Editing PS1 Emulation
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Emulator have some leftovers from PSP emulator (like axinsnreplace), so core of non PS1 specific functions is the same as in PSP emu. Rest of emu seems to be "inspired" by mednafen. | Emulator have some leftovers from PSP emulator (like axinsnreplace), so core of non PS1 specific functions is the same as in PSP emu. Rest of emu seems to be "inspired" by mednafen. | ||
== Folder/File layout == | |||
Example: Medievil internal emulator, standalone pkg can differ. | |||
<pre> | |||
├──bios | |||
│ ├── scph5500.bin | |||
│ ├── scph5501.bin | |||
│ └── scph5502.bin | |||
├──config-emu-ps4.txt | |||
├──data | |||
│ └── image.bin | |||
├──eboot.bin | |||
├──sce_module | |||
│ ├── libc.prx | |||
│ ├── libSceAudioLatencyEstimation.prx | |||
│ ├── libSceFace.prx | |||
│ ├── libSceFaceTracker.prx | |||
│ ├── libSceFios2.prx | |||
│ ├── libSceHand.prx | |||
│ ├── libSceHandTracker.prx | |||
│ ├── libSceHeadTracker.prx | |||
│ ├── libSceJobManager.prx | |||
│ ├── libSceNpToolkit2.prx | |||
│ └── libSceS3DConversion.prx | |||
├──sce_sys | |||
│ └── param.sfo | |||
├──scripts | |||
│ └── patches.lua | |||
</pre> | |||
== Configuration Files == | == Configuration Files == | ||
=== config- | === config-emu-ps4.txt === | ||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! style="width:10%" | Command !! style="width:15%" | Values !! Notes !! style="width:20%" | Usage | ! style="width:10%" | Command !! style="width:15%" | Values !! Notes !! style="width:20%" | Usage | ||
|- | |- | ||
| --region|| SCEE SCEA SCEI || Image/Bios region || --region="SCEE" | | --region|| SCEE SCEA SCEI || Image/Bios region || --region="SCEE" | ||
Line 28: | Line 47: | ||
| --image|| path || game image path, sandbox root relative || "data/MyGame.bin" | | --image|| path || game image path, sandbox root relative || "data/MyGame.bin" | ||
|- | |- | ||
| --libcrypt|| | | --libcrypt|| CRC16 || Libcrypt magic, unknown what is really hashed. required for many PAL games || --libcrypt="0xAB34" | ||
|- | |- | ||
| --scale|| 1 , 2 , 4 | | --scale|| 1 , 2 , 4, auto || 1 = 1280x720, 2 = 1920x1080, 4 = 3840x2160, auto= same as ps4 video settings(?) please keep in mind that even using scale=1 can cause upscaling glitches || scale=2 | ||
|- | |- | ||
| --antialias|| | | --antialias|| SSAA4x , MSAA4x || same as above, using this can cause visual glitches on games that scales bad || --antialias=SSAA4x | ||
|- | |- | ||
| -- | | --softgpu|| || || | ||
|- | |- | ||
| -- | | --state-restore|| || || | ||
|- | |- | ||
| -- | | --wait|| || || | ||
|- | |- | ||
| -- | | --mcd0|| || || | ||
|- | |- | ||
| -- | | --mcd1|| || || | ||
|- | |- | ||
| -- | | --bios|| path || Need to match region of game, relative to sandbox root || --bios="BIOS/SCPH5502.bin" | ||
|- | |- | ||
| -- | | --configpath|| || || | ||
|- | |- | ||
| -- | | --texdump|| || || | ||
|- | |- | ||
| -- | | --texreplace|| || || | ||
|- | |- | ||
| -- | | --texrecent|| true , false || unk || --texrecent=true | ||
|- | |- | ||
| | |} | ||
=== patches.lua === | |||
Lua patches are split between 3 categories R3K (r3000 mips), and EM (emulator), TR (trophies). Called by getXXXObject. Only exception from that is apiRequest. | |||
| | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! Command !! Usage !! Notes | |||
|- | |- | ||
| | | apiRequest || apiRequest(<api version>) || example: apiRequest(1.0) | ||
Different emu versions support different highest api. Medievil emu support api up to 1.0 | |||
Calling api is mandatory. | |||
|- | |- | ||
|} | |} | ||
=== | ==== getR3KObject() ==== | ||
For usage examples lets declare getR3KObject() as r3k [ local r3k = getR3KObject() ] to make things closer to official configs. | |||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! Command !! Usage | ! Command !! style="width:40%" | Usage !! Notes | ||
|- | |- | ||
