Editing Custom Configuration Files

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'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1




Line 68: Line 82:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 153: Line 167:


<br>SCES_504.10
<br>SCES_504.10
<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
<pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Wrong sky shader
-- Wrong sky shader
Line 189: Line 203:
<br>SCES_540.41
<br>SCES_540.41


<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
<pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Wrong sky shader
-- Wrong sky shader
Line 245: Line 259:


<pre>--emu used=jakx v2
<pre>--emu used=jakx v2
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 295: Line 309:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--vif1-instant-xfer=0
--vif1-instant-xfer=0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
</pre>
</pre>


Line 319: Line 341:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 354: Line 379:
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
====Cabela's Dangerous Hunts====
<br>CLI
<br>All
<pre>
#Sps fix
--vu1-no-clamping=0
</pre>


====Castlevania: Curse of Darkness====
====Castlevania: Curse of Darkness====
Line 439: Line 456:
==== Call of Duty: World at War - Final Fronts ====
==== Call of Duty: World at War - Final Fronts ====
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
</pre>
</pre>
Line 453: Line 479:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1


# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
Line 473: Line 503:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)  
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 521: Line 551:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 545: Line 575:
'''SLPM-62114_cli.conf'''
'''SLPM-62114_cli.conf'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--force-frame-blend=1
--force-frame-blend=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 558: Line 591:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)
apiRequest(1.0)


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 689: Line 722:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--force-frame-blend=1
--force-frame-blend=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=jit-sync
--vu1=jit-sync
--vu1-mpg-cycles=2200
--vu1-mpg-cycles=2200
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
Line 710: Line 747:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.0)


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 780: Line 817:
--DOA 2 Hardcore NTSC US
--DOA 2 Hardcore NTSC US


apiRequest(0.1)
apiRequest(2.2)


local gpr      = require("ee-gpr-alias")
local gpr      = require("ee-gpr-alias")
Line 831: Line 868:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 925: Line 962:
#Fix for being stuck in Faerie land.
#Fix for being stuck in Faerie land.
--fpu-accurate-range=0x00693f88,0x00693f88
--fpu-accurate-range=0x00693f88,0x00693f88
</pre>
====Drakengard 2====
'''CLI'''
<br>Emu: '''War of the Monsters'''
<pre>
#Fix upscaling artifacts (flames and lights)
--gs-kernel-cl-up="up2x2simple"
#Use Mipmap for sharper terrain textures
--gs-use-mipmap=1
#Fix faintly flickering floor shadow textures
--gs-use-clut-merge=1
#Use EE clamping
--fpu-no-clamping=0
--cop2-no-clamping=0
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=300
</pre>
</pre>


Line 951: Line 970:
#Slowdown fixes
#Slowdown fixes
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=700
--vu1-mpg-cycles=600
--ee-cycle-scalar=1.2
 
#Disable try to fix graphics if creating using ps2fpkg v0.6
#Disable try to fix graphics if creating using ps2fpkg v0.6
</pre>
</pre>
Line 1,009: Line 1,030:
<br>SLUS-20587
<br>SLUS-20587
<pre>
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
#Fix for AI cop car
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
#Speedhacks
Line 1,027: Line 1,048:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
--framelimit-mode=normal
--framelimit-mode=normal
#Fix for missing character/world parts
#Fix for missing character/world parts
Line 1,146: Line 1,170:
#use the rest just in case
#use the rest just in case
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
#Fixes disappearing models during cutscenes and during gameplay</pre>
#Fixes disappearing models during cutscenes and during gameplay</pre>


Line 1,153: Line 1,183:
<br>CLI
<br>CLI
<pre>--fpu-no-clamping=0
<pre>--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
#fix for missing character models
#fix for missing character models
--vu-xgkick-delay=0
--vu-xgkick-delay=0.58
#KOF98Emu used</pre>
#KOF98Emu used</pre>


====Galarians: Ash====
====Galarians: Ash====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 1,176: Line 1,211:


