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Latest revision | Your text | ||
Line 10: | Line 10: | ||
====ADK Damashii==== | ====ADK Damashii==== | ||
<br> | '''CLI''' | ||
<br>SLPS-25906 | |||
<pre> | <pre> | ||
--gs-uprender=none | --gs-uprender=none | ||
Line 16: | Line 17: | ||
--force-frame-blend=1 | --force-frame-blend=1 | ||
</pre> | </pre> | ||
<br> | |||
====Arc the Lad: Twilight of the Spirits™==== | |||
SCUS 972.31 | |||
<br>Cli | |||
<pre> | <pre> | ||
-- | --gs-force-bilinear=1 | ||
-- | --gs-kernel-cl-up="up2x2Simple" | ||
-- | --lopnor-config=1 | ||
</pre> | |||
-- | SCUS 972.31 | ||
<br>lua | |||
-- | <pre> | ||
require("ee-gpr-alias") | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
eeObj = getEEObject() | |||
-- Bug#8359 (see bugzilla for the detail) | |||
-- Skip FadeSet call if map is 'Scrappe Plateau' and the latest loaded script file is 'evt03B_07_0.moc'. | |||
-- This game seems to have a problem (sensitive) with frame count on the script engine. | |||
-- On our emulator, frame counting is slightly different from the original. | |||
-- therefore it reads out 'overun' script command, which is 'cmd_fade' to fade-in. | |||
-- At here, we will skip FADE-IN command if the situation meets the requirement. | |||
skip_fade_flag = { map_name = false, file_name = false } | |||
-- fade skip Bug#8359. skip FadeSet if skip_fade_flag meets the requirement. | |||
eeObj.AddHook( 0x13c464, 0x8e0500c0, function() | |||
-- print(skip_fade_flag.map_name) | |||
-- print(skip_fade_flag.file_name) | |||
if skip_fade_flag.map_name and skip_fade_flag.file_name then | |||
-- print("SKIP FADE") | |||
eeObj.SetPc(0x13c470) | |||
skip_fade_flag.map_name = false | |||
skip_fade_flag.file_name = false | |||
end | |||
end) | |||
-- cmd_read_file(const char* filename) | |||
eeObj.AddHook(0x13dad0, 0x27bdffc0, function() | |||
local filename = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0)) | |||
-- print(string.format("cmd_read_file %s", filename)) | |||
if "chara/evt_camera/evt03B_07_0.moc" == filename then | |||
-- print("skip_fade!") | |||
skip_fade_flag.file_name = true | |||
else | |||
skip_fade_flag.file_name = false | |||
end | |||
end) | |||
-- cmd_map_name(const char* mapname) | |||
eeObj.AddHook(0x13f138, 0x0080282d, function() | |||
local mapname = eeObj.ReadMemStr(eeObj.GetGpr(gpr.a0)) | |||
-- print(string.format("cmd_map_name %s", mapname)) | |||
if "Scrappe Plateau" == mapname then | |||
-- print("skip_fade!") | |||
skip_fade_flag.map_name = true | |||
else | |||
skip_fade_flag.map_name = false | |||
end | |||
end) | |||
</pre> | |||
====Canis Canem Edit (Bully)==== | |||
<br>CLI | |||
<pre>--fpu-accurate-mul-fast=1 | |||
--fpu-muldiv-range=0x3fa5c0,0x3fa5c0 | |||
--gs-flush-ad-xyz=SafeZWrite | |||
--vu1-opt-vf00=2 | |||
--vu1-di-bits=0 | |||
--ee-hook=0x001f3ef4,FastForwardClock | |||
--gs-use-deferred-l2h=0 | |||
--vu1-injection=1 | |||
--vu1-mpg-cycles=2500 | |||
--fpu-rsqrt-fast-estimate=0 | |||
--safe-area-min=1.0</pre> | |||
SLES 535.61 | |||
<br>LUA | |||
<pre>apiRequest(0.1) | |||
-- EA sports cricket 07 bug 9392 | |||
-- Performance fix | |||
local emuObj = getEmuObject() | |||
local thresholdArea = 600 | |||
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 , tw=4, th=4 } )</pre> | |||
SLUS-21269 | |||
<br>SLUS-21269_features.lua | |||
<pre>This is a substantial file. Over 150 lines with an extensive performance fix. I'm sharing the file itself as a download link. | |||
https://drive.google.com/file/d/12gt2fONqMP1rmEB9UMw3rIpEYbz1dQq8/view | |||
#Official widescreen support.</pre> | |||
====Destroy All Humans==== | |||
SLUS_209.45 | |||
<br>CLI | |||
<pre>--gs-use-mipmap=1 | |||
--gs-kernel-cl="mipmap" | |||
--gs-kernel-cl-up="mipmap2x2" | |||
--gs-ignore-dirty-page-border=1 | |||
--fpu-accurate-addsub-range=0x28bf00,0x28c100 | |||
#Fix for graphical glitches.</pre> | |||
- | SLUS_209.45 | ||
-- | <br>SLUS-20945_features.lua | ||
<pre>-- Lua 5.3 | |||
-- Title: Destroy All Humans! PS2 - SLUS-20945 (USA) | |||
-- Author: Ernesto Corvi, Adam McInnis | |||
-- | -- Changelog: | ||
-- | apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | ||
local | local eeObj = getEEObject() | ||
local | local emuObj = getEmuObject() | ||
local | local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | ||
-- Widescreen | |||
eeObj.AddHook(0x308270, 0x3c0336c5, function() -- Graphics::Script::SetScreenRatio | |||
local mode = eeObj.GetGpr(gpr.v0) | |||
-- print(string.format("mode: %08x", mode)) | |||
if mode == 0x36c59d2b then -- widescreen | |||
emuObj.SetDisplayAspectWide() | |||
elseif mode == 0x855a87ef then -- standard | |||
emuObj.SetDisplayAspectNormal() | |||
end | end | ||
end) | |||
eeObj.AddHook(0x3078F4, 0xae0000f4, function() -- Graphics::Renderer::Renderer | |||
local renderer = eeObj.GetGpr(gpr.s0) | |||
eeObj.WriteMemFloat(renderer+0x200, 1.3333333) | |||
eeObj.WriteMemFloat(renderer+0x204, 1.7777777) | |||
eeObj.WriteMem32(renderer+0x208, 2) | |||
end) | |||
emuObj.SetDisplayAspectWide() | |||
-- CRC "settings.display.widescreen" = 0xbcf14d81 | |||
-- $s2 = SaveType (1 = new save) | |||
local overlay = InsnOverlay({ | |||
0x27bdffe0, -- addiu $sp, -0x20 | |||
0xffbf0010, -- sd $ra, 0x10($sp) | |||
0x0c0d49d8, -- jal Core::Memset(void *,int,uint) | |||
-- | 0x00000000, -- nop | ||
-- | 0x24030001, -- li $v1, 1 | ||
0x1472000b, -- bne $s2, $v1, +11 | |||
0x00000000, -- nop | |||
0x0c09dacc, -- jal UFO::Progress::Get(void) | |||
0x00000000, -- nop | |||
0x3c01bcf1, -- lui $at, 0xbcf1 | |||
0x34214d81, -- ori $at, $at, 0x4d81 | |||
0xafa10000, -- sw $at, 0($sp) | |||
0x24030001, -- li $v1, 1 | |||
0xa3a30004, -- sb $v1, 4($sp) | |||
0x03a0282d, -- move $a1, $sp | |||
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&) | |||
0x0040202d, -- move $a0, $v0 | |||
0xdfbf0010, -- ld $ra, 0x10($sp) | |||
0x03e00008, -- jr $ra | |||
0x27bd0020 -- addiu $sp, 0x20 | |||
}) | |||
local call_overlay = 0x0c000000 | (overlay >> 2) | |||
eeInsnReplace(0x2789F8, 0x0c0d49d8, call_overlay) -- UFO::Progress::Storage::PrepareWrite | |||
#Official widescreen support.</pre> | |||
====Destroy All Humans 2==== | |||
SLUS_214.39 | |||
<br>CLI | |||
<pre>--gs-use-mipmap=1 | |||
--gs-kernel-cl="mipmap" | |||
--gs-kernel-cl-up="mipmap2x2" | |||
#Fix for graphical glitches.</pre> | |||
SLUS_214.39 | |||
<br>SLUS-21439_features.lua | |||
<pre>-- Lua 5.3 | |||
-- Title: Destroy All Humans! 2 PS2 - SLUS-21439 (USA) | |||
-- Author: Ernesto Corvi, Adam McInnis | |||
-- Changelog: | |||
apiRequest(0.7) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | |||
local gpr = require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | |||
-- Widescreen | |||
eeObj.AddHook(0x33ca98, 0x3c0436c5, function() -- Graphics::Script::SetScreenRatio | |||
local mode = eeObj.GetGpr(gpr.v0) | |||
-- print(string.format(" | -- print(string.format("mode: %08x", mode)) | ||
if | if mode == 0x36c59d2b then -- widescreen | ||
emuObj.SetDisplayAspectWide() | |||
elseif mode == 0x855a87ef then -- standard | |||
emuObj.SetDisplayAspectNormal() | |||
end | end | ||
end) | |||
-- | eeObj.AddHook(0x33afac, 0x0000282d, function() -- Graphics::Renderer::Renderer | ||
eeObj.SetGpr(gpr.a1, 2) | |||
end) | |||
emuObj.SetDisplayAspectWide() | |||
-- CRC "settings.display.anamorphic" = 0x8b36afe9 | |||
-- $s2 = SaveType (1 = new save) | |||
local overlay = InsnOverlay({ | |||
0x27bdffe0, -- addiu $sp, -0x20 | |||
-- | 0xffbf0010, -- sd $ra, 0x10($sp) | ||
-- | 0x0c059d02, -- memset | ||
0x00000000, -- nop | |||
0x24030001, -- li $v1, 1 | |||
0x1472000b, -- bne $s2, $v1, +11 | |||
0x00000000, -- nop | |||
0x0c09b400, -- jal UFO::Progress::Get(void) | |||
-- | 0x00000000, -- nop | ||
0x3c01bcf1, -- lui $at, 0x8b36 | |||
0x34214d81, -- ori $at, $at, 0xafe9 | |||
0xafa10000, -- sw $at, 0($sp) | |||
0x24030001, -- li $v1, 1 | |||
0xa3a30004, -- sb $v1, 4($sp) | |||
0x03a0282d, -- move $a1, $sp | |||
0x0c09dd4c, -- jal UFO::Progress::Record::AddKey(UFO::Progress::Content const&) | |||
0x0040202d, -- move $a0, $v0 | |||
0xdfbf0010, -- ld $ra, 0x10($sp) | |||
0x03e00008, -- jr $ra | |||
0x27bd0020 -- addiu $sp, 0x20 | |||
}) | |||
local call_overlay = 0x0c000000 | (overlay >> 2) | |||
eeInsnReplace(0x271AD0, 0x0c059d02, call_overlay) -- UFO::Progress::Storage::PrepareWrite | |||
-- | |||
-- | |||
-- -- | |||
-- | -- Disable Progressive Scan and Adjust Screen Position | ||
local | local overlay2 = InsnOverlay({ | ||
0x27bdfff0, -- addiu $sp, -0x10 | |||
0xffbf0000, -- sd $ra, 0(sp) | |||
0xffb00008, -- sd $s0, 8(sp) | |||
0x3c05000f, -- lui $a1, 0x000f | |||
0x34a57000, -- ori $a1, 0x7000 | |||
0x0c0db8b6, -- jal Script::State::DoString | |||
0x0080802d, -- move $s0, $a0 | |||
0x24050001, -- li $a1, 1 | |||
0x0c0dba4c, -- jal Script::State::IsNull(int) | |||
0x0200202d, -- move $a0, $s0 | |||
0xdfb00008, -- ld $s0, 8(sp) | |||
0xdfbf0000, -- ld $ra, 0(sp) | |||
0x03e00008, -- jr ra | |||
0x27bd0010 -- addiu $sp, 0x10 | |||
}) | |||
local call_overlay2 = 0x0c000000 | (overlay2 >> 2) | |||
eeInsnReplace(0x2e5a14, 0x0c0dba4c, call_overlay2) -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag | |||
-- -- | eeObj.AddHook(0x2e5a10, 0x0240202d, function() -- Sim::Manager::ProcessScript near Sim::Manager::SetPauseFlag | ||
local luaString = [[ | |||
-- ------------ | -- disable progressive scan and adjust screen | ||
gui.i.SMOptionsDisplay.table.slots[3] = nil | |||
gui.i.SMOptionsDisplay.table.slots[4] = nil | |||
]] | |||
eeObj.WriteMemStrZ(0xf7000, luaString) | |||
end) | |||
#Official widescreen support.</pre> | |||
====Eternal ring==== | |||
'''CLI''' | |||
<pre> | |||
--pad-analog-to-digital=0 | |||
--gs-use-deferred-l2h=1 | |||
--host-display-mode=16:9 | |||
</pre> | |||
'''LUA''' | |||
<pre> | |||
local gpr = require("ee-gpr-alias") | |||
local PadStick = require("PadStick") | |||
apiRequest(1.5) | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | |||
local patcher = function() | |||
-- ---- | --X-Fov - ELF hack | ||
--803f013c 00a88144 0045013c | |||
eeObj.WriteMem32(0x00100fcc,0x3c013f40) --3c013f80 | |||
--Memory hack | |||
--eeObj.WriteMem32(0x201FF100,0x43c00000) | |||
end | end | ||
emuObj.AddVsyncHook(patcher) | |||
if 1 then | |||
-- bug#10361 (intro slowdown) & bug#9823 (conveyor belt effect) | |||
-- Use Deferred L2H except for conveyor belt effect. | |||
-- Unsure if other convery or similar effects are present, so use permissive match for bypassing deferral. | |||
L2H_SetNonDeferred({TRXREG=0x0000000900000080}) -- match any TRXPOS or BITBLTBUF | |||
-- Full specification of conveyor belt effect. | |||
-- L2H_SetNonDeferred({BITBLTBUF=0x0000000013023240,TRXPOS=0x0000000000770000,TRXREG=0x0000000900000080}) | |||
end | end | ||
local | local PadStickRemap_EternalRing_Default = { | ||
LR=PadStick.AxisRX_Pos, | |||
LL=PadStick.AxisRX_Neg, | |||
LU=PadStick.AxisLY_Neg, | |||
LD=PadStick.AxisLY_Pos, | |||
L1=PadStick.AxisLX_Neg, | |||
R1=PadStick.AxisLX_Pos, | |||
L2=PadStick.AxisRY_Neg, | |||
R2=PadStick.AxisRY_Pos, | |||
} | |||
local PadStickRemap_EternalRing_InvertY = { | |||
L2=PadStick.AxisRY_Pos, | |||
R2=PadStick.AxisRY_Neg, | |||
} | |||
emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_Default) | |||
emuObj. | -- Supporting Inverted Y Axis requires smoe menu changes, and should be done via features.lua | ||
--emuObj.PadPressureStickRemap(0, PadStickRemap_EternalRing_InvertY) </pre> | |||
====Everybody's Tennis/Hot Shots Tennis==== | |||
SCES_545.35 | |||
<br>CLI | |||
<pre>--gs-use-deferred-l2h=0 | |||
--l2h-2d-params=0x0000000800000010,0x00000000300a1400,256 | |||
--gs-motion-factor=50 | |||
--mtap1=always | |||
--gs-opt-frbuff-switch=1 | |||
--gs-ignore-dirty-page-border=1 | |||
--gs-ignore-rect-correction=1 | |||
--ee-native-function=memcpy,0x11e328 | |||
--ee-native-function=memset,0x11e4e0 | |||
#performance and visual fix(?)</pre> | |||
-- | SCES_545.35 | ||
<br>LUA | |||
<pre>local gpr = require("ee-gpr-alias") | |||
require( "ee-hwaddr" ) | |||
apiRequest(1.4) | |||
local | local eeObj = getEEObject() | ||
-- function dump(addr) | |||
-- print(string.format("=== dump %x ===", addr)) | |||
-- for i=0,0x1e do | |||
-- print(string.format(" %08x : %08x %08x %08x %08x", | |||
-- addr + i*16, | |||
-- eeObj.ReadMem32(addr + i*16 + 0), | |||
-- eeObj.ReadMem32(addr + i*16 + 4), | |||
-- eeObj.ReadMem32(addr + i*16 + 8), | |||
-- eeObj.ReadMem32(addr + i*16 +12))) | |||
-- end | |||
