Editing Custom Configuration Files

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Line 379: Line 379:
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x262608, 0xE4400000, 0xAC410000)
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
eeInsnReplace(0x2564A8, 0x8F829764, 0x24020000)</pre>
====Cabela's Dangerous Hunts====
<br>CLI
<br>All
<pre>
#Sps fix
--vu1-no-clamping=0
</pre>


====Castlevania: Curse of Darkness====
====Castlevania: Curse of Darkness====
Line 876: Line 868:


<pre>
<pre>
#Fix for game being stuck with flickering, immovable main menu items.
#Fix for game being stuck at main menu with selections moving very fast
--fpu-no-clamping=1
--fpu-no-clamping=1
#Speedhack
#Speedhack
Line 970: Line 962:
#Fix for being stuck in Faerie land.
#Fix for being stuck in Faerie land.
--fpu-accurate-range=0x00693f88,0x00693f88
--fpu-accurate-range=0x00693f88,0x00693f88
</pre>
====Drakengard 2====
'''CLI'''
<br>Emu: '''War of the Monsters'''
<pre>
#Fix upscaling artifacts (flames and lights)
--gs-kernel-cl-up="up2x2simple"
#Use Mipmap for sharper terrain textures
--gs-use-mipmap=1
#Fix faintly flickering floor shadow textures
--gs-use-clut-merge=1
#Use EE clamping
--fpu-no-clamping=0
--cop2-no-clamping=0
#Speedhacks
--vu1-di-bits=0
--vu1-mpg-cycles=300
</pre>
</pre>


Line 996: Line 970:
#Slowdown fixes
#Slowdown fixes
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=700
--vu1-mpg-cycles=600
--ee-cycle-scalar=1.2
 
#Disable try to fix graphics if creating using ps2fpkg v0.6
#Disable try to fix graphics if creating using ps2fpkg v0.6
</pre>
</pre>
Line 1,054: Line 1,030:
<br>SLUS-20587
<br>SLUS-20587
<pre>
<pre>
#Fix for AI cop car (00422D18 to 00423018 on PCSX2?)
#Fix for AI cop car
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
--cop2-accurate-addsub-range=0x4b8108,0x4b8408
#Speedhacks
#Speedhacks
Line 1,235: Line 1,211:


</pre>
</pre>
'''''LUA file'''''
'''''LUA file'''''
<pre>
<pre>
Line 1,243: Line 1,218:
local gpr = require("ee-gpr-alias")
local gpr = require("ee-gpr-alias")


apiRequest(0.1)
apiRequest(2.2)


local eeObj = getEEObject()
local eeObj = getEEObject()
Line 1,255: Line 1,230:
end
end


emuObj.AddVsyncHook(patcher)
</pre>
====Genji Dawn of the Samurai====
<br>'''LUA'''
<br>NTSC (SCUS-97471)
<br>Emu = War Of The Monsters
<pre>
apiRequest(0.1)
local iopObj = getIOPObject()
local emuObj = getEmuObject()
local patcher = function()
--Fix the IOP loop causing a random freeze.
iopObj.WriteMem32(0x0006DCCC, 0x0)
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
Line 2,653: Line 2,611:
--vu1-no-clamping=0
--vu1-no-clamping=0
--vu0-no-clamping=0
--vu0-no-clamping=0
#Animation timing fix
#Optional Clamping
--fpu-no-clamping=0
#Speedup
--vu1-di-bits=0
#underclocking the animation offsets
--ee-hook=0x0028A808,AdvanceClock,,500
--ee-hook=0x0028A574,AdvanceClock,,500
--ee-hook=0x0028A4F4,AdvanceClock,,500
--ee-hook=0x0028A4E4,AdvanceClock,,500
--ee-hook=0x0028A6EC,AdvanceClock,,500
--ee-hook=0x0028A460,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A278,AdvanceClock,,500
--ee-hook=0x0028A410,AdvanceClock,,500
--ee-hook=0x0028A288,AdvanceClock,,500
--ee-hook=0x0028A294,AdvanceClock,,500
--ee-hook=0x0028A4A0,AdvanceClock,,500
--ee-hook=0x0028A36C,AdvanceClock,,500
--ee-hook=0x0028A6BC,AdvanceClock,,500
--ee-hook=0x0028A488,AdvanceClock,,500
--ee-hook=0x0028A65C,AdvanceClock,,500
--ee-hook=0x0028A68C,AdvanceClock,,500
--ee-hook=0x0028A6D4,AdvanceClock,,500
--ee-hook=0x0028A6A4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
--ee-hook=0x0028A5D4,AdvanceClock,,500
</pre><br>'''LUA'''
</pre><br>'''LUA'''
Line 3,471: Line 3,450:
<br>'''''CLI'''''
<br>'''''CLI'''''
<pre>
<pre>
#Speedhacks
#Speedhacks + Clamping
--vu1-di-bits=0
--vu1-di-bits=0
--vu1-mpg-cycles=850
--vu1-const-prop=1
#Fix for flickering Spyro shadow
--vu1-mpg-cycles=800
--gs-use-clut-merge=1
--ee-cycle-scalar=1.2
#Jakv2 Emu Used
#Jakv2 Emu Used
</pre>
</pre>
Line 3,571: Line 3,550:
#Fix for graphical glitches.</pre>
#Fix for graphical glitches.</pre>


