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'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1




Line 68: Line 82:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 153: Line 167:


<br>SCES_504.10
<br>SCES_504.10
<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
<pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Wrong sky shader
-- Wrong sky shader
Line 189: Line 203:
<br>SCES_540.41
<br>SCES_540.41


<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
<pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Wrong sky shader
-- Wrong sky shader
Line 245: Line 259:


<pre>--emu used=jakx v2
<pre>--emu used=jakx v2
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 295: Line 309:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--vif1-instant-xfer=0
--vif1-instant-xfer=0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
</pre>
</pre>


Line 319: Line 341:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 439: Line 464:
==== Call of Duty: World at War - Final Fronts ====
==== Call of Duty: World at War - Final Fronts ====
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
</pre>
</pre>
Line 453: Line 487:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1


# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
Line 473: Line 511:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)  
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 521: Line 559:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 545: Line 583:
'''SLPM-62114_cli.conf'''
'''SLPM-62114_cli.conf'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--force-frame-blend=1
--force-frame-blend=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 558: Line 599:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)
apiRequest(1.0)


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 689: Line 730:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--force-frame-blend=1
--force-frame-blend=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=jit-sync
--vu1=jit-sync
--vu1-mpg-cycles=2200
--vu1-mpg-cycles=2200
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
Line 710: Line 755:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.0)


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 780: Line 825:
--DOA 2 Hardcore NTSC US
--DOA 2 Hardcore NTSC US


apiRequest(0.1)
apiRequest(2.2)


local gpr      = require("ee-gpr-alias")
local gpr      = require("ee-gpr-alias")
Line 831: Line 876:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 925: Line 970:
#Fix for being stuck in Faerie land.
#Fix for being stuck in Faerie land.
--fpu-accurate-range=0x00693f88,0x00693f88
--fpu-accurate-range=0x00693f88,0x00693f88
</pre>
====Drakengard 2====
'''CLI'''
<br>Emu: '''War of the Monsters'''
<pre>
#Fix upscaling artifacts (flames and lights)
--gs-kernel-cl-up="up2x2simple"
#Use Mipmap for sharper terrain textures
--gs-use-mipmap=1
#Fix faintly flickering floor shadow textures
--gs-use-clut-merge=1
#Use EE clamping
--fpu-no-clamping=0
--cop2-no-clamping=0
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=300
</pre>
</pre>


Line 951: Line 978:
#Slowdown fixes
#Slowdown fixes
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=700
--vu1-mpg-cycles=600
--ee-cycle-scalar=1.2
 
#Disable try to fix graphics if creating using ps2fpkg v0.6
#Disable try to fix graphics if creating using ps2fpkg v0.6
</pre>
</pre>
Line 1,009: Line 1,038:
<br>SLUS-20587
<br>SLUS-20587
<pre>
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
#Fix for AI cop car
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
#Speedhacks
Line 1,027: Line 1,056:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
--framelimit-mode=normal
--framelimit-mode=normal
#Fix for missing character/world parts
#Fix for missing character/world parts
Line 1,146: Line 1,178:
#use the rest just in case
#use the rest just in case
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
#Fixes disappearing models during cutscenes and during gameplay</pre>
#Fixes disappearing models during cutscenes and during gameplay</pre>


Line 1,153: Line 1,191:
<br>CLI
<br>CLI
<pre>--fpu-no-clamping=0
<pre>--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
#fix for missing character models
#fix for missing character models
--vu-xgkick-delay=0
--vu-xgkick-delay=0.58
#KOF98Emu used</pre>
#KOF98Emu used</pre>


====Galarians: Ash====
====Galarians: Ash====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 1,176: Line 1,219:


</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
<pre>
<pre>
Line 1,184: Line 1,226:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.2)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,199: Line 1,241:
</pre>
</pre>