-- end | |||
-- | |||
end | |||
-- Bug#8285 | |||
-- This patch changes the color of background on : | |||
-- - Language selection | |||
-- - Company logo | |||
-- - Start screen | |||
-- - Some menu | |||
-- which are in menu.bin overlay. Nothing affected in the actual game. | |||
eeObj.DmaAddHook( 1, function() | |||
-- | if eeObj.ReadMem32(vif1_hw.TADR) == 0x1fd1c0 then | ||
-- | -- On language select | ||
-- | if eeObj.ReadMem32(0x4c8ef0) == 0x00ff9090 then | ||
-- | eeObj.WriteMem32(0x4c8ef0, 0) | ||
-- | end | ||
-- | if eeObj.ReadMem32(0x548f30) == 0x00ff9090 then | ||
eeObj.WriteMem32(0x548f30, 0) | |||
-- | end | ||
-- On company logo | |||
if eeObj.ReadMem32(0x4c6d70) == 0x00ff9090 then | |||
eeObj.WriteMem32(0x4c6d70, 0) | |||
end | |||
if eeObj.ReadMem32(0x546db0) == 0x00ff9090 then | |||
eeObj.WriteMem32(0x546db0, 0) | |||
end | |||
end | |||
end) | |||
-- -- | eeInsnReplace(0x103d58, 0x27bdffc0, 0x03e00008) -- <SyncDCache> | ||
-- eeInsnReplace( | eeInsnReplace(0x103d5c, 0xffb20020, 0x00000000) | ||
-- eeInsnReplace( | eeNativeHook (0x103d58, 0x03e00008,'AdvanceClock',0x600) | ||
eeInsnReplace(0x103dd8, 0x3c02ffff, 0x03e00008) -- <iSyncDCache> | |||
eeInsnReplace(0x103ddc, 0x3442ffc0, 0x00000000) | |||
eeNativeHook (0x103dd8, 0x03e00008,'AdvanceClock',0x600) | |||
eeInsnReplace(0x103e98, 0x27bdffc0, 0x03e00008) -- <InvalidDCache> | |||
eeInsnReplace(0x103e9c, 0xffb20020, 0x00000000) | |||
eeNativeHook (0x103e98, 0x03e00008,'AdvanceClock',0x600) | |||
eeInsnReplace(0x103f18, 0x3c02ffff, 0x03e00008) -- <iInvalidDCache> | |||
eeInsnReplace(0x103f1c, 0x3442ffc0, 0x00000000) | |||
eeNativeHook (0x103f18, 0x03e00008,'AdvanceClock',0x600) | |||
eeInsnReplace(0x106970, 0x3c19ffff, 0x03e00008) -- <sceSifWriteBackDCache> | |||
eeInsnReplace(0x106974, 0x3739ffc0, 0x00000000) | |||
eeNativeHook (0x106970, 0x03e00008,'AdvanceClock',0x1700) | |||
</pre> | |||
====Fahrenheit/Indigo Prophecy==== | |||
SLES_535.39 | |||
<br>CLI | |||
<pre>--ee-hook=0x002097d0,FastForwardClock,0x8c6261fc | |||
--ee-hook=0x1a5570,AdvanceClock,,500000 | |||
--ee-hook=0x00223c48,AdvanceClock,0x0080382d,8000 | |||
--gs-kernel-cl="h2lpool" | |||
--gs-kernel-cl-up="h2lpool2x2" | |||
#Performance fix.</pre> | |||
SLES_535.39 | |||
<br>LUA | |||
<pre>This is a substantial file. Over 20,000 lines with an extensive performance fix. I'm sharing the file itself as a download link. | |||
https://drive.google.com/file/d/1L2YxondID65KIAybKVCBH9KgFegqqOeQ/view | |||
</pre> | -- Performace fix (bug #9785 ) | ||
-- bug#8571 | |||
-- ignore 'no wait vsync' case. | |||
-- unsyncv causes major slowness on loading screen, because the game pushes LOTS of identical frame data to GS.</pre> | |||
SLES_535.39 | |||
<br>SLES-53539_features.lua | |||
<pre>-- Lua 5.3 | |||
-- Title: Fahrenheit PS2 - SLES-53539 (EUR) | |||
-- Author: Ernesto Corvi, Adam McInnis | |||
-- Changelog: | |||
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | |||
require( "ee-cpr0-alias" ) -- for EE CPR | |||
-- | |||
-- | |||
-- | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | ||
eeObj = getEEObject() | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | |||
-- | local L1 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Run | ||
-- | emuObj.ThrottleMax() | ||
end | |||
local L2 = function() -- QDT::SINT::SCRIPT_LOADING_SCREEN::EM::Stop | |||
- | emuObj.ThrottleNorm() | ||
end | |||
local load1 = eeObj.AddHook(0x387040, 0x3c02004b, L1) -- QDT::SINT::SCRIPT_LOADING_SCREEN::Run | |||
local load2 = eeObj.AddHook(0x387090, 0x3c02004b, L2) -- QDT::SINT::SCRIPT_LOADING_SCREEN::Stop | |||
-- | -- Widescreen | ||
eeInsnReplace(0x20a7c0, 0x3c013faa, 0x3c013fe3) | |||
eeInsnReplace(0x20a7c4, 0x3421aaab, 0x34218e39) | |||
emuObj.SetDisplayAspectWide() | |||
-- | -- Skip video mode options | ||
local videomenuVM = { 0x04, 0x01, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, | |||
0x3B, 0x0D, 0x00, 0x00, 0x3B, 0x0B, 0x00, 0x00, | |||
0x3B, 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 } | |||
local visualmenuVM = { 0x04, 0x01, 0x00, 0x00, 0xA2, 0x00, 0x00, 0x00, | |||
0x3B, 0x19, 0x00, 0x00, 0x3B, 0x18, 0x00, 0x00 } | |||
-- | -- locates src chunk on (dst,cnt). -1 if not found, offset if found | ||
eeObj.AddHook( | local locateChunk = function(src, dst, count) | ||
local offs = -1 | |||
for x = 0, count - #src do | |||
if eeObj.ReadMem8(dst+x) == src[1] then | |||
local found = true | |||
for y = 1, #src do | |||
if eeObj.ReadMem8(dst+x+y-1) ~= src[y] then | |||
found = false | |||
break | |||
end | |||
end | |||
if found == true then | |||
offs = x | |||
break | |||
end | |||
end | |||
end | |||
return offs | |||
end | |||
eeObj.AddHook(0x2812b0, 0x27bdfff0, function() -- QDT::VM::BYTE_CODE::BYTE_CODE | |||
local obj = eeObj.GetGpr(gpr.a1) | |||
local bytecode = eeObj.ReadMem32(obj+0x18) | |||
local count = eeObj.ReadMem32(obj+0x20) | |||
if count > #videomenuVM then | |||
local offs = locateChunk(videomenuVM, bytecode, count) | |||
if offs >= 0 then | |||
print("Skipping video mode menu") | |||
eeObj.WriteMem8(bytecode+offs+4, 8) -- beq 0x44 -> beq 0x8 | |||
end | |||
end | |||
if count > #visualmenuVM then | |||
local offs = locateChunk(visualmenuVM, bytecode, count) | |||
if offs >= 0 then | |||
print("Skipping visual mode video menu") | |||
eeObj.WriteMem8(bytecode+offs+1, 2) -- beq 0xa2 -> bne 0xa2 | |||
end | |||
end | |||
end) | end) | ||
-- Force 60hz | |||
eeInsnReplace(0x207ae0, 0x00a0802d, 0x24100001) -- move $s0, $a1 -> li $s0, 1 | |||
-- Fix for bug 9716, which is a bug in the game. | |||
-- Trying to retrieve a COM handle in the game will cause an infinite | |||
-- loop if the handle has been deallocated and the debug server is not | |||
-- connected. There's apparently a small race condition in the Asylum | |||
-- level that sometimes can trigger the bug. | |||
-- The fix involves getting out of the loop. | |||
-- It causes a small visual glitch but otherwise the game continues to work fine. | |||
==== | eeInsnReplace(0x1c5958, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle | ||
<br> | eeInsnReplace(0x1c5b6c, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle | ||
<pre>-- | eeInsnReplace(0x1c5d24, 0x10400005, 0) -- QDT::KCOM::COM_SERVICE::RetrieveComHandle | ||
-- | #Official widescreen support, forced 60Hz/NTSC, along with a game crash bug fix.</pre> | ||
- | ====Fantavision==== | ||
'''CLI''' | |||
-- | <br>SCES-50002 | ||
<pre> | |||
--gs-kernel-cl-up="fantavision" | |||
--gs-motion-factor=1 | |||
</pre> | |||
'''LUA''' | |||
<br>SCES-50002 | |||
<pre> | |||
require("ee-gpr-alias") | |||
require( "ee-hwaddr" ) | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
eeObj = getEEObject() | |||
-- | -- | ||
-- | -- Bug#93709 (JP Bugzilla) | ||
-- Same as Parappa the Rapper 2, it's VIF1 vs GIF xfer timing issue. | |||
-- The game expects PATH3 happens before VU1 xgkick, but actually Olympus doesn't do like that. | |||
-- Game kicks : PATH3(Context1) PATH1(Rendering using Context1&2) PATH3(Context2) | |||
-- Game expects: PATH3(Context1) PATH3(Context2) PATH1(Rendering using Context1&2) | |||
-- Hence VIF1 DMA needs to be delayed. | |||
eeObj.AddHook(0x1b1468, 0xae020000, function() | |||
local ee = eeObj | |||
local s0 = ee.GetGpr(gpr.s0) | |||
if s0 == vif1_hw.CHCR then | |||
local chcr = ee.GetGpr(gpr.v0) | |||
if (chcr & 0x05) == 0x05 then | |||
local tadr = ee.ReadMem32(vif1_hw.TADR) | |||
if tadr == 0x8883e0 or tadr == 0x9f6b60 then | |||
ee.SchedulerDelayEvent("vif1.dma", 0x5000) | |||
end | |||
end | |||
end | |||
end) | |||
-- Performace fix | |||
local emuObj = getEmuObject() | |||
-- twIsLess=5 - texture width is less or eq. than 32 | |||
emuObj.SetGsTitleFix( "forcePointSampling", "reserved", {alpha = 0x80000048, twIsLess=5, thIsLess=5 } ) | |||
</pre> | |||
==== | ====Fatal Fury: Battle Archives volume 2==== | ||
ALL | |||
<br>CLI | <br>CLI | ||
<pre>--gs- | <pre>--gs-uprender=none | ||
--gs- | --gs-upscale=point | ||
-- | --host-audio-latency=0.010 | ||
-- | --force-frame-blend=1 | ||
#Graphical fix.</pre> | |||
# | |||
SLUS_217.23 | |||
<br>SLUS- | <br>SLUS-21723_features.lua | ||
<pre> | <pre>This is a substantial file. Over 500 lines with additional controller/fightstick support and various shader/bezel files. I'm sharing the file itself as a download link. | ||
- | https://drive.google.com/file/d/1FPPPJiHOazTXaD-H6K3kLACYDSdDeAE1/view | ||
#official widescreen support in the form of screen bezels, along with expanded fightstick support and scanline shaders.</pre> | |||
====Fu'un Super Combo!!!==== | |||
SLPS_257.81 | |||
<br>CLI | |||
<pre>--gs-uprender=2x2 | |||
--gs-upscale=point | |||
--host-audio-latency=0.3 | |||
--ee-hook=0x127050,AdvanceClock,0x2403002b,0x4000 | |||
--ee-hook=0x106734,FastForwardClock,0x0c04149c | |||
--ee-native-function=memcpy,0x11fa9c,0x0080402d | |||
--force-frame-blend=1 | |||
--vif1-ignore-cmd-ints=1 | |||
#Graphical and performance fixes.</pre> | |||
SLPS_257.81 | |||
<br>LUA | |||
<pre> | |||
apiRequest(1.4) | |||
eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy') | |||
eeNativeFunction(0x11fb48, 0x2cc20008, 'memset') | |||
eeInsnReplace(0x1279d0, 0x27bdffc0, 0x03e00008) -- <SyncDCache> | |||
eeInsnReplace(0x1279d4, 0xffb20020, 0x00000000) | |||
eeNativeHook (0x1279d0, 0x03e00008,'AdvanceClock',0xa00) | |||
eeInsnReplace(0x127b00, 0x27bdffc0, 0x03e00008) -- <InvalidDCache> | |||
eeInsnReplace(0x127b04, 0xffb20020, 0x00000000) | |||
eeNativeHook (0x127b00, 0x03e00008,'AdvanceClock',0xa00) | |||
eeInsnReplace(0x12a258, 0x3c19ffff, 0x03e00008) -- <sceSifWriteBackDCache> | |||
eeInsnReplace(0x12a25c, 0x3739ffc0, 0x00000000) | |||
eeNativeHook (0x12a258, 0x03e00008,'AdvanceClock',0x1700) | |||
-- | require("ee-gpr-alias") | ||
local | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | |||
local | |||
-- *** viBufBeginPut (1) | |||
--eeInsnReplace(0x105628, 0x0c049c78, 0) -- jal 1271e0 <WaitSema> | |||
< | eeInsnReplace(0x1056c8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema> | ||
< | -- *** viBufEndPut (1) | ||
-- | eeInsnReplace(0x105708, 0x0c049c78, 0) -- jal 1271e0 <WaitSema> | ||
-- | --eeInsnReplace(0x105730, 0x0c049c70, 0) -- jal 1271c0 <SignalSema> | ||
-- *** viBufFlush (1) | |||
--eeInsnReplace(0x105a88, 0x0c049c78, 0) -- jal 1271e0 <WaitSema> | |||
--eeInsnReplace(0x105ab8, 0x0c049c70, 0) -- jal 1271c0 <SignalSema> | |||
-- *** viBufPutTs (1) | |||
eeInsnReplace(0x105c10, 0x0c049c78, 0) -- jal 1271e0 <WaitSema> | |||
eeInsnReplace(0x105cf4, 0x0c049c70, 0) -- jal 1271c0 <SignalSema> | |||
-- it's redundant calling of _waitIpuIdle in libmpeg... not so huge impact tho. | |||
eeInsnReplace(0x118620, 0x0c04672a, 0) -- jal 119ca8 <_waitIpuIdle> | |||
-- | |||
-- | -- bug# 9972 | ||
local emuObj = getEmuObject() | |||
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } ) | |||
#Crash/stall fixes.</pre> | |||
====Grand Theft Auto III==== | |||
SLUS_200.62 | |||
<br>CLI | |||
<pre>--vu1-no-clamping=0 | |||
--gs-check-trans-rejection=1 | |||
--gs-kernel-cl-up="up2x2tc" | |||
--gs-optimize-30fps=1 | |||
--ee-hook=0x27cea8,FastForwardClock | |||
#Performance and graphical fix.</pre> | |||
SLUS_200.62 | |||
<br>LUA | |||
<pre> | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
-- | -- Performace fix | ||
local emuObj = getEmuObject() | |||
local thresholdArea = 600 | |||
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } ) | |||
-- Bug#9133 | |||
-- workaround ... -16020(gp) value is something wrong. the value comes from CCamera::Process(). | |||
-- unfortunately accurate math or any other flags don't help for this problem, | |||
-- even though it should be calculation error issue. | |||
-- for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension() | |||
-- actually the cloud is a billboard, so it should have 0 degree in view-space. | |||
-- so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something) | |||
eeInsnReplace(0x318344, 0xc792c16c, 0x44809000) -- lwc1 $f18,-16020(gp) | |||
#Performance fix.</pre> | |||
-- | SLUS_200.62 | ||
-- | <br>SLUS-20062_features.lua | ||
<pre>-- Lua 5.3 | |||
-- Title: Grand Theft Auto III PS2 - SLUS-20062 (USA) v1.40 | |||
-- Author: Nicola Salmoria | |||
-- Date: November 3, 2015 | |||
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | |||
apiRequest(0.7) -- need widescreen support | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | |||
local USEWIDESCREEN_ADDRESS = 0x416748 | |||
= | local H1 = -- start of main() | ||
function() | |||
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen | |||
-- | end | ||
local H2 = -- change widescreen flag | |||
function() | |||
local isWidescreen = eeObj.GetGpr(gpr.v0) | |||
if isWidescreen == 0 then | |||
emuObj.SetDisplayAspectNormal() | |||
else | |||
emuObj.SetDisplayAspectWide() | |||
end | |||
end | |||
local eeObj | local hook1 = eeObj.AddHook(0x27ed04, 0x7fbf0000, H1) -- <main>: | ||
local | local hook2 = eeObj.AddHook(0x270e50, 0xa382b8d8, H2) -- <CMenuManager::AnaliseMenuContents(void)>: | ||
#Official widescreen support.</pre> | |||
====Grand Theft Auto: San Andreas==== | |||
SLUS_209.46 | |||
<br>CLI | |||
<pre>--gs-optimize-30fps=1 | |||
--ee-hook=0x34dee8,FastForwardClock | |||
--ee-hook=0x00245ee0,FastForwardClock | |||
--cop2-no-clamping=1 | |||
--gs-flush-ad-xyz=safe | |||
--vu1-clamp-range=0x04a,0x069 | |||
--gs-use-deferred-l2h=0 | |||
#Performance optimisation/fix.</pre> | |||
SLUS_209.46 | |||
-- | <br>LUA | ||
<pre>apiRequest(0.6) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
-- | -- bug#8979 | ||
-- | -- The game bugged. | ||
-- CStreaming::StreamPedsIntoRandomSlots(int*) expects 8 integers arrray to process, | |||
-- but CCheat::LoveConquersAllCheat() function copies just only 6 integers to the stack. | |||
-- it seems the table of the source is correct, so using lq/sq instead of ld/sd to copy | |||
-- the contents of the table correctly. | |||
eeInsnReplace(0x59fbb0, 0xdca20010, 0x78a20010) -- ld v0,16(a1) => lq | |||
eeInsnReplace(0x59fbb8, 0xfc820010, 0x7c820010) -- sd v0,16(a0) => sq | |||
-- bug#8979, actually different one | |||
-- the game has another bug... see https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8979 | |||
eeInsnReplace(0x1abdd8, 0x102000d9, 0x102000cf) -- beqz at,1ac140 <CPopulation::AddPed(ePedType, unsigned int, CVector const &, bool)+0x3a0> | |||
emuObj. | -- Performace fix | ||
local emuObj = getEmuObject() | |||
local thresholdArea = 700 | |||
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 } ) | |||
#Performance and rendering fixes.</pre> | |||
SLUS_209.46 | |||
<br>SLUS-20946_features.lua | |||
<pre>-- Lua 5.3 | |||
-- Title: Grand Theft Auto: San Andreas - SLUS-20946 (USA) v3.00 | |||
-- Author: Nicola Salmoria | |||
-- Date: November 5, 2015 | |||
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | |||
apiRequest(0.7) -- need widescreen support | |||
local | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | |||
local | local USEWIDESCREEN_ADDRESS = 0x7004ef | ||
local H1 = -- init widescreen flag | |||
function() | |||
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen | |||
end | |||
local H2 = -- main game loop | |||
function() | |||
local isWidescreen = eeObj.ReadMem8(USEWIDESCREEN_ADDRESS) | |||
if isWidescreen == 0 then | |||
emuObj.SetDisplayAspectNormal() | |||
else | |||
emuObj.SetDisplayAspectWide() | |||
end | |||
end | |||
local hook1 = eeObj.AddHook(0x233584, 0xa200004f, H1) -- <CMenuManager::__ct(void)>: | |||
local hook2 = eeObj.AddHook(0x246750, 0x24040012, H2) -- <TheGame(void)>: | |||
#Official widescreen support.</pre> | |||
====Grand Theft Auto: Vice City==== | |||
SLUS_205.52 | |||
==== | |||
<br>CLI | <br>CLI | ||
<pre>--gs- | <pre>--gs-check-trans-rejection=1 | ||
--gs-kernel-cl-up="up2x2tc" | |||
--gs-optimize-30fps=1 | |||
--ee-hook=0x277b88,FastForwardClock | |||
--ee-hook=0x279a18,FastForwardClock | |||
--gs- | #Performance fix.</pre> | ||
--gs- | |||
--ee- | |||
--ee- | |||
# | |||
SLUS_205.52 | |||
<br>LUA | <br>LUA | ||
<pre> | <pre> | ||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
local | -- Performance fix | ||
local emuObj = getEmuObject() | |||
local thresholdArea = 600 | |||
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } ) | |||
-- Bug# | -- Bug#9147 | ||
-- | -- workaround ... -2104(gp) value is something wrong. the value comes from CCamera::Process(). | ||
-- | -- unfortunately accurate math or any other flags don't help for this problem, | ||
-- | -- even though it should be calculation error issue. | ||
-- | -- for here, it's just given 0 radian for CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension() | ||
-- | -- actually the cloud is a billboard, so it should have 0 degree in view-space. | ||
-- | -- so given 0 degree must be OK.... but could cause some corruption (wrong perspective or something) | ||
eeInsnReplace(0x334d64, 0xc792f7c8, 0x44809000) -- lwc1 $f18,-2104(gp) | |||
#Performance fix.</pre> | |||
SLUS_205.52 | |||
<br>SLUS-20552_features.lua | |||
<pre>-- Lua 5.3 | |||
-- Title: Grand Theft Auto: Vice City - SLUS-20552 (USA) v3.00 | |||
-- Author: Nicola Salmoria | |||
-- Date: November 4, 2015 | |||
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | |||
apiRequest(0.7) -- need widescreen support | |||
= | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | |||
local USEWIDESCREEN_ADDRESS = 0x4ba7bc | |||
-- | local H1 = -- start of main() | ||
function() | |||
eeObj.WriteMem8(USEWIDESCREEN_ADDRESS, 1) -- enable widescreen | |||
end | |||
-- | |||
local H2 = -- main game loop | |||
function() | |||
local isWidescreen = eeObj.ReadMem8(USEWIDESCREEN_ADDRESS) | |||
if isWidescreen == 0 then | |||
emuObj.SetDisplayAspectNormal() | |||
else | |||
emuObj.SetDisplayAspectWide() | |||
end | |||
end | |||
local hook1 = eeObj.AddHook(0x279384, 0xffbf0000, H1) -- <main>: | |||
local hook2 = eeObj.AddHook(0x277784, 0x00000000, H2) -- <TheGame(void)>: | |||
< | |||
-- | |||
-- Fix for bug #9161. The 'flying cars' cheat causes crashes when attempting to | |||
-- fly an helicopter. We avoid that by disabling recognition of the cheat altogether. | |||
-- The SLPM version comes with the cheat disabled out of the box. | |||
eeInsnReplace(0x27db2c, 0x14400015, 0x10000015) -- bnez -> b | |||
#Official widescreen support and removal of "flying cars" cheat due to game crash.</pre> | |||
SCES_503.61 | |||
<br>LUA | |||
<pre>-- Jak EU | |||
apiRequest(2.2) | |||
local eeObj | local gpr = require("ee-gpr-alias") | ||
local | local emuObj = getEmuObject()vi | ||
local eeObj = getEEObject() | |||
local gsObj = getGsObject() | |||
local eeOverlay = eeObj.getOverlayObject() | |||
-- Disable internal field shift compensation, part of post-process removal feature. | |||
gsObj.SetDeinterlaceShift(0) | |||
-- | -- Fix shadow | ||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) | |||
-- | -- Reduce flush count | ||
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1 } ) | |||
-- Disable post-processing | |||
-- update: removed due to occasional regression (bug#10608). post-processing is now skipped in the EE via 'depth-cue' | |||
-- emuObj.SetGsTitleFix( "ignoreSprite", "reserved", { texType=1 , tw=5 , th=8, zmsk=1 , alpha=0x80000044 } ) | |||
-- ------------------------- OVERLAY MANAGER -------------------------- | |||
g_OnOverlayRegistered = function(filename, start, size) | |||
-- global function provided for adding per-overlay callback handlers. | |||
end | |||
==== | local DH8 = function() | ||
local s0 = eeObj.GetGpr(gpr.s0) | |||
local linkblock = eeObj.ReadMem32(s0+0x5c) | |||
--print( string.format("--> PRELOAD %08x %08x",s0, linkblock) ) | |||
local linkblock_allocate_length = eeObj.ReadMem32 (linkblock + 0x00) | |||
local linkblock_allocate_version = eeObj.ReadMem32 (linkblock + 0x04) | |||
local linkblock_allocate_segment_count = eeObj.ReadMem32 (linkblock + 0x08) | |||
local linkblock_allocate_name = eeObj.ReadMemStr(linkblock + 0x0c) | |||
local linkblock_allocate_seg1_linkptr = eeObj.ReadMem32 (linkblock + 0x4C) | |||
local linkblock_allocate_seg1_dataptr = eeObj.ReadMem32 (linkblock + 0x50) | |||
local linkblock_allocate_seg1_size = eeObj.ReadMem32 (linkblock + 0x54) | |||
local linkblock_allocate_seg1_flags = eeObj.ReadMem32 (linkblock + 0x58) | |||
local linkblock_allocate_seg2_linkptr = eeObj.ReadMem32 (linkblock + 0x5C) | |||
local linkblock_allocate_seg2_dataptr = eeObj.ReadMem32 (linkblock + 0x60) | |||
local linkblock_allocate_seg2_size = eeObj.ReadMem32 (linkblock + 0x64) | |||
local linkblock_allocate_seg2_flags = eeObj.ReadMem32 (linkblock + 0x68) | |||
local linkblock_allocate_seg3_linkptr = eeObj.ReadMem32 (linkblock + 0x6C) | |||
local linkblock_allocate_seg3_dataptr = eeObj.ReadMem32 (linkblock + 0x70) | |||
local linkblock_allocate_seg3_size = eeObj.ReadMem32 (linkblock + 0x74) | |||
local linkblock_allocate_seg3_flags = eeObj.ReadMem32 (linkblock + 0x78) | |||
-- seg1 is equiv to main in Jak3 | |||
-- seg3 is equiv to top in Jak3 | |||
-- seg2 appears to be unused ... ? --jstine | |||
if emuObj.IsToolingVerbose() then | |||
print( string.format("--> LOADED SEGMENT alloc_len %08x ver %08x segcount %08x name:\"%s\"", linkblock_allocate_length, linkblock_allocate_version, linkblock_allocate_segment_count, linkblock_allocate_name) ) | |||
print( string.format(" seg1linkptr %08x seg1dataptr %08x seg1size %08x seg1flags %08x", linkblock_allocate_seg1_linkptr, linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, linkblock_allocate_seg1_flags) ) | |||
print( string.format(" seg2linkptr %08x seg2dataptr %08x seg2size %08x seg2flags %08x", linkblock_allocate_seg2_linkptr, linkblock_allocate_seg2_dataptr, linkblock_allocate_seg2_size, linkblock_allocate_seg2_flags) ) | |||
print( string.format(" seg3linkptr %08x seg3dataptr %08x seg3size %08x seg3flags %08x", linkblock_allocate_seg3_linkptr, linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, linkblock_allocate_seg3_flags) ) | |||
end | |||
if linkblock_allocate_seg1_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, false) end | |||
if linkblock_allocate_seg3_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, true) end | |||
if (g_OnOverlayRegistered ~= nil) then | |||
-- Make sure to execute any previously registered OnOverlay handler | |||
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size) end | |||
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size) end | |||
end | |||
end | |||
end | |||
assert(g_OnOverlayRegistered ~= nil) | |||
local prev_OnOverlayRegistered = g_OnOverlayRegistered | |||
g_OnOverlayRegistered = function(filename, start, size) | |||
-- | if filename == "depth-cue.seg1" then | ||
-- Disable full-screen post process via depth-cue. | |||
-- This also removes half-pixel shift during interlacing. | |||
-- <depth-cue.seg1+00039c> | |||
-- 00701DFC:67BDFFF0 daddiu $sp,$sp,-0x10 (0xfffffff0) -> 03E00008 jr $ra | |||
-- 00701E00:FFBE0008 sd $fp,8($sp) -> 00000000 nop | |||
eeObj.WriteMem32(start + 0x39c, 0x03E00008) | |||
eeObj.WriteMem32(start + 0x3a0, 0x00000000) | |||
eeObj.WriteMem32(start + 0x004, 0x03E00008) | |||
eeObj.WriteMem32(start + 0x008, 0x00000000) | |||
end | |||
if (prev_OnOverlayRegistered ~= nil) then | |||
-- Make sure to execute any previously registered OnOverlay handler | |||
prev_OnOverlayRegistered(filename, start, size) | |||
end | |||
end | |||
-- hooked in link_control::finish(void)>: | |||
eeObj.AddHook(0x0010ACF8, 0x040C825, DH8) -- this is address US:0010abe0 JP:0010abd8 EU:0010ACF8 | |||
#Graphical fix, removal of intensive post process effects.</pre> | |||
SCES-50361 | |||
<br>SCES-50361_features.lua | |||
<pre>This is a substantial file. Over 700 lines with an extensive graphical and control fix. I'm sharing the file itself as a download link. | |||
https://drive.google.com/file/d/1KppgZpiK5bgESrpSRKo6kKPTysZ-NAC9/view | |||
#Shadows fix, control scheme changes, forced 60Hz/NTSC/Widescreen.</pre> | |||
====Harvest Moon®: A Wonderful Life Special Edition==== | |||
CUSA06584 | |||
<br>CLI | |||
<pre> | |||
--ee-cycle-scalar=0.78 | |||
</pre> | |||
-- | |||
CUSA06584 | |||
<br>LUA | |||
<pre> | |||
apiRequest (1.7) | |||
local | local eeObj = getEEObject() | ||
local | local gpr = require("ee-gpr-alias") | ||
-- 00107be0 <syncV>: idle loop on vsync | |||
eeNativeHook (0x107c14, 0x3c03005d,"FastForwardClock", 0) | |||
eeNativeFunction(0x44f3f8, 0x27bdffd0, 'ieee754_acosf') | |||
eeNativeFunction(0x44f820, 0x27bdffd0, 'ieee754_asinf') | |||
eeNativeFunction(0x450930, 0x44036000, 'ieee754_sqrtf') | |||
eeNativeFunction(0x452848, 0x0080102d, 'fabs') | |||
eeNativeFunction(0x453080, 0x27bdffd0, 'cosf') | |||
eeNativeFunction(0x453158, 0x27bdfff0, 'fabsf') | |||
eeNativeFunction(0x453320, 0x27bdffd0, 'sinf') | |||
eeNativeFunction(0x4534b0, 0x27bdfff0, 'acosf') | |||
eeNativeFunction(0x4534c8, 0x27bdfff0, 'asinf') | |||
eeNativeFunction(0x453510, 0x27bdfff0, 'sqrtf') | |||
