Editing Custom Configuration Files

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 68: Line 68:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 245: Line 245:


<pre>--emu used=jakx v2
<pre>--emu used=jakx v2
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 473: Line 473:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)  
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 521: Line 521:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 558: Line 558:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)
apiRequest(1.0)


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 1,411: Line 1,411:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,724: Line 1,724:
<pre>
<pre>


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 1,990: Line 1,990:
-- emu used=KOF2000                              --
-- emu used=KOF2000                              --
                                                                                              
                                                                                              
apiRequest(0.1)                                
apiRequest(1.0)                                  


local eeObj = getEEObject()  
local eeObj = getEEObject()  
Line 2,107: Line 2,107:
<pre>-- emu used=kinetica v2
<pre>-- emu used=kinetica v2


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 2,280: Line 2,280:


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,304: Line 2,304:
<br>SLUS-21065
<br>SLUS-21065


<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 2,556: Line 2,556:
-- emu used=KOF 2000
-- emu used=KOF 2000


apiRequest(0.1)
apiRequest(1.0)  


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 3,200: Line 3,200:
'''''LUA'''''
'''''LUA'''''
<br>(SLUS-20228)
<br>(SLUS-20228)
<pre>apiRequest(0.1)
<pre>apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 3,770: Line 3,770:
<pre>
<pre>
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
-- Fix for thin vertical lines that separate screen picture, misallignment/tearing of screen during upscaling (was used in official PSN Red Dead Revolver)
apiRequest(0.1)
apiRequest(1.0)
local emuObj = getEmuObject()
local emuObj = getEmuObject()
-- psm= SCE_GS_PSMCT32 (0)
-- psm= SCE_GS_PSMCT32 (0)
Line 3,968: Line 3,968:
<pre>--Proper Widescreen and No ghosting
<pre>--Proper Widescreen and No ghosting
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
--Valkyrie Profile 2 - Silmeria (USA) SLUS_214.52
apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,263: Line 4,263:
-- emu used=KOF 98
-- emu used=KOF 98


apiRequest(0.1)   
apiRequest(1.0)   


local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")
Line 4,346: Line 4,346:
-- emu used=ADK
-- emu used=ADK


apiRequest(0.1)
apiRequest(1.0)
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,384: Line 4,384:
-- Dark Summit (PAL)
-- Dark Summit (PAL)
-- emu used=Fahrenheit
-- emu used=Fahrenheit
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.
apiRequest(1.2)    -- request version 0.1 API. Calling apiRequest() is mandatory.


local emuObj = getEmuObject()
local emuObj = getEmuObject()
Line 4,431: Line 4,431:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,457: Line 4,457:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,486: Line 4,486:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,513: Line 4,513:
-- emu used=jak v2
-- emu used=jak v2


apiRequest(0.1)
apiRequest(1.0)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 4,564: Line 4,564:
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
All games using standard sceMpeg decoder will have their fmvs disabled by this patch.
<pre>
<pre>
apiRequest(0.1)
apiRequest(1.0)
eeObj  = getEEObject()
eeObj  = getEEObject()
emuObj = getEmuObject()
emuObj = getEmuObject()
Line 4,778: Line 4,778:
-- This should help us figure out why patch fail.  
-- This should help us figure out why patch fail.  


apiRequest(0.1)
apiRequest(1.0)
   
   
local em  = getEmuObject()
local em  = getEmuObject()
Line 5,304: Line 5,304:
  -- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
  -- best tty pattern for now = "0A 00 07 24 0D 00 05 24 0C 00 C4 24"
   
   
apiRequest(0.1)
apiRequest(1.0)
   
   
  eeObj  = getEEObject()
  eeObj  = getEEObject()
Please note that all contributions to PS4 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS4 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)