Editing Custom Configuration Files
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Latest revision | Your text | ||
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Configuration files created by users, to improve PS2 emulator compatibility on PS4. | Configuration files created by users, to improve PS2 emulator compatibility on PS4. | ||
* Describing | * Describing what Your configuration is doing is recommended | ||
* On cli you can do it with <code>#</code> and on a lua you can do it with <code>--</code> | * On cli you can do it with <code>#</code> and on a lua you can do it with <code>--</code> | ||
====18 Wheeler - American Pro Trucker==== | ====18 Wheeler - American Pro Trucker==== | ||
<br>NTSC | <br>NTSC | ||
Line 44: | Line 33: | ||
--math.random() + math.random(1, 99) | --math.random() + math.random(1, 99) | ||
</pre> | </pre> | ||
====24 The Game==== | ====24 The Game==== | ||
'''''CLI''''' | '''''CLI''''' | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=edgesmooth | |||
--host-display-mode=16:9 | |||
--ee-kernel-hle=1 | |||
--ee-injection-kernel=1 | |||
--ee-injection-title=1 | |||
--ee-cycle-scalar=1.9 | --ee-cycle-scalar=1.9 | ||
--safe-area-min=1.0 | --safe-area-min=1.0 | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
Line 68: | Line 70: | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
apiRequest(0 | apiRequest(1.0) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 153: | Line 155: | ||
<br>SCES_504.10 | <br>SCES_504.10 | ||
<pre>apiRequest( | <pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory. | ||
-- Wrong sky shader | -- Wrong sky shader | ||
Line 189: | Line 191: | ||
<br>SCES_540.41 | <br>SCES_540.41 | ||
<pre>apiRequest( | <pre>apiRequest(2.2) -- request version 0.1 API. Calling apiRequest() is mandatory. | ||
-- Wrong sky shader | -- Wrong sky shader | ||
Line 245: | Line 247: | ||
<pre>--emu used=jakx v2 | <pre>--emu used=jakx v2 | ||
apiRequest(0 | apiRequest(1.0) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
Line 295: | Line 297: | ||
<br>All Versions | <br>All Versions | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=EdgeSmooth | |||
--host-display-mode=16:9 | |||
--vif1-instant-xfer=0 | --vif1-instant-xfer=0 | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-clamp-results=1 | |||
</pre> | </pre> | ||
Line 319: | Line 329: | ||
<pre>--vu0-no-clamping=0 | <pre>--vu0-no-clamping=0 | ||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-results=1 | |||
#SPS Fix</pre> | #SPS Fix</pre> | ||
Line 354: | Line 367: | ||
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000) | eeInsnReplace(0x262608, 0xE4400000, 0xAC410000) | ||
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre> | eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre> | ||
====Castlevania: Curse of Darkness==== | ====Castlevania: Curse of Darkness==== | ||
Line 439: | Line 444: | ||
==== Call of Duty: World at War - Final Fronts ==== | ==== Call of Duty: World at War - Final Fronts ==== | ||
<pre> | <pre> | ||
--ee-kernel-hle=1 | |||
--ee-injection-kernel=1 | |||
--ee-injection-title=1 | |||
--ee-cycle-scalar=1.9 | --ee-cycle-scalar=1.9 | ||
--safe-area-min=1.0 | --safe-area-min=1.0 | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
# Fixed low framrate issue, !!!JAK EMULATOR Used!!! | # Fixed low framrate issue, !!!JAK EMULATOR Used!!! | ||
</pre> | </pre> | ||
Line 453: | Line 467: | ||
<pre>--vu0-no-clamping=0 | <pre>--vu0-no-clamping=0 | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
# fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre> | # fix graphic and physics, there are still issue with fmv, and minor stering issue.</pre> | ||
Line 473: | Line 491: | ||
-- emu used=KOF 98 | -- emu used=KOF 98 | ||
apiRequest(0 | apiRequest(1.0) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 521: | Line 539: | ||
-- emu used=KOF 2000 | -- emu used=KOF 2000 | ||
apiRequest(0 | apiRequest(1.0) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 545: | Line 563: | ||
'''SLPM-62114_cli.conf''' | '''SLPM-62114_cli.conf''' | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=edgesmooth | |||
--host-display-mode=16:9 | |||
--force-frame-blend=1 | --force-frame-blend=1 | ||
--gs-kernel-cl="h2lpool" | --gs-kernel-cl="h2lpool" | ||
Line 558: | Line 579: | ||
-- emu used=KOF 98 | -- emu used=KOF 98 | ||
apiRequest(0 | apiRequest(1.0) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 689: | Line 710: | ||
<br>'''''CLI''''' | <br>'''''CLI''''' | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=edgesmooth | |||
--gs-adaptive-frameskip=1 | --gs-adaptive-frameskip=1 | ||
--force-frame-blend=1 | --force-frame-blend=1 | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu1=jit-sync | --vu1=jit-sync | ||
--vu1-mpg-cycles=2200 | --vu1-mpg-cycles=2200 | ||
--vu1-jalr-cache-policy=newprog | --vu1-jalr-cache-policy=newprog | ||
Line 710: | Line 735: | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
apiRequest(0 | apiRequest(2.0) | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
Line 780: | Line 805: | ||
--DOA 2 Hardcore NTSC US | --DOA 2 Hardcore NTSC US | ||
apiRequest( | apiRequest(2.2) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 831: | Line 856: | ||
<pre> | <pre> | ||
#Fix for game being stuck | #Fix for game being stuck at main menu with selections moving very fast | ||
--fpu-no-clamping=1 | --fpu-no-clamping=1 | ||
#Speedhack | #Speedhack | ||
Line 927: | Line 952: | ||
</pre> | </pre> | ||
==== | ====Dreamworks: Shrek the third==== | ||