eeNativeFunction(0x4552d8, 0x27bdffd0, 'fptoui') | |||
eeNativeFunction(0x455298, 0x27bdffd0, 'fptodp') | |||
eeNativeFunction(0x455d48, 0x27bdffd0, 'litodp') | |||
eeNativeFunction(0x455e00, 0x27bdffc0, 'dptoli') | |||
eeNativeFunction(0x455ed0, 0x27bdffc0, 'dptofp') | |||
eeNativeFunction(0x45d580, 0x0080402d, 'memcpy') | |||
eeNativeFunction(0x45d738, 0x2cc20008, 'memset') | |||
eeNativeFunction(0x45fde8, 0x30820007, 'strlen') | |||
-- | eeInsnReplace(0x4443e0, 0x24030064, 0x03e00008) -- <FlushCache> | ||
eeInsnReplace(0x4443e4, 0x0000000c, 0x00000000) | |||
eeNativeHook (0x4443e0, 0x03e00008,'AdvanceClock',0x800) | |||
eeInsnReplace(0x444410, 0x2403ff98, 0x03e00008) -- <iFlushCache> | |||
eeInsnReplace(0x444414, 0x0000000c, 0x00000000) | |||
eeNativeHook (0x444410, 0x03e00008,'AdvanceClock',0x800) | |||
eeInsnReplace(0x444a58, 0x27bdffc0, 0x03e00008) -- <SyncDCache> | |||
eeInsnReplace(0x444a5c, 0xffb20020, 0x00000000) | |||
eeNativeHook (0x444a58, 0x03e00008,'AdvanceClock',0x800) | |||
eeInsnReplace(0x444b98, 0x27bdffc0, 0x03e00008) -- <InvalidDCache> | |||
eeInsnReplace(0x444b9c, 0xffb20020, 0x00000000) | |||
eeNativeHook (0x444b98, 0x03e00008,'AdvanceClock',0x800) | |||
-- bug#10318 : workaround... | |||
eeObj.AddHook(0x3ce0fc, 0x0200202d, function() | |||
local sign = (eeObj.GetGpr(gpr.v1) >> 31) & 1 | |||
if sign then | |||
eeObj.SetPc(0x3ce118) | |||
end | |||
end) | |||
</pre> | |||
====Jak 3==== | |||
'''LUA''' | |||
<br>SCUS-97330 | |||
<pre> | |||
apiRequest(2.3) | |||
local gpr = require("ee-gpr-alias") | |||
local emuObj = getEmuObject() | |||
local eeObj = getEEObject() | |||
local gsObj = getGsObject() | |||
local eeOverlay = eeObj.getOverlayObject() | |||
-- Fix shadow | |||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) | |||
-- Reduce flush count | |||
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1 } ) | |||
-- Disabled due to embossing effect problem --jstine | |||
--emuObj.SetGsTitleFix( "trianglesAsParticles", "reserved", { hasClut=1,zmsk=1 } ) | |||
-- All JAK titles have a silly way of obtaining the PS2 Timestamp Counter. A binary code snippet is written | |||
-- into a NON-CONST array, like so: static u32 getTSC[] = { 0x40024800, 0x03E00008 }; and then that snippet is | |||
-- called via: ((u32 (*)())getTSC)() | |||
-- | |||
-- Actual disasm of snippet: | |||
-- 129780:40024800 mfc0 $v0,$count | |||
-- 129784:03E00008 jr $ra | |||
-- | |||
-- Because the code is right next to data in the .data section of the process, the emulator's page fault protection | |||
-- gets tripped up constantly and the code must be re-validated on every invocation. Interesting aside: had the devs | |||
-- marked the array as 'const' and thus had it placed in .ro_data, there wouldn't be a perf issue in the emu since | |||
-- page invalidations only occur on writes. | |||
-- | |||
-- Solution: rewrite the code which calls this function to simply execute mfc0 inline instead. Typical pattern which | |||
-- invokes the PS2 TSC read: | |||
-- 108c80:8c629790 lw v0,-26736(v1) | |||
-- 108c84:0040f809 jalr v0 | |||
-- | -- Replace four separate instances: | ||
-- | eeInsnReplace(0x108a78, 0x8c629790, 0x40024800) -- lw v0,-26736(v1) -> mfc0 $v0,$count | ||
eeInsnReplace(0x108a7c, 0x0040f809, 0x00000000) -- jalr v0 -> jr $ra | |||
eeInsnReplace(0x108c80, 0x8c629790, 0x40024800) -- lw v0,-26736(v1) -> mfc0 $v0,$count | |||
eeInsnReplace(0x108c84, 0x0040f809, 0x00000000) -- jalr v0 -> jr $ra | |||
eeInsnReplace(0x108ea4, 0x8c629790, 0x40024800) -- lw v0,-26736(v1) -> mfc0 $v0,$count | |||
eeInsnReplace(0x108ea8, 0x0040f809, 0x00000000) -- jalr v0 -> jr $ra | |||
eeInsnReplace(0x10902c, 0x8c629790, 0x40024800) -- lw v0,-26736(v1) -> mfc0 $v0,$count | |||
eeInsnReplace(0x109030, 0x0040f809, 0x00000000) -- jalr v0 -> jr $ra | |||
-- ------------------------- OVERLAY MANAGER -------------------------- | |||
g_OnOverlayRegistered = function(filename, start, size) | |||
-- global function provided for adding per-overlay callback handlers. | |||
end | |||
local DH8 = function() | |||
local s1 = eeObj.GetGpr (gpr.s1) | |||
local filename = eeObj.ReadMemStr(s1 + 17) | |||
local segment = eeObj.ReadMem32 (s1 + 8) | |||
local main = eeObj.ReadMem32 (segment + 4) | |||
local mainSize = eeObj.ReadMem32 (segment + 8) | |||
local top = eeObj.ReadMem32 (segment + 36) | |||
local topSize = eeObj.ReadMem32 (segment + 40) | |||
if | if emuObj.IsToolingVerbose() then | ||
print( string.format("--> LOADED SEGMENT \"%s\" MAIN %08x size %x TOP %08x size %x", filename, main, mainSize, top, topSize) ) | |||
end | end | ||
local | eeOverlay.Register(filename .. ".main", main, mainSize, false) | ||
eeOverlay.Register(filename .. ".top", top, topSize, true ) | |||
--local debugObj = getDebugObject() | |||
--debugObj.eDumpDisasmToFile ("./DisasmGoal/Jak3/" .. filename .. ".main.dasm", main, mainSize, 0) | |||
--debugObj.eDumpDisasmToFile ("./DisasmGoal/Jak3/" .. filename .. ".top.dasm", top, topSize, 0) | |||
--debugObj.eDumpAotToFile ("./DisasmGoal/Jak3/" .. filename .. ".main.aot", main, mainSize, 0) | |||
--debugObj.eDumpAotToFile ("./DisasmGoal/Jak3/" .. filename .. ".top.aot", top, topSize, 0) | |||
if | if (g_OnOverlayRegistered ~= nil) then | ||
-- Make sure to execute any previously registered OnOverlay handler | |||
g_OnOverlayRegistered(filename .. ".main", main, mainSize) | |||
g_OnOverlayRegistered(filename .. ".top", top, topSize ) | |||
end | end | ||
end | |||
eeObj.AddHook(0x1091d4, 0x0080c825, DH8) -- <ndi::link_control::finish(void)>: | |||
-- -------------------------------------------------------------------- | |||
assert(g_OnOverlayRegistered ~= nil) | |||
local prev_OnOverlayRegistered = g_OnOverlayRegistered | |||
g_OnOverlayRegistered = function(filename, start, size) | |||
if | if (prev_OnOverlayRegistered ~= nil) then | ||
-- Make sure to execute any previously registered OnOverlay handler | |||
prev_OnOverlayRegistered(filename, start, size) | |||
end | end | ||
-- | if filename == "sparticle-launcher.main" then | ||
-- this RNG-sqrt instance is removed for performance. Additionally, not corrupting the RNG seed with | |||
-- bad sqrt math is always a good thing in my book --jstine | |||
assert(eeObj.ReadMem32(start + 0x005de4) == 0x4be1043d) -- vrget.wxyz vf01,r | |||
assert(eeObj.ReadMem32(start + 0x005de8) == 0x4a0103bd) -- vsqrt q,vf01x | |||
assert(eeObj.ReadMem32(start + 0x005df0) == 0x4b0000a0) -- vaddq.x vf02,vf00,q | |||
assert(eeObj.ReadMem32(start + 0x005e4c) == 0x4a00143f) -- vrxor r,vf02x | |||
assert(eeObj.ReadMem32(start + 0x005ef8) == 0x4a00143f) -- vrxor r,vf02x | |||
assert(eeObj.ReadMem32(start + 0x005f80) == 0x4a00143f) -- vrxor r,vf02x | |||
assert(eeObj.ReadMem32(start + 0x006018) == 0x4a00143f) -- vrxor r,vf02x | |||
eeObj.WriteMem32(start + 0x005de4, 0x00000000) | |||
eeObj.WriteMem32(start + 0x005de8, 0x00000000) | |||
eeObj.WriteMem32(start + 0x005df0, 0x00000000) | |||
eeObj.WriteMem32(start + 0x005e4c, 0x00000000) | |||
eeObj.WriteMem32(start + 0x005ef8, 0x00000000) | |||
eeObj.WriteMem32(start + 0x005f80, 0x00000000) | |||
eeObj.WriteMem32(start + 0x006018, 0x00000000) | |||
end | end | ||
end | end | ||
-- -------------------------------------------------------------------------------------- | |||
-- diagnostic for checking the Jak engine's internal frame skipping mechanism. | |||
-- $fp30 contains a ratio of time-taken-to-16ms to render the scene, eg. 18 ms is approx 1.15. | |||
-- The engine will proceed to make a series of logical decisions according to this value. | |||
-- The value read out here will be affected by both EE cycle rates and adaptive GS penalties. | |||
-- I tried modifiying this value directly but it gives somewhat unsatisfactory results. | |||
local | -- eeOverlay.AddPreHook("drawable.main",0x208+8, 0x461E0034, function() | ||
-- local v1 = eeObj.GetGpr(gpr.v1) | |||
-- print(string.format("fpuCompare fpr0=%f fpr30=%f", eeObj.GetFpr(0), eeObj.GetFpr(30))) | |||
-- end) | |||
-- -------------------------------------------------------------------------------------- | |||
</pre> | |||
-- ----------------------------------- | ====Jak 2==== | ||
'''CLI''' | |||
<br>SCUS-97265 | |||
<pre> | |||
--ee-jit-pagefault-threshold=20 | |||
--gs-frontend-opt-mode=1 | |||
--gs-use-mipmap=1 | |||
--gs-kernel-cl="mipmap" | |||
--gs-kernel-cl-up="mipmap2x2" | |||
--cop2-no-clamping=1 | |||
--cop2-clamp-range=0x2A18,0x2a20,joint.seg1 | |||
--vu1-mpg-cycles=250 | |||
</pre> | |||
'''LUA''' | |||
<br>SCUS-97265 | |||
<pre> | |||
apiRequest(2.2) | |||
local | local gpr = require("ee-gpr-alias") | ||
local emuObj = getEmuObject() | |||
local eeObj = getEEObject() | |||
local eeOverlay = eeObj.getOverlayObject() | |||
local iopObj = getIOPObject() | |||
local gsObj = getGsObject() | |||
-- Fix shadow | |||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) | |||
-- Reduce flush count | |||
emuObj.SetGsTitleFix( "SetSelfRender", "reserved", { fbmask= 0x00FFFFFF , renderSelf=1 , zmsk=1 , alpha=0 , texMode=1 } ) | |||
-- --------------------------------------------------- | --------------------------------------------------------------------------------- | ||
-- | -- Basic Block breakers for EE AOT Injection | ||
-- -------------------------- | eeOverlay.AddPreHook("traffic-engine.seg1", 0x004474, 0x0080e025, "nop" ) | ||
eeOverlay.AddPreHook("spatial-hash.seg1", 0x004474, 0x0080e025, "nop" ) | |||
--------------------------------------------------------------------------------- | |||
-- --------------------------------------------------- | -- ------------------------- OVERLAY MANAGER -------------------------- | ||
g_OnOverlayRegistered = function(filename, start, size) | |||
-- global function provided for adding per-overlay callback handlers. | |||
end | end | ||
local DH8 = function() | |||
local s0 = eeObj.GetGpr(gpr.s0) | |||
local | local linkblock = eeObj.ReadMem32(s0+0x60) -- was 0x5c on Jak1 | ||
local | |||
--print( string.format("--> PRELOAD %08x %08x",s0, linkblock) ) | |||
local linkblock_allocate_length = eeObj.ReadMem32 (linkblock + 0x00) | |||
local linkblock_allocate_version = eeObj.ReadMem32 (linkblock + 0x04) | |||
local linkblock_allocate_segment_count = eeObj.ReadMem32 (linkblock + 0x08) | |||
local linkblock_allocate_name = eeObj.ReadMemStr(linkblock + 0x0c) | |||
local linkblock_allocate_seg1_linkptr = eeObj.ReadMem32 (linkblock + 0x4C) | |||
local linkblock_allocate_seg1_dataptr = eeObj.ReadMem32 (linkblock + 0x50) | |||
local linkblock_allocate_seg1_size = eeObj.ReadMem32 (linkblock + 0x54) | |||
local linkblock_allocate_seg1_flags = eeObj.ReadMem32 (linkblock + 0x58) | |||
local linkblock_allocate_seg2_linkptr = eeObj.ReadMem32 (linkblock + 0x5C) | |||
local linkblock_allocate_seg2_dataptr = eeObj.ReadMem32 (linkblock + 0x60) | |||
local linkblock_allocate_seg2_size = eeObj.ReadMem32 (linkblock + 0x64) | |||
local linkblock_allocate_seg2_flags = eeObj.ReadMem32 (linkblock + 0x68) | |||
local linkblock_allocate_seg3_linkptr = eeObj.ReadMem32 (linkblock + 0x6C) | |||
local linkblock_allocate_seg3_dataptr = eeObj.ReadMem32 (linkblock + 0x70) | |||
local linkblock_allocate_seg3_size = eeObj.ReadMem32 (linkblock + 0x74) | |||
local linkblock_allocate_seg3_flags = eeObj.ReadMem32 (linkblock + 0x78) | |||
-- seg1 is equiv to main in Jak3 | |||
-- seg3 is equiv to top in Jak3 | |||
-- seg2 appears to be unused ... ? --jstine (it's a debug segment, so likely unused on retail) DH | |||
if emuObj.IsToolingVerbose() then | |||
print( string.format("--> LOADED SEGMENT alloc_len %08x ver %08x segcount %08x name:\"%s\"", linkblock_allocate_length, linkblock_allocate_version, linkblock_allocate_segment_count, linkblock_allocate_name) ) | |||
print( string.format(" seg1linkptr %08x seg1dataptr %08x seg1size %08x seg1flags %08x", linkblock_allocate_seg1_linkptr, linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, linkblock_allocate_seg1_flags) ) | |||
print( string.format(" seg2linkptr %08x seg2dataptr %08x seg2size %08x seg2flags %08x", linkblock_allocate_seg2_linkptr, linkblock_allocate_seg2_dataptr, linkblock_allocate_seg2_size, linkblock_allocate_seg2_flags) ) | |||
print( string.format(" seg3linkptr %08x seg3dataptr %08x seg3size %08x seg3flags %08x", linkblock_allocate_seg3_linkptr, linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, linkblock_allocate_seg3_flags) ) | |||
end | |||
local | -- local debugObj = getDebugObject() | ||
