Editing Custom Configuration Files

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=Custom Configuration Files=
====18 Wheeler - American Pro Trucker====
====18 Wheeler - American Pro Trucker====
<br>NTSC
<br>NTSC
Line 44: Line 43:
--math.random() + math.random(1, 99)
--math.random() + math.random(1, 99)
</pre>
</pre>
====24 The Game====
====24 The Game====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1




Line 68: Line 80:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 153: Line 165:


<br>SCES_504.10
<br>SCES_504.10
<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
<pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Wrong sky shader
-- Wrong sky shader
Line 189: Line 201:
<br>SCES_540.41
<br>SCES_540.41


<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
<pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory.


-- Wrong sky shader
-- Wrong sky shader
Line 245: Line 257:


<pre>--emu used=jakx v2
<pre>--emu used=jakx v2
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 295: Line 307:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--vif1-instant-xfer=0
--vif1-instant-xfer=0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
</pre>
</pre>


Line 319: Line 339:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 354: Line 377:
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
====Cabela's Dangerous Hunts====
<br>CLI
<br>All
<pre>
#Sps fix
--vu1-no-clamping=0
</pre>


====Castlevania: Curse of Darkness====
====Castlevania: Curse of Darkness====
Line 439: Line 454:
==== Call of Duty: World at War - Final Fronts ====
==== Call of Duty: World at War - Final Fronts ====
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-cycle-scalar=1.9
--ee-cycle-scalar=1.9
--safe-area-min=1.0
--safe-area-min=1.0
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
# Fixed low framrate issue, !!!JAK EMULATOR Used!!!
</pre>
</pre>
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<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1


# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre>
Line 473: Line 501:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)  
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 521: Line 549:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 545: Line 573:
'''SLPM-62114_cli.conf'''
'''SLPM-62114_cli.conf'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-display-mode=16:9
--force-frame-blend=1
--force-frame-blend=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 558: Line 589:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)
apiRequest(1.0)


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 689: Line 720:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--force-frame-blend=1
--force-frame-blend=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=jit-sync
--vu1=jit-sync
--vu1-mpg-cycles=2200
--vu1-mpg-cycles=2200
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
Line 710: Line 745:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.0)


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 780: Line 815:
--DOA 2 Hardcore NTSC US
--DOA 2 Hardcore NTSC US


apiRequest(0.1)
apiRequest(2.2)


local gpr      = require("ee-gpr-alias")
local gpr      = require("ee-gpr-alias")
Line 831: Line 866:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 925: Line 960:
#Fix for being stuck in Faerie land.
#Fix for being stuck in Faerie land.
--fpu-accurate-range=0x00693f88,0x00693f88
--fpu-accurate-range=0x00693f88,0x00693f88
</pre>
====Drakengard 2====
'''CLI'''
<br>Emu: '''War of the Monsters'''
<pre>
#Fix upscaling artifacts (flames and lights)
--gs-kernel-cl-up="up2x2simple"
#Use Mipmap for sharper terrain textures
--gs-use-mipmap=1
#Fix faintly flickering floor shadow textures
--gs-use-clut-merge=1
#Use EE clamping
--fpu-no-clamping=0
--cop2-no-clamping=0
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=300
</pre>
</pre>


Line 951: Line 968:
#Slowdown fixes
#Slowdown fixes
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=700
--vu1-mpg-cycles=600
--ee-cycle-scalar=1.2
 
#Disable try to fix graphics if creating using ps2fpkg v0.6
#Disable try to fix graphics if creating using ps2fpkg v0.6
</pre>
</pre>
Line 1,003: Line 1,022:


# Emu used = Primal
# Emu used = Primal
</pre>
====Driv3r====
'''CLI'''
<br>SLUS-20587
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=2700
--ee-cycle-scalar=1.1
#Graphical fixes
--gs-flush-ad-xyz=always
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-kernel-cl-up="up2x2simple"
</pre>
</pre>


