Editing Non Volatile Storage
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Same as PS3's NVS, used for storing tokens and flags. You can access it by using the function icc_nvs_read.<br> | |||
Seems that a total of 5 regions(blocks) exist, probably in 2 banks (the main bank and the backup bank, also seen on PS3)<br> | |||
The kernel accesses only the 5th and the 2nd region, however it's possible to read the other 3.<br> | |||
Most, if not all, of the NVS regions can be accessed also in sflash. | |||
= Mapping of the area (NVS service) = | |||
= | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Bank # !! Block # !! Start Offset | ! Bank # !! Block # !! Start Offset !! Start Offset in Sflash !! Size !! Notes | ||
|- | |- | ||
| 0 || | | 0 || 0 || 0 || 0x1C4000 || 0x3000 || | ||
|- | |- | ||
| 0 || | | 0 || 1 || 0 || 0x1C7000 || 0x1000 || match | ||
|- | |- | ||
| 0 || | | 0 || 2 || 0 || 0x1C8000 || 0x800 || match | ||
|- | |- | ||
| | | 0 || 3 || 0 || 0x1C8800 || 0x800 || match? (impossible to know with only retail data) | ||
|- | |- | ||
| | | 0 || 4 || 0 || 0x1C9000 || 0x3000 || | ||
|} | |} | ||
= | = Mapping of the detailed area (NVS service) = | ||
//TODO | |||