_205.52
-- L2H_SetNonDeferred({BITBLTBUF=0x0000000013023240,TRXPOS=0x0000000000770000,TRXREG=0x0000000900000080})
<br>LUA
end
<pre>
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.




local PadStickRemap_EternalRing_Default = {
-- Performance fix
LR=PadStick.AxisRX_Pos,
local emuObj = getEmuObject()
LL=PadStick.AxisRX_Neg,
local thresholdArea = 600
LU=PadStick.AxisLY_Neg,
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } )
LD=PadStick.AxisLY_Pos,


L1=PadStick.AxisLX_Neg,
R1=PadStick.AxisLX_Pos,
L2=PadStick.AxisRY_Neg,
R2=PadStick.AxisRY_Pos,
}


local PadStickRemap_EternalRing_InvertY = {
-- Bug#9147
L2=PadStick.AxisRY_Pos,
-- workaround ... -2104(gp) value is something wrong. the value comes from CCamera::Process().
R2=PadStick.AxisRY_Neg,
--                unfortunately accurate math or any other flags don't help for this problem,
}
--   even though it should be calculation error issue.
--   for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension()
--   actually the cloud is a billboard, so it should have 0 degree in view-space.
--   so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something)
eeInsnReplace(0x334d64, 0xc792f7c8, 0x44809000) -- lwc1 $f18,-2104(gp)
#Performance fix.</pre>


emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_Default)
SLUS_205.52
<br>SLUS-20552_features.lua
<pre>-- Lua 5.3
-- Title: Grand Theft Auto: Vice City - SLUS-20552 (USA) v3.00
-- Author: Nicola Salmoria
-- Date:  November 4, 2015


-- Supporting Inverted Y Axis requires smoe menu changes, and should be done via features.lua
--emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_InvertY) </pre>
====Everybody's Tennis/Hot Shots Tennis====
SCES_545.35
<br>CLI
<pre>--gs-use-deferred-l2h=0
--l2h-2d-params=0x0000000800000010,0x00000000300a1400,256
--gs-motion-factor=50
--mtap1=always
--gs-opt-frbuff-switch=1
--gs-ignore-dirty-page-border=1
--gs-ignore-rect-correction=1
--ee-native-function=memcpy,0x11e328
--ee-native-function=memset,0x11e4e0
</pre>


SCES_545.35
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
<br>LUA
<pre>local gpr = require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(1.4)


local eeObj = getEEObject()
apiRequest(0.7) -- need widescreen support


-- function dump(addr)
local eeObj = getEEObject()
--    print(string.format("=== dump %x ===", addr))
local emuObj = getEmuObject()
--    for i=0,0x1e do
--   print(string.format("  %08x : %08x %08x %08x %08x",
--   addr + i*16,
--   eeObj.ReadMem32(addr + i*16 + 0),
--   eeObj.ReadMem32(addr + i*16 + 4),
--   eeObj.ReadMem32(addr + i*16 + 8),
--   eeObj.ReadMem32(addr + i*16 +12)))
--    end
-- end


-- Bug#8285
-- This patch changes the color of background on :
-- - Language selection
-- - Company logo
-- - Start screen
-- - Some menu
-- which are in menu.bin overlay. Nothing affected in the actual game.
eeObj.DmaAddHook( 1, function()
if eeObj.ReadMem32(vif1_hw.TADR) == 0x1fd1c0 then
-- On language select
if eeObj.ReadMem32(0x4c8ef0) == 0x00ff9090 then
  eeObj.WriteMem32(0x4c8ef0, 0)
end
if eeObj.ReadMem32(0x548f30) == 0x00ff9090 then
  eeObj.WriteMem32(0x548f30, 0)
end
-- On company logo
if eeObj.ReadMem32(0x4c6d70) == 0x00ff9090 then
  eeObj.WriteMem32(0x4c6d70, 0)
end
if eeObj.ReadMem32(0x546db0) == 0x00ff9090 then
  eeObj.WriteMem32(0x546db0, 0)
end
end
end)


local USEWIDESCREEN_ADDRESS = 0x4ba7bc


eeInsnReplace(0x103d58, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
local H1 = -- start of main()
eeInsnReplace(0x103d5c, 0xffb20020, 0x00000000)
function()
eeNativeHook (0x103d58, 0x03e00008,'AdvanceClock',0x600)
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen
eeInsnReplace(0x103dd8, 0x3c02ffff, 0x03e00008)                -- <iSyncDCache>
end
eeInsnReplace(0x103ddc, 0x3442ffc0, 0x00000000)
eeNativeHook (0x103dd8, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103e98, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x103e9c, 0xffb20020, 0x00000000)
eeNativeHook (0x103e98, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x103f18, 0x3c02ffff, 0x03e00008)                -- <iInvalidDCache>
eeInsnReplace(0x103f1c, 0x3442ffc0, 0x00000000)
eeNativeHook (0x103f18, 0x03e00008,'AdvanceClock',0x600)
eeInsnReplace(0x106970, 0x3c19ffff, 0x03e00008)                 -- <sceSifWriteBackDCache>
eeInsnReplace(0x106974, 0x3739ffc0, 0x00000000)
eeNativeHook (0x106970, 0x03e00008,'AdvanceClock',0x1700)
</pre>


====Fahrenheit/Indigo Prophecy====
local H2 = -- main game loop
SLES_535.39
function()
<br>CLI
local isWidescreen = eeObj.ReadMem8(USEWIDESCREEN_ADDRESS)
<pre>--ee-hook=0x002097d0,FastForwardClock,0x8c6261fc
--ee-hook=0x1a5570,AdvanceClock,,500000
if isWidescreen == 0 then
--ee-hook=0x00223c48,AdvanceClock,0x0080382d,8000
emuObj.SetDisplayAspectNormal()
--gs-kernel-cl="h2lpool"
else
--gs-kernel-cl-up="h2lpool2x2"
emuObj.SetDisplayAspectWide()
</pre>
end
<br>LUA(config.lua)
end
<pre>


-- indigo_prophecy


apiRequest(1.2) -- request version 0.1 API. Calling apiRequest() is mandatory.
local hook1 = eeObj.AddHook(0x279384, 0xffbf0000, H1) -- <main>:
 
local hook2 = eeObj.AddHook(0x277784, 0x00000000, H2) -- <TheGame(void)>:
-- Performace fix (bug #9785 )
local emuObj = getEmuObject()
emuObj.SetGsTitleFix( "globalSet",  "reserved", { waveThreshold = 90000} )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } )
-- Accumulate fill area only when conditions are met
emuObj.SetGsTitleFix( "includeAreaUpdate", "reserved" , {alphaIsNot = 0, zmsk = 1, tw = 6, th = 6 , tbp = 0x00302000} )
emuObj.SetGsTitleFix( "ignoreUpRender", 130 , { totalArea= 700} )




-- bug#8571
-- Fix for bug #9161. The 'flying cars' cheat causes crashes when attempting to
-- ignore 'no wait vsync' case.
-- fly an helicopter. We avoid that by disabling recognition of the cheat altogether.
-- unsyncv causes major slowness on loading screen, because the game pushes LOTS of identical frame data to GS.
-- The SLPM version comes with the cheat disabled out of the box.
eeInsnReplace(0x2097b8, 0x1040000c, 0) -- beqz v0,2097ec <QDT::KCORE::RENDER_CONTEXT::DoSwapStuff(void)+0x1a4>
eeInsnReplace(0x27db2c, 0x14400015, 0x10000015) -- bnez -> b
#Official widescreen support and removal of "flying cars" cheat due to game crash.</pre>


-- bug#9727
SCES_503.61
require("utils")
<br>LUA
local eeObj = getEEObject()
<pre>-- Jak EU
local PrecompileAddrs = Queue.new(
apiRequest(2.2)
  {
0x3b92ec,
0x1f23d0,
0x2bad48,
0x2b9718,
0x14d6c4,
0x14d7fc,
0x1b5a44,
0x14fbf4,
0x1b7aac,
0x195e38,
0x14f4f4,
0x2f54d0,
0x3a7a50,
0x1528a4,
0x1f50a0,
0x152c54,
0x1f6b20,
0x14ffe0,
0x114db0,
0x3cb4e4,
0x21ae90,
0x21b2f8,
0x2218a8,
0x20fa80,
0x20fcf4,
0x20c438,
0x20cb98,
0x20cd40,
0x20cdb0,
0x20b498,
0x20d054,
0x20d0d4,
0x1d910c,
0x1da700,
0x1da81c,
0x331048,
0x1b6ca8,
0x1b7230,
0x3ddf04,
0x1e5b30,
0x2e4668,
0x3ba020,
0x3b1d7c,
0x3b2074,
0x18c13c,
0x3bc678,
0x3bbf60,
0x3bbf7c,
0x3bbfc4,
0x24cfb0,
0x24cfc4,
0x24cfd8,
0x24cfe0,
0x24d014,
0x275dd0,
0x1d7398,
0x1ccf24,
0x1ca534,
0x1ca468,
0x1cb1f0,
0x1cb2d4,
0x1ca478,
0x1ca53c,
0x1ca548,
0x1ca498,
0x1ca4ac,
0x1ca550,
0x1ca55c,
0x1ca564,
0x1ca570,
0x1d73bc,
0x1d73c4,
0x1d73dc,
0x1d73e8,
0x1d73f4,
0x1d7580,
0x237810,
0x1d7588,
0x1d7404,
0x1d73e0,
0x1d7598,
0x1d7418,
0x275de0,
0x24d05c,
0x3bbfcc,
0x24d080,
0x24d090,
0x275f20,
0x1d7d88,
0x1d7ddc,
0x275f3c,
0x24d0a4,
0x3bbfd4,
0x3bc688,
0x2fcfe0,
0x2f9c10,
0x2f9c2c,
0x2f9c40,
0x2f9c48,
0x275a80,
0x275a94,
0x274570,
0x1fea88,
0x1fea98,
0x1feaa8,
0x1feab0,
0x274580,
0x275a9c,
0x275ab0,
0x2f9c54,
0x2f9c60,
0x2fcfe8,
0x2fcff0,
0x2fdb58,
0x2fdba0,
0x2fdbb0,
0x2fdbc4,
0x2fdbcc,
0x2fdbdc,
0x2fdbf4,
0x2fdc00,
0x2fd768,
0x2fcd08,
0x2fd784,
0x2fd790,
0x2fccf0,
0x2fd798,
0x2fd7a0,
0x2fd7ac,
0x2fd7b4,
0x2fd7bc,
0x2fd7c4,
0x2fd7cc,
0x2fd7d4,
0x2fd7ec,
0x2fd7f4,
0x2fd808,
0x2fdc08,
0x2fdc1c,
0x2fdcb4,
0x2fdcbc,
0x2fdd58,
0x2fdd68,
0x2fdd70,
0x2fdd88,
0x2fde1c,
0x2fde4c,
0x2fd6a0,
0x2fd6c0,
0x2fd6cc,
0x2fd6e0,
0x2fd6ec,
0x2fd6f4,
0x2fd6fc,
0x2fd714,
0x2fd744,
0x2fd74c,
0x2fde54,
0x2fcff8,
0x2fd0c0,
0x1fee40,
0x1fee48,
0x1fee6c,
0x1fee74,
0x1fee94,
0x1fef1c,
0x1fef44,
0x3bbae0,
0x3bbc60,
0x3bbc7c,
0x3bbc84,
0x3b7c10,
0x3b7c28,
0x3b7c30,
0x3b7c7c,
0x3b7c88,
0x3b7c90,
0x3b7c98,
0x3b7ca4,
0x3bbc8c,
0x3b8c70,
0x3b8c84,
0x3b8c8c,
0x3b8c94,
0x3b8c9c,
0x3b8ca4,
0x3bbc94,
0x3b19b0,
0x3b19d4,
0x3bbc9c,
0x3b1af8,
0x3bbca4,
0x3b1a50,
0x3bbcac,
0x3bbb08,
0x3bc7e0,
0x3b1950,
0x3bc80c,
0x24c8e8,
0x24c914,
0x2378d0,
0x23794c,
0x237958,
0x237960,
0x24c938,
0x3bc818,
0x3bbb14,
0x3103c4,
0x3103cc,
0x310f98,
0x3103d8,
0x3103ec,
0x2f3764,
0x2f3768,
0x2f37a0,
0x2f37a8,
0x2f3874,
0x2f3920,
0x2f3870,
0x2f391c,
0x2f8de8,
0x2f8df0,
0x3ca7bc,
0x3ca7c8,
0x3adb70,
0x3adb84,
0x3adb8c,
0x3adb94,
0x3afef0,
0x3afd60,
0x3aff18,
0x3aff5c,
0x3adbac,
0x3afec0,
0x3adbb8,
0x3af370,
0x3aeea0,
0x3af3b4,
0x3af3c0,
0x3aeeb8,
0x3af3d0,
0x267a38,
0x267870,
0x267888,
0x267250,
0x267288,
0x21a4e0,
0x21a4ec,
0x267298,
0x2672a0,
0x21a500,
0x21a50c,
0x2672a8,
0x2672bc,
0x267890,
0x267a48,
0x3af3e0,
0x3af3e8,
0x2679d8,
0x2678a0,
0x2678cc,
0x2678d4,
0x267038,
0x267068,
0x2674d8,
0x267074,
0x267080,
0x267538,
0x267090,
0x267550,
0x2670a4,
0x307118,
0x301208,
0x301274,
0x303e48,
0x303e5c,
0x303e74,
0x30127c,
0x3012a4,
0x3012e8,
0x3012fc,
0x30132c,
0x3013d8,
0x30140c,
0x301488,
0x301648,
0x30165c,
0x301674,
0x303c00,
0x301688,
0x301694,
0x3014a4,
0x3014ec,
0x30133c,
0x307134,
0x2670b8,
0x267088,
0x36ce68,
0x36ce90,
0x36cef8,
0x36cf28,
0x36cf38,
0x300d30,
0x36cf50,
0x36cf5c,
0x36cfac,
0x36cfb4,
0x36cfdc,
0x36ce9c,
0x36cff8,
0x36d01c,
0x36d264,
0x36d270,
0x36d290,
0x370a60,
0x370a7c,
0x36d2d0,
0x36d300,
0x36d308,
0x36d310,
0x352890,
0x36d328,
0x36d3d8,
0x370a94,
0x36d29c,
0x36d2a8,
0x36d2c0,
0x36ceb0,
0x36ced8,
0x2670c4,
0x2678f0,
0x2679e8,
0x3af3fc,
0x3af3c8,
0x285388,
0x2853c8,
0x285394,
0x2853b0,
0x27e4bc,
0x27e4c4,
0x27e4cc,
0x27e4d8,
0x27e4f4,
0x27e508,
0x27e510,
0x27e518,
0x2881c0,
0x2881d0,
0x27e524,
0x27e534,
0x27e544,
0x27e54c,
0x27e558,
0x27e574,
0x27e57c,
0x27e588,
0x27e594,
0x27e5a8,
0x27e5b0,
0x27e5c4,
0x3dd3b0,
0x3dd3e0,
0x27e5cc,
0x27e5d4,
0x27e5ec,
0x27e5f8,
0x27e604,
0x27e614,
0x27e62c,
0x27e634,
0x27e640,
0x289c80,
0x289ca4,
0x289cf0,
0x289cf8,
0x289d08,
0x289d18,
0x289d24,
0x289d30,
0x27e654,
0x27e65c,
0x27e674,
0x27e680,
0x27e68c,
0x27e698,
0x27e6a4,
0x3dd208,
0x27e6ac,
0x27d920,
0x27e6b4,
0x28d820,
0x28d840,
0x28d868,
0x28dcf8,
0x28dd34,
0x293580,
0x2935ac,
0x2935d4,
0x2935fc,
0x290720,
0x290748,
0x29076c,
0x290788,
0x290638,
0x290670,
0x290694,
0x2906b0,
0x2906d4,
0x29070c,
0x2911a0,
0x2911d0,
0x2911f8,
0x291188,
0x291208,
0x28d8c8,
0x28d8f8,
0x28d908,
0x28b994,
0x27e6c0,
0x27e6c8,
0x27e0f8,
0x27e6d0,
0x27e6ec,
0x27e6f4,
0x27e72c,
0x27e734,
0x355898,
0x267270,
0x2672b8,
0x36b4f0,
0x36b518,
0x36b3c8,
0x36b3e4,
0x36b3f0,
0x36b3fc,
0x36b414,
0x36b420,
0x36b428,
0x36b43c,
0x36b520,
0x36b528,
0x36b540,
0x36d3d4,
0x36b554,
0x368d78,
0x368d8c,
0x368d94,
0x368d9c,
0x36b574,
0x2ff6c8,
0x2ff6e4,
0x3aff78,
0x2ff6ec,
0x2ff724,
0x2ff780,
0x2ff7c8,
0x3af40c,
0x3adbcc,
0x285fa4,
0x285fac,
0x334a1c,
0x2ff800,
0x334a38,
0x334a40,
0x334a48,
0x334a50,
0x2ff860,
0x334a5c,
0x334a70,
0x334a7c,
0x334ab0,
0x2ff878,
0x334ab8,
0x334ad4,
0x334b20,
0x3e5eb8,
0x3e6078,
0x3e6098,
0x3e60b0,
0x3e60cc,
0x334b28,
0x334b64,
0x3e6080,
0x334b6c,
0x334b78,
0x334a30,
0x334aac,
0x334b04,
0x38de50,
0x38de60,
0x38de7c,
0x334c2c,
0x334c38,
0x334ccc,
0x334c30,
0x334cd8,
0x334868,
0x38d850,
0x38d884,
0x38d924,
0x38da00,
0x38dad4,
0x38dbb0,
0x38dc80,
0x334898,
0x334900,
0x334870,
0x2ff1fc,
0x2ff200,
0x3adb98,
0x301464,
0x3015f8,
0x30160c,
0x301618,
0x303c08,
0x30162c,
0x301638,
0x301480,
0x3014a8,
0x36d27c,
0x36d288,
0x370aa8,
0x370ac4,
0x36d3f0,
0x36d428,
0x36d430,
0x36d438,
0x36d450,
0x36d514,
0x370adc,
0x36d510,
0x2ff5b0,
0x2ff5f0,
0x3aff80,
0x2ff5f8,
0x2ff668,
0x2ff6b0,
0x3349a0,
0x334b48,
0x334b74,
0x334a84,
0x334a90,
0x334a98,
0x334aa4,
0x334abc,
0x38dd48,
0x3a68e0,
0x3a7c30,
0x3a7c6c,
0x3a7c84,
0x3a7c9c,
0x3a7cd8,
0x3a7d08,
0x3a7e18,
0x3a7e20,
0x3a7e40,
0x3a7e50,
0x3a7e68,
0x3a6370,
0x3a7e70,
0x3a7e80,
0x3a7e88,
0x3a7eb0,
0x3a7f0c,
0x3a6904,
0x3a6918,
0x3a6920,
0x3a6928,
0x3a6930,
0x3a6938,
0x3a69ec,
0x38dd50,
0x38dd60,
0x38ddd0,
0x38dde0,
0x38ddfc,
0x38d894,
0x38d89c,
0x38d8bc,
0x38d8dc,
0x38d8fc,
0x38dc84,
0x3348a4,
0x3348ac,
0x3348b8,
0x3348d0,
0x3348d8,
0x3348e4,
0x334910,
0x3331fc,
0x3335d8,
0x33360c,
0x33364c,
0x333610,
0x333618,
0x333620,
0x32eef0,
0x32ef28,
0x32ef3c,
0x32ef50,
0x32ef58,
0x32ef64,
0x32ef78,
0x32ef88,
0x32efa0,
0x32efb0,
0x31e4f0,
0x31e57c,
0x31e598,
0x31e5c8,
0x31e5fc,
0x31e604,
0x31e614,
0x31e5a0,
0x31e5b4,
0x32efc8,
0x32efa8,
0x32efd4,
0x32efe0,
0x32efe8,
0x31f418,
0x31f434,
0x31f440,
0x32effc,
0x333628,
0x333634,
0x333644,
0x33365c,
0x333668,
0x33367c,
0x333694,
0x3336a4,
0x32fa28,
0x32fa44,
0x3e5818,
0x3e5834,
0x3e5720,
0x3e5734,
0x3e57c0,
0x3e57c8,
0x3e55d0,
0x3e5634,
0x3e57e4,
0x3e5808,
0x3e583c,
0x32fa50,
0x3cdbe0,
0x3cdc0c,
0x3cdc38,
0x3cdc40,
0x3cdc74,
0x3cdcb0,
0x3cdcc4,
0x3cdb80,
0x3cdba4,
0x3cdbb4,
0x3cdbc0,
0x3cdcd8,
0x3cdd0c,
0x3cdd60,
0x3cde40,
0x32fa5c,
0x32fa80,
0x32fa9c,
0x3cdd70,
0x3cdd84,
0x3cddb4,
0x3cde44,
0x32faa8,
0x32fab4,
0x32fac0,
0x3336b0,
0x3336c0,
0x32cf80,
0x3336c8,
0x3336dc,
0x32cf88,
0x3336e4,
0x32cf28,
0x32cf40,
0x32cf6c,
0x3336f4,
0x333704,
0x333204,
0x333214,
0x333588,
0x33359c,
0x3335b8,
0x3335c0,
0x33321c,
0x333230,
0x333240,
0x32d5a8,
0x32d614,
0x32d634,
0x32f090,
0x32f0dc,
0x32f0e8,
0x32f0f0,
0x32f0fc,
0x32f118,
0x32f144,
0x32f15c,
0x32f16c,
0x32f184,
0x32f1c4,
0x32f204,
0x32f2f4,
0x32d664,
0x32d67c,
0x32d684,
0x32d690,
0x32d698,
0x32d648,
0x32f174,
0x32f130,
0x32f22c,
0x32f238,
0x38ccf8,
0x38cd08,
0x38cd48,
0x38ce50,
0x32f250,
0x32f258,
0x32f278,
0x32f2f0,
0x32d5f4,
0x32da40,
0x337430,
0x32da5c,
0x338520,
0x32da64,
0x32da70,
0x32da78,
0x338088,
0x3380c0,
0x3380d4,
0x3380e0,
0x3380ec,
0x2978e0,
0x297910,
0x297938,
0x297954,
0x297964,
0x333da8,
0x333dc4,
0x1e57b0,
0x1e57b8,
0x1e57c4,
0x1e57d0,
0x1e57e0,
0x1e57e8,
0x1e57f8,
0x1e5804,
0x1e5820,
0x2932a8,
0x2932fc,
0x287bb4,
0x338100,
0x33810c,
0x32da88,
0x32d5fc,
0x32d6a8,
0x32d6b4,
0x32d6bc,
0x32d6c4,
0x32d730,
0x33325c,
0x33326c,
0x337660,
0x337718,
0x32397c,
0x323ca8,
0x323d5c,
0x323f08,
0x323f24,
0x323f58,
0x323f64,
0x323f74,
0x174438,
0x174450,
0x174460,
0x323f80,
0x323d78,
0x323d28,
0x323d54,
0x323d64,
0x323d8c,
0x323da0,
0x31e4dc,
0x337698,
0x3376a8,
0x3376b0,
0x32c668,
0x32c680,
0x32c790,
0x32c7d8,
0x32c814,
0x32d330,
0x32d348,
0x32c824,
0x32c82c,
0x32c838,
0x32c860,
0x32c870,
0x32c904,
0x32d768,
0x32d794,
0x32d7ac,
0x32d7b4,
0x32d7c0,
0x32d7c8,
0x2934e0,
0x29350c,
0x293534,
0x29355c,
0x290058,
0x290088,
0x2900b0,
0x290048,
0x2900c0,
0x28f470,
0x28f4a8,
0x28f4c8,
0x28f4e4,
0x28f508,
0x28f52c,
0x28f538,
0x28f544,
0x28f550,
0x28f564,
0x28f574,
0x28f580,
0x28f590,
0x28f5bc,
0x28f5d4,
0x28f624,
0x28f630,
0x28f664,
0x28f698,
0x28f6ec,
0x2dc768,
0x2dc77c,
0x2c8c80,
0x2d6118,
0x2d612c,
0x2d6138,
0x2d6140,
0x2d6148,
0x2d615c,
0x2d6164,
0x2d616c,
0x15b6a8,
0x15b6bc,
0x188320,
0x18833c,
0x188344,
0x18834c,
0x18bf48,
0x18bf64,
0x18bf70,
0x18bf90,
0x18bed8,
0x18b648,
0x18bf00,
0x18bf0c,
0x18bf38,
0x18bfa0,
0x18bfac,
0x188354,
0x187e60,
0x187e68,
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0x1e139c,
0x1e0f6c,
0x270978,
0x26d390,
0x26c6f8,
0x26bda8,
0x28abe8,
0x280788,
0x28ac08,
0x28ac10,
0x28ac18,
0x28ac24,
0x28ac4c,
0x297fe0,
0x298014,
0x29801c,
0x2c9360,
0x26c9d0,
0x26c9b0,
0x26ea48,
0x26ebb8,
0x26ea5c,
0x26ea64,
0x26ea6c,
0x26ea98,
0x26c9c0,
0x26c9f8,
0x26ca04,
0x26ca10,
0x26ca1c,
0x269c78,
0x269b00,
0x269b74,
0x269c8c,
0x269c9c,
0x269cb0,
0x26ca2c,
0x26ca38,
0x26ca40,
0x269c00,
0x269b98,
0x269bb0,
0x2709c8,
0x2709e0,
0x269bb8,
0x269be4,
0x3dbb60,
0x3dbbd0,
0x3dbbf0,
0x3dbc24,
0x3dbc60,
0x3dbc74,
0x3dbc8c,
0x3dbcbc,
0x3dbd14,
0x269bec,
0x269c18,
0x270ca8,
0x270cb8,
0x269c28,
0x26ca48,
0x26ca58,
0x2c9390,
0x2c939c,
0x1e4ed8,
0x1e4ef4,
0x2c93a4,
0x2c9458,
0x2c9470,
0x2c9498,
0x1e3e78,
0x1e3ea8,
0x2c94ac,
0x2c94cc,
0x1f0f58,
0x1e40b8,
0x1e40e8,
0x1f0f90,
0x3d84b8,
0x1f0fb0,
0x1f0fc8,
0x1f0fe0,
0x1f0ff8,
0x1f1010,
0x1f1028,
0x1f1048,
0x1f1060,
0x1f1078,
0x1f1090,
0x1f10a8,
0x1f10c0,
0x1f10d8,
0x1f10f0,
0x1f1108,
0x1f1120,
0x1f1138,
0x1f1150,
0x1f1168,
0x1f1180,
0x1f1198,
0x1f11b0,
0x1f11c8,
0x1f11e0,
0x1f11f8,
0x1f1210,
0x1f1228,
0x1f1240,
0x1f1258,
0x1f1270,
0x1f1288,
0x2c94d4,
0x2c93c0,
0x270e90,
0x1e4a68,
0x270ec8,
0x1e3bb8,
0x1e3bd0,
0x270edc,
0x2708c8,
0x2708e4,
0x2707a8,
0x1e3a78,
0x1e3ad0,
0x2707cc,
0x1e3b98,
0x2707d8,
0x2708f0,
0x270ee4,
0x270f04,
0x270f1c,
0x1e4d00,
0x1e4d2c,
0x1e4d44,
0x1e4d5c,
0x1e3ae8,
0x1e3af8,
0x1e4d74,
0x1e4d88,
0x1e3b08,
0x1e3b1c,
0x1e4d94,
0x1e4db4,
0x1e4dcc,
0x270f2c,
0x270f54,
0x3dc140,
0x3dc1b0,
0x3dc1d0,
0x3dc204,
0x3dc240,
0x3dc254,
0x3dc26c,
0x3dc29c,
0x3dc2f4,
0x270f5c,
0x2c93d0,
0x298038,
0x298060,
0x290320,
0x1e5df0,
0x1e5e0c,
0x1e5e14,
0x1e5e1c,
0x3bdf28,
0x3bdf38,
0x3bdf7c,
0x3be060,
0x3be040,
0x3be068,
0x1e5e28,
0x1e5e34,
0x290360,
0x269b38,
0x270ca0,
0x269b50,
0x269b5c,
0x269b78,
0x269ca4,
0x26ca50,
0x290374,
0x29037c,
0x270df8,
0x270e1c,
0x270e5c,
0x3dc2b4,
0x3dc2d0,
0x270e64,
0x290388,
0x2903b0,
0x293308,
0x269b64,
0x3dbcd4,
0x3dbcf0,
0x29334c,
0x293354,
0x270cc8,
0x270cec,
0x270d28,
0x270d30,
0x293360,
0x293388,
0x269b40,
0x3bd970,
0x3bd97c,
0x3bd9a8,
0x270d14,
0x2de280,
0x1c0938,
0x2e4588,
0x1e3a10,
0x1e3a54,
0x2e45c8,
0x1d95b8,
0x2e45e0,
0x2e4608,
0x1dac98,
0x1dacf8,
0x1dad2c,
0x1dad64,
0x1dad94,
0x1db0e0,
0x1db0f0,
0x1db0fc,
0x1dadd0,
0x1dae38,
0x1dae40,
0x1dae4c,
0x1dae8c,
0x1daec0,
0x1daef4,
0x1daf24,
0x1dafdc,
0x1daff4,
0x1db004,
0x1db048,
0x1db064,
0x1dafec,
0x1daff8,
0x1daf68,
0x1daf74,
0x1db008,
0x1db038,
0x1db040,
0x1db054,
0x1db0f8,
0x1db108,
0x1db12c,
0x1db160,
0x1db194,
0x1db1c4,
0x1db370,
0x1db384,
0x1db208,
0x1db220,
0x1db228,
0x1db280,
0x1db29c,
0x1db318,
0x1db380,
0x1db390,
0x1db3a4,
0x1db3b0,
0x1db40c,
0x1db428,
0x1db4a4,
0x2e464c,
0x1e3fe0,
0x1e4010,
0x2e48a8,
0x2e47c0,
0x2e47cc,
0x2e47d4,
0x1bf0e8,
0x1bf114,
0x1bf12c,
0x2e47e0,
0x2e47f8,
0x2e4844,
0x2e48a4,
0x2e48b4,
0x2e48d0,
0x2e48d8,
0x1d95d0,
0x1d95ec,
0x1d9620,
0x1d9650,
0x1d9678,
0x2e48e0,
0x2e48f0,
0x1d9628,
0x1d9630,
0x2e48fc,
0x2e4914,
0x2e4920,
0x2e2608,
0x2e2628,
0x2e4930,
0x2e4944,
0x2e495c,
0x2e4968,
0x2e4974,
0x2e497c,
0x1bf1a8,
0x1bf1d0,
0x1e5c48,
0x1e5c6c,
0x1e6a48,
0x1e6a60,
0x1e5c78,
0x1e5c84,
0x1e5c90,
0x1bf1dc,
0x1e5b58,
0x1e5b80,
0x1e5b90,
0x1e5b98,
0x1e5bac,
0x1e5bb8,
0x1e5bc8,
0x1e5bd4,
0x1bf1ec,
0x1bf1f8,
0x2e4988,
0x2e4994,
0x2eabc8,
0x2eabf0,
0x2eabfc,
0x2eac10,
0x2eac1c,
0x2eac28,
0x2eac30,
0x2eac3c,
0x2eac48,
0x2eac58,
0x2eac60,
0x2eac6c,
0x2eac78,
0x2ead88,
0x2eadb8,
0x2eadc4,
0x2eadcc,
0x2eadd8,
0x2eadec,
0x2eac90,
0x2eaca0,
0x2eacb0,
0x27e5f4,
0x270e48,
0x2967f8,
0x296844,
0x296850,
0x296858,
0x1fd388,
0x1fd3b8,
0x3d84c8,
0x1fd3d0,
0x1fd3e8,
0x1fd400,
0x1fd418,
0x1fd430,
0x1fd448,
0x1fd460,
0x1fd478,
0x1fd490,
0x1fd4a8,
0x1fd4c0,
0x1fd4d8,
0x296868,
0x270f40,
0x296878,
0x2968a0,
0x295170,
0x2951bc,
0x2951c8,
0x2951d0,
0x2951e0,
0x2951f0,
0x295218,
0x3dc1e0,
0x3dc1ec,
0x291380,
0x2913c4,
0x2913cc,
0x270d60,
0x270d84,
0x270db0,
0x270dcc,
0x2913d8,
0x291400,
0x2d4080,
0x2d40ac,
0x2d40b8,
0x2d0698,
0x2d06a8,
0x12de18,
0x2d06b0,
0x2d40c0,
0x2d40d0,
0x35c2a8,
0x35c2d8,
0x35c2e4,
0x35c2ec,
0x35c308,
0x35c334,
0x35c344,
0x2eacd8,
0x2ea4d8,
0x2ea4ec,
0x2ea4fc,
0x2ea50c,
0x2eace0,
0x2eacec,
0x2eacf8,
0x2ead08,
0x2ead10,
0x2ead1c,
0x2ead28,
0x2acda0,
0x2acdbc,
0x269bd0,
0x3dc2c0,
0x3dc2c8,
0x3dc2f8,
0x2acde4,
0x2acdf0,
0x2ead44,
0x2ead50,
0x2ead5c,
0x2ead68,
0x2e49b0,
0x2e49bc,
0x2e49cc,
0x2e49d4,
0x2e49dc,
0x2e49e4,
0x2e49f0,
0x2e49f8,
0x2e4a04,
0x2e4a10,
0x2e4a1c,
0x2e4a28,
0x2c95b0,
0x2c95e0,
0x2e4a34,
0x2e4a40,
0x2e4a48,
0x2e4a50,
0x2e4a5c,
0x2c95f8,
0x2c9614,
0x2c962c,
0x2e4a64,
0x2e4a90,
0x2e4a98,
0x2e4aa4,
0x2fe130,
0x2fe170,
0x2fe178,
0x2fe184,
0x2fe190,
0x2fe19c,
0x2fe1a4,
0x2fe1b4,
0x2fe1bc,
0x2fe1cc,
0x2fe188,
0x2fe1e8,
0x2fe204,
0x2fe20c,
0x2fe218,
0x2fe224,
0x2fe234,
0x2fe244,
0x2fe24c,
0x2fe25c,
0x2fe264,
0x2fe274,
0x2fe284,
0x3ab830,
0x3ab860,
0x1e4070,
0x1e40a0,
0x3ab878,
0x3ab890,
0x1e3f98,
0x1e3fc8,
0x3ab8a8,
0x3ab8c0,
0x3ab8d8,
0x3ab8f0,
0x3ab908,
0x3ab920,
0x3ab938,
0x3ab950,
0x2fe290,
0x2fe29c,
0x2fe2b8,
0x2fe2d4,
0x2fe2ec,
0x2fe2fc,
0x2fe314,
0x2fe324,
0x2fe33c,
0x2fe354,
0x2fe36c,
0x2fe384,
0x2fe210,
0x2fe388,
0x2fe394,
0x2fe3a0,
0x2e4aac,
0x2e4ac4,
0x2e4acc,
0x2e4ad8,
0x2e4ae4,
0x2e4af0,
0x2e4afc,
0x3d7af0,
0x3d7b1c,
0x3d7b38,
0x3d7b28,
0x3d7b50,
0x2e4b04,
0x1e3b58,
0x1e3b14,
0x1e3b7c,
0x2e4b28,
0x3be054,
0x2dd0a8,
0x2dd0c4,
0x2dd0d0,
0x2a80a8,
0x2a80c4,
0x2a80d0,
0x298110,
0x298144,
0x298168,
0x298178,
0x294390,
0x294398,
0x2943ac,
0x270dc4,
0x3bdff4,
0x292eb0,
0x292edc,
0x292f08,
0x292f30,
0x292f78,
0x2926e0,
0x292710,
0x292738,
0x292760,
0x2926c8,
0x292770,
0x2885cc,
0x3dc228,
0x3dc238,
0x3dbc00,
0x3dbc0c,
0x26c208,
0x26c230,
0x26c8f8,
0x3b53d8,
0x3b4550,
0x3bd380,
0x3bd3d4,
0x3bd3e0,
0x3bd3f0,
0x3bd40c,
0x3bd41c,
0x3bd424,
0x3bd438,
0x3bd440,
0x3bd454,
0x3bd47c,
0x3bd4ac,
0x3bd4c4,
0x3b45a0,
0x3bd260,
0x3bd2a0,
0x3bd2ac,
0x3bd2b4,
0x3bd2bc,
0x3bd328,
0x3bd33c,
0x3bd354,
0x3bd36c,
0x3bd2c4,
0x3bd2d4,
0x3bd2dc,
0x3bd2e4,
0x3bd2fc,
0x3b45b0,
0x3b45d0,
0x3b45e0,
0x3b4600,
0x3b460c,
0x3b461c,
0x3b4634,
0x3b53ec,
0x26c918,
0x26c240,
0x26c254,
0x291a48,
0x291a70,
0x291a94,
0x291ab0,
0x26c268,
0x26c284,
0x26c930,
0x3b53f8,
0x3b4b70,
0x3b3de8,
0x201560,
0x3b3dfc,
0x3b4b80,
0x3b3e78,
0x3b4470,
0x21a2e0,
0x3b448c,
0x3b4498,
0x3bdc58,
0x3bdc70,
0x3bdd10,
0x3bdd30,
0x3bdd50,
0x3bdd54,
0x3bdd6c,
0x3be074,
0x3be16c,
0x3be184,
0x3bdd74,
0x3b44e4,
0x3b4538,
0x3b3e9c,
0x2015e0,
0x3b3eac,
0x3b3eb4,
0x2015f0,
0x3b3ec0,
0x3b3ecc,
0x3b41f0,
0x3bd298,
0x3bd300,
0x3b4220,
0x3b423c,
0x3b4248,
0x3b4258,
0x3b4264,
0x3b4290,
0x3b42ac,
0x3bcc20,
0x3bcc6c,
0x3bcc78,
0x3bcc80,
0x3bcc88,
0x3bcca4,
0x3be650,
0x3be7c8,
0x3be7d0,
0x3be7ec,
0x3be7f8,
0x3be810,
0x3bccb8,
0x3bccfc,
0x3bcd14,
0x3b42c0,
0x3b4360,
0x3b442c,
0x3b3ef0,
0x3b3ee0,
0x3bd2cc,
0x3b422c,
0x3b4240,
0x3b42c8,
0x3b42d0,
0x3bcc08,
0x3b42d8,
0x3b4300,
0x3b430c,
0x3bce40,
0x3bce80,
0x3bce8c,
0x3bce9c,
0x3bcedc,
0x3bcef4,
0x3b4314,
0x3b4428,
0x3b4320,
0x3b4328,
0x3b4330,
0x2015c0,
0x3b433c,
0x3b4348,
0x3b4354,
0x3bcd80,
0x3bcdb0,
0x3bcdbc,
0x3bcdcc,
0x3bce00,
0x3bce18,
0x3b435c,
0x3b4384,
0x3b43e0,
0x3b4408,
0x3b4410,
0x3b4418,
0x3b3ef8,
0x3b3f08,
0x3b4b98,
0x3b4ba0,
0x3b3f20,
0x3b3f38,
0x3b3f44,
0x201600,
0x3b3f50,
0x3b4ba8,
0x3b4bb0,
0x3b4bbc,
0x3b4bd4,
0x3b4bf0,
0x3b4bf8,
0x3b4c00,
0x3b3e50,
0x201590,
0x2015b4,
0x3b3e6c,
0x3b4c0c,
0x3b4c20,
0x3b540c,
0x26c944,
0x26c290,
0x12d820,
0x12d834,
0x12d48c,
0x12d578,
0x12d588,
0x12d594,
0x12d59c,
0x12d5a8,
0x12d5b8,
0x12d508,
0x12d518,
0x12d520,
0x12d528,
0x12d534,
0x12d544,
0x12d54c,
0x3cc468,
0x3cc478
  }
)
eeObj.AddHook(0x100568, 0x3c020045, function()
for i=1,5 do
if not PrecompileAddrs:isEmpty() then
  local addr = PrecompileAddrs:dequeue()
  --print(string.format("Precompile %x", addr))
  eeObj.Precompile(addr)
end
end
end)