Line 1,027: Line 1,029:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
--framelimit-mode=normal
--framelimit-mode=normal
#Fix for missing character/world parts
#Fix for missing character/world parts
Line 1,061: Line 1,066:
<br>PAL
<br>PAL
<pre>
<pre>
#Performance & crash fix
#Performance fix
--ee-cycle-scalar=2.5
--ee-cycle-scalar=3
#More performance
#Crash fix
--vu1-mpg-cycles=6000
--vif1-instant-xfer=0
--vu1-di-bits=0
#Upscaling graphical glitches fix
#Screen roughness fix
--gs-kernel-cl-up="up2x2simple"
--gs-fieldswap-delay=254
#Vertical bars upscaling graphical glitch fix
--gs-kernel-cl-up="fantavision"
#RECVX emu was used.
</pre>
</pre>
====Fire Pro Wrestling Z™®====
====Fire Pro Wrestling Z™®====
'''LUA'''
'''LUA'''
Line 1,146: Line 1,146:
#use the rest just in case
#use the rest just in case
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
#Fixes disappearing models during cutscenes and during gameplay</pre>
#Fixes disappearing models during cutscenes and during gameplay</pre>


Line 1,153: Line 1,159:
<br>CLI
<br>CLI
<pre>--fpu-no-clamping=0
<pre>--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
#fix for missing character models
#fix for missing character models
--vu-xgkick-delay=0
--vu-xgkick-delay=0.58
#KOF98Emu used</pre>
#KOF98Emu used</pre>


====Galarians: Ash====
====Galarians: Ash====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 1,176: Line 1,187:


</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
<pre>
<pre>
Line 1,184: Line 1,194:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.2)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,196: Line 1,206:
end
end


emuObj.AddVsyncHook(patcher)
</pre>
====Genji Dawn of the Samurai====
<br>'''LUA'''
<br>NTSC (SCUS-97471)
<br>Emu = War Of The Monsters
<pre>
apiRequest(0.1)
local iopObj = getIOPObject()
local emuObj = getEmuObject()
local patcher = function()
--Fix the IOP loop (1455FF27) causing a random freeze.
iopObj.WriteMem32(0x0006DCCC, 0x0)
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
Line 1,402: Line 1,395:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
--host-display-mode=16:9
#emu used=psychonauts v2
#emu used=psychonauts v2
</pre>
</pre>
Line 1,411: Line 1,408:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,453: Line 1,450:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 1,470: Line 1,469:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#fix for graphical glitches, specially the missing ground.
#fix for graphical glitches, specially the missing ground.
Line 1,495: Line 1,500:
<br>'''US'''
<br>'''US'''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 1,501: Line 1,508:


--ee-cycle-scalar=2.0
--ee-cycle-scalar=2.0
--vu1-mpg-cycles=2000
--vu1-mpg-cycles=2000
--vu1-di-bits=0
--vu1-di-bits=0
--vu1=trans
#Cdvd timing
#Cdvd timing
--iop-cycle-scalar=0.20
--iop-cycle-scalar=0.20
Line 1,514: Line 1,523:
-- 03 Corrupted green lines around the objects, uprendering problem
-- 03 Corrupted green lines around the objects, uprendering problem
-- Slowdowns and performances patched in cli.conf file
-- Slowdowns and performances patched in cli.conf file
apiRequest(0.1)
apiRequest(2.2)


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 1,528: Line 1,537:
====God of War 2====
====God of War 2====
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--ee-cycle-scalar=0.62
--ee-cycle-scalar=0.62
Line 1,536: Line 1,546:
--vu1-jalr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--cdvd-sector-read-cycles=4000
--cdvd-sector-read-cycles=4000
--host-audio-latency=1.6
--host-display-mode=16:9


*Jakx Emu used*</pre>
*Jakx Emu used*</pre>
Line 1,543: Line 1,555:
-- ported to PS4  
-- ported to PS4  


apiRequest(0.1)
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 1,662: Line 1,674:
<br>All Versions
<br>All Versions


<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
 
--host-display-mode=16:9
 
--vu1-no-clamping=0
--vu1-no-clamping=0
#fix for graphical glitches.
#fix for graphical glitches.
</pre>
</pre>
Line 1,707: Line 1,725:


====Jaws Unleashed====
====Jaws Unleashed====
Config #1
<br>#Forbidden siren V2 emu used.
<br>'''CLI'''
<pre>
#Crash fix
--vu-xgkick-delay=2
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.2
--vu1-mpg-cycles=200
</pre>
<br>Config #2
<br>'''''LUA file'''''
<br>'''''LUA file'''''


<pre>
<pre>


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 1,755: Line 1,760:


<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1


#fix for flickering polygons.</pre>
#fix for flickering polygons.</pre>
Line 1,913: Line 1,922:
<br>SLES-51093
<br>SLES-51093
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--cdvd-sector-read-cycles=5000
--cdvd-sector-read-cycles=5000
#emu used=rotk v1
#emu used=rotk v1
Line 1,990: Line 2,001:
-- emu used=KOF2000                              --
-- emu used=KOF2000                              --
                                                                                              
                                                                                              
apiRequest(0.1)                                
apiRequest(1.0)                                  


local eeObj = getEEObject()  
local eeObj = getEEObject()  
Line 2,107: Line 2,118:
<pre>-- emu used=kinetica v2
<pre>-- emu used=kinetica v2


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 2,138: Line 2,149:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--ee-kernel-hle=1
--ee-injection-kernel=1
--ee-injection-title=1
--ee-block-validation=PageProt
--ee-block-validation=PageProt
--vu1-opt-flags=2
--vu1-opt-flags=2
Line 2,170: Line 2,184:
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
# Fixed green, blue and red graphical issues. The game works better.
# Fixed green, blue and red graphical issues. The game works better.
</pre>
</pre>
Line 2,280: Line 2,300:


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,304: Line 2,324:
<br>SLUS-21065
<br>SLUS-21065


<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,339: Line 2,359:
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
#Fixes for slowdowns
#Fixes for slowdowns
Line 2,385: Line 2,408:
<br>SLES-53959
<br>SLES-53959
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--cdvd-sector-read-cycles=2000
--cdvd-sector-read-cycles=2000
--host-display-mode=16:9
#Fix for fmvs showing black screen with subtitles
#Fix for fmvs showing black screen with subtitles
--fpu-accurate-range=0x3f3068,0x3f32bc
--fpu-accurate-range=0x3f3068,0x3f32bc
Line 2,548: Line 2,574:
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-no-clamping=0
--vu0-no-clamping=0
#Animation timing fix
#Optional Clamping
--fpu-no-clamping=0
#Speedup
--vu1-di-bits=0
#underclocking the animation offsets
--ee-hook=0x0028A808,AdvanceClock,,500
--ee-hook=0x0028A574,AdvanceClock,,500
--ee-hook=0x0028A4F4,AdvanceClock,,500
--ee-hook=0x0028A4E4,AdvanceClock,,500
--ee-hook=0x0028A6EC,AdvanceClock,,500
--ee-hook=0x0028A460,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A410,AdvanceClock,,500
--ee-hook=0x0028A288,AdvanceClock,,500
--ee-hook=0x0028A294,AdvanceClock,,500
--ee-hook=0x0028A4A0,AdvanceClock,,500
--ee-hook=0x0028A36C,AdvanceClock,,500
--ee-hook=0x0028A6BC,AdvanceClock,,500
--ee-hook=0x0028A488,AdvanceClock,,500
--ee-hook=0x0028A65C,AdvanceClock,,500
--ee-hook=0x0028A68C,AdvanceClock,,500
--ee-hook=0x0028A6D4,AdvanceClock,,500
--ee-hook=0x0028A6A4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
</pre><br>'''LUA'''
</pre><br>'''LUA'''
Line 2,556: Line 2,603:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 2,829: Line 2,876:


<pre>--gs-upscale=point
<pre>--gs-upscale=point
--gs-uprender=2x2
--gs-motion-factor=25
--host-audio-latency=0.01
--gs-ignore-dirty-page-border=1
--gs-ignore-dirty-page-border=1
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
Line 2,834: Line 2,884:
--gs-h2l-list-opt=1
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-h2l-accurate-hash=1
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre>


Line 3,074: Line 3,125:
</pre>
</pre>


====Shin Megami Tensei III: Nocturne====
====Shin Megami Tensei: Persona 3 FES====
'''CLI'''
<br>All
<br>Emu: War of the Monsters
<pre>
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=200
#Fix fpu math
--fpu-accurate-muldiv=1
--fpu-accurate-mul-fast=1
</pre>