-- debugObj.eDumpDisasmToFile("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg1.dasm", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, 0) | |||
-- debugObj.eDumpDisasmToFile("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg3.dasm", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, 0) | |||
-- debugObj.eDumpAotToFile ("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg1.aot", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, 0) | |||
-- debugObj.eDumpAotToFile ("./DisasmGoal/JakII/" .. linkblock_allocate_name .. ".seg3.aot", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, 0) | |||
if linkblock_allocate_seg1_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size, false) end | |||
if linkblock_allocate_seg3_size ~= 0 then eeOverlay.Register(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size, true) end | |||
if (g_OnOverlayRegistered ~= nil) then | |||
end | -- Make sure to execute any previously registered OnOverlay handler | ||
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg1", linkblock_allocate_seg1_dataptr, linkblock_allocate_seg1_size) end | |||
if linkblock_allocate_seg1_size ~= 0 then g_OnOverlayRegistered(linkblock_allocate_name .. ".seg3", linkblock_allocate_seg3_dataptr, linkblock_allocate_seg3_size) end | |||
end | |||
end | |||
assert(g_OnOverlayRegistered ~= nil) | |||
local prev_OnOverlayRegistered = g_OnOverlayRegistered | |||
g_OnOverlayRegistered = function(filename, start, size) | |||
if (prev_OnOverlayRegistered ~= nil) then | |||
-- Make sure to execute any previously registered OnOverlay handler | |||
prev_OnOverlayRegistered(filename, start, size) | |||
end | |||
if filename == "sparticle-launcher.seg1" then | |||
-- this RNG-sqrt instance is removed for performance. Additionally, not corrupting the RNG seed with | |||
-- bad sqrt math is always a good thing in my book --jstine | |||
-- | assert(eeObj.ReadMem32(start + 0x0044ec) == 0x4be1043d) -- vrget.wxyz vf01,r | ||
assert(eeObj.ReadMem32(start + 0x0044f0) == 0x4a0103bd) -- vsqrt q,vf01x | |||
assert(eeObj.ReadMem32(start + 0x0044f8) == 0x4b0000a0) -- vaddq.x vf02,vf00,q | |||
assert(eeObj.ReadMem32(start + 0x00454c) == 0x4a00143f) -- vrxor r,vf02x | |||
assert(eeObj.ReadMem32(start + 0x0045f8) == 0x4a00143f) -- vrxor r,vf02x | |||
assert(eeObj.ReadMem32(start + 0x004680) == 0x4a00143f) -- vrxor r,vf02x | |||
assert(eeObj.ReadMem32(start + 0x004718) == 0x4a00143f) -- vrxor r,vf02x | |||
eeObj.WriteMem32(start + 0x0044ec, 0x00000000) | |||
eeObj.WriteMem32(start + 0x0044f0, 0x00000000) | |||
eeObj.WriteMem32(start + 0x0044f8, 0x00000000) | |||
eeObj.WriteMem32(start + 0x00454c, 0x00000000) | |||
eeObj.WriteMem32(start + 0x0045f8, 0x00000000) | |||
eeObj.WriteMem32(start + 0x004680, 0x00000000) | |||
eeObj.WriteMem32(start + 0x004718, 0x00000000) | |||
end | end | ||
end | |||
-- hooked in link_control::finish(void)>: | |||
function install_c_hooks(offset) | |||
eeObj.AddHook(0x1085a0 + offset , 0x0080c825, DH8) | |||
end | |||
local Ready = 0 | |||
local | local DetectFunc = function() | ||
if Ready == 0 then | |||
local discID = eeObj.ReadMemStr(0x0012fc8) | |||
eeObj. | |||
if (discID ~= "") then | |||
if (discID == "cdrom0:\\SCUS_972.65;1") or (discID == "cdrom0:\\SCPS_150.57;1") then | |||
-- US or Japan Disc | |||
Ready = 1 | |||
install_c_hooks(0) | |||
print( string.format("********************* DETECTED USA, JAPAN DISC ********************" ) ) | |||
elseif (discID == "cdrom0:\\SCKA_200.10;1") then | |||
Ready = 1 | |||
install_c_hooks(0x08) | |||
print( string.format("********************* KOREA DISC ********************" ) ) | |||
elseif (discID == "cdrom0:\\SCES_516.08;1") then | |||
-- European Disc | |||
Ready = 1 | |||
install_c_hooks(0xb8) | |||
print( string.format("********************* DETECTED EUROPE DISC (SCES-51608) ********************" ) ) | |||
elseif (discID == "rom0:PS2LOGO") then | |||
-- loading PS2 logo | |||
elseif (discID == "EELOAD") then | |||
-- loading? | |||
elseif (discID == "rom0:OSDSYS") then | |||
-- loading initial boot | |||
else | |||
print( string.format("--> DISC ID \"%s\"", discID ) ) | |||
end | |||
end | |||
end | |||
-- | |||
end | |||
end | end | ||
emuObj.AddVsyncHook(DetectFunc) | |||
</pre> | |||
====Kinetica==== | |||
'''CLI''' | |||
<br>SCUS-97132 | |||
<pre> | |||
--vu1-clamp-range=0x386,0x386 | |||
--vu1-clamp-range=0x5e0,0x5f0 # another gritches | |||
--gs-kernel-cl-up="up2x2skipinterp" | |||
--vu1-injection=1 | |||
--vu1-jr-cache-policy=sameprog | |||
--vu1-jalr-cache-policy=sameprog | |||
--vu1-mpg-cycles=900 | |||
--host-audio-latency=0.10 | |||
--cdvd-sector-read-cycles=40000 | |||
</pre> | |||
'''LUA''' | |||
<br>SCUS-97132 | |||
<pre> | |||
local gpr = require("ee-gpr-alias") | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
local emuObj = getEmuObject() | |||
local eeObj = getEEObject() | |||
-- require("debughooks") | |||
-- local iopObj = getIOPObject() | |||
-- iopObj.AddHook(0x000135ac, 0x27bdffe0, DebugHooks.h_IOP_ioman_write) | |||
-- bug#8123 | |||
-- Skip resetting VAG stream which happens on an error. | |||
iopInsnReplace(0x00090028, 0x16220009, 0x08024014) -- bne $s1,$v0,0x00090050 => j 0x00090050 | |||
-- | -- bug#9405 - advance EE clock according to spinning-loop SIF activity. | ||
eeObj. | |||
local skip_syncDCache = function() | |||
-- Original value when actually processing syncDCache was 3300 | |||
-- Boosting to 8000 helps reduce bottleneck | |||
eeObj.AdvanceClock(8000) | |||
end | |||
eeInsnReplace(0x1ca9e0, 0x27bdffe0, 0x03e00008) | |||
eeInsnReplace( | eeInsnReplace(0x1ca9e4, 0x0080302d, 0x00000000) | ||
eeObj.AddHookJT(0x1ca9e0, 0x03e00008, skip_syncDCache) | |||
-- gametime to be from realtim.... | |||
-- # this causes the time elapses even while in pause. so bugged | |||
-- # also maybe this causes 'negative' race time as well. | |||
-- we should be OK even without this because skipping frame works (mostly). | |||
-- | |||
-- local prevtime = 0.0 | |||
-- eeObj.AddHook(0x12350c, 0x27bdfec0, function() | |||
-- local curtime = os.clock() | |||
-- if prevtime ~= 0.0 then | |||
-- eeObj.WriteMemFloat(eeObj.GetGpr(gpr.gp)-31776, curtime - prevtime) | |||
-- end | |||
-- prevtime = curtime | |||
-- end) | |||
-- | -- to work skipping frame mechanism correctly... | ||
-- the game checks a flag set by INTC GS whether GS still does his job or not to | |||
-- determine whether it should skip a frame or not. | |||
-- Unfortunately we don't have the actual timing of GS FINISH signal. | |||
-- Instead of that, we check EE clock to determine to skip or not. | |||
local ee_frequency = 294912000 | |||
local vsync_frequency = 59.94 -- use interlace freq. | |||
local | local one_vsync_clock_on_ntsc = math.floor(ee_frequency / vsync_frequency) | ||
-- Kinetica has some inconsistency among frames -- some frames take unusually long, possibly due | |||
-- to AI updates. In these cases, it is necessary to skip multiple frames to catch the game's | |||
-- clock back up to realtime. To do so, we track 'expected_clock' over time, so that especially | |||
-- slow frames are compensated for over time. | |||
local prev_clock = 0 | |||
local expected_clock = 0 | |||
eeObj.AddHook(0x181f7c, 0x8f82bf54, function() | |||
-- It hits here when it skips a frame. | |||
--local diff = eeObj.GetClock() - prev_clock | |||
local clock = eeObj.GetClock() | |||
--local diff = clock - expected_clock | |||
--print(string.format("SKIP FRAME: diff=%7d", diff)) | |||
== | --prev_clock = eeObj.GetClock() -- just update the clock. | ||
expected_clock = expected_clock + one_vsync_clock_on_ntsc | |||
end) | |||
eeObj.AddHook(0x18202c, 0x8f84bf54, function() | |||
-- | local clock = eeObj.GetClock() | ||
-- | --local diff = clock - prev_clock | ||
-- | --print(string.format("diff=%d vsync_term=%f %s", diff, one_vsync_clock_on_ntsc, diff > one_vsync_clock_on_ntsc and "SKIP" or "")) | ||
-- | |||
local diff = clock - expected_clock | |||
-- | |||
-- Sanity correction -- to handle cases where expected_clock contents is | |||
-- zero or out-dated. | |||
if (math.abs(diff) > (one_vsync_clock_on_ntsc * 6)) then | |||
expected_clock = clock | |||
end | |||
-- print(string.format("diff=%7d %s", diff, diff > 17000 and "SKIP" or "")) | |||
if diff > 17000 then | |||
eeObj.SetGpr(gpr.a0, 1) | |||
end | |||
-- update clock | |||
--prev_clock = clock | |||
expected_clock = expected_clock + one_vsync_clock_on_ntsc | |||
end) | |||
-- Applies a cycle rate hack to what I presume is the game logic pipeline, for roughly per-frame updates. | |||
local mpgCycles_default = 900 | |||
local currentMpgCycles = mpgCycles_default | |||
local checkNeedsSpeedHack = function() | |||
local stageId = eeObj.ReadMem32(0x01fce8c) | |||
local numPlayers = eeObj.ReadMem32(0x01ffd78) -- 0x01ffd7c seems to always match this one... | |||
-- print(string.format("stageId = %d, numPlayers = %d", stageId, numPlayers)) | |||
local | |||
-- 3 = Electrica | |||
-- 7 = Electrica II | |||
-- 8 = Cliffhanger | |||
local newMpgCycles = mpgCycles_default | |||
if (stageId == 3 or stageId == 7 or stageId == 8) then | |||
-- | -- note: this will also apply to demo loops (0 players) | ||
newMpgCycles = newMpgCycles + 120 | |||
if stageId == 7 then | |||
-- Electrica 2 is extra-special slow in some areas. | |||
-- | -- (and 2-player mode on this map runs enough mpgs that extra penalty isn't needed) | ||
-- | if numPlayers == 2 then | ||
- | newMpgCycles = newMpgCycles - 100 | ||
else | |||
-- | newMpgCycles = newMpgCycles + 275 | ||
end | |||
elseif numPlayers == 2 then | |||
-- increment is not so big here because two player mode already runs many more VU programs. | |||
newMpgCycles = newMpgCycles + 100 | |||
end | |||
end | |||
if currentMpgCycles ~= newMpgCycles then | |||
-- print ( string.format("################### Setting mpg-cycles = %d", newMpgCycles) ) | |||
eeObj.Vu1MpgCycles(newMpgCycles) | |||
currentMpgCycles = newMpgCycles | |||
end | |||
end | |||
eeObj.AddHookJT(0x15ca2c,0x27bdff20,checkNeedsSpeedHack) | |||
</pre> | |||
==== | ====King of Fighters 98 Ultimate Match==== | ||
ALL | |||
<br>CLI | <br>CLI | ||
<pre>-- | <pre>--force-frame-blend=1 | ||
--gs-use-deferred-l2h=0 | |||
--gs- | #Graphical fix.</pre> | ||
# | |||
SLES_552.80 | |||
<br> | <br>SLES-55280_features.lua | ||
<pre> | <pre>This is a substantial file. Over 800 lines with additional controller/fightstick support and various shader/bezel files. I'm sharing the file itself as a download link. | ||
-- | https://drive.google.com/file/d/1-lArL1Yqe079Ni3G-ZtHr8hqNPUsjQJy/view | ||
#More stick support, shaders, bezels, widescreen fix.</pre> | |||
====King of Fighters 2000==== | |||
-- | ALL | ||
<br>CLI | |||
-- | <pre>--gs-uprender=none | ||
--gs-upscale=point | |||
-- | --host-audio-latency=0.01 | ||
-- | --hid-pad=1 | ||
#graphical fixes and support for further fightsticks.</pre> | |||
# | |||
SLUS_208.34 | |||
<br> | <br>LUA | ||
<pre>-- | <pre>-- The King of Fighters 2000 | ||
apiRequest(1.1) | |||
local emuObj = getEmuObject() | |||
--will fix sprite rendering artifact | |||
ndx = 28 | |||
val = 0x86 | |||
-- spriteCorrectionTab[ndx] = val | |||
emuObj.SetGsTitleFix( "globalSet", "reserved", { fixSpriteDivTab = val | ( ndx<<16) }) | |||
#graphical fixes.</pre> | |||
SLUS_208.34 | |||
<br>SLUS-20834_features.lua | |||
<pre>This is a substantial file. Over 700 lines with additional controller/fightstick support and various shader/bezel files. I'm sharing the file itself as a download link. | |||
https://drive.google.com/file/d/1FsPnuxgEa0ymnGdU6w2tdy-eamRN6l3e/view | |||
#More stick support, shaders, bezels, widescreen fix.</pre> | |||
====Manhunt==== | |||
SLUS_208.27 | |||
<br>CLI | |||
<pre>--ee-hook=0x4329e0,FastForwardClock,0x1600fff1 | |||
--gs-uv-shift-pointsampling=1 | |||
--ee-hook=0x1d1d60,AdvanceClock,0x27bdffb0,225 | |||
--ee-hook=0x1d71e0,AdvanceClock,0x0c09a4d0,100 | |||
#Fix crane issue, and probably fixing lightsourcing.</pre> | |||
SLUS_208.27 | |||
<br>Lua | |||
<pre>-- Manhunt [US] | |||
local | local gpr = require('ee-gpr-alias') | ||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
local | local emuObj = getEmuObject() | ||
local | local eeObj = getEEObject() | ||
-- Bug #9413 | |||
-- Disable uprender on the draw command which samples the framebuffer (0x3200) using bilinear sampling (texMode=2) | |||
-- All lighting effects use TriFan prim type, so use that as well to filter against. | |||
-- | emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {prim=5, texMode=2, tbp=0x320000} ) | ||
-- | |||
-- Bug#9277 | |||
-- Shorten the timeout period for some particular execution command(s). | |||
-- When entering the crane, some instruction is executed with a wait period of 0x7333. | |||
-- Shortening the wait period to 0x4000 it. Note that 0x5000 is enough to fix entering the | |||
-- crane once, but a more aggressive value was needed for subsequent entry into the crane. | |||
local FixBug9277 = function() | |||
local s0 = eeObj.GetGpr(gpr.s0) | |||
-- | --local v0 = eeObj.GetGpr(gpr.v0) | ||
-- | --print( string.format("-------- v0=0x%08x s0=0x%08x", v0, s0) ) | ||
-- | if s0 == 0x7333 then | ||
-- | eeObj.SetGpr(gpr.s0, 0x5800) | ||
end | |||
end | |||
-- | -- No longer seems necessary, when FastForwardClock is applied here instead (see _cli.conf) | ||
eeObj.AddHookJT(0x1d71f8, 0x10000036, FixBug9277) | |||
#Further bug fixes as well as fixing bloom/overglare from lightsources.</pre> | |||
====Max Payne==== | |||
SLES_503.26 | |||
<br>CLI | |||
<pre>--gs-use-clut-merge=1 | |||
--gs-kernel-cl="clutmerge" | |||
--gs-kernel-cl-up="clutmerge2x2" | |||
--vu1-no-clamping=1 | |||
--vu0-no-clamping=1 | |||
--fpu-no-clamping=1 | |||
--force-pal-60hz=1 | |||
--vu1-mpg-cycles=1000 | |||
--safe-area-min=1.0 | |||
--fpu-accurate-mul-fast=1 | |||
--fpu-accurate-muldiv-range=0x2acce0,0x2acce0 | |||
- | #Graphics clean-up</pre> | ||
SLES_503.26 | |||
<br> | <br> Features Lua | ||
<pre>-- Lua 5.3 | <pre>-- Max Payne [US] | ||
-- Title: | |||
-- Lua 5.3 | |||
-- Title: Max Payne - SLES-50326 (Europe FIGS) v1.00 | |||
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | ||
apiRequest(0. | apiRequest(0.2) -- request version 0.2 API for throttling control. | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 9,081: | Line 1,667: | ||
local | local TH1A = -- start of main() | ||
function() | |||
emuObj.ThrottleMax() | |||
end | |||
local TH1B = -- init loading screen | |||
function() | function() | ||
eeObj. | local mode = eeObj.GetGpr(gpr.a0) | ||
if mode ~= 4 then -- not sure what mode 4 is, but doesn't precede a real loading | |||
emuObj.ThrottleMax() | |||
end | |||
end | end | ||
local | local TH1C = -- advance progress bar | ||
function() | function() | ||
local | local pct = eeObj.GetFpr(2) | ||
if | if pct >= 1.0 then | ||
emuObj. | emuObj.ThrottleNorm() | ||
end | end | ||
end | end | ||
==== | -- register hooks | ||
local registeredHooks = {} | |||
maxpayne_features_unregisterHooks = function() -- global function (called by trophy_data) | |||
for _, hook in pairs(registeredHooks) do | |||
eeObj.RemoveHook(hook) | |||
end | |||
registeredHooks = {} | |||
end | |||
maxpayne_features_registerHooks = function() -- global function (called by trophy_data) | |||
registeredHooks = { | |||
eeObj.AddHook(0x133dc8, 0x24030001, TH1A), -- <main>: | |||
eeObj.AddHook(0x15ed7c, 0x24030003, TH1B), -- <MaxPayne_GameMode::initLoadingScreen(void)>: | |||
eeObj.AddHook(0x133078, 0xc4a20000, TH1C), -- <UpdateProgressBarKH(void)>: | |||
} | |||
end</pre> | |||
====Metal Slug Anthology==== | |||
ALL | |||
<br>CLI | <br>CLI | ||
<pre>-- | <pre>--host-audio-latency=0.010 | ||
--gs- | --gs-upscale=point | ||
--gs- | --gs-uprender=none | ||
#fix for graphical glitches.</pre> | |||
</pre> | |||
SLUS_215.50 | |||
<br>LUA | <br>LUA | ||
<pre> | <pre> | ||
-- Metal Slug Anthology PS2 - SLUS-21550 (USA) | |||
apiRequest(1.2) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
local eeObj = getEEObject() | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
-- Fix for black screen booting an elf. This is a game bug. | |||
-- The v1.0 of the game suffered from an intermittent bug on the real PS2 | |||
-- where sometimes it would hang on a black screen trying to launch a new elf. | |||
-- This is apparently due to a bad IOP state, which caused sceCdInit to hang. | |||
-- Later versions of the game (1.1, 1.2) attempted to fix this in different ways. | |||
-- On Olympus, v1.0 (USA) hangs always, while v1.2 (EUR/JPN) works always. | |||
-- The fix implemented here replaces a call to FlushCache() to loadImageAndReboot(), | |||
-- which is a function that reboots the IOP and resolves the hang. | |||
eeInsnReplace(0x189c24, 0x0c08f7f8, 0x0c061dd2) -- FlushCache() -> loadImageAndReboot() | |||
eeInsnReplace(0x117804, 0x0c0c1e08, 0x0c045e20) -- FlushCache() -> loadImageAndReboot() | |||
</pre> | |||
====Okage==== | |||
'''TXT''' | |||
<br>SCUS-97129 | |||
<pre> | |||
--vu1-mpg-cycles=50 | |||
--vu1-mpg-cycles=850,$037,$7b3 | |||
--vu1-mpg-cycles=150,$2b4,$7c4 | |||
</pre> | |||
'''LUA''' | |||
<br>SCUS-97129 | |||
<pre> | |||
require("ee-gpr-alias") | |||
require("ps2") | |||
apiRequest(0.6) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
local | local eeObj = getEEObject() | ||
-- bug#8740 | |||
-- SPSetDirect(addr, char-pos, char-pos, x-coord, y-coord, width, height) | |||
-- reduce width just 1 pix. | |||
local Replace_1a1fb0 = InsnOverlay( { | |||
0x0806720a, -- j 0x19c828 | |||
0x2529ffff, -- addiu t1,t1,-1 | |||
}) | |||
eeInsnReplace(0x1a1fb0, 0x0c06720a, 0x0c000000 | (Replace_1a1fb0>>2)) -- jal 19c828 <SPSetDirect> | |||
</pre> | |||
====Parappa the Rapper 2==== | |||
ALL | |||
<br>CLI | |||
<pre>--host-audio-latency=0.01 | |||
#fix for audio off sync.</pre> | |||
SCUS_971.67 | |||
<br>LUA | <br>LUA | ||
<pre> | <pre> | ||
-- Parappa the Rapper 2 [SCUS-97167] | |||
-- | apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | ||
-- | require( "ee-gpr-alias" ) | ||
require( "ee-hwaddr" ) | |||
local eeObj = getEEObject() | |||
-- ------------ | -- ================================================================================================ | ||
-- Title issues racy combination of VIF1 and GIF transfers. It expects GIF to finish ahead of VU | |||
-- XGKICK (via VIF1), which is atypical among PS2 titles (XGKICK has HW priority over GIF, and so | |||
-- GIF can only finish ahead of XGKICK in certain extreme cases). | |||
-- | |||
-- Fixed by delaying the specific VIF1 transfer (identified by MADR) for a long time to ensure GIF | |||
-- gains arbitration and finishes ahead of XGKICKs. | |||
-- | |||
local fix01_dma_vif1 = | |||
function() | |||
local ee = eeObj | |||
local tgtaddr = ee.GetGpr(gpr.s0) | |||
-- print( string.format("success pt.1 : %x %x", vif1_hw.CHCR, tgtaddr ) ) | |||
if tgtaddr == vif1_hw.CHCR then | |||
-- expected: | |||
-- # DIR==1 and MOD==1 (chain) | |||
-- # TADR==0x01C76AA0 | |||
local chcr = ee.GetGPR(gpr.v0) | |||
if (chcr & 0x05) == 0x05 then | |||
local tadr = ee.ReadMem32(vif1_hw.TADR); | |||
if tadr == 0x01C76AA0 then | |||
-- 0x6000 works fine, 0x6500 adds a little extra cushion. | |||
ee.SchedulerDelayEvent("vif1.dma", 0x6500) | |||
-- print( "Parappa fix applied!" ) | |||
end | |||
end | |||
end | |||
end | end | ||
-- ================================================================================================ | |||
eeObj.AddHook(0x0015A008, 0xAE020000, fix01_dma_vif1) | |||
-- ================================================================================================ | |||
-- Our emulator has accuracy problems on so many places. In this title, we have problems on VU. | |||
-- To be accurate on VU is quite painful (we won't be able to get reasonable performance with it) | |||
-- So as workaround, we just disable bilinear textures on Render-To-Texture drawing. | |||
-- Bug#8122 | |||
eeInsnReplace(0x118084, 0xde260008, 0x24060000) -- ld a2,8(s1) | |||
eeInsnReplace(0x118798, 0xde260008, 0x24060000) -- ld a2,8(s1) | |||
eeInsnReplace(0x118868, 0xde660008, 0x24060000) -- ld a2,8(s3) | |||
eeInsnReplace(0x119d18, 0xdc460008, 0x24060000) -- ld a2,8(v0) | |||
eeInsnReplace(0x119d18, 0xdc460008, 0x24060000) -- ld a2,8(v0) | |||
</pre> | |||
====Primal==== | |||
CLI | |||
<pre> | |||
--vu1-mul0fix-range=0x22f,0x22f | |||
--vu1-mul0fix-range=0x298,0x29c | |||
--vu1-native-patch=1 | |||
--ee-hook=0x2f76c0,FastForwardClock,0x1200ffbf | |||
--vu1-mpg-cycles=700 | |||
--gs-kernel-cl-up="up2x2Simple" | |||
--cop2-no-clamp-range=0x37bd78,0x37c514 ;; CMatrix functions | |||
--cop2-no-clamp-range=0x38c0e0,0x38c174 ;; CModel::CalcSkinningMatrices | |||
--cop2-no-clamp-range=0x391cf0,0x392084 ;; CSkelton::Update | |||
</pre> | |||
LUA | |||
<pre> | |||
-- Primal [EU] | |||
apiRequest(1.1) | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | |||
-- Bug 9094 - Title exhibits poor performance due to VU0 spin loops. | |||
-- The spin loops are meant to be an optimizaion on PS2 and the best way of handling them is | |||
-- to remove them from the original code. This can be done since the VF09 register is unsed by | |||
-- the first portion of the VU0 mpg. | |||
-- | |||
-- Insn replacements Summarized: | |||
-- 1. NOP the spin loop from VU0. | |||
-- 2. NOP the setup code for VI05, which is the reg tested by the VU0 spin loop | |||
-- 3. Reorder the vcallms and qmtc2. | |||
-- [$167:520507ff] IBNE vi05, vi00, [$167] | |||
< | -- [$167:000002ff] NOP | ||
< | local orig = (0x000002ff << 32) | 0x520507ff | ||
vuInsnReplace(0, 0x167, orig, 0x8000033c | (0x000002ff << 32)) -- NOP / NOP2 | |||
vuInsnReplace(0, 0x172, orig, 0x8000033c | (0x000002ff << 32)) -- NOP / NOP2 | |||
local region_base = 0x399c5c | |||
eeInsnReplace(region_base + 0x000, 0x24040001, 0x00000000) -- li a0,1 -> NOP | |||
eeInsnReplace(region_base + 0x010, 0x48c42800, 0x00000000) -- ctc2.ni a0,$5 -> NOP | |||
eeInsnReplace(region_base + 0x090, 0x24040001, 0x00000000) -- li a0,1 -> NOP | |||
eeInsnReplace(region_base + 0x0a0, 0x48c42800, 0x00000000) -- ctc2.ni a0,$5 -> NOP | |||
eeInsnReplace( | eeInsnReplace(region_base + 0x05c, 0x48c02800, 0x00000000) -- ctc2.ni zero,$5 -> NOP | ||
eeInsnReplace(region_base + 0x114, 0x48c02800, 0x00000000) -- ctc2.ni zero,$5 -> NOP | |||
eeInsnReplace( | |||
-- | eeInsnReplace(region_base + 0x054, 0x4a00d839, 0x48a44800) -- vcallmsr vi27 -> qmtc2 a0,vf9 | ||
eeInsnReplace(region_base + 0x058, 0x48a44800, 0x4a00d839) -- qmtc2 a0,vf9 -> vcallmsr vi27 | |||
eeInsnReplace(region_base + 0x10c, 0x4a00d839, 0x48a44800) -- vcallmsr vi27 -> qmtc2 a0,vf9 | |||
eeInsnReplace(region_base + 0x110, 0x48a44800, 0x4a00d839) -- qmtc2 a0,vf9 -> vcallmsr vi27 | |||
-- remove heat haze distortion ( for performance reason Bug#8827 ) | |||
-- reg = 0x42 packedFlags = 3( iip, tme, fst) packedPrim = 5(SCE_GS_PRIM_TRIFAN) | |||
emuObj.SetGsTitleFix( "globalSet", "reserved", { packedRegsLo = 0x42,packedRegsHi = 0, packedRegsNum = 2, packedFlags = 3, packedPrim = 5}) | |||
emuObj.SetGsTitleFix( "skipPacked", "reserved", { alpha = 0x80000044, tbp = 0x3a4000 , zmsk=1 }) | |||
emuObj.SetGsTitleFix( "skipPacked", "reserved", { alpha = 0x80000044, tbp = 0x348000 , zmsk=1 }) | |||
-- NOP out cacheline prefetch instructions. | |||
-- Prefetch might have been a good idea on PS2, but it is entirely unhelpful on the PS4 target. | |||
if 1 then | |||
eeInsnReplace(0x381e60, 0x78400040, 0x00000000) -- lq zero,64(v0) | |||
eeInsnReplace(0x3822c0, 0x78400040, 0x00000000) -- lq zero,64(v0) | |||
eeInsnReplace(0x38ec7c, 0x78800040, 0x00000000) -- lq zero,64(a0) | |||
eeInsnReplace(0x38ed78, 0x78600040, 0x00000000) -- lq zero,64(v1) | |||
eeInsnReplace(0x38eec0, 0x78a00040, 0x00000000) -- lq zero,64(a1) | |||
eeInsnReplace(0x38fe28, 0x7a600040, 0x00000000) -- lq zero,64(s3) | |||
eeInsnReplace(0x38fea4, 0x78800040, 0x00000000) -- lq zero,64(a0) | |||
eeInsnReplace(0x390da8, 0x78400040, 0x00000000) -- lq zero,64(v0) | |||
eeInsnReplace(0x391020, 0x78400040, 0x00000000) -- lq zero,64(v0) | |||
eeInsnReplace(0x391174, 0x78a00040, 0x00000000) -- lq zero,64(a1) | |||
eeInsnReplace(0x3912b0, 0x78a00040, 0x00000000) -- lq zero,64(a1) | |||
eeInsnReplace(0x398790, 0x7a000040, 0x00000000) -- lq zero,64(s0) | |||
eeInsnReplace(0x399e60, 0x78400050, 0x00000000) -- lq zero,80(v0) | |||
eeInsnReplace(0x399ee8, 0x78400050, 0x00000000) -- lq zero,80(v0) | |||
end | |||
-- | -- NOP out an idle loop meant to flush some cache lines... | ||
emuObj.SetGsTitleFix( " | if 1 then | ||
eeInsnReplace(0x331038, 0x18a00009, 0x00000000) -- blez a1,331060 <CDMAStreamIterator::AllocateBlock(unsigned int)+0x110> | |||
eeInsnReplace(0x33103c, 0x00d41821, 0x00000000) -- addu v1,a2,s4 | |||
eeInsnReplace(0x331040, 0xbc5a0000, 0x00000000) -- cache 0x1a,0(v0) | |||
eeInsnReplace(0x331044, 0x24a5ffff, 0x00000000) -- addiu a1,a1,-1 | |||