<br>All Versions | |||
<br> | <br>'''CLI''' | ||
<pre> | <pre> | ||
# | #Slowdown fixes | ||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu1-mpg-cycles= | --vu1-mpg-cycles=600 | ||
--ee-cycle-scalar=1.2 | |||
#Disable try to fix graphics if creating using ps2fpkg v0.6 | #Disable try to fix graphics if creating using ps2fpkg v0.6 | ||
</pre> | </pre> | ||
Line 1,003: | Line 1,012: | ||
# Emu used = Primal | # Emu used = Primal | ||
</pre> | </pre> | ||
Line 1,027: | Line 1,019: | ||
<br>All Versions | <br>All Versions | ||
<pre> | <pre>--gs-uprender=2x2 | ||
--gs-upscale=EdgeSmooth | |||
--host-display-mode=16:9 | |||
--framelimit-mode=normal | --framelimit-mode=normal | ||
#Fix for missing character/world parts | #Fix for missing character/world parts | ||
Line 1,056: | Line 1,051: | ||
#Missing textures fix</pre> | #Missing textures fix</pre> | ||
====Fire Pro Wrestling Z™®==== | ====Fire Pro Wrestling Z™®==== | ||
Line 1,146: | Line 1,125: | ||
#use the rest just in case | #use the rest just in case | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
#Fixes disappearing models during cutscenes and during gameplay</pre> | #Fixes disappearing models during cutscenes and during gameplay</pre> | ||
Line 1,153: | Line 1,138: | ||
<br>CLI | <br>CLI | ||
<pre>--fpu-no-clamping=0 | <pre>--fpu-no-clamping=0 | ||
--fpu-clamp-results=1 | |||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-results=1 | |||
#fix for missing character models | #fix for missing character models | ||
--vu-xgkick-delay=0 | --vu-xgkick-delay=0.58 | ||
#KOF98Emu used</pre> | #KOF98Emu used</pre> | ||
====Galarians: Ash==== | ====Galarians: Ash==== | ||
'''''CLI''''' | '''''CLI''''' | ||
<pre> | <pre>--gs-uprender=2x2 | ||
--gs-upscale=EdgeSmooth | |||
--gs-adaptive-frameskip=1 | --gs-adaptive-frameskip=1 | ||
Line 1,176: | Line 1,166: | ||
</pre> | </pre> | ||
'''''LUA file''''' | '''''LUA file''''' | ||
<pre> | <pre> | ||
Line 1,184: | Line 1,173: | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
apiRequest( | apiRequest(2.2) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 1,199: | Line 1,188: | ||
</pre> | </pre> | ||
==== | ====Ghost in the Shell: Stand Alone Complex==== | ||
<br>'''LUA''' | <br>'''''LUA file''''' | ||
<br> | <br>SLES_530.20 | ||
<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
<pre>apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. | |||
eeInsnReplace(0x10BC88, 0x4BEC682C, 0x48468800) | eeInsnReplace(0x10BC88, 0x4BEC682C, 0x48468800) | ||
Line 1,402: | Line 1,374: | ||
<br>CLI | <br>CLI | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=edgesmooth | |||
--gs-kernel-cl="h2lpool" | --gs-kernel-cl="h2lpool" | ||
--gs-kernel-cl-up="h2lpool2x2" | --gs-kernel-cl-up="h2lpool2x2" | ||
--host-display-mode=16:9 | |||
#emu used=psychonauts v2 | #emu used=psychonauts v2 | ||
</pre> | </pre> | ||
Line 1,411: | Line 1,387: | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
apiRequest(0 | apiRequest(1.0) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 1,453: | Line 1,429: | ||
<br>CLI | <br>CLI | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=edgesmooth | |||
--gs-kernel-cl="h2lpool" | --gs-kernel-cl="h2lpool" | ||
--gs-kernel-cl-up="h2lpool2x2" | --gs-kernel-cl-up="h2lpool2x2" | ||
Line 1,470: | Line 1,448: | ||
<pre>--vu0-no-clamping=0 | <pre>--vu0-no-clamping=0 | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
#fix for graphical glitches, specially the missing ground. | #fix for graphical glitches, specially the missing ground. | ||
Line 1,495: | Line 1,479: | ||
<br>'''US''' | <br>'''US''' | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=EdgeSmooth | |||
--gs-adaptive-frameskip=1 | --gs-adaptive-frameskip=1 | ||
--gs-kernel-cl="h2lpool" | --gs-kernel-cl="h2lpool" | ||
Line 1,501: | Line 1,487: | ||
--ee-cycle-scalar=2.0 | --ee-cycle-scalar=2.0 | ||
--vu1-mpg-cycles=2000 | --vu1-mpg-cycles=2000 | ||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu1=trans | |||
#Cdvd timing | #Cdvd timing | ||
--iop-cycle-scalar=0.20 | --iop-cycle-scalar=0.20 | ||
Line 1,514: | Line 1,502: | ||
-- 03 Corrupted green lines around the objects, uprendering problem | -- 03 Corrupted green lines around the objects, uprendering problem | ||
-- Slowdowns and performances patched in cli.conf file | -- Slowdowns and performances patched in cli.conf file | ||
apiRequest( | apiRequest(2.2) | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
Line 1,528: | Line 1,516: | ||
====God of War 2==== | ====God of War 2==== | ||
'''''CLI''''' | '''''CLI''''' | ||
<pre> | <pre>--gs-uprender=2x2 | ||
--gs-upscale=edgesmooth | |||
--gs-adaptive-frameskip=1 | --gs-adaptive-frameskip=1 | ||
--ee-cycle-scalar=0.62 | --ee-cycle-scalar=0.62 | ||
Line 1,536: | Line 1,525: | ||
--vu1-jalr-cache-policy=newprog | --vu1-jalr-cache-policy=newprog | ||
--cdvd-sector-read-cycles=4000 | --cdvd-sector-read-cycles=4000 | ||
--host-audio-latency=1.6 | |||
--host-display-mode=16:9 | |||
*Jakx Emu used*</pre> | *Jakx Emu used*</pre> | ||
Line 1,543: | Line 1,534: | ||
-- ported to PS4 | -- ported to PS4 | ||
apiRequest( | apiRequest(2.2) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 1,644: | Line 1,635: | ||
end | end | ||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
</pre> | </pre> | ||
Line 1,662: | Line 1,642: | ||
<br>All Versions | <br>All Versions | ||
<pre> | <pre>--gs-uprender=2x2 | ||
--gs-upscale=EdgeSmooth | |||
--host-display-mode=16:9 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