</pre>
local gpr    = require("ee-gpr-alias")
<br>LUA(features.lua)
local emuObj = getEmuObject()vi
<pre>
local eeObj = getEEObject()
-- Lua 5.3
local gsObj = getGsObject()
-- Title:  Indigo Prophecy PS2 - SLUS-21196 (USA)
local eeOverlay = eeObj.getOverlayObject()
-- Author:  Ernesto Corvi, Adam McInnis


-- Changelog:
-- Disable internal field shift compensation, part of post-process removal feature.
gsObj.SetDeinterlaceShift(0)


require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
-- Fix shadow
require( "ee-cpr0-alias" ) -- for EE CPR
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1  } )


apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
-- Reduce flush count
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1 } )


local eeObj = getEEObject()
-- Disable post-processing
local emuObj = getEmuObject()
-- update: removed due to occasional regression (bug#10608).  post-processing is now skipped in the EE via 'depth-cue'
-- emuObj.SetGsTitleFix( "ignoreSprite", "reserved", {  texType=1 , tw=5 , th=8, zmsk=1 , alpha=0x80000044  } )


local L1 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Run
-- ------------------------- OVERLAY MANAGER --------------------------
emuObj.ThrottleMax()
g_OnOverlayRegistered = function(filename, start, size)
-- global function provided for adding per-overlay callback handlers.
end
end
local DH8 = function()
local s0 = eeObj.GetGpr(gpr.s0)
local linkblock = eeObj.ReadMem32(s0+0x5c)
local L2 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Stop
--print( string.format("--> PRELOAD %08x %08x",s0, linkblock) )
emuObj.ThrottleNorm()
end
local linkblock_allocate_length = eeObj.ReadMem32 (linkblock + 0x00)
local linkblock_allocate_version = eeObj.ReadMem32 (linkblock + 0x04)
local linkblock_allocate_segment_count = eeObj.ReadMem32 (linkblock + 0x08)
local linkblock_allocate_name = eeObj.ReadMemStr(linkblock + 0x0c)
local linkblock_allocate_seg1_linkptr = eeObj.ReadMem32 (linkblock + 0x4C)
local linkblock_allocate_seg1_dataptr = eeObj.ReadMem32 (linkblock + 0x50)
local linkblock_allocate_seg1_size = eeObj.ReadMem32 (linkblock + 0x54)
local linkblock_allocate_seg1_flags = eeObj.ReadMem32 (linkblock + 0x58)
                                                             
local linkblock_allocate_seg2_linkptr = eeObj.ReadMem32 (linkblock + 0x5C)
local linkblock_allocate_seg2_dataptr = eeObj.ReadMem32 (linkblock + 0x60)
local linkblock_allocate_seg2_size = eeObj.ReadMem32 (linkblock + 0x64)
local linkblock_allocate_seg2_flags = eeObj.ReadMem32 (linkblock + 0x68)
                                                             
local linkblock_allocate_seg3_linkptr = eeObj.ReadMem32 (linkblock + 0x6C)
local linkblock_allocate_seg3_dataptr = eeObj.ReadMem32 (linkblock + 0x70)
local linkblock_allocate_seg3_size = eeObj.ReadMem32 (linkblock + 0x74)
local linkblock_allocate_seg3_flags = eeObj.ReadMem32 (linkblock + 0x78)
local load1 = eeObj.AddHook(0x387040, 0x3c02004b, L1) -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Run
-- seg1 is equiv to main in Jak3
local load2 = eeObj.AddHook(0x387090, 0x3c02004b, L2) -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Stop
-- seg3 is equiv to top  in Jak3
-- seg2 appears to be unused ... --jstine


-- Widescreen
if emuObj.IsToolingVerbose() then
eeInsnReplace(0x20A7C0, 0x3c013faa, 0x3c013fe3)
print( string.format("--> LOADED SEGMENT alloc_len %08x ver %08x segcount %08x  name:\"%s\"", linkblock_allocate_length, linkblock_allocate_version, linkblock_allocate_segment_count, linkblock_allocate_name) )
eeInsnReplace(0x20A7C4, 0x3421aaab, 0x34218e39)
print( string.format("    seg1linkptr %08x seg1dataptr %08x seg1size %08x seg1flags %08x", linkblock_allocate_seg1_linkptr, linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, linkblock_allocate_seg1_flags) )
emuObj.SetDisplayAspectWide()
print( string.format("    seg2linkptr %08x seg2dataptr %08x seg2size %08x seg2flags %08x", linkblock_allocate_seg2_linkptr, linkblock_allocate_seg2_dataptr, linkblock_allocate_seg2_size, linkblock_allocate_seg2_flags) )
print( string.format("    seg3linkptr %08x seg3dataptr %08x seg3size %08x seg3flags %08x", linkblock_allocate_seg3_linkptr, linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, linkblock_allocate_seg3_flags) )
end


-- Fix for bug 9716, which is a bug in the game.
if linkblock_allocate_seg1_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg1",  linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, false) end
-- Trying to retrieve a COM handle in the game will cause an infinite
if linkblock_allocate_seg3_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg3",  linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, true)  end
-- loop if the handle has been deallocated and the debug server is not
-- connected. There's apparently a small race condition in the Asylum
-- level that sometimes can trigger the bug.
-- The fix involves getting out of the loop.
-- It causes a small visual glitch but otherwise the game continues to work fine.


eeInsnReplace(0x1c5958, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
if (g_OnOverlayRegistered ~= nil) then
eeInsnReplace(0x1c5b6c, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
-- Make sure to execute any previously registered OnOverlay handler
eeInsnReplace(0x1c5d24, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size) end
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size) end
end
end


</pre>
assert(g_OnOverlayRegistered ~= nil)
local prev_OnOverlayRegistered = g_OnOverlayRegistered


====Fantavision====
g_OnOverlayRegistered = function(filename, start, size)
'''CLI'''
<br>SCES-50002
if filename == "depth-cue.seg1" then
<pre>
-- Disable full-screen post process via depth-cue.
--gs-kernel-cl-up="fantavision"
-- This also removes half-pixel shift during interlacing.
--gs-motion-factor=1
-- <depth-cue.seg1+00039c>
</pre>
-- 00701DFC:67BDFFF0                daddiu      $sp,$sp,-0x10 (0xfffffff0) -> 03E00008                jr          $ra
'''LUA'''
-- 00701E00:FFBE0008                sd          $fp,8($sp)                     -> 00000000 nop
<br>SCES-50002
<pre>
require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


eeObj = getEEObject()
eeObj.WriteMem32(start + 0x39c, 0x03E00008)
eeObj.WriteMem32(start + 0x3a0, 0x00000000)
eeObj.WriteMem32(start + 0x004, 0x03E00008)
eeObj.WriteMem32(start + 0x008, 0x00000000)
end


--
if (prev_OnOverlayRegistered ~= nil) then
-- Bug#93709 (JP Bugzilla)
-- Make sure to execute any previously registered OnOverlay handler
-- Same as Parappa the Rapper 2, it's VIF1 vs GIF xfer timing issue.
prev_OnOverlayRegistered(filename, start, size)
-- The game expects PATH3 happens before VU1 xgkick, but actually Olympus doesn't do like that.
end
-- Game kicks  : PATH3(Context1) PATH1(Rendering using Context1&2) PATH3(Context2)
end
-- Game expects: PATH3(Context1) PATH3(Context2) PATH1(Rendering using Context1&2)
-- Hence VIF1 DMA needs to be delayed.
eeObj.AddHook(0x1b1468, 0xae020000, function()
local ee = eeObj
local s0 = ee.GetGpr(gpr.s0)


if s0 == vif1_hw.CHCR then
-- hooked in link_control::finish(void)>:
local chcr = ee.GetGpr(gpr.v0)
eeObj.AddHook(0x0010ACF8, 0x040C825, DH8) -- this is address US:0010abe0 JP:0010abd8 EU:0010ACF8
if (chcr & 0x05) == 0x05 then
#Graphical fix, removal of intensive post process effects.</pre>
  local tadr = ee.ReadMem32(vif1_hw.TADR)
 
  if tadr == 0x8883e0 or tadr == 0x9f6b60 then
SCES-50361
  ee.SchedulerDelayEvent("vif1.dma", 0x5000)
<br>SCES-50361_features.lua
  end
<pre>This is a substantial file. Over 700 lines with an extensive graphical and control fix. I'm sharing the file itself as a download link.
end
end
end)


https://drive.google.com/file/d/1KppgZpiK5bgESrpSRKo6kKPTysZ-NAC9/view


-- Performace fix
#Shadows fix, control scheme changes, forced 60Hz/NTSC/Widescreen.</pre>
local emuObj = getEmuObject()
-- twIsLess=5 - texture width is less or eq. than 32
emuObj.SetGsTitleFix( "forcePointSampling", "reserved", {alpha = 0x80000048, twIsLess=5, thIsLess=5 } )
</pre>


====Fatal Fury: Battle Archives volume 2====
====Harvest Moon®: A Wonderful Life Special Edition====
ALL
CUSA06584
<br>CLI
<br>CLI
<pre>--gs-uprender=none
<pre>
--gs-upscale=point
--ee-cycle-scalar=0.78
--host-audio-latency=0.010
--force-frame-blend=1
</pre>
</pre>
CUSA06584
<br>LUA
<br>LUA
<pre>
<pre>
-- Lua 5.3
apiRequest (1.7)
-- Title: Fatal Fury: Battle Archives Volume 2 - SLUS-21723 (USA) v1.00
-- Author:  Nicola Salmoria
-- Date: February 3, 2017


local eeObj = getEEObject()
local gpr = require("ee-gpr-alias")


apiRequest(1.6)
-- 00107be0 <syncV>: idle loop on vsync
eeNativeHook (0x107c14, 0x3c03005d,"FastForwardClock", 0)


local gpr = require( "ee-gpr-alias" )
eeNativeFunction(0x44f3f8, 0x27bdffd0, 'ieee754_acosf')
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
eeNativeFunction(0x44f820, 0x27bdffd0, 'ieee754_asinf')
local PadConnectType = require("pad-connect-type")
eeNativeFunction(0x450930, 0x44036000, 'ieee754_sqrtf')
eeNativeFunction(0x452848, 0x0080102d, 'fabs')
eeNativeFunction(0x453080, 0x27bdffd0, 'cosf')
eeNativeFunction(0x453158, 0x27bdfff0, 'fabsf')
eeNativeFunction(0x453320, 0x27bdffd0, 'sinf')
eeNativeFunction(0x4534b0, 0x27bdfff0, 'acosf')
eeNativeFunction(0x4534c8, 0x27bdfff0, 'asinf')
eeNativeFunction(0x453510, 0x27bdfff0, 'sqrtf')
eeNativeFunction(0x4552d8, 0x27bdffd0, 'fptoui')
eeNativeFunction(0x455298, 0x27bdffd0, 'fptodp')
eeNativeFunction(0x455d48, 0x27bdffd0, 'litodp')
eeNativeFunction(0x455e00, 0x27bdffc0, 'dptoli')
eeNativeFunction(0x455ed0, 0x27bdffc0, 'dptofp')
eeNativeFunction(0x45d580, 0x0080402d, 'memcpy')
eeNativeFunction(0x45d738, 0x2cc20008, 'memset')
eeNativeFunction(0x45fde8, 0x30820007, 'strlen')


local eeObj = getEEObject()
eeInsnReplace(0x4443e0, 0x24030064, 0x03e00008)                 -- <FlushCache>
local emuObj = getEmuObject()
eeInsnReplace(0x4443e4, 0x0000000c, 0x00000000)
eeNativeHook (0x4443e0, 0x03e00008,'AdvanceClock',0x800)
eeInsnReplace(0x444410, 0x2403ff98, 0x03e00008)                -- <iFlushCache>
eeInsnReplace(0x444414, 0x0000000c, 0x00000000)
eeNativeHook (0x444410, 0x03e00008,'AdvanceClock',0x800)
eeInsnReplace(0x444a58, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
eeInsnReplace(0x444a5c, 0xffb20020, 0x00000000)
eeNativeHook (0x444a58, 0x03e00008,'AdvanceClock',0x800)
eeInsnReplace(0x444b98, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x444b9c, 0xffb20020, 0x00000000)
eeNativeHook (0x444b98, 0x03e00008,'AdvanceClock',0x800)


-- bug#10318 : workaround...
eeObj.AddHook(0x3ce0fc, 0x0200202d, function()
local sign = (eeObj.GetGpr(gpr.v1) >> 31) & 1
if sign then
eeObj.SetPc(0x3ce118)
end
end)


local sprite0 = getSpriteObject(0)
local sprite1 = getSpriteObject(1)
local sprite2 = getSpriteObject(2)
local sprite3 = getSpriteObject(3)


-- Notifications should be assigned to two unused sprite slots.  Since we want them to
</pre>
-- be displayed on top of everything else, they should be the highest sprites in the list.
====Jak 3====
local spr_p1_notify = getSpriteObject(4)
'''LUA'''
local spr_p2_notify = getSpriteObject(5)
<br>SCUS-97330
local spr_p1d_notify = getSpriteObject(6)
<pre>
local spr_p2d_notify = getSpriteObject(7)
apiRequest(2.3)


-- note: Texture 0 is fixed as the PS2 scanout.
local gpr    = require("ee-gpr-alias")
local texture1 = getTextureObject(1)
local emuObj = getEmuObject()
local texture2 = getTextureObject(2)
local eeObj = getEEObject()
local texture3 = getTextureObject(3)
local gsObj = getGsObject()
local texture4 = getTextureObject(4)
local eeOverlay = eeObj.getOverlayObject()
local texture5 = getTextureObject(5)
local texture6 = getTextureObject(6)
local texture7 = getTextureObject(7)


-- ------------------------------------------------------------
-- Fix shadow
local STATE_STOPPED = 0
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
local STATE_RUNNING = 1


local notify_ypos = 24
-- Reduce flush count
local notify_p1_xsize = 0
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1  } )
local notify_p2_xsize = 0
local notify_p1d_xsize = 0
local notify_p2d_xsize = 0
local notify_ysize = 0


local notify_frames_p1 = 0
-- Disabled due to embossing effect problem --jstine
local notify_frames_p2 = 0
--emuObj.SetGsTitleFix( "trianglesAsParticles", "reserved", { hasClut=1,zmsk=1 } )
local notify_animstate_p1 = STATE_STOPPED
local notify_animstate_p2 = STATE_STOPPED


local connected_p1 = 47
local connected_p2 = 47
local blink_on_p1 = true
local blink_on_p2 = true


-- ---------------------------------------------------
-- All JAK titles have a silly way of obtaining the PS2 Timestamp Counter. A binary code snippet is written
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
-- into a NON-CONST array, like so:  static u32 getTSC[] = { 0x40024800, 0x03E00008 }; and then that snippet is
-- the GS has been initialized.  Textures and Shaders must be loaded here.
-- called via:  ((u32 (*)())getTSC)()
--
--
Global_InitGpuResources = function()
-- Actual disasm of snippet:
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
--    129780:40024800    mfc0        $v0,$count
emuObj.LoadFsShader(1, "./shader_SL480_p.sb") -- (1) = 480P ScanLine Sim
--    129784:03E00008    jr          $ra
--
-- Because the code is right next to data in the .data section of the process, the emulator's page fault protection
-- gets tripped up constantly and the code must be re-validated on every invocation. Interesting aside: had the devs
-- marked the array as 'const' and thus had it placed in .ro_data, there wouldn't be a perf issue in the emu since
-- page invalidations only occur on writes.
--
-- Solution: rewrite the code which calls this function to simply execute mfc0 inline instead. Typical pattern which
-- invokes the PS2 TSC read:
--    108c80:8c629790 lw v0,-26736(v1)
--    108c84:0040f809 jalr v0


texture1.Load("./ART1.png")
-- Replace four separate instances:
texture2.Load("./ART2.png")
eeInsnReplace(0x108a78, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
texture3.Load("./SNK_LOGO.png")
eeInsnReplace(0x108a7c, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra
texture4.Load("./p1.png")
eeInsnReplace(0x108c80, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
texture5.Load("./p2.png")
eeInsnReplace(0x108c84, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra
texture6.Load("./p1d.png")
eeInsnReplace(0x108ea4, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
texture7.Load("./p2d.png")
eeInsnReplace(0x108ea8, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra
eeInsnReplace(0x10902c, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
eeInsnReplace(0x109030, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra


local p1_w,p1_h = texture4.GetSize()
-- ------------------------- OVERLAY MANAGER --------------------------
local p2_w,p2_h = texture5.GetSize()
g_OnOverlayRegistered = function(filename, start, size)
local p1d_w,p1d_h = texture6.GetSize()
-- global function provided for adding per-overlay callback handlers.
local p2d_w,p2d_h = texture7.GetSize()
end
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h


spr_p1_notify.BindTexture(4)
local DH8 = function()
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)   -- default position is fully obscured from view
local s1 = eeObj.GetGpr    (gpr.s1)
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
local filename = eeObj.ReadMemStr(s1 + 17)
spr_p1_notify.SetPosUV(0,0)
local segment = eeObj.ReadMem32 (s1 +  8)
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
local main = eeObj.ReadMem32 (segment +  4)
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)
local mainSize = eeObj.ReadMem32 (segment +  8)
local top = eeObj.ReadMem32 (segment + 36)
local topSize = eeObj.ReadMem32 (segment + 40)


spr_p2_notify.BindTexture(5)
if emuObj.IsToolingVerbose() then
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)  -- default position is fully obscured from view
print( string.format("--> LOADED SEGMENT \"%s\" MAIN %08x size %x TOP %08x size %x", filename, main, mainSize, top, topSize) )
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
end
spr_p2_notify.SetPosUV(0,0)
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p1d_notify.BindTexture(6)
eeOverlay.Register(filename .. ".main", main, mainSize, false)
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)  -- default position is fully obscured from view
eeOverlay.Register(filename .. ".top",  top, topSize, true )
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
spr_p1d_notify.SetPosUV(0,0)
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)


spr_p2d_notify.BindTexture(7)
--local debugObj = getDebugObject()
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)  -- default position is fully obscured from view
--debugObj.eDumpDisasmToFile ("./DisasmGoal/Jak3/" .. filename .. ".main.dasm", main, mainSize, 0)
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
--debugObj.eDumpDisasmToFile ("./DisasmGoal/Jak3/" .. filename .. ".top.dasm",  top,  topSize, 0)
spr_p2d_notify.SetPosUV(0,0)
--debugObj.eDumpAotToFile    ("./DisasmGoal/Jak3/" .. filename .. ".main.aot", main, mainSize, 0)
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
--debugObj.eDumpAotToFile    ("./DisasmGoal/Jak3/" .. filename .. ".top.aot",  top,  topSize,  0)
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
end


if (g_OnOverlayRegistered ~= nil) then
-- Make sure to execute any previously registered OnOverlay handler
g_OnOverlayRegistered(filename .. ".main", main, mainSize)
g_OnOverlayRegistered(filename .. ".top",  top,  topSize )
end


end


local update_notifications_p1 = function()
eeObj.AddHook(0x1091d4, 0x0080c825, DH8)   --    <ndi::link_control::finish(void)>:


if notify_animstate_p1 == STATE_STOPPED then  
-- --------------------------------------------------------------------
spr_p1_notify.Disable()
assert(g_OnOverlayRegistered ~= nil)
spr_p1d_notify.Disable()
local prev_OnOverlayRegistered = g_OnOverlayRegistered
return
 
g_OnOverlayRegistered = function(filename, start, size)
if (prev_OnOverlayRegistered ~= nil) then
-- Make sure to execute any previously registered OnOverlay handler
prev_OnOverlayRegistered(filename, start, size)
end
end


emuObj.ThrottleNorm()
if filename == "sparticle-launcher.main" then
-- this RNG-sqrt instance is removed for performance.  Additionally, not corrupting the RNG seed with
-- bad sqrt math is always a good thing in my book --jstine


local keyframe = 15
assert(eeObj.ReadMem32(start + 0x005de4) == 0x4be1043d) -- vrget.wxyz  vf01,r
assert(eeObj.ReadMem32(start + 0x005de8) == 0x4a0103bd) -- vsqrt        q,vf01x
assert(eeObj.ReadMem32(start + 0x005df0) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q


notify_frames_p1 = notify_frames_p1 + 1
assert(eeObj.ReadMem32(start + 0x005e4c) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x005ef8) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x005f80) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x006018) == 0x4a00143f) -- vrxor        r,vf02x


if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
eeObj.WriteMem32(start + 0x005de4, 0x00000000)
if blink_on_p1 == true then notify_ypos = 24 end
eeObj.WriteMem32(start + 0x005de8, 0x00000000)
if blink_on_p1 == false then notify_ypos = -84 end
eeObj.WriteMem32(start + 0x005df0, 0x00000000)


-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
eeObj.WriteMem32(start + 0x005e4c, 0x00000000)
-- print(string.format("notify_frames_p1 %s", notify_frames_p1))
eeObj.WriteMem32(start + 0x005ef8, 0x00000000)
 
eeObj.WriteMem32(start + 0x005f80, 0x00000000)
if notify_frames_p1 >= 225 then
eeObj.WriteMem32(start + 0x006018, 0x00000000)
notify_animstate_p1 = STATE_STOPPED
notify_frames_p1 = 0
connected_p1 = 47
end
end
end


if connected_p1 == true then
-- --------------------------------------------------------------------------------------
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
-- diagnostic for checking the Jak engine's internal frame skipping mechanism.
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
-- $fp30 contains a ratio of time-taken-to-16ms to render the scene, eg. 18 ms is approx 1.15.
spr_p1_notify.Enable()
-- The engine will proceed to make a series of logical decisions according to this value.
end
-- The value read out here will be affected by both EE cycle rates and adaptive GS penalties.
-- I tried modifiying this value directly but it gives somewhat unsatisfactory results.


if connected_p1 == false then
-- eeOverlay.AddPreHook("drawable.main",0x208+8, 0x461E0034, function()
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
-- local v1 = eeObj.GetGpr(gpr.v1)
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
-- print(string.format("fpuCompare fpr0=%f fpr30=%f", eeObj.GetFpr(0), eeObj.GetFpr(30)))
spr_p1d_notify.Enable()
-- end)
end
-- --------------------------------------------------------------------------------------
end
</pre>


local update_notifications_p2 = function()
====Jak 2====
'''CLI'''
<br>SCUS-97265
<pre>
--ee-jit-pagefault-threshold=20
--gs-frontend-opt-mode=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--cop2-no-clamping=1
--cop2-clamp-range=0x2A18,0x2a20,joint.seg1
--vu1-mpg-cycles=250
</pre>
'''LUA'''
<br>SCUS-97265
<pre>
apiRequest(2.2)


if notify_animstate_p2 == STATE_STOPPED then
local gpr    = require("ee-gpr-alias")
spr_p2_notify.Disable()
local emuObj = getEmuObject()
spr_p2d_notify.Disable()
local eeObj = getEEObject()
return
local eeOverlay = eeObj.getOverlayObject()
end
local iopObj    = getIOPObject()
local gsObj = getGsObject()


emuObj.ThrottleNorm()


local keyframe = 15
-- Fix shadow
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1  } )


notify_frames_p2 = notify_frames_p2 + 1
-- Reduce flush count
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1 } )


if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
---------------------------------------------------------------------------------
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
-- Basic Block breakers for EE AOT Injection
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end
eeOverlay.AddPreHook("traffic-engine.seg1", 0x004474, 0x0080e025, "nop" )
eeOverlay.AddPreHook("spatial-hash.seg1", 0x004474, 0x0080e025, "nop" )


-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
---------------------------------------------------------------------------------
 
if notify_frames_p2 >= 225 then
notify_animstate_p2 = STATE_STOPPED
notify_frames_p2 = 0
connected_p2 = 47
end
 
-- print(string.format("connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))
 
if connected_p2 == true then
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
spr_p2_notify.Enable()
end
 
if connected_p2 == false then
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
spr_p2d_notify.Enable()
end


-- ------------------------- OVERLAY MANAGER --------------------------
g_OnOverlayRegistered = function(filename, start, size)
-- global function provided for adding per-overlay callback handlers.
end
end


-- slot can range from 0 to 3, for users 1 thru 4.
local DH8 = function()
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
local s0 = eeObj.GetGpr(gpr.s0)
local onHIDPadEvent = function(slot, connected, pad_type)
spr_p1_notify.Disable()
local linkblock = eeObj.ReadMem32(s0+0x60) -- was 0x5c on Jak1
spr_p1d_notify.Disable()
spr_p2_notify.Disable()
--print( string.format("--> PRELOAD %08x %08x",s0, linkblock) )
spr_p2d_notify.Disable()
-- print(string.format("slot %s, connected %s, pad_type %s", slot, connected, pad_type))
local linkblock_allocate_length = eeObj.ReadMem32 (linkblock + 0x00)
if pad_type == PadConnectType.HID then
local linkblock_allocate_version = eeObj.ReadMem32 (linkblock + 0x04)
notify_frames_p1 = 0
local linkblock_allocate_segment_count = eeObj.ReadMem32 (linkblock + 0x08)
notify_frames_p2 = 0
local linkblock_allocate_name = eeObj.ReadMemStr(linkblock + 0x0c)
blink_on_p1 = true
blink_on_p2 = true
local linkblock_allocate_seg1_linkptr = eeObj.ReadMem32 (linkblock + 0x4C)
if slot == 0 then
local linkblock_allocate_seg1_dataptr = eeObj.ReadMem32 (linkblock + 0x50)
connected_p1 = connected
local linkblock_allocate_seg1_size = eeObj.ReadMem32 (linkblock + 0x54)
notify_animstate_p1 = STATE_RUNNING
local linkblock_allocate_seg1_flags = eeObj.ReadMem32 (linkblock + 0x58)
end
                                                             
if slot == 1 then  
local linkblock_allocate_seg2_linkptr = eeObj.ReadMem32 (linkblock + 0x5C)
connected_p2 = connected
local linkblock_allocate_seg2_dataptr = eeObj.ReadMem32 (linkblock + 0x60)
notify_animstate_p2 = STATE_RUNNING
local linkblock_allocate_seg2_size = eeObj.ReadMem32 (linkblock + 0x64)
end
local linkblock_allocate_seg2_flags = eeObj.ReadMem32 (linkblock + 0x68)
                                                             
local linkblock_allocate_seg3_linkptr = eeObj.ReadMem32 (linkblock + 0x6C)
local linkblock_allocate_seg3_dataptr = eeObj.ReadMem32 (linkblock + 0x70)
local linkblock_allocate_seg3_size = eeObj.ReadMem32 (linkblock + 0x74)
local linkblock_allocate_seg3_flags = eeObj.ReadMem32 (linkblock + 0x78)
-- seg1 is equiv to main in Jak3
-- seg3 is equiv to top  in Jak3
-- seg2 appears to be unused ... ?  --jstine (it's a debug segment, so likely unused on retail) DH
 
if emuObj.IsToolingVerbose() then
print( string.format("--> LOADED SEGMENT alloc_len %08x ver %08x segcount %08x  name:\"%s\"", linkblock_allocate_length, linkblock_allocate_version, linkblock_allocate_segment_count, linkblock_allocate_name) )
print( string.format("    seg1linkptr %08x seg1dataptr %08x seg1size %08x seg1flags %08x", linkblock_allocate_seg1_linkptr, linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, linkblock_allocate_seg1_flags) )
print( string.format("    seg2linkptr %08x seg2dataptr %08x seg2size %08x seg2flags %08x", linkblock_allocate_seg2_linkptr, linkblock_allocate_seg2_dataptr, linkblock_allocate_seg2_size, linkblock_allocate_seg2_flags) )
print( string.format("    seg3linkptr %08x seg3dataptr %08x seg3size %08x seg3flags %08x", linkblock_allocate_seg3_linkptr, linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, linkblock_allocate_seg3_flags) )
end
end
end


-- local debugObj = getDebugObject()
-- debugObj.eDumpDisasmToFile("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg1.dasm", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, 0)
-- debugObj.eDumpDisasmToFile("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg3.dasm", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, 0)
-- debugObj.eDumpAotToFile  ("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg1.aot",  linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, 0)
-- debugObj.eDumpAotToFile  ("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg3.aot",  linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, 0)


local scanlineParams = {
if linkblock_allocate_seg1_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, false) end
240.0, -- float scanlineCount
if linkblock_allocate_seg3_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg3",  linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, true) end
  0.7, -- float scanlineHeight;
1.5,       -- float scanlineBrightScale;
0.5,       -- float scanlineAlpha;
0.5        -- float vignetteStrength;
}
 
-- ---------------------------------------------------
-- Full Screen (480p) NoFX
-- ---------------------------------------------------


local original = function()
if (g_OnOverlayRegistered ~= nil) then
sprite0.BindTexture(0)
-- Make sure to execute any previously registered OnOverlay handler
sprite0.BindFragmentShader(0)
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size) end
sprite0.SetPosXY((1920-1440)/2,0)
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size) end
sprite0.SetSizeXY(1440,1080)
end
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.Disable()
end
end


-- ---------------------------------------------------
assert(g_OnOverlayRegistered ~= nil)
-- Full Screen + ScanLines (480p)
local prev_OnOverlayRegistered = g_OnOverlayRegistered
-- ---------------------------------------------------


local scanlines = function()
g_OnOverlayRegistered = function(filename, start, size)
sprite0.BindTexture(0)
if (prev_OnOverlayRegistered ~= nil) then
sprite0.SetPosXY((1920-1440)/2,0)
-- Make sure to execute any previously registered OnOverlay handler
sprite0.SetSizeXY(1440,1080)
prev_OnOverlayRegistered(filename, start, size)
sprite0.BindFragmentShader(1)
end
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()


sprite1.Disable()
if filename == "sparticle-launcher.seg1" then
-- this RNG-sqrt instance is removed for performance.  Additionally, not corrupting the RNG seed with
-- bad sqrt math is always a good thing in my book --jstine
 
assert(eeObj.ReadMem32(start + 0x0044ec) == 0x4be1043d) -- vrget.wxyz  vf01,r
assert(eeObj.ReadMem32(start + 0x0044f0) == 0x4a0103bd) -- vsqrt        q,vf01x
assert(eeObj.ReadMem32(start + 0x0044f8) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q
 
assert(eeObj.ReadMem32(start + 0x00454c) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x0045f8) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x004680) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x004718) == 0x4a00143f) -- vrxor        r,vf02x
 
eeObj.WriteMem32(start + 0x0044ec, 0x00000000)
eeObj.WriteMem32(start + 0x0044f0, 0x00000000)
eeObj.WriteMem32(start + 0x0044f8, 0x00000000)
 
eeObj.WriteMem32(start + 0x00454c, 0x00000000)
eeObj.WriteMem32(start + 0x0045f8, 0x00000000)
eeObj.WriteMem32(start + 0x004680, 0x00000000)
eeObj.WriteMem32(start + 0x004718, 0x00000000)
end
end
end


-- ---------------------------------------------------
-- hooked in link_control::finish(void)>:
-- SNK Overlay NoFX
function install_c_hooks(offset)
-- ---------------------------------------------------
eeObj.AddHook(0x1085a0 + offset , 0x0080c825, DH8)  
local bezel = function()
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.BindTexture(1)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
end


-- ---------------------------------------------------
-- SNK Overlay + ScanLines (480p)
-- ---------------------------------------------------


local bezel_scanlines = function()
local Ready = 0
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()


sprite1.BindTexture(1)
local DetectFunc = function()
sprite1.SetPosXY(0,0)
if Ready == 0 then
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
local discID = eeObj.ReadMemStr(0x0012fc8)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
if (discID ~= "") then
end
 
if (discID == "cdrom0:\\SCUS_972.65;1") or (discID == "cdrom0:\\SCPS_150.57;1") then
-- ---------------------------------------------------
-- US or Japan Disc
-- Arcade Overlay NoFX
Ready = 1
-- ---------------------------------------------------
install_c_hooks(0)
local bezel2 = function()
sprite0.BindTexture(0)
print( string.format("********************* DETECTED USA, JAPAN DISC ********************" ) )
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
elseif (discID == "cdrom0:\\SCKA_200.10;1") then
sprite0.SetSizeXY(1280,896)
Ready = 1
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
install_c_hooks(0x08)
sprite0.Enable()
print( string.format("********************* KOREA DISC ********************" ) )
 
sprite1.BindTexture(2)
elseif (discID == "cdrom0:\\SCES_516.08;1") then
sprite1.SetPosXY(0,0)
-- European Disc
sprite1.SetSizeXY(1920,1080)
Ready = 1
sprite1.SetPosUV(0,0)
install_c_hooks(0xb8)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
print( string.format("********************* DETECTED EUROPE DISC (SCES-51608) ********************" ) )
elseif (discID == "rom0:PS2LOGO") then
-- loading PS2 logo
elseif (discID == "EELOAD") then
-- loading?
elseif (discID == "rom0:OSDSYS") then
-- loading initial boot
else
print( string.format("--> DISC ID \"%s\"", discID ) )
end
end
end
end
end


-- ---------------------------------------------------
emuObj.AddVsyncHook(DetectFunc)
-- Arcade Overlay + ScanLines (480p)
</pre>
-- ---------------------------------------------------


local bezel2_scanlines = function()
====Jak X====
sprite0.BindTexture(0)
'''CLI'''
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
<br>SCUS-97429
sprite0.SetSizeXY(1280,896)
<pre>
sprite0.BindFragmentShader(1)
--ee-jit-pagefault-threshold=30
sprite0.SetShaderParams(scanlineParams)
--gs-frontend-opt-mode=1
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
--gs-use-mipmap=1
sprite0.Enable()
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--cop2-no-clamping=1
--vu1-mpg-cycles=250
</pre>


sprite1.BindTexture(2)
'''LUA'''
sprite1.SetPosXY(0,0)
<br>SCUS-97429
sprite1.SetSizeXY(1920,1080)
<pre>
sprite1.SetPosUV(0,0)
-- Jak X Combat Racing  [US]
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end


apiRequest(2.2)


local VIDEOMODE_ORIGINAL = 0*2 + 0
local gpr = require("ee-gpr-alias")
local VIDEOMODE_SCANLINES = 0*2 + 1
local eeObj = getEEObject()
local VIDEOMODE_ART1 = 1*2 + 0
local emuObj = getEmuObject()
local VIDEOMODE_ART1_SCANLINES = 1*2 + 1
local gsObj = getGsObject()
local VIDEOMODE_ART2 = 2*2 + 0
local eeOverlay = eeObj.getOverlayObject()
local VIDEOMODE_ART2_SCANLINES = 2*2 + 1
local VIDEOMODE_LOGO = 127


local lastVideoMode = nil


local function switchVideoMode(mode)
-- Bug 10697
if lastVideoMode ~= mode then
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { texMode=2 , tw=6 , th=5} )
lastVideoMode = mode


emuObj.ThrottleNorm()
-- Fix shadow
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1  } )
if mode == VIDEOMODE_ORIGINAL then
original()
elseif mode == VIDEOMODE_SCANLINES then
scanlines()
elseif mode == VIDEOMODE_ART1 then
bezel()
elseif mode == VIDEOMODE_ART1_SCANLINES then
bezel_scanlines()
elseif mode == VIDEOMODE_ART2 then
bezel2()
elseif mode == VIDEOMODE_ART2_SCANLINES then
bezel2_scanlines()
end
end
end


-- Reduce flush count
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1  } )


local logoON = function(fade)
-- ------------------------- OVERLAY MANAGER --------------------------
lastVideoMode = VIDEOMODE_LOGO
g_OnOverlayRegistered = function(filename, start, size)
-- global function provided for adding per-overlay callback handlers.
-- See code for bug#10141 below, as example of this usage.
end


sprite0.BindTexture(3)
-- -- this hooks at the moment of loading the relocatable code and patch it only on the target segment.
sprite0.SetPosXY(0,0)
eeObj.AddHook(0x0026ff90, 0x03207825, function()
sprite0.SetSizeXY(1920,1080)
local s1 = eeObj.GetGpr    (gpr.s1)
sprite0.SetPosUV(0,0)
local filename = eeObj.ReadMemStr(s1 + 17)
sprite0.SetSizeUV(1920,1080)
local segment = eeObj.ReadMem32 (s1 + 8)
sprite0.SetBlendColor(fade,fade,fade,fade)
local main = eeObj.ReadMem32 (segment + 4)
sprite0.SetBlendColorEquation(blendConstFadeEquation)
local mainSize = eeObj.ReadMem32 (segment + 8)
sprite0.Enable()
local top = eeObj.ReadMem32 (segment + 36)
local topSize = eeObj.ReadMem32 (segment + 40)


sprite1.Disable()
if emuObj.IsToolingVerbose() then
end
print(string.format("LOAD SEGMENT \"%s\" MAIN %08x size %x TOP %08x size %x",
filename, main, mainSize, top, topSize))
end
eeOverlay.Register(filename .. ".main", main, mainSize, false)
eeOverlay.Register(filename .. ".top",  top,  topSize,  true )


if (g_OnOverlayRegistered ~= nil) then
-- Make sure to execute any previously registered OnOverlay handler
g_OnOverlayRegistered(filename .. ".main", main, mainSize)
g_OnOverlayRegistered(filename .. ".top",  top,  topSize )
end
end)




-- ---------------------------------------------------------------------------------
-- This code serves as both a working patch for Jak X and as a sample for implementing
-- overlay-relative code patches in trophy or feature lua scripts.  The process described:
--
-- 1. store local copy of current global variable instance.  if g_OnOverlayRegistered is
--    nil then we have a problem.  The universal overlay hook is missing for some reason.
--
-- 2. Bind our own function to g_OnOverlayRegistered.  Since it's a global, the hook code
--    in config.lua will execute our handler when the hook is invoked.


-- convert unsigned int to signed
assert(g_OnOverlayRegistered ~= nil)
local function asSigned(n)
local prev_OnOverlayRegistered = g_OnOverlayRegistered
local MAXINT = 0x80000000
return (n >= MAXINT and n - 2*MAXINT) or n
end


 
g_OnOverlayRegistered = function(filename, start, size)
local TH1 = -- LoadingScreen constructor
if (prev_OnOverlayRegistered ~= nil) then
function()
-- Make sure to execute any previously registered OnOverlay handler
emuObj.ThrottleMax()
prev_OnOverlayRegistered(filename, start, size)
end
end


local TH2 = -- LoadingScreen destructor
-- bug#10141  workaround
function()
-- the problem is actually on a block 0x013090bc - 0x01309188.
emuObj.ThrottleNorm()
-- the block is expected to loop 8 times (s4 is the loop counter),
end
-- the game falls into freezing state once it reaches at 0x01309170.
-- it seems it's OK just to avoid to go into this 'freeze' state, eliminated the branch.


-- this doesn't take into account relocatable code.
-- eeInsnReplace(0x01309174, 0x1000012f, 0) -- beq    $zero,$zero,0x01309634   


local LH1 = -- update splash screen
-- 01309c64 : (1000012f) beq    $zero,$zero,0x0130a124    => nop
function()
if filename == "lobby-menu-manager.main" then
local base = eeObj.GetGpr(gpr.s0)
local adr    = start + 0x1224
local fade = eeObj.GetGpr(gpr.a1)
assert (eeObj.ReadMem32(adr) == 0x1000012f)
local splashNum = eeObj.ReadMem32(base + 12)
eeObj.WriteMem32(adr, 0)
if splashNum == 4 then
logoON(fade / 128.0)
elseif splashNum == 5 then
switchVideoMode(VIDEOMODE_ORIGINAL)
end
end
end
 
 
-- bug#10720 - title has a bugged RNG which does an SQRT of the current seed and xor the
local FH1 = -- initialize autosave flag
-- result back into the seed.  This breaks the prime factorial pattern of the RNG and causes
function()
-- it to fall into a repeating loop with disturbing regularity.  NOP'ing out the sqrt/xor
local base = eeObj.GetGpr(gpr.a0)
-- hack seems to fix the title. --jstine
 
eeObj.WriteMem8(base + 8, 1) -- ON
if filename == "math.main" then
assert(eeObj.ReadMem32(start + 0x0005e4) == 0x4be1043d) -- vrget.wxyz  vf01,r
assert(eeObj.ReadMem32(start + 0x0005e8) == 0x4a0103bd) -- vsqrt        q,vf01x
assert(eeObj.ReadMem32(start + 0x0005ec) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q
assert(eeObj.ReadMem32(start + 0x0005f0) == 0x4a00143f) -- vrxor        r,vf02x
eeObj.WriteMem32(start + 0x0005e4, 0x00000000)
eeObj.WriteMem32(start + 0x0005e8, 0x00000000)  
eeObj.WriteMem32(start + 0x0005ec, 0x00000000)
eeObj.WriteMem32(start + 0x0005f0, 0x00000000)  
end
end
-- this RNG-sqrt instance is removed more for performance than for RNG corruption.  the particle
-- launcher iterates over the sqrt quite often.  In any case, not corrupting the RNG seed with
-- bad sqrt math is always a good thing in my book --jstine


if filename == "sparticle-launcher.main" then
assert(eeObj.ReadMem32(start + 0x00630c) == 0x4be1043d) -- vrget.wxyz  vf01,r
assert(eeObj.ReadMem32(start + 0x006310) == 0x4a0103bd) -- vsqrt        q,vf01x
assert(eeObj.ReadMem32(start + 0x006318) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q
assert(eeObj.ReadMem32(start + 0x006370) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x0063fc) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x006484) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x00651c) == 0x4a00143f) -- vrxor        r,vf02x


local FH2A = -- prepare Display Settings menu
eeObj.WriteMem32(start + 0x00630c, 0x00000000)
function()
eeObj.WriteMem32(start + 0x006310, 0x00000000)
local artwork = "ARTWORK"
eeObj.WriteMem32(start + 0x006318, 0x00000000)
local scanlines = "SCANLINES"
eeObj.WriteMem32(start + 0x006370, 0x00000000)
 
eeObj.WriteMem32(start + 0x0063fc, 0x00000000)
eeObj.WriteMemStrZ(0x1b8d07, artwork)
eeObj.WriteMem32(start + 0x006484, 0x00000000)
eeObj.WriteMemStrZ(0x1b8d12, scanlines)
eeObj.WriteMem32(start + 0x00651c, 0x00000000)
end
end
end
-- ---------------------------------------------------------------------------------


local FH2B = -- update Position X (now Artwork) description
</pre>
function()
local base = eeObj.GetGpr(gpr.s2)
local buffer = eeObj.GetGpr(gpr.a1)


local pos = asSigned(eeObj.ReadMem32(base + 256))
====Kinetica====
-- limit to valid range
'''CLI'''
pos = pos % 3
<br>SCUS-97132
eeObj.WriteMem32(base + 256, pos)
<pre>
--vu1-clamp-range=0x386,0x386
--vu1-clamp-range=0x5e0,0x5f0 # another gritches
--gs-kernel-cl-up="up2x2skipinterp"
--vu1-injection=1
--vu1-jr-cache-policy=sameprog
--vu1-jalr-cache-policy=sameprog
--vu1-mpg-cycles=900
--host-audio-latency=0.10
--cdvd-sector-read-cycles=40000
</pre>


local options = {"NONE", "ART1", "ART2"}
'''LUA'''
eeObj.WriteMemStrZ(buffer, options[pos + 1])
<br>SCUS-97132
end
<pre>
local gpr = require("ee-gpr-alias")
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


local FH2C = -- update Position Y (now Scanlines) description
local emuObj  = getEmuObject()
function()
local eeObj         = getEEObject()
local base = eeObj.GetGpr(gpr.s2)
local buffer = eeObj.GetGpr(gpr.a1)


local pos = asSigned(eeObj.ReadMem32(base + 260))
-- require("debughooks")
-- limit to valid range
-- local iopObj = getIOPObject()
pos = pos % 2
-- iopObj.AddHook(0x000135ac, 0x27bdffe0, DebugHooks.h_IOP_ioman_write)
eeObj.WriteMem32(base + 260, pos)


local options = {"OFF", "ON"}
-- bug#8123
eeObj.WriteMemStrZ(buffer, options[pos + 1])
-- Skip resetting VAG stream which happens on an error.
end
iopInsnReplace(0x00090028, 0x16220009, 0x08024014) -- bne $s1,$v0,0x00090050 => j 0x00090050


-- bug#9405 - advance EE clock according to spinning-loop SIF activity.
local skip_syncDCache = function()
-- Original value when actually processing syncDCache was 3300
-- Boosting to 8000 helps reduce bottleneck
eeObj.AdvanceClock(8000)
end


local FH3 = -- apply display position x/y settings (now Artwork/Scanlines)
eeInsnReplace(0x1ca9e0, 0x27bdffe0, 0x03e00008)
function()
eeInsnReplace(0x1ca9e4, 0x0080302d, 0x00000000)
local posX = asSigned(eeObj.GetGpr(gpr.a0))
eeObj.AddHookJT(0x1ca9e0, 0x03e00008, skip_syncDCache)
local posY = asSigned(eeObj.GetGpr(gpr.a1))


eeObj.SetGpr(gpr.a0, 0) -- force pos X to 0
-- gametime to be from realtim....
eeObj.SetGpr(gpr.a1, 0) -- force pos Y to 0
-- # this causes the time elapses even while in pause. so bugged
-- # also maybe this causes 'negative' race time as well.
-- we should be OK even without this because skipping frame works (mostly).
--
-- local prevtime = 0.0
-- eeObj.AddHook(0x12350c, 0x27bdfec0, function()
-- local curtime = os.clock()
-- if prevtime ~= 0.0 then
-- eeObj.WriteMemFloat(eeObj.GetGpr(gpr.gp)-31776, curtime - prevtime)
-- end
-- prevtime = curtime
-- end)


-- limit to valid range
-- to work skipping frame mechanism correctly...
posX = posX % 3
-- the game checks a flag set by INTC GS whether GS still does his job or not to
posY = posY % 2
-- determine whether it should skip a frame or not.
-- Unfortunately we don't have the actual timing of GS FINISH signal.
-- Instead of that, we check EE clock to determine to skip or not.


switchVideoMode(posX * 2 + posY)
local ee_frequency = 294912000
end
local vsync_frequency = 59.94 -- use interlace freq.


local one_vsync_clock_on_ntsc = math.floor(ee_frequency / vsync_frequency)




-- register hooks
-- Kinetica has some inconsistency among frames -- some frames take unusually long, possibly due
-- to AI updates.  In these cases, it is necessary to skip multiple frames to catch the game's
-- clock back up to realtime.  To do so, we track 'expected_clock' over time, so that especially
-- slow frames are compensated for over time.


local elfChkSelect = function(opcode, pc, expectedOpcode)
local prev_clock = 0
local checkValue = eeObj.ReadMem32(0x100120)
local expected_clock = 0


if checkValue == 0x3c030026 then
eeObj.AddHook(0x181f7c, 0x8f82bf54, function()
assert(opcode == expectedOpcode, string.format("Overlay opcode mismatch @ 0x%06x: expected 0x%08x, found %08x", pc, expectedOpcode, opcode))
-- It hits here when it skips a frame.
return true
--local diff = eeObj.GetClock() - prev_clock
else
return false
local clock = eeObj.GetClock()
end
--local diff  = clock - expected_clock
end
--print(string.format("SKIP FRAME: diff=%7d", diff))


local elfChkBoot = function(opcode, pc, expectedOpcode)
--prev_clock    = eeObj.GetClock() -- just update the clock.
local checkValue = eeObj.ReadMem32(0x100120)
expected_clock = expected_clock + one_vsync_clock_on_ntsc
 
end)
if checkValue == 0xffb00000 then
eeObj.AddHook(0x18202c, 0x8f84bf54, function()
assert(opcode == expectedOpcode, string.format("Overlay opcode mismatch @ 0x%06x: expected 0x%08x, found %08x", pc, expectedOpcode, opcode))
local clock = eeObj.GetClock()
return true
--local diff = clock - prev_clock
else
--print(string.format("diff=%d vsync_term=%f %s", diff, one_vsync_clock_on_ntsc, diff > one_vsync_clock_on_ntsc and "SKIP" or ""))
return false
end
local diff = clock - expected_clock
end
-- Sanity correction -- to handle cases where expected_clock contents is
-- zero or out-dated.
if (math.abs(diff) > (one_vsync_clock_on_ntsc * 6)) then
expected_clock = clock
end
-- print(string.format("diff=%7d %s", diff, diff > 17000 and "SKIP" or ""))
               
if diff > 17000 then
eeObj.SetGpr(gpr.a0, 1)
end
               
-- update clock
--prev_clock    = clock
expected_clock = expected_clock + one_vsync_clock_on_ntsc
end)


local hooks = {
-- Loading screen
eeObj.AddHook(0x105fa8, function(op, pc) return elfChkSelect(op, pc, 0x27bdfff0) end, TH1), -- <LoadingScreen::LoadingScreen(void)>:
eeObj.AddHook(0x106090, function(op, pc) return elfChkSelect(op, pc, 0x27bdffd0) end, TH2), -- <LoadingScreen::~LoadingScreen(void)>:


-- SNK logo
-- Applies a cycle rate hack to what I presume is the game logic pipeline, for roughly per-frame updates.
eeObj.AddHook(0x100964, function(op, pc) return elfChkBoot(op, pc, 0x8e050090) end, LH1), -- <_ZN25_GLOBAL__N_logo.cppFOxZrb8LogoPlay4stepEv>:


-- turn on auto save
local mpgCycles_default = 900
eeObj.AddHook(0x108778, function(op, pc) return elfChkSelect(op, pc, 0xa0800008) end, FH1), -- <__0o5LMenuContentISaveLoadctv>:
local currentMpgCycles = mpgCycles_default


-- patch Position x/y options to show Artwork/Scanlines options
local checkNeedsSpeedHack = function()
eeObj.AddHook(0x110f50, function(op, pc) return elfChkSelect(op, pc, 0x34050005) end, FH2A), -- <__0o5X__N_8_menu_cpp_761e2d17TMenuDispSettingItemctv>:
local stageId    = eeObj.ReadMem32(0x01fce8c)
eeObj.AddHook(0x110d88, function(op, pc) return elfChkSelect(op, pc, 0x02802825) end, FH2B), -- <__0f5X__N_8_menu_cpp_761e2d17XMenuDispSettingPropertyEstepv>:
local numPlayers = eeObj.ReadMem32(0x01ffd78) -- 0x01ffd7c seems to always match this one...
eeObj.AddHook(0x110dc4, function(op, pc) return elfChkSelect(op, pc, 0x02802825) end, FH2C), -- <__0f5X__N_8_menu_cpp_761e2d17XMenuDispSettingPropertyEstepv>:


-- apply artwork / scanlines settings
-- print(string.format("stageId = %d, numPlayers = %d", stageId, numPlayers))
eeObj.AddHook(0x1084d4, function(op, pc) return elfChkSelect(op, pc, 0x8e050104) end, FH3), -- <__0FTapplyDisplaySettingv>:
}
-- 3 = Electrica
 
-- 7 = Electrica II
-- disallow skipping splash screens
-- 8 = Cliffhanger
eeInsnReplace(0x1009a0, 0xae000014, 0x00000000) -- nop
local newMpgCycles = mpgCycles_default
if (stageId == 3 or stageId == 7 or stageId == 8) then


-- note: this will also apply to demo loops (0 players)
newMpgCycles = newMpgCycles + 120
if stageId == 7 then
-- Electrica 2 is extra-special slow in some areas.
-- (and 2-player mode on this map runs enough mpgs that extra penalty isn't needed)
if numPlayers == 2 then
newMpgCycles = newMpgCycles - 100
else
newMpgCycles = newMpgCycles + 275
end
elseif numPlayers == 2 then
-- increment is not so big here because two player mode already runs many more VU programs.
newMpgCycles = newMpgCycles + 100
end


-- Fight stick
end


HIDPad_Enable()
if currentMpgCycles ~= newMpgCycles then
 
-- print ( string.format("################### Setting mpg-cycles = %d", newMpgCycles) )
local addedHooks = false
eeObj.Vu1MpgCycles(newMpgCycles)
local pad = function()
currentMpgCycles = newMpgCycles
if addedHooks == false then
addedHooks = true
switchVideoMode(VIDEOMODE_ORIGINAL)
emuObj.AddVsyncHook(update_notifications_p1)
emuObj.AddVsyncHook(update_notifications_p2)
 
-- test message on boot
-- onHIDPadEvent(0, true, PadConnectType.HID)
 