</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
<pre>
<pre>
Line 1,184: Line 1,218:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.2)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,196: Line 1,230:
end
end


emuObj.AddVsyncHook(patcher)
</pre>
====Genji Dawn of the Samurai====
<br>'''LUA'''
<br>NTSC (SCUS-97471)
<br>Emu = War Of The Monsters
<pre>
apiRequest(0.1)
local iopObj = getIOPObject()
local emuObj = getEmuObject()
local patcher = function()
--Fix the IOP loop (1455FF27) causing a random freeze.
iopObj.WriteMem32(0x0006DCCC, 0x0)
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
Line 1,402: Line 1,419:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
--host-display-mode=16:9
#emu used=psychonauts v2
#emu used=psychonauts v2
</pre>
</pre>
Line 1,411: Line 1,432:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,453: Line 1,474:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 1,470: Line 1,493:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#fix for graphical glitches, specially the missing ground.
#fix for graphical glitches, specially the missing ground.
Line 1,495: Line 1,524:
<br>'''US'''
<br>'''US'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 1,501: Line 1,532:


--ee-cycle-scalar=2.0
--ee-cycle-scalar=2.0
--vu1-mpg-cycles=2000
--vu1-mpg-cycles=2000
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=trans
#Cdvd timing
#Cdvd timing
--iop-cycle-scalar=0.20
--iop-cycle-scalar=0.20
Line 1,514: Line 1,547:
-- 03 Corrupted green lines around the objects, uprendering problem
-- 03 Corrupted green lines around the objects, uprendering problem
-- Slowdowns and performances patched in cli.conf file
-- Slowdowns and performances patched in cli.conf file
apiRequest(0.1)
apiRequest(2.2)


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 1,528: Line 1,561:
====God of War 2====
====God of War 2====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--ee-cycle-scalar=0.62
--ee-cycle-scalar=0.62
Line 1,536: Line 1,570:
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--cdvd-sector-read-cycles=4000
--cdvd-sector-read-cycles=4000
--host-audio-latency=1.6
--host-display-mode=16:9


*Jakx Emu used*</pre>
*Jakx Emu used*</pre>
Line 1,543: Line 1,579:
-- ported to PS4  
-- ported to PS4  


apiRequest(0.1)
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 1,662: Line 1,698:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
 
--vu1-no-clamping=0
--vu1-no-clamping=0
#fix for graphical glitches.
#fix for graphical glitches.
</pre>
</pre>
Line 1,724: Line 1,766:
<pre>
<pre>


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 1,755: Line 1,797:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1


#fix for flickering polygons.</pre>
#fix for flickering polygons.</pre>
Line 1,913: Line 1,959:
<br>SLES-51093
<br>SLES-51093
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--cdvd-sector-read-cycles=5000
--cdvd-sector-read-cycles=5000
#emu used=rotk v1
#emu used=rotk v1
Line 1,990: Line 2,038:
-- emu used=KOF2000                              --
-- emu used=KOF2000                              --
                                                                                              
                                                                                              
apiRequest(0.1)                                
apiRequest(1.0)                                  


local eeObj = getEEObject()  
local eeObj = getEEObject()  
Line 2,107: Line 2,155:
<pre>-- emu used=kinetica v2
<pre>-- emu used=kinetica v2


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 2,138: Line 2,186:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-block-validation=PageProt
--ee-block-validation=PageProt
--vu1-opt-flags=2
--vu1-opt-flags=2
Line 2,170: Line 2,221:
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed green, blue and red graphical issues. The game works better.
# Fixed green, blue and red graphical issues. The game works better.
</pre>
</pre>
Line 2,280: Line 2,337:


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,304: Line 2,361:
<br>SLUS-21065
<br>SLUS-21065