eeInsnReplace(0x331054, 0x1ca0fffa, 0x00000000) -- bgtz a1,331040 <CDMAStreamIterator::AllocateBlock(unsigned int)+0xf0> | |||
eeInsnReplace(0x331058, 0x24420040, 0x00000000) -- addiu v0,v0,64 | |||
end | |||
-- perf. fix bug 9094 | |||
emuObj.SetGsTitleFix( "globalSet", "reserved", {ignoreUpRenderTimeout=2} ) | |||
emuObj.SetGsTitleFix( "ignoreUpRender", 230, {} ) | |||
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x00000000 } ) | |||
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { alpha=0x80000048 } ) | |||
</pre> | |||
-- | ====Red Dead Revolver==== | ||
-- | <br>SLUS-20500 | ||
<br>CLI | |||
<pre> | |||
-- | --gs-kernel-cl-up="up2x2skipInterp" | ||
-- | --fpu-rsqrt-fast-estimate=0 | ||
-- | --mtap1=Always | ||
-- | --vif1-ignore-cmd-ints=1 | ||
-- | --iop-cycle-scalar=0.80 | ||
-- | --iop-hook=0x0086ac,FastForwardClock | ||
-- | --ee-sif0-cycle-scalar=2.0 | ||
-- | --ee-sif1-cycle-scalar=2.0 | ||
-- | --iop-sif1-cycle-scalar=5.0 | ||
-- | --iop-sif0-cycle-scalar=5.0 | ||
-- | --iop-tight-slice-count=12 | ||
-- | --cdvd-sector-read-cycles=5000 | ||
-- | --ee-hook=0x352dd0,AdvanceClock,0x0c0ef9a2,4500 | ||
-- | --ee-hook=0x3b5068,FastForwardClock,0x00481024 | ||
-- | --ee-hook=0x46fb68,FastForwardClock,0x8ca30000 | ||
-- | --ee-hook=0x46fb38,FastForwardClock,0x8c620000 | ||
-- | --ee-hook=0x46fb68,MfifoDrain,0x8ca30000 | ||
--ee-hook=0x46fb38,MfifoDrain,0x8c620000 | |||
--mfifo-manual-drain=0.30 | |||
--mfifo-chunk-drain-cycles=210000 | |||
</pre> | |||
<br>SLUS-20500 | |||
<br>LUA | |||
<pre> | |||
-- red_dead_revolver | |||
local gpr = require("ee-gpr-alias") | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
-- -- | -- Bug 9309 | ||
local emuObj = getEmuObject() | |||
-- psm= SCE_GS_PSMCT32 (0) | |||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {psm=0} ) | |||
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} ) | |||
-- bug#9490 - Disable post-processing effect - <imgImageryDeriver<fxDistort>::Draw(void)> | |||
eeInsnReplace(0x4c4b78, 0x27bdfff0, 0x03e00008) -- JR $ra | |||
eeInsnReplace(0x4c4b7c, 0xffbf0000, 0x00000000) -- NOP | |||
-- gfxState class writes bytes and then reads them back as words later on. | |||
-- This replaces most of the word readbacks with lbu equivalents to avoid STLF. | |||
-- 003c0950 <gfxState::Update_TEST(void)>: | |||
eeInsnReplace(0x3c0970, 0x8ce6efd8, 0x90e6efd8) -- lw a2,-4136(a3) | |||
eeInsnReplace(0x3c09a0, 0x8ce3f37c, 0x90e3f37c) -- lw v1,-3204(a3) | |||
-- 0032aa70 <fxFloatPropGrid::Get(Vector2 const &) const>: | |||
-- The original compiler couldn't assume that Vector2 was an aligned object, so it generated | |||
-- ldr/sdr instructions to access it. The lack of assumption seems to have also caused it to | |||
-- spill FPU registers to memory needlessly. | |||
if true then | |||
eeInsnReplace(0x32aa74, 0x68a20007, 0x00000000) | |||
eeInsnReplace(0x32aa78, 0x6ca20000, 0x00000000) | |||
-- | eeInsnReplace(0x32aa7c, 0xb3a20017, 0xc4a00000) -- lwc1 $f0,0(a1) | ||
-- | eeInsnReplace(0x32aa80, 0xb7a20010, 0xc4a10004) -- lwc1 $f1,4(a1) | ||
eeInsnReplace(0x32aa8c, 0xc7a00010, 0x00000000) -- nop | |||
eeInsnReplace(0x32aa9c, 0xc7a10014, 0x00000000) -- nop | |||
eeInsnReplace(0x32aaa8, 0xe7a00010, 0x00000000) -- nop | |||
eeInsnReplace(0x32aaac, 0x46020082, 0x46020002) -- mul.s $f0,$f0,$f2 | |||
eeInsnReplace(0x32aab0, 0x3c014480, 0x3c014480) -- lui at,0x4480 | |||
eeInsnReplace(0x32aab4, 0x34211000, 0x34211000) -- ori at,at,0x1000 | |||
eeInsnReplace(0x32aab8, 0x44812000, 0x44812000) -- mtc1 at,$f4 | |||
eeInsnReplace(0x32aabc, 0xe7a10014, 0x00000000) -- nop | |||
eeInsnReplace(0x32aac0, 0x460308c2, 0x46030842) -- mul.s $f1,$f1,$f3 | |||
eeInsnReplace(0x32aac4, 0xe7a20010, 0xe7a00000) -- swc1 $f0,0(sp) | |||
eeInsnReplace(0x32aac8, 0x90a4001c, 0x90a4001c) -- lbu $a0,28($a1) | |||
eeInsnReplace(0x32aacc, 0xe7a30014, 0xe7a10004) -- swc1 $f1,4(sp) | |||
eeInsnReplace(0x32aad0, 0x6baa0017, 0x00000000) -- nop | |||
eeInsnReplace(0x32aad4, 0x6faa0010, 0x00000000) -- nop | |||
eeInsnReplace(0x32aad8, 0xb3aa0007, 0x00000000) -- nop | |||
eeInsnReplace(0x32aadc, 0xb7aa0000, 0x00000000) -- nop | |||
eeInsnReplace(0x32aae0, 0xc7a00000, 0x00000000) -- nop | |||
eeInsnReplace(0x32aae4, 0xc7a10004, 0x00000000) -- nop | |||
end | end | ||
</pre> | |||
<br>Features.lua | |||
<br>SLUS-20500 | |||
<br>Even though it's features.lua, it's still a very good example for learning | |||
<pre> | |||
-- Lua 5.3 | |||
-- Title: Red Dead Revolver - SLUS-20500 (USA) v1.03 | |||
-- Author: Nicola Salmoria | |||
-- Date: March 23, 2016 | |||
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) | |||
apiRequest(0.7) -- need widescreen support | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | |||
local GFXPIPELINE_16BY9_ADDRESS = 0x79eeec | |||
local GLOBALS_UNIVERSALDATA_ADDRESS = 0x742120 | |||
local TH1A = -- start loading screen | |||
function() | |||
emuObj.ThrottleMax() | |||
end | end | ||
-- | local TH1B = -- switch to threaded loading (over cutscene etc.) | ||
function() | |||
emuObj.ThrottleNorm() | |||
end | |||
= | local TH2A = -- start flashing loading message | ||
function() | |||
emuObj.ThrottleMax() | |||
end | |||
local | local TH2B = -- pause loading message | ||
function() | |||
emuObj.ThrottleNorm() | |||
end | |||
local TH2C = -- unpause loading message | |||
function() | |||
emuObj.ThrottleMax() | |||
end | |||
-- | local TH2D = -- end loading message | ||
emuObj. | function() | ||
emuObj.ThrottleNorm() | |||
end | |||
local showdownLoading = false | |||
-- | local TH3A = -- draw "Loading" on Showdown info screen | ||
function() | |||
if showdownLoading == false then | |||
end | emuObj.ThrottleMax() | ||
showdownLoading = true | |||
end | |||
end | |||
local | local TH3B = -- draw "Press START" on Showdown info screen | ||
function() | |||
if showdownLoading == true then | |||
emuObj.ThrottleNorm() | |||
showdownLoading = false | |||
end | |||
end | end | ||
local WH1 = -- update 16:9 flag | |||
function() | |||
local isWidescreen = eeObj.GetGpr(gpr.a0) | |||
if isWidescreen == 0 then | |||
emuObj.SetDisplayAspectNormal() | |||
else | |||
emuObj.SetDisplayAspectWide() | |||
end | |||
end | |||
local WH2 = -- init universal data | |||
function() | |||
local v1 = eeObj.GetGpr(gpr.v1) | |||
eeObj.SetGpr(gpr.v1, v1 | 1) -- enable widescreen | |||
end | end | ||
local WH3 = -- end of boot up sequence | |||
local | function() | ||
local universalData = eeObj.ReadMem32(GLOBALS_UNIVERSALDATA_ADDRESS) | |||
local isWidescreen = eeObj.ReadMem32(universalData + 92) & 1 | |||
eeObj.WriteMem8(GFXPIPELINE_16BY9_ADDRESS, isWidescreen) | |||
if isWidescreen == 0 then | |||
emuObj.SetDisplayAspectNormal() | |||
else | |||
emuObj.SetDisplayAspectWide() | |||
end | |||
end | end | ||
-- unthrottle loading screens | |||
local thr1a = eeObj.AddHook(0x21e02c, 0x0080982d, TH1A) -- <staNewLoadShow::Enter(void)>: | |||
local thr1b = eeObj.AddHook(0x220100, 0x27bdfff0, TH1B) -- <staNewLoadShow::DoThreadedLoadShow(void)>: | |||
local thr2a = eeObj.AddHook(0x233970, 0x27bdfff0, TH2A) -- <ThreadedLoadingMessage::Start(void)>: | |||
local thr2b = eeObj.AddHook(0x233a30, 0x27bdfff0, TH2B) -- <ThreadedLoadingMessage::Pause(void)>: | |||
local thr2c = eeObj.AddHook(0x233a80, 0x3c02004f, TH2C) -- <ThreadedLoadingMessage::Unpause(void)>: | |||
local thr2d = eeObj.AddHook(0x2339d8, 0x27bdfff0, TH2D) -- <ThreadedLoadingMessage::Stop(void)>: | |||
local thr3a = eeObj.AddHook(0x226110, 0x8e850008, TH3A) -- <staNewLoadShow::DrawMultiplayerInfo(void)>: | |||
local thr3b = eeObj.AddHook(0x226058, 0x8e650008, TH3B) -- <staNewLoadShow::DrawMultiplayerInfo(void)>: | |||
-- widescreen support | |||
local wide1 = eeObj.AddHook(0x3b9050, 0x46010003, WH1) -- <gfxPipeline::Set16By9(bool)>: | |||
local wide2 = eeObj.AddHook(0x180f90, 0x00641824, WH2) -- <swcSaveUniversalData::swcSaveUniversalData(void)>: | |||
local wide3 = eeObj.AddHook(0x102b70, 0x24040003, WH3) -- <gmGame::DoBootUpSequence(void)>: | |||
</pre> | |||
-- | ====Psychonauts==== | ||
SLUS_211.20 | |||
<br>CLI | |||
<pre>--vu1-jr-cache-policy=sameprog | |||
--vu1-jalr-cache-policy=sameprog | |||
--ee-hook=0x101fc0,FastForwardClock,0x3c0f0036 | |||
local | --ee-hook=0x110390,FastForwardClock,0x8d8f0000 | ||
--ee-hook=0x101c10,FastForwardClock,0x51cf0052 | |||
--gs-vert-precision=8 | |||
--gs-kernel-cl="h2lpool" | |||
--gs-kernel-cl-up="h2lpool2x2" | |||
--gs-render-tile-threshold=300000 | |||
--vu-custom-min-max=0 | |||
--vu1-di-bits=0 | |||
--vu0-di-bits=0 | |||
--vu1-opt-vf00=2 | |||
--vu0-opt-vf00=2 | |||
--vu1-injection=1 | |||
--vu1-mpg-cycles=666 | |||
--vu1-mpg-cycles=1166,$000 | |||
--vu1-mpg-cycles=950,0xffffffff | |||
--vu0-mpg-cycles=300,0xfc | |||
--ee-hook=0x127630,AdvanceClock,0x27bdffd0,2100 | |||
--cdvd-sector-read-cycles=4000 | |||
--iop-cycle-scalar=1.6 | |||
#Seems like substantial performance fixes</pre> | |||
SLUS_211.20 | |||
<br>LUA | |||
<pre>-- psychonauts_slus21120 | |||
local gpr = require("ee-gpr-alias") | |||
local emuObj = getEmuObject() | |||
apiRequest(1.0) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
-- Bug#9174 - | |||
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { } ) | |||
emuObj. | -- Bug#9240 (Light maps uprender) | ||
-- Copy z-buffer for future use with light maps. psm = SCE_GS_PSMZ24 (49) | |||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {tw=9, th=9, psm=49, zmsk=1 } ) | |||
-- Apply light maps texMode=2 (bilinear) psm= SCE_GS_PSMCT32 (0) | |||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {tw=8, th=8, psm=0, ztst=1, texMode=2 } ) | |||
''' | -- Bug#9176 | ||
-- | |||
< | -- This bug seems GPUGS interpolation problem. | ||
-- | -- The game draws clouds as undiscovered area on the map, but | ||
-- Z value is unstable --- sometimes 0x320, sometimes 0x321. | |||
-- On drawing 'Highlight' object (which is missing one), it uses z=0x320 with | |||
-- ZTST=GEQUAL. Therefore if the cloud renders with z=0x321, this highlighted object | |||
-- doesn't appear. But it's OK on the real PS2 because of no-drawing right edge, | |||
-- z=0x321 won't be available on the packet (interpolation differences between | |||
-- the real PS2 and our gs) | |||
-- it gives some values (50.0f) to get +1 on Z value for the highlighted object. | |||
-- this value will be used later to create the packet in _sprite_ps2_push_data(ESprite*). | |||
-- | |||
-- This old one causes a problem on some other scenes. | |||
-- local eeObj = getEEObject() | |||
-- eeObj.AddHook(0x1b276c, 0xe4400024, function() | |||
-- local v0 = eeObj.GetGpr(gpr.v0) | |||
-- local z = eeObj.ReadMemFloat(v0+32) | |||
-- eeObj.WriteMemFloat(v0+32, z+50.0) | |||
-- end) | |||
-- New one by Ernesto : | |||
-- The idea is to apply the offset only on the marker. | |||
local eeObj = getEEObject() | |||
local adjustMapZHook = function() -- EMapRenderWindow::drawHighlightSprites | |||
eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) | |||
end | |||
eeObj.AddHook(0x25d654, 0x8de40068, adjustMapZHook) -- \/ | |||
eeObj.AddHook(0x25d714, 0xe7b500cc, adjustMapZHook) -- /\ | |||
eeObj.AddHook(0x25d7d0, 0xe7b500cc, adjustMapZHook) -- < | |||
eeObj.AddHook(0x25d894, 0x46000386, adjustMapZHook) -- > | |||
-- bug#9423 - menus render 20+ times over again, causing very low fps. | |||
-- The whole game in general has no concept of pacing and will re-draw frames multiple times | |||
-- between vsync refreshes. Hook placed on GameApp::EndFrame() measures time between frames and | |||
-- if it's too short, the EE clock is advanced significantly to compensate. | |||
local last_time = 0 | |||
local last_diff = 0 | |||
local advanceClockForAny = function() | |||
local thistime = eeObj.GetClock() | |||
local diff = thistime - last_time | |||
local adv = 0 | |||
if diff <= 0 then | |||
-- sanity check, mostly for snapshot restore. | |||
last_diff = diff | |||
last_time = thistime | |||
return | |||
end | end | ||
-- EE @ 30fps == roughly 10 million cycles | |||
-- bug#9555 - We need to make a reasonable tally of VIF cycles across game display swaps. | |||
-- Use a combination heuristic of EE and VIF1 cycles to gues at whether the title should | |||
-- lock to 45fps, 30fps, or something worse. | |||
local fastminEE = 1600000 -- less than this it's safe to run > 30 fps | |||
local fastminVIF_30 = 2200000 -- VU1 total that merits 30hz throttle | |||
local fastminVIF_45 = 1700000 -- VU1 total that merit 45hz throttle. | |||