-- bug report:
-- please decrease the following title sound volume to the PS4 recommendation.
-- REALBOUT FATAL FURY -11.49LKFS
-- REALBOUT FATAL FURY SPECIAL -10.95LKFS
-- RB2 THE NEWCOMERS -10.04LKFS
-- PS4 recommendation:-24LKFS(±2)
--
-- that's an average of -10.83
-- So set main volume to 0.3162 i.e. about 10dB attenuation.
emuObj.SetVolumes(0.3162, 1.0, 1.0)
end
end
end
end


emuObj.AddPadHook(onHIDPadEvent)
eeObj.AddHookJT(0x15ca2c,0x27bdff20,checkNeedsSpeedHack)
emuObj.AddEntryPointHook(pad)


</pre>
</pre>


====Fu'un Super Combo!!!====
====The King of Fighters Collection: The Orochi Saga====
SLPS_257.81
<br>CLI
<br>CLI
<pre>--gs-uprender=2x2
<br>SLUS-21554
--gs-upscale=point
<pre>
--host-audio-latency=0.3
--host-audio-latency=0.010
--ee-hook=0x127050,AdvanceClock,0x2403002b,0x4000
--ee-hook=0x106734,FastForwardClock,0x0c04149c
--ee-native-function=memcpy,0x11fa9c,0x0080402d
--force-frame-blend=1
--force-frame-blend=1
--vif1-ignore-cmd-ints=1
</pre>
#Graphical and performance fixes.</pre>
 
SLPS_257.81
<br>LUA
<br>LUA
<pre>
<pre>
apiRequest(1.4)
-- Lua 5.3
-- Titles: The King of Fighters Collection - The Orochi Saga
-- Features version: 1.00
-- Author: David Haywood, Warren Davis
-- Date: March/April 2017


eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
--[[ 
eeNativeFunction(0x11fb48, 0x2cc20008, 'memset')


eeInsnReplace(0x1279d0, 0x27bdffc0, 0x03e00008)                -- <SyncDCache>
Notes:
eeInsnReplace(0x1279d4, 0xffb20020, 0x00000000)
eeNativeHook (0x1279d0, 0x03e00008,'AdvanceClock',0xa00)
eeInsnReplace(0x127b00, 0x27bdffc0, 0x03e00008)                -- <InvalidDCache>
eeInsnReplace(0x127b04, 0xffb20020, 0x00000000)
eeNativeHook (0x127b00, 0x03e00008,'AdvanceClock',0xa00)
eeInsnReplace(0x12a258, 0x3c19ffff, 0x03e00008)                -- <sceSifWriteBackDCache>
eeInsnReplace(0x12a25c, 0x3739ffc0, 0x00000000)
eeNativeHook (0x12a258, 0x03e00008,'AdvanceClock',0x1700)


require("ee-gpr-alias")
The intro sequence (SNK logo, movie) only plays ONCE, on startup, never again, no matter how long you leave things in attract mode
this works to our advantage.  For this reason it's probably easiest to have the current scanlines / bezel options kick in immediately
after the SNK logo.


local eeObj = getEEObject()
local emuObj = getEmuObject()


-- *** viBufBeginPut (1)
FEATURE SCRIPT : Rom Base is is set to 0 as soon as you select 'return to main menu' although any music that is playing at the time
--eeInsnReplace(0x105628, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
continues to play until you confirm the 'save to memory card' choice, this might not work to our advantage.
eeInsnReplace(0x1056c8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufEndPut (1)
eeInsnReplace(0x105708, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
--eeInsnReplace(0x105730, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufFlush (1)
--eeInsnReplace(0x105a88, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
--eeInsnReplace(0x105ab8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>
-- *** viBufPutTs (1)
eeInsnReplace(0x105c10, 0x0c049c78, 0) -- jal 1271e0 <WaitSema>
eeInsnReplace(0x105cf4, 0x0c049c70, 0) -- jal 1271c0 <SignalSema>


-- it's redundant calling of _waitIpuIdle in libmpeg... not so huge impact tho.
Rom base is set to 00020000 then the actual value as soon as you select a game from the main menu.
eeInsnReplace(0x118620, 0x0c04672a, 0) -- jal 119ca8 <_waitIpuIdle>


-- bug# 9972
text base and RAM base get set as soon as the actual emulation starts for each game.
local emuObj = getEmuObject()
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } )
#Crash/stall fixes.</pre>


====Grand Theft Auto III====
SLUS_200.62
<br>CLI
<pre>--vu1-no-clamping=0
--gs-check-trans-rejection=1
--gs-kernel-cl-up="up2x2tc"
--gs-optimize-30fps=1
--ee-hook=0x27cea8,FastForwardClock
</pre>


SLUS_200.62
Sprites
<br>LUA
0 SNK logo
<pre>
1 Bezel
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Performace fix
2 Art Mode notification
local emuObj = getEmuObject()
3 Scan Mode notification
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } )


4 Fight stick notification
5 Fight stick notification
6 Fight stick notification
7 Fight stick notification


-- Bug#9133
-- workaround ... -16020(gp) value is something wrong. the value comes from CCamera::Process().
--                unfortunately accurate math or any other flags don't help for this problem,
--   even though it should be calculation error issue.
--   for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension()
--   actually the cloud is a billboard, so it should have 0 degree in view-space.
--   so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something)
eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp)
</pre>


SLUS_200.62
Requested volume adjustments
<br>SLUS-20062_features.lua
<pre>-- Lua 5.3
-- Title:  Grand Theft Auto III PS2 - SLUS-20062 (USA) v1.40
-- Author: Nicola Salmoria
-- Date:  November 3, 2015


Intro 100% -> 79.43%
Games 100% -> 70.79%
--]]
-- 1 for US
-- 2 for Europe
local Region = 1


require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


apiRequest(0.7) -- need widescreen support
apiRequest(2.0) -- request version 2.0 API. Calling apiRequest() is mandatory.


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local gsObj    = getGsObject()
-- hangs on black screen with some other language settings (eg Japanese)
emuObj.SetPs2Lang(1)


local gpr = require("ee-gpr-alias")
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
local PadConnectType = require("pad-connect-type")


local USEWIDESCREEN_ADDRESS = 0x416748
HIDPad_Enable()


local H1 = -- start of main()
-- NEEDS HOOKING UP
function()
local OptionsMenuActive = 0
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen
local RestoreNewMenus = false -- WBD keep new menus from reappearing when Player Control menu goes away
end


local H2 = -- change widescreen flag
-- should these be 1-x ?
function()
local INTROVOLUME = 0.375                  --WBD adjusted, was 0.7943 
local isWidescreen = eeObj.GetGpr(gpr.v0)
local GAMEVOLUME = 0.39                    --WBD adjusted, was 0.7079
if isWidescreen == 0 then
emuObj.SetDisplayAspectNormal()
else
emuObj.SetDisplayAspectWide()
end
end


local hook1 = eeObj.AddHook(0x27ed04, 0x7fbf0000, H1) -- <main>:
local SaveData = emuObj.LoadConfig(0)
local hook2 = eeObj.AddHook(0x270e50, 0xa382b8d8, H2) -- <CMenuManager::AnaliseMenuContents(void)>:
#Official widescreen support.</pre>


====Grand Theft Auto: San Andreas====
if SaveData.vid_mode == nil then
SLUS_209.46
SaveData.vid_mode      = 0
<br>CLI
end
<pre>--gs-optimize-30fps=1
--ee-hook=0x34dee8,FastForwardClock
--ee-hook=0x00245ee0,FastForwardClock
--cop2-no-clamping=1
--gs-flush-ad-xyz=safe
--vu1-clamp-range=0x04a,0x069
--gs-use-deferred-l2h=0
</pre>


SLUS_209.46
if SaveData.vid_scanlines == nil then
<br>LUA
SaveData.vid_scanlines  = 0
<pre>apiRequest(0.6) -- request version 0.1 API. Calling apiRequest() is mandatory.
end


-- bug#8979
local vid_modeOptions = {"NONE", "ART1", "ART2"}
-- The game bugged.
local vid_scanlineOptions = {"OFF", "ON"}
-- CStreaming::StreamPedsIntoRandomSlots(int*) expects 8 integers arrray to process,
local vid_mode = SaveData.vid_mode
-- but CCheat::LoveConquersAllCheat() function copies just only 6 integers to the stack.
local vid_scanlines = SaveData.vid_scanlines
-- it seems the table of the source is correct, so using lq/sq instead of ld/sd to copy
-- the contents of the table correctly.
eeInsnReplace(0x59fbb0, 0xdca20010, 0x78a20010) -- ld v0,16(a1) => lq
eeInsnReplace(0x59fbb8, 0xfc820010, 0x7c820010) -- sd v0,16(a0) => sq


-- bug#8979, actually different one
local snklogo = 0
-- the game has another bug... see https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8979
eeInsnReplace(0x1abdd8, 0x102000d9, 0x102000cf) -- beqz at,1ac140 <CPopulation::AddPed(ePedType, unsigned int, CVector const &, bool)+0x3a0>


-- Performace fix
--print (string.format("_NOTE: STARTING Region %d", Region))
local emuObj = getEmuObject()
local thresholdArea = 700
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } )
</pre>


SLUS_209.46
-----------------------
<br>SLUS-20946_features.lua
-- Video Options
<pre>-- Lua 5.3
-----------------------
-- Title: Grand Theft Auto: San Andreas - SLUS-20946 (USA) v3.00
-- Author: Nicola Salmoria
-- Date:  November 5, 2015


local sprite_snklogo = getSpriteObject(0)
local sprite_bezel = getSpriteObject(1)
local sprite_artmenu = getSpriteObject(2)
local sprite_scanmenu = getSpriteObject(3)


require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
-- Notifications should be assigned to two unused sprite slots.  Since we want them to
-- be displayed on top of everything else, they should be the highest sprites in the list.
local spr_p1_notify = getSpriteObject(4)
local spr_p2_notify = getSpriteObject(5)
local spr_p1d_notify = getSpriteObject(6)
local spr_p2d_notify = getSpriteObject(7)
 
-- note: Texture 0 is fixed as the PS2 scanout.
local texture1 = getTextureObject(1)
local texture2 = getTextureObject(2)
local texture3 = getTextureObject(3)
local texture4 = getTextureObject(4)
local texture5 = getTextureObject(5)
local texture6 = getTextureObject(6)
local texture7 = getTextureObject(7)
--local texture8 = getTextureObject(8) -- WBD not needed


apiRequest(0.7) -- need widescreen support
-- ------------------------------------------------------------
local STATE_STOPPED = 0
local STATE_RUNNING = 1


local eeObj = getEEObject()
local notify_ypos = 24
local emuObj = getEmuObject()
local notify_p1_xsize = 0
local notify_p2_xsize = 0
local notify_p1d_xsize = 0
local notify_p2d_xsize = 0
local notify_ysize = 0


local notify_frames_p1 = 0
local notify_frames_p2 = 0
local notify_animstate_p1 = STATE_STOPPED
local notify_animstate_p2 = STATE_STOPPED


local USEWIDESCREEN_ADDRESS = 0x7004ef
local connected_p1 = 47
local connected_p2 = 47
local blink_on_p1 = true
local blink_on_p2 = true


local H1 = -- init widescreen flag
--[[ Menu notifications --]]
function()
 
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen
local texture9 = getTextureObject(9)
end
local texture10 = getTextureObject(10)
local texture11 = getTextureObject(11)
local texture12 = getTextureObject(12)
local texture13 = getTextureObject(13)


local H2 = -- main game loop
function()
local isWidescreen = eeObj.ReadMem8(USEWIDESCREEN_ADDRESS)
if isWidescreen == 0 then
emuObj.SetDisplayAspectNormal()
else
emuObj.SetDisplayAspectWide()
end
end


local extra_menu_h = 0
local extra_menu_w = 0


local hook1 = eeObj.AddHook(0x233584, 0xa200004f, H1) -- <CMenuManager::__ct(void)>:
-- adjust these?
local hook2 = eeObj.AddHook(0x246750, 0x24040012, H2) -- <TheGame(void)>:
local artmenu_ypos = 770 -- adjusted by WBD
#Official widescreen support.</pre>
local scanmenu_ypos = artmenu_ypos + 36


====Grand Theft Auto: Vice City====
local menu_xpos = 600 -- adjusted by WBD
SLUS_205.52
<br>CLI
<pre>--gs-check-trans-rejection=1
--gs-kernel-cl-up="up2x2tc"
--gs-optimize-30fps=1
--ee-hook=0x277b88,FastForwardClock
--ee-hook=0x279a18,FastForwardClock
</pre>


SLUS_205.52
<br>LUA
<pre>
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


HideArtMenu = function()
sprite_artmenu.Disable()
--[[ WBD  added Disable rather than position offscreen
sprite_artmenu.SetPosXY(-1 - extra_menu_w, artmenu_ypos)  -- full obscured
sprite_artmenu.SetSizeXY(extra_menu_w,extra_menu_h)
sprite_artmenu.SetPosUV(0,0)
sprite_artmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_artmenu.SetBlendColorEquation(blendDefaultEquation)
--]]


-- Performance fix
end
local emuObj = getEmuObject()
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } )




-- Bug#9147
-- workaround ... -2104(gp) value is something wrong. the value comes from CCamera::Process().
--                unfortunately accurate math or any other flags don't help for this problem,
--   even though it should be calculation error issue.
--   for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension()
--   actually the cloud is a billboard, so it should have 0 degree in view-space.
--   so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something)
eeInsnReplace(0x334d64, 0xc792f7c8, 0x44809000) -- lwc1 $f18,-2104(gp)
#Performance fix.</pre>


SLUS_205.52
HideScanMenu = function()
<br>SLUS-20552_features.lua
sprite_scanmenu.Disable()
<pre>-- Lua 5.3
--[[ WBD  added Disable rather than position offscreen
-- Title: Grand Theft Auto: Vice City - SLUS-20552 (USA) v3.00
sprite_scanmenu.SetPosXY(-1 - extra_menu_w, scanmenu_ypos)  -- full obscured
-- Author: Nicola Salmoria
    sprite_scanmenu.SetSizeXY(extra_menu_w,extra_menu_h)
-- Date:  November 4, 2015
sprite_scanmenu.SetPosUV(0,0)
    sprite_scanmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_scanmenu.SetBlendColorEquation(blendDefaultEquation)
--]]
end




require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])


apiRequest(0.7) -- need widescreen support


local eeObj = getEEObject()
ShowArtMenu = function()
local emuObj = getEmuObject()
sprite_artmenu.BindTexture(SaveData.vid_mode+9)
sprite_artmenu.SetPosXY(menu_xpos, artmenu_ypos)
    sprite_artmenu.SetSizeXY(extra_menu_w,extra_menu_h)
sprite_artmenu.SetPosUV(0,0)
    sprite_artmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_artmenu.SetBlendColorEquation(blendDefaultEquation)
sprite_artmenu.Enable()
end


ShowScanMenu = function()
sprite_scanmenu.BindTexture(SaveData.vid_scanlines+12)
sprite_scanmenu.SetPosXY(menu_xpos, scanmenu_ypos)
    sprite_scanmenu.SetSizeXY(extra_menu_w,extra_menu_h)
sprite_scanmenu.SetPosUV(0,0)
    sprite_scanmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_scanmenu.SetBlendColorEquation(blendDefaultEquation)
sprite_scanmenu.Enable()
end


local USEWIDESCREEN_ADDRESS = 0x4ba7bc


local H1 = -- start of main()
function()
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen
end


local H2 = -- main game loop
function()
local isWidescreen = eeObj.ReadMem8(USEWIDESCREEN_ADDRESS)
if isWidescreen == 0 then
emuObj.SetDisplayAspectNormal()
else
emuObj.SetDisplayAspectWide()
end
end




local hook1 = eeObj.AddHook(0x279384, 0xffbf0000, H1) -- <main>:
local hook2 = eeObj.AddHook(0x277784, 0x00000000, H2) -- <TheGame(void)>:


local update_notifications_p1 = function()


-- Fix for bug #9161. The 'flying cars' cheat causes crashes when attempting to
if notify_animstate_p1 == STATE_STOPPED then
-- fly an helicopter. We avoid that by disabling recognition of the cheat altogether.
spr_p1_notify.Disable()
-- The SLPM version comes with the cheat disabled out of the box.
spr_p1d_notify.Disable()
eeInsnReplace(0x27db2c, 0x14400015, 0x10000015) -- bnez -> b
return
#Official widescreen support and removal of "flying cars" cheat due to game crash.</pre>
end


SCES_503.61
-- L2()
<br>LUA
<pre>-- Jak EU
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
local keyframe = 15
local emuObj = getEmuObject()vi
local eeObj = getEEObject()
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()


-- Disable internal field shift compensation, part of post-process removal feature.
notify_frames_p1 = notify_frames_p1 + 1
gsObj.SetDeinterlaceShift(0)


-- Fix shadow
if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1  } )
if blink_on_p1 == true then notify_ypos = 24 end
if blink_on_p1 == false then notify_ypos = -84 end


-- Reduce flush count
-- print(string.format("FEATURE SCRIPT : rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1  } )
-- print(string.format("FEATURE SCRIPT : notify_frames_p1 %s", notify_frames_p1))
 
if notify_frames_p1 >= 225 then
notify_animstate_p1 = STATE_STOPPED
notify_frames_p1 = 0
connected_p1 = 47
end


-- Disable post-processing
if connected_p1 == true then
-- update: removed due to occasional regression (bug#10608). post-processing is now skipped in the EE via 'depth-cue'
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
-- emuObj.SetGsTitleFix( "ignoreSprite", "reserved", {  texType=1 , tw=5 , th=8, zmsk=1 , alpha=0x80000044  } )
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
spr_p1_notify.Enable()
end


-- ------------------------- OVERLAY MANAGER --------------------------
if connected_p1 == false then
g_OnOverlayRegistered = function(filename, start, size)
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
-- global function provided for adding per-overlay callback handlers.
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
spr_p1d_notify.Enable()
end
end
end


local DH8 = function()
local update_notifications_p2 = function()
local s0 = eeObj.GetGpr(gpr.s0)
 
local linkblock = eeObj.ReadMem32(s0+0x5c)
if notify_animstate_p2 == STATE_STOPPED then
spr_p2_notify.Disable()
--print( string.format("--> PRELOAD %08x %08x",s0, linkblock) )
spr_p2d_notify.Disable()
return
local linkblock_allocate_length = eeObj.ReadMem32 (linkblock + 0x00)
end
local linkblock_allocate_version = eeObj.ReadMem32 (linkblock + 0x04)
 
local linkblock_allocate_segment_count = eeObj.ReadMem32 (linkblock + 0x08)
-- L2()
local linkblock_allocate_name = eeObj.ReadMemStr(linkblock + 0x0c)
 
local keyframe = 15
local linkblock_allocate_seg1_linkptr = eeObj.ReadMem32 (linkblock + 0x4C)
 
local linkblock_allocate_seg1_dataptr = eeObj.ReadMem32 (linkblock + 0x50)
notify_frames_p2 = notify_frames_p2 + 1
local linkblock_allocate_seg1_size = eeObj.ReadMem32 (linkblock + 0x54)
local linkblock_allocate_seg1_flags = eeObj.ReadMem32 (linkblock + 0x58)
                                                             
local linkblock_allocate_seg2_linkptr = eeObj.ReadMem32 (linkblock + 0x5C)
local linkblock_allocate_seg2_dataptr = eeObj.ReadMem32 (linkblock + 0x60)
local linkblock_allocate_seg2_size = eeObj.ReadMem32 (linkblock + 0x64)
local linkblock_allocate_seg2_flags = eeObj.ReadMem32 (linkblock + 0x68)
                                                             
local linkblock_allocate_seg3_linkptr = eeObj.ReadMem32 (linkblock + 0x6C)
local linkblock_allocate_seg3_dataptr = eeObj.ReadMem32 (linkblock + 0x70)
local linkblock_allocate_seg3_size = eeObj.ReadMem32 (linkblock + 0x74)
local linkblock_allocate_seg3_flags = eeObj.ReadMem32 (linkblock + 0x78)
-- seg1 is equiv to main in Jak3
-- seg3 is equiv to top  in Jak3
-- seg2 appears to be unused ... ?  --jstine


if emuObj.IsToolingVerbose() then
if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
print( string.format("--> LOADED SEGMENT alloc_len %08x ver %08x segcount %08x  name:\"%s\"", linkblock_allocate_length, linkblock_allocate_version, linkblock_allocate_segment_count, linkblock_allocate_name) )
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
print( string.format("    seg1linkptr %08x seg1dataptr %08x seg1size %08x seg1flags %08x", linkblock_allocate_seg1_linkptr, linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, linkblock_allocate_seg1_flags) )
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end
print( string.format("    seg2linkptr %08x seg2dataptr %08x seg2size %08x seg2flags %08x", linkblock_allocate_seg2_linkptr, linkblock_allocate_seg2_dataptr, linkblock_allocate_seg2_size, linkblock_allocate_seg2_flags) )
print( string.format("    seg3linkptr %08x seg3dataptr %08x seg3size %08x seg3flags %08x", linkblock_allocate_seg3_linkptr, linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, linkblock_allocate_seg3_flags) )
end


if linkblock_allocate_seg1_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, false) end
-- print(string.format("FEATURE SCRIPT : rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
if linkblock_allocate_seg3_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, true) end


if (g_OnOverlayRegistered ~= nil) then
if notify_frames_p2 >= 225 then
-- Make sure to execute any previously registered OnOverlay handler
notify_animstate_p2 = STATE_STOPPED
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size) end
notify_frames_p2 = 0
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size) end
connected_p2 = 47
end
end
end


assert(g_OnOverlayRegistered ~= nil)
-- print(string.format("FEATURE SCRIPT : connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))
local prev_OnOverlayRegistered = g_OnOverlayRegistered


g_OnOverlayRegistered = function(filename, start, size)
if connected_p2 == true then
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
if filename == "depth-cue.seg1" then
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
-- Disable full-screen post process via depth-cue.
spr_p2_notify.Enable()
-- This also removes half-pixel shift during interlacing.
end
-- <depth-cue.seg1+00039c>
-- 00701DFC:67BDFFF0                daddiu      $sp,$sp,-0x10 (0xfffffff0) -> 03E00008                jr          $ra
-- 00701E00:FFBE0008                sd          $fp,8($sp)                     -> 00000000 nop


eeObj.WriteMem32(start + 0x39c, 0x03E00008)
if connected_p2 == false then
eeObj.WriteMem32(start + 0x3a0, 0x00000000)
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
eeObj.WriteMem32(start + 0x004, 0x03E00008)
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
eeObj.WriteMem32(start + 0x008, 0x00000000)
spr_p2d_notify.Enable()
end
end


if (prev_OnOverlayRegistered ~= nil) then
end
-- Make sure to execute any previously registered OnOverlay handler
 
prev_OnOverlayRegistered(filename, start, size)
-- slot can range from 0 to 3, for users 1 thru 4.
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
local onHIDPadEvent = function(slot, connected, pad_type)
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
-- print(string.format("FEATURE SCRIPT : slot %s, connected %s, pad_type %s", slot, connected, pad_type))
if pad_type == PadConnectType.HID then
notify_frames_p1 = 0
notify_frames_p2 = 0
blink_on_p1 = true
blink_on_p2 = true
if slot == 0 then
connected_p1 = connected
notify_animstate_p1 = STATE_RUNNING
end
if slot == 1 then
connected_p2 = connected
notify_animstate_p2 = STATE_RUNNING
end
end
end
end
end


-- hooked in link_control::finish(void)>:
eeObj.AddHook(0x0010ACF8, 0x040C825, DH8)  -- this is address US:0010abe0 JP:0010abd8 EU:0010ACF8
#Graphical fix, removal of intensive post process effects.</pre>


SCES-50361
local scanlineParams = {
<br>SCES-50361_features.lua
240.0, -- float scanlineCount
<pre>This is a substantial file. Over 700 lines with an extensive graphical and control fix. I'm sharing the file itself as a download link.
  0.7, -- float scanlineHeight;
1.5,        -- float scanlineBrightScale;
0.5,        -- float scanlineAlpha;
0.5        -- float vignetteStrength;
}


https://drive.google.com/file/d/1KppgZpiK5bgESrpSRKo6kKPTysZ-NAC9/view
-- ---------------------------------------------------
-- Full Screen (480p) NoFX
-- ---------------------------------------------------


#Shadows fix, control scheme changes, forced 60Hz/NTSC/Widescreen.</pre>
local original_mode = function()
if snklogo == 1 then
sprite_snklogo.BindTexture(3)
sprite_snklogo.SetPosXY(0,0)
sprite_snklogo.SetSizeXY(1920,1080)
sprite_snklogo.SetPosUV(0,0)
sprite_snklogo.SetSizeUV(1920,1080)
else
sprite_snklogo.BindTexture(0)
sprite_snklogo.BindFragmentShader(0)
sprite_snklogo.SetPosXY((1920-1440)/2,0)
sprite_snklogo.SetSizeXY(1440,1080)
end
sprite_snklogo.Enable()
sprite_bezel.Disable()
end


====Harvest Moon®: A Wonderful Life Special Edition====
-- ---------------------------------------------------
CUSA06584
-- Full Screen + ScanLines (480p)
<br>CLI
-- ---------------------------------------------------
<pre>
--ee-cycle-scalar=0.78
</pre>


CUSA06584
local scanlines_mode = function()
<br>LUA
if snklogo == 1 then
<pre>
sprite_snklogo.BindTexture(3)
apiRequest (1.7)
sprite_snklogo.SetPosXY(0,0)
 
sprite_snklogo.SetSizeXY(1920,1080)
local eeObj = getEEObject()
sprite_snklogo.SetPosUV(0,0)
local gpr = require("ee-gpr-alias")
sprite_snklogo.SetSizeUV(1920,1080)
else
sprite_snklogo.BindTexture(0)
sprite_snklogo.SetPosXY((1920-1440)/2,0)
sprite_snklogo.SetSizeXY(1440,1080)
sprite_snklogo.BindFragmentShader(2)
sprite_snklogo.SetShaderParams(scanlineParams)
end
sprite_snklogo.Enable()
sprite_bezel.Disable()
end
 
-- ---------------------------------------------------
-- Bezel NoFX
-- ---------------------------------------------------
local bezel_mode = function(bezel)
if snklogo == 1 then
sprite_snklogo.BindTexture(3)
sprite_snklogo.SetPosXY(0,0)
sprite_snklogo.SetSizeXY(1920,1080)
sprite_snklogo.SetPosUV(0,0)
sprite_snklogo.SetSizeUV(1920,1080)
else
sprite_snklogo.BindTexture(0)
sprite_snklogo.BindFragmentShader(0)
sprite_snklogo.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite_snklogo.SetSizeXY(1280,896)
end
sprite_snklogo.Enable()


-- 00107be0 <syncV>: idle loop on vsync
sprite_bezel.BindTexture(bezel)
eeNativeHook (0x107c14, 0x3c03005d,"FastForwardClock", 0)
sprite_bezel.SetPosXY(0,0)
sprite_bezel.SetSizeXY(1920,1080)
sprite_bezel.SetPosUV(0,0)
sprite_bezel.SetSizeUV(1920,1080)
sprite_bezel.Enable()
end


eeNativeFunction(0x44f3f8, 0x27bdffd0, 'ieee754_acosf')
-- ---------------------------------------------------
eeNativeFunction(0x44f820, 0x27bdffd0, 'ieee754_asinf')
-- Bezel + ScanLines (480p)
eeNativeFunction(0x450930, 0x44036000, 'ieee754_sqrtf')
-- ---------------------------------------------------
eeNativeFunction(0x452848, 0x0080102d, 'fabs')
eeNativeFunction(0x453080, 0x27bdffd0, 'cosf')
eeNativeFunction(0x453158, 0x27bdfff0, 'fabsf')
eeNativeFunction(0x453320, 0x27bdffd0, 'sinf')
eeNativeFunction(0x4534b0, 0x27bdfff0, 'acosf')
eeNativeFunction(0x4534c8, 0x27bdfff0, 'asinf')
eeNativeFunction(0x453510, 0x27bdfff0, 'sqrtf')
eeNativeFunction(0x4552d8, 0x27bdffd0, 'fptoui')
eeNativeFunction(0x455298, 0x27bdffd0, 'fptodp')
eeNativeFunction(0x455d48, 0x27bdffd0, 'litodp')
eeNativeFunction(0x455e00, 0x27bdffc0, 'dptoli')
eeNativeFunction(0x455ed0, 0x27bdffc0, 'dptofp')
eeNativeFunction(0x45d580, 0x0080402d, 'memcpy')
eeNativeFunction(0x45d738, 0x2cc20008, 'memset')
eeNativeFunction(0x45fde8, 0x30820007, 'strlen')


eeInsnReplace(0x4443e0, 0x24030064, 0x03e00008)                 -- <FlushCache>
local bezel_scanlines_mode = function(bezel)
eeInsnReplace(0x4443e4, 0x0000000c, 0x00000000)
if snklogo == 1 then
eeNativeHook (0x4443e0, 0x03e00008,'AdvanceClock',0x800)
sprite_snklogo.BindTexture(3)
eeInsnReplace(0x444410, 0x2403ff98, 0x03e00008)                 -- <iFlushCache>
sprite_snklogo.SetPosXY(0,0)
eeInsnReplace(0x444414, 0x0000000c, 0x00000000)
sprite_snklogo.SetSizeXY(1920,1080)
eeNativeHook (0x444410, 0x03e00008,'AdvanceClock',0x800)
sprite_snklogo.SetPosUV(0,0)
eeInsnReplace(0x444a58, 0x27bdffc0, 0x03e00008)                 -- <SyncDCache>
sprite_snklogo.SetSizeUV(1920,1080)
eeInsnReplace(0x444a5c, 0xffb20020, 0x00000000)
else
eeNativeHook (0x444a58, 0x03e00008,'AdvanceClock',0x800)
sprite_snklogo.BindTexture(0)
eeInsnReplace(0x444b98, 0x27bdffc0, 0x03e00008)                 -- <InvalidDCache>
sprite_snklogo.SetPosXY((1920-1280)/2, (1080-896)/2)
eeInsnReplace(0x444b9c, 0xffb20020, 0x00000000)
sprite_snklogo.SetSizeXY(1280,896)
eeNativeHook (0x444b98, 0x03e00008,'AdvanceClock',0x800)
sprite_snklogo.BindFragmentShader(2)
sprite_snklogo.SetShaderParams(scanlineParams)
end
sprite_snklogo.Enable()


-- bug#10318 : workaround...
sprite_bezel.BindTexture(bezel)
eeObj.AddHook(0x3ce0fc, 0x0200202d, function()
sprite_bezel.SetPosXY(0,0)
local sign = (eeObj.GetGpr(gpr.v1) >> 31) & 1
sprite_bezel.SetSizeXY(1920,1080)
if sign then
sprite_bezel.SetPosUV(0,0)
eeObj.SetPc(0x3ce118)
sprite_bezel.SetSizeUV(1920,1080)
end
sprite_bezel.Enable()
end)
end
 