<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,339: Line 2,396:
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
#Fixes for slowdowns
#Fixes for slowdowns
Line 2,385: Line 2,445:
<br>SLES-53959
<br>SLES-53959
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
--host-display-mode=16:9
#Fix for fmvs showing black screen with subtitles
#Fix for fmvs showing black screen with subtitles
--fpu-accurate-range=0x3f3068,0x3f32bc
--fpu-accurate-range=0x3f3068,0x3f32bc
Line 2,548: Line 2,611:
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-no-clamping=0
--vu0-no-clamping=0
#Animation timing fix
#Optional Clamping
--ee-hook=0x0028A278,AdvanceClock,,500
--fpu-no-clamping=0
#Speedup
--vu1-di-bits=0
#underclocking the animation offsets
--ee-hook=0x0028A808,AdvanceClock,,500
--ee-hook=0x0028A574,AdvanceClock,,500
--ee-hook=0x0028A4F4,AdvanceClock,,500
--ee-hook=0x0028A4E4,AdvanceClock,,500
--ee-hook=0x0028A6EC,AdvanceClock,,500
--ee-hook=0x0028A460,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A410,AdvanceClock,,500
--ee-hook=0x0028A288,AdvanceClock,,500
--ee-hook=0x0028A294,AdvanceClock,,500
--ee-hook=0x0028A4A0,AdvanceClock,,500
--ee-hook=0x0028A36C,AdvanceClock,,500
--ee-hook=0x0028A6BC,AdvanceClock,,500
--ee-hook=0x0028A488,AdvanceClock,,500
--ee-hook=0x0028A65C,AdvanceClock,,500
--ee-hook=0x0028A68C,AdvanceClock,,500
--ee-hook=0x0028A6D4,AdvanceClock,,500
--ee-hook=0x0028A6A4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
</pre><br>'''LUA'''
</pre><br>'''LUA'''
Line 2,556: Line 2,640:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 2,829: Line 2,913:


<pre>--gs-upscale=point
<pre>--gs-upscale=point
--gs-uprender=2x2
--gs-motion-factor=25
--host-audio-latency=0.01
--gs-ignore-dirty-page-border=1
--gs-ignore-dirty-page-border=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 2,834: Line 2,921:
--gs-h2l-list-opt=1
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-h2l-accurate-hash=1
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>


Line 3,074: Line 3,162:
</pre>
</pre>


====Shin Megami Tensei III: Nocturne====
====Shin Megami Tensei: Persona 3 FES====
'''CLI'''
<br>All
<br>Emu: War of the Monsters
<pre>
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=200
#Fix fpu math
--fpu-accurate-muldiv=1
--fpu-accurate-mul-fast=1
</pre>


====Shin Megami Tensei: Persona 3 FES====
'''CLI'''
<br>'''NTSC'''
<br>'''NTSC'''
<br>'''CLI'''
<pre>
<pre>
# Fixes interlacing.
# Misc
--host-display-mode=full
--force-frame-blend=0
--force-frame-blend=0
--gs-progressive=1
--ee-cycle-scalar=0.62
--host-audio-latency=0.05
# Mipmapping
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
# VU Speedhacks
# VU Speedhacks
--vu0-const-prop=1
--vu1-const-prop=1
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=300
--vu0-di-bits=0
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu1-mpg-cycles=1400
--vu-custom-min-max=0
# IOP Speedhacks
--iop-const-folding=All
--iop-cycle-scalar=0.1
--cdvd-sector-seek-cycles=0.1
--cdvd-sector-read-cycles=0.1
# Default Optimizations
--fpu-no-clamping=0
--fpu-clamp-operands=1
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
--vu0-opt-flags=1
--vu1-opt-flags=1
--cop2-opt-flags=1
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog


#User Emu = kof98um
#User Emu = kof98um
</pre>
</pre>
* Config and icons [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-243 Download]


====Shin Megami Tensei: Persona 4====
====Shin Megami Tensei: Persona 4====
Line 3,200: Line 3,317:
'''''LUA'''''
'''''LUA'''''
<br>(SLUS-20228)
<br>(SLUS-20228)
<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 3,253: Line 3,370:
ALL
ALL
<br>CLI
<br>CLI
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl-up="up2x2skipinterp"
--gs-kernel-cl-up="up2x2skipinterp"