#fix for graphical glitches. | #fix for graphical glitches. | ||
</pre> | </pre> | ||
Line 1,707: | Line 1,693: | ||
====Jaws Unleashed==== | ====Jaws Unleashed==== | ||
<br>'''''LUA file''''' | <br>'''''LUA file''''' | ||
<pre> | <pre> | ||
apiRequest(0 | apiRequest(1.0) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
Line 1,755: | Line 1,728: | ||
<pre>--vu0-no-clamping=0 | <pre>--vu0-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
#fix for flickering polygons.</pre> | #fix for flickering polygons.</pre> | ||
Line 1,913: | Line 1,890: | ||
<br>SLES-51093 | <br>SLES-51093 | ||
<br>'''''CLI''''' | <br>'''''CLI''''' | ||
<pre> | <pre>--gs-uprender=2x2 | ||
--gs-upscale=EdgeSmooth | |||
--host-display-mode=16:9 | |||
--cdvd-sector-read-cycles=5000 | --cdvd-sector-read-cycles=5000 | ||
#emu used=rotk v1 | #emu used=rotk v1 | ||
Line 1,990: | Line 1,969: | ||
-- emu used=KOF2000 -- | -- emu used=KOF2000 -- | ||
apiRequest(0 | apiRequest(1.0) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 2,107: | Line 2,086: | ||
<pre>-- emu used=kinetica v2 | <pre>-- emu used=kinetica v2 | ||
apiRequest(0 | apiRequest(1.0) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 2,138: | Line 2,117: | ||
'''''CLI''''' | '''''CLI''''' | ||
<pre> | <pre> | ||
--ee-kernel-hle=1 | |||
--ee-injection-kernel=1 | |||
--ee-injection-title=1 | |||
--ee-block-validation=PageProt | --ee-block-validation=PageProt | ||
--vu1-opt-flags=2 | --vu1-opt-flags=2 | ||
Line 2,170: | Line 2,152: | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
# Fixed green, blue and red graphical issues. The game works better. | # Fixed green, blue and red graphical issues. The game works better. | ||
</pre> | </pre> | ||
Line 2,269: | Line 2,257: | ||
</pre> | </pre> | ||
====Need for Speed Underground 2==== | ====Need for Speed Underground 2==== | ||
Line 2,304: | Line 2,263: | ||
<br>SLUS-21065 | <br>SLUS-21065 | ||
<pre>apiRequest(0 | <pre>apiRequest(1.0) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 2,339: | Line 2,298: | ||
--gs-kernel-cl-up="mipmap2x2" | --gs-kernel-cl-up="mipmap2x2" | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu1-clamp-results=1 | |||
--cop2-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
#Fixes for slowdowns | #Fixes for slowdowns | ||
Line 2,385: | Line 2,347: | ||
<br>SLES-53959 | <br>SLES-53959 | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=edgesmooth | |||
--cdvd-sector-read-cycles=2000 | --cdvd-sector-read-cycles=2000 | ||
--host-display-mode=16:9 | |||
#Fix for fmvs showing black screen with subtitles | #Fix for fmvs showing black screen with subtitles | ||
--fpu-accurate-range=0x3f3068,0x3f32bc | --fpu-accurate-range=0x3f3068,0x3f32bc | ||
Line 2,548: | Line 2,513: | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
# | #Optional Clamping | ||
--fpu-no-clamping=0 | |||
#Speedup | |||
--vu1-di-bits=0 | |||
#underclocking the animation offsets | |||
--ee-hook=0x0028A808,AdvanceClock,,500 | |||
--ee-hook=0x0028A574,AdvanceClock,,500 | |||
--ee-hook=0x0028A4F4,AdvanceClock,,500 | |||
--ee-hook=0x0028A4E4,AdvanceClock,,500 | |||
--ee-hook=0x0028A6EC,AdvanceClock,,500 | |||
--ee-hook=0x0028A460,AdvanceClock,,500 | |||
--ee-hook=0x0028A278,AdvanceClock,,500 | --ee-hook=0x0028A278,AdvanceClock,,500 | ||
--ee-hook=0x0028A410,AdvanceClock,,500 | |||
--ee-hook=0x0028A288,AdvanceClock,,500 | |||
--ee-hook=0x0028A294,AdvanceClock,,500 | |||
--ee-hook=0x0028A4A0,AdvanceClock,,500 | |||
--ee-hook=0x0028A36C,AdvanceClock,,500 | |||
--ee-hook=0x0028A6BC,AdvanceClock,,500 | |||
--ee-hook=0x0028A488,AdvanceClock,,500 | |||
--ee-hook=0x0028A65C,AdvanceClock,,500 | |||
--ee-hook=0x0028A68C,AdvanceClock,,500 | |||
--ee-hook=0x0028A6D4,AdvanceClock,,500 | |||
--ee-hook=0x0028A6A4,AdvanceClock,,500 | |||
--ee-hook=0x0028A5D4,AdvanceClock,,500 | --ee-hook=0x0028A5D4,AdvanceClock,,500 | ||
</pre><br>'''LUA''' | </pre><br>'''LUA''' | ||
Line 2,556: | Line 2,542: | ||
-- emu used=KOF 2000 | -- emu used=KOF 2000 | ||
apiRequest(0 | apiRequest(1.0) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 2,829: | Line 2,815: | ||
<pre>--gs-upscale=point | <pre>--gs-upscale=point | ||
--gs-uprender=2x2 | |||
--gs-motion-factor=25 | |||
--host-audio-latency=0.01 | |||
--gs-ignore-dirty-page-border=1 | --gs-ignore-dirty-page-border=1 | ||
--gs-kernel-cl="h2lpool" | --gs-kernel-cl="h2lpool" | ||
Line 2,834: | Line 2,823: | ||
--gs-h2l-list-opt=1 | --gs-h2l-list-opt=1 | ||
--gs-h2l-accurate-hash=1 | --gs-h2l-accurate-hash=1 | ||
#same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre> | #same as Anthology, which VI is a patched-out section of; substantial slowdown during combat has been mitigated.</pre> | ||
Line 3,074: | Line 3,064: | ||
</pre> | </pre> | ||
====Shin Megami Tensei | ====Shin Megami Tensei: Persona 3 FES==== | ||
<br>'''NTSC''' | <br>'''NTSC''' | ||
<br>'''CLI''' | |||
<pre> | <pre> | ||
# | # Misc | ||
--host-display-mode=full | |||
--force-frame-blend=0 | --force-frame-blend=0 | ||
--gs-progressive=1 | |||
--ee-cycle-scalar=0.62 | |||
--host-audio-latency=0.05 | |||
# Mipmapping | |||
--gs-use-mipmap=1 | |||
--gs-kernel-cl="mipmap" | |||
--gs-kernel-cl-up="mipmap2x2" | |||
# VU Speedhacks | # VU Speedhacks | ||
--vu0-const-prop=1 | |||
--vu1-const-prop=1 | |||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu1-mpg-cycles= | --vu0-di-bits=0 | ||
--vu1-opt-vf00=2 | |||
--vu0-opt-vf00=2 | |||
--vu1-mpg-cycles=1400 | |||
--vu-custom-min-max=0 | |||
# IOP Speedhacks | |||
--iop-const-folding=All | |||
--iop-cycle-scalar=0.1 | |||
--cdvd-sector-seek-cycles=0.1 | |||
--cdvd-sector-read-cycles=0.1 | |||
# Default Optimizations | |||
--fpu-no-clamping=0 | |||
--fpu-clamp-operands=1 | |||
--fpu-clamp-results=1 | |||
--vu0-no-clamping=0 | |||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | |||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | |||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
--vu0-opt-flags=1 | |||
--vu1-opt-flags=1 | |||
--cop2-opt-flags=1 | |||
--vu1-jr-cache-policy=newprog | |||
--vu1-jalr-cache-policy=newprog | |||
--vu0-jr-cache-policy=newprog | |||
--vu0-jalr-cache-policy=newprog | |||
#User Emu = kof98um | #User Emu = kof98um | ||
</pre> | </pre> | ||
* Config and icons [https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/page-243 Download] | |||
====Shin Megami Tensei: Persona 4==== | ====Shin Megami Tensei: Persona 4==== | ||
Line 3,200: | Line 3,219: | ||
'''''LUA''''' | '''''LUA''''' | ||
<br>(SLUS-20228) | <br>(SLUS-20228) | ||
<pre>apiRequest(0 | <pre>apiRequest(1.0) | ||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
Line 3,253: | Line 3,272: | ||
ALL | ALL | ||
<br>CLI | <br>CLI | ||
<pre> | <pre>--gs-uprender=2x2 | ||
--gs-upscale=edgesmooth | |||
--gs-kernel-cl-up="up2x2skipinterp" | --gs-kernel-cl-up="up2x2skipinterp" | ||
Line 3,272: | Line 3,292: | ||
-- emu used=jakx v2 | -- emu used=jakx v2 | ||
apiRequest( | apiRequest(2.3) | ||
local gpr = require("ee-gpr-alias") | local gpr = require("ee-gpr-alias") | ||
Line 3,296: | Line 3,316: | ||
</pre> | </pre> | ||
====Spider-Man 3 ==== | ====Spider-Man 3 ==== | ||
ALL | ALL | ||
Line 3,314: | Line 3,326: | ||
--vu1-mpg-cycles=600 | --vu1-mpg-cycles=600 | ||
--host-audio-latency=2.21 | |||
#Fix for slowdown and micro-freezes</pre> | #Fix for slowdown and micro-freezes</pre> | ||
Line 3,325: | Line 3,339: | ||
#Rest might be unnecessary | #Rest might be unnecessary | ||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
</pre> | </pre> | ||
Line 3,332: | Line 3,352: | ||
<br>'''''CLI''''' | <br>'''''CLI''''' | ||
<pre> | <pre> | ||
#Speedhacks | #Speedhacks + Clamping | ||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu1-mpg-cycles= | --vu1-const-prop=1 | ||
--vu1-mpg-cycles=800 | |||
-- | --ee-cycle-scalar=1.2 | ||
#Jakv2 Emu Used | #Jakv2 Emu Used | ||
</pre> | </pre> | ||
Line 3,353: | Line 3,373: | ||
<pre> | <pre> | ||
--iop-cycle-scalar=1.8 | --iop-cycle-scalar=1.8 | ||
--host-audio-latency=1.1 | |||
#Use JakX v2 emu</pre> | #Use JakX v2 emu</pre> | ||
Line 3,410: | Line 3,431: | ||
--vu0-di-bits=0 | --vu0-di-bits=0 | ||
--vu1-di-bits=0 | --vu1-di-bits=0 | ||
--vu0-const-prop=1 | |||
--vu1-const-prop=1 | |||
--ee-cycle-scalar=1.5 | --ee-cycle-scalar=1.5 | ||
--gs-adaptive-frameskip=1 | --gs-adaptive-frameskip=1 | ||
--vu1-injection=1 | --vu1-injection=1 | ||
#Misc | |||
--host-audio-latency=0.01 | |||
#PS4 Pro required for full speed | #PS4 Pro required for full speed | ||
Line 3,427: | Line 3,452: | ||
#Fix for graphical glitches.</pre> | #Fix for graphical glitches.</pre> | ||
====Sword of | ====Sword of etheria==== | ||
'''CLI''' | '''CLI''' | ||
<br>All versions | <br>All versions | ||
<pre> | <pre> | ||
# | #Fix for game's graphics being missing And game crashing | ||
--vu-custom-min-max=0 | --vu-custom-min-max=0 | ||
#Jakv2 emu used | #Jakv2 emu used | ||
Line 3,491: | Line 3,516: | ||
'''''CLI''''' | '''''CLI''''' | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=EdgeSmooth | |||
--fpu-accurate-range=0x27FFFC,0x27FFFF | --fpu-accurate-range=0x27FFFC,0x27FFFF | ||
Line 3,498: | Line 3,525: | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--host-display-mode=16:9 | |||
</pre> | </pre> | ||
'''''LUA file''''' | '''''LUA file''''' | ||
Line 3,770: | Line 3,799: | ||
<pre> | <pre> | ||
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver) | -- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver) | ||
apiRequest(0 | apiRequest(1.0) | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
-- psm= SCE_GS_PSMCT32 (0) | -- psm= SCE_GS_PSMCT32 (0) | ||
Line 3,784: | Line 3,813: | ||
<pre>--vu0-no-clamping=0 | <pre>--vu0-no-clamping=0 | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
--vu0-clamp-results=1 | |||
--vu1-clamp-results=1 | |||
--fpu-no-clamping=0 | --fpu-no-clamping=0 | ||
--cop2-no-clamping=0 | --cop2-no-clamping=0 | ||
--fpu-clamp-results=1 | |||
--cop2-clamp-results=1 | |||
#SPS Fix</pre> | #SPS Fix</pre> | ||
Line 3,896: | Line 3,929: | ||
<pre> | <pre> | ||
--gs-uprender=2x2 | |||
--gs-upscale=EdgeSmooth | |||
--force-frame-blend=1 | --force-frame-blend=1 | ||
Line 3,909: | Line 3,944: | ||
-- Urban Reign NTSC (SLUS-21209) | -- Urban Reign NTSC (SLUS-21209) | ||
-- Multitap fix by Kozarovv | -- Multitap fix by Kozarovv | ||
-- Cheats from GameHacking.org | |||
-- ported to PS4 by Stayhye | -- ported to PS4 by Stayhye | ||
-- emu used=kof98um | -- emu used=kof98um | ||
Line 3,927: | Line 3,963: | ||
local WS = function() | local WS = function() | ||
--Unlock Free Mode by MadCatz | |||
eeObj.WriteMem32(0x00946634,0x00010001) | |||
-- Init first mtap | -- Init first mtap | ||
eeObj.WriteMem32(0x12BA88,0x24040000) | eeObj.WriteMem32(0x12BA88,0x24040000) | ||
Line 3,938: | Line 3,976: | ||
eeObj.WriteMem32(0x0ffc1c,0x24030070) | eeObj.WriteMem32(0x0ffc1c,0x24030070) | ||
eeObj.WriteMem32(0x3172ec,0x0803ff00) | eeObj.WriteMem32(0x3172ec,0x0803ff00) | ||
--Unlock Challenge Mode by MadCatz | |||
eeObj.WriteMem32(0x00946636,0x00010001) | |||
--Unlock All Weapons by MadCatz | |||
eeObj.WriteMem32(0x20274774,0x24030001) | |||
eeObj.WriteMem32(0x2027477C,0xA443000E) | |||
--Brad Hawk by Code Master | |||
eeObj.WriteMem32(0x0094668E,0x00010001) | |||
--Glen by Code Master | |||
eeObj.WriteMem32(0x00946694,0x00010001) | |||
--Torque by Code Master | |||
eeObj.WriteMem32(0x00946696,0x00010001) | |||
--Rod by Code Master | |||
eeObj.WriteMem32(0x00946698,0x00010001) | |||
--Seth by Code Master | |||
eeObj.WriteMem32(0x0094669A,0x00010001) | |||
--Nas-Tiii by Code Master | |||
eeObj.WriteMem32(0x0094669C,0x00010001) | |||
--Em Cee by Code Master | |||
eeObj.WriteMem32(0x0094669E,0x00010001) | |||
--Real Deal by Code Master | |||
eeObj.WriteMem32(0x009466A0,0x00010001) | |||
--Ty by Code Master | |||
eeObj.WriteMem32(0x009466A2,0x00010001) | |||
--Miguel by Code Master | |||
eeObj.WriteMem32(0x009466A4,0x00010001) | |||
--Ramon by Code Master | |||
eeObj.WriteMem32(0x009466A6,0x00010001) | |||
eeObj.WriteMem32( | |||
--Jose by Code Master | |||
eeObj.WriteMem32(0x009466A8,0x00010001) | |||
-- | |||
eeObj.WriteMem32( | |||
--Emilio by Code Master | |||
eeObj.WriteMem32(0x009466AA,0x00010001) | |||
--Kadonashi by Code Master | |||
eeObj.WriteMem32(0x009466AC,0x00010001) | |||
--Reggie by Code Master | |||
-- | eeObj.WriteMem32(0x009466AE,0x00010001) | ||
--Zach by Code Master | |||
-- | eeObj.WriteMem32(0x009466B0,0x00010001) | ||
--Colin by Code Master | |||
eeObj.WriteMem32(0x009466B2,0x00010001) | |||
--Jake by Code Master | |||
eeObj.WriteMem32(0x009466B4,0x00010001) | |||
-- | --Tong Yoon by Code Master | ||
eeObj.WriteMem32(0x009466B6,0x00010001) | |||
-- | --Grimm by Code Master | ||
eeObj.WriteMem32(0x009466B8,0x00010001) | |||
-- | --BK by Code Master | ||
eeObj.WriteMem32(0x009466BA,0x00010001) | |||
--Grave Digga' by Code Master | |||
eeObj.WriteMem32(0x009466BC,0x00010001) | |||
--Bones by Code Master | |||
eeObj.WriteMem32(0x009466BE,0x00010001) | |||
--Booma by Code Master | |||
eeObj.WriteMem32(0x009466C0,0x00010001) | |||
--Busta by Code Master | |||
eeObj.WriteMem32(0x009466C2,0x00010001) | |||
--Spider by Code Master | |||
eeObj.WriteMem32(0x009466C4,0x00010001) | |||
-- | |||
eeObj.WriteMem32( | |||
--Pain Killah by Code Master | |||
eeObj.WriteMem32(0x009466C6,0x00010001) | |||
--Dwayne by Code Master | |||
eeObj.WriteMem32(0x009466C8,0x00010001) | |||
--Dwayne 2? by Code Master | |||
eeObj.WriteMem32(0x009466CA,0x00010001) | |||
--Shun Ying Lee by Code Master | |||
eeObj.WriteMem32(0x009466CC,0x00010001) | |||
--GD-05 by Code Master | |||
eeObj.WriteMem32(0x009466CE,0x00010001) | |||
--DR-88 by Code Master | |||
eeObj.WriteMem32(0x009466D0,0x00010001) | |||
--FK-71 by Code Master | |||
eeObj.WriteMem32(0x009466D2,0x00010001) | |||
--PT-22 by Code Master | |||
eeObj.WriteMem32(0x009466D4,0x00010001) | |||
--Bain by Code Master | |||
eeObj.WriteMem32(0x009466D6,0x00010001) | |||
--Cooper by Code Master | |||
eeObj.WriteMem32( | eeObj.WriteMem32(0x009466D8,0x00010001) | ||
--Anderson by Code Master | |||
eeObj.WriteMem32(0x009466DA,0x00010001) | |||
-- | --Taylor by Code Master | ||
eeObj.WriteMem32(0x009466DC,0x00010001) | |||
-- | --Chris by Code Master | ||
eeObj.WriteMem32(0x009466DE,0x00010001) | |||
--Park by Code Master | |||
eeObj.WriteMem32(0x009466E0,0x00010001) | |||
--Alex by Code Master | |||
eeObj.WriteMem32(0x009466E2,0x00010001) | |||
--McKinzie by Code Master | |||
- | eeObj.WriteMem32(0x009466E4,0x00010001) | ||
--Napalm 99 by Code Master | |||
-- | eeObj.WriteMem32(0x009466E6,0x00010001) | ||
--Golem by Code Master | |||
-- | eeObj.WriteMem32(0x009466E8,0x00010001) | ||
--Riki by Code Master | |||
-- | eeObj.WriteMem32(0x009466EA,0x00010001) | ||
-- | |||
--Masa by Code Master | |||
eeObj.WriteMem32(0x009466EC,0x00010001) | |||
-- | --Hiro by Code Master | ||
eeObj.WriteMem32(0x009466EE,0x00010001) | |||
--Ryuji by Code Master | |||
eeObj.WriteMem32(0x009466F0,0x00010001) | |||
--Ye Wei by Code Master | |||
eeObj.WriteMem32(0x009466F2,0x00010001) | |||
--Sha Ying by Code Master | |||
eeObj.WriteMem32(0x009466F4,0x00010001) | |||
--Yan Jun by Code Master | |||
--eeObj.WriteMem32( | eeObj.WriteMem32(0x009466F6,0x00010001) | ||
eeObj.WriteMem32( | |||
eeObj.WriteMem32( | --Shinkai by Code Master | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x009466F8,0x00010001) | ||
eeObj.WriteMem32( | |||
--eeObj.WriteMem32( | --Lin Fong Lee by Code Master | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x009466FA,0x00010001) | ||
eeObj.WriteMem32( | |||
--Bordin by Code Master | |||
eeObj.WriteMem32(0x009466FC,0x00010001) | |||
--Lilian by Code Master | |||
eeObj.WriteMem32(0x009466FE,0x00010001) | |||
--Kelly by Code Master | |||
eeObj.WriteMem32(0x00946700,0x00010001) | |||
--Vera Ross by Code Master | |||
eeObj.WriteMem32(0x00946702,0x00010001) | |||
--Paul Phoenix by Code Master | |||
eeObj.WriteMem32(0x00946704,0x00010001) | |||
--Marshall Law by Code Master | |||
eeObj.WriteMem32(0x00946706,0x00010001) | |||
--KG by Code Master | |||
eeObj.WriteMem32(0x00946718,0x00010001) | |||
emuObj.ThrottleMax() | emuObj.ThrottleMax() | ||
end | end | ||
Line 4,178: | Line 4,173: | ||
</pre> | </pre> | ||
==== | ====Valkyrie Profile 2: Silmeria==== | ||
'''''CLI''''' | |||
<br>All versions | |||
<pre> | <pre> | ||
# | #emu used Star Ocean 3 for black screen upon leaving town and corrupted world map | ||
-- | --gs-progressive=1 | ||
--vu-hack-triace=1 | |||
--gs-use-mipmap=1 | |||
--gs-kernel-cl="mipmap" | |||
--gs-kernel-cl-up="mipmap2x2" | |||
</pre> | </pre> | ||
'''''LUA file''''' | |||
<br>SLUS_21452 | |||
<br> | <pre>--Proper Widescreen and No ghosting | ||
<pre> | --Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52 | ||
apiRequest(1.0) | |||
-- | local eeObj = getEEObject() | ||
-- | local emuObj = getEmuObject() | ||
local patcher = function() | |||
local code_check = eeObj.ReadMem16(0x37984C) | |||
if code_check == 0x0800 then | |||
eeObj.WriteMem32(0x37984C,0x0803FC00) | |||
end | |||
eeObj.WriteMem32(0x000FF000, 0x3C043F40) | |||
eeObj.WriteMem32(0x000FF004, 0x44840800) | |||
eeObj.WriteMem32(0x000FF008, 0x46000802) | |||
eeObj.WriteMem32(0x000FF00C, 0x080DE615) | |||
eeObj.WriteMem32(0x000FF010, 0xC66100C8) | |||
-- | --No ghosting in battle | ||
eeObj.WriteMem32(0x0035FA38, 0x46001030) | |||
end | |||
emuObj.AddVsyncHook(patcher) | |||
</pre> | </pre> | ||
==== | ====Vampire: Darkstalkers Collection==== | ||
ALL | |||
<br> | <br>CLI | ||
<pre> | <pre>--gs-motion-factor=50 | ||
--host-audio-latency=0.01 | |||
-- | --gs-kernel-cl="h2lpool" | ||
-- | --gs-kernel-cl-up="h2lpool2x2" | ||
-- | --gs-h2l-list-opt=1 | ||
--gs-h2l-accurate-hash=1 | |||
--gs- | #Fix for performance issues. PS4 Pro required for full speed.</pre> | ||
--gs- | |||
--gs- | |||
</pre> | |||
==== | ====Van Helsing==== | ||
ALL | |||
<br> | <br>CLI | ||
<pre> | <pre> | ||
--gs- | --gs-uprender=2x2 | ||
--gs-kernel-cl | --gs-upscale=edgesmooth | ||
--gs- | --gs-kernel-cl="h2lpool" | ||
--gs- | --gs-kernel-cl-up="h2lpool2x2" | ||
--gs-adaptive-frameskip=1 | |||
--cdvd-sector-read-cycles=2000 | --cdvd-sector-read-cycles=2000 | ||
--gs-progressive=1 | |||
-- | |||
- | |||
#--vu0-di-bits=0 | |||
#--vu1-di-bits=0 | |||
--vu1-mpg-cycles=358 | |||
--ee-cycle-scalar=2.8 | |||
--iop-cycle-scalar=0.9 | |||
--vif1-instant-xfer=0</pre> | |||
<br>'''LUA''' | |||
<pre> | |||
-- Van Helsing (SLUS-20738) | |||
-- Wide screen patch 16:9 by paul_met | |||
-- ported to PS4 Lua by Stayhye | |||
-- emu used=jakx v2 | |||
apiRequest(2.2) | |||
local | local gpr = require("ee-gpr-alias") | ||
local emuObj = getEmuObject() | |||
local eeObj = getEEObject() | |||
local gsObj = getGsObject() | |||
local eeOverlay = eeObj.getOverlayObject() | |||
local iopObj = getIOPObject() | |||
emuObj.SetDisplayAspectWide() | |||
gsObj.SetDeinterlaceShift(1) | |||
-- | local WS = function() | ||
eeObj.WriteMem32( | --16:9 | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x002E7FA0,0x3FE38E38) | ||
--Access All Cheats by GameMasterZer0 | |||
eeObj.WriteMem32(0x2019FFB0,0x24100001) | |||
emuObj.ThrottleMax() | |||
end | end | ||
emuObj.AddVsyncHook(WS) | |||
emuObj.AddVsyncHook( | |||
</pre> | </pre> | ||
==== | ====Wallace & Gromit in Project Zoo==== | ||
'''CLI''' | '''CLI''' | ||
<br>All | <br>All Versions | ||
<pre> | <pre> | ||
-- | --gs-uprender=2x2 | ||
-- | --gs-upscale=EdgeSmooth | ||
--gs- | --gs-progressive=1 | ||
--gs-force-bilinear=1 | |||
--cdvd-sector-read-cycles=2000 | --cdvd-sector-read-cycles=2000 | ||
-- | --force-frame-blend=1 | ||
--vif1-instant-xfer=0 | |||
--vu0-di-bits=0 | |||
--vu1-di-bits=0 | |||
--vu1-mpg-cycles=800 | |||
--ee-cycle-scalar=1.5 | |||
</pre> | |||
--gs- | ====Whiplash==== | ||
--gs- | All versions | ||
<br>CLI | |||
<pre>--gs-kernel-cl="mipmap" | |||
--gs-kernel-cl-up="mipmap2x2" | |||
--gs-use-mipmap=1 | |||
#Fix for texture glitches</pre> | |||
====WinBack: Covert Operations==== | |||
All versions | |||
<br>CLI | |||
<pre>--vu0-no-clamping=0 | |||
--vu0-clamp-operands=1 | |||
--vu0-clamp-results=1 | |||
--vu1-no-clamping=0 | |||
--vu1-clamp-operands=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | |||
--cop2-clamp-operands=1 | |||
--cop2-clamp-results=1 | |||
#Fix for texture glitches</pre> | |||
====X-Files - Resist or Serve==== | |||
<br>'''''CLI''''' | |||
<pre>--gs-uprender=2x2 | |||
--gs-upscale=EdgeSmooth | |||
--gs-adaptive-frameskip=1 | |||
--vu0-no-clamping=0 | --vu0-no-clamping=0 | ||
--vu1-no-clamping=0 | --vu1-no-clamping=0 | ||
-- | --cdvd-sector-read-cycles=3000 | ||
# | #emu used=jak tpl v1 | ||
</pre> | </pre> | ||
''' | ==== X-Men Legends==== | ||
<br> | '''CLI''' | ||
<br>All versions | |||
<pre> | <pre> | ||
-- | --gs-uprender=2x2 | ||
-- | --gs-upscale=motionvector | ||
--gs-optimize-30fps=1 | |||
--cdvd-sector-read-cycles=2000 | |||
--vu-custom-min-max=0 | |||
--vu1-di-bits=0 | |||
--vu0-di-bits=0 | |||
--vu1-opt-vf00=2 | |||
-- | --vu0-opt-vf00=2 | ||
--vu1-injection=1 | |||
-- | --vu1=jit-sync | ||
--vu1-jr-cache-policy=newprog | |||
--vu1-jalr-cache-policy=newprog | |||
--vu0-jr-cache-policy=newprog | |||
--vu0-jalr-cache-policy=newprog | |||
--ee-cycle-scalar=1.5 | |||
-- | |||
</pre> | </pre> | ||
'''LUA''' | '''LUA''' | ||
<br> | <br>NTSC only | ||
<pre> | <pre> | ||
-- | -- X-Men™ Legends® | ||
-- emu used= | -- ported to PS4 Lua by Stayhye | ||
-- emu used=jakx v2 | |||
apiRequest(2.2) | |||
local | local gpr = require("ee-gpr-alias") | ||
local emuObj = getEmuObject() | |||
local eeObj = getEEObject() | |||
local gsObj = getGsObject() | |||
local eeOverlay = eeObj.getOverlayObject() | |||
local iopObj = getIOPObject() | |||
emuObj.PadSetLightBar(0, 10,50,145) | |||
emuObj.SetDisplayAspectWide() | |||
gsObj.SetDeinterlaceShift(0) | |||
local WS = function() | |||
-- | --eeObj.WriteMem32(0x005cc888,0x3c023f34) | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x20720920,0x3FE147AE) --In-game width widescreen 16:9 | ||
eeObj.WriteMem32(0x2072094c,0x3F000000) --Fonts Width | |||