 
</pre>
====Jak 3====
'''CLI'''
<br>SCUS-97330
<pre>
--ee-jit-pagefault-threshold=30
--gs-frontend-opt-mode=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--cop2-no-clamping=1
--vu1-mpg-cycles=250
--gs-adaptive-frameskip=1
</pre>
'''LUA'''
<br>SCUS-97330
<pre>
apiRequest(2.3)


local gpr    = require("ee-gpr-alias")
local emuObj = getEmuObject()
local eeObj = getEEObject()
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()


-- Fix shadow
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1  } )


-- Reduce flush count
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1  } )


-- Disabled due to embossing effect problem --jstine
--emuObj.SetGsTitleFix( "trianglesAsParticles", "reserved", { hasClut=1,zmsk=1 } )




-- All JAK titles have a silly way of obtaining the PS2 Timestamp Counter. A binary code snippet is written
local updateMode = function(mode, scanlines)
-- into a NON-CONST array, like so:  static u32 getTSC[] = { 0x40024800, 0x03E00008 }; and then that snippet is
if scanlines == 0 then
-- called via:  ((u32 (*)())getTSC)()
if mode == 0 then
--
original_mode()
-- Actual disasm of snippet:
else
--    129780:40024800    mfc0        $v0,$count
bezel_mode(mode)
--    129784:03E00008    jr          $ra
end
--
else
-- Because the code is right next to data in the .data section of the process, the emulator's page fault protection
if mode == 0 then
-- gets tripped up constantly and the code must be re-validated on every invocation.  Interesting aside: had the devs
scanlines_mode()
-- marked the array as 'const' and thus had it placed in .ro_data, there wouldn't be a perf issue in the emu since
else
-- page invalidations only occur on writes.
bezel_scanlines_mode(mode)
--
end
-- Solution: rewrite the code which calls this function to simply execute mfc0 inline instead. Typical pattern which
end
-- invokes the PS2 TSC read:
--    108c80:8c629790 lw v0,-26736(v1)
local needsSave = (SaveData.vid_mode ~= mode or SaveData.vid_scanlines ~= scanlines)
--    108c84:0040f809 jalr v0
if needsSave == true then
SaveData.vid_mode = mode
SaveData.vid_scanlines = scanlines
emuObj.SaveConfig(0, SaveData)
end
end
 


-- Replace four separate instances:
eeInsnReplace(0x108a78, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
eeInsnReplace(0x108a7c, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra
eeInsnReplace(0x108c80, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
eeInsnReplace(0x108c84, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra
eeInsnReplace(0x108ea4, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
eeInsnReplace(0x108ea8, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra
eeInsnReplace(0x10902c, 0x8c629790, 0x40024800) --  lw     v0,-26736(v1) -> mfc0      $v0,$count
eeInsnReplace(0x109030, 0x0040f809, 0x00000000) --  jalr v0          -> jr        $ra


-- ------------------------- OVERLAY MANAGER --------------------------
-- Fight stick
g_OnOverlayRegistered = function(filename, start, size)
local pad = function()
-- global function provided for adding per-overlay callback handlers.
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
emuObj.AddVsyncHook(update_notifications_p1)
emuObj.AddVsyncHook(update_notifications_p2)
end
end


local DH8 = function()
emuObj.AddPadHook(onHIDPadEvent)
local s1 = eeObj.GetGpr    (gpr.s1)
emuObj.AddEntryPointHook(pad)
local filename = eeObj.ReadMemStr(s1 + 17)
local segment = eeObj.ReadMem32 (s1 +  8)
local main = eeObj.ReadMem32 (segment +  4)
local mainSize = eeObj.ReadMem32 (segment +  8)
local top = eeObj.ReadMem32 (segment + 36)
local topSize = eeObj.ReadMem32 (segment + 40)


if emuObj.IsToolingVerbose() then
print( string.format("--> LOADED SEGMENT \"%s\" MAIN %08x size %x TOP %08x size %x", filename, main, mainSize, top, topSize) )
end


eeOverlay.Register(filename .. ".main", main, mainSize, false)
eeOverlay.Register(filename .. ".top",  top,  topSize,  true )


--local debugObj = getDebugObject()
--[[###################################################################################################################
--debugObj.eDumpDisasmToFile ("./DisasmGoal/Jak3/" .. filename .. ".main.dasm", main, mainSize, 0)
#######################################################################################################################
--debugObj.eDumpDisasmToFile ("./DisasmGoal/Jak3/" .. filename .. ".top.dasm",  top,  topSize,  0)
--debugObj.eDumpAotToFile    ("./DisasmGoal/Jak3/" .. filename .. ".main.aot",  main, mainSize, 0)
--debugObj.eDumpAotToFile    ("./DisasmGoal/Jak3/" .. filename .. ".top.aot",  top,  topSize,  0)


if (g_OnOverlayRegistered ~= nil) then
  Adjusted Memory Read/Write operations
-- Make sure to execute any previously registered OnOverlay handler
g_OnOverlayRegistered(filename .. ".main", main, mainSize)
g_OnOverlayRegistered(filename .. ".top",  top,  topSize )
end


end
  when data stored in memory differs by a common offset between regions these functions are handy


eeObj.AddHook(0x1091d4, 0x0080c825, DH8)    --     <ndi::link_control::finish(void)>:
###################################################################################################################--]]


-- --------------------------------------------------------------------
-- Initial offsets based on European version
assert(g_OnOverlayRegistered ~= nil)
local AdjustForRegion = 0
local prev_OnOverlayRegistered = g_OnOverlayRegistered


g_OnOverlayRegistered = function(filename, start, size)
function Adjusted_WM32(base, data)
if (prev_OnOverlayRegistered ~= nil) then
eeObj.WriteMem32(base + AdjustForRegion, data)
-- Make sure to execute any previously registered OnOverlay handler
end
prev_OnOverlayRegistered(filename, start, size)
end


if filename == "sparticle-launcher.main" then
function Adjusted_WM16(base, data)
-- this RNG-sqrt instance is removed for performance. Additionally, not corrupting the RNG seed with
eeObj.WriteMem16(base + AdjustForRegion, data)
-- bad sqrt math is always a good thing in my book --jstine
end


assert(eeObj.ReadMem32(start + 0x005de4) == 0x4be1043d) -- vrget.wxyz  vf01,r
function Adjusted_WM8(base, data)
assert(eeObj.ReadMem32(start + 0x005de8) == 0x4a0103bd) -- vsqrt        q,vf01x
eeObj.WriteMem8(base + AdjustForRegion, data)
assert(eeObj.ReadMem32(start + 0x005df0) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q
end
 
function Adjusted_WMFloat(base, data)
eeObj.WriteMemFloat(base + AdjustForRegion, data)
end


assert(eeObj.ReadMem32(start + 0x005e4c) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x005ef8) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x005f80) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x006018) == 0x4a00143f) -- vrxor        r,vf02x


eeObj.WriteMem32(start + 0x005de4, 0x00000000)
function Adjusted_RM32(base)
eeObj.WriteMem32(start + 0x005de8, 0x00000000)
return eeObj.ReadMem32(base + AdjustForRegion)
eeObj.WriteMem32(start + 0x005df0, 0x00000000)
end


eeObj.WriteMem32(start + 0x005e4c, 0x00000000)
function Adjusted_RM16(base)
eeObj.WriteMem32(start + 0x005ef8, 0x00000000)
return eeObj.ReadMem16(base + AdjustForRegion)
eeObj.WriteMem32(start + 0x005f80, 0x00000000)
eeObj.WriteMem32(start + 0x006018, 0x00000000)
end
end
end


-- --------------------------------------------------------------------------------------
function Adjusted_RM8(base)
-- diagnostic for checking the Jak engine's internal frame skipping mechanism.
return eeObj.ReadMem8(base + AdjustForRegion)
-- $fp30 contains a ratio of time-taken-to-16ms to render the scene, eg. 18 ms is approx 1.15.
end
-- The engine will proceed to make a series of logical decisions according to this value.
-- The value read out here will be affected by both EE cycle rates and adaptive GS penalties.
-- I tried modifiying this value directly but it gives somewhat unsatisfactory results.


-- eeOverlay.AddPreHook("drawable.main",0x208+8, 0x461E0034, function()
function Adjusted_RMStr(base)
-- local v1 = eeObj.GetGpr(gpr.v1)
return eeObj.ReadMemStr(base + AdjustForRegion)
-- print(string.format("fpuCompare fpr0=%f fpr30=%f", eeObj.GetFpr(0), eeObj.GetFpr(30)))
end
-- end)
-- --------------------------------------------------------------------------------------
</pre>


====Jak 2====
function Adjusted_RMFloat(base)
'''CLI'''
return eeObj.ReadMemFloat(base + AdjustForRegion)
<br>SCUS-97265
end
<pre>
 
--ee-jit-pagefault-threshold=20
function Adjusted_W_bitset_8(base, bit)
--gs-frontend-opt-mode=1
local u8val = eeObj.ReadMem8(base + AdjustForRegion)
--gs-use-mipmap=1
local bitmask = 1 << bit
--gs-kernel-cl="mipmap"
u8val = u8val | bitmask
--gs-kernel-cl-up="mipmap2x2"
eeObj.WriteMem8(base + AdjustForRegion, u8val)
--cop2-no-clamping=1
end
--cop2-clamp-range=0x2A18,0x2a20,joint.seg1
--vu1-mpg-cycles=250
</pre>
'''LUA'''
<br>SCUS-97265
<pre>
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
function Adjusted_W_bitclear_8(base, bit)
local emuObj = getEmuObject()
local u8val = eeObj.ReadMem8(base + AdjustForRegion)
local eeObj = getEEObject()
local bitmask = 1 << bit
local eeOverlay = eeObj.getOverlayObject()
bitmask = bitmask ~0xff
local iopObj    = getIOPObject()
local gsObj = getGsObject()
u8val = u8val & bitmask
eeObj.WriteMem8(base + AdjustForRegion, u8val)
end


function Adjusted_R_bit_8(base, bit)
local u8val = eeObj.ReadMem8(base + AdjustForRegion)
local bitmask = 1 << bit
u8val = u8val & bitmask
u8val = u8val >> bit
return u8val
end


-- Fix shadow
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1  } )


-- Reduce flush count
function NeoGeo_WM8(address, data)
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1  } )


---------------------------------------------------------------------------------
local tempaddress = address & ~3
-- Basic Block breakers for EE AOT Injection
eeOverlay.AddPreHook("traffic-engine.seg1", 0x004474, 0x0080e025, "nop" )
address = address & 3
eeOverlay.AddPreHook("spatial-hash.seg1", 0x004474, 0x0080e025, "nop" )
if (address==0) then
tempaddress = tempaddress + 1
elseif (address==1) then
tempaddress = tempaddress + 0
elseif (address==2) then
tempaddress = tempaddress + 3
elseif (address==3) then
tempaddress = tempaddress + 2
end
eeObj.WriteMem8(tempaddress, data)
end


---------------------------------------------------------------------------------


-- ------------------------- OVERLAY MANAGER --------------------------
function NeoGeo_RM8(address)
g_OnOverlayRegistered = function(filename, start, size)
-- global function provided for adding per-overlay callback handlers.
end


local DH8 = function()
local tempaddress = address & ~3
local s0 = eeObj.GetGpr(gpr.s0)
local linkblock = eeObj.ReadMem32(s0+0x60) -- was 0x5c on Jak1
address = address & 3
if (address==0) then
tempaddress = tempaddress + 1
elseif (address==1) then
tempaddress = tempaddress + 0
elseif (address==2) then
tempaddress = tempaddress + 3
elseif (address==3) then
tempaddress = tempaddress + 2
end
--print( string.format("--> PRELOAD %08x %08x",s0, linkblock) )
return eeObj.ReadMem8(tempaddress)
end
local linkblock_allocate_length = eeObj.ReadMem32 (linkblock + 0x00)
 
local linkblock_allocate_version = eeObj.ReadMem32 (linkblock + 0x04)
local linkblock_allocate_segment_count = eeObj.ReadMem32 (linkblock + 0x08)
local linkblock_allocate_name = eeObj.ReadMemStr(linkblock + 0x0c)
local linkblock_allocate_seg1_linkptr = eeObj.ReadMem32 (linkblock + 0x4C)
local linkblock_allocate_seg1_dataptr = eeObj.ReadMem32 (linkblock + 0x50)
local linkblock_allocate_seg1_size = eeObj.ReadMem32 (linkblock + 0x54)
local linkblock_allocate_seg1_flags = eeObj.ReadMem32 (linkblock + 0x58)
                                                             
local linkblock_allocate_seg2_linkptr = eeObj.ReadMem32 (linkblock + 0x5C)
local linkblock_allocate_seg2_dataptr = eeObj.ReadMem32 (linkblock + 0x60)
local linkblock_allocate_seg2_size = eeObj.ReadMem32 (linkblock + 0x64)
local linkblock_allocate_seg2_flags = eeObj.ReadMem32 (linkblock + 0x68)
                                                             
local linkblock_allocate_seg3_linkptr = eeObj.ReadMem32 (linkblock + 0x6C)
local linkblock_allocate_seg3_dataptr = eeObj.ReadMem32 (linkblock + 0x70)
local linkblock_allocate_seg3_size = eeObj.ReadMem32 (linkblock + 0x74)
local linkblock_allocate_seg3_flags = eeObj.ReadMem32 (linkblock + 0x78)
-- seg1 is equiv to main in Jak3
-- seg3 is equiv to top  in Jak3
-- seg2 appears to be unused ... ?  --jstine (it's a debug segment, so likely unused on retail) DH


if emuObj.IsToolingVerbose() then
print( string.format("--> LOADED SEGMENT alloc_len %08x ver %08x segcount %08x  name:\"%s\"", linkblock_allocate_length, linkblock_allocate_version, linkblock_allocate_segment_count, linkblock_allocate_name) )
print( string.format("    seg1linkptr %08x seg1dataptr %08x seg1size %08x seg1flags %08x", linkblock_allocate_seg1_linkptr, linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, linkblock_allocate_seg1_flags) )
print( string.format("    seg2linkptr %08x seg2dataptr %08x seg2size %08x seg2flags %08x", linkblock_allocate_seg2_linkptr, linkblock_allocate_seg2_dataptr, linkblock_allocate_seg2_size, linkblock_allocate_seg2_flags) )
print( string.format("    seg3linkptr %08x seg3dataptr %08x seg3size %08x seg3flags %08x", linkblock_allocate_seg3_linkptr, linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, linkblock_allocate_seg3_flags) )
end


-- local debugObj = getDebugObject()
-- debugObj.eDumpDisasmToFile("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg1.dasm", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, 0)
-- debugObj.eDumpDisasmToFile("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg3.dasm", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, 0)
-- debugObj.eDumpAotToFile  ("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg1.aot",  linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, 0)
-- debugObj.eDumpAotToFile  ("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg3.aot",  linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, 0)


if linkblock_allocate_seg1_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg1",  linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, false) end
local currentGame = -1
if linkblock_allocate_seg3_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg3",  linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, true)  end
local lastRomBase = -1
local textVramBase = -1 -- address of text VRAM for emulated NeoGeo
local RamBase = -1; -- address of main ram for emulated NeoGeo


if (g_OnOverlayRegistered ~= nil) then
-- Make sure to execute any previously registered OnOverlay handler
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size) end
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size) end
end
end


assert(g_OnOverlayRegistered ~= nil)
local ActivateOptionsMenu = function()
local prev_OnOverlayRegistered = g_OnOverlayRegistered
OptionsMenuActive = 1
ShowArtMenu()
ShowScanMenu()
end
 
local DeActivateOptionsMenu = function()
OptionsMenuActive = 0
HideArtMenu()
HideScanMenu()
end


g_OnOverlayRegistered = function(filename, start, size)
--[[ The Player Control menus don't have room for our new bezel and scanline options,
if (prev_OnOverlayRegistered ~= nil) then
so remove them if they are present. (They should be present for the main Options screen
-- Make sure to execute any previously registered OnOverlay handler
but not for the gameplay options screens)
prev_OnOverlayRegistered(filename, start, size)
--]]
local PlayerCtrlMenuOn = function()
if (OptionsMenuActive == 1) then
RestoreNewMenus = true
DeActivateOptionsMenu()
end
end
end


if filename == "sparticle-launcher.seg1" then
--[[ When a Player Control menu goes away, we may need to restore our new bezel and scanline
-- this RNG-sqrt instance is removed for performance.  Additionally, not corrupting the RNG seed with
options.
-- bad sqrt math is always a good thing in my book --jstine
--]]
local PlayerCtrlMenuOff = function()
if (RestoreNewMenus == true) then
ActivateOptionsMenu()
end
RestoreNewMenus = false
end


assert(eeObj.ReadMem32(start + 0x0044ec) == 0x4be1043d) -- vrget.wxyz  vf01,r
assert(eeObj.ReadMem32(start + 0x0044f0) == 0x4a0103bd) -- vsqrt        q,vf01x
assert(eeObj.ReadMem32(start + 0x0044f8) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q


assert(eeObj.ReadMem32(start + 0x00454c) == 0x4a00143f) -- vrxor        r,vf02x
local lastR1 = -1
assert(eeObj.ReadMem32(start + 0x0045f8) == 0x4a00143f) -- vrxor        r,vf02x
local lastL1 = -1
assert(eeObj.ReadMem32(start + 0x004680) == 0x4a00143f) -- vrxor        r,vf02x
local lastR2 = -1
assert(eeObj.ReadMem32(start + 0x004718) == 0x4a00143f) -- vrxor        r,vf02x
local lastL2 = -1


eeObj.WriteMem32(start + 0x0044ec, 0x00000000)
local CheckInputs = function()
eeObj.WriteMem32(start + 0x0044f0, 0x00000000)
eeObj.WriteMem32(start + 0x0044f8, 0x00000000)
-- This entire piece of code needs to be blocked out unless the menu is active and displayed
 
eeObj.WriteMem32(start + 0x00454c, 0x00000000)
if OptionsMenuActive ~= 1 then
eeObj.WriteMem32(start + 0x0045f8, 0x00000000)
return
eeObj.WriteMem32(start + 0x004680, 0x00000000)
end
eeObj.WriteMem32(start + 0x004718, 0x00000000)
end
end
 
-- hooked in link_control::finish(void)>:
function install_c_hooks(offset)
eeObj.AddHook(0x1085a0 + offset , 0x0080c825, DH8)
end
 
 
local Ready = 0
 
local DetectFunc = function()
if Ready == 0 then
local discID = eeObj.ReadMemStr(0x0012fc8)
local pad_bits = emuObj.GetPad()
if (discID ~= "") then
local UP = pad_bits &  0x0010
local DOWN = pad_bits &  0x0040
if (discID == "cdrom0:\\SCUS_972.65;1") or (discID == "cdrom0:\\SCPS_150.57;1") then
local LEFT = pad_bits &  0x0080
-- US or Japan Disc
local RIGHT = pad_bits &  0x0020
Ready = 1
local Triangle = pad_bits &  0x1000
install_c_hooks(0)
local Cross = pad_bits &  0x4000
local Square = pad_bits &  0x8000
print( string.format("********************* DETECTED USA, JAPAN DISC ********************" ) )
local Circle = pad_bits &  0x2000
local L1 = pad_bits &  0x0400
elseif (discID == "cdrom0:\\SCKA_200.10;1") then
local L2 = pad_bits &  0x0100
Ready = 1
local L3 = pad_bits &  0x0002
install_c_hooks(0x08)
local R1 = pad_bits &  0x0800
print( string.format("********************* KOREA DISC ********************" ) )
local R2 = pad_bits &  0x0200
local R3 = pad_bits &  0x0004
elseif (discID == "cdrom0:\\SCES_516.08;1") then
local Select = pad_bits &  0x0001
-- European Disc
local Start = pad_bits &  0x0008
Ready = 1
 
install_c_hooks(0xb8)
if (L2 ~= 0) and (L2 ~= lastL2) then
--print( string.format("L2 Pressed\n" ) )
print( string.format("********************* DETECTED EUROPE DISC (SCES-51608) ********************" ) )
elseif (discID == "rom0:PS2LOGO") then
-- loading PS2 logo
elseif (discID == "EELOAD") then
-- loading?
elseif (discID == "rom0:OSDSYS") then
-- loading initial boot
else
print( string.format("--> DISC ID \"%s\"", discID ) )
end
end
vid_mode = vid_mode - 1
if (vid_mode<0) then vid_mode = 2 end
 
updateMode(vid_mode, vid_scanlines)
ShowArtMenu()
end
--print( string.format("FEATURE SCRIPT: VIDEO MODE IS NOW %d\n", vid_mode ) )
end
 
end
emuObj.AddVsyncHook(DetectFunc)
</pre>
if (R2 ~= 0) and (R2 ~= lastR2) then
 
--print( string.format("R2 Pressed\n" ) )
====Jak X====
'''CLI'''
vid_mode = vid_mode + 1
<br>SCUS-97429
if (vid_mode>2) then vid_mode = 0 end
<pre>
--ee-jit-pagefault-threshold=30
updateMode(vid_mode, vid_scanlines)
--gs-frontend-opt-mode=1
ShowArtMenu()
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--print( string.format("FEATURE SCRIPT: VIDEO MODE IS NOW %d\n", vid_mode ) )
--gs-kernel-cl-up="mipmap2x2"
--cop2-no-clamping=1
end
--vu1-mpg-cycles=250
</pre>
if (L1 ~= 0) and (L1 ~= lastL1) then
 
--print( string.format("L1 Pressed\n" ) )
'''LUA'''
<br>SCUS-97429
vid_scanlines = vid_scanlines - 1
<pre>
if (vid_scanlines<0) then vid_scanlines = 1 end
-- Jak X Combat Racing  [US]
 
updateMode(vid_mode, vid_scanlines)
apiRequest(2.2)
ShowScanMenu()
 
local gpr = require("ee-gpr-alias")
--print( string.format("FEATURE SCRIPT: SCANLINES MODE IS NOW %d\n", vid_scanlines ) )
local eeObj = getEEObject()
local emuObj = getEmuObject()
end
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()
if (R1 ~= 0) and (R1 ~= lastR1) then
--print( string.format("R1 Pressed\n" ) )
vid_scanlines = vid_scanlines + 1
if (vid_scanlines>1) then vid_scanlines = 0 end
updateMode(vid_mode, vid_scanlines)
ShowScanMenu()
--print( string.format("FEATURE SCRIPT: SCANLINES MODE IS NOW %d\n", vid_scanlines ) )
end


lastL1 = L1
lastR1 = R1
lastL2 = L2
lastR2 = R2
end


-- Bug 10697
local VsyncFunc = function()
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { texMode=2 , tw=6 , th=5} )


-- Fix shadow
CheckInputs()
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1  } )


-- Reduce flush count
local romBase = -1
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1  } )
 
if Region == 1 then
-- ------------------------- OVERLAY MANAGER --------------------------
romBase = Adjusted_RM32(0x02d89bc)
g_OnOverlayRegistered = function(filename, start, size)
elseif Region == 2 then
-- global function provided for adding per-overlay callback handlers.
romBase = Adjusted_RM32(0x02d89bc + 0x700)
-- See code for bug#10141 below, as example of this usage.
end
end
 
if (romBase ~= lastRomBase) then
-- -- this hooks at the moment of loading the relocatable code and patch it only on the target segment.
lastRomBase = romBase
eeObj.AddHook(0x0026ff90, 0x03207825, function()
--print( string.format("FEATURE SCRIPT : Rom Base %08x\n", romBase ) )
local s1 = eeObj.GetGpr    (gpr.s1)
local filename = eeObj.ReadMemStr(s1 + 17)
if (romBase == 0) then
local segment = eeObj.ReadMem32 (s1 + 8)
currentGame = -1
local main = eeObj.ReadMem32 (segment + 4)
textVramBase = -1
local mainSize = eeObj.ReadMem32 (segment + 8)
RamBase = -1
local top = eeObj.ReadMem32 (segment + 36)
--print( string.format("FEATURE SCRIPT : unloaded game, disable game specific trophies\n", romBase ) )
local topSize = eeObj.ReadMem32 (segment + 40)
end
 
if emuObj.IsToolingVerbose() then
if (romBase == 0) then
print(string.format("LOAD SEGMENT \"%s\" MAIN %08x size %x TOP %08x size %x",
--print( string.format("------------------- SETTING VOLUME FOR INTRO\n" ) )
filename, main, mainSize, top, topSize))
emuObj.SetVolumes(INTROVOLUME, 1.0, 1.0);
end
if (romBase == 0x0020000) then
--print( string.format("------------------- SETTING VOLUME FOR GAMES\n" ) )
emuObj.SetVolumes(GAMEVOLUME, 1.0, 1.0);
end
end
end
eeOverlay.Register(filename .. ".main", main, mainSize, false)
if (currentGame == -1) then
eeOverlay.Register(filename .. ".top",  top,  topSize,  true )
 
if (romBase ~= 0) then
if (g_OnOverlayRegistered ~= nil) then
-- Make sure to execute any previously registered OnOverlay handler
local checkString1 = eeObj.ReadMem32(romBase+0x100+0x0)
g_OnOverlayRegistered(filename .. ".main", main, mainSize)
local checkString2 = eeObj.ReadMem32(romBase+0x100+0x4)
g_OnOverlayRegistered(filename .. ".top",  top,  topSize )
local checkString3 = eeObj.ReadMem32(romBase+0x100+0x8)
end
end)
--print( string.format("FEATURE SCRIPT : %08x %08x %08x", checkString1, checkString2, checkString3 ) )
   
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f004745) and (checkString3 == 0x00100055) then
--print( string.format("FEATURE SCRIPT : 1994 1994 1994\n" ) )
currentGame = 94
end
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f004745) and (checkString3 == 0x00100084) then
--print( string.format("FEATURE SCRIPT : looks like we're KOF'95ing\n" ) )
currentGame = 95
end
 
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f104745) and (checkString3 == 0x00300214) then
--print( string.format("FEATURE SCRIPT : Once upon a 1996\n" ) )
currentGame = 96
end


if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f104745) and (checkString3 == 0x00400232) then
--print( string.format("FEATURE SCRIPT : it's 1997!\n" ) )
currentGame = 97
end


-- ---------------------------------------------------------------------------------
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f104745) and (checkString3 == 0x00500242) then
-- This code serves as both a working patch for Jak X and as a sample for implementing
--print( string.format("FEATURE SCRIPT : Slugfest of '98!\n" ) )
-- overlay-relative code patches in trophy or feature lua scripts. The process described:
currentGame = 98
--
end
-- 1. store local copy of current global variable instance.  if g_OnOverlayRegistered is
--    nil then we have a problem.  The universal overlay hook is missing for some reason.
end
--
-- 2. Bind our own function to g_OnOverlayRegistered.  Since it's a global, the hook code
end
--    in config.lua will execute our handler when the hook is invoked.


assert(g_OnOverlayRegistered ~= nil)
end
local prev_OnOverlayRegistered = g_OnOverlayRegistered


g_OnOverlayRegistered = function(filename, start, size)
local TextFunc = function()
if (prev_OnOverlayRegistered ~= nil) then
-- Make sure to execute any previously registered OnOverlay handler
prev_OnOverlayRegistered(filename, start, size)
end


-- bug#10141  workaround
if (currentGame ~= -1) then
-- the problem is actually on a block 0x013090bc - 0x01309188.
 