Line 3,272: Line 3,390:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.3)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 3,296: Line 3,414:
</pre>
</pre>


====Spider-Man: Web of Shadows====
====Spider-Man 3 ====
ALL
ALL
<br>CLI
<br>CLI
<pre>
<pre>--vu0-di-bits=0
# Fix not being able to connect hits, and summon... etc...
--fpu-no-clamping=0
--cop2-no-clamping=0
</pre>
====Spider-Man 3 ====
ALL
<br>CLI
<pre>--vu0-di-bits=0
--vu1-di-bits=0
--vu1-di-bits=0


Line 3,314: Line 3,424:


--vu1-mpg-cycles=600
--vu1-mpg-cycles=600
--host-audio-latency=2.21


#Fix for slowdown and micro-freezes</pre>
#Fix for slowdown and micro-freezes</pre>
Line 3,325: Line 3,437:
#Rest might be unnecessary
#Rest might be unnecessary
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
</pre>
</pre>


Line 3,332: Line 3,450:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
#Speedhacks
#Speedhacks + Clamping
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=850
--vu1-const-prop=1
#Fix for flickering Spyro shadow
--vu1-mpg-cycles=800
--gs-use-clut-merge=1
--ee-cycle-scalar=1.2
#Jakv2 Emu Used
#Jakv2 Emu Used
</pre>
</pre>
Line 3,353: Line 3,471:
<pre>
<pre>
--iop-cycle-scalar=1.8
--iop-cycle-scalar=1.8
--host-audio-latency=1.1


#Use JakX v2 emu</pre>
#Use JakX v2 emu</pre>
Line 3,410: Line 3,529:
--vu0-di-bits=0
--vu0-di-bits=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu0-const-prop=1
--vu1-const-prop=1
--ee-cycle-scalar=1.5
--ee-cycle-scalar=1.5
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--vu1-injection=1
--vu1-injection=1
#Misc
--host-audio-latency=0.01


#PS4 Pro required for full speed
#PS4 Pro required for full speed
Line 3,427: Line 3,550:
#Fix for graphical glitches.</pre>
#Fix for graphical glitches.</pre>


====Sword of ETheria====
====Sword of etheria====
'''CLI'''
'''CLI'''
<br>All versions
<br>All versions
<pre>
<pre>
#Fixes missing graphics and crashes.
#Fix for game's graphics being missing And game crashing
--vu-custom-min-max=0
--vu-custom-min-max=0
#Jakv2 emu used
#Jakv2 emu used
Line 3,491: Line 3,614:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--fpu-accurate-range=0x27FFFC,0x27FFFF
--fpu-accurate-range=0x27FFFC,0x27FFFF
Line 3,498: Line 3,623:
--vu1-no-clamping=0
--vu1-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--host-display-mode=16:9
</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
Line 3,770: Line 3,897:
<pre>
<pre>
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
apiRequest(0.1)
apiRequest(1.0)
local emuObj = getEmuObject()
local emuObj = getEmuObject()
-- psm= SCE_GS_PSMCT32 (0)
-- psm= SCE_GS_PSMCT32 (0)
Line 3,784: Line 3,911:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--fpu-clamp-results=1
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 3,896: Line 4,027:


<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--force-frame-blend=1
--force-frame-blend=1
Line 3,968: Line 4,101:
<pre>--Proper Widescreen and No ghosting
<pre>--Proper Widescreen and No ghosting
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 3,993: Line 4,126:
<br>CLI
<br>CLI
<pre>--gs-motion-factor=50
<pre>--gs-motion-factor=50
--host-audio-latency=0.01
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,003: Line 4,137:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,025: Line 4,161:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 4,057: Line 4,193:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-progressive=1
--gs-progressive=1
--gs-force-bilinear=1
--gs-force-bilinear=1
Line 4,080: Line 4,218:
<br>CLI
<br>CLI
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#Fix for texture glitches</pre>
#Fix for texture glitches</pre>
====World Series of Poker - Tournament of Champions====
<br>LUA
<br>SLUS-21491
<br>Emu: War of the monsters
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x0036A180, 0x0)
end
emuObj.AddVsyncHook(patcher)
</pre>