|GetPC || | |GetPC || r3k.GetPC() || Return current PC. | ||
|- | |- | ||
|SetPC || | |SetPC || r3k.SetPC(address) || Set current PC to address. | ||
|- | |- | ||
|GetHi || | |GetHi || r3k.GetHi || Return Hi register value. | ||
|- | |- | ||
|SetHi || | |SetHi || r3k.SetHi(value) || Set Hi register value. | ||
|- | |- | ||
|GetLo || | |GetLo || r3k.GetLo || Return Lo register value. | ||
|- | |- | ||
|SetLo || | |SetLo || r3k.SetLo(value) || Set Lo register value. | ||
|- | |- | ||
|GetGpr || | |GetGpr || r3k.GetGpr(reg) || Return register value, require formatting like here: r3k.GetGpr(gpr.a0). | ||
|- | |- | ||
|SetGpr || | |SetGpr || r3k.SetGpr(reg, value) || Set register value, require formatting like here: r3k.GetGpr(gpr.a0, value). | ||
|- | |- | ||
|ReadMem8 || | |ReadMem8 || r3k.ReadMem8(address) || Read/return byte from address. | ||
|- | |- | ||
|ReadMem16 || | |ReadMem16 || r3k.ReadMem16(address) || Read/return half from address. | ||
|- | |- | ||
|ReadMem32 || | |ReadMem32 || r3k.ReadMem32(address) || Read/return word from address. | ||
|- | |- | ||
|ReadMemFloat || | |ReadMemFloat || r3k.ReadMemFloat(address) || Read/return float from address. | ||
|- | |- | ||
|ReadMemStr || | |ReadMemStr || r3k.ReadMemStr(address) || Read/return string from address. | ||
|- | |- | ||
|WriteMem8 || | |WriteMem8 || r3k.WriteMem8(address, value) || Write/set selected memory as byte to value. | ||
|- | |- | ||
|WriteMem16 || | |WriteMem16 || r3k.WriteMem16(address, value) || Write/set selected memory as half to value. | ||
|- | |- | ||
|WriteMem32 || | |WriteMem32 || r3k.WriteMem32(address, value) || Write/set selected memory as word to value. | ||
|- | |- | ||
|WriteMemFloat || | |WriteMemFloat || r3k.WriteMemFloat(address, value) || Write/set selected memory as float to value. | ||
|- | |- | ||
|WriteMemStr || | |WriteMemStr || r3k.WriteMemStr(address, value) || Write/set selected memory as string to value. | ||
|- | |- | ||
|WriteMemStrZ || | |WriteMemStrZ || r3k.WriteMemStrZ(address, value) || | ||
|- | |- | ||
|AddHook || | |AddHook || r3k.AddHook(address, original opcode, function/hook) || Add hook into mips code. | ||
|- | |- | ||
|RemoveHook|| | |RemoveHook || r3k.RemoveHook(?) || Remove hook from mips code. | ||
|- | |- | ||
|InsnReplace || | |InsnReplace || r3k.InsnReplace(address, original opcode, replace opcode) || similar to pcsx2 pnach, but additionally use original opcode as a check. | ||
|- | |- | ||
|FuncReplace || | |FuncReplace || r3k.FuncReplace(address, original opcode, function name) || Hook/replace function in mips code with predefinied one. | ||
|- | |- | ||
|BurnCycles || | |BurnCycles || || | ||
|- | |- | ||
|FlushCache || | |FlushCache || r3k.FlushCache() || Flush mips cache (D + I ?). | ||
|- | |- | ||
|} | |} | ||
==== | ==== getEmuObject() ==== | ||
For usage examples lets declare getEmuObject() as emu [ local emu = getEmuObject() ] to make things closer to official configs. | |||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! Command !! Usage | ! Command !! Usage !! Notes | ||
|- | |- | ||
|PadRead || | |PadRead || emu.PadRead() || Return pad state (pushed buttons). | ||
|- | |- | ||
|PadReadLeftStick || | |PadReadLeftStick || emu.PadReadLeftStick() || Return pad left stick state. | ||
|- | |- | ||
|PadReadRightStick || | |PadReadRightStick || emu.PadReadRightStick() || Return pad right stick state. | ||
|- | |- | ||
|PadSetButtonsMode || | |PadSetButtonsMode || emu.PadSetButtonMode(value) || Set some pad mode, in one of official configs described as "switch Select/Start -> Touchpad/Options mode" with used value 2. | ||
|- | |- | ||
|AddVsyncHook || | |AddVsyncHook || || | ||
|- | |- | ||
|RemoveVsyncHook|| | |RemoveVsyncHook || || | ||
|- | |- | ||
|ThrottleMax || | |ThrottleMax || emu.ThrottleMax() || Remove framelimiter, used frequently for loadings. | ||
|- | |- | ||
|ThrottleNormal || | |ThrottleNormal || emu.ThrottleNormal() || Set framelimiter to default game value. | ||