-- the block is expected to loop 8 times (s4 is the loop counter),
if (textVramBase == -1) then
-- the game falls into freezing state once it reaches at 0x01309170.
-- it seems it's OK just to avoid to go into this 'freeze' state, eliminated the branch.
local base = eeObj.GetGPR(gpr.s0);
local newText = base + 0xe000
if (newText ~= textVramBase) then
--print( string.format("FEATURE SCRIPT : text base is %08x?!\n", newText ) )
textVramBase = newText
if Region==1 then
RamBase = Adjusted_RM32(0x002d89b0)
elseif Region==2 then
RamBase = Adjusted_RM32(0x002d89b0+0x700)
end
--print( string.format("FEATURE SCRIPT : RAM base is 0x%08x\n", RamBase ) )
end
end
 
end
 
end


-- this doesn't take into account relocatable code.
-- eeInsnReplace(0x01309174, 0x1000012f, 0) -- beq    $zero,$zero,0x01309634   


-- 01309c64 : (1000012f) beq    $zero,$zero,0x0130a124    => nop
local TurnOnScaleAndInterp = function()
if filename == "lobby-menu-manager.main" then
local game = eeObj.ReadMem32(0x32e7f4)
local adr    = start + 0x1224
if (game == 0xffffffff) then -- can get here from within challenge mode, don't turn on
assert (eeObj.ReadMem32(adr) == 0x1000012f)
--print "_NOTE: Turning On Scale and Interp"
eeObj.WriteMem32(adr, 0)
gsObj.SetUprenderMode("2x2")
gsObj.SetUpscaleMode("EdgeSmooth")
end
end
-- bug#10720 - title has a bugged RNG which does an SQRT of the current seed and xor the
end
-- result back into the seed.  This breaks the prime factorial pattern of the RNG and causes
 
-- it to fall into a repeating loop with disturbing regularity.  NOP'ing out the sqrt/xor
local TurnOffScaleAndInterp = function()
-- hack seems to fix the title. --jstine
local s2 = eeObj.GetGpr(gpr.s2)
local choice = eeObj.ReadMem16(s2+0xe8) -- if choice is to return to main menu, no need to turn off
if filename == "math.main" then
if (choice < 3) then
assert(eeObj.ReadMem32(start + 0x0005e4) == 0x4be1043d) -- vrget.wxyz  vf01,r
--print "_NOTE: Turning OFF Scale and Interp"
assert(eeObj.ReadMem32(start + 0x0005e8) == 0x4a0103bd) -- vsqrt        q,vf01x
gsObj.SetUprenderMode("none")
assert(eeObj.ReadMem32(start + 0x0005ec) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q
gsObj.SetUpscaleMode("point")
assert(eeObj.ReadMem32(start + 0x0005f0) == 0x4a00143f) -- vrxor        r,vf02x
eeObj.WriteMem32(start + 0x0005e4, 0x00000000)  
eeObj.WriteMem32(start + 0x0005e8, 0x00000000)
eeObj.WriteMem32(start + 0x0005ec, 0x00000000)
eeObj.WriteMem32(start + 0x0005f0, 0x00000000)  
end
end
end
-- this RNG-sqrt instance is removed more for performance than for RNG corruption.  the particle
-- launcher iterates over the sqrt quite often.  In any case, not corrupting the RNG seed with
-- bad sqrt math is always a good thing in my book --jstine


if filename == "sparticle-launcher.main" then
local EnterChallengeMode = function()
assert(eeObj.ReadMem32(start + 0x00630c) == 0x4be1043d) -- vrget.wxyz  vf01,r
TurnOffScaleAndInterp()
assert(eeObj.ReadMem32(start + 0x006310) == 0x4a0103bd) -- vsqrt        q,vf01x
assert(eeObj.ReadMem32(start + 0x006318) == 0x4b0000a0) -- vaddq.x      vf02,vf00,q
assert(eeObj.ReadMem32(start + 0x006370) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x0063fc) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x006484) == 0x4a00143f) -- vrxor        r,vf02x
assert(eeObj.ReadMem32(start + 0x00651c) == 0x4a00143f) -- vrxor        r,vf02x
 
eeObj.WriteMem32(start + 0x00630c, 0x00000000)
eeObj.WriteMem32(start + 0x006310, 0x00000000)
eeObj.WriteMem32(start + 0x006318, 0x00000000)
eeObj.WriteMem32(start + 0x006370, 0x00000000)
eeObj.WriteMem32(start + 0x0063fc, 0x00000000)
eeObj.WriteMem32(start + 0x006484, 0x00000000)
eeObj.WriteMem32(start + 0x00651c, 0x00000000)
end
end
end
-- ---------------------------------------------------------------------------------


</pre>
if Region == 1 then -- US
 
-- set Default AutoSave to ON
====Kinetica====
eeInsnReplace(0x20f1d0, 0xae200014, 0xae250014)
'''CLI'''
<br>SCUS-97132
TextHook = eeObj.AddHook(0x001e0280+8,0x8c648a4c,TextFunc)
<pre>
OptOnHook1 = eeObj.AddHook(0x208d0c,0xffb20010,ActivateOptionsMenu) -- Options menu On
--vu1-clamp-range=0x386,0x386
OptOffHook1 = eeObj.AddHook(0x208d8c,0xffb00000,DeActivateOptionsMenu) -- Options menu Off
--vu1-clamp-range=0x5e0,0x5f0 # another gritches
PlCtrlOnHook = eeObj.AddHook(0x1fc8fc,0xffb20010,PlayerCtrlMenuOn) -- Plyr Ctrl menu On
--gs-kernel-cl-up="up2x2skipinterp"
PlCtrlOffHook = eeObj.AddHook(0x1fcbb4,0xffb00000,PlayerCtrlMenuOff) -- Plyr Ctrl menu Off
--vu1-injection=1
SclIntrpOffHook = eeObj.AddHook(0x211980,0x26b0e7f4,TurnOffScaleAndInterp) -- Scale and Interp Off
--vu1-jr-cache-policy=sameprog
-- SclIntrpOnHook = eeObj.AddHook(0x21a1a4,0xffb00000,TurnOnScaleAndInterp) -- This is now called from LoadMainMenu_done
--vu1-jalr-cache-policy=sameprog
eeObj.AddHook(0x210250, 0x24030001, EnterChallengeMode)
--vu1-mpg-cycles=900
--host-audio-latency=0.10
--cdvd-sector-read-cycles=40000
</pre>


'''LUA'''
elseif Region == 2 then -- EU
<br>SCUS-97132
eeInsnReplace(0x2107d8, 0xae200014, 0xae250014)
<pre>
local gpr = require("ee-gpr-alias")
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.


local emuObj  = getEmuObject()
TextHook = eeObj.AddHook(0x001e09a0+8,0x8c64914c,TextFunc)
local eeObj         = getEEObject()
OptOnHook1 = eeObj.AddHook(0x20a10c,0xffb20010,ActivateOptionsMenu)
OptOffHook1 = eeObj.AddHook(0x20a18c,0xffb00000,DeActivateOptionsMenu)
PlCtrlOnHook = eeObj.AddHook(0x1fdb84,0xffb20010,PlayerCtrlMenuOn) -- Plyr Ctrl menu On
PlCtrlOffHook = eeObj.AddHook(0x1fde3c,0xffb00000,PlayerCtrlMenuOff) -- Plyr Ctrl menu Off
SclIntrpOffHook = eeObj.AddHook(0x212fc8,0x26b0eef4,TurnOffScaleAndInterp) -- Scale and Interp Off
SclIntrpOnHook = eeObj.AddHook(0x21b9f4,0xffb00000,TurnOnScaleAndInterp) -- Scale and Interp On


-- require("debughooks")
end
-- local iopObj = getIOPObject()
-- iopObj.AddHook(0x000135ac, 0x27bdffe0, DebugHooks.h_IOP_ioman_write)


-- bug#8123
MainHook = emuObj.AddVsyncHook(VsyncFunc)
-- Skip resetting VAG stream which happens on an error.
iopInsnReplace(0x00090028, 0x16220009, 0x08024014) -- bne $s1,$v0,0x00090050 => j 0x00090050


-- bug#9405 - advance EE clock according to spinning-loop SIF activity.
 
local StartSNK = function()
local skip_syncDCache = function()
--print( string.format("FEATURE SCRIPT : ================== BEGIN SNK LOGO DISPLAY ===============\n" ) )
-- Original value when actually processing syncDCache was 3300
-- Boosting to 8000 helps reduce bottleneck
snklogo = 1
eeObj.AdvanceClock(8000)
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
--print( string.format("------------------- SETTING VOLUME FOR INTRO\n" ) )
emuObj.SetVolumes(INTROVOLUME, 1.0, 1.0);
emuObj.ThrottleNorm() -- end of initial load, restore to normal speed
--print "_NOTE: End of boot load, ThrottleNorm"
end
end


eeInsnReplace(0x1ca9e0, 0x27bdffe0, 0x03e00008)
eeInsnReplace(0x1ca9e4, 0x0080302d, 0x00000000)
eeObj.AddHookJT(0x1ca9e0, 0x03e00008, skip_syncDCache)


-- gametime to be from realtim....
-- # this causes the time elapses even while in pause. so bugged
-- # also maybe this causes 'negative' race time as well.
-- we should be OK even without this because skipping frame works (mostly).
--
-- local prevtime = 0.0
-- eeObj.AddHook(0x12350c, 0x27bdfec0, function()
-- local curtime = os.clock()
-- if prevtime ~= 0.0 then
-- eeObj.WriteMemFloat(eeObj.GetGpr(gpr.gp)-31776, curtime - prevtime)
-- end
-- prevtime = curtime
-- end)


-- to work skipping frame mechanism correctly...
local StartVideo = function()
-- the game checks a flag set by INTC GS whether GS still does his job or not to
--print( string.format("FEATURE SCRIPT : ================== BEGIN VIDEO ===============\n" ) )
-- determine whether it should skip a frame or not.
-- Unfortunately we don't have the actual timing of GS FINISH signal.
snklogo = 0
-- Instead of that, we check EE clock to determine to skip or not.
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
end


local ee_frequency = 294912000
if Region == 1 then
local vsync_frequency = 59.94 -- use interlace freq.  
emuObj.AddSectorReadHook(776480, 32, StartSNK)
emuObj.AddSectorReadHook(200000, 16, StartVideo)
elseif Region == 2 then
emuObj.AddSectorReadHook(9696, 32, StartSNK)
emuObj.AddSectorReadHook(580324, 16, StartVideo)
end


local one_vsync_clock_on_ntsc = math.floor(ee_frequency / vsync_frequency)




-- Kinetica has some inconsistency among frames -- some frames take unusually long, possibly due
-- ---------------------------------------------------
-- to AI updatesIn these cases, it is necessary to skip multiple frames to catch the game's
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
-- clock back up to realtime. To do so, we track 'expected_clock' over time, so that especially
-- the GS has been initializedTextures and Shaders must be loaded here.
-- slow frames are compensated for over time.
--
Global_InitGpuResources = function()
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
emuObj.LoadFsShader(1, "./shader_scanlines_any_p.sb") -- (1) = Scanlines for SNK logo
emuObj.LoadFsShader(2, "./shader_SL480_p.sb") -- (2) = 480P ScanLine Sim
texture1.Load("./PS2_Classics_for_PS4_KOF98_OROCHI_1.png")
texture2.Load("./PS2_Classics_for_PS4_KOF98_OROCHI_2.png")
texture3.Load("./SNK_LOGO.png")
texture4.Load("./p1.png")
texture5.Load("./p2.png")
texture6.Load("./p1d.png")
texture7.Load("./p2d.png")
-- texture8.Load("./SNK_LOGO_sl.png") WBD not needed


local prev_clock = 0
local p1_w,p1_h = texture4.GetSize()
local expected_clock = 0
local p2_w,p2_h = texture5.GetSize()
local p1d_w,p1d_h = texture6.GetSize()
local p2d_w,p2d_h = texture7.GetSize()
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h


eeObj.AddHook(0x181f7c, 0x8f82bf54, function()
spr_p1_notify.BindTexture(4)
-- It hits here when it skips a frame.
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)  -- default position is fully obscured from view
--local diff = eeObj.GetClock() - prev_clock
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
spr_p1_notify.SetPosUV(0,0)
local clock = eeObj.GetClock()
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
--local diff  = clock - expected_clock
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)
--print(string.format("SKIP FRAME: diff=%7d", diff))


--prev_clock    = eeObj.GetClock() -- just update the clock.
spr_p2_notify.BindTexture(5)
expected_clock = expected_clock + one_vsync_clock_on_ntsc
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)   -- default position is fully obscured from view
end)
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
eeObj.AddHook(0x18202c, 0x8f84bf54, function()
spr_p2_notify.SetPosUV(0,0)
local clock = eeObj.GetClock()
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
--local diff = clock - prev_clock
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)
--print(string.format("diff=%d vsync_term=%f %s", diff, one_vsync_clock_on_ntsc, diff > one_vsync_clock_on_ntsc and "SKIP" or ""))
local diff = clock - expected_clock
-- Sanity correction -- to handle cases where expected_clock contents is
-- zero or out-dated.
if (math.abs(diff) > (one_vsync_clock_on_ntsc * 6)) then
expected_clock = clock
end
-- print(string.format("diff=%7d %s", diff, diff > 17000 and "SKIP" or ""))
               
if diff > 17000 then
eeObj.SetGpr(gpr.a0, 1)
end
               
-- update clock
--prev_clock    = clock
expected_clock = expected_clock + one_vsync_clock_on_ntsc
end)


spr_p1d_notify.BindTexture(6)
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
spr_p1d_notify.SetPosUV(0,0)
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)


-- Applies a cycle rate hack to what I presume is the game logic pipeline, for roughly per-frame updates.
spr_p2d_notify.BindTexture(7)
 
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)  -- default position is fully obscured from view
local mpgCycles_default = 900
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
local currentMpgCycles = mpgCycles_default
spr_p2d_notify.SetPosUV(0,0)
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
--[[ Additional graphics for Menu Notifications --]]
texture9.Load("./menuart0.png")
texture10.Load("./menuart1.png")
texture11.Load("./menuart2.png")
texture12.Load("./menuscanoff.png")
texture13.Load("./menuscanonn.png")
 
-- all menu text replacement files are 720x34 at the moment..
local menu_w,menu_h = texture9.GetSize()
extra_menu_h = menu_h
extra_menu_w = menu_w
sprite_artmenu.BindTexture(9) -- default
sprite_scanmenu.BindTexture(12) -- default


local checkNeedsSpeedHack = function()
--HideArtMenu() WBD not needed
local stageId    = eeObj.ReadMem32(0x01fce8c)
--HideScanMenu() WBD not needed
local numPlayers = eeObj.ReadMem32(0x01ffd78) -- 0x01ffd7c seems to always match this one...


-- print(string.format("stageId = %d, numPlayers = %d", stageId, numPlayers))
DeActivateOptionsMenu()
-- 3 = Electrica
end
-- 7 = Electrica II
 
-- 8 = Cliffhanger
--[[************************************************************************************
 
Attempt to speed up some load times
local newMpgCycles = mpgCycles_default
****************************************************************************************  --]]
if (stageId == 3 or stageId == 7 or stageId == 8) then
 


-- note: this will also apply to demo loops (0 players)
-- called when initial "Loading..." message is displayed onscreen (after Playstation 2 logo)
newMpgCycles = newMpgCycles + 120
--
local BootLoad_start = function()
if stageId == 7 then
local a1 = eeObj.GetGpr(gpr.a1)
-- Electrica 2 is extra-special slow in some areas.
if (a1 == 0x389c90) then
-- (and 2-player mode on this map runs enough mpgs that extra penalty isn't needed)
emuObj.ThrottleFast()
if numPlayers == 2 then
--print "_NOTE: Start of boot load, Throttle Fast"
newMpgCycles = newMpgCycles - 100
end
else
end
newMpgCycles = newMpgCycles + 275
end
elseif numPlayers == 2 then
-- increment is not so big here because two player mode already runs many more VU programs.
newMpgCycles = newMpgCycles + 100
end


end
--[[
-- no longer needed, as this is called from StartSNK when the SNK logo is displayed
--
local BootLoad_done = function()
emuObj.ThrottleNorm()
--print "_NOTE: End of boot load, ThrottleNorm"
end
]]--


if currentMpgCycles ~= newMpgCycles then
-- called when the introductory video is killed and the Main Menu is loaded
-- print ( string.format("################### Setting mpg-cycles = %d", newMpgCycles) )
--
eeObj.Vu1MpgCycles(newMpgCycles)
local LoadMainMenu_start = function()
currentMpgCycles = newMpgCycles
emuObj.ThrottleFast()
end
--print "_NOTE: Start of main menu load, Throttle Fast"
end
end


eeObj.AddHookJT(0x15ca2c,0x27bdff20,checkNeedsSpeedHack)
-- called when load of Main Menu is done
--
local LoadMainMenu_done = function()
TurnOnScaleAndInterp() -- preserve pre-existing hook at this same location
emuObj.ThrottleNorm()
--print "_NOTE: End of main menu load, Throttle Normal"
end


</pre>


====The King of Fighters Collection: The Orochi Saga====
-- called when a game is selected from the main menu
<br>CLI
--
<br>SLUS-21554
local LoadGameFromMainMenu_start = function()
<pre>
emuObj.ThrottleFast()
--host-audio-latency=0.010
--print "_NOTE: Start game load, Throttle Fast"
--force-frame-blend=1
end
</pre>
<br>LUA
<pre>
-- Lua 5.3
-- Titles: The King of Fighters Collection - The Orochi Saga
-- Features version: 1.00
-- Author: David Haywood, Warren Davis
-- Date: March/April 2017


--[[ 
local LoadGameFromMainMenu_done = function()
emuObj.ThrottleNorm()
--print "_NOTE: End of game load, Throttle Normal"
end


Notes:
-- called after Player Selection when the match is loaded
 
-- For most games, there will be music playing and the call to ThrottleMax will be ignored.
The intro sequence (SNK logo, movie) only plays ONCE, on startup, never again, no matter how long you leave things in attract mode
-- However for KOF09 and Challenge mode, which have some of the longest load times, the music will
this works to our advantage. For this reason it's probably easiest to have the current scanlines / bezel options kick in immediately
-- be killed after Player Selection.
after the SNK logo.
--
local LoadIntoGameplay_start = function()
local ra = eeObj.GetGpr(gpr.ra) -- only speed up for a particular calling function
if (ra == 0x1c11a0) then
--print "_NOTE: Throttle Max"
emuObj.ThrottleMax()
end
end




FEATURE SCRIPT : Rom Base is is set to 0 as soon as you select 'return to main menu' although any music that is playing at the time
local music_to_kill = 0xffffffff -- will contain a handle to bg music that we want to kill during loading
continues to play until you confirm the 'save to memory card' choice, this might not work to our advantage.


Rom base is set to 00020000 then the actual value as soon as you select a game from the main menu.
-- This will detect if the Player Selection music is running for KOF98 or Challenge mode
 
-- We want to allow the music to play during player selection, but be killed before the match is loaded
text base and RAM base get set as soon as the actual emulation starts for each game.
--
local CheckMusic = function()
music_to_kill = 0xffffffff
local s0 = eeObj.GetGpr(gpr.s0) -- s0 is a pointer to the music filename
if (s0 ~= 0) then
local music = eeObj.ReadMemStr(s0)
--print (string.format("_NOTE: Music starting...  %s", music))
if (music == "kof98_bgm_23.at3") then
music_to_kill = eeObj.GetGpr(gpr.v0) -- save the bg handle for this music
--print (string.format("_NOTE: We will kill this handle (%x) later", music_to_kill))
end
end
end




Sprites
-- When the game issues a call to fade out the Player Selection music, it usually takes a very long time. This
0 SNK logo
-- will kill it quickly so we can use ThrottleMax.
1 Bezel
--
local KillMusic = function()
local a1 = eeObj.GetGpr(gpr.a1)
local bgmh = eeObj.ReadMem32(0x32e394)
--print (string.format("_NOTE: should we kill this? bgmh = %x  a1 = %x", bgmh, a1))
if ((bgmh == a1) and (a1 == music_to_kill)) then
--print (string.format("_NOTE: Killing BG Music, handle = %x", bgmh))
eeObj.SetFpr(13, 0.0) -- kill this sound immediately
end
end


2 Art Mode notification
eeObj.AddHook(0x18acac, 0x27bdfb40, BootLoad_start) -- initial load
3 Scan Mode notification
--eeObj.AddHook(0x1f641c, 0x8e220034, BootLoad_done) -- this is done in StartSNK (logo is displayed)


4 Fight stick notification
eeObj.AddHook(0x1ced34, 0xffb00000, LoadMainMenu_start) -- load main menu from start screen
5 Fight stick notification
eeObj.AddHook(0x21a1a4, 0xffb00000, LoadMainMenu_done)
6 Fight stick notification
7 Fight stick notification


eeObj.AddHook(0x20befc, 0xffb00000, LoadGameFromMainMenu_start) -- load game from main menu
eeObj.AddHook(0x218d2c, 0x3c040033, LoadGameFromMainMenu_done)


Requested volume adjustments


Intro 100% -> 79.43%
eeObj.AddHook(0x195b68, 0xae42e394, CheckMusic) -- see if we're starting music we may need to kill later
Games 100% -> 70.79%
eeObj.AddHook(0x196134, 0x24060001, KillMusic) -- force kill player selection music
eeObj.AddHook(0x1ec944, 0x3c030035, LoadIntoGameplay_start) -- between player selection and gameplay


--]]


-- 1 for US
-- 2 for Europe
local Region = 1


--[[
-- Fix vertical lines (by forcing gCurrentGamePIXX to be 320). This constant is natively 304, which
--  when divided into 640 gives you not exactly 2. This is apparently causing some rounding errors when
--  blitting sprites. Forcing the screen width to 320 removes the problem. The side effect is that the
--  screen is horizontally compressed by a very very small amount.


apiRequest(2.0) -- request version 2.0 API. Calling apiRequest() is mandatory.
local forceHorzScrnRes = function()
eeObj.SetGpr(gpr.a3, 0x140)
print "_NOTE: *******************************> Forcing Horz Scrn Res"
end
eeObj.AddHook(0x1dc3dc, 0x3c050033, forceHorzScrnRes)
]]--


local eeObj = getEEObject()
</pre>
local emuObj = getEmuObject()
local gsObj    = getGsObject()


-- hangs on black screen with some other language settings (eg Japanese)
====King of Fighters 98 Ultimate Match====
emuObj.SetPs2Lang(1)
ALL
 
<br>CLI
local gpr = require("ee-gpr-alias")
<pre>--force-frame-blend=1
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
--gs-use-deferred-l2h=0
local PadConnectType = require("pad-connect-type")
#Graphical fix.</pre>
 
HIDPad_Enable()


-- NEEDS HOOKING UP
SLES_552.80
local OptionsMenuActive = 0
<br>SLES-55280_features.lua
local RestoreNewMenus = false -- WBD keep new menus from reappearing when Player Control menu goes away
<pre>This is a substantial file. Over 800 lines with additional controller/fightstick support and various shader/bezel files. I'm sharing the file itself as a download link.


-- should these be 1-x ?
https://drive.google.com/file/d/1-lArL1Yqe079Ni3G-ZtHr8hqNPUsjQJy/view
local INTROVOLUME = 0.375                  --WBD adjusted, was 0.7943 
local GAMEVOLUME = 0.39                    --WBD adjusted, was 0.7079


local SaveData = emuObj.LoadConfig(0)
#More stick support, shaders, bezels, widescreen fix.</pre>
 
if SaveData.vid_mode == nil then
SaveData.vid_mode      = 0
end
 
if SaveData.vid_scanlines == nil then
SaveData.vid_scanlines  = 0
end
 
local vid_modeOptions = {"NONE", "ART1", "ART2"}
local vid_scanlineOptions = {"OFF", "ON"}
local vid_mode = SaveData.vid_mode
local vid_scanlines = SaveData.vid_scanlines
 
local snklogo = 0
 
--print (string.format("_NOTE: STARTING Region %d", Region))
 
-----------------------
-- Video Options
-----------------------
 
local sprite_snklogo = getSpriteObject(0)
local sprite_bezel = getSpriteObject(1)
local sprite_artmenu = getSpriteObject(2)
local sprite_scanmenu = getSpriteObject(3)
 
-- Notifications should be assigned to two unused sprite slots.  Since we want them to
-- be displayed on top of everything else, they should be the highest sprites in the list.
local spr_p1_notify = getSpriteObject(4)
local spr_p2_notify = getSpriteObject(5)
local spr_p1d_notify = getSpriteObject(6)
local spr_p2d_notify = getSpriteObject(7)
 
-- note: Texture 0 is fixed as the PS2 scanout.
local texture1 = getTextureObject(1)
local texture2 = getTextureObject(2)
local texture3 = getTextureObject(3)
local texture4 = getTextureObject(4)
local texture5 = getTextureObject(5)
local texture6 = getTextureObject(6)
local texture7 = getTextureObject(7)
--local texture8 = getTextureObject(8) -- WBD not needed
 
-- ------------------------------------------------------------
local STATE_STOPPED = 0
local STATE_RUNNING = 1
 
local notify_ypos = 24
local notify_p1_xsize = 0
local notify_p2_xsize = 0
local notify_p1d_xsize = 0
local notify_p2d_xsize = 0
local notify_ysize = 0
 
local notify_frames_p1 = 0
local notify_frames_p2 = 0
local notify_animstate_p1 = STATE_STOPPED
local notify_animstate_p2 = STATE_STOPPED
 
local connected_p1 = 47
local connected_p2 = 47
local blink_on_p1 = true
local blink_on_p2 = true
 
--[[ Menu notifications --]]
 
local texture9 = getTextureObject(9)
local texture10 = getTextureObject(10)
local texture11 = getTextureObject(11)
local texture12 = getTextureObject(12)
local texture13 = getTextureObject(13)
 
 
local extra_menu_h = 0
local extra_menu_w = 0
 
-- adjust these?
local artmenu_ypos = 770 -- adjusted by WBD
local scanmenu_ypos = artmenu_ypos + 36
 
local menu_xpos = 600 -- adjusted by WBD
 
 
HideArtMenu = function()
sprite_artmenu.Disable()
--[[ WBD  added Disable rather than position offscreen
sprite_artmenu.SetPosXY(-1 - extra_menu_w, artmenu_ypos)  -- full obscured
sprite_artmenu.SetSizeXY(extra_menu_w,extra_menu_h)
sprite_artmenu.SetPosUV(0,0)
sprite_artmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_artmenu.SetBlendColorEquation(blendDefaultEquation)
--]]
 
end
 
 
 
HideScanMenu = function()
sprite_scanmenu.Disable()
--[[ WBD  added Disable rather than position offscreen
sprite_scanmenu.SetPosXY(-1 - extra_menu_w, scanmenu_ypos)  -- full obscured
    sprite_scanmenu.SetSizeXY(extra_menu_w,extra_menu_h)
sprite_scanmenu.SetPosUV(0,0)
    sprite_scanmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_scanmenu.SetBlendColorEquation(blendDefaultEquation)
--]]
end
 
 
 
 
ShowArtMenu = function()
sprite_artmenu.BindTexture(SaveData.vid_mode+9)
sprite_artmenu.SetPosXY(menu_xpos, artmenu_ypos)
    sprite_artmenu.SetSizeXY(extra_menu_w,extra_menu_h)
sprite_artmenu.SetPosUV(0,0)
    sprite_artmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_artmenu.SetBlendColorEquation(blendDefaultEquation)
sprite_artmenu.Enable()
end
 
ShowScanMenu = function()
sprite_scanmenu.BindTexture(SaveData.vid_scanlines+12)
sprite_scanmenu.SetPosXY(menu_xpos, scanmenu_ypos)
    sprite_scanmenu.SetSizeXY(extra_menu_w,extra_menu_h)
sprite_scanmenu.SetPosUV(0,0)
    sprite_scanmenu.SetSizeUV(extra_menu_w,extra_menu_h)
sprite_scanmenu.SetBlendColorEquation(blendDefaultEquation)
sprite_scanmenu.Enable()
end
 
 
 
 
 
 
local update_notifications_p1 = function()
 
if notify_animstate_p1 == STATE_STOPPED then
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
return
end
 
-- L2()
 
local keyframe = 15
 
notify_frames_p1 = notify_frames_p1 + 1
 
if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
if blink_on_p1 == true then notify_ypos = 24 end
if blink_on_p1 == false then notify_ypos = -84 end
 
-- print(string.format("FEATURE SCRIPT : rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
-- print(string.format("FEATURE SCRIPT : notify_frames_p1 %s", notify_frames_p1))
 
if notify_frames_p1 >= 225 then
notify_animstate_p1 = STATE_STOPPED
notify_frames_p1 = 0
connected_p1 = 47
end
 
if connected_p1 == true then
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
spr_p1_notify.Enable()
end
 
if connected_p1 == false then
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
spr_p1d_notify.Enable()
end
end
 
local update_notifications_p2 = function()
 
if notify_animstate_p2 == STATE_STOPPED then
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
return
end
 
-- L2()
 
local keyframe = 15
 
notify_frames_p2 = notify_frames_p2 + 1
 
if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end
 
-- print(string.format("FEATURE SCRIPT : rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
 
if notify_frames_p2 >= 225 then
notify_animstate_p2 = STATE_STOPPED
notify_frames_p2 = 0
connected_p2 = 47
end
 
-- print(string.format("FEATURE SCRIPT : connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))
 
if connected_p2 == true then
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
spr_p2_notify.Enable()
end
 
if connected_p2 == false then
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
spr_p2d_notify.Enable()
end
 
end
 
-- slot can range from 0 to 3, for users 1 thru 4.
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
local onHIDPadEvent = function(slot, connected, pad_type)
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
-- print(string.format("FEATURE SCRIPT : slot %s, connected %s, pad_type %s", slot, connected, pad_type))
if pad_type == PadConnectType.HID then
notify_frames_p1 = 0
notify_frames_p2 = 0
blink_on_p1 = true
blink_on_p2 = true
if slot == 0 then
connected_p1 = connected
notify_animstate_p1 = STATE_RUNNING
end
if slot == 1 then
connected_p2 = connected
notify_animstate_p2 = STATE_RUNNING
end
end
end
 
 
local scanlineParams = {
240.0, -- float scanlineCount
  0.7, -- float scanlineHeight;
1.5,        -- float scanlineBrightScale;
0.5,        -- float scanlineAlpha;
0.5        -- float vignetteStrength;
}
 
-- ---------------------------------------------------
-- Full Screen (480p) NoFX
-- ---------------------------------------------------
 
local original_mode = function()
if snklogo == 1 then
sprite_snklogo.BindTexture(3)
sprite_snklogo.SetPosXY(0,0)
sprite_snklogo.SetSizeXY(1920,1080)
sprite_snklogo.SetPosUV(0,0)
sprite_snklogo.SetSizeUV(1920,1080)
else
sprite_snklogo.BindTexture(0)
sprite_snklogo.BindFragmentShader(0)
sprite_snklogo.SetPosXY((1920-1440)/2,0)
sprite_snklogo.SetSizeXY(1440,1080)
end
sprite_snklogo.Enable()
sprite_bezel.Disable()
end
 
-- ---------------------------------------------------
-- Full Screen + ScanLines (480p)
-- ---------------------------------------------------
 
local scanlines_mode = function()
if snklogo == 1 then
sprite_snklogo.BindTexture(3)
sprite_snklogo.SetPosXY(0,0)
sprite_snklogo.SetSizeXY(1920,1080)
sprite_snklogo.SetPosUV(0,0)
sprite_snklogo.SetSizeUV(1920,1080)
else
sprite_snklogo.BindTexture(0)
sprite_snklogo.SetPosXY((1920-1440)/2,0)
sprite_snklogo.SetSizeXY(1440,1080)
sprite_snklogo.BindFragmentShader(2)
sprite_snklogo.SetShaderParams(scanlineParams)
end
sprite_snklogo.Enable()
sprite_bezel.Disable()
end
 
-- ---------------------------------------------------
-- Bezel NoFX
-- ---------------------------------------------------
local bezel_mode = function(bezel)
if snklogo == 1 then
sprite_snklogo.BindTexture(3)
sprite_snklogo.SetPosXY(0,0)
sprite_snklogo.SetSizeXY(1920,1080)
sprite_snklogo.SetPosUV(0,0)
sprite_snklogo.SetSizeUV(1920,1080)
else
sprite_snklogo.BindTexture(0)
sprite_snklogo.BindFragmentShader(0)
sprite_snklogo.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite_snklogo.SetSizeXY(1280,896)
end
sprite_snklogo.Enable()
 
sprite_bezel.BindTexture(bezel)
sprite_bezel.SetPosXY(0,0)
sprite_bezel.SetSizeXY(1920,1080)
sprite_bezel.SetPosUV(0,0)
sprite_bezel.SetSizeUV(1920,1080)
sprite_bezel.Enable()
end
 
-- ---------------------------------------------------
-- Bezel + ScanLines (480p)
-- ---------------------------------------------------
 
local bezel_scanlines_mode = function(bezel)
if snklogo == 1 then
sprite_snklogo.BindTexture(3)
sprite_snklogo.SetPosXY(0,0)
sprite_snklogo.SetSizeXY(1920,1080)
sprite_snklogo.SetPosUV(0,0)
sprite_snklogo.SetSizeUV(1920,1080)
else
sprite_snklogo.BindTexture(0)
sprite_snklogo.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite_snklogo.SetSizeXY(1280,896)
sprite_snklogo.BindFragmentShader(2)
sprite_snklogo.SetShaderParams(scanlineParams)
end
sprite_snklogo.Enable()
 
sprite_bezel.BindTexture(bezel)
sprite_bezel.SetPosXY(0,0)
sprite_bezel.SetSizeXY(1920,1080)
sprite_bezel.SetPosUV(0,0)
sprite_bezel.SetSizeUV(1920,1080)
sprite_bezel.Enable()
end
 
 
 
 
 
 
local updateMode = function(mode, scanlines)
if scanlines == 0 then
if mode == 0 then
original_mode()
else
bezel_mode(mode)
end
else
if mode == 0 then
scanlines_mode()
else
bezel_scanlines_mode(mode)
end
end
local needsSave = (SaveData.vid_mode ~= mode or SaveData.vid_scanlines ~= scanlines)
if needsSave == true then
SaveData.vid_mode = mode
SaveData.vid_scanlines = scanlines
emuObj.SaveConfig(0, SaveData)
end
end
 
 
 
-- Fight stick
local pad = function()
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
emuObj.AddVsyncHook(update_notifications_p1)
emuObj.AddVsyncHook(update_notifications_p2)
end
 
emuObj.AddPadHook(onHIDPadEvent)
emuObj.AddEntryPointHook(pad)
 
 
 
--[[###################################################################################################################
#######################################################################################################################
 
  Adjusted Memory Read/Write operations
 
  when data stored in memory differs by a common offset between regions these functions are handy
 
###################################################################################################################--]]
 
-- Initial offsets based on European version
local AdjustForRegion = 0
 
function Adjusted_WM32(base, data)
eeObj.WriteMem32(base + AdjustForRegion, data)
end
 
function Adjusted_WM16(base, data)
eeObj.WriteMem16(base + AdjustForRegion, data)
end
 
function Adjusted_WM8(base, data)
eeObj.WriteMem8(base + AdjustForRegion, data)
end
 
function Adjusted_WMFloat(base, data)
eeObj.WriteMemFloat(base + AdjustForRegion, data)
end
 
 
function Adjusted_RM32(base)
return eeObj.ReadMem32(base + AdjustForRegion)
end
 
function Adjusted_RM16(base)
return eeObj.ReadMem16(base + AdjustForRegion)
end
 
function Adjusted_RM8(base)
return eeObj.ReadMem8(base + AdjustForRegion)
end
 
function Adjusted_RMStr(base)
return eeObj.ReadMemStr(base + AdjustForRegion)
end
 
function Adjusted_RMFloat(base)
return eeObj.ReadMemFloat(base + AdjustForRegion)
end
 
function Adjusted_W_bitset_8(base, bit)
local u8val = eeObj.ReadMem8(base + AdjustForRegion)
local bitmask = 1 << bit
u8val = u8val | bitmask
eeObj.WriteMem8(base + AdjustForRegion, u8val)
end
 
function Adjusted_W_bitclear_8(base, bit)
local u8val = eeObj.ReadMem8(base + AdjustForRegion)
local bitmask = 1 << bit
bitmask = bitmask ~0xff
u8val = u8val & bitmask
eeObj.WriteMem8(base + AdjustForRegion, u8val)
end
 
function Adjusted_R_bit_8(base, bit)
local u8val = eeObj.ReadMem8(base + AdjustForRegion)
local bitmask = 1 << bit
u8val = u8val & bitmask
u8val = u8val >> bit
return u8val
end
 
 
function NeoGeo_WM8(address, data)
 
local tempaddress = address & ~3
address = address & 3
if (address==0) then
tempaddress = tempaddress + 1
elseif (address==1) then
tempaddress = tempaddress + 0
elseif (address==2) then
tempaddress = tempaddress + 3
elseif (address==3) then
tempaddress = tempaddress + 2
end
eeObj.WriteMem8(tempaddress, data)
end
 
 
function NeoGeo_RM8(address)
 
local tempaddress = address & ~3
address = address & 3
if (address==0) then
tempaddress = tempaddress + 1
elseif (address==1) then
tempaddress = tempaddress + 0
elseif (address==2) then
tempaddress = tempaddress + 3
elseif (address==3) then
tempaddress = tempaddress + 2
end
return eeObj.ReadMem8(tempaddress)
end
 
 
 
 
local currentGame = -1
local lastRomBase = -1
local textVramBase = -1 -- address of text VRAM for emulated NeoGeo
local RamBase = -1; -- address of main ram for emulated NeoGeo
 
 
local ActivateOptionsMenu = function()
OptionsMenuActive = 1
ShowArtMenu()
ShowScanMenu()
end
 
local DeActivateOptionsMenu = function()
OptionsMenuActive = 0
HideArtMenu()
HideScanMenu()
end
 
--[[ The Player Control menus don't have room for our new bezel and scanline options,
so remove them if they are present. (They should be present for the main Options screen
but not for the gameplay options screens)
--]]
local PlayerCtrlMenuOn = function()
if (OptionsMenuActive == 1) then
RestoreNewMenus = true
DeActivateOptionsMenu()
end
end
 
--[[ When a Player Control menu goes away, we may need to restore our new bezel and scanline
options.
--]]
local PlayerCtrlMenuOff = function()
if (RestoreNewMenus == true) then
ActivateOptionsMenu()
end
RestoreNewMenus = false
end
 
 
local lastR1 = -1
local lastL1 = -1
local lastR2 = -1
local lastL2 = -1
 
local CheckInputs = function()
-- This entire piece of code needs to be blocked out unless the menu is active and displayed
if OptionsMenuActive ~= 1 then
return
end
local pad_bits = emuObj.GetPad()
local UP = pad_bits &  0x0010
local DOWN = pad_bits &  0x0040
local LEFT = pad_bits &  0x0080
local RIGHT = pad_bits &  0x0020
local Triangle = pad_bits &  0x1000
local Cross = pad_bits &  0x4000
local Square = pad_bits &  0x8000
local Circle = pad_bits &  0x2000
local L1 = pad_bits &  0x0400
local L2 = pad_bits &  0x0100
local L3 = pad_bits &  0x0002
local R1 = pad_bits &  0x0800
local R2 = pad_bits &  0x0200
local R3 = pad_bits &  0x0004
local Select = pad_bits &  0x0001
local Start = pad_bits &  0x0008
 
if (L2 ~= 0) and (L2 ~= lastL2) then
--print( string.format("L2 Pressed\n" ) )
vid_mode = vid_mode - 1
if (vid_mode<0) then vid_mode = 2 end
 
updateMode(vid_mode, vid_scanlines)
ShowArtMenu()
--print( string.format("FEATURE SCRIPT: VIDEO MODE IS NOW %d\n", vid_mode ) )
end
if (R2 ~= 0) and (R2 ~= lastR2) then
--print( string.format("R2 Pressed\n" ) )
vid_mode = vid_mode + 1
if (vid_mode>2) then vid_mode = 0 end
updateMode(vid_mode, vid_scanlines)
ShowArtMenu()
--print( string.format("FEATURE SCRIPT: VIDEO MODE IS NOW %d\n", vid_mode ) )
end
if (L1 ~= 0) and (L1 ~= lastL1) then
--print( string.format("L1 Pressed\n" ) )
vid_scanlines = vid_scanlines - 1
if (vid_scanlines<0) then vid_scanlines = 1 end
updateMode(vid_mode, vid_scanlines)
ShowScanMenu()
--print( string.format("FEATURE SCRIPT: SCANLINES MODE IS NOW %d\n", vid_scanlines ) )
end
if (R1 ~= 0) and (R1 ~= lastR1) then
--print( string.format("R1 Pressed\n" ) )
vid_scanlines = vid_scanlines + 1
if (vid_scanlines>1) then vid_scanlines = 0 end
updateMode(vid_mode, vid_scanlines)
ShowScanMenu()
--print( string.format("FEATURE SCRIPT: SCANLINES MODE IS NOW %d\n", vid_scanlines ) )
end
 
lastL1 = L1
lastR1 = R1
lastL2 = L2
lastR2 = R2
end
 
local VsyncFunc = function()
 
CheckInputs()
 
local romBase = -1
if Region == 1 then
romBase = Adjusted_RM32(0x02d89bc)
elseif Region == 2 then
romBase = Adjusted_RM32(0x02d89bc + 0x700)
end
if (romBase ~= lastRomBase) then
lastRomBase = romBase
--print( string.format("FEATURE SCRIPT : Rom Base %08x\n", romBase ) )
if (romBase == 0) then
currentGame = -1
textVramBase = -1
RamBase = -1
--print( string.format("FEATURE SCRIPT : unloaded game, disable game specific trophies\n", romBase ) )
end
if (romBase == 0) then
--print( string.format("------------------- SETTING VOLUME FOR INTRO\n" ) )
emuObj.SetVolumes(INTROVOLUME, 1.0, 1.0);
end
if (romBase == 0x0020000) then
--print( string.format("------------------- SETTING VOLUME FOR GAMES\n" ) )
emuObj.SetVolumes(GAMEVOLUME, 1.0, 1.0);
end
end
if (currentGame == -1) then
if (romBase ~= 0) then
local checkString1 = eeObj.ReadMem32(romBase+0x100+0x0)
local checkString2 = eeObj.ReadMem32(romBase+0x100+0x4)
local checkString3 = eeObj.ReadMem32(romBase+0x100+0x8)
--print( string.format("FEATURE SCRIPT : %08x %08x %08x", checkString1, checkString2, checkString3 ) )
   
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f004745) and (checkString3 == 0x00100055) then
--print( string.format("FEATURE SCRIPT : 1994 1994 1994\n" ) )
currentGame = 94
end
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f004745) and (checkString3 == 0x00100084) then
--print( string.format("FEATURE SCRIPT : looks like we're KOF'95ing\n" ) )
currentGame = 95
end
 
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f104745) and (checkString3 == 0x00300214) then
--print( string.format("FEATURE SCRIPT : Once upon a 1996\n" ) )
currentGame = 96
end
 
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f104745) and (checkString3 == 0x00400232) then
--print( string.format("FEATURE SCRIPT : it's 1997!\n" ) )
currentGame = 97
end
 
if (checkString1 == 0x4f2d4e45) and (checkString2 == 0x4f104745) and (checkString3 == 0x00500242) then
--print( string.format("FEATURE SCRIPT : Slugfest of '98!\n" ) )
currentGame = 98
end
end
end
 
end
 
local TextFunc = function()
 
if (currentGame ~= -1) then
 
if (textVramBase == -1) then
local base = eeObj.GetGPR(gpr.s0);
local newText = base + 0xe000
if (newText ~= textVramBase) then
--print( string.format("FEATURE SCRIPT : text base is %08x?!\n", newText ) )
textVramBase = newText
if Region==1 then
RamBase = Adjusted_RM32(0x002d89b0)
elseif Region==2 then
RamBase = Adjusted_RM32(0x002d89b0+0x700)
end
--print( string.format("FEATURE SCRIPT : RAM base is 0x%08x\n", RamBase ) )
end
end
 
end
 
end
 
 
local TurnOnScaleAndInterp = function()
local game = eeObj.ReadMem32(0x32e7f4)
if (game == 0xffffffff) then -- can get here from within challenge mode, don't turn on
--print "_NOTE: Turning On Scale and Interp"
gsObj.SetUprenderMode("2x2")
gsObj.SetUpscaleMode("EdgeSmooth")
end
end
 
local TurnOffScaleAndInterp = function()
local s2 = eeObj.GetGpr(gpr.s2)
local choice = eeObj.ReadMem16(s2+0xe8)  -- if choice is to return to main menu, no need to turn off
if (choice < 3) then
--print "_NOTE: Turning OFF Scale and Interp"
gsObj.SetUprenderMode("none")
gsObj.SetUpscaleMode("point")
end
end
 
local EnterChallengeMode = function()
TurnOffScaleAndInterp()
end
 
if Region == 1 then -- US
-- set Default AutoSave to ON
eeInsnReplace(0x20f1d0, 0xae200014, 0xae250014)
TextHook = eeObj.AddHook(0x001e0280+8,0x8c648a4c,TextFunc)
OptOnHook1 = eeObj.AddHook(0x208d0c,0xffb20010,ActivateOptionsMenu) -- Options menu On
OptOffHook1 = eeObj.AddHook(0x208d8c,0xffb00000,DeActivateOptionsMenu) -- Options menu Off
PlCtrlOnHook = eeObj.AddHook(0x1fc8fc,0xffb20010,PlayerCtrlMenuOn) -- Plyr Ctrl menu On
PlCtrlOffHook = eeObj.AddHook(0x1fcbb4,0xffb00000,PlayerCtrlMenuOff) -- Plyr Ctrl menu Off
SclIntrpOffHook = eeObj.AddHook(0x211980,0x26b0e7f4,TurnOffScaleAndInterp) -- Scale and Interp Off
-- SclIntrpOnHook = eeObj.AddHook(0x21a1a4,0xffb00000,TurnOnScaleAndInterp) -- This is now called from LoadMainMenu_done
eeObj.AddHook(0x210250, 0x24030001, EnterChallengeMode)
 
elseif Region == 2 then -- EU
eeInsnReplace(0x2107d8, 0xae200014, 0xae250014)
 
TextHook = eeObj.AddHook(0x001e09a0+8,0x8c64914c,TextFunc)
OptOnHook1 = eeObj.AddHook(0x20a10c,0xffb20010,ActivateOptionsMenu)
OptOffHook1 = eeObj.AddHook(0x20a18c,0xffb00000,DeActivateOptionsMenu)
PlCtrlOnHook = eeObj.AddHook(0x1fdb84,0xffb20010,PlayerCtrlMenuOn) -- Plyr Ctrl menu On
PlCtrlOffHook = eeObj.AddHook(0x1fde3c,0xffb00000,PlayerCtrlMenuOff) -- Plyr Ctrl menu Off
SclIntrpOffHook = eeObj.AddHook(0x212fc8,0x26b0eef4,TurnOffScaleAndInterp) -- Scale and Interp Off
SclIntrpOnHook = eeObj.AddHook(0x21b9f4,0xffb00000,TurnOnScaleAndInterp) -- Scale and Interp On
 
end
 
MainHook = emuObj.AddVsyncHook(VsyncFunc)
 
 
local StartSNK = function()
--print( string.format("FEATURE SCRIPT : ================== BEGIN SNK LOGO DISPLAY ===============\n" ) )
snklogo = 1
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
--print( string.format("------------------- SETTING VOLUME FOR INTRO\n" ) )
emuObj.SetVolumes(INTROVOLUME, 1.0, 1.0);
emuObj.ThrottleNorm() -- end of initial load, restore to normal speed
--print "_NOTE: End of boot load, ThrottleNorm"
end
 
 
 
local StartVideo = function()
--print( string.format("FEATURE SCRIPT : ================== BEGIN VIDEO ===============\n" ) )
snklogo = 0
updateMode(SaveData.vid_mode, SaveData.vid_scanlines)
end
 
if Region == 1 then
emuObj.AddSectorReadHook(776480, 32, StartSNK)
emuObj.AddSectorReadHook(200000, 16, StartVideo)
elseif Region == 2 then
emuObj.AddSectorReadHook(9696, 32, StartSNK)
emuObj.AddSectorReadHook(580324, 16, StartVideo)
end
 
 
 
-- ---------------------------------------------------
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
-- the GS has been initialized.  Textures and Shaders must be loaded here.
--
Global_InitGpuResources = function()
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
emuObj.LoadFsShader(1, "./shader_scanlines_any_p.sb") -- (1) = Scanlines for SNK logo
emuObj.LoadFsShader(2, "./shader_SL480_p.sb") -- (2) = 480P ScanLine Sim
texture1.Load("./PS2_Classics_for_PS4_KOF98_OROCHI_1.png")
texture2.Load("./PS2_Classics_for_PS4_KOF98_OROCHI_2.png")
texture3.Load("./SNK_LOGO.png")
texture4.Load("./p1.png")
texture5.Load("./p2.png")
texture6.Load("./p1d.png")
texture7.Load("./p2d.png")
-- texture8.Load("./SNK_LOGO_sl.png") WBD not needed
 
local p1_w,p1_h = texture4.GetSize()
local p2_w,p2_h = texture5.GetSize()
local p1d_w,p1d_h = texture6.GetSize()
local p2d_w,p2d_h = texture7.GetSize()
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h
 
spr_p1_notify.BindTexture(4)
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
spr_p1_notify.SetPosUV(0,0)
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)
 
spr_p2_notify.BindTexture(5)
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
spr_p2_notify.SetPosUV(0,0)
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)
 
spr_p1d_notify.BindTexture(6)
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
spr_p1d_notify.SetPosUV(0,0)
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)
 
spr_p2d_notify.BindTexture(7)
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
spr_p2d_notify.SetPosUV(0,0)
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
--[[ Additional graphics for Menu Notifications --]]
texture9.Load("./menuart0.png")
texture10.Load("./menuart1.png")
texture11.Load("./menuart2.png")
texture12.Load("./menuscanoff.png")
texture13.Load("./menuscanonn.png")
 
-- all menu text replacement files are 720x34 at the moment..
local menu_w,menu_h = texture9.GetSize()
extra_menu_h = menu_h
extra_menu_w = menu_w
sprite_artmenu.BindTexture(9) -- default
sprite_scanmenu.BindTexture(12) -- default
 
--HideArtMenu() WBD not needed
--HideScanMenu() WBD not needed
 
DeActivateOptionsMenu()
end
 
--[[************************************************************************************
 
Attempt to speed up some load times
****************************************************************************************  --]]
 
 
-- called when initial "Loading..." message is displayed onscreen (after Playstation 2 logo)
--
local BootLoad_start = function()
local a1 = eeObj.GetGpr(gpr.a1)
if (a1 == 0x389c90) then
emuObj.ThrottleFast()
--print "_NOTE: Start of boot load, Throttle Fast"
end
end
 
--[[
-- no longer needed, as this is called from StartSNK when the SNK logo is displayed
--
local BootLoad_done = function()
emuObj.ThrottleNorm()
--print "_NOTE: End of boot load, ThrottleNorm"
end
]]--
 
-- called when the introductory video is killed and the Main Menu is loaded
--
local LoadMainMenu_start = function()
emuObj.ThrottleFast()
--print "_NOTE: Start of main menu load, Throttle Fast"
end
 
-- called when load of Main Menu is done
--
local LoadMainMenu_done = function()
TurnOnScaleAndInterp() -- preserve pre-existing hook at this same location
emuObj.ThrottleNorm()
--print "_NOTE: End of main menu load, Throttle Normal"
end
 
 
-- called when a game is selected from the main menu
--
local LoadGameFromMainMenu_start = function()
emuObj.ThrottleFast()
--print "_NOTE: Start game load, Throttle Fast"
end
 
local LoadGameFromMainMenu_done = function()
emuObj.ThrottleNorm()
--print "_NOTE: End of game load, Throttle Normal"
end
 
-- called after Player Selection when the match is loaded
-- For most games, there will be music playing and the call to ThrottleMax will be ignored.
-- However for KOF09 and Challenge mode, which have some of the longest load times, the music will
-- be killed after Player Selection.
--
local LoadIntoGameplay_start = function()
local ra = eeObj.GetGpr(gpr.ra) -- only speed up for a particular calling function
if (ra == 0x1c11a0) then
--print "_NOTE: Throttle Max"
emuObj.ThrottleMax()
end
end
 
 
local music_to_kill = 0xffffffff -- will contain a handle to bg music that we want to kill during loading
 
-- This will detect if the Player Selection music is running for KOF98 or Challenge mode
-- We want to allow the music to play during player selection, but be killed before the match is loaded
--
local CheckMusic = function()
music_to_kill = 0xffffffff
local s0 = eeObj.GetGpr(gpr.s0) -- s0 is a pointer to the music filename
if (s0 ~= 0) then
local music = eeObj.ReadMemStr(s0)
--print (string.format("_NOTE: Music starting...  %s", music))
if (music == "kof98_bgm_23.at3") then
music_to_kill = eeObj.GetGpr(gpr.v0) -- save the bg handle for this music
--print (string.format("_NOTE: We will kill this handle (%x) later", music_to_kill))
end
end
end
 
 
-- When the game issues a call to fade out the Player Selection music, it usually takes a very long time. This
-- will kill it quickly so we can use ThrottleMax.
--
local KillMusic = function()
local a1 = eeObj.GetGpr(gpr.a1)
local bgmh = eeObj.ReadMem32(0x32e394)
--print (string.format("_NOTE: should we kill this? bgmh = %x  a1 = %x", bgmh, a1))
if ((bgmh == a1) and (a1 == music_to_kill)) then
--print (string.format("_NOTE: Killing BG Music, handle = %x", bgmh))
eeObj.SetFpr(13, 0.0) -- kill this sound immediately
end
end
 
eeObj.AddHook(0x18acac, 0x27bdfb40, BootLoad_start) -- initial load
--eeObj.AddHook(0x1f641c, 0x8e220034, BootLoad_done) -- this is done in StartSNK (logo is displayed)
 
eeObj.AddHook(0x1ced34, 0xffb00000, LoadMainMenu_start) -- load main menu from start screen
eeObj.AddHook(0x21a1a4, 0xffb00000, LoadMainMenu_done)
 
eeObj.AddHook(0x20befc, 0xffb00000, LoadGameFromMainMenu_start) -- load game from main menu
eeObj.AddHook(0x218d2c, 0x3c040033, LoadGameFromMainMenu_done)
 
 
eeObj.AddHook(0x195b68, 0xae42e394, CheckMusic) -- see if we're starting music we may need to kill later
eeObj.AddHook(0x196134, 0x24060001, KillMusic) -- force kill player selection music
eeObj.AddHook(0x1ec944, 0x3c030035, LoadIntoGameplay_start) -- between player selection and gameplay
 
 
 
--[[
-- Fix vertical lines (by forcing gCurrentGamePIXX to be 320). This constant is natively 304, which
--  when divided into 640 gives you not exactly 2. This is apparently causing some rounding errors when
--  blitting sprites. Forcing the screen width to 320 removes the problem. The side effect is that the
--  screen is horizontally compressed by a very very small amount.
 
local forceHorzScrnRes = function()
eeObj.SetGpr(gpr.a3, 0x140)
print "_NOTE: *******************************> Forcing Horz Scrn Res"
end
eeObj.AddHook(0x1dc3dc, 0x3c050033, forceHorzScrnRes)
]]--
 
</pre>
 
====King of Fighters 98 Ultimate Match====
ALL
<br>CLI
<pre>--force-frame-blend=1
--gs-use-deferred-l2h=0
</pre>
<br>LUA
<pre>
-- Lua 5.3
-- Title: The King of Fighters '98 Ultimate Match - SLES-55280 (Europe) v1.01
-- Author: Nicola Salmoria
-- Date: April 4, 2017
 
 
apiRequest(2.0)
 
local gpr = require( "ee-gpr-alias" )
local kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc = require("sprite")
local PadConnectType = require("pad-connect-type")
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
local gsObj = getGsObject()
 
 
local GRAPHIC_SETTING_ADDRESS = 0x52f1f0
local AUTO_SAVE_ADDRESS = 0x52f200
local PROGRE_FLG_ADDRESS = 0x542ab0
 
 
local sprite0 = getSpriteObject(0)
local sprite1 = getSpriteObject(1)
local sprite2 = getSpriteObject(2)
local sprite3 = getSpriteObject(3)
 
-- Notifications should be assigned to two unused sprite slots.  Since we want them to
-- be displayed on top of everything else, they should be the highest sprites in the list.
local spr_p1_notify = getSpriteObject(4)
local spr_p2_notify = getSpriteObject(5)
local spr_p1d_notify = getSpriteObject(6)
local spr_p2d_notify = getSpriteObject(7)
 
-- note: Texture 0 is fixed as the PS2 scanout.
local texture1 = getTextureObject(1)
local texture2 = getTextureObject(2)
local texture3 = getTextureObject(3)
local texture4 = getTextureObject(4)
local texture5 = getTextureObject(5)
local texture6 = getTextureObject(6)
local texture7 = getTextureObject(7)
 
-- ------------------------------------------------------------
local STATE_STOPPED = 0
local STATE_RUNNING = 1
 
local notify_ypos = 24
local notify_p1_xsize = 0
local notify_p2_xsize = 0
local notify_p1d_xsize = 0
local notify_p2d_xsize = 0
local notify_ysize = 0
 
local notify_frames_p1 = 0
local notify_frames_p2 = 0
local notify_animstate_p1 = STATE_STOPPED
local notify_animstate_p2 = STATE_STOPPED
 
local connected_p1 = 47
local connected_p2 = 47
local blink_on_p1 = true
local blink_on_p2 = true
 
-- ---------------------------------------------------
-- the global function 'Global_InitGpuResources()' is invoked by the emulator after
-- the GS has been initialized.  Textures and Shaders must be loaded here.
--
Global_InitGpuResources = function()
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
emuObj.LoadFsShader(1, "./shader_SL480_p.sb") -- (1) = 480P ScanLine Sim
 
texture1.Load("./ART1.png")
texture2.Load("./ART2.png")
texture3.Load("./SNK_LOGO.png")
texture4.Load("./p1.png")
texture5.Load("./p2.png")
texture6.Load("./p1d.png")
texture7.Load("./p2d.png")
 
local p1_w,p1_h = texture4.GetSize()
local p2_w,p2_h = texture5.GetSize()
local p1d_w,p1d_h = texture6.GetSize()
local p2d_w,p2d_h = texture7.GetSize()
notify_p1_xsize = p1_w
notify_p2_xsize = p2_w
notify_p1d_xsize = p1d_w
notify_p2d_xsize = p2d_w
notify_ysize = p1_h
 
spr_p1_notify.BindTexture(4)
spr_p1_notify.SetPosXY(-1 - notify_p1_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1_notify.SetSizeXY(p1_w,p1_h)
spr_p1_notify.SetPosUV(0,0)
    spr_p1_notify.SetSizeUV(p1_w,p1_h)
spr_p1_notify.SetBlendColorEquation(blendDefaultEquation)
 
spr_p2_notify.BindTexture(5)
spr_p2_notify.SetPosXY(-1 - notify_p2_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p2_notify.SetSizeXY(p2_w,p1_h)
spr_p2_notify.SetPosUV(0,0)
    spr_p2_notify.SetSizeUV(p2_w,p1_h)
spr_p2_notify.SetBlendColorEquation(blendDefaultEquation)
 
spr_p1d_notify.BindTexture(6)
spr_p1d_notify.SetPosXY(-1 - notify_p1d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p1d_notify.SetSizeXY(p1d_w,p1_h)
spr_p1d_notify.SetPosUV(0,0)
    spr_p1d_notify.SetSizeUV(p1d_w,p1_h)
spr_p1d_notify.SetBlendColorEquation(blendDefaultEquation)
 
spr_p2d_notify.BindTexture(7)
spr_p2d_notify.SetPosXY(-1 - notify_p2d_xsize, notify_ypos)  -- default position is fully obscured from view
    spr_p2d_notify.SetSizeXY(p2d_w,p1_h)
spr_p2d_notify.SetPosUV(0,0)
    spr_p2d_notify.SetSizeUV(p2d_w,p1_h)
spr_p2d_notify.SetBlendColorEquation(blendDefaultEquation)
end
 
 
 
local update_notifications_p1 = function()
 
if notify_animstate_p1 == STATE_STOPPED then
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
return
end
 
emuObj.ThrottleNorm()
 
local keyframe = 15
 
notify_frames_p1 = notify_frames_p1 + 1
 
if math.ceil(notify_frames_p1/keyframe) == notify_frames_p1/keyframe then blink_on_p1 = not blink_on_p1 end
if blink_on_p1 == true then notify_ypos = 24 end
if blink_on_p1 == false then notify_ypos = -84 end
 
-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p1/keyframe), notify_frames_p1/keyframe, blink_on_p1, notify_ypos))
-- print(string.format("notify_frames_p1 %s", notify_frames_p1))
 
if notify_frames_p1 >= 225 then
notify_animstate_p1 = STATE_STOPPED
notify_frames_p1 = 0
connected_p1 = 47
end
 
if connected_p1 == true then
spr_p1_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p1_notify.SetPosXY(math.floor((1920-notify_p1_xsize)/2), notify_ypos)
spr_p1_notify.Enable()
end
 
if connected_p1 == false then
spr_p1d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p1d_notify.SetPosXY(math.floor((1920-notify_p1d_xsize)/2), notify_ypos)
spr_p1d_notify.Enable()
end
end
 
local update_notifications_p2 = function()
 
if notify_animstate_p2 == STATE_STOPPED then
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
return
end
 
emuObj.ThrottleNorm()
 
local keyframe = 15
 
notify_frames_p2 = notify_frames_p2 + 1
 
if math.ceil(notify_frames_p2/keyframe) == notify_frames_p2/keyframe then blink_on_p2 = not blink_on_p2 end
if blink_on_p2 == true then notify_ypos = 24 + notify_ysize + 8 end
if blink_on_p2 == false then notify_ypos = -84 - notify_ysize - 8 end
 
-- print(string.format("rounded %s, floating %s, blink %s ypos %s", math.ceil(notify_frames_p2/keyframe), notify_frames_p2/keyframe, blink_on_p2, notify_ypos))
 
if notify_frames_p2 >= 225 then
notify_animstate_p2 = STATE_STOPPED
notify_frames_p2 = 0
connected_p2 = 47
end
 
-- print(string.format("connected_p1 %s, connected_p2 %s", connected_p1, connected_p2))
 
if connected_p2 == true then
spr_p2_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2_notify.SetPosXY(math.floor((1920-notify_p2_xsize)/2), notify_ypos)
spr_p2_notify.Enable()
end
 
if connected_p2 == false then
spr_p2d_notify.SetBlendColor(1.0,1.0,1.0,1.0)
spr_p2d_notify.SetPosXY(math.floor((1920-notify_p2d_xsize)/2), notify_ypos)
spr_p2d_notify.Enable()
end
 
end
 
-- slot can range from 0 to 3, for users 1 thru 4.
-- pad_type can be either:  DS4, REMOTE_DS4, REMOTE_VITA, or HID
local onHIDPadEvent = function(slot, connected, pad_type)
spr_p1_notify.Disable()
spr_p1d_notify.Disable()
spr_p2_notify.Disable()
spr_p2d_notify.Disable()
-- print(string.format("slot %s, connected %s, pad_type %s", slot, connected, pad_type))
if pad_type == PadConnectType.HID then
notify_frames_p1 = 0
notify_frames_p2 = 0
blink_on_p1 = true
blink_on_p2 = true
if slot == 0 then
connected_p1 = connected
notify_animstate_p1 = STATE_RUNNING
end
if slot == 1 then
connected_p2 = connected
notify_animstate_p2 = STATE_RUNNING
end
end
end
 
 
local scanlineParams = {
240.0, -- float scanlineCount
  0.7, -- float scanlineHeight;
1.5,        -- float scanlineBrightScale;
0.5,        -- float scanlineAlpha;
0.5        -- float vignetteStrength;
}
 
-- ---------------------------------------------------
-- Full Screen (480p) NoFX
-- ---------------------------------------------------
 
local original = function()
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1440)/2,0)
sprite0.SetSizeXY(1440,1080)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.Disable()
end
 
-- ---------------------------------------------------
-- Full Screen + ScanLines (480p)
-- ---------------------------------------------------
 
local scanlines = function()
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1440)/2,0)
sprite0.SetSizeXY(1440,1080)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.Disable()
end
 
-- ---------------------------------------------------
-- SNK Overlay NoFX
-- ---------------------------------------------------
local bezel = function()
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.BindTexture(1)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
 
-- ---------------------------------------------------
-- SNK Overlay + ScanLines (480p)
-- ---------------------------------------------------
 
local bezel_scanlines = function()
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.BindTexture(1)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
 
-- ---------------------------------------------------
-- Arcade Overlay NoFX
-- ---------------------------------------------------
local bezel2 = function()
sprite0.BindTexture(0)
sprite0.BindFragmentShader(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.BindTexture(2)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
 
-- ---------------------------------------------------
-- Arcade Overlay + ScanLines (480p)
-- ---------------------------------------------------
 
local bezel2_scanlines = function()
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1280)/2, (1080-896)/2)
sprite0.SetSizeXY(1280,896)
sprite0.BindFragmentShader(1)
sprite0.SetShaderParams(scanlineParams)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
sprite0.Enable()
 
sprite1.BindTexture(2)
sprite1.SetPosXY(0,0)
sprite1.SetSizeXY(1920,1080)
sprite1.SetPosUV(0,0)
sprite1.SetSizeUV(1920,1080)
sprite1.Enable()
end
 
 
local VIDEOMODE_ORIGINAL = 0*2 + 0
local VIDEOMODE_SCANLINES = 0*2 + 1
local VIDEOMODE_ART1 = 1*2 + 0
local VIDEOMODE_ART1_SCANLINES = 1*2 + 1
local VIDEOMODE_ART2 = 2*2 + 0
local VIDEOMODE_ART2_SCANLINES = 2*2 + 1
local VIDEOMODE_LOGO = 127
 
local lastVideoMode = nil
 
local function switchVideoMode(mode)
if lastVideoMode ~= mode then
lastVideoMode = mode
 
emuObj.ThrottleNorm()
if mode == VIDEOMODE_ORIGINAL then
original()
elseif mode == VIDEOMODE_SCANLINES then
scanlines()
elseif mode == VIDEOMODE_ART1 then
bezel()
elseif mode == VIDEOMODE_ART1_SCANLINES then
bezel_scanlines()
elseif mode == VIDEOMODE_ART2 then
bezel2()
elseif mode == VIDEOMODE_ART2_SCANLINES then
bezel2_scanlines()
end
end
end
 
 
local logoON = function(fade)
lastVideoMode = VIDEOMODE_LOGO
 
sprite0.BindTexture(3)
sprite0.SetPosXY(0,0)
sprite0.SetSizeXY(1920,1080)
sprite0.SetPosUV(0,0)
sprite0.SetSizeUV(1920,1080)
sprite0.SetBlendColor(fade,fade,fade,fade)
sprite0.SetBlendColorEquation(blendConstFadeEquation)
sprite0.Enable()
 
sprite1.Disable()
end
 
 
 
 
-- convert unsigned int to signed
local function asSigned(n)
local MAXINT = 0x80000000
return (n >= MAXINT and n - 2*MAXINT) or n
end
 
 
local LH1 = -- update splash screen
function()
local splashNum = eeObj.GetGpr(gpr.s1)
if splashNum == 3 then
local counter = eeObj.GetGpr(gpr.s0)
local fade = 128
if counter < 32 then
fade = counter * 4
elseif counter >= 192 then
fade = 0
elseif counter > 160 then
fade = (192 - counter) * 4
end
logoON(fade / 128.0)
elseif splashNum == 4 then
switchVideoMode(VIDEOMODE_ORIGINAL)
end
end
 
 
local FH1 = -- initialize options
function()
eeObj.WriteMem8(AUTO_SAVE_ADDRESS, 1) -- ON
end
 
 
local elementPatches = {
[0x960] = -1000, -- move "+" out of view
[0x96e] = -1000, -- move "-" out of view
[0x97c] = -1000, -- move "+" out of view (scroll-in)
[0x98a] = -1000, -- move "-" out of view (scroll-in)
[0x998] = -1000, -- move "+" out of view (scroll-out)
[0x9a6] = -1000, -- move "-" out of view (scroll-out)
[0x9b4] = -1000, -- move "0" out of view
[0x9c2] = -1000, -- move "1" out of view
[0x9d0] = -1000, -- move "2" out of view
[0x9de] = -1000, -- move "0" out of view (scroll-in)
[0x9ec] = -1000, -- move "1" out of view (scroll-in)
[0x9fa] = -1000, -- move "2" out of view (scroll-in)
[0xa08] = -1000, -- move "0" out of view (scroll-out)
[0xa16] = -1000, -- move "1" out of view (scroll-out)
[0xa24] = -1000, -- move "2" out of view (scroll-out)
[0xa38] = 0x25, -- replace "0" with "OFF"
[0xa32] = 0xfe, -- adjust "OFF" x position
[0xa46] = 0x0f, -- replace "1" with "TYPE A"
[0xa40] = 0xfe, -- adjust "TYPE A" x position
[0xa54] = 0x10, -- replace "2" with "TYPE B"
[0xa4e] = 0xfe, -- adjust "TYPE B" x position
[0xac4] = 0x1f, -- replace "0" with "OFF" (scroll-in)
[0xabe] = 0xffae, -- adjust "OFF" x position (scroll-in)
[0xad2] = 0x09, -- replace "1" with "TYPE A" (scroll-in)
[0xacc] = 0xffae, -- adjust "TYPE A" x position (scroll-in)
[0xae0] = 0x0a, -- replace "2" with "TYPE B" (scroll-in)
[0xada] = 0xffae, -- adjust "TYPE B" x position (scroll-in)
[0xb50] = 0x58, -- replace "0" with "OFF" (scroll-out)
[0xb4a] = 0xfe, -- adjust "OFF" x position (scroll-out)
[0xb5e] = 0x42, -- replace "1" with "TYPE A" (scroll-out)
[0xb58] = 0xfe, -- adjust "TYPE A" x position (scroll-out)
[0xb6c] = 0x43, -- replace "2" with "TYPE B" (scroll-out)
[0xb66] = 0xfe, -- adjust "TYPE B" x position (scroll-out)
 
[0xcee] = -1000, -- move "+" out of view
[0xcfc] = -1000, -- move "-" out of view
[0xd0a] = -1000, -- move "+" out of view (scroll-in)
[0xd18] = -1000, -- move "-" out of view (scroll-in)
[0xd26] = -1000, -- move "+" out of view (scroll-out)
[0xd34] = -1000, -- move "-" out of view (scroll-out)
[0xd48] = 0x23, -- replace "0"  with "ON OFF"
[0xd42] = 0xfd, -- adjust "ON OFF" x position
[0xd50] = -1000, -- move "1" out of view
[0xd5e] = -1000, -- move "2" out of view
[0xd72] = 0x1d, -- replace "0"  with "ON OFF" (scroll-in)
[0xd6c] = 0xffad, -- adjust "ON OFF" x position (scroll-in)
[0xd7a] = -1000, -- move "1" out of view (scroll-in)
[0xd88] = -1000, -- move "2" out of view (scroll-in)
[0xd9c] = 0x56, -- replace "0"  with "ON OFF" (scroll-out)
[0xd96] = 0xfd, -- adjust "ON OFF" x position (scroll-out)
[0xda4] = -1000, -- move "1" out of view (scroll-out)
[0xdb2] = -1000, -- move "2" out of view (scroll-out)
[0xdc6] = 0x25, -- replace "0" with "OFF"
[0xdc0] = 0x114, -- adjust "OFF" x position
[0xdd4] = 0x24, -- replace "1" with "ON"
[0xdce] = 0xe3, -- adjust "ON" x position
[0xe52] = 0x1f, -- replace "0" with "OFF" (scroll-in)
[0xe4c] = 0xffc4, -- adjust "OFF" x position (scroll-in)
[0xe60] = 0x1e, -- replace "1" with "ON" (scroll-in)
[0xe5a] = 0xff93, -- adjust "ON" x position (scroll-in)
[0xede] = 0x58, -- replace "0" with "OFF" (scroll-out)
[0xed8] = 0x114, -- adjust "OFF" x position (scroll-out)
[0xeec] = 0x57, -- replace "1" with "ON" (scroll-out)
[0xee6] = 0xe3, -- adjust "ON" x position (scroll-out)
}
 
local atlasPatches = {
-- "POSITION X" -> "ARTWORK"
[0x18e] = 0xffda, -- adjust X offset
[0x192] = 0, -- no other quads after this
 
-- highlighted "POSITION X" -> "ARTWORK"
[0x10e] = 0xffda, -- adjust X offset
[0x112] = 0, -- no other quads after this
 
-- "POSITION Y" -> "SCANLINES"
[0x6a6] = 0x80, -- adjust texture U
[0x6a8] = 0x70, -- adjust texture V
[0x6aa] = 0x78, -- adjust texture width
[0x6ae] = 0xffc2, -- adjust X offset
[0x6b2] = 0, -- no other quads after this
 
-- highlighted "POSITION Y" -> "SCANLINES"
[0x688] = 0x60, -- adjust texture V
[0x68a] = 0x78, -- adjust texture width
[0x68e] = 0xffc2, -- adjust X offset
[0x692] = 0, -- no other quads after this
}
 
local texturePatches = {
-- "POSITION" -> "ARTWORK"
[0x5099] = "02222222222200222222222222002222222222202222200022222002222222222200222222222222002222200022222",
[0x5199] = "22444444444220244444444442202444444444202444200024442022444444444220244444444442202444200024442",
[0x5299] = "24442222244420244422222444202222444222202444200024442024442222244420244422222444202444200024442",
[0x5399] = "24442000244420244420002444200002444200002444200024442024442000244420244420002444202444200024442",
[0x5499] = "24442000244420244420002444200002444200002444222224442024442000244420244420002444202444200024442",
[0x5599] = "24442000244420244420002444200002444200002444244424442024442000244420244420002444202444200024442",
[0x5699] = "24442222244420244422222444200002444200002444244424442024442000244420244422222444202444222224442",
[0x5799] = "24444444444420244444444422200002444200002444244424442024442000244420244444444422202444444444422",
[0x5899] = "24442222244420244422222444200002444200002244444444422024442000244420244422222444202444222224442",
[0x5999] = "24442000244420244420002444200002444200000244422244420024442000244420244420002444202444200024442",
[0x5a99] = "24442000244420244420002444200002444200000244420244420024442000244420244420002444202444200024442",
[0x5b99] = "24442000244420244420002444200002444200000244420244420024442000244420244420002444202444200024442",
[0x5c99] = "24442000244420244420002444200002444200000244420244420024442222244420244420002444202444200024442",
[0x5d99] = "24442000244420244420002444200002444200000244420244420022444444444220244420002444202444200024442",
[0x5e99] = "22222000222220222220002222200002222200000222220222220002222222222200222220002222202222200022222",
 
-- highlighted "POSITION" -> "ARTWORK"
[0x1001] = "09999999999900999999999999009999999999909999900099999009999999999900999999999999009999900099999",
[0x1101] = "99333333333990933333333339909333333333909333900093339099333333333990933333333339909333900093339",
[0x1201] = "93339999933390933399999333909999333999909333900093339093339999933390933399999333909333900093339",
[0x1301] = "93339000933390933390009333900009333900009333900093339093339000933390933390009333909333900093339",
[0x1401] = "93339000933390933390009333900009333900009333999993339093339000933390933390009333909333900093339",
[0x1501] = "93339000933390933390009333900009333900009333933393339093339000933390933390009333909333900093339",
[0x1601] = "93339999933390933399999333900009333900009333933393339093339000933390933399999333909333999993339",
[0x1701] = "93333333333390933333333339900009333900009333933393339093339000933390933333333339909333333333399",
[0x1801] = "93339999933390933399999333900009333900009933333333399093339000933390933399999333909333999993339",
[0x1901] = "93339000933390933390009333900009333900000933399933390093339000933390933390009333909333900093339",
[0x1a01] = "93339000933390933390009333900009333900000933390933390093339000933390933390009333909333900093339",
[0x1b01] = "93339000933390933390009333900009333900000933390933390093339000933390933390009333909333900093339",
[0x1c01] = "93339000933390933390009333900009333900000933390933390093339999933390933390009333909333900093339",
[0x1d01] = "93339000933390933390009333900009333900000933390933390099333333333990933390009333909333900093339",
[0x1e01] = "99999000999990999990009999900009999900000999990999990009999999999900999990009999909999900099999",
 
-- "DEMO CUT" (unused) -> "SCANLINES"
[0x7083] = "022222222222000222222222220002222222222200222222002222202222200000000022222022222200222220022222222222200222222222220",
[0x7183] = "224444444442202244444444422022444444444220244442202444202444200000000024442024444220244420224444444444202244444444422",
[0x7283] = "244422222444202444222224442024442222244420244449202444202444200000000024442024444920244420244422222222202444222224442",
[0x7383] = "244420002444202444200024442024442000244420244444222444202444200000000024442024444422244420244420000000002444200024442",
[0x7483] = "244420002222202444200022222024442000244420244444922444202444200000000024442024444492244420244420000000002444200022222",
[0x7583] = "244420000000002444200000000024442000244420244444422444202444200000000024442024444442244420244420000000002444200000000",
[0x7683] = "244422222222002444200000000024442222244420244494492444202444200000000024442024449449244420244422222220002444222222220",
[0x7783] = "224444444442202444200000000024444444444420244424442444202444200000000024442024442444244420244444444420002244444444422",
[0x7883] = "022222222444202444200000000024442222244420244429449444202444200000000024442024442944944420244422222220000222222224442",
[0x7983] = "000000002444202444200000000024442000244420244422444444202444200022222024442024442244444420244420000000000000000024442",
[0x7a83] = "222220002444202444200022222024442000244420244422944444202444200024442024442024442294444420244420000000002222200024442",
[0x7b83] = "244420002444202444200024442024442000244420244422244444202444200024442024442024442224444420244420000000002444200024442",
[0x7c83] = "244422222444202444222224442024442000244420244420294444202444222224442024442024442029444420244422222222202444222224442",
[0x7d83] = "224444444442202244444444422024442000244420244420224444202444444444442024442024442022444420224444444444202244444444422",
[0x7e83] = "022222222222000222222222220022222000222220222220022222202222222222222022222022222002222220022222222222200222222222220",
 
-- highlighted "DEMO CUT" (unused) -> "SCANLINES"
[0x6002] = "0099999999999000999999999990009999999999900999999009999909999900000000099999099999900999990099999999999900999999999990",
[0x6102] = "0993333333339909933333333399099333333333990933339909333909333900000000093339093333990933390993333333333909933333333399",
[0x6202] = "0933399999333909333999993339093339999933390933332909333909333900000000093339093333290933390933399999999909333999993339",
[0x6302] = "0933390009333909333900093339093339000933390933333999333909333900000000093339093333399933390933390000000009333900093339",
[0x6402] = "0933390009999909333900099999093339000933390933333299333909333900000000093339093333329933390933390000000009333900099999",
[0x6502] = "0933390000000009333900000000093339000933390933333399333909333900000000093339093333339933390933390000000009333900000000",
[0x6602] = "0933399999999009333900000000093339999933390933323329333909333900000000093339093332332933390933399999990009333999999990",
[0x6702] = "0993333333339909333900000000093333333333390933393339333909333900000000093339093339333933390933333333390009933333333399",
[0x6802] = "0099999999333909333900000000093339999933390933392332333909333900000000093339093339233233390933399999990000999999993339",
[0x6902] = "0000000009333909333900000000093339000933390933399333333909333900099999093339093339933333390933390000000000000000093339",
[0x6a02] = "0999990009333909333900099999093339000933390933399233333909333900093339093339093339923333390933390000000009999900093339",
[0x6b02] = "0933390009333909333900093339093339000933390933399933333909333900093339093339093339993333390933390000000009333900093339",
[0x6c02] = "0933399999333909333999993339093339000933390933390923333909333999993339093339093339092333390933399999999909333999993339",
[0x6d02] = "0993333333339909933333333399093339000933390933390993333909333333333339093339093339099333390993333333333909933333333399",
[0x6e02] = "0099999999999000999999999990099999000999990999990099999909999999999999099999099999009999990099999999999900999999999990",
}
 
local FH2A = -- initialize display options screen layout
function()
local layout = eeObj.GetGpr(gpr.a1)
local elements = layout + eeObj.ReadMem32(layout + 12)
 
for offset, value in pairs(elementPatches) do
eeObj.WriteMem16(elements + offset, value)
end
 
local atlas = layout + eeObj.ReadMem32(layout + 4)
for offset, value in pairs(atlasPatches) do
eeObj.WriteMem16(atlas + offset, value)
end
 
local bitmap = layout + eeObj.ReadMem32(layout) + 0x440
for offset, str in pairs(texturePatches) do
local l = string.len(str)
for i = 1, l do
local c = string.sub(str, i, i)
eeObj.WriteMem8(bitmap + offset + i - 1, string.byte(c) - 0x30)
end
end
end
 
 
local FH2B = -- adjust Position X (now Artwork) setting
function()
local posX = asSigned(eeObj.GetGpr(gpr.a0))
eeObj.SetGpr(gpr.a0, posX % 3) -- limit to valid range
end
 
 
local FH2C = -- adjust Position Y (now Scanlines) setting
function()
local posX = asSigned(eeObj.GetGpr(gpr.a0))
eeObj.SetGpr(gpr.a0, posX % 2) -- limit to valid range
end
 
 
local finishedSplashScreens = false
 
local settingPosX = 0
local FH3A = -- apply display position x/y settings (now Artwork/Scanlines)
function()
settingPosX = eeObj.GetGpr(gpr.a1)
eeObj.SetGpr(gpr.a1, 0) -- force pos X to 0
end
local FH3B =
function()
local settingPosY = eeObj.GetGpr(gpr.v1)
eeObj.SetGpr(gpr.v1, 0) -- force pos Y to 0
 
-- limit to valid range
settingPosX = settingPosX % 3
settingPosY = settingPosY % 2
 
if finishedSplashScreens == true then
switchVideoMode(settingPosX * 2 + settingPosY)
end
end
 
local FH3C =
function()
eeObj.SetGpr(gpr.a2, 0) -- force pos Y to 0
end
 
local FH3D = -- finish splash screens
function()
finishedSplashScreens = true
end
 
 
local FH4A = -- init display
function()
-- force progressive mode
eeObj.SetGpr(gpr.a1, 0)
eeObj.SetGpr(gpr.a2, 80)
eeObj.SetGpr(gpr.a3, 1)
eeObj.WriteMem8(PROGRE_FLG_ADDRESS, 1) -- ON
end
 
 
local FH4B = -- check X + Triangle on boot
function()
eeObj.SetGpr(gpr.v0, 0) -- always ignore
end
 
 
 
-- register hooks
 
local hooks = {
-- SNK logo
eeObj.AddHook(0x464f18, 0x0000202d, LH1), -- <logo_task>:
 
-- turn on auto save
eeObj.AddHook(0x329b34, 0x0000282d, FH1), -- <init_option>:
 
-- patch Position x/y options to show Artwork/Scanlines options
eeObj.AddHook(0x4453a4, 0x0200282d, FH2A), -- <UM_GRAPHIC_SETTING>:
eeObj.AddHook(0x445558, 0x24a40001, FH2B), -- <UM_GRAPHIC_SETTING_2000>:
eeObj.AddHook(0x4457c0, 0x24a4ffff, FH2B), -- <UM_GRAPHIC_SETTING_2000>:
eeObj.AddHook(0x445594, 0x24a40001, FH2C), -- <UM_GRAPHIC_SETTING_2000>:
eeObj.AddHook(0x4457fc, 0x24a4ffff, FH2C), -- <UM_GRAPHIC_SETTING_2000>:
 
-- apply artwork / scanlines settings
eeObj.AddHook(0x329bcc, 0x8065f1f3, FH3A), -- <DisplayPositionSet>:
eeObj.AddHook(0x329bec, 0x8063f1f4, FH3B), -- <DisplayPositionSet>:
eeObj.AddHook(0x329c18, 0x8046f1f4, FH3C), -- <DisplayPositionSet>:
eeObj.AddHook(0x464fa8, 0x7bb00000, FH3D), -- <logo_task>:
 
-- force Progressive mode
eeObj.AddHook(0x100290, 0x27bdffb0, FH4A), -- <sceGsResetGraph>:
eeObj.AddHook(0x1b5e98, 0x90422a98, FH4B), -- <DEMO_INIT_200>:
}
 
-- force 60Hz mode
eeInsnReplace(0x47a9c0, 0x0c11e9e4, 0x24020002) -- li $v0,2
eeInsnReplace(0x47a9b8, 0x0c11e934, 0x00000000) -- nop
eeInsnReplace(0x47a9e8, 0x0c11e950, 0x00000000) -- nop
eeInsnReplace(0x3290e0, 0x5440000c, 0x00000000) -- nop
 
 
-- Fight stick
 
HIDPad_Enable()
 
local addedHooks = false
local pad = function()
if addedHooks == false then
addedHooks = true
switchVideoMode(VIDEOMODE_ORIGINAL)
emuObj.AddVsyncHook(update_notifications_p1)
emuObj.AddVsyncHook(update_notifications_p2)
 
-- test message on boot
-- onHIDPadEvent(0, true, PadConnectType.HID)
 
-- disable interpolation
gsObj.SetUprenderMode("none")
gsObj.SetUpscaleMode("point")
 
-- bug report:
-- The sound volume is too loud and could you please decrease to -24LKF (�2) as PS4 recommended?
-- The current sound volume: -10.21LKFS
--
-- So set main volume to 10^(-14/20) ~= 0.2 i.e. about 14dB attenuation.
emuObj.SetVolumes(0.2, 1.0, 1.0)
end
end
 
emuObj.AddPadHook(onHIDPadEvent)
emuObj.AddEntryPointHook(pad)
 
 
--=======================================  WBD addition 11/29/2017
 
-- Fix bug 10414 - large stretched polygons block view of player characters
 
local FixPointTable = function()
-- local pPtTbl = eeObj.ReadMem32(p5Tbl+0x114) -- ptr to source points DEBUG ONLY
local s6 = eeObj.GetGpr(gpr.s6) -- obj in question
local p5Tbl = eeObj.ReadMem32(s6+0x10) -- ptr to object's data
local numPts = eeObj.ReadMem32(p5Tbl+0x110) -- num points in list
local pTbl = 0x1bd6ce0 -- bg_point_buff (we need to scan this)
for i = 1, numPts do
local stat = eeObj.ReadMem32(pTbl + 0xc) -- check 4th word, should be 0
if (stat ~= 0) then -- if not, we need to fix
 
--[[ DEBUG ONLY, print source point
local w1 = eeObj.ReadMemFloat(pPtTbl)
local w2 = eeObj.ReadMemFloat(pPtTbl+4)
local w3 = eeObj.ReadMemFloat(pPtTbl+8)
local w4 = eeObj.ReadMemFloat(pPtTbl+12)
print (string.format("_NOTE: Point %d, %x (%f, %f, %f, %f) needs fixing", i, pPtTbl, w1,w2,w3,w4))
--]]
if (i > 1) then -- if this is any but the first entry
stat = eeObj.ReadMem64(pTbl-0x10) -- fix by replacing the x, y with
eeObj.WriteMem64(pTbl, stat) -- the previous entry's x and y.
-- stat = eeObj.ReadMem64(pTbl-8)
stat = 0x0000000080000000 -- replace the z with 0x80000000
eeObj.WriteMem64(pTbl+8, stat) -- replace the 4th word with 0
-- print "_NOTE: Fixed with previous entry"
else
stat = eeObj.ReadMem32(pTbl + 0x1c) -- if this is the first entry
if (stat == 0) then -- make sure the second entry is kosher
stat = eeObj.ReadMem64(pTbl+0x10)
eeObj.WriteMem64(pTbl, stat) -- if it is, use the x, y from that entry.
-- stat = eeObj.ReadMem64(pTbl+0x18)
stat = 0x0000000080000000 -- replace the z with 0x80000000
eeObj.WriteMem64(pTbl+8, stat) -- replace the 4th word with 0
-- print "_NOTE: Fixed with next entry"
else
eeObj.WriteMem64(pTbl, 0) -- if the 2nd entry is not kosher
eeObj.WriteMem64(pTbl+8, 0x0000000080000000) -- write 0, 0, 0x80000000, 0
-- print "_NOTE: Fixed with (0, 0, 0x80000000, 0)"
end
end
else -- check if Z value is between 0 and 0x8000
stat = eeObj.ReadMem32(pTbl + 8) -- if so, overwrite Z with 0x80000000
if (stat <= 0x8000) then
eeObj.WriteMem32(pTbl+8, 0x80000000)
-- print (string.format("_NOTE: Fixed positive Z = %x", stat))
end
end
pTbl = pTbl + 0x10
-- pPtTbl = pPtTbl + 0x10 -- DEBUG ONLY
end
end
 
eeObj.AddHook(0x439dc8, 0x008e150180, FixPointTable)
 
eeInsnReplace(0x3298ac, 0xa064f1f2, 0xa060f1f2)  -- Change default Focus setting from Soft to Normal
 
</pre>


====King of Fighters 2000====
====King of Fighters 2000====
Line 11,976: Line 2,908:
--ee-hook=0x1d1d60,AdvanceClock,0x27bdffb0,225
--ee-hook=0x1d1d60,AdvanceClock,0x27bdffb0,225
--ee-hook=0x1d71e0,AdvanceClock,0x0c09a4d0,100
--ee-hook=0x1d71e0,AdvanceClock,0x0c09a4d0,100
</pre>
#Fix crane issue, and probably fixing lightsourcing.</pre>


SLUS_208.27
SLUS_208.27
Line 12,013: Line 2,945:
eeObj.AddHookJT(0x1d71f8, 0x10000036, FixBug9277)
eeObj.AddHookJT(0x1d71f8, 0x10000036, FixBug9277)
#Further bug fixes as well as fixing bloom/overglare from lightsources.</pre>
#Further bug fixes as well as fixing bloom/overglare from lightsources.</pre>
====Max Payne====
====Max Payne====
SLES_503.26
SLES_503.26
Line 12,320: Line 3,251:
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x00000000 } )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x00000000 } )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x80000048 } )
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x80000048 } )
</pre>
====Puzzle Quest====
<br>LUA
<br>SLUS-21692
<pre>
require("ee-gpr-alias")
require( "ee-hwaddr" )
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
eeObj = getEEObject()
-- Bug#8536
-- the game has a discrepancy between PATH1+2(for env+polygon) and PATH3(tex)
-- At here, we will replace VIF packet including MSKPATH3 just only the first one in a frame.
-- The packet sits at 0x35cbd0 statically and the game uses CALL tag to refer it for each draw-calls.
-- Because it's shared among all drawcalls, we can't rewrite it directly.
-- Instead of that, changing the address of CALL tag and placing our own packet excluding MSKPATH3=OFF on Overlay area.
-- Strategy
-- - Create our special packet on Overlay area
-- - just before kicking Ch1DMA, replace CALL tag's address to our own one.
--
-- the original packets at 0x35cbd0
-- 6000001f 00000000 11000000 50000002 : RET QWC=1f
-- 00008001 10000000 0000000e 00000000
-- 00000000 00000000 0000007f 00000000
-- 00000000 00000000 13000000 50000002
-- 00008001 10000000 0000000e 00000000
-- 00000000 00000000 0000003f 00000000
-- 00000000 00000000 00000000 06000000 : MSKPATH3=OFF
-- 00000000 00000000 00000000 00000000 x 23 qword
-- Reserve memory area for our packet.
-- Because InsnOverlay is for instructions, we can't use directly the API for 'data'.
local addrReplacePacket = InsnOverlay( {
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0,
  0, 0, 0, 0
})
-- Create our packet at the top of 'main'
eeObj.AddHook( 0x205be0, 0x27bdff80, function()
  local addr = addrReplacePacket
  -- create replace packet on the reserved area.
  eeObj.WriteMem128(addr + 0x00, 0x60000006, 0x00000000, 0x11000000, 0x50000002)
  eeObj.WriteMem128(addr + 0x10, 0x00008001, 0x10000000, 0x0000000e, 0x00000000)
  eeObj.WriteMem128(addr + 0x20, 0x00000000, 0x00000000, 0x0000007f, 0x00000000)
  eeObj.WriteMem128(addr + 0x30, 0x00000000, 0x00000000, 0x13000000, 0x50000002)
  eeObj.WriteMem128(addr + 0x40, 0x00008001, 0x10000000, 0x0000000e, 0x00000000)
  eeObj.WriteMem128(addr + 0x50, 0x00000000, 0x00000000, 0x0000003f, 0x00000000)
  eeObj.WriteMem128(addr + 0x60, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
end)
-- Replace the address of CALL to our own packet.
eeObj.AddHook( 0x1faff0, 0x24030145, function()
  local ee  = eeObj
  local tadr = ee.ReadMem32(vif1_hw.TADR)
  local addr_openClosePATH3Chain = 0x35cbd0
  -- the first VIF tag of the chain must be 'CALL 0x35cbd0'.
  if ee.ReadMem32(tadr) ~= 0x50000000 or ee.ReadMem32(tadr+4) ~= addr_openClosePATH3Chain then
-- print(stirng.format("***** UNEXPECTED PACKET *****"))
return
  end
  -- change call address to our own no-mskpath3 packets.
  ee.WriteMem32(tadr+4, addrReplacePacket)
  -- print(string.format("=== replace packet %08x ===", addrReplacePacket))
  -- for i=0,6 do
  -- print(string.format("  %08x %08x %08x %08x", ee.ReadMem128(addrReplacePacket + i*16)))
  -- end
end)


</pre>
</pre>
Line 12,749: Line 3,605:
local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end
local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end
eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame)   -- <GameApp::EndFrame()>:
eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame)   -- <GameApp::EndFrame()>:
</pre>
#Performance and optimisations</pre>


====Red Faction====
====Red Faction====
Line 12,920: Line 3,776:
<pre>--gs-kernel-cl-up="up2x2skipinterp"
<pre>--gs-kernel-cl-up="up2x2skipinterp"
--gs-optimize-30fps=1
--gs-optimize-30fps=1
</pre>
#visual fixes and performance optimisation.</pre>


SCUS_974_90
SCUS_974_90
Line 12,930: Line 3,786:
-- See https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8404
-- See https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8404
eeInsnReplace(0x124898, 0x3442ffff, 0x3442fffe) -- ori v0,v0,0xffff
eeInsnReplace(0x124898, 0x3442ffff, 0x3442fffe) -- ori v0,v0,0xffff
</pre>
#unsure what this fixes.</pre>


====Rise of the Kasai====
====Rise of the Kasai====
Line 13,657: Line 4,513:
-- Karla Quiros Manager Business Finance & Ops
-- Karla Quiros Manager Business Finance & Ops
-- Special thanks to A-R&D
-- Special thanks to A-R&D
</pre>
====Forbidden Siren====
<br>CLI
<pre>
--ee-context-switch-cycles=1440
</pre>
</pre>


Line 14,108: Line 4,959:
-- NOTE: new libarary also loops just 500dec around. 0x1389 is too much.
-- NOTE: new libarary also loops just 500dec around. 0x1389 is too much.
eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti        v0,v0,0x1389
eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti        v0,v0,0x1389
</pre>
#Performance and stall fixes.</pre>




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