====X-Files - Resist or Serve====
====X-Files - Resist or Serve====
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 4,117: Line 4,247:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=motionvector
--gs-upscale=motionvector
--gs-optimize-30fps=1
--gs-optimize-30fps=1
Line 4,142: Line 4,273:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.2)


local gpr      = require("ee-gpr-alias")
local gpr      = require("ee-gpr-alias")
Line 4,177: Line 4,308:


</pre>
</pre>
==== Yu-Gi-Oh! Duelists of the Roses====
All
<br>CLI
<pre>
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.1
--vu1-mpg-cycles=200
#Fix for random crashes during fights
--ee-ignore-segfault=readwrite
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
Line 4,212: Line 4,329:
--vu1-no-clamping=0
--vu1-no-clamping=0
#likely unnecessary commands
#likely unnecessary commands
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--fpu-clamp-results=1


#Jak Emu used*</pre>
#Jak Emu used*</pre>
Line 4,250: Line 4,371:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
Line 4,263: Line 4,386:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 4,346: Line 4,469:
-- emu used=ADK
-- emu used=ADK


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,384: Line 4,507:
-- Dark Summit (PAL)
-- Dark Summit (PAL)
-- emu used=Fahrenheit
-- emu used=Fahrenheit
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(1.2)    -- request version 0.1 API. Calling apiRequest() is mandatory.


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,431: Line 4,554:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,457: Line 4,580:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,486: Line 4,609:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,513: Line 4,636:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,564: Line 4,687:
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
<pre>
<pre>
apiRequest(0.1)
apiRequest(1.0)
eeObj  = getEEObject()
eeObj  = getEEObject()
emuObj = getEmuObject()
emuObj = getEmuObject()
Line 4,626: Line 4,749:
</pre>
</pre>


====Batman Begins====
====Batman begins====
NTSC
NTSC
<pre>
<pre>
local eeObj = getEEObject()
00409BF8 0000001E
local emuObj = getEmuObject()
</pre>
--Exhibits a strange DMA issue
local patcher = function()
eeObj.WriteMem32(0x00333A88, 0x0)


eeObj.WriteMem32(0x0032C0D8, 0xA2000BC2)
====Genji dawn of the samurai====
eeObj.WriteMem32(0x0032C0F4, 0x10000006)
<br>NTSC
end
<pre>
emuObj.AddVsyncHook(patcher)
002F876C
</pre>
</pre>
 
====Bee movie====
====Bee Movie====
NTSC
NTSC
<br>CLI
<br>CLI
Line 4,689: Line 4,808:


====Ratchet 4 - Deadlocked====
====Ratchet 4 - Deadlocked====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>'''LUA'''
<br>'''LUA'''
<br>SCUS-97465
<br>SCUS-97465
Line 4,708: Line 4,816:
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
 
-- Ratchet - Deadlocked (SCUS-97465)
-- COP2 patch
local patcher = function()
local patcher = function()
--jmp
--JMP
eeObj.WriteMem32(0x0012710C, 0x0803FE80)
eeObj.WriteMem32(0x0012710C, 0x0803FFE6)
 
--VCALLMS
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x241B0020)
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA1C, 0x241F0000)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
--VI01
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA38, 0x241B0100)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA28, 0x08049C44)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
--VI02
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA6C, 0x241B0100)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
--Patcher
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
--Ret
eeObj.WriteMem32(0x000FFCFC, 0xAEF5068C)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFD00, 0xAEF507E4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFD04, 0x1000009D)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
-- Create a pointer and jmp to patcher
eeObj.WriteMem32(0x000FFC18, 0x08049C44)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FFF38, 0x3C17003F)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
eeObj.WriteMem32(0x000FFF7C, 0xAF77FFF0)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
--RET
eeObj.WriteMem32(0x000FFF90, 0x08049C44)
--Check if the patcher is needed (First thing to do)
eeObj.WriteMem32(0x000FFF98, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF9C, 0x377BFF00)
eeObj.WriteMem32(0x000FFFA0, 0x3C027120)
eeObj.WriteMem32(0x000FFFA4, 0x3442CDA8)
eeObj.WriteMem32(0x000FFFA8, 0x8F7BFFF0)
eeObj.WriteMem32(0x000FFFAC, 0x8F7B0000)
eeObj.WriteMem32(0x000FFFB0, 0x1762FFDB)
eeObj.WriteMem32(0x000FFFB4, 0x241B0000)
--RET
eeObj.WriteMem32(0x000FFFB8, 0x08049C44)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Ratchet and Clank 3: Up Your Arsenal====
====Ratchet and Clank 3: Up Your Arsenal====
<br>SCUS97353
<br>SCUS97353
<br>Author: Kozarovv
<br>Author: Kozarovv
<br>LUA
<pre>
<pre>
-- 23.07.2023 Added debug stuff that should print in klog.
-- 23.07.2023 Added debug stuff that should print in klog.
-- This should help us figure out why patch fail.  
-- This should help us figure out why patch fail.  


apiRequest(0.1)
apiRequest(1.0)
   
   
local em  = getEmuObject()
local em  = getEmuObject()
Line 4,920: Line 5,050:
</pre>
</pre>


<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>Author: '''Scalerize'''
<br>SCUS-97353
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>Author: Scalerize
<br>Author: Scalerize
<br>LUA
<pre>
<pre>
apiRequest(0.1)
apiRequest(0.1)
Line 4,942: Line 5,059:
local patcher = function()
local patcher = function()
--jmp
--jmp
eeObj.WriteMem32(0x0011F38C, 0x0803FE80)
eeObj.WriteMem32(0x0011F38C, 0x0803FFE6)
--vcallms
eeObj.WriteMem32(0x000FFA00, 0x241B0014)
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
--VI01
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA38, 0x241B00A8)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
--VI02
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA6C, 0x241B00A8)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
--Patcher
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
--vcallms patcher
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
--VI01 patcher
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)


--Check if patcher's needed
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
--VI02 patcher
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
 
eeObj.WriteMem32(0x000FFA28, 0x08047CE4)
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
 
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
--Physics patch
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFD04, 0x3C1548C2)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFD08, 0x36B58800)
--Patcher
eeObj.WriteMem32(0x000FFD0C, 0xAEF511E4)
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFD10, 0xAEE011FC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
--branch
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFD14, 0x10000099)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
--Pointer and misc
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFF4C, 0x26F77000)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4) --gravity
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64) --camera, glove weapon
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
--Ret
eeObj.WriteMem32(0x000FFF7C, 0xAF77FFF0)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFC18, 0x08047CE4)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FFF90, 0x08047CE4)
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FFF98, 0x3C1B000F)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FFF9C, 0x377BFF00)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FFFA0, 0x3C027120)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FFFA4, 0x3442CDA8)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FFFA8, 0x8F7BFFF0)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
eeObj.WriteMem32(0x000FFFAC, 0x8F7B0000)
eeObj.WriteMem32(0x000FFFB0, 0x1762FFDB)
eeObj.WriteMem32(0x000FFFB8, 0x08047CE4)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Ratchet & Clank 2 - Going Commando====
====Ratchet & Clank 2 - Going Commando====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97268
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
'''LUA'''
'''LUA'''
<br>SCUS-97268
<br>SCUS-97268
<br>Author:Scalerize
<pre>
<pre>
apiRequest(0.1)
apiRequest(0.1)
Line 5,023: Line 5,159:


local patcher = function()
local patcher = function()
--jmp
eeObj.WriteMem32(0x0011B18C, 0x0803FFE6)
eeObj.WriteMem32(0x0011B18C, 0x0803FE80)
eeObj.WriteMem32(0x000FFA00, 0x241B0014)
 