====Shin Megami Tensei: Persona 3 FES====
'''CLI'''
<br>'''NTSC'''
<br>'''NTSC'''
<br>'''CLI'''
<pre>
<pre>
# Fixes interlacing.
# Misc
--host-display-mode=full
--force-frame-blend=0
--force-frame-blend=0
# VU Speedhacks
--gs-progressive=1
--ee-cycle-scalar=0.62
--host-audio-latency=0.05
# Mipmapping
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
# VU Speedhacks
--vu0-const-prop=1
--vu1-const-prop=1
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=300
--vu0-di-bits=0
--vu1-opt-vf00=2
--vu0-opt-vf00=2
--vu1-mpg-cycles=1400
--vu-custom-min-max=0
# IOP Speedhacks
--iop-const-folding=All
--iop-cycle-scalar=0.1
--cdvd-sector-seek-cycles=0.1
--cdvd-sector-read-cycles=0.1
# Default Optimizations
--fpu-no-clamping=0
--fpu-clamp-operands=1
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
--vu0-opt-flags=1
--vu1-opt-flags=1
--cop2-opt-flags=1
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog


#User Emu = kof98um
#User Emu = kof98um
</pre>
</pre>
* Config and icons [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-243 Download]


====Shin Megami Tensei: Persona 4====
====Shin Megami Tensei: Persona 4====
Line 3,200: Line 3,280:
'''''LUA'''''
'''''LUA'''''
<br>(SLUS-20228)
<br>(SLUS-20228)
<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 3,253: Line 3,333:
ALL
ALL
<br>CLI
<br>CLI
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl-up="up2x2skipinterp"
--gs-kernel-cl-up="up2x2skipinterp"


Line 3,272: Line 3,353:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.3)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 3,296: Line 3,377:
</pre>
</pre>


====Spider-Man: Web of Shadows====
ALL
<br>CLI
<pre>
# Fix not being able to connect hits, and summon... etc...
--fpu-no-clamping=0
--cop2-no-clamping=0
</pre>
====Spider-Man 3 ====
====Spider-Man 3 ====
ALL
ALL
Line 3,314: Line 3,387:


--vu1-mpg-cycles=600
--vu1-mpg-cycles=600
--host-audio-latency=2.21


#Fix for slowdown and micro-freezes</pre>
#Fix for slowdown and micro-freezes</pre>
Line 3,325: Line 3,400:
#Rest might be unnecessary
#Rest might be unnecessary
--vu0-no-clamping=0
--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1
</pre>
</pre>


Line 3,332: Line 3,413:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
#Speedhacks
#Speedhacks + Clamping
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=850
--vu1-const-prop=1
#Fix for flickering Spyro shadow
--vu1-mpg-cycles=800
--gs-use-clut-merge=1
--ee-cycle-scalar=1.2
#Jakv2 Emu Used
#Jakv2 Emu Used
</pre>
</pre>
Line 3,353: Line 3,434:
<pre>
<pre>
--iop-cycle-scalar=1.8
--iop-cycle-scalar=1.8
--host-audio-latency=1.1


#Use JakX v2 emu</pre>
#Use JakX v2 emu</pre>
Line 3,410: Line 3,492:
--vu0-di-bits=0
--vu0-di-bits=0
--vu1-di-bits=0
--vu1-di-bits=0
--vu0-const-prop=1
--vu1-const-prop=1
--ee-cycle-scalar=1.5
--ee-cycle-scalar=1.5
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1
--vu1-injection=1
--vu1-injection=1
#Misc
--host-audio-latency=0.01


#PS4 Pro required for full speed
#PS4 Pro required for full speed
Line 3,427: Line 3,513:
#Fix for graphical glitches.</pre>
#Fix for graphical glitches.</pre>


====Sword of ETheria====
====Sword of etheria====
'''CLI'''
'''CLI'''
<br>All versions
<br>All versions
<pre>
<pre>
#Fixes missing graphics and crashes.
#Fix for game's graphics being missing And game crashing
--vu-custom-min-max=0
--vu-custom-min-max=0
#Jakv2 emu used
#Jakv2 emu used
Line 3,491: Line 3,577:
'''''CLI'''''
'''''CLI'''''
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--fpu-accurate-range=0x27FFFC,0x27FFFF
--fpu-accurate-range=0x27FFFC,0x27FFFF
Line 3,498: Line 3,586:
--vu1-no-clamping=0
--vu1-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--host-display-mode=16:9
</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
Line 3,770: Line 3,860:
<pre>
<pre>
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
apiRequest(0.1)
apiRequest(1.0)
local emuObj = getEmuObject()
local emuObj = getEmuObject()
-- psm= SCE_GS_PSMCT32 (0)
-- psm= SCE_GS_PSMCT32 (0)
Line 3,784: Line 3,874:
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--cop2-no-clamping=0
--cop2-no-clamping=0
--fpu-clamp-results=1
--cop2-clamp-results=1


#SPS Fix</pre>
#SPS Fix</pre>
Line 3,896: Line 3,990:


<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth


--force-frame-blend=1
--force-frame-blend=1
Line 3,968: Line 4,064:
<pre>--Proper Widescreen and No ghosting
<pre>--Proper Widescreen and No ghosting
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 3,993: Line 4,089:
<br>CLI
<br>CLI
<pre>--gs-motion-factor=50
<pre>--gs-motion-factor=50
--host-audio-latency=0.01
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,003: Line 4,100:
<br>CLI
<br>CLI
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-kernel-cl-up="h2lpool2x2"
Line 4,025: Line 4,124:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.2)


local gpr    = require("ee-gpr-alias")
local gpr    = require("ee-gpr-alias")
Line 4,057: Line 4,156:
<br>All Versions
<br>All Versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-progressive=1
--gs-progressive=1
--gs-force-bilinear=1
--gs-force-bilinear=1
Line 4,080: Line 4,181:
<br>CLI
<br>CLI
<pre>--vu0-no-clamping=0
<pre>--vu0-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1


#Fix for texture glitches</pre>
#Fix for texture glitches</pre>
====World Series of Poker - Tournament of Champions====
<br>LUA
<br>SLUS-21491
<br>Emu: War of the monsters
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x0036A180, 0x0)
end
emuObj.AddVsyncHook(patcher)
</pre>


====X-Files - Resist or Serve====
====X-Files - Resist or Serve====
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-adaptive-frameskip=1
--gs-adaptive-frameskip=1


Line 4,117: Line 4,210:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=motionvector
--gs-upscale=motionvector
--gs-optimize-30fps=1
--gs-optimize-30fps=1
Line 4,142: Line 4,236:
-- emu used=jakx v2
-- emu used=jakx v2


apiRequest(0.1)
apiRequest(2.2)


local gpr      = require("ee-gpr-alias")
local gpr      = require("ee-gpr-alias")
Line 4,177: Line 4,271:


</pre>
</pre>
==== Yu-Gi-Oh! Duelists of the Roses====
All
<br>CLI
<pre>
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.1
--vu1-mpg-cycles=200
#Fix for random crashes during fights
--ee-ignore-segfault=readwrite
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
Line 4,212: Line 4,292:
--vu1-no-clamping=0
--vu1-no-clamping=0
#likely unnecessary commands
#likely unnecessary commands
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-no-clamping=0
--cop2-clamp-results=1
--fpu-no-clamping=0
--fpu-no-clamping=0
--fpu-clamp-results=1


#Jak Emu used*</pre>
#Jak Emu used*</pre>
Line 4,250: Line 4,334:
<br>All versions
<br>All versions
<pre>
<pre>
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="mipmap2x2"
Line 4,263: Line 4,349:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 4,346: Line 4,432:
-- emu used=ADK
-- emu used=ADK


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,384: Line 4,470:
-- Dark Summit (PAL)
-- Dark Summit (PAL)
-- emu used=Fahrenheit
-- emu used=Fahrenheit
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(1.2)    -- request version 0.1 API. Calling apiRequest() is mandatory.


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,431: Line 4,517:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,457: Line 4,543:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,486: Line 4,572:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,513: Line 4,599:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,556: Line 4,642:
</pre>
</pre>


=Global Configurations=
<pre>Configurations made for more than one game for a specific purpose</pre>
==SkipMpegHack (FMV skip)==
'''''LUA file'''''
<br>
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
<pre>
apiRequest(0.1)
eeObj  = getEEObject()
emuObj = getEmuObject()
local addr  = 0x100008
local skipMpeg = function()
    while(addr < 0x1000000)
    do
        if eeObj.ReadMem32(addr) == 0x8c830040 then
            if eeObj.ReadMem32(addr + 4) == 0x03e00008 then
                if eeObj.ReadMem32(addr + 8) == 0x8c620000 then
                    eeObj.WriteMem32(addr + 8, 0x24020001)
                    break
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
end
emuObj.AddEntryPointHook(skipMpeg)
--We should remove that hook, but we never really hit entry point again.
--emuObj.RemoveEntryPointHook(skipMpeg)
</pre>
=Incomplete configurations=
<pre>This is a list of unsuccessful, or incomplete configurations, along with information that might help others in the future.
A place for research and sharing useful info.</pre>
====Dragon ball z budokai tenkaichi====
'''LUA'''
<br>NTSC
Things go wrong somewhere around 0x001137A8
<pre>
apiRequest(0.1)
--untested
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x0011A54C, 0x24020000)
eeObj.WriteMem32(0x0018D944, 0x24020000)
eeObj.WriteMem32(0x0018D4CC, 0x24020000)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Dynasty Warriors 5 - Empires====
<br>PAL
<pre>
001428CC
-00142910
</pre>
====Batman Begins====
NTSC
<pre>
local eeObj = getEEObject()
local emuObj = getEmuObject()
--Exhibits a strange DMA issue
local patcher = function()
eeObj.WriteMem32(0x00333A88, 0x0)
eeObj.WriteMem32(0x0032C0D8, 0xA2000BC2)
eeObj.WriteMem32(0x0032C0F4, 0x10000006)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Bee Movie====
NTSC
<br>CLI
<br>NTSC
<br>Redfaction
<pre>
--ee-context-switch-cycles=16000
--assert-path1-ad=1
--gs-kernel-cl-up="up2x2simple"
</pre>
====Hitman - Blood Money====
NTSC
<br>LUA
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
--Exhibits a strange DMA issue
local patcher = function()
eeObj.WriteMem32(0x0028B554, 0x240F0000)
eeObj.WriteMem32(0x0028B4B0, 0x240F0000)
end
emuObj.AddVsyncHook(patcher)
</pre>
====The Simpsons====
<pre>
--vu1-no-clamping=0
</pre>
====Tenchu - Fatal Shadows====
<br>NTSC
<br>Destroy all humans v1
<pre>
#Removes most elements of graphical corruption
--vif1-instant-xfer=0
</pre>
<pre>
apiRequest(0.1)
-- Not the best solution, but it works.
eeInsnReplace(0x001023E0, 0xAE020000, 0x0)
-- The graphical issues start somewhere in this function 0x00134B10
</pre>
====Ratchet 4 - Deadlocked====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>'''LUA'''
<br>SCUS-97465
<br>Author:Scalerize
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--jmp
eeObj.WriteMem32(0x0012710C, 0x0803FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08049C44)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08049C44)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Ratchet and Clank 3: Up Your Arsenal====
<br>SCUS97353
<br>Author: Kozarovv
<br>LUA
<pre>
-- 23.07.2023 Added debug stuff that should print in klog.
-- This should help us figure out why patch fail.
apiRequest(0.1)
local em  = getEmuObject()
local ee  = getEEObject()
local patcher = function()
   
    print("CONFIG: Entering patcher!")
    local base = -1
    local addr = -1
    --local spmp = -1
   
    -- Check for SP/MP, not working yet. Only SP supported.
    --spmp = ee.ReadMem32(0x13B3D8)
    --if spmp == 0x0000202d then
    --    addr = 0x13B3D8
    --else
    --    addr = 0x13B3D8
    --end
    -- Search for base.
    addr = 0x13B3D8
    while addr < 0x1000000
    do
        if ee.ReadMem32(addr) == 0x8c810014 then
            if ee.ReadMem32(addr + 4) == 0x3c067000 then
                if ee.ReadMem32(addr + 8) == 0x7cdf1ff0 then
                    base = addr
                    break
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
   
    -- Shouldn't be the case.
    if base == -1 then
        print("CONFIG: Base not found!")
        return
    end
    print(string.format("CONFIG: Base = %08x", base))
    -- Patch ctc2 instances.
    ee.WriteMem32(base + 0x490, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x5e0, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x728, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x878, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x9c0, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0xb18, 0x0C03FF0C) -- ctc2        $zero, vi2
    ee.WriteMem32(base + 0x3f0, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x530, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x688, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x7c8, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0x920, 0x0C03FF00) -- ctc2        $zero, vi1
    ee.WriteMem32(base + 0xa60, 0x0C03FF00) -- ctc2        $zero, vi1
    -- preserve ra
    ee.WriteMem32(base + 0x22c, 0xACDF1FF4)
    -- restore ra
    ee.WriteMem32(base + 0xcac, 0x8CDF1FF4)
    -- lq --> lw
    ee.WriteMem32(base + 0xd6c, 0x8c3f1ff0)
    -- delay vcall by few cycles
    ee.WriteMem32(base + 0x33c, 0x241C0020) -- modify to burn ee cycles after vcallms
    ee.WriteMem32(base + 0x340, 0x141CFFFF)
    ee.WriteMem32(base + 0x344, 0x279CFFFF)
    print("CONFIG: Dynamic patches applied!")
end
local delayer = function()
   
    local check = ee.ReadMem32(0x000ffc00)
    if check ~= 0xfcd91ff8 then
        print("CONFIG: Applying static patches!")
    end
   
    -- loop vi1
    ee.WriteMem32(0x000ffc00, 0xfcd91ff8)
    ee.WriteMem32(0x000ffc04, 0x24190080) -- modify to burn ee cycles before ctc2
    ee.WriteMem32(0x000ffc08, 0x1419ffff)
    ee.WriteMem32(0x000ffc0c, 0x2739ffff)
    ee.WriteMem32(0x000ffc10, 0x48c00800)
    ee.WriteMem32(0x000ffc14, 0x24190020) -- modify to burn ee cycles after ctc2
    ee.WriteMem32(0x000ffc18, 0x1419ffff)
    ee.WriteMem32(0x000ffc1c, 0x2739ffff)
    ee.WriteMem32(0x000ffc20, 0x03e00008)
    ee.WriteMem32(0x000ffc24, 0xdcd91ff8)
   
    -- loop vi2
    ee.WriteMem32(0x000ffc30, 0xfcd91ff8)
    ee.WriteMem32(0x000ffc34, 0x24190080) -- modify to burn ee cycles before ctc2
    ee.WriteMem32(0x000ffc38, 0x1419ffff)
    ee.WriteMem32(0x000ffc3c, 0x2739ffff)
    ee.WriteMem32(0x000ffc40, 0x48c01000)
    ee.WriteMem32(0x000ffc44, 0x24190020) -- modify to burn ee cycles after ctc2
    ee.WriteMem32(0x000ffc48, 0x1419ffff)
    ee.WriteMem32(0x000ffc4c, 0x2739ffff)
    ee.WriteMem32(0x000ffc50, 0x03e00008)
    ee.WriteMem32(0x000ffc54, 0xdcd91ff8)
   
    -- This static patch is required because game don't use level loader to load main menu.
    local new_game = ee.ReadMem32(0x3D58B8)
    local check2  = ee.ReadMem32(0x3D5D48)
    if new_game == 0x8c810014 and check2 ~= 0x0C03FF0C then
        print("CONFIG: Applying static patch for new game!")
        ee.WriteMem32(0x3D5D48, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5E98, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5FE0, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D6130, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D6278, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D63D0, 0x0C03FF0C) -- ctc2        $zero, vi2
        ee.WriteMem32(0x3D5CA8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D5DE8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D5F40, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D6080, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D61D8, 0x0C03FF00) -- ctc2        $zero, vi1
        ee.WriteMem32(0x3D6318, 0x0C03FF00) -- ctc2        $zero, vi1
       
        -- preserve ra
        ee.WriteMem32(0x3D5AE4, 0xACDF1FF4)
        -- restore ra
        ee.WriteMem32(0x3D6564, 0x8CDF1FF4)
        -- lq --> lw
        ee.WriteMem32(0x3D6624, 0x8c3f1ff0)
        -- vcall
        ee.WriteMem32(0x3D5BF4, 0x241C0020) -- modify to burn ee cycles after vcallms
        ee.WriteMem32(0x3D5BF8, 0x141CFFFF)
        ee.WriteMem32(0x3D5BFC, 0x279CFFFF)
    end
end
-- hook right after level loader, ideally this should be hook inside loader...
ee.AddHook(0x13B3D8, 0x0000202D, patcher)
em.AddVsyncHook(delayer)
</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>Author: '''Scalerize'''
<br>SCUS-97353
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>Author: Scalerize
<br>LUA
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--jmp
eeObj.WriteMem32(0x0011F38C, 0x0803FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08047CE4)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4) --gravity
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64) --camera, glove weapon
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08047CE4)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Ratchet & Clank 2 - Going Commando====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97268
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
'''LUA'''
<br>SCUS-97268
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--jmp
eeObj.WriteMem32(0x0011B18C, 0x0803FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08046C64)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08046C64)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCES-51607
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>
<br>'''LUA'''
<br>SCES-51607
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Ratchet & Clank 1====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97199
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,385
</pre>
'''LUA'''
<br>SCUS-97199
<br>Author:Scalerize
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--jmp
eeObj.WriteMem32(0x00118CAC, 0x0803FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x0804632C)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800 (gravity)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x0804632C)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Robot Alchemic Drive====
'''LUA'''
<pre>
apiRequest(0.1)
local emuObj = getEmuObject()
local iopObj        = getIOPObject()
local patcher = function()
--Audio fix(?)
--iopObj.WriteMem32(0x000F5CBC, 0x24C6FFFF)
iopObj.WriteMem32(0x000F5764, 0x24064000)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Shadow Man - 2econd Coming====
<br>SLUS204.13
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Once it reaches to the TEQ, the game crashes.
eeObj.WriteMem32(0x00231AF0, 0x0808C6AF)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Forbidden Siren 2====
'''CLI'''
<br>NTSC
<pre>
It's supposed to -1, 0, or 1 the value of s1, but instead it's crashing the game.
00233CB4
</pre>
====Wild Arms 4====
'''CLI'''
<pre>
#Fatal Fury emu
#Gamefixes
--vu-hack-triace=1
--iop-hook=0xAD808,AdvanceClock,,3000
</pre>
===sceTtyPrint===
This should print some debug info in emulog/klog, pcsx2 a like. Pattern based on Smugglers Run 2 and Spiderman 3. So first test should be done with those games. Spiderman should print something like "Legal screen is 512 x 256." first. Smugglers Run 2 "Timezone=60". Assuming it work, this can give some valuable info about VIF1/GIF hangs, which are 50% of issues in those crappy emus.
--sceTtyWrite take:
--a0 = string ptr
--a1 = size (we need to overwrite str_ptr + size with 0 to make it 0 terminated)
-- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
apiRequest(0.1)
eeObj  = getEEObject()
emuObj = getEmuObject()
local printerino = function()
    local str_ptr  = eeObj.GetGpr(4) -- a0
    local str_size = eeObj.GetGpr(5) -- a1
   
    -- Add zero terminator, not sure if we need it...
    -- But i don't see any way to pass how long string should be.
    -- So just 0 terminate it just in case.
    -- Note: PS2 pass newline as last character, maybe we don't need it.
    -- if it break anything, or looks weird, then remove +1 from below write.
    eeObj.WriteMem8(str_ptr + str_size + 1, 0)
   
    local str = eeObj.ReadMemStr(str_ptr)
    print(string.format("PS2 DEBUG: %s", str))
end
local addr  = 0x100008
local ttySearch = function()
print("PS2 DEBUG: Entering ttySearch.")
    while(addr < 0x1000000 )
    do
        if eeObj.ReadMem32(addr) == 0x2407000A then
            if eeObj.ReadMem32(addr + 4) == 0x2405000D then
                if eeObj.ReadMem32(addr + 8) == 0x24C4000C then
-- I'm sorry...
local check = 0
local full_op = 0
while(check ~= 0x27BD and addr ~= 0x100008)
do
    addr = addr - 4
full_op = eeObj.ReadMem32(addr)
check = full_op >> 16
end
                    break -- first loop
                else
                    addr = addr + 4
                end
            else
                addr = addr + 4
            end
        else
            addr = addr + 4
        end
    end
if addr < 0x1000000 and not addr < 0x100008 then
    print(string.format("Found sceTtyWrite function at: 0x%X", addr))
eeObj.AddHook(addr, full_op, printerino)
else
    print("sceTtyWrite function not found!")
    end
end
emuObj.AddEntryPointHook(ttySearch)


{{Reverse Engineering}}<noinclude>
{{Reverse Engineering}}<noinclude>
[[Category:Main]]
[[Category:Main]]
</noinclude>
</noinclude>
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