Editing Custom Configuration Files

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Line 876: Line 876:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 970: Line 970:
#Fix for being stuck in Faerie land.
#Fix for being stuck in Faerie land.
--fpu-accurate-range=0x00693f88,0x00693f88
--fpu-accurate-range=0x00693f88,0x00693f88
</pre>
====Drakengard 2====
'''CLI'''
<br>Emu: '''War of the Monsters'''
<pre>
#Fix upscaling artifacts (flames and lights)
--gs-kernel-cl-up="up2x2simple"
#Use Mipmap for sharper terrain textures
--gs-use-mipmap=1
#Fix faintly flickering floor shadow textures
--gs-use-clut-merge=1
#Use EE clamping
--fpu-no-clamping=0
--cop2-no-clamping=0
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=300
</pre>
</pre>


Line 996: Line 978:
#Slowdown fixes
#Slowdown fixes
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=700
--vu1-mpg-cycles=600
--ee-cycle-scalar=1.2
 
#Disable try to fix graphics if creating using ps2fpkg v0.6
#Disable try to fix graphics if creating using ps2fpkg v0.6
</pre>
</pre>
Line 1,054: Line 1,038:
<br>SLUS-20587
<br>SLUS-20587
<pre>
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
#Fix for AI cop car
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
#Speedhacks
Line 1,235: Line 1,219:


</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
<pre>
<pre>
Line 1,243: Line 1,226:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.2)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,255: Line 1,238:
end
end


emuObj.AddVsyncHook(patcher)
</pre>
====Genji Dawn of the Samurai====
<br>'''LUA'''
<br>NTSC (SCUS-97471)
<br>Emu = War Of The Monsters
<pre>
apiRequest(0.1)
local iopObj = getIOPObject()
local emuObj = getEmuObject()
local patcher = function()
--Fix the IOP loop causing a random freeze.
iopObj.WriteMem32(0x0006DCCC, 0x0)
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
Line 2,653: Line 2,619:
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-no-clamping=0
--vu0-no-clamping=0
#Animation timing fix
#Optional Clamping
--fpu-no-clamping=0
#Speedup
--vu1-di-bits=0
#underclocking the animation offsets
--ee-hook=0x0028A808,AdvanceClock,,500
--ee-hook=0x0028A574,AdvanceClock,,500
--ee-hook=0x0028A4F4,AdvanceClock,,500
--ee-hook=0x0028A4E4,AdvanceClock,,500
--ee-hook=0x0028A6EC,AdvanceClock,,500
--ee-hook=0x0028A460,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A410,AdvanceClock,,500
--ee-hook=0x0028A288,AdvanceClock,,500
--ee-hook=0x0028A294,AdvanceClock,,500
--ee-hook=0x0028A4A0,AdvanceClock,,500
--ee-hook=0x0028A36C,AdvanceClock,,500
--ee-hook=0x0028A6BC,AdvanceClock,,500
--ee-hook=0x0028A488,AdvanceClock,,500
--ee-hook=0x0028A65C,AdvanceClock,,500
--ee-hook=0x0028A68C,AdvanceClock,,500
--ee-hook=0x0028A6D4,AdvanceClock,,500
--ee-hook=0x0028A6A4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
</pre><br>'''LUA'''
</pre><br>'''LUA'''
Line 3,571: Line 3,558:
#Fix for graphical glitches.</pre>
#Fix for graphical glitches.</pre>


====Sword of ETheria====
====Sword of etheria====
'''CLI'''
'''CLI'''
<br>All versions
<br>All versions
<pre>
<pre>
#Fixes missing graphics and crashes.
#Fix for game's graphics being missing And game crashing
--vu-custom-min-max=0
--vu-custom-min-max=0
#Jakv2 emu used
#Jakv2 emu used
Line 4,344: Line 4,331:


</pre>
</pre>
==== Yu-Gi-Oh! Duelists of the Roses====
All
<br>CLI
<pre>
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.1
--vu1-mpg-cycles=200
#Fix for random crashes during fights
--ee-ignore-segfault=readwrite
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
Line 4,799: Line 4,772:
</pre>
</pre>


====Batman Begins====
====Batman begins====
NTSC
NTSC
<pre>
<pre>
local eeObj = getEEObject()
00409BF8 0000001E
local emuObj = getEmuObject()
</pre>
--Exhibits a strange DMA issue
local patcher = function()
eeObj.WriteMem32(0x00333A88, 0x0)


eeObj.WriteMem32(0x0032C0D8, 0xA2000BC2)
====Genji dawn of the samurai====
eeObj.WriteMem32(0x0032C0F4, 0x10000006)
<br>NTSC
end
<pre>
emuObj.AddVsyncHook(patcher)
002F876C
</pre>
</pre>
====Bee movie====
====Bee movie====
NTSC
NTSC
Line 4,868: Line 4,837:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,395
Line 4,920: Line 4,889:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
--Physics (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
Line 5,101: Line 5,070:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,395
Line 5,151: Line 5,120:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
--Physics (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
Line 5,182: Line 5,151:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
--ee-hook=0x000FF904,AdvanceClock,,395
Line 5,233: Line 5,202:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
--Physics (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFAEC, 0xAC832263) -- (camera)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
--Ret
--Ret
Line 5,254: Line 5,223:
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)


</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCES-51607
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>
<br>'''LUA'''
<br>SCES-51607
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


Line 5,346: Line 5,233:
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-kernel-cl-up="up2x2simple"
#Fix VU0 sync (raise or lower it as convenient)
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,385
--ee-hook=0x000FF904,AdvanceClock,,385
Line 5,398: Line 5,285:
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
--Physics (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
Line 5,455: Line 5,342:
<br>NTSC
<br>NTSC
<pre>
<pre>
It's supposed to -1, 0, or 1 the value of s1, but instead it's crashing the game.
--vu-xgkick-delay=9
00233CB4
</pre>
</pre>


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