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA38, 0x241B00A8)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA28, 0x08046C64)
eeObj.WriteMem32(0x000FFA6C, 0x241B00A8)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
--Patcher
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFD04, 0x3C1548C2)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFD08, 0x36B58800)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFD0C, 0xAEF511F4)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFD10, 0xAEE0120C)
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFD14, 0x10000099)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
--Ret
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FFC18, 0x08046C64)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF)
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FFF4C, 0x26F77000)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
eeObj.WriteMem32(0x000FFF7C, 0xAF77FFF0)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
eeObj.WriteMem32(0x000FFF90, 0x08046C64)
eeObj.WriteMem32(0x000FFF98, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF9C, 0x377BFF00)
eeObj.WriteMem32(0x000FFFA0, 0x3C027120)
eeObj.WriteMem32(0x000FFFA4, 0x3442CDA8)
eeObj.WriteMem32(0x000FFFA8, 0x8F7BFFF0)
eeObj.WriteMem32(0x000FFFAC, 0x8F7B0000)
eeObj.WriteMem32(0x000FFFB0, 0x1762FFDB)
eeObj.WriteMem32(0x000FFFB8, 0x08046C64)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)


</pre>


<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCES-51607
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>


<br>'''LUA'''
<br>SCES-51607
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


====Ratchet & Clank 1====
====Ratchet & Clank 1====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97199
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,385
</pre>
'''LUA'''
'''LUA'''
<br>SCUS-97199
<br>SCUS-97199
Line 5,188: Line 5,249:


local patcher = function()
local patcher = function()
--jmp
--JMP
eeObj.WriteMem32(0x00118CAC, 0x0803FE80)
eeObj.WriteMem32(0x00118CAC, 0x0803FFE6)
 
--VCALLMS
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x241B0020)
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA1C, 0x241F0000)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
--VI01
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA38, 0x241B0100)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA28, 0x0804632C)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
--VI02
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA6C, 0x241B0100)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
--Patcher
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800 (gravity)
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
--Ret
eeObj.WriteMem32(0x000FFCFC, 0xAEF5068C)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFD00, 0xAEF507E4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFD04, 0x1000009D)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
--Create a pointer and jmp to patcher
eeObj.WriteMem32(0x000FFC18, 0x0804632C)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FFF38, 0x3C170009)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
eeObj.WriteMem32(0x000FFF7C, 0xAF77FFF0)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
--RET
eeObj.WriteMem32(0x000FFF90, 0x0804632C)
-- Check if patcher is needed (First thing to do)
eeObj.WriteMem32(0x000FFF98, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF9C, 0x377BFF00)
eeObj.WriteMem32(0x000FFFA0, 0x3C027120)
eeObj.WriteMem32(0x000FFFA4, 0x3442CDA8)
eeObj.WriteMem32(0x000FFFA8, 0x8F7BFFF0)
eeObj.WriteMem32(0x000FFFAC, 0x8F7B0000)
eeObj.WriteMem32(0x000FFFB0, 0x1762FFDB)
eeObj.WriteMem32(0x000FFFB4, 0x241B0000)
--RET
eeObj.WriteMem32(0x000FFFB8, 0x0804632C)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


Line 5,282: Line 5,369:
<br>NTSC
<br>NTSC
<pre>
<pre>
It's supposed to -1, 0, or 1 the value of s1, but instead it's crashing the game.
--vu-xgkick-delay=9
00233CB4
</pre>
</pre>


Line 5,304: Line 5,390:
  -- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
  -- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
   
   
apiRequest(0.1)
apiRequest(1.0)
   
   
  eeObj  = getEEObject()
  eeObj  = getEEObject()
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