====Genji Dawn of the Samurai====
====Ghost in the Shell: Stand Alone Complex====
<br>'''LUA'''
<br>NTSC (SCUS-97471)
<br>Emu = War Of The Monsters
<pre>
apiRequest(0.1)
 
local iopObj = getIOPObject()
local emuObj = getEmuObject()
 
local patcher = function()
--Fix the IOP loop (1455FF27) causing a random freeze.
iopObj.WriteMem32(0x0006DCCC, 0x0)
end
emuObj.AddVsyncHook(patcher)
</pre>
 
====Ghost in the Shell: Stand Alone Complex====
<br>'''''LUA file'''''
<br>'''''LUA file'''''


Line 1,402: Line 1,427:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
--host-display-mode=16:9
#emu used=psychonauts v2
#emu used=psychonauts v2
</pre>
</pre>
Line 1,411: Line 1,440:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,453: Line 1,482:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 1,470: Line 1,501:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#fix for graphical glitches, specially the missing ground.
#fix for graphical glitches, specially the missing ground.
Line 1,495: Line 1,532:
<br>'''US'''
<br>'''US'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 1,501: Line 1,540:


--ee-cycle-scalar=2.0
--ee-cycle-scalar=2.0
--vu1-mpg-cycles=2000
--vu1-mpg-cycles=2000
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=trans
#Cdvd timing
#Cdvd timing
--iop-cycle-scalar=0.20
--iop-cycle-scalar=0.20
Line 1,514: Line 1,555:
-- 03 Corrupted green lines around the objects, uprendering problem
-- 03 Corrupted green lines around the objects, uprendering problem
-- Slowdowns and performances patched in cli.conf file
-- Slowdowns and performances patched in cli.conf file
apiRequest(0.1)
apiRequest(2.2)


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 1,528: Line 1,569:
====God of War 2====
====God of War 2====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--ee-cycle-scalar=0.62
--ee-cycle-scalar=0.62
Line 1,536: Line 1,578:
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--cdvd-sector-read-cycles=4000
--cdvd-sector-read-cycles=4000
--host-audio-latency=1.6
--host-display-mode=16:9


*Jakx Emu used*</pre>
*Jakx Emu used*</pre>
Line 1,543: Line 1,587:
-- ported to PS4  
-- ported to PS4  


apiRequest(0.1)
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 1,662: Line 1,706:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
 
--vu1-no-clamping=0
--vu1-no-clamping=0
#fix for graphical glitches.
#fix for graphical glitches.
</pre>
</pre>
Line 1,724: Line 1,774:
<pre>
<pre>


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 1,755: Line 1,805:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1


#fix for flickering polygons.</pre>
#fix for flickering polygons.</pre>
Line 1,913: Line 1,967:
<br>SLES-51093
<br>SLES-51093
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--cdvd-sector-read-cycles=5000
--cdvd-sector-read-cycles=5000
#emu used=rotk v1
#emu used=rotk v1
Line 1,990: Line 2,046:
-- emu used=KOF2000                              --
-- emu used=KOF2000                              --
                                                                                              
                                                                                              
apiRequest(0.1)                                
apiRequest(1.0)                                  


local eeObj = getEEObject()  
local eeObj = getEEObject()  
Line 2,107: Line 2,163:
<pre>-- emu used=kinetica v2
<pre>-- emu used=kinetica v2


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 2,138: Line 2,194:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-block-validation=PageProt
--ee-block-validation=PageProt
--vu1-opt-flags=2
--vu1-opt-flags=2
Line 2,170: Line 2,229:
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed green, blue and red graphical issues. The game works better.
# Fixed green, blue and red graphical issues. The game works better.
</pre>
</pre>
Line 2,280: Line 2,345:


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,304: Line 2,369:
<br>SLUS-21065
<br>SLUS-21065