====Sword of ETheria====
====Sword of etheria====
'''CLI'''
'''CLI'''
<br>All versions
<br>All versions
<pre>
<pre>
#Fixes missing graphics and crashes.
#Fix for game's graphics being missing And game crashing
--vu-custom-min-max=0
--vu-custom-min-max=0
#Jakv2 emu used
#Jakv2 emu used
Line 4,249: Line 4,228:


#Fix for texture glitches</pre>
#Fix for texture glitches</pre>
====World Series of Poker - Tournament of Champions====
<br>LUA
<br>SLUS-21491
<br>Emu: War of the monsters
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x0036A180, 0x0)
end
emuObj.AddVsyncHook(patcher)
</pre>


====X-Files - Resist or Serve====
====X-Files - Resist or Serve====
Line 4,344: Line 4,308:


</pre>
</pre>
==== Yu-Gi-Oh! Duelists of the Roses====
All
<br>CLI
<pre>
#Speedhacks
--vu1-di-bits=0
--ee-cycle-scalar=1.1
--vu1-mpg-cycles=200
#Fix for random crashes during fights
--ee-ignore-segfault=readwrite
</pre>


==== Yu-Gi-Oh! Capsule Monsters Colosseum====
==== Yu-Gi-Oh! Capsule Monsters Colosseum====
Line 4,799: Line 4,749:
</pre>
</pre>


====Batman Begins====
====Batman begins====
NTSC
NTSC
<pre>
<pre>
local eeObj = getEEObject()
00409BF8 0000001E
local emuObj = getEmuObject()
</pre>
--Exhibits a strange DMA issue
local patcher = function()
eeObj.WriteMem32(0x00333A88, 0x0)


eeObj.WriteMem32(0x0032C0D8, 0xA2000BC2)
====Genji dawn of the samurai====
eeObj.WriteMem32(0x0032C0F4, 0x10000006)
<br>NTSC
end
<pre>
emuObj.AddVsyncHook(patcher)
002F876C
</pre>
</pre>
====Bee movie====
====Bee movie====
NTSC
NTSC
Line 4,861: Line 4,807:
</pre>
</pre>


====Ratchet 4 - Deadlocked====
====Ratchet and Clank: Up Your Arsenal====
<br>'''CLI'''
<br>SCUS97353
<br>Emu = '''War of the Monsters'''
<pre>
<pre>
#Fix graphics
-- 23.07.2023 Added debug stuff that should print in klog.
--gs-use-mipmap=1
-- This should help us figure out why patch fail.
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>


<br>'''LUA'''
apiRequest(1.0)
<br>SCUS-97465
   
<br>Author:Scalerize
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
 
local patcher = function()
--jmp
eeObj.WriteMem32(0x0012710C, 0x0803FE80)
 
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x08049C44)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity, but not ledge-hanging)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC831214) --(gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x08049C44)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
 
 
</pre>
 
====Ratchet and Clank 3: Up Your Arsenal====
 
<br>SCUS97353
<br>Author: Kozarovv
<br>LUA
<pre>
-- 23.07.2023 Added debug stuff that should print in klog.
-- This should help us figure out why patch fail.
 
apiRequest(1.0)
   
local em  = getEmuObject()
local em  = getEmuObject()
local ee  = getEEObject()
local ee  = getEEObject()
Line 5,093: Line 4,955:
</pre>
</pre>


<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>Author: '''Scalerize'''
<br>SCUS-97353
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
<br>Author: Scalerize
<br>LUA
<pre>
<pre>
apiRequest(0.1)
apiRequest(0.1)
Line 5,112: Line 4,960:
local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
 
--Ratchet & Clank - Up Your Arsenal (SCUS-97353)
--COP2 PATCH
local patcher = function()
local patcher = function()
--jmp
--jmp
eeObj.WriteMem32(0x0011F38C, 0x0803FE80)
eeObj.WriteMem32(0x0011F38C, 0x0803FFC8)
 
--vcallms cycle waster
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x241B0016) --Todo: lower wasters to something optimal
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA1C, 0x241F0000)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
--vi01 cycle waster
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA38, 0x241B0080)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA28, 0x08047CE4)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
--vi02 cycle waster
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA6C, 0x241B0100)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
--Patcher
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
--patcher
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311E4) --gravity
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFAF0, 0xAC833F64) --camera, glove weapon
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
--Ret
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFCFC, 0xAEF5068C)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFD00, 0xAEF507E4)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFD04, 0x1000009D)
eeObj.WriteMem32(0x000FFC18, 0x08047CE4)
--Pointer and misc
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FFEF0, 0x10000022)
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF)
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
eeObj.WriteMem32(0x000FFF4C, 0x26F77000)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
eeObj.WriteMem32(0x000FFF90, 0x08047CE4)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
====Ratchet & Clank 2 - Going Commando====
====Ratchet & Clank 2 - Going Commando====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97268
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,395
</pre>
'''LUA'''
'''LUA'''
<br>SCUS-97268
<br>SCUS-97268
Line 5,197: Line 5,046:
local patcher = function()
local patcher = function()
--jmp
--jmp
eeObj.WriteMem32(0x0011B18C, 0x0803FE80)
eeObj.WriteMem32(0x0011B18C, 0x0803FFE6)
 
--Vcallms
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x241B0020)
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x4A000038)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA0C, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA18, 0x03E00008)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA1C, 0x241F0000)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
--VI01
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA34, 0x48C00800)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA38, 0x241B0100)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA3C, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA28, 0x08046C64)
eeObj.WriteMem32(0x000FFA40, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA4C, 0x03E00008)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA50, 0x241F0000)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
--VI02
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA68, 0x48C01000)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA6C, 0x241B0100)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA70, 0x277BFFFF)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA74, 0x1760FFFE)
eeObj.WriteMem32(0x000FFA80, 0x03E00008)
eeObj.WriteMem32(0x000FFA84, 0x241F0000)
--Patcher
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFCA8, 0x3C150C03)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFCAC, 0x36B5FE80)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFCB0, 0x8EF60004)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFCB4, 0x12D500B1)
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFCC0, 0xAEF50004)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFCC4, 0x3C150C03)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFCC8, 0x36B5FE89)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFCCC, 0xAEF500BC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFCD0, 0xAEF501FC)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFCD4, 0xAEF50354)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFCD8, 0xAEF50494)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFCDC, 0xAEF505EC)
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFCE0, 0xAEF5072C)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFCE4, 0x3C150C03)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
eeObj.WriteMem32(0x000FFCE8, 0x36B5FE96)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, glove weapon, and gravity. Boxes still not fixed)
eeObj.WriteMem32(0x000FFCEC, 0xAEF5015C)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFCF0, 0xAEF502AC)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFCF4, 0xAEF503F4)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311F4) -- (gravity) 48418800
eeObj.WriteMem32(0x000FFCF8, 0xAEF50544)
eeObj.WriteMem32(0x000FFAEC, 0xAC832264) -- (camera)
eeObj.WriteMem32(0x000FFCFC, 0xAEF5068C)
eeObj.WriteMem32(0x000FFAF4, 0xAC833E24) -- (glove weapon)
eeObj.WriteMem32(0x000FFD00, 0xAEF507E4)
--Ret
eeObj.WriteMem32(0x000FFD04, 0x1000009D)
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
--Create pointer and jmp to patcher
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FFC18, 0x08046C64)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FFF38, 0x3C170020)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
eeObj.WriteMem32(0x000FFF68, 0x8EF40000)
eeObj.WriteMem32(0x000FFF6C, 0x1295FF4E)
eeObj.WriteMem32(0x000FFF74, 0x1000FFFC)
eeObj.WriteMem32(0x000FFF78, 0x26F70004)
eeObj.WriteMem32(0x000FFF7C, 0xAF77FFF0)
eeObj.WriteMem32(0x000FFF80, 0x8F770000)
eeObj.WriteMem32(0x000FFF84, 0x8F760004)
eeObj.WriteMem32(0x000FFF88, 0x8F750008)
eeObj.WriteMem32(0x000FFF8C, 0x8F74000C)
--ret
eeObj.WriteMem32(0x000FFF90, 0x08046C64)
--Check if patcher is needed (First thing to do)
eeObj.WriteMem32(0x000FFF98, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF9C, 0x377BFF00)
eeObj.WriteMem32(0x000FFFA0, 0x3C027120)
eeObj.WriteMem32(0x000FFFA4, 0x3442CDA8)
eeObj.WriteMem32(0x000FFFA8, 0x8F7BFFF0)
eeObj.WriteMem32(0x000FFFAC, 0x8F7B0000)
eeObj.WriteMem32(0x000FFFB0, 0x1762FFDB)
eeObj.WriteMem32(0x000FFFB4, 0x241B0000)
--ret
eeObj.WriteMem32(0x000FFFB8, 0x08046C64)
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)