|- | |- | ||
|Log || | |Log || emu.Log(value) || Print debug messages to userland console, ex. emu.Log(string.format("Overlay: %02x", overlay)). | ||
|- | |- | ||
|GetNativeLanguage|| | |GetNativeLanguage || emu.GetNativeLanguage() || Return used PS4 language. | ||
|- | |- | ||
|LoadConfig | |LoadConfig || || | ||
|- | |- | ||
|SaveConfig | |SaveConfig || || | ||
|- | |- | ||
|LoadState|| | |LoadState || || | ||
|- | |- | ||
|SaveState|| | |SaveState || || | ||
|- | |- | ||
|PostEffect | |PostEffect || || | ||
|- | |- | ||
|PostEffectParams | |PostEffectParams || || | ||
|- | |- | ||
|NeoMode|| | |NeoMode || emu.NeoMode() || Return ps4 mode. | ||
|- | |- | ||
|CRC32 | |CRC32 || || | ||
|- | |- | ||
|AddFBMapping|| | |AddFBMapping || emu.AddFBMapping( , , , ) || Add framebffer mapping, in Medievil used with emu.AddFBMapping(768, 256, 180, 256) values. | ||
|- | |- | ||
|RemoveFBMapping|| | |RemoveFBMapping || emu.RemoveFBMapping( , ) || Remove framebffer mapping, in Medievil used with emu.RemoveFBMapping(768, 256) values. | ||
|- | |- | ||
|Launch || | |Launch || emu.Launch("path") || Emulator is able to launch selfs in own sandbox (or maybe more? ;) ), require full path (for example "/app0/folder/my_self.bin"), can be used for multidisc games. | ||
|- | |- | ||
|} | |} | ||
== | ==== getTrophyObject() ==== | ||
For usage examples lets declare getTrophyObject() as trp [ local trp = getYtophyObject() ] to make things closer to official configs. | |||
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | {| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;" | ||
! | ! Command !! Usage !! Notes | ||
|- | |- | ||
| | | Unlock || trp.Unlock(trophy id) || Unlock trophy by id | ||
|- | |- | ||
|} | |} | ||
== PAL Libcrypt games == | == PAL Libcrypt games == | ||
Some PAL PSX games include libcrypt protection, those are known to | Some PAL PSX games include libcrypt protection, those are known to cause issues for emulators. | ||
</br>More info here: http://wiki.redump.org/index.php?title=PlayStation_1:_LibCrypt_protection_(Old) | |||
===List=== | ===List=== | ||
Line 301: | Line 312: | ||
* Vagrant Story (Europe) , (France) , (Germany) | * Vagrant Story (Europe) , (France) , (Germany) | ||
* Walt Disney World Quest - Magical Racing Tour (Europe) (En,Fr,De,Es,It,Nl,Sv,No,Da) | * Walt Disney World Quest - Magical Racing Tour (Europe) (En,Fr,De,Es,It,Nl,Sv,No,Da) | ||
* Wip3out (Europe) (En,Fr,De,Es,It) | * Wip3out (Europe) (En,Fr,De,Es,It) | ||
Line 350: | Line 360: | ||
|Vagrant Story (PAL) || | |Vagrant Story (PAL) || | ||
Will hang on the "now loading"-screen, after choosing "new game" on the main menu. | Will hang on the "now loading"-screen, after choosing "new game" on the main menu. | ||
|- | |- | ||
|Wip3out (PAL) || | |Wip3out (PAL) || | ||
Line 385: | Line 392: | ||
* Start the new FPKG created and it should recognize your Save File and load the Game from the beginning of Disc 2 | * Start the new FPKG created and it should recognize your Save File and load the Game from the beginning of Disc 2 | ||
* Do the same process for every other additional Disc. | * Do the same process for every other additional Disc. | ||
== Links == | == Links == | ||
* https://www.psx-place.com/threads/psx-fpkg-0-2-by-jabu-new-tool-to-convert-ps1-games-for-ps4.30498/ | * https://www.psx-place.com/threads/psx-fpkg-0-2-by-jabu-new-tool-to-convert-ps1-games-for-ps4.30498/ | ||
* https://twitter.com/Vitt0x_Lar_YT/status/1284239865027198976 | * https://twitter.com/Vitt0x_Lar_YT/status/1284239865027198976 | ||
* https://github.com/Zcor3x/Ps1HDemu-for-Playstation-4 | * https://github.com/Zcor3x/Ps1HDemu-for-Playstation-4 | ||
* https://www.youtube.com/watch?v=04EY7huZq9M | * https://www.youtube.com/watch?v=04EY7huZq9M | ||
{{Reverse Engineering}} | {{Reverse Engineering}} | ||
<noinclude> | <noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |