Editing Disc Identification/Serialization Data
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[[Category:Software]]{{Wikify}} | |||
== IFPI Code == | |||
'''I'''nternational '''F'''ederation of the '''P'''honographic '''I'''ndustry | |||
synonym: SID-Code ('''S'''ource '''ID'''entification Code) | |||
'' | |||
Used for marketing strategy, quality control and Anti-Piracy Compliance Program, there are two kinds of codes: a Mastering Code and a Mold Code. These 2 codes can be used to trace the location where discs are made. | |||
= | {{Boxtip1|content=Each '''Mastering SID Code''' that is assigned will consist of the digits “IFPI” followed by a four or five digit code commencing with the letter “L”.}} | ||
... | {{Boxtip1|content='''Mould SID Code''' will consist of the letters “IFPI” followed by a four or five digit code. | ||
The first two digits (in the case of a four digit SID Code) or the first three digits (in the case of a five digit SID Code) are assigned to the operator of the manufacturing or mastering plant. | |||
The last two digits of this code are allocated to give each mould on the site. | |||
Using alphanumeric digits consisting of the numbers 0 through 9 and the letters of the Western alphabet A through Z,excluding “I”, “O”, “S” and “Q”, the plant has the ability to assign unique codes to 1,024 different mould code.}} | |||
* location: innerring outside datasection | |||
* length: | |||
* sample: | |||
... | <gallery> | ||
File:CD showing IFPI-Codes in detail - there is no BCA visible.jpg|CD showing IFPI-Codes in detail - there is no BCA visible | |||
File:Blu-Ray Disc PS3 GAME IFPI- Mastering SID Codes single layer.png|Blu-Ray Disc PS3 GAME IFPI- Mastering SID Code single layer | |||
File:IFPI_Mastering_SID_Code_dual_layers.png|Blu-Ray Disc PS3 GAME IFPI- Mastering SID Codes dual layers | |||
</gallery> | |||
=== Sony DACD prefixes === | |||
* DVSS - Single-layer DVDs | |||
* DVDL - Dual-layer DVDs | |||
* BVSS - Single-layer Blu-ray Discs | |||
* BVDL - Dual-layer Blu-ray Discs | |||
* DRSS - DVD-ROM software titles | |||
* PSRM - PlayStation titles | |||
* PTRM - PlayStation 2 CD-ROM titles | |||
* PDSS - PlayStation 2 DVD-ROM titles | |||
* PDDL - PlayStation 2 DVD-ROM Dual-layer titles | |||
* UPSS - PlayStation Portable UMD Single-layer titles | |||
* UPDL - PlayStation Portable UMD Dual-layer titles | |||
* BPSS - PlayStation 3 Blu-ray Disc Single-layer titles | |||
* BPDL - PlayStation 3 Blu-ray Disc Dual-layer titles | |||
PS4 ? | |||
== | === Pressing Plant SID Codes === | ||
== | |||
{| class="wikitable sortable" | |||
{| class="wikitable sortable | |||
|- | |- | ||
! | ! style="background-color:#FFFFFF; color:#000000;" |'''SID-Mould Code Factory''' | ||
! style="background-color:#FFFFFF; color:#000000;" |'''SID-Mastering''' | |||
! style="background-color:#FFFFFF; color:#000000;" |'''Factory''' | |||
! style="background-color:#FFFFFF; color:#000000;" |'''[[Countries]]''' | |||
! style="background-color:#FFFFFF; color:#000000;" |'''Disk type''' | |||
! style="background-color:#FFFFFF; color:#000000;" |'''Remark''' | |||
|- | |||
| IFPI 94** || IFPI L551- IFPI L560 || Sony DADC Austria AG || {{flag|AT}} || PS4 || [http://en.wikipedia.org/wiki/Thalgau Thalgau], near Salzburg | |||
|- | |- | ||
|} | |} | ||
=== | === Patents and references === | ||
* http://www.google.com/#q=ifpi+patent | |||
* [http://home.lyse.net/bki/met/ifpi-codes.html Pressing Plant SID Codes] | |||
* [http://www.ifpi.org/content/library/sid-code-implementation-guide.pdf SID code implementation guide] | * [http://www.ifpi.org/content/library/sid-code-implementation-guide.pdf SID code implementation guide] | ||
* [http://www. | * [http://www.ip.philips.com/data/downloadables/3/0/6/sid_implementationguide.pdf SID implementation guide] | ||
== | == Cutting Burst Area (CBA)== | ||
synonym: Burst Cutting Area (BCA), Narrow Burst Cutting Area (NBCA) | |||
= | {{Boxtip1|content= The BCA is used to add unique information, such as the serial number, to the individual disc after completion of the manufacturing process. The BCA–code is recorded in [http://en.wikipedia.org/wiki/Constant_angular_velocity CAV mode]. Then BCA-code is written as a series of low-reflectance | ||
stripes arranged in circumferential direction.}} | |||
The zone between radius 21.0 mm and 22.2 mm is reserved to be used as an optional BCA defined by the application. | |||
=== | * location: innerring inside datasection | ||
* radius: 22.3 to 23.5mm | |||
* datasize: 12 bytes to 188 bytes in steps of 16 bytes | |||
* sample: | |||
<gallery> | |||
File:DVD showing CBA in detail - on the innerring is the IFPI.jpg|DVD showing CBA in detail - on the innerring is the IFPI | |||
Wii Disk showing CBA in detail - on the innerring is the IFPI.jpg|Wii Disk showing CBA in detail - on the innerring is the IFPI | |||
File:Wii Super Mario Galaxy PAL - showing IFPI - BCA and Angular Marks.jpg|Wii Super Mario Galaxy PAL - showing IFPI - BCA and Angular Marks | |||
File:Wii Super Mario Galaxy PAL - BCA cropped.jpg|Wii Super Mario Galaxy PAL - BCA cropped | |||
</gallery> | |||
=== Patents and references === | |||
* [http://www.google.co.uk/patents/EP1873768A1 Optical disk reproducing device] (capable of reading information from the NBCA) | |||
==== | == PIC Zone == | ||
Permanent Information & Control data | |||
* location: within the Cutting Burst Area (CBA) | |||
* datasize: 0x73 bytes | |||
* sample: | |||
=== Patents and references === | |||
* http://www.google.com/#q=pic+zone+patent | |||
== | == Angular Marks == | ||
* location: in the data area, outside the Cutting Burst Area (CBA) | |||
* sample: | |||
<gallery> | |||
File:Angular Marks.png|Angular Marks | |||
</gallery> | |||
=== Patents and references === | |||
* http://www.google.com/#q=angular+mark+patent | |||
* http://debugmo.de/2008/11/anatomy-of-an-optical-medium-authentication/ (also CBA info) | |||
== ROM Mark == | |||
ROM Mark or BD-ROM Mark is a serialization technology designed to make it more difficult for replication plants to do unlogged over-runs (being sold out the back door, without the copyright holder's knowledge) on a pressing. | |||
== | |||
Only licensed BD-ROM manufacturers have access to the equipment that can make these unique ROM Marks (physical-layer to store key cryptographic secrets). | Only licensed BD-ROM manufacturers have access to the equipment that can make these unique ROM Marks (physical-layer to store key cryptographic secrets). | ||
Line 252: | Line 109: | ||
Although every machine used to laser-cut a master disc is theoretically the same, the motor that spins the blank disc and moves the laser along a spiral track varies slightly in speed and precision. So if a digital marker is put in the middle of a recording, its physical position on the master disc - and every disc then pressed - will be a unique fingerprint of the cutting machine. | Although every machine used to laser-cut a master disc is theoretically the same, the motor that spins the blank disc and moves the laser along a spiral track varies slightly in speed and precision. So if a digital marker is put in the middle of a recording, its physical position on the master disc - and every disc then pressed - will be a unique fingerprint of the cutting machine. | ||
The ROM Mark contains the Volume ID required to decrypt content encrypted using [http://en.wikipedia.org/wiki/Advanced_Access_Content_System AACS.] | |||
* location: | |||
* length: | |||
* sample: | |||
=== Patents and references === | |||
* http://www.google.com/#q=rom+mark+patent | * http://www.google.com/#q=rom+mark+patent | ||
* [http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15046 Blu-ray and HD DVD Content Protection] | * [http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15046 Blu-ray and HD DVD Content Protection] | ||
* [http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15194 Blu-ray Disc Marking System Explained] | * [http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=15194 Blu-ray Disc Marking System Explained] | ||
* [http://www.dell.com/downloads/global/vectors/brcp.pdf Blu-Ray Disc Copy Protection - | * [http://www.dell.com/downloads/global/vectors/brcp.pdf Blu-Ray Disc Copy Protection - whitepaper october 2006] | ||
== Generic References == | |||
* http://www.blu-raydisc.com/assets/downloadablefile/bd-romwhitepaper20070308-15270.pdf (including page 40 SID, page 41 BCA, page 45 PIC Zone) | |||
* http://www.patexia.com/us-patents/07278031 ´Patent 07278031 - Secure distribution of portable game software´ [https://patentimages.storage.googleapis.com/US7278031B1/US07278031-20071002-D00005.png img] | |||
* [http://www.sonydad.com/inc/tech/pid.html Postscribed ID] | * [http://www.sonydad.com/inc/tech/pid.html Postscribed ID] | ||
* [http://www.aacsla.com/specifications/ AACS specifications] | * [http://www.aacsla.com/specifications/ AACS specifications] | ||
{{Reverse Engineering}} | {{Reverse Engineering}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |