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'''PFS''' ( | '''PFS''' (Playstation File System) is the file system used by (at least) downloadable content and games on the PS4. It is loosely based on the [[wikipedia:UFS|UFS]] (Unix File System) used in FreeBSD. PFS typically uses a 64kB block size, although the block size is configurable and specified in the file system header. | ||
= Structure = | == Structure == | ||
There are four main sections in | There are four main sections in a Playstation File System: | ||
* Header (superblock) | * Header (superblock) | ||
* Inode blocks | * Inode blocks | ||
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* Data blocks | * Data blocks | ||
== Header/Superblock == | === Header/Superblock === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Offset !! Value !! Size !! Notes | ! Offset !! Value !! Size !! Notes | ||
|- | |- | ||
| 0x00 || version || 0x8 || | | 0x00 || version || 0x8 || Should be 1 | ||
|- | |- | ||
| 0x08 || | | 0x08 || magic || 0x8 || Should be 20130315 | ||
|- | |- | ||
| 0x10 || id || 0x8 || | | 0x10 || id || 0x8 || | ||
Line 28: | Line 27: | ||
| 0x1B || rsv || 0x1 || | | 0x1B || rsv || 0x1 || | ||
|- | |- | ||
| 0x1C || mode || 0x2 || | | 0x1C || mode || 0x2 || | ||
|- | |- | ||
| 0x1E || unknown || 0x2 || | | 0x1E || unknown || 0x2 || | ||
|- | |- | ||
| 0x20 || blocksz || 0x4 || The size of each block in the filesystem | | 0x20 || blocksz || 0x4 || The size of each block in the filesystem. | ||
|- | |- | ||
| 0x24 || nbackup || 0x4 || | | 0x24 || nbackup || 0x4 || | ||
|- | |- | ||
| 0x28 || nblock || 0x8 || | | 0x28 || nblock || 0x8 || | ||
|- | |- | ||
| 0x30 || ndinode || 0x8 || Number of inodes in the inode blocks | | 0x30 || ndinode || 0x8 || Number of inodes in the inode blocks | ||
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| 0x48 || superroot_ino || 0x8 || | | 0x48 || superroot_ino || 0x8 || | ||
|} | |} | ||
<source lang="c"> | <source lang="c"> | ||
typedef struct { | typedef struct { | ||
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</source> | </source> | ||
== Inodes == | === Inodes === | ||
Inode table starts at the second block and continues for <tt>header.ndinodeblock</tt> blocks. | Inode table starts at the second block and continues for <tt>header.ndinodeblock</tt> blocks. | ||
There are only <tt>header.blocksz / sizeof(di_d32)</tt> inodes per block. (inodes will never cross a block boundary) | There are only <tt>header.blocksz / sizeof(di_d32)</tt> inodes per block. (inodes will never cross a block boundary) | ||
For an explanation of inodes, direct and indirect blocks, see [[wikipedia:Inode_pointer_structure|inode pointer structure]] on Wikipedia. Most PFS images from PKGs have just one direct block pointer per file, and the file's data just takes up consecutive blocks. But if there is fragmentation on the file system, you will have to follow the direct and indirect block pointers. | For an explanation of inodes, direct and indirect blocks, see [[wikipedia:Inode_pointer_structure|inode pointer structure]] on Wikipedia. Most PFS images from PKGs have just one direct block pointer per file, and the file's data just takes up consecutive blocks. But if there is fragmentation on the file system, you will have to follow the direct and indirect block pointers. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Offset !! Value !! Size !! Notes | ! Offset !! Value !! Size !! Notes | ||
|- | |- | ||
| 0x00 || mode|| 0x2 || Inode mode (bitwise OR of flags; file=0x8000, directory=0x4000) | | 0x00 || mode|| 0x2 || Inode mode (bitwise OR of flags; file=0x8000, directory=0x4000) | ||
|- | |- | ||
| 0x02 || nlink || 0x2 || | | 0x02 || nlink || 0x2 || | ||
|- | |- | ||
| 0x04 || flags|| 0x4 || | | 0x04 || flags|| 0x4 || | ||
|- | |- | ||
| 0x08 || size || 0x8 || | | 0x08 || size || 0x8 || | ||
|- | |- | ||
| 0x10 || | | 0x10 || unknown || 0x38 || | ||
|- | |- | ||
| | | 0x48 || uid|| 0x4 || | ||
|- | |- | ||
| | | 0x4C || gid|| 0x4 || | ||
|- | |- | ||
| 0x50 || unknown || 0x10 || | |||
| 0x50 || | |||
|- | |- | ||
| 0x60 || blocks || 0x4 || Number of blocks occupied | | 0x60 || blocks || 0x4 || Number of blocks occupied | ||
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| 0x94 || ib || 0x14 || Indirect blocks | | 0x94 || ib || 0x14 || Indirect blocks | ||
|} | |} | ||
<source lang="c"> | <source lang="c"> | ||
typedef struct { | typedef struct { | ||
uint16 mode; | |||
uint16 nlink; | uint16 nlink; | ||
uint16 flags[2]; | |||
uint64 size; | uint64 size; | ||
char unk1[56]; | |||
uint32 uid; | uint32 uid; | ||
uint32 gid; | uint32 gid; | ||
uint64 | uint64 unk2[2]; | ||
uint32 blocks; | uint32 blocks; | ||
int32 db[12]; | int32 db[12]; | ||
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</source> | </source> | ||
== Dirents == | === Dirents === | ||
Each inode with a mode OR'd with 0x4000 points to block(s) of dirents. Dirents contain the name and type of files, directories, symlinks, etc. Each directory will have an associated dirent block containing at least the '.' and '..' special files, along with all other files and sub-directories in that directory. Dirents are 8-byte aligned. The <tt>entsize</tt> value will say the total length of this dirent. There is typically padding after <tt>name</tt> which can just be skipped. | |||
Each inode with a | |||
If the type of the dirent is 3, it is a directory. Its <tt>ino</tt> value indicates the inode number (0 being the first inode). That inode will point to the dirent block for that directory so you can continue down the file system tree. | If the type of the dirent is 3, it is a directory. Its <tt>ino</tt> value indicates the inode number (0 being the first inode). That inode will point to the dirent block for that directory so you can continue down the file system tree. | ||
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| 0x00 || ino || 0x4 || Inode index | | 0x00 || ino || 0x4 || Inode index | ||
|- | |- | ||
| 0x04 || type|| 0x4 || Type of entry. 2=file, 3=directory | | 0x04 || type|| 0x4 || Type of entry. 2=file, 3=directory | ||
|- | |- | ||
| 0x08 || namelen|| 0x4 || Length of filename (add 1 for 0-terminator) | | 0x08 || namelen|| 0x4 || Length of filename (add 1 for 0-terminator) | ||
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| 0x11 + namelen || padding || variable || Padding so this structure is exactly <tt>entsize</tt> bytes. | | 0x11 + namelen || padding || variable || Padding so this structure is exactly <tt>entsize</tt> bytes. | ||
|} | |} | ||
<source lang="c"> | <source lang="c"> | ||
typedef struct { | typedef struct { | ||
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</source> | </source> | ||
== Finding the root == | === Finding the root === | ||
The filesystem tree starts with the superroot, a sort of meta-directory that contains the root directory within it, along with something called a "flat_path_table". The superroot's inode is typically the first (zeroeth) inode entry in the table, but you should check <tt>PFS_HDR.superroot_ino</tt> for the actual index. The true root of the filesystem is the "uroot" directory within the super root. | The filesystem tree starts with the superroot, a sort of meta-directory that contains the root directory within it, along with something called a "flat_path_table". The superroot's inode is typically the first (zeroeth) inode entry in the table, but you should check <tt>PFS_HDR.superroot_ino</tt> for the actual index. The true root of the filesystem is the "uroot" directory within the super root. | ||
== | == Tools == | ||
* [https://github.com/maxton/GameArchives/releases/latest GameArchives/ArchiveExplorer] C# library/tool that supports opening and extracting from PFS images | |||
= | |||
* [https://github.com/maxton/GameArchives/releases/latest GameArchives/ArchiveExplorer | |||