Editing PS2 Classics Configuration Files (Official)
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Latest revision | Your text | ||
Line 949: | Line 949: | ||
--ee-native-function=memcpy,0x11e328 | --ee-native-function=memcpy,0x11e328 | ||
--ee-native-function=memset,0x11e4e0 | --ee-native-function=memset,0x11e4e0 | ||
</pre> | #performance and visual fix(?)</pre> | ||
SCES_545.35 | SCES_545.35 | ||
Line 8,969: | Line 8,969: | ||
--gs-optimize-30fps=1 | --gs-optimize-30fps=1 | ||
--ee-hook=0x27cea8,FastForwardClock | --ee-hook=0x27cea8,FastForwardClock | ||
</pre> | #Performance and graphical fix.</pre> | ||
SLUS_200.62 | SLUS_200.62 | ||
Line 8,990: | Line 8,990: | ||
-- so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something) | -- so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something) | ||
eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp) | eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp) | ||
</pre> | #Performance fix.</pre> | ||
SLUS_200.62 | SLUS_200.62 | ||
Line 9,040: | Line 9,040: | ||
--vu1-clamp-range=0x04a,0x069 | --vu1-clamp-range=0x04a,0x069 | ||
--gs-use-deferred-l2h=0 | --gs-use-deferred-l2h=0 | ||
</pre> | #Performance optimisation/fix.</pre> | ||
SLUS_209.46 | SLUS_209.46 | ||
Line 9,063: | Line 9,063: | ||
local thresholdArea = 700 | local thresholdArea = 700 | ||
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } ) | emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } ) | ||
</pre> | #Performance and rendering fixes.</pre> | ||
SLUS_209.46 | SLUS_209.46 | ||
Line 12,749: | Line 12,749: | ||
local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end | local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end | ||
eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame) -- <GameApp::EndFrame()>: | eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame) -- <GameApp::EndFrame()>: | ||
</pre> | #Performance and optimisations</pre> | ||
====Red Faction==== | ====Red Faction==== | ||
Line 14,108: | Line 14,108: | ||
-- NOTE: new libarary also loops just 500dec around. 0x1389 is too much. | -- NOTE: new libarary also loops just 500dec around. 0x1389 is too much. | ||
eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti v0,v0,0x1389 | eeInsnReplace(0x0020CF80, 0x28421389, 0x28420200) -- slti v0,v0,0x1389 | ||
</pre> | #Performance and stall fixes.</pre> | ||