local baremin_wo_vif= 6100000 -- EE values below this get promoted to this value (~50hz) | |||
local forced30hz = 9330000 | |||
local forced45hz = 7820000 | |||
local vif1_cycles = eeObj.GetVif1Cycles() | |||
if (vif1_cycles > forced30hz) then | |||
vif1_cycles = forced30hz | |||
end | end | ||
local diff_vif = diff + vif1_cycles | |||
adv = adv + vif1_cycles | |||
-- | -- Lock anything that seems like "Real Work" to either 30 or 45 FPS: | ||
if diff_vif < fastminEE then | |||
adv = adv + (fastminEE*2 - diff_vif) | |||
elseif vif1_cycles > fastminVIF_30 and (diff+(fastminVIF_30)//2) < forced30hz then | |||
- | adv = adv + (forced30hz - diff - (fastminVIF_30)//2) | ||
-- | elseif vif1_cycles > fastminVIF_45 and (diff+(fastminVIF_45)//2) < forced45hz then | ||
-- 2 | adv = adv + (forced45hz - diff - (fastminVIF_45)//2) | ||
- | elseif diff < baremin_wo_vif then | ||
adv = adv + (baremin_wo_vif - diff) | |||
end | |||
-- print (string.format("DELTA: %d ADV: %d VIF1: %d", diff, adv, vif1_cycles)) | |||
if adv ~= 0 then | |||
if | eeObj.AdvanceClock(adv) | ||
end | end | ||
-- | -- Ensure next frame's delta time takes into consideration this frame's advancement. | ||
-- Otherwise each fraem delta time would get progressively worse. | |||
-- | |||
thistime = thistime + adv | |||
last_time = thistime | |||
last_diff = diff | |||
end | |||
local advanceClockForGame = function() advanceClockForAny(5300000, 2700000) end | |||
eeObj.AddHookJT(0x207cf8, 0x27bdfff0, advanceClockForGame) -- <GameApp::EndFrame()>: | |||
#Performance and optimisations</pre> | |||
====Red Faction==== | |||
SLUS_200.73 | |||
<br>CLI | |||
<pre>--gs-use-deferred-l2h=1 | |||
--l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2 | |||
--vu1=jit-sync | |||
--ee-cycle-scalar=1.02 | |||
--ee-hook=0x00213370,FastForwardClock,0x8F8293A8 | |||
--ee-hook=0x24ce30,AdvanceClock,0x8c620000,20000 | |||
--ee-hook=0x272b44,FastForwardClock,0x3c0201ee | |||
--ee-hook=0x272bc4,FastForwardClock,0x3c0201ee | |||
--ee-hook=0x21b354,AdvanceClock,0x3c031000,0x1240 | |||
#performance fixes.</pre> | |||
SLUS_200.73 | |||
<br>LUA | |||
<pre>-- Red Faction [US] | |||
-- | |||
apiRequest(1.6) | |||
local gpr = require("ee-gpr-alias") | |||
-- title uses memcpy() to write to VU1 memory, so some instances will be hotfixed to | |||
-- use slowpath_memcpy() at runtime. | |||
- | |||
-- | |||
'' | eeNativeFunction(0x259820, 0x0080402d, 'memcpy') | ||
eeNativeFunction(0x2599d8, 0x2cc20008, 'memset') | |||
eeNativeFunction(0x253870, 0x27bdffd0, 'ieee754_acosf') | |||
eeNativeFunction(0x254620, 0x44026000, 'ieee754_sqrtf') | |||
eeNativeFunction(0x255a50, 0x44026000, 'cosf') | |||
eeNativeFunction(0x255df0, 0x44026000, 'sinf') | |||
eeNativeFunction(0x256318, 0x27bdffa0, 'acosf') | |||
-- | eeInsnReplace(0x24d7e0, 0x24030064, 0x03e00008) -- <FlushCache> | ||
-- | eeInsnReplace(0x24d7e4, 0x0000000c, 0x00000000) | ||
eeNativeHook (0x24d7e0, 0x03e00008,'AdvanceClock',0xa00) | |||
eeInsnReplace(0x24d810, 0x2403ff98, 0x03e00008) -- <iFlushCache> | |||
eeInsnReplace(0x24d814, 0x0000000c, 0x00000000) | |||
eeNativeHook (0x24d810, 0x03e00008,'AdvanceClock',0xa00) | |||
-- | eeInsnReplace(0x24de20, 0x27bdffe0, 0x03e00008) -- <SyncDCache> | ||
-- | eeInsnReplace(0x24de24, 0x0080302d, 0x00000000) | ||
eeNativeHook (0x24de20, 0x03e00008,'AdvanceClock',0x600) | |||
eeInsnReplace(0x24de98, 0x3c02ffff, 0x03e00008) -- <iSyncDCache> | |||
eeInsnReplace(0x24de9c, 0x3442ffc0, 0x00000000) | |||
eeNativeHook (0x24de98, 0x03e00008,'AdvanceClock',0x600) | |||
eeInsnReplace(0x24df58, 0x27bdffe0, 0x03e00008) -- <InvalidDCache> | |||
eeInsnReplace(0x24df5c, 0x0080302d, 0x00000000) | |||
eeNativeHook (0x24df58, 0x03e00008,'AdvanceClock',0x600) | |||
eeInsnReplace(0x24dfd0, 0x3c02ffff, 0x03e00008) -- <iInvalidDCache> | |||
eeInsnReplace(0x24dfd4, 0x3442ffc0, 0x00000000) | |||
eeNativeHook (0x24dfd0, 0x03e00008,'AdvanceClock',0x600) | |||
local emuObj = getEmuObject() | |||
local eeObj = getEEObject() | |||
local | |||
-- bug#10159 workaround | |||
-- slowdown the jeep speed.... | |||
local jeepObj = 0 | |||
-- # | eeObj.AddHook(0x1376f0, 0xc6600174, function() | ||
-- | jeepObj = eeObj.GetGpr(gpr.s1) | ||
- | end) | ||
-- | eeObj.AddHook(0x137a48, 0xc7ac00bc, function() | ||
-- local | local s1 = eeObj.GetGpr(gpr.s1) | ||
-- eeObj.AddHook( | if s1 == jeepObj then | ||
-- local | eeObj.SetFpr(12, eeObj.GetFpr(12)*0.90) | ||
-- if | end | ||
-- eeObj. | end) | ||
-- bug#10249 workaround | |||
-- forcibly calculate the jeep's suspension. | |||
eeObj.AddHook(0x19ee08, 0x8ec2120c, function() | |||
if jeepObj - 624 == eeObj.GetGpr(gpr.s6) then | |||
eeObj.SetGpr(gpr.v0, 1) | |||
end | |||
end) | |||
-- debug code for jeep movment target. | |||
-- local px = 0.0 | |||
-- local pz = 0.0 | |||
-- eeObj.AddHook(0x1375bc, 0x26650174, function() | |||
-- local s1 = eeObj.GetGpr(gpr.s1) | |||
-- if s1 == jeepObj then | |||
-- local s3 = eeObj.GetGpr(gpr.s3) | |||
-- px = eeObj.ReadMemFloat(s3 + 372) | |||
-- pz = eeObj.ReadMemFloat(s3 + 380) | |||
-- end | -- end | ||
-- end) | -- end) | ||
-- eeObj.AddHook(0x1375c8, 0xa2620170, function() | |||
-- local s1 = eeObj.GetGpr(gpr.s1) | |||
-- if s1 == 0x19a7a00 then | |||
-- local s3 = eeObj.GetGpr(gpr.s3) | |||
-- local x = eeObj.ReadMemFloat(s3 + 372) | |||
-- local z = eeObj.ReadMemFloat(s3 + 380) | |||
-- if px ~= x or pz ~= z then | |||
-- print(string.format("[%f %f] => [%f %f] v0=%d", | |||
-- px, pz, x, z, eeObj.GetGpr(gpr.v0))) | |||
-- end | |||
-- end | |||
-- end) | |||
#physics calculations and performance fix.</pre> | |||
- | SLUS_200.73 | ||
-- | <br>SLUS-20073_features.lua | ||
-- | <pre>-- Lua 5.3 | ||
-- | -- Title: Red Faction PS2 - SLUS-20073 (USA) | ||
-- | -- Author: Ernesto Corvi, Adam McInnis | ||
-- Changelog: | |||
apiRequest(1.1) -- request version 1.1 API. Calling apiRequest() is mandatory. | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | |||
-- | local L1 = -- main | ||
function() | |||
-- | emuObj.ThrottleMax() | ||
-- | end | ||
local L2 = -- main | |||
function() | |||
emuObj.ThrottleNorm() | |||
end | |||
local load1 = eeObj.AddHook(0x165590, 0x27bdffb0, L1) -- game_load_level | |||
local load2 = eeObj.AddHook(0x16578C, 0x7bb10010, L2) -- game_load_level | |||
-- Widescreen support -- | |||
eeInsnReplace(0x2071c4, 0x00000000, 0x3c013f40) -- gr_setup_3d | |||
eeInsnReplace(0x2071d0, 0x00000000, 0x4481f000) -- gr_setup_3d | |||
eeInsnReplace(0x2072e0, 0x00000000, 0x461ea502) -- gr_setup_3d | |||
eeInsnReplace(0x2072e8, 0x00000000, 0x461ead43) -- gr_setup_3d | |||
eeInsnReplace(0x23a34c, 0x44826000, 0x461e0303) -- shadow_ngps_render_and_copy | |||
eeInsnReplace(0x23a444, 0x3c024334, 0x3c024309) -- shadow_ngps_render_and_copy | |||
emuObj.SetDisplayAspectWide() | |||
#Official widescreen support.</pre> | |||
====Red faction II==== | |||
CUSA06356 | |||
<br>CLI | |||
<pre> | |||
--gs-use-deferred-l2h=0 | |||
--l2h-2d-params=0x0000000800000001,0x000000003a083000,612,2 | |||
--mtap1=disabled | |||
--mtap2=disabled | |||
</pre> | |||
====Resident Evil Code: Veronica X==== | |||
ALL | |||
<br>CLI | |||
<pre>--ee-jit-pagefault-threshold=30 | |||
#crash fix.</pre> | |||
ALL | |||
<br>LUA | |||
<pre>-- VeronicaX | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
-- Bug# 9976 | |||
local emuObj = getEmuObject() | |||
emuObj.SetGsTitleFix( "clipScissors", "reserved", {alpha = 0 , frameW = 4 , psm = 0} ) | |||
#graphical fix.</pre> | |||
-- | ====Rogue Galaxy==== | ||
ALL | |||
<br>CLI | |||
<pre>--gs-kernel-cl-up="up2x2skipinterp" | |||
--gs-optimize-30fps=1 | |||
#visual fixes and performance optimisation.</pre> | |||
SCUS_974_90 | |||
<br>LUA | |||
<pre>require("ee-gpr-alias") | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
-- Bug#8404 WORKAROUND | |||
-- See https://pss.usrd.scea.com/bugzilla/show_bug.cgi?id=8404 | |||
eeInsnReplace(0x124898, 0x3442ffff, 0x3442fffe) -- ori v0,v0,0xffff | |||
#unsure what this fixes.</pre> | |||
====Rise of the Kasai==== | |||
'''CLI''' | |||
<br>SCUS-97416 | |||
<pre> | |||
--gs-kernel-cl-up="up2x2skipinterp" | |||
--cdvd-sector-read-cycles=31000 | |||
--iop-cycle-scalar=0.7 | |||
</pre> | |||
'''LUA''' | |||
<br>SCUS-97416 | |||
<pre> | |||
-- rise_of_kasai | |||
require("ee-gpr-alias") | |||
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
eeObj | local emuObj = getEmuObject() | ||
local eeObj = getEEObject() | |||
-- bug #9037. | |||
-- Force point sampling when max mip map > 0 and min filter is set to nearest( 0). | |||
-- This is done generically when mipmaping is On , however we prefer to disable mip maps for this title. | |||
emuObj.SetGsTitleFix( "forcePoint", "reserved", {mipIsGt=0, mmin=0} ) | |||
-- bug#9241 | |||
-- SwapMemCard to Mark of Kri | |||
-- bug#136347 (SCEI bugzilla) | |||
-- we re-use US image for Rise of Kasai EU package and want to let use be able to have Mark of Kri completion bonus. | |||
-- | -- unfortunately we don't have any ways to distinguish which PS4 package we are working on. | ||
-- | -- instead of US => EU reading out modification, let the game retry EU saved data when it fails. | ||
-- | |||
-- NOTE: you can write down the filepath directly(onto strptr) at boot time if we can distinguish the differences of the packages. | |||
local first_attempt = true | |||
local buffer = -1 | |||
local strptr = -1 | |||
-- | local write_str = function (ptr, str) | ||
-- | for i=1,string.len(str) do | ||
- | eeObj.WriteMem8(ptr + i - 1, string.byte(str, i, i)) | ||
end | |||
-- | |||
-- | |||
local | |||
local | |||
local | |||
local | |||
- | |||
end | end | ||
eeObj.AddHook(0x1aa904, 0x0040382d, function() | |||
strptr = eeObj.GetGpr(gpr.a2) | |||
local fname = eeObj.ReadMemStr(strptr) | |||
-- print(string.format("%s", fname)) | |||
if fname == "BASCUS-97140/BASCUS-97140" then | |||
if first_attempt then | |||
buffer = eeObj.GetGpr(gpr.a3) | |||
--print("Trying to read out SCUS-97140 Mark of Kri US saved data"); | |||
--print(string.format("%x:ReadFile(%x, %x, %x)", eeObj.GetGpr(gpr.a0), 0, eeObj.GetGpr(gpr.a2), eeObj.GetGpr(gpr.a3))) | |||
emuObj.SwapMemCard(0, 0, "SCUS-97140") -- 2nd argument, user-id isn't used in the current implementation. | |||
else | |||
-- this is the case of re-trying : reading out EU mark of kri | |||
--print("Trying to read out SCES-51164 Mark of Kri EU saved data"); | |||
write_str(strptr, "BESCES-51164/BESCES-51164") | |||
eeObj.SetGpr(gpr.a3, buffer); | |||
--print(string.format("%x:ReadFile(%x, %x, %x)", eeObj.GetGpr(gpr.a0), 0, eeObj.GetGpr(gpr.a2), eeObj.GetGpr(gpr.a3))) | |||
emuObj.SwapMemCard(0, 0, "SCES-51164") | |||
end | |||
end | |||
end) | |||
eeInsnReplace(0x1aa910, 0x10400020, 0x00000000) | |||
eeObj.AddHook(0x1aa910, 0x00000000, function() | |||
local v0 = eeObj.GetGpr(gpr.v0) | |||
if v0 == 0 then -- failed | |||
--print("File Load Failed") | |||
if first_attempt then | |||
first_attempt = false | |||
eeObj.SetPc(0x1aa8fc) | |||
else | |||
first_attempt = true | |||
eeObj.SetPc(0x1aa994) | |||
end | |||
end | |||
end) | |||
-- SwapMemCard to Rise of Kasai | |||
eeObj.AddHook(0x1aa9e8, 0xdfbf0000, function() | |||
emuObj.SwapMemCard(0, 0, "SCUS-97416") | |||
write_str(strptr, "BASCUS-97140/BASCUS-97140") -- write back the original string to the place. | |||
strptr = -1 | |||
buffer = -1 | |||
end) | |||
</pre> | |||
====Samurai Shodown Anthology==== | |||
SLUS_216.29 | |||
<br>CLI | |||
<pre>--gs-upscale=point | |||
--gs-uprender=2x2 | |||
--gs-motion-factor=25 | |||
--host-audio-latency=0.01 | |||
--gs-ignore-dirty-page-border=1 | |||
--gs-kernel-cl="h2lpool" | |||
--gs-kernel-cl-up="h2lpool2x2" | |||
--gs-h2l-list-opt=1 | |||
--gs-h2l-accurate-hash=1 | |||
#fix for substantial slowdown during combat.</pre> | |||
====Samurai Shodown Anthology==== | |||
SLUS_216.29 | |||
<br>CLI | |||
<pre>--gs-upscale=point | |||
--gs-uprender=2x2 | |||
--gs-motion-factor=25 | |||
--host-audio-latency=0.01 | |||
--gs-ignore-dirty-page-border=1 | |||
--gs-kernel-cl="h2lpool" | |||
--gs-kernel-cl-up="h2lpool2x2" | |||
--gs-h2l-list-opt=1 | |||
--gs-h2l-accurate-hash=1 | |||
</pre> | |||
====Star Wars Bounty Hunter==== | ====Star Wars Bounty Hunter==== | ||
Line 14,146: | Line 3,076: | ||
#Graphical glitches and stall fix.</pre> | #Graphical glitches and stall fix.</pre> | ||
{{Reverse Engineering}}<noinclude> | {{Reverse Engineering}}<noinclude> | ||
[[Category:Main]] | [[Category:Main]] | ||
</noinclude> | </noinclude> |