</pre>
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCES-51607
<pre>
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF918,AdvanceClock,,386
</pre>
<br>'''LUA'''
<br>SCES-51607
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Initial jmp
eeObj.WriteMem32(0x0011B1AC, 0x0C03FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B000F)
eeObj.WriteMem32(0x000FFA04, 0x377BFA00)
eeObj.WriteMem32(0x000FFA08, 0xAF62FFFC)
eeObj.WriteMem32(0x000FFA0C, 0xAF63FFF8)
eeObj.WriteMem32(0x000FFA10, 0xAF64FFF4)
eeObj.WriteMem32(0x000FFA14, 0x3C020C03)
eeObj.WriteMem32(0x000FFA18, 0x3442FE53)
eeObj.WriteMem32(0x000FFA1C, 0x8F63FFE8)
eeObj.WriteMem32(0x000FFA20, 0x246305E0)
eeObj.WriteMem32(0x000FFA24, 0x8C630000)
eeObj.WriteMem32(0x000FFA28, 0x1062FFDF)
--Create variable and start the patcher
eeObj.WriteMem32(0x000FFA2C, 0x3C027829)
eeObj.WriteMem32(0x000FFA30, 0x34420010)
eeObj.WriteMem32(0x000FFA34, 0x3C030010)
eeObj.WriteMem32(0x000FFA38, 0x8C640000)
eeObj.WriteMem32(0x000FFA3C, 0x10820003)
eeObj.WriteMem32(0x000FFA44, 0x24630004)
eeObj.WriteMem32(0x000FFA48, 0x1000FFFB)
eeObj.WriteMem32(0x000FFA50, 0xAF63FFE8)
--VI01 patcher
eeObj.WriteMem32(0x000FFA54, 0x3C020C03)
eeObj.WriteMem32(0x000FFA58, 0x3442FE50)
eeObj.WriteMem32(0x000FFA5C, 0xAC620158)
eeObj.WriteMem32(0x000FFA60, 0xAC620298)
eeObj.WriteMem32(0x000FFA64, 0xAC6203F0)
eeObj.WriteMem32(0x000FFA68, 0xAC620530)
eeObj.WriteMem32(0x000FFA6C, 0xAC620688)
eeObj.WriteMem32(0x000FFA70, 0xAC6207C8)
--VI02 patcher
eeObj.WriteMem32(0x000FFA74, 0x3C020C03)
eeObj.WriteMem32(0x000FFA78, 0x3442FE53)
eeObj.WriteMem32(0x000FFA7C, 0xAC6201F8)
eeObj.WriteMem32(0x000FFA80, 0xAC620348)
eeObj.WriteMem32(0x000FFA84, 0xAC620490)
eeObj.WriteMem32(0x000FFA88, 0xAC6205E0)
--Physics
eeObj.WriteMem32(0x000FFA8C, 0x3C022401)
eeObj.WriteMem32(0x000FFA90, 0x344200E0)
eeObj.WriteMem32(0x000FFA94, 0xAC621290) -- (gravity) 48418800
--Ret
eeObj.WriteMem32(0x000FF9A8, 0x8F62FFFC)
eeObj.WriteMem32(0x000FF9AC, 0x8F63FFF8)
eeObj.WriteMem32(0x000FF9B0, 0x8F64FFF4)
eeObj.WriteMem32(0x000FF9BC, 0x241B0000)
eeObj.WriteMem32(0x000FF9C0, 0x08047D78)
--B to ret
eeObj.WriteMem32(0x000FFABC, 0x1000FFBA)
-- CTC2 cmnds
eeObj.WriteMem32(0x000FF928, 0x03E00008)
eeObj.WriteMem32(0x000FF92C, 0x241F0000)
eeObj.WriteMem32(0x000FF940, 0x48C00800)
eeObj.WriteMem32(0x000FF944, 0x1000FFF4)
eeObj.WriteMem32(0x000FF94C, 0x48C01000)
eeObj.WriteMem32(0x000FF950, 0x1000FFF1)
end
emuObj.AddVsyncHook(patcher)
</pre>
====Ratchet & Clank 1====
<br>'''CLI'''
<br>Emu = '''War of the Monsters'''
<br>SCUS-97199
<pre>
#Fix graphics
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix VU0 sync (raise or lower it as convenient)
--ee-hook=0x000FF904,AdvanceClock,,385
</pre>
'''LUA'''
<br>SCUS-97199
<br>Author:Scalerize
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--jmp
eeObj.WriteMem32(0x00118CAC, 0x0803FE80)
--Check if patcher's needed
eeObj.WriteMem32(0x000FFA00, 0x3C1B7120)
eeObj.WriteMem32(0x000FFA04, 0x377BCDA8)
eeObj.WriteMem32(0x000FFA08, 0x3C02000F)
eeObj.WriteMem32(0x000FFA10, 0xAC44FFF4)
eeObj.WriteMem32(0x000FFA0C, 0x3442FA00)
eeObj.WriteMem32(0x000FFA14, 0xAC45FFF0)
eeObj.WriteMem32(0x000FFA18, 0x8C44FFFC)
eeObj.WriteMem32(0x000FFA1C, 0x8C840000)
eeObj.WriteMem32(0x000FFA20, 0x149B0003)
eeObj.WriteMem32(0x000FFA28, 0x0804632C)
eeObj.WriteMem32(0x000FFA2C, 0x241B0000)
eeObj.WriteMem32(0x000FFA34, 0xAC43FFF8)
eeObj.WriteMem32(0x000FFA38, 0x3C040010)
eeObj.WriteMem32(0x000FFA3C, 0x24840004)
eeObj.WriteMem32(0x000FFA40, 0x8C830000)
eeObj.WriteMem32(0x000FFA44, 0x107B0003)
eeObj.WriteMem32(0x000FFA4C, 0x1000FFFB)
--Patcher
eeObj.WriteMem32(0x000FFA54, 0xAC44FFFC)
eeObj.WriteMem32(0x000FFA64, 0x3C030C03)
eeObj.WriteMem32(0x000FFA68, 0x3463FE48)
eeObj.WriteMem32(0x000FFA6C, 0xAC8300BC) --First 6 vi01
eeObj.WriteMem32(0x000FFA78, 0xAC8301FC)
eeObj.WriteMem32(0x000FFA84, 0xAC830354)
eeObj.WriteMem32(0x000FFA90, 0xAC830494)
eeObj.WriteMem32(0x000FFA9C, 0xAC8305EC)
eeObj.WriteMem32(0x000FFAA8, 0xAC83072C)
eeObj.WriteMem32(0x000FFAAC, 0x3C030C03)
eeObj.WriteMem32(0x000FFAB0, 0x3463FE4B)
eeObj.WriteMem32(0x000FFAB4, 0xAC83015C) --First 4 vi02
eeObj.WriteMem32(0x000FFAC0, 0xAC8302AC)
eeObj.WriteMem32(0x000FFACC, 0xAC8303F4)
eeObj.WriteMem32(0x000FFAD8, 0xAC830544)
--Physics (COP2 timing issues that I'm fixing through patches instead) (Camera, and gravity. Boxes and glove weapon still not fixed)
eeObj.WriteMem32(0x000FFADC, 0x3C032401)
eeObj.WriteMem32(0x000FFAE0, 0x346300E0)
eeObj.WriteMem32(0x000FFAE4, 0xAC8311B0) -- 48418800 (gravity)
--Ret
eeObj.WriteMem32(0x000FFC0C, 0x8C44FFF4)
eeObj.WriteMem32(0x000FFC10, 0x8C45FFF0)
eeObj.WriteMem32(0x000FFC14, 0x8C43FFF8)
eeObj.WriteMem32(0x000FFC18, 0x0804632C)
--VI01 AND VI02 to burn cycles in (000FF904) using advanceclock
eeObj.WriteMem32(0x000FF914, 0x03E00008)
eeObj.WriteMem32(0x000FF918, 0x241F0000)
eeObj.WriteMem32(0x000FF920, 0x48C00800)
eeObj.WriteMem32(0x000FF924, 0x1000FFF7)
eeObj.WriteMem32(0x000FF92C, 0x48C01000)
eeObj.WriteMem32(0x000FF930, 0x1000FFF4)
end
emuObj.AddVsyncHook(patcher)
</pre>
</pre>


Line 5,455: Line 5,166:
<br>NTSC
<br>NTSC
<pre>
<pre>
It's supposed to -1, 0, or 1 the value of s1, but instead it's crashing the game.
--vu-xgkick-delay=9
00233CB4
</pre>
</pre>


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