<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,339: Line 2,404:
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
#Fixes for slowdowns
#Fixes for slowdowns
Line 2,385: Line 2,453:
<br>SLES-53959
<br>SLES-53959
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
--host-display-mode=16:9
#Fix for fmvs showing black screen with subtitles
#Fix for fmvs showing black screen with subtitles
--fpu-accurate-range=0x3f3068,0x3f32bc
--fpu-accurate-range=0x3f3068,0x3f32bc
Line 2,548: Line 2,619:
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-no-clamping=0
--vu0-no-clamping=0
#Animation timing fix
#Optional Clamping
--fpu-no-clamping=0
#Speedup
--vu1-di-bits=0
#underclocking the animation offsets
--ee-hook=0x0028A808,AdvanceClock,,500
--ee-hook=0x0028A574,AdvanceClock,,500
--ee-hook=0x0028A4F4,AdvanceClock,,500
--ee-hook=0x0028A4E4,AdvanceClock,,500
--ee-hook=0x0028A6EC,AdvanceClock,,500
--ee-hook=0x0028A460,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A410,AdvanceClock,,500
--ee-hook=0x0028A288,AdvanceClock,,500
--ee-hook=0x0028A294,AdvanceClock,,500
--ee-hook=0x0028A4A0,AdvanceClock,,500
--ee-hook=0x0028A36C,AdvanceClock,,500
--ee-hook=0x0028A6BC,AdvanceClock,,500
--ee-hook=0x0028A488,AdvanceClock,,500
--ee-hook=0x0028A65C,AdvanceClock,,500
--ee-hook=0x0028A68C,AdvanceClock,,500
--ee-hook=0x0028A6D4,AdvanceClock,,500
--ee-hook=0x0028A6A4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
</pre><br>'''LUA'''
</pre><br>'''LUA'''
Line 2,556: Line 2,648:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 2,829: Line 2,921:


<pre>--gs-upscale=point
<pre>--gs-upscale=point
--gs-uprender=2x2
--gs-motion-factor=25
--host-audio-latency=0.01
--gs-ignore-dirty-page-border=1
--gs-ignore-dirty-page-border=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 2,834: Line 2,929:
--gs-h2l-list-opt=1
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-h2l-accurate-hash=1
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>


Line 3,074: Line 3,170:
</pre>
</pre>


====Shin Megami Tensei III: Nocturne====
====Shin Megami Tensei: Persona 3 FES====
'''CLI'''
 
<br>All
<br>Emu: War of the Monsters
<pre>
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=200
#Fix fpu math
--fpu-accurate-muldiv=1
--fpu-accurate-mul-fast=1
</pre>
 
====Shin Megami Tensei: Persona 3 FES====
'''CLI'''
<br>'''NTSC'''
<br>'''NTSC'''
<br>'''CLI'''
<pre>
<pre>
# Fixes interlacing.
# Misc
--host-display-mode=full
--force-frame-blend=0
--force-frame-blend=0
--gs-progressive=1
--ee-cycle-scalar=0.62
--host-audio-latency=0.05
# Mipmapping
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
# VU Speedhacks
# VU Speedhacks
--vu0-const-prop=1
--vu1-const-prop=1
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=300
--vu0-di-bits=0
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu1-mpg-cycles=1400
--vu-custom-min-max=0
# IOP Speedhacks
--iop-const-folding=All
--iop-cycle-scalar=0.1
--cdvd-sector-seek-cycles=0.1
--cdvd-sector-read-cycles=0.1
# Default Optimizations
--fpu-no-clamping=0
--fpu-clamp-operands=1
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
--vu0-opt-flags=1
--vu1-opt-flags=1
--cop2-opt-flags=1
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog


#User Emu = kof98um
#User Emu = kof98um
</pre>
</pre>
* Config and icons [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-243 Download]


====Shin Megami Tensei: Persona 4====
====Shin Megami Tensei: Persona 4====
Line 3,200: Line 3,325:
'''''LUA'''''
'''''LUA'''''
<br>(SLUS-20228)
<br>(SLUS-20228)
<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 3,253: Line 3,378:
ALL
ALL
<br>CLI
<br>CLI
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl-up="up2x2skipinterp"
--gs-kernel-cl-up="up2x2skipinterp"


Line 3,272: Line 3,398:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.3)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 3,296: Line 3,422:
</pre>
</pre>


====Spider-Man: Web of Shadows====
ALL
<br>CLI
<pre>
# Fix not being able to connect hits, and summon... etc...
--fpu-no-clamping=0
--cop2-no-clamping=0
</pre>
====Spider-Man 3 ====
====Spider-Man 3 ====
ALL
ALL
Line 3,314: Line 3,432:


--vu1-mpg-cycles=600
--vu1-mpg-cycles=600
--host-audio-latency=2.21


#Fix for slowdown and micro-freezes</pre>
#Fix for slowdown and micro-freezes</pre>
Line 3,325: Line 3,445:
#Rest might be unnecessary
#Rest might be unnecessary
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
</pre>
</pre>


Line 3,353: Line 3,479:
<pre>
<pre>
--iop-cycle-scalar=1.8
--iop-cycle-scalar=1.8
--host-audio-latency=1.1


#Use JakX v2 emu</pre>
#Use JakX v2 emu</pre>
Line 3,410: Line 3,537:
--vu0-di-bits=0
--vu0-di-bits=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu0-const-prop=1
--vu1-const-prop=1
--ee-cycle-scalar=1.5
--ee-cycle-scalar=1.5
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--vu1-injection=1
--vu1-injection=1
#Misc
--host-audio-latency=0.01


#PS4 Pro required for full speed
#PS4 Pro required for full speed
Line 3,427: Line 3,558:
#Fix for graphical glitches.</pre>
#Fix for graphical glitches.</pre>


====Sword of ETheria====
====Sword of etheria====
'''CLI'''
'''CLI'''
<br>All versions
<br>All versions
<pre>
<pre>
#Fixes missing graphics and crashes.
#Fix for game's graphics being missing And game crashing
--vu-custom-min-max=0
--vu-custom-min-max=0
#Jakv2 emu used
#Jakv2 emu used
Line 3,491: Line 3,622:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--fpu-accurate-range=0x27FFFC,0x27FFFF
--fpu-accurate-range=0x27FFFC,0x27FFFF
Line 3,498: Line 3,631:
--vu1-no-clamping=0
--vu1-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--host-display-mode=16:9
</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
Line 3,770: Line 3,905:
<pre>
<pre>
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
apiRequest(0.1)
apiRequest(1.0)
local emuObj = getEmuObject()
local emuObj = getEmuObject()
-- psm= SCE_GS_PSMCT32 (0)
-- psm= SCE_GS_PSMCT32 (0)
Line 3,784: Line 3,919:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--fpu-clamp-results=1
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 3,896: Line 4,035:


<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--force-frame-blend=1
--force-frame-blend=1
Line 3,968: Line 4,109:
<pre>--Proper Widescreen and No ghosting
<pre>--Proper Widescreen and No ghosting
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 3,993: Line 4,134:
<br>CLI
<br>CLI
<pre>--gs-motion-factor=50
<pre>--gs-motion-factor=50
--host-audio-latency=0.01
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,003: Line 4,145:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,025: Line 4,169:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 4,057: Line 4,201:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-progressive=1
--gs-progressive=1
--gs-force-bilinear=1
--gs-force-bilinear=1
Line 4,080: Line 4,226:
<br>CLI
<br>CLI
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#Fix for texture glitches</pre>
#Fix for texture glitches</pre>
Line 4,102: Line 4,254:
====X-Files - Resist or Serve====
====X-Files - Resist or Serve====
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 4,117: Line 4,270:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=motionvector
--gs-upscale=motionvector
--gs-optimize-30fps=1
--gs-optimize-30fps=1
Line 4,142: Line 4,296:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.2)


local gpr      = require("ee-gpr-alias")
local gpr      = require("ee-gpr-alias")
Line 4,177: Line 4,331:


</pre>
</pre>
==== Yu-Gi-Oh! Duelists of the Roses====
All
<br>CLI
<pre>
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.1
--vu1-mpg-cycles=200
#Fix for random crashes during fights
--ee-ignore-segfault=readwrite
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
Line 4,212: Line 4,352:
--vu1-no-clamping=0
--vu1-no-clamping=0
#likely unnecessary commands
#likely unnecessary commands
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--fpu-clamp-results=1


#Jak Emu used*</pre>
#Jak Emu used*</pre>
Line 4,250: Line 4,394:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
Line 4,263: Line 4,409:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 4,346: Line 4,492:
-- emu used=ADK
-- emu used=ADK


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,384: Line 4,530:
-- Dark Summit (PAL)
-- Dark Summit (PAL)
-- emu used=Fahrenheit
-- emu used=Fahrenheit
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(1.2)    -- request version 0.1 API. Calling apiRequest() is mandatory.


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,431: Line 4,577:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,457: Line 4,603:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,486: Line 4,632:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,513: Line 4,659:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,564: Line 4,710:
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
<pre>
<pre>
apiRequest(0.1)
apiRequest(1.0)
eeObj  = getEEObject()
eeObj  = getEEObject()
emuObj = getEmuObject()
emuObj = getEmuObject()
Line 4,626: Line 4,772:
</pre>
</pre>


====Batman Begins====
====Batman begins====
NTSC
NTSC
<pre>
<pre>
local eeObj = getEEObject()
00409BF8 0000001E
local emuObj = getEmuObject()
</pre>
--Exhibits a strange DMA issue
local patcher = function()
eeObj.WriteMem32(0x00333A88, 0x0)


eeObj.WriteMem32(0x0032C0D8, 0xA2000BC2)
====Genji dawn of the samurai====
eeObj.WriteMem32(0x0032C0F4, 0x10000006)
<br>NTSC
end
<pre>
emuObj.AddVsyncHook(patcher)
002F876C
</pre>
</pre>
 
====Bee movie====
====Bee Movie====
NTSC
NTSC
<br>CLI
<br>CLI
Line 4,695: Line 4,837:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>


Line 4,747: Line 4,889:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
--Physics (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
eeObj.WriteMem32(0x000FFAF0, 0xAC83306C) --Ledge(?)
--Ret
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
Line 4,778: Line 4,921:
-- This should help us figure out why patch fail.  
-- This should help us figure out why patch fail.  


apiRequest(0.1)
apiRequest(1.0)
   
   
local em  = getEmuObject()
local em  = getEmuObject()
Line 4,928: Line 5,071:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>
<br>Author: Scalerize
<br>Author: Scalerize
Line 4,978: Line 5,121:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
--Physics (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
Line 5,009: Line 5,152:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>


Line 5,060: Line 5,203:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
--Physics (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFAEC, 0xAC832263) -- (camera)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
--Ret
--Ret
Line 5,081: Line 5,224:
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)


</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCES-51607
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>
<br>'''LUA'''
<br>SCES-51607
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


Line 5,173: Line 5,234:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync
--ee-hook=0x000FF904,AdvanceClock,,385
--ee-hook=0x000FF904,AdvanceClock,,400
</pre>
</pre>


Line 5,225: Line 5,286:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
--Physics (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
Line 5,282: Line 5,343:
<br>NTSC
<br>NTSC
<pre>
<pre>
It's supposed to -1, 0, or 1 the value of s1, but instead it's crashing the game.
--vu-xgkick-delay=9
00233CB4
</pre>
</pre>


Line 5,304: Line 5,364:
  -- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
  -- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
   
   
apiRequest(0.1)
apiRequest(1.0)
   
   
  eeObj  = getEEObject()
  eeObj  = getEEObject()
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