eeObj.WriteMem32( | eeObj.WriteMem32(0x20720950,0x3F000000) --Fonts Height | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x20720958,0x3F8CCCCD) --HUD & Menu Height | ||
eeObj.WriteMem32( | --eeObj.WriteMem32(0x20720954,0x3FA00000) --HUD & Menu Width | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x20D85448,0x3F666666) --HUD Height | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x20D85430,0x3F59999A) --HUD Width | ||
eeObj.WriteMem32( | |||
-- | |||
eeObj.WriteMem32( | |||
eeObj.Vu1MpgCycles(3450) | |||
emuObj.ThrottleMax() | emuObj.ThrottleMax() | ||
end | end | ||
emuObj.AddVsyncHook(WS) | emuObj.AddVsyncHook(WS) | ||
emuObj.SetGsTitleFix( "globalSet", "reserved", { workLoadThreshold = 100000} ) | |||
emuObj.SetGsTitleFix( "globalSet", "reserved", { waveThreshold = 90000} ) | |||
emuObj.SetGsTitleFix( "ignoreAreaUpdate", 0, { } ) | |||
</pre> | </pre> | ||
==== | ==== Yu-Gi-Oh! Capsule Monsters Colosseum==== | ||
All | |||
< | <br>CLI | ||
<pre>--vu1=jit-sync | |||
<pre> | |||
-- | #MTVU Incompatibilty, Fix for Black Screen, RECVX Emu Needed | ||
</pre> | </pre> | ||
<br> | ====Zatch Bell! Mamodo Battles™==== | ||
NTSC/U | |||
<br>CLI | |||
<pre> | <pre> | ||
-- | #Graphical glitches fix | ||
-- | --gs-kernel-cl="mipmap" | ||
-- | --gs-kernel-cl-up="mipmap2x2" | ||
--gs-use-mipmap=1 | |||
#Clamping, also for graphics | |||
--vu0-no-clamping=0 | |||
--vu1-no-clamping=0 | |||
#likely unnecessary commands | |||
--vu0-clamp-results=1 | |||
--vu1-clamp-results=1 | |||
--cop2-no-clamping=0 | |||
--cop2-clamp-results=1 | |||
--fpu-no-clamping=0 | |||
--fpu-clamp-results=1 | |||
#Jak Emu used*</pre> | |||
====Zombie Hunters 2==== | |||
'''CLI''' | |||
<br>All versions | |||
<pre> | |||
-- | #Speedhacks | ||
--vu1-di-bits=0 | |||
--ee-cycle-scalar=1.2 | |||
--vu1-mpg-cycles=150 | |||
#Graphics clean up | |||
--gs-use-clut-merge=1 | |||
--gs-kernel-cl="clutmerge" | |||
--gs-kernel-cl-up="clutmerge2x2" | |||
--vu1-no-clamping=0 | |||
</pre> | |||
-- | ====Zombie Zone==== | ||
'''CLI''' | |||
<br>All versions | |||
<pre> | |||
#Speedhacks | |||
--vu1-di-bits=0 | |||
--ee-cycle-scalar=1.2 | |||
--vu1-mpg-cycles=150 | |||
#Graphics clean up | |||
--gs-use-clut-merge=1 | |||
--gs-kernel-cl="clutmerge" | |||
--gs-kernel-cl-up="clutmerge2x2" | |||
</pre> | |||
-- | ====Coraline==== | ||
'''CLI''' | |||
<br>All versions | |||
<pre> | |||
--gs-uprender=2x2 | |||
--gs-upscale=EdgeSmooth | |||
--gs-use-mipmap=1 | |||
--gs-kernel-cl-up="mipmap2x2" | |||
--gs-scanout-offsetx=27 | |||
--gs-scanout-offsety=27 | |||
--safe-area-min=0.9 | |||
--cdvd-sector-read-cycles=2000 | |||
</pre> | </pre> | ||
'''LUA''' | '''LUA''' | ||
<br>PAL | <br>PAL | ||
<pre> | <pre> | ||
-- | -- Coraline | ||
-- emu used=KOF 98 | |||
-- emu used= | |||
apiRequest(1.0) | |||
local gpr = require("ee-gpr-alias") | |||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
local patcher = function() | local patcher = function() | ||
-- | --Widescreen hack | ||
eeObj.WriteMem32( | --Gameplay 16:9 | ||
--eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis) | |||
-- | --Render fix | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x001A6548,0x3C013C2E) --3C013C0E | ||
-- | --Get rid of black bar | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x00225ea8,0x3c014000) --3c014299 | ||
eeObj.WriteMem32(0x00225eac,0x00000000) --3421999a | |||
eeObj.WriteMem32(0x002644ec,0x3c014440) -- hor fov | |||
= | local pad_bits = emuObj.GetPad() | ||
local UP = pad_bits & 0x0010 | |||
local DOWN = pad_bits & 0x0040 | |||
local | local LEFT = pad_bits & 0x0080 | ||
local | local RIGHT = pad_bits & 0x0020 | ||
local | local Triangle = pad_bits & 0x1000 | ||
local Cross = pad_bits & 0x4000 | |||
local Square = pad_bits & 0x8000 | |||
local Circle = pad_bits & 0x2000 | |||
local L1 = pad_bits & 0x0400 | |||
local L2 = pad_bits & 0x0100 | |||
local L3 = pad_bits & 0x0002 | |||
local R1 = pad_bits & 0x0800 | |||
local R2 = pad_bits & 0x0200 | |||
local R3 = pad_bits & 0x0004 | |||
local Select = pad_bits & 0x0001 | |||
local Start = pad_bits & 0x0008 | |||
-- | if (R1 ~= 0 and LEFT ~= 0) then --L3 Normal Screen | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x0026432C,0x3C014480) -- original value | ||
end | |||
-- | if (R1 ~= 0 and RIGHT ~= 0) then --R3 Widescreen Screen | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x0026432C,0x3C014440) --3C014480 (Increases hor. axis) | ||
end | |||
emuObj.ThrottleMax() | |||
end | end | ||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
</pre> | </pre> | ||
<br> | ====Total Overdose==== | ||
'''CLI''' | |||
<br>All versions | |||
<pre> | <pre> | ||
-- | --host-display-mode=16:9 | ||
-- | --host-vsync=1 | ||
-- | --gs-optimize=60fps | ||
--cdvd-sector-read-cycles=2000 | |||
--ps2-lang=system | |||
--gs-progressive=1 | |||
--gs-motion-factor=50 | |||
local eeObj = getEEObject() | --vu0-no-clamping=0 | ||
--vu1-no-clamping=0 | |||
--gs-ignore-rect-correction=1 | |||
#ADK Damashii Emu used | |||
</pre> | |||
'''LUA''' | |||
<br>PAL - SLES53492 | |||
<pre> | |||
-- Total Overdose (E)(SLES-53492) | |||
-- emu used=ADK | |||
apiRequest(1.0) | |||
local eeObj = getEEObject() | |||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
local patcher = function() | local patcher = function() | ||
--Widescreen hack 16:9 | |||
-- | --00 00 80 3F 83 F9 22 3F DB 0F C9 3F 00 00 00 BF | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x20692A2C,0x3F47AE14) -- Zoom | ||
-- | --00 00 80 3F 00 00 00 00 00 00 00 00 2F 00 00 00 | ||
eeObj.WriteMem32( | eeObj.WriteMem32(0x206C64C4,0x3F400000) -- Vert fov | ||
end | |||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) | |||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } ) | |||
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {psm=0} ) | |||
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} ) | |||
</pre> | </pre> | ||
==== | ====Dark Summit==== | ||
'''CLI''' | '''CLI''' | ||
< | <br>All versions | ||
<pre> | <pre> | ||
-- | --host-display-mode=16:9 | ||
-- | --force-pal-60hz=1 | ||
# Emu used | # Fahrenheit Emu used | ||
</pre> | </pre> | ||
'''LUA''' | |||
< | <br>PAL - SLES50575 | ||
<pre> | <pre> | ||
-- | -- Dark Summit (PAL) | ||
-- | -- emu used=Fahrenheit | ||
-- | apiRequest(1.2) -- request version 0.1 API. Calling apiRequest() is mandatory. | ||
local emuObj = getEmuObject() | |||
local eeObj = getEEObject() | |||
= | local WS = function() | ||
--Widescreen hack 16:9 | |||
--X-Fov | |||
--02000446 280100ae 42080546 | |||
eeObj.WriteMem32(0x003d37d0,0x08030000) | |||
eeObj.WriteMem32(0x000c0000,0x46040002) | |||
eeObj.WriteMem32(0x000c0004,0x3c013f40) | |||
eeObj.WriteMem32(0x000c0008,0x00000000) | |||
eeObj.WriteMem32(0x000c000c,0x4481f000) | |||
eeObj.WriteMem32(0x000c0010,0x461e0002) | |||
eeObj.WriteMem32(0x000c0014,0x080f4df5) | |||
--Render fix | |||
--003f013c 00a88144 0000b07f | |||
eeObj.WriteMem32(0x0036444c,0x3c013f2b) --3c013f00 | |||
emuObj.ThrottleMax() | |||
end | |||
emuObj.AddVsyncHook(WS) | |||
<pre> | </pre> | ||
apiRequest(0 | |||
====Nightshade==== | |||
'''CLI''' | |||
<P> | |||
ALL versions | |||
<pre> | |||
--host-display-mode=16:9 | |||
--gs-vert-precision=8 | |||
--force-frame-blend=1 | |||
</pre> | |||
'''LUA''' | |||
<br>NTSC - SLUS20810 | |||
<pre> | |||
-- Nightshade (SLUS-20810) | |||
-- Total Repair by nifengyuexia | |||
-- emu used=jak v2 | |||
apiRequest(1.0) | |||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
local patcher = function() | |||
--Disable the fade-in effect to fix framerate drops caused by excessive enemies | |||
eeObj.WriteMem32(0x1d1048,0x1000000f) | |||
--Disable shadows to fix square bugs around characters | |||
eeObj.WriteMem32(0x322060,0x03e00008) | |||
eeObj.WriteMem32(0x322064,0x00000000) | |||
--Disable haze effect to fix charged attack frame rate drop | |||
eeObj.WriteMem32(0x30f3f4,0x00000000) | |||
end | end | ||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
</pre> | </pre> | ||
'''LUA''' | |||
<br>PAL | <br>PAL - SLES52238 | ||
<pre> | <pre> | ||
-- Nightshade(SLES-52238) | |||
-- Total Repair by nifengyuexia | |||
-- emu used=jak v2 | |||
apiRequest(1.0) | |||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
local patcher = function() | local patcher = function() | ||
--Disable the fade-in effect to fix framerate drops caused by excessive enemies | |||
eeObj.WriteMem32( | eeObj.WriteMem32(0x1d1f38,0x1000000f) | ||
--Disable shadows to fix square bugs around characters | |||
eeObj.WriteMem32(0x326370,0x03e00008) | |||
< | eeObj.WriteMem32(0x326374,0x00000000) | ||
<br> | |||
<br> | --Disable haze effect to fix charged attack frame rate drop | ||
eeObj.WriteMem32(0x3135f4,0x00000000) | |||
end | |||
emuObj.AddVsyncHook(patcher) | |||
</pre> | |||
'''LUA''' | |||
<br>Kunoichi | |||
<br>NTSC-J SLAJ-25031 | |||
<pre> | <pre> | ||
-- | -- Kunoichi(SLAJ-25031) | ||
-- | -- Total Repair by nifengyuexia | ||
-- | -- emu used=jak v2 | ||
apiRequest(1.0) | |||
apiRequest(0 | |||
local eeObj = getEEObject() | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
local patcher = function() | local patcher = function() | ||
eeObj.WriteMem32( | |||
eeObj.WriteMem32( | --Disable the fade-in effect to fix framerate drops caused by excessive enemies | ||
eeObj.WriteMem32(0x1d10f8,0x1000000f) | |||
--Disable shadows to fix square bugs around characters | |||
eeObj.WriteMem32(0x324450,0x03e00008) | |||
eeObj.WriteMem32(0x324454,0x00000000) | |||
--Disable haze effect to fix charged attack frame rate drop | |||
eeObj.WriteMem32(0x3117f4,0x00000000) | |||
end | end | ||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
</pre> | </pre> | ||
'''LUA''' | |||
<br>NTSC-J SLPM-65447 | |||
<pre> | <pre> | ||
-- | -- Kunoichi(SLPM-65447) | ||
-- Total Repair by nifengyuexia | |||
-- emu used=jak v2 | |||
apiRequest(1.0) | |||
= | local eeObj = getEEObject() | ||
local emuObj = getEmuObject() | |||
local patcher = function() | |||
--Disable the fade-in effect to fix framerate drops caused by excessive enemies | |||
eeObj.WriteMem32(0x1d1058,0x1000000f) | |||
--Disable shadows to fix square bugs around characters | |||
eeObj.WriteMem32(0x321c70,0x03e00008) | |||
eeObj.WriteMem32(0x321c74,0x00000000) | |||
--Disable haze effect to fix charged attack frame rate drop | |||
eeObj.WriteMem32(0x30f004,0x00000000) | |||
eeObj.WriteMem32( | |||
end | end | ||
emuObj.AddVsyncHook(patcher) | emuObj.AddVsyncHook(patcher) | ||
</pre> | |||
====Jak and Daxter: The Lost Frontier==== | |||
'''CLI''' | |||
<P> | |||
ALL versions | |||
<pre> | |||
--vu1-di-bits=0 | |||
--vu0-di-bits=1 | |||
--gs-optimize=60fps | |||
# Emu used = Red Dead Revolver | |||
</pre> | </pre> | ||
==== | ====Sled Storm==== | ||
<P> | |||
ALL versions | |||
< | |||
<pre> | <pre> | ||
-- | --cdvd-sector-read-cycles=2000 | ||
--vu0-no-clamping=0 | |||
--vu1-no-clamping=0 | |||
--host-gamepads=2 | |||
-- | |||
-- | |||
# Emu used = Rogue v1 | |||
</pre> | </pre> | ||
{{Reverse Engineering}}<noinclude> | {{Reverse Engineering}}<noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |